Vot vam scriptix kanesna starij nu poleznij!
[ITEMDEF i_supply_stone]
//Supply Stones Created by Gm Jes
Name=Supply Stone
ID=01184
ON=@CREATE
ATTR=00010
COLOR=07b3
CATEGORY=!!Custom!!
SUBSECTION=Special Stones
DESCRIPTION=Supply Stone
ON=@DCLICK
DIALOG d_Supplies
return 1
[ITEMDEF i_mini_supply_stone]
Name=Supply Stone
ID=0186e
ON=@CREATE
COLOR=07b1
ATTR=00010
CATEGORY=!!Custom!!
SUBSECTION=Special Stones
DESCRIPTION=Mini-supply stone
ON=@DCLICK
DIALOG d_Supplies
return 1
/////////////////////////////////////////////////////////////////
//////// Supplies Dialog ///////////////////////////////////////
//////// Scripted by:Gm Jes////////////////////////////////////
//////////////////////////////////////////////////////////////
[DIALOG d_Supplies]
0, 0 // this is always the size.
resizepic 0 0 3600 345 345
page 0
text 40 17 0 0
text 40 37 1152 1
text 40 57 1152 2
text 40 77 1152 3
text 40 97 1152 4
text 40 117 1152 5
text 40 137 1152 6
text 40 177 1152 7
text 40 157 1152 8
text 40 197 1152 9
text 40 217 1152 10
text 40 237 1152 11
text 40 260 1152 12
text 40 280 1152 13
text 40 300 1152 14
button 20 40 1209 1210 1 0 1
button 20 60 1209 1210 1 0 2
button 20 80 1209 1210 1 0 3
button 20 100 1209 1210 1 0 4
button 20 120 1209 1210 1 0 5
button 20 140 1209 1210 1 0 6
button 20 160 1209 1210 1 0 7
button 20 180 1209 1210 1 0 8
button 20 200 1209 1210 1 0 9
button 20 220 1209 1210 1 0 10
button 20 240 1209 1210 1 0 11
button 20 260 1209 1210 1 0 12
button 20 280 1209 1210 1 0 13
[DIALOG d_Supplies TEXT]
Welcome <SRC.NAME>, Have Fun!
Reagents - Normal (800 gp)
Reagents - Pagan (1.4k)
Bottles
Arrows
Bolts
Bandages
Deeds
ATM Card (8k)
Travel Menu
Character Status (300gp)
Full Spellbook (1k)
Runebook (1k)
Recall Skrolls (10 for 1k)
Supply stone Created by: GM Jes & corected by GM Mr XX
[DIALOG d_Supplies BUTTON]
ONBUTTON=0
MESSAGE Menu Aborted
ONBUTTON=1 //norm regs
IF <SRC.GM>==1
SRC.NEWITEM=0f7a
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7b
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f84
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f85
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f86
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f88
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8c
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8d
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 800 i_gold>
SRC.NEWITEM=0f7a
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7b
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f84
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f85
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f86
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f88
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8c
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8d
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.CONSUME=800 i_gold
SRC.MESSAGE That will be 800 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 800 Gold to pay!
ENDIF
ONBUTTON=2 //necro regs
IF <SRC.GM>==1
SRC.NEWITEM=0f89
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f78
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f79
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7c
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7d
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7e
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7f
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f80
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f81
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f82
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f83
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f87
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8a
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8b
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8e
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8f
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f90
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f81
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.GM>==1
SRC.NEWITEM=0f89
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f78
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f79
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7c
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7d
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7e
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7f
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f80
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f81
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f82
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f83
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f87
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8a
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8b
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8e
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8f
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f90
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f81
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.GM>==1
SRC.NEWITEM=0f89
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f78
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f79
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7c
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7d
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7e
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7f
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f80
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f81
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f82
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f83
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f87
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8a
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8b
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8e
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8f
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f90
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f81
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 1400 i_gold>
SRC.NEWITEM=0f89
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f78
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f79
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7c
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7d
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7e
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f7f
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f80
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f81
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f82
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f83
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f87
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8a
SRC.ACT.AMOUNT=90
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8b
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8e
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f8f
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f90
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.NEWITEM=0f81
SRC.ACT.AMOUNT=80
SRC.ACT.BOUNCE
SRC.CONSUME=1400 i_gold
SRC.MESSAGE That will be 1400 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 1400 Gold to pay!
ENDIF
ONBUTTON=3
SRC.DIALOG d_Suppliesbottles
ONBUTTON=4
SRC.DIALOG d_Suppliesarrows
ONBUTTON=5
SRC.DIALOG d_Suppliesbolts
ONBUTTON=6
SRC.DIALOG d_Suppliesaids
ONBUTTON=7
IF <SRC.GM>==1
SRC.NEWITEM=i_atm_card
src.act.bounce
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 8000 i_gold>
SRC.NEWITEM=i_atm_card
src.act.bounce
SRC.CONSUME=8000 i_gold
else
MESSAGE You Lack 8000 Gold to pay!
ENDIF
ONBUTTON=8
SRC.DIALOG d_deedsmenu
ONBUTTON=9
IF <src.GM>==1
src.DIALOG d_stone_travel
ELSE
src.Say No Exit for you!
src.Emote Feels violated
src.tl
src.DIALOG d_stone_travel
ONBUTTON=10
IF <SRC.GM>==1
Message Have Fun <src.Name>
src.DIALOG d_status
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 300 i_gold>
SRC.CONSUME=300 i_gold
Message Have fun <src.Name>
src.DIALOG d_Status
else
MESSAGE You Lack 300 GP?!pathetic...
ENDIF
ONBUTTON=11
IF <Src.GM>==1
SRC.NEWITEM=i_spellbook_full1
SRC.Act.bounce
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 1000 i_gold>
SRC.NEWITEM=i_spellbook_full1
SRC.act.Bounce
SRC.ATTR=04
src.consume=1000 i_gold
ELSE
message you lack 1k for this item.
ONBUTTON=12
IF <Src.GM>==1
SRC.NEWITEM=i_runebook1
SRC.Act.bounce
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 1000 i_gold>
SRC.NEWITEM=i_runebook1
SRC.act.Bounce
SRC.ATTR=04
src.consume=1000 i_gold
ELSE
message you lack 1k for this item.
ONBUTTON=13
IF <Src.GM>==1
SRC.NEWITEM=i_scroll_recall
SRC.ACT.AMOUNT=10
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 1000 i_gold>
SRC.NEWITEM=i_scroll_recall
SRC.ACT.AMOUNT=10
SRC.ACT.BOUNCE
src.consume=1000 i_gold
ELSE
message you lack 1k for this item.
[DIALOG d_Suppliesbottles]
0, 0 // this is always the size.
resizepic 0 0 3600 300 173
page 0
text 40 17 0 0
text 40 37 1152 1
text 40 57 1152 2
text 40 77 1152 3
text 40 97 1152 4
button 20 40 1209 1210 1 0 1
button 20 60 1209 1210 1 0 2
button 20 80 1209 1210 1 0 3
button 20 100 1209 1210 1 0 4
[DIALOG d_Suppliesbottles TEXT]
How many bottles do you want?
20 Bottles (100 gp)
60 Bottles (500 gp)
300 Bottles (1500 gp)
Main Menu
[DIALOG d_Suppliesbottles BUTTON]
ONBUTTON=0
SYSMESSAGE Menu Aborted
ONBUTTON=1
IF <SRC.GM>==1
SRC.NEWITEM=0f0e
SRC.ACT.AMOUNT=20
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 100 i_gold>
SRC.NEWITEM=0f0e
SRC.ACT.AMOUNT=20
SRC.ACT.BOUNCE
SRC.CONSUME=100 i_gold
SRC.MESSAGE That will be 100 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 100 Gold to pay!
ENDIF
ONBUTTON=2
IF <SRC.GM>==1
SRC.NEWITEM=0f0e
SRC.ACT.AMOUNT=60
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 500 i_gold>
SRC.NEWITEM=0f0e
SRC.ACT.AMOUNT=60
SRC.ACT.BOUNCE
SRC.CONSUME=500 i_gold
SRC.MESSAGE That will be 500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 500 Gold to pay!
ENDIF
ONBUTTON=3
IF <SRC.GM>==1
SRC.NEWITEM=0f0e
SRC.ACT.AMOUNT=300
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 1500 i_gold>
SRC.NEWITEM=0f0e
SRC.ACT.AMOUNT=300
SRC.ACT.BOUNCE
SRC.CONSUME=1500 i_gold
SRC.MESSAGE That will be 1500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 1500 Gold to pay!
ENDIF
ONBUTTON=4
SRC.DIALOG d_Supplies
[DIALOG d_Suppliesarrows]
0, 0 // this is always the size.
resizepic 0 0 3600 300 179
page 0
text 40 17 0 0
text 40 37 1152 1
text 40 57 1152 2
text 40 77 1152 3
text 40 97 1152 4
button 20 40 1209 1210 1 0 1
button 20 60 1209 1210 1 0 2
button 20 80 1209 1210 1 0 3
button 20 100 1209 1210 1 0 4
[DIALOG d_Suppliesarrows TEXT]
How many arrows do you want?
50 Arrows (100 gp)
100 Arrows (500 gp)
200 Arrows (1500 gp)
Main Menu
[DIALOG d_Suppliesarrows BUTTON]
ONBUTTON=0
SYSMESSAGE Menu Aborted
ONBUTTON=1
IF <SRC.GM>==1
SRC.NEWITEM=0f3f
SRC.ACT.AMOUNT=50
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 100 i_gold>
SRC.NEWITEM=0f3f
SRC.ACT.AMOUNT=50
SRC.ACT.BOUNCE
SRC.CONSUME=100 i_gold
SRC.MESSAGE That will be 100 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 100 Gold to pay!
ENDIF
ONBUTTON=2
IF <SRC.GM>==1
SRC.NEWITEM=0f3f
SRC.ACT.AMOUNT=100
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 500 i_gold>
SRC.NEWITEM=0f3f
SRC.ACT.AMOUNT=100
SRC.ACT.BOUNCE
SRC.CONSUME=500 i_gold
SRC.MESSAGE That will be 500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 500 Gold to pay!
ENDIF
ONBUTTON=3
IF <SRC.GM>==1
SRC.NEWITEM=0f3f
SRC.ACT.AMOUNT=200
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 1500 i_gold>
SRC.NEWITEM=0f3f
SRC.ACT.AMOUNT=200
SRC.ACT.BOUNCE
SRC.CONSUME=1500 i_gold
SRC.MESSAGE That will be 1500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 1500 Gold to pay!
ENDIF
ONBUTTON=4
SRC.DIALOG d_Supplies
[DIALOG d_Suppliesbolts]
0, 0 // this is always the size.
resizepic 0 0 3600 300 173
page 0
text 40 17 0 0
text 40 37 1152 1
text 40 57 1152 2
text 40 77 1152 3
text 40 97 1152 4
button 20 40 1209 1210 1 0 1
button 20 60 1209 1210 1 0 2
button 20 80 1209 1210 1 0 3
button 20 100 1209 1210 1 0 4
[DIALOG d_Suppliesbolts TEXT]
How many bolts do you want?
50 Bolts (100 gp)
100 Bolts (500 gp)
200 Bolts (1500 gp)
Main Menu
[DIALOG d_Suppliesbolts BUTTON]
ONBUTTON=0
SYSMESSAGE Menu Aborted
ONBUTTON=1
IF <SRC.GM>==1
SRC.NEWITEM=01bfb
SRC.ACT.AMOUNT=50
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 100 i_gold>
SRC.NEWITEM=01bfb
SRC.ACT.AMOUNT=50
SRC.ACT.BOUNCE
SRC.CONSUME=100 i_gold
SRC.MESSAGE That will be 100 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 100 Gold to pay!
ENDIF
ONBUTTON=2
IF <SRC.GM>==1
SRC.NEWITEM=01bfb
SRC.ACT.AMOUNT=100
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 500 i_gold>
SRC.NEWITEM=01bfb
SRC.ACT.AMOUNT=100
SRC.ACT.BOUNCE
SRC.CONSUME=500 i_gold
SRC.MESSAGE That will be 500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 500 Gold to pay!
ENDIF
ONBUTTON=3
IF <SRC.GM>==1
SRC.NEWITEM=01bfb
SRC.ACT.AMOUNT=200
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 1500 i_gold>
SRC.NEWITEM=01bfb
SRC.ACT.AMOUNT=200
SRC.ACT.BOUNCE
SRC.CONSUME=1500 i_gold
SRC.MESSAGE That will be 1500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 1500 Gold to pay!
ENDIF
ONBUTTON=4
SRC.DIALOG d_Supplies
[DIALOG d_Suppliesaids]
0, 0 // this is always the size.
resizepic 0 0 3600 690 173
page 0
text 40 17 0 0
text 40 37 1152 1
text 40 57 1152 2
text 40 77 1152 3
text 40 97 1152 4
button 20 40 1209 1210 1 0 1
button 20 60 1209 1210 1 0 2
button 20 80 1209 1210 1 0 3
button 20 100 1209 1210 1 0 4
[DIALOG d_Suppliesaids TEXT]
How many Bandages do you want?
60 Bandages (500 gp)
200 Bandages (1500 gp)
500 Bandages (3500 gp) [WARNING: These are heavy! Be careful about your weight.]
Main Menu
[DIALOG d_Suppliesaids BUTTON]
ONBUTTON=0
SYSMESSAGE Menu Aborted
ONBUTTON=1
IF <SRC.GM>==1
SRC.NEWITEM=0e21
SRC.ACT.AMOUNT=60
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 500 i_gold>
SRC.NEWITEM=0e21
SRC.ACT.AMOUNT=60
SRC.ACT.BOUNCE
SRC.CONSUME=500 i_gold
SRC.MESSAGE That will be 500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You lack 500 Gold to pay!
ENDIF
ONBUTTON=2
IF <SRC.GM>==1
SRC.NEWITEM=0e21
SRC.ACT.AMOUNT=200
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 1500 i_gold>
SRC.NEWITEM=0e21
SRC.ACT.AMOUNT=200
SRC.ACT.BOUNCE
SRC.CONSUME=1500 i_gold
SRC.MESSAGE That will be 1500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 1500 Gold to pay!
ENDIF
ONBUTTON=3
IF <SRC.GM>==1
SRC.NEWITEM=0e21
SRC.ACT.AMOUNT=500
SRC.ACT.BOUNCE
SRC.Message Since you are a GM you get it free!
SOUND 0F7
RETURN 1
ELSE
IF <SRC.RESTEST 3500 i_gold>
SRC.NEWITEM=0e21
SRC.ACT.AMOUNT=500
SRC.ACT.BOUNCE
SRC.CONSUME=3500 i_gold
SRC.MESSAGE That will be 3500 Gold.
SOUND 0F7
RETURN 1
ELSE
MESSAGE You Lack 3500 Gold to pay!
ENDIF
ONBUTTON=4
SRC.DIALOG d_Supplies
[ITEMDEf i_atm_card]
ID=01f14
NAME=ATM Card
Type=0
ON=@CREATE
COLOR=0481
ATTR=ATTR_NEWBIE
ON=@DCLICK
SRC.SYSMESSAGE You can only use this at an ATM!
Return 1
[ITEMDEF i_atm_stone]
NAME=ATM
ID=00edc
ON=@CREATE
COLOR=0481
ATTR=0010
ON=@DCLICK
IF <SRC.GM>==1
SRC.BANKSELF
ELSE
IF <SRC.RESTEST 1 i_atm_card>
SRC.BANKSELF
SRC.SYSMESSAGE You have accessed your bank box using your ATM card!
Return 1
ELSE
SRC.SYSMESSAGE You must have an ATM Card to access the ATM!
Return 1
[DIALOG d_deedsmenu]
0, 0 // this is always the size.
resizepic 0 0 3600 345 180
page 0
text 40 17 0 0
text 40 37 1152 1
text 40 57 1152 2
text 40 77 1152 3
text 40 97 1152 4
text 40 127 1152 5
button 20 40 1209 1210 1 0 1
button 20 60 1209 1210 1 0 2
button 20 80 1209 1210 1 0 3
button 20 100 1209 1210 1 0 4
button 20 130 1209 1210 1 0 5
[DIALOG d_deedsmenu TEXT]
Welcome <SRC.NAME>, Choose your Deed
Anvil (10k)
Forge (10k)
Spinning wheel (10k)
Locked Chest (10k )
Main Menu
[DIALOG d_deedsmenu BUTTON]
ONBUTTON=0
MESSAGE Menu Aborted
ONBUTTON=1
IF <SRC.GM>==1
SRC.NEWITEM=I_DEED_Anvil
SRC.ACT.BOUNCE
Return 1
Else
IF <SRC.RESTEST 10000 i_gold>
SRC.NEWITEM=I_DEED_Anvil
SRC.ACT.BOUNCE
SRC.CONSUME=10000 i_gold
Else
message You lack the 100k to pay for this item
Endif
ONBUTTON=2
ON=0 Forge deed (10k)
IF <SRC.GM>==1
SRC.NEWITEM=I_DEED_FORGE
SRC.ACT.BOUNCE
Return
Else
IF <SRC.RESTEST 1000 i_gold>
SRC.NEWITEM=I_DEED_FORGE
SRC.ACT.BOUNCE
SRC.CONSUME=1000 i_gold
Else
message You lack the 10k to pay for this item
Endif
ONBUTTON=3
IF <SRC.GM>==1
SRC.NEWITEM=I_DEED_Spinwheel
SRC.ACT.BOUNCE
Return 1
Else
IF <SRC.RESTEST 10000 i_gold>
SRC.NEWITEM=I_DEED_Spinwheel
SRC.ACT.BOUNCE
SRC.CONSUME=10000 i_gold
Else
message You lack the 10k to pay for this item
Endif
ONBUTTON=4
IF <SRC.GM>==1
SRC.NEWITEM=I_DEED_LOCKED_CHEST_4
SRC.ACT.BOUNCE
Return 1
Else
IF <SRC.RESTEST 1000 i_gold>
SRC.NEWITEM=I_DEED_LOCKED_CHEST_4
SRC.ACT.BOUNCE
SRC.CONSUME=10000 i_gold
Else
message You lack the 10000 gp to pay for this item
Endif
ONBUTTON=5
src.DIALOG d_supplies
[ITEMDEF I_DEED_ANVIL]
DEFNAME=I_DEED_ANVIL
NAME=Deed to an Anvil
ID=i_deed
RESOURCES=i_deed,i_anvil
TYPE=4133
CATEGORY=!!Custom!!
SUBSECTION=Deeds
DESCRIPTION=Anvil
ON=@Create
//MORE=i_anvil
NAME=Deed to an Anvil
[TYPEDEF 4133]
ON=@DCLICK
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192)
MOREP=<SRC.P>
SRC.HOME=<MOREP>
SRC.NEWITEM=i_anvil
SRC.ACT.P=<SRC.HOME>
REMOVE
RETURN 0
ELSE
SRC.MESSAGE You may only place in or next to a house!
RETURN 1
[ITEMDEF I_DEED_FORGE]
DEFNAME=I_DEED_FORGE
NAME=Deed to a Forge
ID=i_deed
RESOURCES=i_deed,i_forge
TYPE=4132
CATEGORY=!!Custom!!
SUBSECTION=Deeds
DESCRIPTION=Forge
ON=@Create
//MORE=i_forge
NAME=Deed to a Forge
[TYPEDEF 4132]
ON=@DCLICK
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192)
MOREP=<SRC.P>
SRC.HOME=<MOREP>
SRC.NEWITEM=i_forge
SRC.ACT.P=<SRC.HOME>
REMOVE
RETURN 0
ELSE
SRC.MESSAGE You may only place in or next to a house!
RETURN 1
[ITEMDEF I_DEED_SPINWHEEL]
DEFNAME=I_DEED_SPINWHEEL
NAME=Deed to a Spinning Wheel
//no additional directional deed needed
ID=i_deed
RESOURCES=i_deed,i_spinning_wheel
TYPE=4131
CATEGORY=!!Custom!!
SUBSECTION=Deeds
DESCRIPTION=Spinning Wheel
RESOURCES=20 i_BOARD, 3 i_cloth, 1 i_INGOT_IRON
SKILLMAKE=CARPENTRY 73.6, TAILORING 65.0
ON=@Create
//MORE=i_spinning_wheel
NAME=Deed to a Spinning Wheel
[TYPEDEF 4131]
ON=@DCLICK
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192)
MOREP=<SRC.P>
SRC.HOME=<MOREP>
SRC.NEWITEM=i_spinning_wheel
SRC.ACT.P=<SRC.HOME>
REMOVE
RETURN 0
ELSE
SRC.MESSAGE You may only place in or next to a house!
RETURN 1
[ITEMDEF I_DEED_LOCKED_CHEST_4]
DEFNAME=I_DEED_LOCKED_CHEST_4
NAME=Deed to a Locked Chest
ID=0014ef
TYPE=t_DEED_LOCKED_CHEST
VALUE=1110
CATEGORY=!!Custom!!
SUBSECTION=Deeds
DESCRIPTION=Locked Chest
ON=@CREATE
NAME=Deed to a Locked Chest
[TYPEDEF t_DEED_LOCKED_CHEST]
// Locked Chest Trigger
ON=@DCLICK
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192)
SRC.NEWITEM=009ab //chest
SRC.ACT.BOUNCE
SRC.ACT.MORE=rand(0ffff)
SRC.TAG.CHESTSERIAL=<SRC.ACT.UID>
SRC.TAG.CHESTKEYCODE=<SRC.ACT.MORE>
SRC.NEWITEM=0100f // key
SRC.ACT.P=<SRC.P>
SRC.ACT.MORE=<SRC.TAG.CHESTKEYCODE>
SRC.ACT.LINK=<SRC.TAG.CHESTSERIAL>
SRC.ACT.NAME=Key to a Locked Chest
SRC.ACT.BOUNCE
SRC.ACT.DUPE
SRC.ACT.BOUNCE
REMOVE
ELSE
SRC.MESSAGE You may only place in or next to a house!
RETURN 1
[ITEMDEF I_DEED_BBOARDN]
DEFNAME=I_DEED_BBOARDN
NAME=Deed to a Bulletin Board N
ID=i_deed
RESOURCES=i_deed,i_bulletin_board_2
TYPE=4130
CATEGORY=!!Custom!!
SUBSECTION=Deeds
DESCRIPTION=Bulletin Board N
RESOURCES=60 i_log
SKILLMAKE=CARPENTRY 90.0
ON=@Create
//MORE=i_bulletin_board_2
NAME=Deed to a Bulletin Board N
[TYPEDEF 4130]
ON=@DCLICK
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192)
MOREP=<SRC.P>
SRC.HOME=<MOREP>
SRC.NEWITEM=i_bulletin_board_2
SRC.ACT.P=<SRC.HOME>
REMOVE
RETURN 0
ELSE
SRC.MESSAGE You may only place in or next to a house!
RETURN 1
[ITEMDEF I_DEED_BBOARDW]
DEFNAME=I_DEED_BBOARDW
NAME=Deed to a Bulletin Board W
ID=i_deed
RESOURCES=i_deed,i_bulletin_board
TYPE=t_bul_w
CATEGORY=!!Custom!!
SUBSECTION=Deeds
DESCRIPTION=Bulletin Board W
RESOURCES=60 i_log
SKILLMAKE=CARPENTRY 90.0
ON=@Create
//MORE=i_bulletin_board
NAME=Deed to a Bulletin Board W
[TYPEDEF t_bul_w]
ON=@DCLICK
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192)
MOREP=<SRC.P>
SRC.HOME=<MOREP>
SRC.NEWITEM=i_bulletin_board
SRC.ACT.P=<SRC.HOME>
REMOVE
RETURN 0
ELSE
SRC.MESSAGE You may only place in or next to a house!
RETURN 1
[ITEMDEF I_SPELLBOOK_FULL1]
DEFNAME=i_spellbook_full1
Name=Spellbook Newb Full
id=i_spellbook
ON=@Create
COLOR=0481
Attr=attr_newbie
type=t_spellbook
MORE=0ffffffff
MORE2=0ffffffff
Category=New XX
SUBSECTION=XX
[ITEMDEF i_stone_travel]
DEFNAME=i_stone_travel
ID=01172
TYPE=t_script
ON=@CREATE
COLOR=0486
ATTR=8010
NAME=Travel Stone
ON=@DCLICK
SRC.SFX 555
DIALOG d_stone_travel
RETURN 1
[DIALOG d_stone_travel]
0,0
resizepic 0 0 2600 525 350
resizepic 25 60 5100 475 30
resizepic 25 280 5100 475 30
text 161 30 126 0
button 40 68 3 4 1 0 1
text 60 63 76 1
button 115 68 3 4 1 0 2
text 135 63 76 2
button 220 68 3 4 1 0 3
text 240 63 76 3
button 285 68 3 4 1 0 4
text 305 63 76 4
button 375 68 3 4 1 0 5
text 395 63 76 5
[DIALOG d_stone_travel TEXT]
Travel Stone
Towns
Graveyards
Forts
Dungeons
PvP Area
[DIALOG d_stone_travel BUTTON]
ONBUTTON=1
DIALOG d_stone_travelt
RETURN 1
ONBUTTON=2
DIALOG d_stone_travelg
RETURN 1
ONBUTTON=3
DIALOG d_stone_travelf
RETURN 1
ONBUTTON=4
DIALOG d_stone_traveld
RETURN 1
ONBUTTON=5
SRC.GO 2560,125
RETURN 1
[DIALOG d_stone_travelt]
0,0
resizepic 0 0 2600 525 400
gumppic 40 40 231
text 130 68 126 0
button 25 110 2450 2451 1 0 1
text 75 110 76 1
button 25 135 2450 2451 1 0 2
text 75 135 76 2
button 25 160 2450 2451 1 0 3
text 75 160 76 3
button 25 185 2450 2451 1 0 4
text 75 185 76 4
button 25 210 2450 2451 1 0 5
text 75 210 76 5
button 25 235 2450 2451 1 0 6
text 75 235 76 6
button 25 260 2450 2451 1 0 7
text 75 260 76 7
button 25 285 2450 2451 1 0 8
text 75 285 76 8
button 260 110 2450 2451 1 0 9
text 310 110 76 9
button 260 135 2450 2451 1 0 10
text 310 135 76 10
button 260 160 2450 2451 1 0 11
text 310 160 76 11
button 260 185 2450 2451 1 0 12
text 310 185 76 12
button 260 210 2450 2451 1 0 13
text 310 210 76 13
button 260 235 2450 2451 1 0 14
text 310 235 76 14
button 260 260 2450 2451 1 0 15
text 310 260 76 15
button 260 285 2450 2451 1 0 16
text 310 285 76 16
button 50 365 2466 1467 1 0 17
[DIALOG d_stone_travelt TEXT]
Travel Stone
Britain
Buccaneer's Den
Cove
Delucia
Jhelom
Magincia
Minoc
Moonglow
Nujel'm
Ocllo
Papua
Serpent's Hold
Skara Brae
Trinsic
Vesper
Yew
[DIALOG d_stone_travelt BUTTON]
ONBUTTON=1
SRC.GO 1435,1697
RETURN 1
ONBUTTON=2
SRC.GO 2714,2164
RETURN 1
ONBUTTON=3
SRC.GO 2246,1214
RETURN 1
ONBUTTON=4
SRC.GO 5270,3993,37
RETURN 1
ONBUTTON=5
SRC.GO 1405,4022
RETURN 1
ONBUTTON=6
SRC.GO 3714,2220,20
RETURN 1
ONBUTTON=7
SRC.GO 2466,443,15
RETURN 1
ONBUTTON=8
SRC.GO 4476,1180
RETURN 1
ONBUTTON=9
SRC.GO 3756,1244
RETURN 1
ONBUTTON=10
SRC.GO 3686,2519
RETURN 1
ONBUTTON=11
SRC.GO 5771,3162,37
RETURN 1
ONBUTTON=12
SRC.GO 3021,3397,15
RETURN 1
ONBUTTON=13
SRC.GO 594,2156
RETURN 1
ONBUTTON=14
SRC.GO 1823,2822
RETURN 1
ONBUTTON=15
SRC.GO 2895,688
RETURN 1
ONBUTTON=16
SRC.GO 546,991
RETURN 1
ONBUTTON=17
DIALOG d_stone_travel
RETURN 1
[DIALOG d_stone_traveld]
0,0
resizepic 0 0 2600 525 300
gumppic 40 40 231
text 120 68 126 0
button 25 110 2450 2451 1 0 1
text 75 110 76 1
button 25 135 2450 2451 1 0 2
text 75 135 76 2
button 25 160 2450 2451 1 0 3
text 75 160 76 3
button 25 185 2450 2451 1 0 4
text 75 185 76 4
button 25 210 2450 2451 1 0 5
text 75 210 76 5
button 260 110 2450 2451 1 0 6
text 310 110 76 6
button 260 135 2450 2451 1 0 7
text 310 135 76 7
button 260 160 2450 2451 1 0 8
text 310 160 76 8
button 260 185 2450 2451 1 0 9
text 310 185 76 9
button 50 260 2466 2467 1 0 10
[DIALOG d_stone_traveld TEXT]
Travel Stone
Covetous
Deciet
Despise
Destard
Hythloth
Shame
Wrong
Fire Dungeon
Ice Dungeon
[DIALOG d_stone_traveld BUTTON]
ONBUTTON=1
SRC.GO 2499,922
RETURN 1
ELSE
ONBUTTON=2
SRC.GO 4111,434,5
RETURN 1
ONBUTTON=3
SRC.GO 1301,1080
RETURN 1
ONBUTTON=4
SRC.GO 1176,2639
RETURN 1
ONBUTTON=5
SRC.GO 4722,3825
RETURN 1
ONBUTTON=6
SRC.GO 514,1561
RETURN 1
ONBUTTON=7
SRC.GO 2044,238,10
RETURN 1
ONBUTTON=8
SRC.GO 5760,2907,17
RETURN 1
ONBUTTON=9
SRC.GO 1999,81,5
RETURN 1
ONBUTTON=10
DIALOG d_stone_travel
RETURN 1
[DIALOG d_stone_travelf]
0,0
resizepic 0 0 2600 525 300
gumppic 40 40 231
text 120 68 126 0
button 25 110 2450 2451 1 0 1
text 75 110 76 1
button 25 135 2450 2451 1 0 2
text 75 135 76 2
button 25 160 2450 2451 1 0 3
text 75 160 76 3
button 25 185 2450 2451 1 0 4
text 75 185 76 4
button 25 210 2450 2451 1 0 5
text 75 210 76 5
button 260 110 2450 2451 1 0 6
text 310 110 76 6
button 50 260 2466 2467 1 0 7
[DIALOG d_stone_travelf TEXT]
Travel Stone
Cove Orc Fort
Yew Brigand Camp
Yew Fort of the Damned
Yew Orc Fort
Delucia Orc Fort
Terathen Fort Entrance
[DIALOG d_stone_travelf BUTTON]
ONBUTTON=1
SRC.GO 2171,1332,0
RETURN 1
ONBUTTON=2
SRC.GO 885,1682,0
RETURN 1
ONBUTTON=3
SRC.GO 972,768,0
RETURN 1
ONBUTTON=4
SRC.GO 634,1500,0
RETURN 1
ONBUTTON=5
SRC.GO 5211,3630,3
RETURN 1
ONBUTTON=6
SRC.GO 5451,3140,-60
RETURN 1
ONBUTTON=7
DIALOG d_stone_travel
RETURN 1
[DIALOG d_stone_travelg]
0,0
resizepic 0 0 2600 525 300
gumppic 40 40 231
text 120 68 126 0
button 25 110 2450 2451 1 0 1
text 75 110 76 1
button 25 135 2450 2451 1 0 2
text 75 135 76 2
button 25 160 2450 2451 1 0 3
text 75 160 76 3
button 25 185 2450 2451 1 0 4
text 75 185 76 4
button 25 210 2450 2451 1 0 5
text 75 210 76 5
button 50 260 2466 2467 1 0 6
[DIALOG d_stone_travelg TEXT]
Travel Stone
Britain Graveyard
Cove Graveyard
Moonglow Graveyard
Vesper Graveyard
Yew Graveyard
[DIALOG d_stone_travelg BUTTON]
ONBUTTON=1
SRC.GO 1384,1492,10
RETURN 1
ONBUTTON=2
SRC.GO 2442,1123,5
RETURN 1
ONBUTTON=3
SRC.GO 4549,1330,8
RETURN 1
ONBUTTON=4
SRC.GO 2782,867,0
RETURN 1
ONBUTTON=5
SRC.GO 724,1136,0
RETURN 1
ONBUTTON=6
DIALOG d_stone_travel
RETURN 1
[ITEMDEF Character_status_Stone]
ID=0edc
Name=Character Status
Type=92
ON=@DCLICK
DIALOG d_status
[DIALOG d_Status]
0,0
gumppic 100 150 39 // Background
text 120 190 000 0 //Text 0
text 120 220 000 1 //Text 1
text 120 240 000 2 //Text 2
text 120 260 000 3 //Text 3
text 120 280 000 4 //Text 4
Button 270 390 2311 2312 1 1 1 // OKAY
gumppic 245 135 50990 // Lord British
[DIALOG d_status TEXT]
The stats of <SRC.NAME> are:
Your Fame Is: <SRC.FAME>
Your Karma Is: <SRC.KARMA>
Your Kills Are: <SRC.KILLS>
Your Hunger Is: <SRC.FOOD>
[DIALOG d_status BUTTON]
ONBUTTON=1
DIALOG d_Supplies
SRC.SYSMESSAGE=Have fun <SRC.NAME>!
[EOF]
--------------------
uokit.com By Qmer
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