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> Менюшка для Дома
Wax
сообщение 13.11.2004, 19:13
Сообщение #1


****

Группа: Пользователи
Наличность: 0
Из: London
Пользователь №: 2.545



Менюшка на домик!
Код
[DIALOG house_menu] 

0,0

resizepic 0 0 2600 500 400

gumppic 175 20 100

text 190 60 955 0

text 20 40 955 1

text 20 60 955 2

text 20 80 955 3

text 20 100 955 4

text 150 120 955 5

text 290 120 955 6

text 50 160 955 8

button 30 165 2104 2103 1 0 2

text 50 180 955 9

button 30 185 2104 2103 1 0 3

text 50 200 955 10

button 30 205 2104 2103 1 0 4

text 50 220 955 11

button 30 225 2104 2103 1 0 5

text 50 240 955 12

button 30 245 2104 2103 1 0 6

text 50 260 955 13

button 30 265 2104 2103 1 0 7

text 50 280 955 14

button 30 285 2104 2103 1 0 8

text 50 300 955 15

button 30 305 2104 2103 1 0 9

text 50 320 955 16

button 30 325 2104 2103 1 0 10

text 315 120 955 17

text 50 340 955 18

button 30 345 2104 2103 1 0 11

text 100 360 955 7

button 250 360 210 211 1 0 1



[DIALOG house_menu TEXT]

<NAME>

Owner:

<TAG.OWNERNAME>

Co-Owner:

<TAG.COOWNERNAME>

Time before decay:

<EVAL (<TIMER>/(24*60*60))>

Refresh this house

Create a newbified key

Change locks / Create special key

Change house name

Remove house crystals from your pack

Transfer house ownership

Place a secure chest

Remove a secure chest

Co-Owner and Friends options

Re-Deed (costs 5k)

Days

Change house sign



[DIALOG house_menu BUTTON]

ON=1

IF (<SRC.UID>==<SRC.TAG.OWNER>) || ((<SRC.UID>==<SRC.TAG.COOWNER>) || (<SRC.NAME>==<SRC.TAG.FRIEND1NAME>) || (<SRC.NAME>==<SRC.TAG.FRIEND2NAME>) || (<SRC.NAME>==<SRC.TAG.FRIEND3NAME>) || (<SRC.NAME>==<SRC.TAG.FRIEND4NAME>) || (<SRC.NAME>==<SRC.TAG.FRIEND5NAME>) || (<SRC.ISGM>)

TIMER=<EVAL ((30*24*60*60)+60)>

DIALOG HOUSE_MENU

ELSE

SRC.MESSAGE This is not your house!

ENDIF



ON=2

IF (<SRC.UID>==<SRC.TAG.OWNER>) || ((<SRC.UID>==<SRC.TAG.COOWNER>) || (<SRC.ISGM>)

SRC.NEWITEM=i_key_todoor

src.ACT.BOUNCE

SRC.ACT.ATTR=06

SRC.ACT.LINK=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK

ELSE

SRC.MESSAGE Only the owner and the co-owner can create new keys.

ENDIF



ON=3

IF (<SRC.UID>==<SRC.TAG.OWNER>) || (<SRC.ISGM>)

SRC.NEWITEM=i_selectdoor

src.ACT.BOUNCE

SRC.ACT.ATTR=06

src.ACT.LINK=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK

ELSE

SRC.MESSAGE Only the owner can change house locks or create special keys.

ENDIF



ON=4

IF (<SRC.UID>==<SRC.TAG.OWNER>) || (<SRC.ISGM>)

//SRC.NEWITEM=i_housename

//SRC.ACT.BOUNCE

//SRC.ACT.ATTR=010

//SRC.ACT.LINK=<SRC.TAG.MYHOUSE>

//SRC.TAG.HOUSENAME=

//SRC.ACT.TRIGGER=@DCLICK

DIALOG d_house_rename

ELSE

SRC.MESSAGE Only the owner can choose of his house name.

ENDIF



ON=5

SRC.FINDLAYER(layer_pack).FINDID(i_housename).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_newowner).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_ejecthouse).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_place_securechest).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_remove_securechest).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_house_co_owner).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_removecoowner).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_friend1).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_removefriend1).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_friend2).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_removefriend2).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_friend3).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_removefriend3).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_friend4).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_removefriend4).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_friend5).REMOVE

SRC.FINDLAYER(layer_pack).FINDID(i_removefriend5).REMOVE



ON=6

IF (<SRC.UID>==<SRC.TAG.OWNER>) || (<SRC.ISGM>)

SRC.NEWITEM=i_newowner

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK

ELSE

SRC.MESSAGE Only the owner can transfer his house.

ENDIF



ON=7

IF (<SRC.UID>==<SRC.TAG.OWNER>) || ((<SRC.UID>==<SRC.TAG.COOWNER>) || (<SRC.ISGM>)

SRC.NEWITEM=i_place_securechest

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

ELSE

SRC.MESSAGE Only the owner and the co-owner can place secure chests.

ENDIF



ON=8

IF (<SRC.UID>==<SRC.TAG.OWNER>) || ((<SRC.UID>==<SRC.TAG.COOWNER>) || (<SRC.ISGM>)

SRC.NEWITEM=i_remove_securechest

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.TRIGGER=@DCLICK

ELSE

SRC.MESSAGE Only the owner and the co-owner can remove secure chests.

ENDIF



ON=9

IF (<SRC.UID>==<SRC.TAG.OWNER>) || (<SRC.ISGM>)

DIALOG HOUSE_MENU_2

ELSE

SRC.MESSAGE Only the owner can choose his co-owner and his friends.

ENDIF



ON=10

IF (<SRC.UID>==<SRC.TAG.OWNER>) || (<SRC.ISGM>)

VAR.TOTALGOLD=<SRC.findlayer(layer_bankbox).rescount i_gold>+<SRC.findlayer(layer_pack).rescount i_gold>

if (<var.totalgold><5000)

SRC.MESSAGE You do not have enough gold to re-deed your house.

return 1

else

SRC.consumebank 5000 i_gold

SRC.NEWITEM=i_deed

SRC.ACT.MORE=<LINK.BASEID>

SRC.ACT.NAME=a deed to a <LINK.NAME>

SRC.ACT.BOUNCE

SRC.NEWITEM=i_redeed

SRC.ACT.LINK=<UID>

SRC.ACT.BOUNCE

SRC.ACT.TRIGGER=@DCLICK

ENDIF

ELSE

SRC.MESSAGE Only the owner can re-deed his house.

ENDIF



ON=11

IF (<SRC.UID>==<SRC.TAG.OWNER>) || (<SRC.ISGM>)

DIALOG HOUSE_MENU_SIGN_1

ELSE

SRC.MESSAGE Only the owner can choose his sign.

ENDIF



[DIALOG house_menu_2]

0,0

resizepic 0 0 2600 500 400

gumppic 175 20 100

text 190 60 955 0

text 20 40 955 1

text 20 60 955 2

text 20 80 955 3

text 20 100 955 4

text 150 120 955 5

text 290 120 955 6

text 50 160 955 8

button 30 165 2104 2103 1 0 2

text 310 160 955 9

button 460 165 2104 2103 1 0 3

text 50 180 955 10

button 30 185 2104 2103 1 0 4

text 320 180 955 15

button 460 185 2104 2103 1 0 5

text 50 200 955 11

button 30 205 2104 2103 1 0 6

text 315 200 955 16

button 460 205 2104 2103 1 0 7

text 50 220 955 12

button 30 225 2104 2103 1 0 8

text 315 220 955 17

button 460 223 2104 2103 1 0 9

text 50 240 955 13

button 30 245 2104 2103 1 0 10

text 315 240 955 18

button 460 245 2104 2103 1 0 11

text 50 260 955 14

button 30 265 2104 2103 1 0 12

text 315 260 955 19

button 460 265 2104 2103 1 0 13

text 185 280 955 20

button 165 285 2104 2103 1 0 14

text 210 300 955 21

button 190 305 2104 2103 1 0 15

text 100 360 955 7

button 250 360 210 211 1 0 1



[DIALOG house_menu_2 TEXT]

<NAME>

Owner:

<TAG.OWNERNAME>

Co-Owner:

<TAG.COOWNERNAME>

Time before decay:     Days

<EVAL (<TIMER>/(24*60*60))>

Refresh this house

Add a co-owner

Remove the co-owner

Choose Friend #1!

Choose Friend #2!

Choose Friend #3!

Choose Friend #4!

Choose Friend #5!

Remove Friend #1!

Remove Friend #2!

Remove Friend #3!

Remove Friend #4!

Remove Friend #5!

See current Friends

Main Menu



[DIALOG house_menu_2 BUTTON]

ON=1

TIMER=<EVAL ((30*24*60*60)+60)>

DIALOG HOUSE_MENU_2



ON=2

IF (<SRC.UID>==<SRC.TAG.OWNER>) || (<SRC.ISGM>)

SRC.NEWITEM=i_house_co_owner

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK

ELSE

SRC.MESSAGE Only the owner can change his co-owner.

ENDIF



ON=3

SRC.NEWITEM=i_removecoowner

SRC.ACT.P=<SRC.P>

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=4

SRC.NEWITEM=i_friend1

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=5

SRC.NEWITEM=i_removefriend1

SRC.ACT.P=<SRC.P>

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=6

SRC.NEWITEM=i_friend2

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=7

SRC.NEWITEM=i_removefriend2

SRC.ACT.P=<SRC.P>

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=8

SRC.NEWITEM=i_friend3

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=9

SRC.NEWITEM=i_removefriend3

SRC.ACT.P=<SRC.P>

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=10

SRC.NEWITEM=i_friend4

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=11

SRC.NEWITEM=i_removefriend4

SRC.ACT.P=<SRC.P>

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=12

SRC.NEWITEM=i_friend5

SRC.ACT.BOUNCE

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=13

SRC.NEWITEM=i_removefriend5

SRC.ACT.P=<SRC.P>

SRC.ACT.ATTR=010

SRC.ACT.LINK=<SRC.TAG.MYSIGN>

SRC.ACT.MORE1=<SRC.TAG.MYHOUSE>

SRC.ACT.TRIGGER=@DCLICK



ON=14

DIALOG HOUSE_MENU_3



ON=15

DIALOG HOUSE_MENU



[DIALOG house_menu_3]

0,0

resizepic 0 0 2600 500 400

gumppic 175 20 100

text 190 60 955 0

text 20 40 955 1

text 20 60 955 2

text 20 80 955 3

text 20 100 955 4

text 150 120 955 5

text 290 120 955 6

text 20 160 955 8

text 80 160 955 9

text 20 180 955 10

text 80 180 955 11

text 20 200 955 12

text 80 200 955 13

text 20 220 955 14

text 80 220 955 15

text 20 240 955 16

text 80 240 955 17

text 210 260 955 18

button 190 265 2104 2103 1 0 2

text 100 360 955 7

button 250 360 210 211 1 0 1



[DIALOG house_menu_3 TEXT]

<NAME>

Owner:

<TAG.OWNERNAME>

Co-Owner:

<TAG.COOWNERNAME>

Time before decay:     Days

<EVAL (<TIMER>/(24*60*60))>

Refresh this house

Friend1:

<SRC.TAG.FRIEND1NAME>

Friend2:

<SRC.TAG.FRIEND2NAME>

Friend3:

<SRC.TAG.FRIEND3NAME>

Friend4:

<SRC.TAG.FRIEND4NAME>

Friend5:

<SRC.TAG.FRIEND5NAME>

Previous Menu



[DIALOG house_menu_3 BUTTON]

ON=1

TIMER=<EVAL ((30*24*60*60)+60)>

DIALOG HOUSE_MENU_3



ON=2

DIALOG HOUSE_MENU_2



[DIALOG HOUSE_MENU_SIGN_1]

0,0

resizepic 0 0 2600 500 400

gumppic 175 20 100

text 190 60 955 0

text 20 40 955 1

text 20 60 955 2

text 20 80 955 3

text 20 100 955 4

text 150 120 955 5

text 290 120 955 6

button 40 155 2103 2104 1 0 2

tilepic 50 150 2979

button 40 180 2103 2104 1 0 3

tilepic 50 175 2981

button 40 205 2103 2104 1 0 4

tilepic 50 200 2983

button 40 230 2103 2104 1 0 5

tilepic 50 225 2985

button 40 255 2103 2104 1 0 6

tilepic 50 250 2987

button 40 280 2103 2104 1 0 7

tilepic 50 275 2989

button 40 305 2103 2104 1 0 8

tilepic 50 300 2991

button 115 155 2103 2104 1 0 9

tilepic 75 150 2980

button 115 180 2103 2104 1 0 10

tilepic 75 175 2982

button 115 205 2103 2104 1 0 11

tilepic 75 200 2984

button 115 230 2103 2104 1 0 12

tilepic 75 225 2986

button 115 255 2103 2104 1 0 13

tilepic 75 250 2988

button 115 280 2103 2104 1 0 14

tilepic 75 275 2990

button 115 305 2103 2104 1 0 15

tilepic 75 300 2992

button 210 155 2103 2104 1 0 16

tilepic 220 150 2993

button 210 180 2103 2104 1 0 17

tilepic 220 175 2995

button 210 205 2103 2104 1 0 18

tilepic 220 200 2997

button 210 230 2103 2104 1 0 19

tilepic 220 225 2999

button 210 255 2103 2104 1 0 20

tilepic 220 250 3001

button 210 280 2103 2104 1 0 21

tilepic 220 275 3003

button 210 305 2103 2104 1 0 22

tilepic 220 300 3005

button 285 155 2103 2104 1 0 23

tilepic 245 150 2994

button 285 180 2103 2104 1 0 24

tilepic 245 175 2996

button 285 205 2103 2104 1 0 25

tilepic 245 200 2998

button 285 230 2103 2104 1 0 26

tilepic 245 225 3000

button 285 255 2103 2104 1 0 27

tilepic 245 250 3002

button 285 280 2103 2104 1 0 28

tilepic 245 275 3004

button 285 305 2103 2104 1 0 29

tilepic 245 300 3006

button 380 155 2103 2104 1 0 30

tilepic 390 150 3007

button 380 180 2103 2104 1 0 31

tilepic 390 175 3009

button 380 205 2103 2104 1 0 32

tilepic 390 200 3011

button 380 230 2103 2104 1 0 33

tilepic 390 225 3013

button 380 255 2103 2104 1 0 34

tilepic 390 250 3015

button 380 280 2103 2104 1 0 35

tilepic 390 275 3017

button 380 305 2103 2104 1 0 36

tilepic 390 300 3019

button 455 155 2103 2104 1 0 37

tilepic 415 150 3008

button 455 180 2103 2104 1 0 38

tilepic 415 175 3010

button 455 205 2103 2104 1 0 39

tilepic 415 200 3012

button 455 230 2103 2104 1 0 40

tilepic 415 225 3014

button 455 255 2103 2104 1 0 41

tilepic 415 250 3016

button 455 280 2103 2104 1 0 42

tilepic 415 275 3018

button 455 305 2103 2104 1 0 43

tilepic 415 300 3020

button 175 340 2466 2467 1 0 44

button 260 340 2469 2470 1 0 45

text 100 360 955 7

button 250 360 210 211 1 0 1



[DIALOG HOUSE_MENU_SIGN_1 TEXT]

<NAME>

Owner:

<TAG.OWNERNAME>

Co-Owner:

<TAG.COOWNERNAME>

Time before decay:     Days

<EVAL (<TIMER>/(24*60*60))>

Refresh this house



[DIALOG HOUSE_MENU_SIGN_1 BUTTON]

ON=1

TIMER=<EVAL ((30*24*60*60)+60)>

DIALOG HOUSE_MENU_SIGN_1



ON=2

DISPID=0BA3

SRC.FIX



ON=3

DISPID=0BA5

SRC.FIX



ON=4

DISPID=0BA7

SRC.FIX



ON=5

DISPID=0BA9

SRC.FIX



ON=6

DISPID=0BAB

SRC.FIX



ON=7

DISPID=0BAD

SRC.FIX



ON=8

DISPID=0BAF

SRC.FIX



ON=9

DISPID=0BA4

SRC.FIX



ON=10

DISPID=0BA6

SRC.FIX



ON=11

DISPID=0BA8

SRC.FIX



ON=12

DISPID=0BAA

SRC.FIX



ON=13

DISPID=0BAC

SRC.FIX



ON=14

DISPID=0BAE

SRC.FIX



ON=15

DISPID=0BB0

SRC.FIX



ON=16

DISPID=0BB1

SRC.FIX



ON=17

DISPID=0BB3

SRC.FIX



ON=18

DISPID=0BB5

SRC.FIX



ON=19

DISPID=0BB7

SRC.FIX



ON=20

DISPID=0BB9

SRC.FIX



ON=21

DISPID=0BBB

SRC.FIX



ON=22

DISPID=0BBD

SRC.FIX



ON=23

DISPID=0BB2

SRC.FIX



ON=24

DISPID=0BB4

SRC.FIX



ON=25

DISPID=0BB6

SRC.FIX



ON=26

DISPID=0BB8

SRC.FIX



ON=27

DISPID=0BBA

SRC.FIX



ON=28

DISPID=0BBC

SRC.FIX



ON=29

DISPID=0BBE

SRC.FIX



ON=30

DISPID=0BBF

SRC.FIX



ON=31

DISPID=0BC1

SRC.FIX



ON=32

DISPID=0BC3

SRC.FIX



ON=33

DISPID=0BC5

SRC.FIX



ON=34

DISPID=0BC7

SRC.FIX



ON=35

DISPID=0BC9

SRC.FIX



ON=36

DISPID=0BCB

SRC.FIX



ON=37

DISPID=0BC0

SRC.FIX



ON=38

DISPID=0BC2

SRC.FIX



ON=39

DISPID=0BC4

SRC.FIX



ON=40

DISPID=0BC6

SRC.FIX



ON=41

DISPID=0BC8

SRC.FIX



ON=42

DISPID=0BCA

SRC.FIX



ON=43

DISPID=0BCC

SRC.FIX



ON=44

DIALOG HOUSE_MENU



ON=45

DIALOG HOUSE_MENU_SIGN_2



[DIALOG HOUSE_MENU_SIGN_2]

0,0

resizepic 0 0 2600 500 400

gumppic 175 20 100

text 190 60 955 0

text 20 40 955 1

text 20 60 955 2

text 20 80 955 3

text 20 100 955 4

text 150 120 955 5

text 290 120 955 6

button 40 155 2103 2104 1 0 2

tilepic 50 150 3021

button 40 180 2103 2104 1 0 3

tilepic 50 175 3023

button 40 205 2103 2104 1 0 4

tilepic 50 200 3025

button 40 230 2103 2104 1 0 5

tilepic 50 225 3027

button 40 255 2103 2104 1 0 6

tilepic 50 250 3029

button 40 280 2103 2104 1 0 7

tilepic 50 275 3031

button 40 305 2103 2104 1 0 8

tilepic 50 300 3033

button 115 155 2103 2104 1 0 9

tilepic 75 150 3022

button 115 180 2103 2104 1 0 10

tilepic 75 175 3024

button 115 205 2103 2104 1 0 11

tilepic 75 200 3026

button 115 230 2103 2104 1 0 12

tilepic 75 225 3028

button 115 255 2103 2104 1 0 13

tilepic 75 250 3030

button 115 280 2103 2104 1 0 14

tilepic 75 275 3032

button 115 305 2103 2104 1 0 15

tilepic 75 300 3034

button 210 155 2103 2104 1 0 16

tilepic 220 150 3035

button 210 180 2103 2104 1 0 17

tilepic 220 175 3037

button 210 205 2103 2104 1 0 18

tilepic 220 200 3039

button 210 230 2103 2104 1 0 19

tilepic 220 225 3041

button 210 255 2103 2104 1 0 20

tilepic 220 250 3043

button 210 280 2103 2104 1 0 21

tilepic 220 275 3045

button 210 305 2103 2104 1 0 22

tilepic 220 300 3047

button 285 155 2103 2104 1 0 23

tilepic 245 150 3036

button 285 180 2103 2104 1 0 24

tilepic 245 175 3038

button 285 205 2103 2104 1 0 25

tilepic 245 200 3040

button 285 230 2103 2104 1 0 26

tilepic 245 225 3042

button 285 255 2103 2104 1 0 27

tilepic 245 250 3044

button 285 280 2103 2104 1 0 28

tilepic 245 275 3046

button 285 305 2103 2104 1 0 29

tilepic 245 300 3048

button 380 155 2103 2104 1 0 30

tilepic 390 150 3049

button 380 180 2103 2104 1 0 31

tilepic 390 175 3051

button 380 205 2103 2104 1 0 32

tilepic 390 200 3053

button 380 230 2103 2104 1 0 33

tilepic 390 225 3055

button 380 255 2103 2104 1 0 34

tilepic 390 250 3057

button 380 280 2103 2104 1 0 35

tilepic 390 275 3059

button 380 305 2103 2104 1 0 36

tilepic 390 300 3061

button 455 155 2103 2104 1 0 37

tilepic 415 150 3050

button 455 180 2103 2104 1 0 38

tilepic 415 175 3052

button 455 205 2103 2104 1 0 39

tilepic 415 200 3054

button 455 230 2103 2104 1 0 40

tilepic 415 225 3056

button 455 255 2103 2104 1 0 41

tilepic 415 250 3058

button 455 280 2103 2104 1 0 42

tilepic 415 275 3060

button 455 305 2103 2104 1 0 43

tilepic 415 300 3062

button 175 340 2466 2467 1 0 44

button 260 340 2469 2470 1 0 45

text 100 360 955 7

button 250 360 210 211 1 0 1



[DIALOG house_menu_sign_2 TEXT]

<NAME>

Owner:

<TAG.OWNERNAME>

Co-Owner:

<TAG.COOWNERNAME>

Time before decay:     Days

<EVAL (<TIMER>/(24*60*60))>

Refresh this house



[DIALOG house_menu_sign_2 BUTTON]

ON=1

TIMER=<EVAL ((30*24*60*60)+60)>

DIALOG HOUSE_MENU_SIGN_2



ON=2

DISPID=0BCD

SRC.FIX



ON=3

DISPID=0BCF

SRC.FIX



ON=4

DISPID=0BD1

SRC.FIX



ON=5

DISPID=0BD3

SRC.FIX



ON=6

DISPID=0BD5

SRC.FIX



ON=7

DISPID=0BD7

SRC.FIX



ON=8

DISPID=0BD9

SRC.FIX



ON=9

DISPID=0BCE

SRC.FIX



ON=10

DISPID=0BD0

SRC.FIX



ON=11

DISPID=0BD2

SRC.FIX



ON=12

DISPID=0BD4

SRC.FIX



ON=13

DISPID=0BD6

SRC.FIX



ON=14

DISPID=0BD8

SRC.FIX



ON=15

DISPID=0BDA

SRC.FIX



ON=16

DISPID=0BDB

SRC.FIX



ON=17

DISPID=0BDD

SRC.FIX



ON=18

DISPID=0BDF

SRC.FIX



ON=19

DISPID=0BE1

SRC.FIX



ON=20

DISPID=0BE3

SRC.FIX



ON=21

DISPID=0BE5

SRC.FIX



ON=22

DISPID=0BE7

SRC.FIX



ON=23

DISPID=0BDC

SRC.FIX



ON=24

DISPID=0BDE

SRC.FIX



ON=25

DISPID=0BE0

SRC.FIX



ON=26

DISPID=0BE2

SRC.FIX



ON=27

DISPID=0BE4

SRC.FIX



ON=28

DISPID=0BE6

SRC.FIX



ON=29

DISPID=0BE8

SRC.FIX



ON=30

DISPID=0BE9

SRC.FIX



ON=31

DISPID=0BEB

SRC.FIX



ON=32

DISPID=0BED

SRC.FIX



ON=33

DISPID=0BEF

SRC.FIX



ON=34

DISPID=0BF1

SRC.FIX



ON=35

DISPID=0BF3

SRC.FIX



ON=36

DISPID=0BF5

SRC.FIX



ON=37

DISPID=0BEA

SRC.FIX



ON=38

DISPID=0BEC

SRC.FIX



ON=39

DISPID=0BEE

SRC.FIX



ON=40

DISPID=0BF0

SRC.FIX



ON=41

DISPID=0BF2

SRC.FIX



ON=42

DISPID=0BF4

SRC.FIX



ON=43

DISPID=0BF6

SRC.FIX



ON=44

DIALOG HOUSE_MENU_SIGN_1



ON=45

DIALOG HOUSE_MENU_SIGN_3



[DIALOG HOUSE_MENU_SIGN_3]

0,0

resizepic 0 0 2600 500 400

gumppic 175 20 100

text 190 60 955 0

text 20 40 955 1

text 20 60 955 2

text 20 80 955 3

text 20 100 955 4

text 150 120 955 5

text 290 120 955 6

button 40 155 2103 2104 1 0 2

tilepic 50 150 3063

button 40 180 2103 2104 1 0 3

tilepic 50 175 3065

button 40 205 2103 2104 1 0 4

tilepic 50 200 3067

button 40 230 2103 2104 1 0 5

tilepic 50 225 3069

button 40 255 2103 2104 1 0 6

tilepic 50 250 3071

button 40 280 2103 2104 1 0 7

tilepic 50 275 3073

button 115 155 2103 2104 1 0 8

tilepic 75 150 3064

button 115 180 2103 2104 1 0 9

tilepic 75 175 3066

button 115 205 2103 2104 1 0 10

tilepic 75 200 3068

button 115 230 2103 2104 1 0 11

tilepic 75 225 3070

button 115 255 2103 2104 1 0 12

tilepic 75 250 3072

button 115 280 2103 2104 1 0 13

tilepic 75 275 3074

button 380 155 2103 2104 1 0 14

tilepic 390 150 3075

button 380 180 2103 2104 1 0 15

tilepic 390 175 3077

button 380 205 2103 2104 1 0 16

tilepic 390 200 3079

button 380 230 2103 2104 1 0 17

tilepic 390 225 3081

button 380 255 2103 2104 1 0 18

tilepic 390 250 3083

button 380 280 2103 2104 1 0 19

tilepic 390 275 3085

button 455 155 2103 2104 1 0 20

tilepic 415 150 3076

button 455 180 2103 2104 1 0 21

tilepic 415 175 3078

button 455 205 2103 2104 1 0 22

tilepic 415 200 3080

button 455 230 2103 2104 1 0 23

tilepic 415 225 3082

button 455 255 2103 2104 1 0 24

tilepic 415 250 3084

button 455 280 2103 2104 1 0 25

tilepic 415 275 3086

button 175 340 2466 2467 1 0 26

button 260 340 2469 2470 1 0 27

text 100 360 955 7

button 250 360 210 211 1 0 1



[DIALOG house_menu_sign_3 TEXT]

<NAME>

Owner:

<TAG.OWNERNAME>

Co-Owner:

<TAG.COOWNERNAME>

Time before decay:     Days

<EVAL (<TIMER>/(24*60*60))>

Refresh this house



[DIALOG house_menu_sign_3 BUTTON]

ON=1

TIMER=<EVAL ((30*24*60*60)+60)>

DIALOG HOUSE_MENU_SIGN_3



ON=2

DISPID=0BF7

SRC.FIX



ON=3

DISPID=0BF9

SRC.FIX



ON=4

DISPID=0BFB

SRC.FIX



ON=5

DISPID=0BFD

SRC.FIX



ON=6

DISPID=0BFF

SRC.FIX



ON=7

DISPID=0C01

SRC.FIX



ON=8

DISPID=0BF8

SRC.FIX



ON=9

DISPID=0BFA

SRC.FIX



ON=10

DISPID=0BFC

SRC.FIX



ON=11

DISPID=0BFE

SRC.FIX



ON=12

DISPID=0C00

SRC.FIX



ON=13

DISPID=0C02

SRC.FIX



ON=14

DISPID=0C03

SRC.FIX



ON=15

DISPID=0C05

SRC.FIX



ON=16

DISPID=0C07

SRC.FIX



ON=17

DISPID=0C09

SRC.FIX



ON=18

DISPID=0C0B

SRC.FIX



ON=19

DISPID=0C0D

SRC.FIX



ON=20

DISPID=0C04

SRC.FIX



ON=21

DISPID=0C06

SRC.FIX



ON=22

DISPID=0C08

SRC.FIX



ON=23

DISPID=0C0A

SRC.FIX



ON=24

DISPID=0C0C

SRC.FIX



ON=25

DISPID=0C0E

SRC.FIX



ON=26

DIALOG HOUSE_MENU_SIGN_2



ON=27

DIALOG HOUSE_MENU_SIGN_3



[DIALOG d_house_rename] // Main

0,0 // Position

resizepic 190 175 2600 335 150 // Curved Grey background

resizepic 220 235 3000 270 22 // Curved White background

text 215 215 995 0 // Place House Text

text 255 275 0000 1 // Continue Text

button 240 280 2104 2103 1 0 1 // Opens Continue

text 435 275 0000 2 // Cancel Text

button 420 280 2104 2103 1 0 0 // Opens Cancel

textentry 225 237 253 25 0 0 3 // Text Input



[DIALOG d_house_rename TEXT]

What do you wish to name your house?

Continue

Cancel

<NAME>



[DIALOG d_house_rename BUTTON]

ONBUTTON=0

SRC.SYSMESSAGE House name stays the same.

ONBUTTON=1

NAME <ARGTXT[0]>

RETURN 1



[ITEMDEF i_key_todoor]

DEFNAME=i_locks

ID=i_key_copper



ON=@DCLICK

TARGET Target the door you wish to have access to.  Or target the sign to be able to lockdown.

RETURN 1



ON=@TARGON_ITEM

IF (<MORE1>==0)

IF (<SRC.TARG.TYPE>==t_door_locked) && (<SRC.TARG.REGION.TYPE>==<LINK>)

MORE1=<SRC.TARG.MORE1>

RETURN 1

ELSEIF (<SRC.TARG.BASEID>==i_sign_brass) && (<SRC.TARG.REGION.TYPE>==<LINK>)

MORE1=<SRC.TARG.LINK.UID>

RETURN 1

ELSE

SRC.MESSAGE This isn't a door or it is not inside your house.

RETURN 1

ENDIF

ENDIF



[ITEMDEF i_selectdoor]

DEFNAME=i_locks

ID=i_key_copper



ON=@DCLICK

IF (<MORE1>==0)

TARGET Target the door to change locks or target another key to copy it.

RETURN 1

ENDIF



ON=@TARGON_ITEM

IF (<MORE1>==0)

IF (<SRC.TARG.TYPE>==t_door_locked) && (<SRC.TARG.REGION.TYPE>==<LINK>)

SRC.TARG.MORE1=<UID>

MORE1=<UID>

MORE2=1

ELSEIF (<SRC.TARG.TYPE>==t_key)

MORE1=<SRC.TARG.MORE1>

MORE2=1

ELSE

SRC.MESSAGE The target isn't a door, or it is not inside your house.

ENDIF

RETURN 1

ENDIF



[ITEMDEF i_housename]

DEFNAME=i_housename

ID=i_crystal_green

NAME=Change House Name Crystal



ON=@DCLICK

IF (<MORE2>==0)

TRYP 1 INPDLG=NAME 30

MORE2=1

ELSE

TARGET Target your house sign.

ENDIF

RETURN 1



ON=@TARGON_ITEM

IF (<SRC.TARG.BASEID>=i_sign_brass) && (<SRC.TARG.REGION.TYPE>==<LINK>)

SRC.TARG.NAME=<NAME>

REMOVE

ELSE

SRC.MESSAGE This is not your house sign.

ENDIF

RETURN 1



[ITEMDEF i_newowner]

DEFNAME=i_newowner

ID=i_crystal_green

NAME=Transfer Ownership Crystal



ON=@DCLICK

TARGET Target the new owner.

RETURN 1



ON=@TARGON_CHAR

LINK.MORE2=<SRC.TARG.UID>

LINK.TAG.OWNERNAME=<SRC.TARG.NAME>

LINK.MORE1=0

LINK.TAG.FRIEND1=0

LINK.TAG.FRIEND2=0

LINK.TAG.FRIEND3=0

LINK.TAG.FRIEND4=0

LINK.TAG.FRIEND5=0

LINK.TAG.FRIEND1NAME=

LINK.TAG.FRIEND2NAME=

LINK.TAG.FRIEND3NAME=

LINK.TAG.FRIEND4NAME=

LINK.TAG.FRIEND5NAME=

LINK=<MORE1>

LINK.TAG.OWNER=<SRC.TARG.UID>

LINK.TAG.COOWNER=0

LINK.TAG.FRIEND1=0

LINK.TAG.FRIEND2=0

LINK.TAG.FRIEND3=0

LINK.TAG.FRIEND4=0

LINK.TAG.FRIEND5=0

REMOVE



[ITEMDEF i_house_co_owner]

DEFNAME=i_house_co_owner

ID=i_crystal_green

NAME=Co-Owner Crystal



ON=@DCLICK

IF !(<LINK.MORE1>==0)

SRC.MESSAGE You already have a co-owner, try removing him before having a new one.

REMOVE

RETURN 1

ELSE

TARGET Target your new Co-owner

RETURN 1

ENDIF



ON=@TARGON_CHAR

LINK.MORE1=<SRC.TARG.UID>

LINK.TAG.COOWNERNAME=<SRC.TARG.NAME>

LINK=<MORE1>

LINK.TAG.COOWNER=<SRC.TARG.UID>

REMOVE



[ITEMDEF i_removecoowner]

DEFNAME=i_removecoowner

ID=i_crystal_green

NAME=Remove Co-owner crystal



ON=@DCLICK

LINK.MORE1=0

LINK.TAG.COOWNERNAME=

LINK=<MORE1>

LINK.TAG.COOWNER=0

REMOVE

RETURN 1



[ITEMDEF i_ejecthouse]

DEFNAME=i_ejecthouse

ID=i_crystal_green

NAME=Eject Crystal



ON=@DCLICK

TARGET Who do you wish to eject from the house?

SRC.SAY Get out of here!

RETURN 1



ON=@TARGON_CHAR

IF (<SRC.TARG.REGION.TYPE>==<MORE1>) && !(<SRC.TARG.UID>==<SRC.TAG.OWNER>)

SRC.TARG.P=<SRC.TAG.EJECT>

SRC.FIX

SRC.TARG.FIX

REMOVE

ELSE

SRC.MESSAGE He's not inside your house!

REMOVE

ENDIF

RETURN 1



ON=@TARGON_ITEM

IF (<SRC.TARG.REGION.TYPE>==<MORE1>)

SRC.TARG.P=<SRC.TAG.EJECT>

SRC.FIX

SRC.TARG.FIX

REMOVE

ELSE

SRC.MESSAGE It's not inside your house!

REMOVE

ENDIF

RETURN 1



[ITEMDEF i_place_securechest]

DEFNAME=i_place_securechest

ID=i_crystal_green

NAME=Secure Chest Crystal



ON=@DCLICK

TARGET Where do you wish to place the secure chest?  (target yourself on that location)

RETURN 1



ON=@TARGON_CHAR

IF (<LINK.TAG.SECURE>==5)

SRC.MESSAGE You already have 5 secure chests!

REMOVE

ELSEIF (<SRC.REGION.TYPE>==<SRC.TAG.MYHOUSE>) && (<link.tag.secure>!=5)

SRC.NEWITEM=i_SecureChest

SRC.ACT.P=<SRC.TARG.P>

SRC.ACT.MORE1=<MORE1>

SRC.ACT.LINK=<MORE1>

LINK.TAG.SECURE=<LINK.TAG.SECURE>+01

REMOVE

ELSEIF !(<SRC.REGION.TYPE>==<SRC.TAG.MYHOUSE>)

SRC.MESSAGE You can't place secure chests outside of your house.

REMOVE

ENDIF

RETURN 1



[ITEMDEF i_SecureChest]

DEFNAME=i_Secure_Chest

ID=i_chest_metal

DUPELIST=0e7c

NAME=Secure Chest



ON=@CREATE

TYPE=t_container



ON=@DCLICK

IF (<SRC.UID>==<LINK.TAG.OWNER>)

RETURN 0

ELSEIF (<SRC.UID>==<LINK.TAG.COOWNER>)

RETURN 0

ELSEIF (<SRC.UID>==<LINK.TAG.FRIEND1>)

RETURN 0

ELSEIF (<SRC.UID>==<LINK.TAG.FRIEND2>)

RETURN 0

ELSEIF (<SRC.UID>==<LINK.TAG.FRIEND3>)

RETURN 0

ELSEIF (<SRC.UID>==<LINK.TAG.FRIEND4>)

RETURN 0

ELSEIF (<SRC.UID>==<LINK.TAG.FRIEND5>)

RETURN 0

ELSEIF (<SRC.ISGM>)

RETURN 0

ELSE

RETURN 1

ENDIF



[ITEMDEF i_remove_securechest]

DEFNAME=i_remove_securechest

ID=i_crystal_green

NAME=Remove Secure Chest Crystal



ON=@DLCICK

TARGET Target the secure chest you wish to remove.

RETURN 1



ON=@TARGON_ITEM

IF (<SRC.TARG.REGION.TYPE>==<SRC.TAG.MYHOUSE>) && (<SRC.TARG.BASEID>==i_SecureChest)

SRC.TARG.REMOVE

LINK.TAG.SECURE=<LINK.TAG.SECURE>+-01

REMOVE

ELSE

SRC.MESSAGE This isn't a secure chest or it is not inside your house.

REMOVE

ENDIF



[ITEMDEF i_friend1]

DEFNAME=i_friend1

ID=i_crystal_green

NAME=Friend1 Crystal



ON=@DCLICK

IF !(<LINK.TAG.FRIEND1>==0)

SRC.MESSAGE You already chose friend #1, try removing him before having a new one.

REMOVE

ELSE

TARGET Target the person who will be Friend #1!

ENDIF

RETURN 1



ON=@TARGON_CHAR

LINK.TAG.FRIEND1=<SRC.TARG.UID>

LINK.TAG.FRIEND1NAME=<SRC.TARG.NAME>

LINK=<MORE1>

LINK.TAG.FRIEND1=<SRC.TARG.UID>

REMOVE



[ITEMDEF i_removefriend1]

DEFNAME=i_removefriend1

ID=i_crystal_green

NAME=Remove Friend1 Crystal



ON=@DCLICK

LINK.TAG.FRIEND1=0

LINK.TAG.FRIEND1NAME=

LINK=<MORE1>

LINK.TAG.FRIEND1=0

REMOVE

RETURN 1



[ITEMDEF i_friend2]

DEFNAME=i_friend2

ID=i_crystal_green

NAME=Friend2 Crystal



ON=@DCLICK

IF !(<LINK.TAG.FRIEND2>==0)

SRC.MESSAGE You already chose friend #1, try removing him before having a new one.

REMOVE

ELSE

TARGET Target the person who will be Friend #2!

ENDIF

RETURN 1



ON=@TARGON_CHAR

LINK.TAG.FRIEND2=<SRC.TARG.UID>

LINK.TAG.FRIEND2NAME=<SRC.TARG.NAME>

LINK=<MORE1>

LINK.TAG.FRIEND2=<SRC.TARG.UID>

REMOVE



[ITEMDEF i_removefriend2]

DEFNAME=i_removefriend2

ID=i_crystal_green

NAME=Remove Friend1 Crystal



ON=@DCLICK

SRC.TAG.REMOVEF2=<LINK.TAG.FRIEND2>

LINK.TAG.FRIEND2=0

LINK.TAG.FRIEND2NAME=

LINK=<MORE1>

LINK.TAG.FRIEND2=0

REMOVE

RETURN 1



[ITEMDEF i_friend3]

DEFNAME=i_friend3

ID=i_crystal_green

NAME=Friend3 Crystal



ON=@DCLICK

IF !(<LINK.TAG.FRIEND3>==0)

SRC.MESSAGE You already chose friend #1, try removing him before having a new one.

REMOVE

ELSE

TARGET Target the person who will be Friend #3!

ENDIF

RETURN 1



ON=@TARGON_CHAR

LINK.TAG.FRIEND3=<SRC.TARG.UID>

LINK.TAG.FRIEND3NAME=<SRC.TARG.NAME>

LINK=<MORE1>

LINK.TAG.FRIEND3=<SRC.TARG.UID>

REMOVE



[ITEMDEF i_removefriend3]

DEFNAME=i_removefriend3

ID=i_crystal_green

NAME=Remove Friend3 Crystal



ON=@DCLICK

SRC.TAG.REMOVEF3=<LINK.TAG.FRIEND3>

LINK.TAG.FRIEND3=0

LINK.TAG.FRIEND3NAME=

LINK=<MORE1>

LINK.TAG.FRIEND3=0

REMOVE

RETURN 1



[ITEMDEF i_friend4]

DEFNAME=i_friend4

ID=i_crystal_green

NAME=Friend4 Crystal



ON=@DCLICK

IF !(<LINK.TAG.FRIEND4>==0)

SRC.MESSAGE You already chose friend #1, try removing him before having a new one.

REMOVE

ELSE

TARGET Target the person who will be Friend #4!

ENDIF

RETURN 1



ON=@TARGON_CHAR

LINK.TAG.FRIEND4=<SRC.TARG.UID>

LINK.TAG.FRIEND4NAME=<SRC.TARG.NAME>

LINK=<MORE1>

LINK.TAG.FRIEND4=<SRC.TARG.UID>

REMOVE



[ITEMDEF i_removefriend4]

DEFNAME=i_removefriend4

ID=i_crystal_green

NAME=Remove Friend4 Crystal



ON=@DCLICK

SRC.TAG.REMOVEF4=<LINK.TAG.FRIEND4>

LINK.TAG.FRIEND4=0

LINK.TAG.FRIEND4NAME=

LINK=<MORE1>

LINK.TAG.FRIEND4=0

REMOVE

RETURN 1



[ITEMDEF i_friend5]

DEFNAME=i_friend5

ID=i_crystal_green

NAME=Friend5 Crystal



ON=@DCLICK

IF !(<LINK.TAG.FRIEND5>==0)

SRC.MESSAGE You already chose friend #1, try removing him before having a new one.

ELSE

TARGET Target the person who will be Friend #5!

ENDIF

RETURN 1



ON=@TARGON_CHAR

LINK.TAG.FRIEND5=<SRC.TARG.UID>

LINK.TAG.FRIEND5NAME=<SRC.TARG.NAME>

LINK=<MORE1>

LINK.TAG.FRIEND5=<SRC.TARG.UID>

REMOVE



[ITEMDEF i_removefriend5]

DEFNAME=i_removefriend5

ID=i_crystal_green

NAME=Remove Friend5 Crystal



ON=@DCLICK

SRC.TAG.REMOVEF5=<LINK.TAG.FRIEND5>

LINK.TAG.FRIEND5=0

LINK.TAG.FRIEND5NAME=

LINK=<MORE1>

LINK.TAG.FRIEND5=0

REMOVE

RETURN 1



[ITEMDEF i_redeed]

DEFNAME=i_redeed

ID=i_crystal_green

NAME=Re-Deed Crystal



ON=@DCLICK

LINK.TIMER=1

REMOVE

RETURN 1



[ITEMDEF i_changesign]

ID=i_crystal_green

DEFNAME=i_changesign



ON=@CREATE

ATTR=04



ON=@DCLICK

TARGET Target the sign to change.



ON=@TARGON_ITEM

IF (<SRC.TARG.BASEID>==i_sign_brass) && (<SRC.TARG.UID>==<SRC.TAG.MYSIGN>)

SRC.TARG.DISPID=<ARGS>

ELSE

SRC.MESSAGE You must target your house sign!

ENDIF

REMOVE



[ITEMDEF 0bd1]

//brass sign

DEFNAME=i_sign_brass

TYPE=t_script

CATEGORY=Decoration - Signs

SUBSECTION=Blank

DESCRIPTION=Brass Blank

DUPELIST=0bd2



ON=@CREATE

TAG.FRIEND1=0

TAG.FRIEND2=0

TAG.FRIEND3=0

TAG.FRIEND4=0

TAG.FRIEND5=0

TAG.SECURE=0



ON=@DCLICK

IF !(<LINK>==04FFFFFFF)

IF (<MORE2>==0)

MORE2=<SRC.UID>

TIMER=30*24*60*60

SRC.MESSAGE This is now your house!

SRC.TAG.MYHOUSE=<LINK>

SRC.TAG.MYSIGN=<UID>

SRC.TAG.OWNER=<MORE2>

SRC.TAG.COOWNER=<MORE1>

SRC.TAG.EJECT=<P>

SRC.TAG.NAME=<NAME>

TAG.OWNERNAME=<SRC.NAME>

SRC.TAG.OWNERNAME=<SRC.NAME>

SRC.TAG.HOUSETYPE=<LINK.NAME>

LINK.TAG.OWNER=<SRC.UID>

DIALOG HOUSE_MENU

RETURN 1

ELSE

SRC.TAG.MYHOUSE=<LINK>

SRC.TAG.MYSIGN=<UID>

SRC.TAG.OWNER=<MORE2>

SRC.TAG.OWNERNAME=<TAG.OWNERNAME>

SRC.TAG.COOWNER=<MORE1>

SRC.TAG.COOWNERNAME=<TAG.COOWNERNAME>

SRC.TAG.FRIEND1=<TAG.FRIEND1>

SRC.TAG.FRIEND1NAME=<TAG.FRIEND1NAME>

SRC.TAG.FRIEND2=<TAG.FRIEND2>

SRC.TAG.FRIEND2NAME=<TAG.FRIEND2NAME>

SRC.TAG.FRIEND3=<TAG.FRIEND3>

SRC.TAG.FRIEND3NAME=<TAG.FRIEND3NAME>

SRC.TAG.FRIEND4=<TAG.FRIEND4>

SRC.TAG.FRIEND4NAME=<TAG.FRIEND4NAME>

SRC.TAG.FRIEND5=<TAG.FRIEND5>

SRC.TAG.FRIEND5NAME=<TAG.FRIEND5NAME>

SRC.TAG.EJECT=<P>

SRC.TAG.NAME=<NAME>

SRC.TAG.HOUSETYPE=<LINK.NAME>

DIALOG HOUSE_MENU

RETURN 1

ELSE



RETURN 1

ENDIF

ENDIF



ON=@TIMER

LINK.REMOVE



[FUNCTION consumebank]

act=<SRC.FINDLAYER(layer_bankbox).uid>

act.layer=layer_pack

act.type=t_container

act.equip



src.consume <args>



act.layer=layer_bankbox

act.type=t_eq_bank_box

act.equip


--------------------
Я уважаю Ultimasoft !
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bostaf
сообщение 23.12.2004, 12:32
Сообщение #2


****

Apprentice
Сообщений: 113
Регистрация: 9.10.2004
Группа: Пользователи
Наличность: 0
Из: Нарва,Эстония
Пользователь №: 2.388



а он я так понял не работает на сфере 55r 402
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Wax
сообщение 23.12.2004, 13:18
Сообщение #3


****

Группа: Пользователи
Наличность: 0
Из: London
Пользователь №: 2.545



наверно(IMG:style_emoticons/default/smile.gif)я незнаю..менюшка не моя


--------------------
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