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[ITEMDEF i_vend_hair]DEFNAME=i_vend_hairID=i_hair_shortNAME=shot hairTYPE=t_hairON=@Create ATTR=attr_newbie TIMER=1ON=@Timer CONT.FOOD=999 TIMER=86400 RETURN 1[ITEMDEF i_vend_stone]ID=i_grave_stoneNAME=Stone of Contracts Vendortype = t_scriptCATEGORY=SPECHIAL ITEMSSUBSECTION=ITEMSDESCRIPTION=Stat StoneON=@CREATEcolor=00a31ON=@DCLICKIF <SRC.RESTEST 100000 i_gold> SRC.CONSUME=100000 i_gold SRC.newitem=i_vend_deed SRC.ACT.BOUNCE SRC.MESSAGE Обязательно прочитайте правила по руководению торговцом. RETURN 1ELSE MESSAGE 100.000 золота должны быть в сумке извените но у вас их нету.ENDIF [ITEMDEF i_vend_deed]DEFNAME=i_vend_deedNAME=Vendor ContractID=i_deedON=@DCLICK IF ! (<TIMER> == -1) SRC.NEWNPC {C_VEND_M 1 C_VEND_F 1} SRC.ACT.FINDLAYER(29).MORE1=0 SRC.ACT.SAY Greetings, I will be working for you. SRC.ACT.TAG.COMMENT0=<SRC.ACCOUNT> SRC.ACT.TAG.COMMENT1=<SRC.NAME> SRC.TAG.VENDOR <SRC.ACT.UID> SRC.ACT.P <SRC.ACT.P> LINK.TAG.VENDORS <EVAL <LINK.TAG.VENDORS>>+1 SRC.NEWITEM i_vendor_use SRC.ACT.CONT <SRC.TAG.VENDOR> SRC.ACT.LINK <SRC.UID> SRC.NEWITEM i_vendor_link SRC.ACT.CONT <SRC.TAG.VENDOR> SRC.ACT.LINK <LINK.UID> SRC.NEWITEM=i_custom_mem_vendor SRC.ACT.COLOR memory_ipet SRC.ACT.LINK <SRC.UID> SRC.ACT.MORE <SRC.UID> SRC.ACT.MORE2 memory_ipet SRC.ACT.CONT <SRC.TAG.VENDOR> SRC.ACT.TIMER 30 CONT.ACT.BOUNCE CONT.UPDATEX REMOVE ELSE SRC.SYSMESSAGE Положите свиток на землю встаньте на Vendor Place и нажмите на свиток. ENDIF RETURN 1 [ITEMDEF i_vendor_link]ID=i_pet_manDEFNAME=i_vendor_linkNAME=[DO NOT REMOVE] Vendor LinkTYPE=t_normalON=@Create ATTR=08090[ITEMDEF i_custom_mem_vendor]DEFNAME=i_custom_mem_vendorID=i_memoryNAME=[DO NOT REMOVE] Vendor MemoryON=@Timer LINK <MORE> COLOR <MORE2> TIMER 30 RETURN 1[ITEMDEF i_vendor_use]ID=i_pet_manDEFNAME=i_vendor_useNAME=[DO NOT REMOVE]TYPE=t_normalON=@Create ATTR=08090[CHARDEF c_vend_m]DEFNAME=c_vend_m NAME=#NAMES_HUMANMALEID=c_manCAN=mt_equipHIREDAYWAGE=0TSPEECH=spk_house_vendorTEVENTS=e_Human_ConvInitTEVENTS=e_Human_NeedsON=@Create TITLE=the Vendor NPC=brain_vendor STR=538 COLOR=colors_skin FLAGS=000000005 NEED=i_gold TAG.HIREDWAGE 0 ITEMNEWBIE=i_vend_hair COLOR=colors_hair ITEMNEWBIE=i_sash COLOR=09b9 NAME=Vendor Sash ITEM=i_shirt_plain COLOR=colors_all ITEM=random_pants COLOR=colors_all ITEM=random_shoes COLOR=colors_neutralON=@GetHit RETURN 1ON=@Hit RETURN 1[CHARDEF c_vend_f]DEFNAME=c_vend_fNAME=#NAMES_HUMANFEMALEID=c_womanCAN=mt_equipHIREDAYWAGE=0TSPEECH=spk_house_vendorTEVENTS=e_Human_ConvInitTEVENTS=e_Human_NeedsON=@Create TITLE=the Vendor NPC=brain_vendor STR=538 COLOR=colors_skin FLAGS=000000005 NEED=i_gold TAG.HIREDWAGE 0 ITEMNEWBIE=i_vend_hair COLOR=colors_hair ITEMNEWBIE=i_sash COLOR=09b9 NAME=Traiding license. (c) Demolisher, Main Admin ITEM=i_shirt_plain COLOR=colors_all ITEM=random_skirt COLOR=colors_all ITEM=random_shoes COLOR=colors_neutralON=@GetHit RETURN 1ON=@Hit RETURN 1 [SPEECH spk_house_vendor]DEFNAME=spk_house_vendorON=buy* IF (<FINDID.i_vendor_use.LINK>==<SRC.UID>) SAY You own this shop, just take what you want. BUY RETURN 1 ELSE BUY RETURN 1 ENDIFON=sell* SAY Y HAC BCE ECTb! RETURN 1ON=*report* IF (<FINDID.i_vendor_use.LINK>==<SRC.UID>) SAY I have <EVAL <FINDLAYER(29).MORE1>> gold on hand. RETURN 1 ELSE RETURN 1 ENDIFON=*RETURN 1ON=*drop*RETURN 1[EOF]