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Wax
сообщение 27.12.2004, 19:55
Сообщение #1


****

Группа: Пользователи
Наличность: 0
Из: London
Пользователь №: 2.545



Скрипт на ведора!
Юзать так .add i_deed_vend_my

[code]

[ITEMDEF i_vendor_bag]

ID=i_pouch

NAME=Player Vendor Bag

VALUE=500

CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=Vendor bag



ON=@CREATE

COLOR=00793



[ITEMDEF i_vendorbag_toolkit]

ID=i_Tinker_tools

NAME=Player Vendor Bag Rename Kit

VALUE=50000

CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=bag toolkit



ON=@CREATE

COLOR=00793

TYPE=t_normal



ON=@DCLICK



src.sysmessage Which Player Vendor Bag would you like to rename?

TARGET

RETURN 1



ON=@TARGON_ITEM

IF (<SRC.TARG.BASEID>==i_vendor_bag)

SRC.SYSMESSAGE What would you like to name this bag?

DIALOG d_name_bag

RETURN 1



ELSE

src.sysmessage You cannot rename that bag.

RETURN 1



ENDIF



////////////Bag Rename Dialog////////////

[DIALOG d_name_bag]

0,0

NOCLOSE

RESIZEPIC 70 100 3600 500 250 //X Y PICID WIDTH HEIGHT

RESIZEPIC 100 160 3600 400 47

button 470 270 4024 4025 1 0 1 //X Y UPID DOWNID PAGESEL? DESTPAGENR BUTTONID

button 140 270 4018 4019 1 0 2

text 90 130 900 0 // X Y COLOR LINENR(Line 1 is "0")

text 420 300 900 1

text 90 300 900 2

textentry 115 175 340 25 900 1 3 // X Y Width Height Color storageID Default_text_line



[DIALOG d_name_bag text]

What would like to name this bag?

Rename This Bag

Cancel This Action

<src.targ.name>



[DIALOG d_name_bag button]



onbutton=1 //button with ID 1 is pressed

src.sysmessage You renamed <SRC.TARG.NAME> to <ARGTXT[1]>!

SRC.TARG.NAME <ARGTXT[1]>

onbutton=2 //button with ID 2 is pressed

src.sysmessage You have canceled this action.

RETURN 1

///////////////////////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////////////////

//////////////Vendor Stone and addons by Stygius//////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

///Ok this is vendor stone after using deed you place stone and you became owner .Owner has couple of options

///When you click on empty slot it will ask you to target item in your backpack and it will put it in the stone

///(if you wish to put stackables first put them in bag and then target bag).Clicking on full slot will remove

////item to your bag.Redeed option will redeed stone,all stored items will be lost.Bank option will open your bank

///Exchange option will allow you to exchange gold to platinium or mithrill.Vendor bag and vendor toolkit will

/// give you bag to put items and tool to rename bag.Price scroll option will give you scroll(after dclick on it

///you can set price on scroll.Price button will ask you to target price scroll from witch stone will read price

///Non owner have options:Bank,exchange,and when he click on full slot he will buy item if he has got enough money

///Gold from your items will appear in your backpack.Please test this script , i tried to make it bugs free

/// but who knows what can happen.Please customize items and coins colors

//////////////////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////////

[ITEMDEF I_my_marker]

DEFNAME=I_my_marker

ID=i_rune_marker

WEIGHT=1

TYPE=t_script



CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=Marker

DUPELIST=01f15,01f16,01f17



ON=@Dclick

TARGET

RETURN 1



On=@targon_Item

IF ((<morey>==1)&&(<SRC.TARG.BASEID>==i_DEED_price))

MOREX=<SRC.TARG.MOREX>

MORE1=<SRC.TARG.MORE1>

TAG.CENA=<SRC.TARG.TAG.CENA>

SAY Price is set

ELSE

IF <morey>==1

MOREY=0

SAY This is not price scroll

ELSE

IF ((<src.targ.amount>==1 )&&(<SRC.TARG.CONT>==<SRC.Findlayer.21.uid>))

NAME=<SRC.TARG.NAME>

MORE2=<SRC.TARG.UID>

TAG.DISPLAYMY=<SRC.TARG.ID>

SRC.TARG.CONT=<cont>

ELSE

SRC.SAY this is not in your pack or it is stackable

ENDIF

ENDIF

ENDIF



//TRYP 0 LINK.TAG.link<eval(<LINK.TAG.LINK21>)>=<SRC.TARG.UID>

//TRYP 0  say zzzaaa  <LINK.TAG.LINK<EVAL(<LINK.TAG.LINK21>)>>

//TRYP 0 LINK.LINK=<LINK.TAG.LINK<EVAL(<LINK.TAG.LINK21>)>>

//LINK.LINK.CONT=<LINK.TAG.LINK1>

//REMOVE

return 1



//// ///////////////////////////////////////////////////////////



[ITEMDEF i_gold_platinium]

//gold coin

DEFNAME=i_gold_platinium

NAME=Platinium coin

ID=i_gold

TYPE=T_script

VALUE=1

CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=Platinium coin

DUPELIST=0eee,0eef



ON=@Create

ATTR=attr_identified





[ITEMDEF i_gold_mithrill]

//gold coin

DEFNAME=i_gold_mithrill

NAME=Mithrill coin

ID=i_gold

TYPE=T_script

VALUE=1

CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=Mithrill coin

DUPELIST=0eee,0eef



ON=@Create

ATTR=attr_identified



[ITEMDEF i_deed_vend_my]

DEFNAME=i_deed_vend_my

NAME=Deed to a vendor stone



ID=i_deed

CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=Vendor stone deed



on=@dclick

TARGETG Where would you like to place stone ?

RETURN 1



on=@targon_ground

src.home=<src.p>

src.p=<src.targp>

SRC.NEWITEM=i_vend_stone3

SRC.ACT.p=<SRC.p>

SRC.ACT.MORE2=<SRC.UID>

SRC.p=<src.home>

REMOVE

RETURN 1







///////////////////////////////////////////////////////////////////



[ITEMDEF i_storage_chest2]

id=09ab

CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=Storage chest 2

type=t_container

on=@create

attr=08080



////////////////////////////////////////////////////////////////////



[ITEMDEF  i_vend_stone3]

ID=i_gravestone_8

DEFNAME=i_vend_stone3

Type=T_script

WEIGHT=10

NAME=Vendor Stone

CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=Vendor Stone

ON=@Create

attr=08000



ON=@dclick

say <Src.targ.name>

IF !(<EVAL(0<TAG.LINK1>)>==0)

SRC.DIALOG d_vend_put

ELSE

src.newitem=i_storage_Chest2

src.act.p=<p>

src.act.z=-50

src.act.timer=-1

src.act.attr=ATTR_STATIC

LINK=<SRC.ACT.UID>

//1

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 1

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK=<SRC.ACT.UID>

//2

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 2

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK=<SRC.ACT.UID>

//3

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 3

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//4

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 4

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//5

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 5

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//6

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 6

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//7

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 7

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//8

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 8

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//9

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 9

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//10

SRC.NEWITEM=I_my_marker

src.act.p=<p>

src.act.z=10

SRC.ACT.CONT=<LINK.UID>

SRC.ACT.NAME=Slot 10

SRC.ACT.TAG.CENA=Price Not Set

SRC.ACT.TAG.DISPLAYMY=<SRC.ACT.ID>

LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//11

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//12

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//13

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//14

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//15

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//16

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//17

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//18

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//19

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

//20

//SRC.NEWITEM=I_my_marker

//src.act.p=<p>

//src.act.z=10

//SRC.ACT.CONT=<LINK.UID>

//SRC.ACT.TAG.CENA=Not Set

//LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK=<SRC.ACT.UID>

TAG.LINK1=<LINK>

SRC.DIALOG d_vend_put

ENDIF

return 1



[DIALOG d_vend_put]



0, 0



page 0



resizepic 0 0 5150 470 640

///240 310



page 1



text 5 25 1152 1

text 50 60 1152 2

text 50 110 1152 3

text 50 160 1152 4

text 50 210 1152 5

text 50 260 1152 6

text 50 310 1152 7

text 50 360 1152 8

text 50 410 1152 9

text 50 460 1152 10

text 50 510 1152 11

text 260 60  1152 12

text 260 110 1152 13

text 260 160 1152 14

text 260 210 1152 15

text 260 260 1152 16

text 260 310 1152 17

text 260 360 1152 18

text 260 410 1152 19

text 260 460 1152 20

text 260 510 1152 21

text 50 535 1152 22

text 50 560 1152 23

text 260 535 1152 24

text 260 560 1152 25

text 50 585 1152 26

text 260 585 1152 27



button 35 65 2104 2103 1 0 1002

button 35 115 2104 2103 1 0 1003

button 35 165 2104 2103 1 0 1004

button 35 215 2104 2103 1 0 1005

button 35 265 2104 2103 1 0 1006

button 35 315 2104 2103 1 0 1007

button 35 365 2104 2103 1 0 1008

button 35 415 2104 2103 1 0 1009

button 35 465 2104 2103 1 0 1010

button 35 515 2104 2103 1 0 1011

button 245 65 2104 2103 1 0 1012

button 245 115 2104 2103 1 0 1013

button 245 165 2104 2103 1 0 1014

button 245 215 2104 2103 1 0 1015

button 245 265 2104 2103 1 0 1016

button 245 315 2104 2103 1 0 1017

button 245 365 2104 2103 1 0 1018

button 245 415 2104 2103 1 0 1019

button 245 465 2104 2103 1 0 1020

button 245 515 2104 2103 1 0 1021

button 35 540 2104 2103 1 0 1022

button 35 565 2104 2103 1 0 1023

button 245 540 2104 2103 1 0 1024

button 245 565 2104 2103 1 0 1025

button 35 590 2104 2103 1 0 1026

button 245 590 2104 2103 1 0 1027



tilepic 190 50  <EVAL(<TARG.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 100 <EVAL(<TARG.LINK.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 150 <EVAL(<TARG.LINK.LINK.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 200 <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 250 <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 300 <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 350 <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 400 <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 450 <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY>)>

tilepic 190 500 <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY>)>









[DIALOG d_vend_put TEXT]

<VAR.BLANKLINE>

  What item do you want to buy/set

<TARG.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME>

<TARG.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)>

<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA> <EVAL(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)>

Redeed stone

Vendor bag toolkit

Vendor bag

Price scroll

Bank

Exchange





[DIALOG d_vend_put BUTTON]



ONBUTTON=1002

TARG.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.MORE1=0

TARG.LINK.LINK.MORE2=0

TARG.LINK.LINK.MOREX=0

TARG.LINK.LINK.NAME=Slot 1

TARG.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.ID>

TARG.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.MORE1=0

TARG.LINK.LINK.MORE2=0

TARG.LINK.LINK.MOREX=0

TARG.LINK.LINK.NAME=Slot 1

TARG.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.ID>

TARG.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.MOREX>=2))

//((<RESTEST <(<TARG.LINK.LINK.MORE1> I_gold_platinium)>>)&&(<TARG.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.MORE1=0

TARG.LINK.LINK.MORE2=0

TARG.LINK.LINK.MOREX=0

TARG.LINK.LINK.NAME=Slot 1

TARG.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.ID>

TARG.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.MORE1=0

TARG.LINK.LINK.MORE2=0

TARG.LINK.LINK.MOREX=0

TARG.LINK.LINK.NAME=Slot 1

TARG.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.ID>

TARG.LINK.LINK.TAG.CENA=Price Not Set

ELSE

SRC.SAY You don't have enough money

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

ONBUTTON=1003

TARG.LINK.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.NAME=Slot 2

TARG.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.NAME=Slot 2

TARG.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.NAME=Slot 2

TARG.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.NAME=Slot 2

TARG.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

SRC.SAY You don't have enough money

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

ONBUTTON=1004

TARG.LINK.LINK.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.NAME=Slot 3

TARG.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.NAME=Slot 3

TARG.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.NAME=Slot 3

TARG.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.NAME=Slot 3

TARG.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

SRC.SAY You don't have enough money

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

ONBUTTON=1005

TARG.LINK.LINK.LINK.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.LINK.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.NAME=Slot 4

TARG.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.LINK.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.LINK.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.LINK.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.NAME=Slot 4

TARG.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.NAME=Slot 4

TARG.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.NAME=Slot 4

TARG.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

SRC.SAY You don't have enough money

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

ONBUTTON=1006

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.LINK.LINK.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 5

TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 5

TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 5

TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 5

TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

SRC.SAY You don't have enough money

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

ONBUTTON=1007

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 6

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 6

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 6

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 6

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

SRC.SAY You don't have enough money

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

ONBUTTON=1008

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 7

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 7

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 7

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 7

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

SRC.SAY You don't have enough money

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

ONBUTTON=1009

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 8

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 8

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 8

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 8

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

SRC.SAY You don't have enough money

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

ENDIF

////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////

ONBUTTON=1010

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREY=0

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0))

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.USEITEM

ELSE

IF ((<TARG.MORE2>==<SRC.UID>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>!=0))

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 9

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>=0) ||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>=0)||(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=0))

SAY Slot is empty or price is not set

Else

IF ((<SRC.FINDID.I_GOLD.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=1))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 9

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_platinium.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=2))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_platinium

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2>

TARG.LINK.CONT=<SRC.UID>

TARG.LINK=<TARG.TAG.LINK1>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE2=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX=0

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.NAME=Slot 9

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.DISPLAYMY=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.ID>

TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.TAG.CENA=Price Not Set

ELSE

IF ((<SRC.FINDID.I_GOLD_mithrill.amount>> <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>)&&(<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MOREX>=3))

SRC.CONSUME <TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1> I_gold_mithrill

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=<TARG.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.LINK.MORE1>

TARG.LINK=<TARG.MORE2>

SRC.ACT.CONT=<TARG.LINK.UID><


--------------------
Я уважаю Ultimasoft !
Пользователь в офлайнеDelete PostОтправить личное сообщение
Вернуться в начало страницы
+Ответить с цитированием данного сообщения
Wax
сообщение 27.12.2004, 19:58
Сообщение #2


****

Группа: Пользователи
Наличность: 0
Из: London
Пользователь №: 2.545



скрипт на две части поделил!очень большой !

Код
ONBUTTON=1009

IF (<SRC.FINDID.I_gold_platinium.amount>< 07530)

SRC.SAY You don't have enough platinium

ELSE

SRC.CONSUME 07530 I_gold_platinium

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=0BB8

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1010

IF (<SRC.FINDID.I_gold_platinium.amount>< 02710)

SRC.SAY You don't have enough platinium

ELSE

SRC.CONSUME 02710 I_gold_platinium

SRC.NEWITEM I_gold_mithrill

SRC.ACT.AMOUNT=03E8

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1011

IF (<SRC.FINDID.I_gold_platinium.amount>< 0FA00)

SRC.SAY You don't have enough platinium

ELSE

SRC.CONSUME 0FA00 I_gold_platinium

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1012

IF (<SRC.FINDID.I_gold_platinium.amount>< 07530)

SRC.SAY You don't have enough platinium

ELSE

SRC.CONSUME 07530 I_gold_platinium

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0ABE0

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1013

IF (<SRC.FINDID.I_gold_platinium.amount>< 02710)

SRC.SAY You don't have enough platinium

ELSE

SRC.CONSUME 02710 I_gold_platinium

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=08CA0

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1014

IF (<SRC.FINDID.I_gold_platinium.amount>< 03E8)

SRC.SAY You don't have enough platinium

ELSE

SRC.CONSUME 03E8 I_gold_platinium

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=02710

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1015

IF (<SRC.FINDID.I_gold_mithrill.amount>< 02710)

SRC.SAY You don't have enough mithrill

ELSE

SRC.CONSUME 02710 I_gold_mithrill

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=09C40

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1016

IF (<SRC.FINDID.I_gold_mithrill.amount>< 03E8)

SRC.SAY You don't have enough mithrill

ELSE

SRC.CONSUME 03E8 I_gold_mithrill

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=08CA0

SRC.ACT.BOUNCE



ONBUTTON=1017

IF (<SRC.FINDID.I_gold_mithrill.amount>< 064)

SRC.SAY You don't have enough mithrill

ELSE

SRC.CONSUME 064 I_gold_mithrill

SRC.NEWITEM I_gold

SRC.ACT.AMOUNT=02710

SRC.ACT.BOUNCE





ONBUTTON=1018

IF (<SRC.FINDID.I_gold_mithrill.amount>< 0FA00)

SRC.SAY You don't have enough mithrill

ELSE

SRC.CONSUME 0FA00 I_gold_mithrill

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1019

IF (<SRC.FINDID.I_gold_mithrill.amount>< 07530)

SRC.SAY You don't have enough mithrill

ELSE

SRC.CONSUME 07530 I_gold_mithrill

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0ABE0

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1020

IF (<SRC.FINDID.I_gold_mithrill.amount>< 02710)

SRC.SAY You don't have enough mithrill

ELSE

SRC.CONSUME 02710 I_gold_mithrill

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=0FA00

SRC.ACT.BOUNCE

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=08CA0

SRC.ACT.BOUNCE

ENDIF



ONBUTTON=1021

IF (<SRC.FINDID.I_gold_mithrill.amount>< 03E8)

SRC.SAY You don't have enough mithrill

ELSE

SRC.CONSUME 03E8 I_gold_mithrill

SRC.NEWITEM I_gold_platinium

SRC.ACT.AMOUNT=02710

SRC.ACT.BOUNCE

ENDIF



/////////////////////////////////////////////////////////////////////////////////////////////////////

[ITEMDEF I_DEED_price]

DEFNAME=I_DEED_price

NAME=Price scroll

ID=i_deed

TYPE=T_Script





CATEGORY=Myscripts

SUBSECTION=Jewellry

DESCRIPTION=Price scroll



ON=@CREATE

TAG.CENA=Not Set



ON=@dclick

SRC.DIALOG d_vend_price

RETURN 1



ON=@click

IF ((<MORE1>>0) && (<MOREX>>0)

NAME=It costs <EVAL(<MORE1>)> <TAG.CENA> gp

ELSE

NAME=Price is not set



[DIALOG d_vend_price]



0, 0



page 0



resizepic 0 0 5150 440 310

///240 310



page 1



text 5  25  1152 1

text 50 50  1152 2

text 50 80  1152 3

text 50 110 1152 4

text 50 140 1152 5

text 50 170 1152 6

text 50 200 1152 7

text 50 230 1152 8

text 50 260 1152 9

text 150 50 1152 10

text 150 80 1152 11

text 150 110 1152 12

text 150 140 1152 13

text 150 170 1152 14

text 150 200 1152 15

text 150 230 1152 16

text 150 260 1152 17

text 250 50 1152 18

text 250 80 1152 19

text 250 110 1152 20  

text 250 140 1152 21

text 250 170 1152 22



button  30  55  2117 2118 1 0 1002

button  30  85  2117 2118 1 0 1003

button  30  115 2117 2118 1 0 1004

button  30  145 2117 2118 1 0 1005

button  30  175 2117 2118 1 0 1006

button  30  205 2117 2118 1 0 1007

button  30  235 2117 2118 1 0 1008

button  30  265 2117 2118 1 0 1009

button  130 55  2117 2118 1 0 1010

button  130 85  2117 2118 1 0 1011

button  130 115 2117 2118 1 0 1012

button  130 145 2117 2118 1 0 1013

button  130 175 2117 2118 1 0 1014

button  130 205 2117 2118 1 0 1015

button  130 235 2117 2118 1 0 1016

button  130 265 2117 2118 1 0 1017

button  230 55  2117 2118 1 0 1018

button  230 85  2117 2118 1 0 1019

button  230 115 2117 2118 1 0 1020



[DIALOG d_vend_price TEXT]

<VAR.BLANKLINE>

  Please choose price for your item

+10,000

-10,000

+1,000

-1,000

+500

-500

+100

-100

+50

-50

+10

-10

+5

-5

+1

-1

Gold

Platinium

Mithrill

Set price is <EVAL(<TARG.MORE1>)>

Set currency is <TARG.TAG.CENA>



[DIALOG d_vend_price BUTTON]



ONBUTTON=1002

IF (<EVAL(<TARG.MORE1>)><54000)

TARG.MORE1=<TARG.MORE1> + 10000

ELSE

TARG.MORE1=0FA00

ENDIF

TARg.useitem

RETURN 1

//////////////////////////////////////////////////////////////

ONBUTTON=1003

IF (<EVAL(<TARG.MORE1>)>>10000)

TARG.MORE1=<TARG.MORE1> - 02710

ELSE

TARG.MORE1=00

ENDIF

TARg.useitem

///////////////////////////////////////////////////////////////

ONBUTTON=1004

IF (<EVAL(<TARG.MORE1>)><63000)

TARG.MORE1=<TARG.MORE1> + 03E8

ELSE

TARG.MORE1=0FA00

ENDIF

TARg.useitem

////////////////////////////////////////////////////////////

ONBUTTON=1005

IF (<EVAL(<TARG.MORE1>)>>1000)

TARG.MORE1=<TARG.MORE1> - 03E8

ELSE

TARG.MORE1=00

ENDIF

TARg.useitem

//////////////////////////////////////////////////////////////

ONBUTTON=1006

IF (<EVAL(<TARG.MORE1>)><63500)

TARG.MORE1=<TARG.MORE1> + 01f4

ELSE

TARG.MORE1=0FA00

ENDIF

TARg.useitem

///////////////////////////////////////////////////////////////

ONBUTTON=1007

IF (<EVAL(<TARG.MORE1>)>>500)

TARG.MORE1=<TARG.MORE1> - 01F4

ELSE

TARG.MORE1=00

ENDIF

TARg.useitem

//////////////////////////////////////////////////////////////

ONBUTTON=1008

IF (<EVAL(<TARG.MORE1>)><63900)

TARG.MORE1=<TARG.MORE1> + 064

ELSE

TARG.MORE1=0FA00

ENDIF

TARg.useitem

///////////////////////////////////////////////////////////////

ONBUTTON=1009

IF (<EVAL(<TARG.MORE1>)>>100)

TARG.MORE1=<TARG.MORE1> - 064

ELSE

TARG.MORE1=00

ENDIF

TARg.useitem

//////////////////////////////////////////////////////////////

ONBUTTON=1010

IF (<EVAL(<TARG.MORE1>)><63950)

TARG.MORE1=<TARG.MORE1> + 032

ELSE

TARG.MORE1=0FA00

ENDIF

TARg.useitem

///////////////////////////////////////////////////////////////

ONBUTTON=1011

IF (<EVAL(<TARG.MORE1>)>>50)

TARG.MORE1=<TARG.MORE1> - 032

ELSE

TARG.MORE1=00

ENDIF

TARg.useitem

//////////////////////////////////////////////////////////////

ONBUTTON=1012

IF (<EVAL(<TARG.MORE1>)><63990)

TARG.MORE1=<TARG.MORE1> + 0A

ELSE

TARG.MORE1=0FA00

ENDIF

TARg.useitem

///////////////////////////////////////////////////////////////

ONBUTTON=1013

IF (<EVAL(<TARG.MORE1>)>>10)

TARG.MORE1=<TARG.MORE1> - 0A

ELSE

TARG.MORE1=00

ENDIF

TARg.useitem

//////////////////////////////////////////////////////////////

ONBUTTON=1014

IF (<EVAL(<TARG.MORE1>)><63995)

TARG.MORE1=<TARG.MORE1> + 05

ELSE

TARG.MORE1=0FA00

ENDIF

TARg.useitem

/////////////////////////////////////////////////////////////

ONBUTTON=1015

IF (<EVAL(<TARG.MORE1>)>>5)

TARG.MORE1=<TARG.MORE1> - 05

ELSE

TARG.MORE1=00

ENDIF

TARg.useitem

//////////////////////////////////////////////////////////////

ONBUTTON=1016

IF (<EVAL(<TARG.MORE1>)><63999)

TARG.MORE1=<TARG.MORE1> + 01

ELSE

TARG.MORE1=0FA00

ENDIF

TARg.useitem

/////////////////////////////////////////////////////////////

ONBUTTON=1017

IF (<EVAL(<TARG.MORE1>)>>1)

TARG.MORE1=<TARG.MORE1> - 01

ELSE

TARG.MORE1=00

ENDIF

TARg.useitem

//////////////////////////////////////////////////////////////

ONBUTTON=1018

TARG.MOREX=1

TARG.TAG.CENA=Gold

TARg.useitem

ONBUTTON=1019

TARG.MOREX=2

TARG.TAG.CENA=Platinium

TARg.useitem

ONBUTTON=1020

TARG.MOREX=3

TARG.TAG.CENA=Mithrill

TARg.useitem

RETURN 1


--------------------
Я уважаю Ultimasoft !
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Wax
сообщение 27.12.2004, 19:59
Сообщение #3


****

Группа: Пользователи
Наличность: 0
Из: London
Пользователь №: 2.545



Скрипт на Сундук с паролем!

Код
[ITEMDEF  i_labyrynt2]

ID=i_chest_metal

DEFNAME=i_labyrynt2

type=t_container

WEIGHT=10

NAME=Password chest

CATEGORY=Myscripts

SUBSECTION=Generator

DESCRIPTION=Password chest

ON=@Create



var.set1=0

var.set2=0

var.set3=0

var.set4=0

var.set5=0

var.set6=0

var.info=0



ON=@dclick



var.set1=0

var.set2=0

var.set3=0

var.set4=0

var.set5=0

var.set6=0

var.info=0

var.info5=0

DIALOG d_chestp



return 1



[DIALOG d_chestp]

0, 0

page 0

resizepic 100 100 2600 200 200 //5150



gumppic 2 0 1400

gumppic 250 214 100

gumppic 283 230 210

gumppic 313 230 210

gumppic 343 230 210

gumppic 283 278 210

gumppic 313 278 210

gumppic 343 278 210

text 287 230 904 0

text 317 230 904 1

text 347 230 904 2

text 287 278 904 3

text 317 278 904 4

text 347 278 904 5

text 120 350 904 6

text 400 350 904 7

text 275 75 904 8







button 288 218 2435 2436 1 0 1

button 288 252 2437 2438 1 0 2

button 318 218 2435 2436 1 0 3

button 318 252 2437 2438 1 0 4

button 348 218 2435 2436 1 0 5

button 348 252 2437 2438 1 0 6



button 288 265 2435 2436 1 0 7

button 288 299 2437 2438 1 0 8

button 318 265 2435 2436 1 0 9

button 318 299 2437 2438 1 0 10

button 348 265 2435 2436 1 0 11

button 348 299 2437 2438 1 0 12

button 100 350 208 209 1 0 13

button 520 350 208 209 1 0 14



[DIALOG d_chestp TEXT]

<eval <var.set1>>

<eval <var.set2>>

<eval <var.set3>>

<eval <var.set4>>

<eval <var.set5>>

<eval <var.set6>>

Open chest

Change password

<qval ( <eval <var.info>>=0) ? Enter password :<qval ( <eval <var.info>>=1) ?Change password : Wrong password>>

[DIALOG d_chestp BUTTON]



ONBUTTON=1

if (<eval <var.set1>>=9)

var.set1=0

DIALOG d_chestp

else

var.set1=<eval <var.set1>> + 1

DIALOG d_chestp

endif

ONBUTTON=2

if (<eval <var.set1>>=0)

var.set1=9

DIALOG d_chestp

else

var.set1=<eval <var.set1>> - 1

DIALOG d_chestp

endif





ONBUTTON=3

if (<eval <var.set2>>=9)

var.set2=0

DIALOG d_chestp

else

var.set2=<eval <var.set2>> + 1

DIALOG d_chestp

endif

ONBUTTON=4

if (<eval <var.set2>>=0)

var.set2=9

DIALOG d_chestp

else

var.set2=<eval <var.set2>> - 1

DIALOG d_chestp

endif





ONBUTTON=5

if (<eval <var.set3>>=9)

var.set3=0

DIALOG d_chestp

else

var.set3=<eval <var.set3>> + 1

DIALOG d_chestp

endif

ONBUTTON=6

if (<eval <var.set3>>=0)

var.set3=9

DIALOG d_chestp

else

var.set3=<eval <var.set3>> - 1

DIALOG d_chestp

endif



ONBUTTON=7

if (<eval <var.set4>>=9)

var.set4=0

DIALOG d_chestp

else

var.set4=<eval <var.set4>> + 1

DIALOG d_chestp

endif

ONBUTTON=8

if (<eval <var.set4>>=0)

var.set4=9

DIALOG d_chestp

else

var.set4=<eval <var.set4>> - 1

DIALOG d_chestp

endif



ONBUTTON=9

if (<eval <var.set5>>=9)

var.set5=0

DIALOG d_chestp

else

var.set5=<eval <var.set5>> + 1

DIALOG d_chestp

endif

ONBUTTON=10

if (<eval <var.set5>>=0)

var.set5=9

DIALOG d_chestp

else

var.set5=<eval <var.set5>> - 1

DIALOG d_chestp

endif



ONBUTTON=11

if (<eval <var.set6>>=9)

var.set6=0

DIALOG d_chestp

else

var.set6=<eval <var.set6>> + 1

DIALOG d_chestp

endif

ONBUTTON=12

if (<eval <var.set6>>=0)

var.set6=9

DIALOG d_chestp

else

var.set6=<eval <var.set6>> - 1

DIALOG d_chestp

endif



ONBUTTON=13

var.info5=((<eval <var.set1>>)*100000 + (<eval <var.set2>>*10000)+ (<eval <var.set3>>*1000) +(<eval <var.set4>>*100)+(<eval <var.set5>>*10)+ (<eval <var.set6>>))

if (<eval <var.info5>>==<eval <more2>>)

var.info5=0

//if   (<eval <var.more2>>/100000=<eval <var.lock1>>)&&  (<eval <var.set2>>/10000=<eval <var.lock2>>)&& (<eval <var.set3>>/1000=<eval <var.lock3>>)&& (<eval <var.set4>>/100=<eval <var.lock4>>)&& (<eval <var.set5>>/10=<eval <var.lock5>>)&& (<eval <var.set6>>=<eval <var.lock6>>)

open

else

var.info=5

src.say wrong password



ONBUTTON=14

var.info5=((<eval <var.set1>>)*100000 + (<eval <var.set2>>*10000)+ (<eval <var.set3>>*1000) +(<eval <var.set4>>*100)+(<eval <var.set5>>*10)+ (<eval <var.set6>>))

if (<eval <var.info5>>==<eval <more2>>)

var.info5=0

//if   (<eval <var.set1>>=<eval <var.lock1>>)&&  (<eval <var.set2>>=<eval <var.lock2>>)&& (<eval <var.set3>>=<eval <var.lock3>>)&& (<eval <var.set4>>=<eval <var.lock4>>)&& (<eval <var.set5>>=<eval <var.lock5>>)&& (<eval <var.set6>>=<eval <var.lock6>>)

dialog d_chestp2

else

var.info5=0

src.say wrong password





[DIALOG d_chestp2]

0, 0

page 0

resizepic 100 100 2600 200 200 //5150



gumppic 2 0 1400

gumppic 250 214 100

gumppic 283 230 210

gumppic 313 230 210

gumppic 343 230 210

gumppic 283 278 210

gumppic 313 278 210

gumppic 343 278 210

text 287 230 904 0

text 317 230 904 1

text 347 230 904 2

text 287 278 904 3

text 317 278 904 4

text 347 278 904 5

text 120 350 904 6

text 275 75 904 7









button 288 218 2435 2436 1 0 1

button 288 252 2437 2438 1 0 2

button 318 218 2435 2436 1 0 3

button 318 252 2437 2438 1 0 4

button 348 218 2435 2436 1 0 5

button 348 252 2437 2438 1 0 6



button 288 265 2435 2436 1 0 7

button 288 299 2437 2438 1 0 8

button 318 265 2435 2436 1 0 9

button 318 299 2437 2438 1 0 10

button 348 265 2435 2436 1 0 11

button 348 299 2437 2438 1 0 12

button 100 350 208 209 1 0 13





[DIALOG d_chestp2 TEXT]

<eval <var.set1>>

<eval <var.set2>>

<eval <var.set3>>

<eval <var.set4>>

<eval <var.set5>>

<eval <var.set6>>

Activate new password

Enter new password



[DIALOG d_chestp2 BUTTON]

ONBUTTON=1

if (<eval <var.set1>>=9)

var.set1=0

DIALOG d_chestp2

else

var.set1=<eval <var.set1>> + 1

DIALOG d_chestp2

endif

ONBUTTON=2

if (<eval <var.set1>>=0)

var.set1=9

DIALOG d_chestp2

else

var.set1=<eval <var.set1>> - 1

DIALOG d_chestp2

endif





ONBUTTON=3

if (<eval <var.set2>>=9)

var.set2=0

DIALOG d_chestp2

else

var.set2=<eval <var.set2>> + 1

DIALOG d_chestp2

endif

ONBUTTON=4

if (<eval <var.set2>>=0)

var.set2=9

DIALOG d_chestp2

else

var.set2=<eval <var.set2>> - 1

DIALOG d_chestp2

endif





ONBUTTON=5

if (<eval <var.set3>>=9)

var.set3=0

DIALOG d_chestp2

else

var.set3=<eval <var.set3>> + 1

DIALOG d_chestp2

endif

ONBUTTON=6

if (<eval <var.set3>>=0)

var.set3=9

DIALOG d_chestp2

else

var.set3=<eval <var.set3>> - 1

DIALOG d_chestp2

endif



ONBUTTON=7

if (<eval <var.set4>>=9)

var.set4=0

DIALOG d_chestp2

else

var.set4=<eval <var.set4>> + 1

DIALOG d_chestp2

endif

ONBUTTON=8

if (<eval <var.set4>>=0)

var.set4=9

DIALOG d_chestp2

else

var.set4=<eval <var.set4>> - 1

DIALOG d_chestp2

endif



ONBUTTON=9

if (<eval <var.set5>>=9)

var.set5=0

DIALOG d_chestp2

else

var.set5=<eval <var.set5>> + 1

DIALOG d_chestp2

endif

ONBUTTON=10

if (<eval <var.set5>>=0)

var.set5=9

DIALOG d_chestp2

else

var.set5=<eval <var.set5>> - 1

DIALOG d_chestp2

endif



ONBUTTON=11

if (<eval <var.set6>>=9)

var.set6=0

DIALOG d_chestp2

else

var.set6=<eval <var.set6>> + 1

DIALOG d_chestp2

endif

ONBUTTON=12

if (<eval <var.set6>>=0)

var.set6=9

DIALOG d_chestp2

else

var.set6=<eval <var.set6>> - 1

DIALOG d_chestp2

endif



ONBUTTON=13

var.info5=((<eval <var.set1>>)*100000 + (<eval <var.set2>>*10000)+ (<eval <var.set3>>*1000) +(<eval <var.set4>>*100)+(<eval <var.set5>>*10)+ (<eval <var.set6>>))

more2 = <eval <var.info5>>

var.info5=0

//var.lock1=<eval <var.set1>>

//var.lock2=<eval <var.set2>>

//var.lock3=<eval <var.set3>>

//var.lock4=<eval <var.set4>>

//var.lock5=<eval <var.set5>>

//var.lock6=<eval <var.set6>>

src.say Password changed



--------------------
Я уважаю Ultimasoft !
Пользователь в офлайнеDelete PostОтправить личное сообщение
Вернуться в начало страницы
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Wax
сообщение 27.12.2004, 20:02
Сообщение #4


****

Группа: Пользователи
Наличность: 0
Из: London
Пользователь №: 2.545



Скрипт на Дверь с паролем !

Код


[ITEMDEF  i_labyrynt3]

ID=i_door_wood

DEFNAME=i_labyrynt3

type=t_script

WEIGHT=10

NAME=Password door

CATEGORY=Myscripts

SUBSECTION=Generator

DESCRIPTION=Password door

ON=@Create

tag.lock1=0

tag.lock2=0

tag.lock3=0

tag.lock4=0

tag.lock5=0

tag.lock6=0

tag.set1=0

tag.set2=0

tag.set3=0

tag.set4=0

tag.set5=0

tag.set6=0

tag.info=0



ON=@dclick

if (<dispid>=06a6)

dispid=i_door_wood

morep=<p>

morex=<morex>+1

morey=<morey>-1

p=<morep>

update

SFX=0f1

return 1

else

tag.set1=0

tag.set2=0

tag.set3=0

tag.set4=0

tag.set5=0

tag.set6=0

tag.info=0

DIALOG d_chestp3

return 1

endif



[DIALOG d_chestp3]

0, 0

page 0

resizepic 70 50 2600 500 400 //5150





gumppic 250 214 100

gumppic 283 230 210

gumppic 313 230 210

gumppic 343 230 210

gumppic 283 278 210

gumppic 313 278 210

gumppic 343 278 210

text 287 230 904 0

text 317 230 904 1

text 347 230 904 2

text 287 278 904 3

text 317 278 904 4

text 347 278 904 5

text 120 350 904 6

text 400 350 904 7

text 275 75 904 8







button 288 218 2435 2436 1 0 1

button 288 252 2437 2438 1 0 2

button 318 218 2435 2436 1 0 3

button 318 252 2437 2438 1 0 4

button 348 218 2435 2436 1 0 5

button 348 252 2437 2438 1 0 6



button 288 265 2435 2436 1 0 7

button 288 299 2437 2438 1 0 8

button 318 265 2435 2436 1 0 9

button 318 299 2437 2438 1 0 10

button 348 265 2435 2436 1 0 11

button 348 299 2437 2438 1 0 12

button 100 350 208 209 1 0 13

button 520 350 208 209 1 0 14



[DIALOG d_chestp3 TEXT]

<eval <tag.set1>>

<eval <tag.set2>>

<eval <tag.set3>>

<eval <tag.set4>>

<eval <tag.set5>>

<eval <tag.set6>>

Open door

Change password

<qval ( <eval <tag.info>>=0) ? Enter password :<qval ( <eval <tag.info>>=1) ?Change password : Wrong password>>

[DIALOG d_chestp3  BUTTON]



ONBUTTON=1

if (<eval <tag.set1>>=9)

tag.set1=0

DIALOG d_chestp3

else

tag.set1=<eval <tag.set1>> + 1

DIALOG d_chestp3

endif

ONBUTTON=2

if (<eval <tag.set1>>=0)

tag.set1=9

DIALOG d_chestp3

else

tag.set1=<eval <tag.set1>> - 1

DIALOG d_chestp3

endif





ONBUTTON=3

if (<eval <tag.set2>>=9)

tag.set2=0

DIALOG d_chestp3

else

tag.set2=<eval <tag.set2>> + 1

DIALOG d_chestp3

endif

ONBUTTON=4

if (<eval <tag.set2>>=0)

tag.set2=9

DIALOG d_chestp3

else

tag.set2=<eval <tag.set2>> - 1

DIALOG d_chestp3

endif





ONBUTTON=5

if (<eval <tag.set3>>=9)

tag.set3=0

DIALOG d_chestp3

else

tag.set3=<eval <tag.set3>> + 1

DIALOG d_chestp3

endif

ONBUTTON=6

if (<eval <tag.set3>>=0)

tag.set3=9

DIALOG d_chestp3

else

tag.set3=<eval <tag.set3>> - 1

DIALOG d_chestp3

endif



ONBUTTON=7

if (<eval <tag.set4>>=9)

tag.set4=0

DIALOG d_chestp3

else

tag.set4=<eval <tag.set4>> + 1

DIALOG d_chestp3

endif

ONBUTTON=8

if (<eval <tag.set4>>=0)

tag.set4=9

DIALOG d_chestp3

else

tag.set4=<eval <tag.set4>> - 1

DIALOG d_chestp3

endif



ONBUTTON=9

if (<eval <tag.set5>>=9)

tag.set5=0

DIALOG d_chestp3

else

tag.set5=<eval <tag.set5>> + 1

DIALOG d_chestp3

endif

ONBUTTON=10

if (<eval <tag.set5>>=0)

tag.set5=9

DIALOG d_chestp3

else

tag.set5=<eval <tag.set5>> - 1

DIALOG d_chestp3

endif



ONBUTTON=11

if (<eval <tag.set6>>=9)

tag.set6=0

DIALOG d_chestp3

else

tag.set6=<eval <tag.set6>> + 1

DIALOG d_chestp3

endif

ONBUTTON=12

if (<eval <tag.set6>>=0)

tag.set6=9

DIALOG d_chestp3

else

tag.set6=<eval <tag.set6>> - 1

DIALOG d_chestp3

endif



ONBUTTON=13

if   (<eval <tag.set1>>=<eval <tag.lock1>>)&&  (<eval <tag.set2>>=<eval <tag.lock2>>)&& (<eval <tag.set3>>=<eval <tag.lock3>>)&& (<eval <tag.set4>>=<eval <tag.lock4>>)&& (<eval <tag.set5>>=<eval <tag.lock5>>)&& (<eval <tag.set6>>=<eval <tag.lock6>>)

dispid=06a6

morep=<p>

morep=<p>

morex=<morex>-1

morey=<morey>+1

p=<morep>

update

SFX=0ea

else

src.say wrong password



ONBUTTON=14

if   (<eval <tag.set1>>=<eval <tag.lock1>>)&&  (<eval <tag.set2>>=<eval <tag.lock2>>)&& (<eval <tag.set3>>=<eval <tag.lock3>>)&& (<eval <tag.set4>>=<eval <tag.lock4>>)&& (<eval <tag.set5>>=<eval <tag.lock5>>)&& (<eval <tag.set6>>=<eval <tag.lock6>>)

dialog d_chestp4

else

src.say wrong password





[DIALOG d_chestp4]

0, 0

page 0

resizepic 70 50 2600 500 400 //5150



gumppic 250 214 100

gumppic 283 230 210

gumppic 313 230 210

gumppic 343 230 210

gumppic 283 278 210

gumppic 313 278 210

gumppic 343 278 210

text 287 230 904 0

text 317 230 904 1

text 347 230 904 2

text 287 278 904 3

text 317 278 904 4

text 347 278 904 5

text 120 350 904 6

text 275 75 904 7









button 288 218 2435 2436 1 0 1

button 288 252 2437 2438 1 0 2

button 318 218 2435 2436 1 0 3

button 318 252 2437 2438 1 0 4

button 348 218 2435 2436 1 0 5

button 348 252 2437 2438 1 0 6



button 288 265 2435 2436 1 0 7

button 288 299 2437 2438 1 0 8

button 318 265 2435 2436 1 0 9

button 318 299 2437 2438 1 0 10

button 348 265 2435 2436 1 0 11

button 348 299 2437 2438 1 0 12

button 100 350 208 209 1 0 13





[DIALOG d_chestp4 TEXT]

<eval <tag.set1>>

<eval <tag.set2>>

<eval <tag.set3>>

<eval <tag.set4>>

<eval <tag.set5>>

<eval <tag.set6>>

Activate new password

Enter new password



[DIALOG d_chestp4 BUTTON]

ONBUTTON=1

if (<eval <tag.set1>>=9)

tag.set1=0

DIALOG d_chestp4

else

tag.set1=<eval <tag.set1>> + 1

DIALOG d_chestp4

endif

ONBUTTON=2

if (<eval <tag.set1>>=0)

tag.set1=9

DIALOG d_chestp4

else

tag.set1=<eval <tag.set1>> - 1

DIALOG d_chestp4

endif





ONBUTTON=3

if (<eval <tag.set2>>=9)

tag.set2=0

DIALOG d_chestp4

else

tag.set2=<eval <tag.set2>> + 1

DIALOG d_chestp4

endif

ONBUTTON=4

if (<eval <tag.set2>>=0)

tag.set2=9

DIALOG d_chestp4

else

tag.set2=<eval <tag.set2>> - 1

DIALOG d_chestp4

endif





ONBUTTON=5

if (<eval <tag.set3>>=9)

tag.set3=0

DIALOG d_chestp4

else

tag.set3=<eval <tag.set3>> + 1

DIALOG d_chestp4

endif

ONBUTTON=6

if (<eval <tag.set3>>=0)

tag.set3=9

DIALOG d_chestp4

else

tag.set3=<eval <tag.set3>> - 1

DIALOG d_chestp4

endif



ONBUTTON=7

if (<eval <tag.set4>>=9)

tag.set4=0

DIALOG d_chestp4

else

tag.set4=<eval <tag.set4>> + 1

DIALOG d_chestp4

endif

ONBUTTON=8

if (<eval <tag.set4>>=0)

tag.set4=9

DIALOG d_chestp4

else

tag.set4=<eval <tag.set4>> - 1

DIALOG d_chestp4

endif



ONBUTTON=9

if (<eval <tag.set5>>=9)

tag.set5=0

DIALOG d_chestp4

else

tag.set5=<eval <tag.set5>> + 1

DIALOG d_chestp4

endif

ONBUTTON=10

if (<eval <tag.set5>>=0)

tag.set5=9

DIALOG d_chestp4

else

tag.set5=<eval <tag.set5>> - 1

DIALOG d_chestp4

endif



ONBUTTON=11

if (<eval <tag.set6>>=9)

tag.set6=0

DIALOG d_chestp4

else

tag.set6=<eval <tag.set6>> + 1

DIALOG d_chestp4

endif

ONBUTTON=12

if (<eval <tag.set6>>=0)

tag.set6=9

DIALOG d_chestp4

else

tag.set6=<eval <tag.set6>> - 1

DIALOG d_chestp4

endif



ONBUTTON=13

tag.lock1=<eval <tag.set1>>

tag.lock2=<eval <tag.set2>>

tag.lock3=<eval <tag.set3>>

tag.lock4=<eval <tag.set4>>

tag.lock5=<eval <tag.set5>>

tag.lock6=<eval <tag.set6>>

src.say Password changed



Сорри за флуд,но скрипты стоят этого!!!ктсати Ни сундук ни дверь нельзя открыть если незнаешь пароль!!!даже гм или админ неоткрое эго если он незнает пароля!


--------------------
Я уважаю Ultimasoft !
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Wax
сообщение 27.12.2004, 20:10
Сообщение #5


****

Группа: Пользователи
Наличность: 0
Из: London
Пользователь №: 2.545



Mail box

Код


[ITEMDEF  i_labyrynt4]

ID=i_chest_metal

DEFNAME=i_labyrynt4

type=t_eq_script

WEIGHT=10

NAME=Mail box

CATEGORY=Myscripts

SUBSECTION=Generator

DESCRIPTION=Mail box

ON=@Create

attr=8010

tag.per1=0

tag.per2=0

tag.per3=0

tag.per4=0

tag.per5=0

tag.per6=0

tag.per7=0

tag.per8=0

tag.per9=0

tag.per10=0

tag.per11=0

tag.per12=0

tag.per13=0

tag.per14=0

tag.per15=0

tag.per16=0

tag.per17=0

tag.per18=0

tag.per19=0

tag.per20=0

tag.name1=0

tag.name2=0

tag.name3=0

tag.name4=0

tag.name5=0

tag.name6=0

tag.name7=0

tag.name8=0

tag.name9=0

tag.name10=0

tag.name11=0

tag.name12=0

tag.name13=0

tag.name14=0

tag.name15=0

tag.name16=0

tag.name17=0

tag.name18=0

tag.name19=0

tag.name20=0

tag.info2=0

tag.info3=0



on=@targon_item

if (<src.targ.baseid>==i_labyrynt4a)||(<src.targ.baseid>==i_labyrynt4b)

tag.info3=<link>

link=<tag.info2>

SRC.targ.CONT=<link>

link=<tag.info3>

SRC.targ.CONT=<link.FINDLAYER(21).uid>

src.update

return 1

else

src.say you can't send this item

return 1

endif



ON=@dclick

if (<eval <more2>>==0)

more2=1

src.newitem=i_chest_metal

src.act.p=<p>

src.act.z=-50

src.act.timer=-1

src.act.attr=ATTR_STATIC

tag.info2=<src.act.uid>

return 1

else

DIALOG d_mail

return 1

endif





[DIALOG d_mail]

0, 0

page 0

resizepic 90 50 2600 500 600 //5150

gumppic 150 95 2446

gumppic 150 144 2446

gumppic 150 194 2446

gumppic 150 244 2446

gumppic 150 294 2446

gumppic 150 344 2446

gumppic 150 394 2446

gumppic 150 445 2446

gumppic 150 494 2446

gumppic 150 544 2446



gumppic 350 95 2446

gumppic 350 144 2446

gumppic 350 194 2446

gumppic 350 244 2446

gumppic 350 294 2446

gumppic 350 344 2446

gumppic 350 394 2446

gumppic 350 445 2446

gumppic 350 494 2446

gumppic 350 544 2446





text 160 94 904 0

text 160 144 904 1

text 160 194 904 2

text 160 244 904 3

text 160 294 904 4

text 160 344 904 5

text 160 394 904 6

text 160 444 904 7

text 160 494 904 8

text 160 544 904 9

text 360 94 904 10

text 360 144 904 11

text 360 194 904 12

text 360 244 904 13

text 360 294 904 14

text 360 344 904 15

text 360 394 904 16

text 360 444 904 17

text 360 494 904 18

text 360 544 904 19

text 170 120 904 20

text 220 120 904 21

text 290 120 904 22

text 170 170 904 20

text 220 170 904 21

text 290 170 904 22

text 170 220 904 20

text 220 220 904 21

text 290 220 904 22

text 170 270 904 20

text 220 270 904 21

text 290 270 904 22

text 170 320 904 20

text 220 320 904 21

text 290 320 904 22

text 170 370 904 20

text 220 370 904 21

text 290 370 904 22

text 170 420 904 20

text 220 420 904 21

text 290 420 904 22

text 170 470 904 20

text 220 470 904 21

text 290 470 904 22

text 170 520 904 20

text 220 520 904 21

text 290 520 904 22

text 170 570 904 20

text 220 570 904 21

text 290 570 904 22



text 370 120 904 20

text 420 120 904 21

text 490 120 904 22

text 370 170 904 20

text 420 170 904 21

text 490 170 904 22

text 370 220 904 20

text 420 220 904 21

text 490 220 904 22

text 370 270 904 20

text 420 270 904 21

text 490 270 904 22

text 370 320 904 20

text 420 320 904 21

text 490 320 904 22

text 370 370 904 20

text 420 370 904 21

text 490 370 904 22

text 370 420 904 20

text 420 420 904 21

text 490 420 904 22

text 370 470 904 20

text 420 470 904 21

text 490 470 904 22

text 370 520 904 20

text 420 520 904 21

text 490 520 904 22

text 370 570 904 20

text 420 570 904 21

text 490 570 904 22

text 300 65 904 23









button 150 120 208 209 1 0 1

button 200 120 208 209 1 0 2

button 270 120 208 209 1 0 3

button 150 170 208 209 1 0 4

button 200 170 208 209 1 0 5

button 270 170 208 209 1 0 6

button 150 220 208 209 1 0 7

button 200 220 208 209 1 0 8

button 270 220 208 209 1 0 9

button 150 270 208 209 1 0 10

button 200 270 208 209 1 0 11

button 270 270 208 209 1 0 12

button 150 320 208 209 1 0 13

button 200 320 208 209 1 0 14

button 270 320 208 209 1 0 15

button 150 370 208 209 1 0 16

button 200 370 208 209 1 0 17

button 270 370 208 209 1 0 18

button 150 420 208 209 1 0 19

button 200 420 208 209 1 0 20

button 270 420 208 209 1 0 21

button 150 470 208 209 1 0 22

button 200 470 208 209 1 0 23

button 270 470 208 209 1 0 24

button 150 520 208 209 1 0 25

button 200 520 208 209 1 0 26

button 270 520 208 209 1 0 27

button 150 570 208 209 1 0 28

button 200 570 208 209 1 0 29

button 270 570 208 209 1 0 30



button 350 120 208 209 1 0 31

button 400 120 208 209 1 0 32

button 470 120 208 209 1 0 33

button 350 170 208 209 1 0 34

button 400 170 208 209 1 0 35

button 470 170 208 209 1 0 36

button 350 220 208 209 1 0 37

button 400 220 208 209 1 0 38

button 470 220 208 209 1 0 39

button 350 270 208 209 1 0 40

button 400 270 208 209 1 0 41

button 470 270 208 209 1 0 42

button 350 320 208 209 1 0 43

button 400 320 208 209 1 0 44

button 470 320 208 209 1 0 45

button 350 370 208 209 1 0 46

button 400 370 208 209 1 0 47

button 470 370 208 209 1 0 48

button 350 420 208 209 1 0 49

button 400 420 208 209 1 0 50

button 470 420 208 209 1 0 51

button 350 470 208 209 1 0 52

button 400 470 208 209 1 0 53

button 470 470 208 209 1 0 54

button 350 520 208 209 1 0 55

button 400 520 208 209 1 0 56

button 470 520 208 209 1 0 57

button 350 570 208 209 1 0 58

button 400 570 208 209 1 0 59

button 470 570 208 209 1 0 60



[DIALOG d_mail TEXT]

<qval ( <eval <tag.per1>>=0) ? no one :<tag.name1>>

<qval ( <eval <tag.per2>>=0) ? no one :<tag.name2>>

<qval ( <eval <tag.per3>>=0) ? no one :<tag.name3>>

<qval ( <eval <tag.per4>>=0) ? no one :<tag.name4>>

<qval ( <eval <tag.per5>>=0) ? no one :<tag.name5>>

<qval ( <eval <tag.per6>>=0) ? no one :<tag.name6>>

<qval ( <eval <tag.per7>>=0) ? no one :<tag.name7>>

<qval ( <eval <tag.per8>>=0) ? no one :<tag.name8>>

<qval ( <eval <tag.per9>>=0) ? no one :<tag.name9>>

<qval ( <eval <tag.per10>>=0) ? no one :<tag.name10>>

<qval ( <eval <tag.per11>>=0) ? no one :<tag.name11>>

<qval ( <eval <tag.per12>>=0) ? no one :<tag.name12>>

<qval ( <eval <tag.per13>>=0) ? no one :<tag.name13>>

<qval ( <eval <tag.per14>>=0) ? no one :<tag.name14>>

<qval ( <eval <tag.per15>>=0) ? no one :<tag.name15>>

<qval ( <eval <tag.per16>>=0) ? no one :<tag.name16>>

<qval ( <eval <tag.per17>>=0) ? no one :<tag.name17>>

<qval ( <eval <tag.per18>>=0) ? no one :<tag.name18>>

<qval ( <eval <tag.per19>>=0) ? no one :<tag.name19>>

<qval ( <eval <tag.per20>>=0) ? no one :<tag.name20>>

Add

Remove

Send

Mail Box

[DIALOG d_mail BUTTON]



ONBUTTON=1

if ( <eval <tag.per1>>=0)

tag.per1=<src.uid>

link=<tag.per1>

tag.name1=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=2

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per1>>==<eval <src.uid>>)

tag.per1=0

tag.name1=0

DIALOG d_mail

else

DIALOG d_mail

endif

//2223,2561

ONBUTTON=3

if ( <eval <tag.per1>>=0)

else

link=<tag.per1>

target

endif







ONBUTTON=4

if ( <eval <tag.per2>>=0)

tag.per2=<src.uid>

link=<tag.per2>

tag.name2=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=5

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per2>>==<eval <src.uid>>)

tag.per2=0

tag.name2=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=6

if ( <eval <tag.per2>>=0)

else

link=<tag.per2>

target

endif





ONBUTTON=7

if ( <eval <tag.per3>>=0)

tag.per3=<src.uid>

link=<tag.per3>

tag.name3=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=8

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per3>>==<eval <src.uid>>)

tag.per3=0

tag.name3=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=9

if ( <eval <tag.per3>>=0)

else

link=<tag.per3>

target

endif





ONBUTTON=10

if ( <eval <tag.per4>>=0)

tag.per4=<src.uid>

link=<tag.per4>

tag.name4=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=11

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per4>>==<eval <src.uid>>)

tag.per4=0

tag.name4=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=12

if ( <eval <tag.per4>>=0)

else

link=<tag.per4>

target

endif





ONBUTTON=13

if ( <eval <tag.per5>>=0)

tag.per5=<src.uid>

link=<tag.per5>

tag.name5=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=14

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per5>>==<eval <src.uid>>)

tag.per5=0

tag.name5=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=15

if ( <eval <tag.per5>>=0)

else

link=<tag.per5>

target

endif



ONBUTTON=16

if ( <eval <tag.per6>>=0)

tag.per6=<src.uid>

link=<tag.per6>

tag.name6=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=17

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per6>>==<eval <src.uid>>)

tag.per6=0

tag.name6=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=18

if ( <eval <tag.per6>>=0)

else

link=<tag.per6>

target

endif



ONBUTTON=19

if ( <eval <tag.per7>>=0)

tag.per7=<src.uid>

link=<tag.per7>

tag.name7=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=20

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per7>>==<eval <src.uid>>)

tag.per7=0

tag.name7=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=21

if ( <eval <tag.per7>>=0)

else

link=<tag.per7>

target

endif





ONBUTTON=22

if ( <eval <tag.per8>>=0)

tag.per8=<src.uid>

link=<tag.per8>

tag.name8=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=23

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per8>>==<eval <src.uid>>)

tag.per8=0

tag.name8=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=24

if ( <eval <tag.per8>>=0)

else

link=<tag.per8>

target

endif



ONBUTTON=25

if ( <eval <tag.per9>>=0)

tag.per9=<src.uid>

link=<tag.per9>

tag.name9=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=26

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per9>>==<eval <src.uid>>)

tag.per9=0

tag.name9=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=27

if ( <eval <tag.per9>>=0)

else

link=<tag.per9>

target

endif



ONBUTTON=28

if ( <eval <tag.per10>>=0)

tag.per10=<src.uid>

link=<tag.per10>

tag.name10=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=29

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per10>>==<eval <src.uid>>)

tag.per10=0

tag.name10=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=30

if ( <eval <tag.per10>>=0)

else

link=<tag.per10>

target

endif

///////////////////////////////

//////////





ONBUTTON=31

if ( <eval <tag.per11>>=0)

tag.per11=<src.uid>

link=<tag.per11>

tag.name11=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=32

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per11>>==<eval <src.uid>>)

tag.per11=0

tag.name11=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=33

if ( <eval <tag.per11>>=0)

else

link=<tag.per11>

target

endif







ONBUTTON=34

if ( <eval <tag.per12>>=0)

tag.per12=<src.uid>

link=<tag.per12>

tag.name12=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=35

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per12>>==<eval <src.uid>>)

tag.per12=0

tag.name12=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=36

if ( <eval <tag.per12>>=0)

else

link=<tag.per12>

target

endif





ONBUTTON=37

if ( <eval <tag.per13>>=0)

tag.per13=<src.uid>

link=<tag.per13>

tag.name13=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=38

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per13>>==<eval <src.uid>>)

tag.per13=0

tag.name13=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=39

if ( <eval <tag.per13>>=0)

else

link=<tag.per13>

target

endif





ONBUTTON=40

if ( <eval <tag.per14>>=0)

tag.per14=<src.uid>

link=<tag.per14>

tag.name14=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=41

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per14>>==<eval <src.uid>>)

tag.per14=0

tag.name14=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=42

if ( <eval <tag.per14>>=0)

else

link=<tag.per14>

target

endif





ONBUTTON=43

if ( <eval <tag.per15>>=0)

tag.per15=<src.uid>

link=<tag.per15>

tag.name15=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=44

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per15>>==<eval <src.uid>>)

tag.per15=0

tag.name15=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=45

if ( <eval <tag.per15>>=0)

else

link=<tag.per15>

target

endif



ONBUTTON=46

if ( <eval <tag.per16>>=0)

tag.per16=<src.uid>

link=<tag.per16>

tag.name16=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=47

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per16>>==<eval <src.uid>>)

tag.per16=0

tag.name16=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=48

if ( <eval <tag.per16>>=0)

else

link=<tag.per16>

target

endif



ONBUTTON=49

if ( <eval <tag.per17>>=0)

tag.per17=<src.uid>

link=<tag.per17>

tag.name17=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=50

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per17>>==<eval <src.uid>>)

tag.per17=0

tag.name17=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=51

if ( <eval <tag.per17>>=0)

else

link=<tag.per17>

target

endif





ONBUTTON=52

if ( <eval <tag.per18>>=0)

tag.per18=<src.uid>

link=<tag.per18>

tag.name18=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=53

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per18>>==<eval <src.uid>>)

tag.per18=0

tag.name18=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=54

if ( <eval <tag.per18>>=0)

else

link=<tag.per18>

target

endif



ONBUTTON=55

if ( <eval <tag.per19>>=0)

tag.per19=<src.uid>

link=<tag.per19>

tag.name19=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=56

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per19>>==<eval <src.uid>>)

tag.per19=0

tag.name19=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=57

if ( <eval <tag.per19>>=0)

else

link=<tag.per19>

target

endif



ONBUTTON=58

if ( <eval <tag.per20>>=0)

tag.per20=<src.uid>

link=<tag.per20>

tag.name20=<link.name>

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=59

if (<eval <src.account.Plevel>> >=4) || (<eval <tag.per20>>==<eval <src.uid>>)

tag.per20=0

tag.name20=0

DIALOG d_mail

else

DIALOG d_mail

endif

ONBUTTON=60

if ( <eval <tag.per20>>=0)

else

link=<tag.per20>

target

endif





[ITEMDEF i_labyrynt4a]

id=0e76

DEFNAME=i_labyrynt4a

TYPE=T_CONTAINER

TDATA2=03D

DYE=1

WEIGHT=2

NAME=Mail package

CATEGORY=Myscripts

SUBSECTION=Generator

DESCRIPTION=Mail package



on=@dclick

name=Mail package send by <src.name>

open

return 1







[ITEMDEF i_labyrynt4b]

id=0fef

DEFNAME=i_labyrynt4b

WEIGHT=2

TYPE=T_BOOK

NAME=Messsage

CATEGORY=Myscripts

SUBSECTION=Generator

DESCRIPTION=Message



on=@dclick

name=Message send by <src.name>

return 0



--------------------
Я уважаю Ultimasoft !
Пользователь в офлайнеDelete PostОтправить личное сообщение
Вернуться в начало страницы
+Ответить с цитированием данного сообщения
Orbit
сообщение 27.12.2004, 20:29
Сообщение #6


*****

Journeyman
Сообщений: 370
Регистрация: 14.12.2004
Группа: Пользователи
Наличность: 0
Пользователь №: 2.727



блин скокож их можно вывешивать то? (IMG:style_emoticons/default/smile.gif) где ты это набрал блин? вывесил бы что гить действительно стоющее... (IMG:style_emoticons/default/smile.gif)
Пользователь в офлайнеDelete PostОтправить личное сообщение
Вернуться в начало страницы
+Ответить с цитированием данного сообщения
Wax
сообщение 27.12.2004, 20:44
Сообщение #7


****

Группа: Пользователи
Наличность: 0
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ты сначало попробуй потом говори что они нестоущие!!особенно сундучок с паролем!очень удобно!и 100% антилута!некто необлутит даже гм или админ если они незанют Пассворд!


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Я уважаю Ultimasoft !
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=[Jony Walker]=
сообщение 28.12.2004, 21:54
Сообщение #8


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Вот это офигительные скрипты! респект!
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Wax
сообщение 29.12.2004, 9:51
Сообщение #9


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Спасиба Jony:)


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*[EOF]*
сообщение 29.12.2004, 10:58
Сообщение #10


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Блин! молодец парень! Я впервые с такими скриптами сталкиваюсь! Начну у себя писать такое! клево! сенкс, респект!

пс-Я тебе карму повысил!))
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Wax
сообщение 29.12.2004, 11:08
Сообщение #11


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Да мне эта карма както(IMG:style_emoticons/default/smile.gif)я вообще Хочу быть ПК на форуме уже -5 (IMG:style_emoticons/default/smile.gif)видешь(IMG:style_emoticons/default/smile.gif)


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*[EOF]*
сообщение 29.12.2004, 11:10
Сообщение #12


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Цитата
Да мне эта карма както(IMG:style_emoticons/default/smile.gif)я вообще Хочу быть ПК на форуме уже -5 (IMG:style_emoticons/default/smile.gif)видешь(IMG:style_emoticons/default/smile.gif)


ну хоть мне повысь...
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Wax
сообщение 29.12.2004, 11:12
Сообщение #13


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Я джони валкеру уже повысил(IMG:style_emoticons/default/smile.gif)


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*[EOF]*
сообщение 29.12.2004, 11:13
Сообщение #14


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Цитата
Я джони валкеру уже повысил(IMG:style_emoticons/default/smile.gif)



мля я ОН и есть! мне повысь!)))
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Wax
сообщение 29.12.2004, 11:18
Сообщение #15


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Ну я понел я твоему чару другому повысил..ладно потом и тебе повышу(IMG:style_emoticons/default/smile.gif))))


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AHgpjuwKA
сообщение 29.12.2004, 22:09
Сообщение #16


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Цитата
ты сначало попробуй потом говори что они нестоущие!!особенно сундучок с паролем!очень удобно!и 100% антилута!некто необлутит даже гм или админ если они незанют Пассворд!


Всёже плохо что гму незя смотреть. ГМ на мой взгляд должен везде, всё обсматривать.


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[ opTeam ]
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Wax
сообщение 29.12.2004, 23:47
Сообщение #17


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с одной стороны есть и + а есть и - (IMG:style_emoticons/default/smile.gif)


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NFx
сообщение 30.12.2004, 0:42
Сообщение #18


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Чеи скрипт?


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Важна не реклама, а качество.
Качество - девиз хороших серверов.
Продуманность и готовность - девиз очень хороших серверов.
..::Lorien Role-Playing Shard(RunUO)::..
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Wax
сообщение 30.12.2004, 9:34
Сообщение #19


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Незнаю с какогото Английского Сайта слил или Американского!


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GM Warlock
сообщение 2.1.2005, 17:06
Сообщение #20


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пароль любой сменить может на сундуке? (IMG:style_emoticons/default/laugh.gif)


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С уважением, GM Warlock
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