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> Заборы, ..заборы-калитки..
NFx
сообщение 25.6.2005, 17:00
Сообщение #1


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Выложенно Illysion в "Скрипты 54-55", приведу тут как подробное описание как ставить заборы + амз дома:

----------------------------------------------------------------------------------------


Шаг 1:
В sphereskill.scp(55i)
или sphere_skillmenu.scp(r4.0.2) после:

Код
[SKILLMENU sm_blacksmith]
Blacksmithing


Добавляешь это:
Код
ON=i_fence_iron_small_1 Fences & Gates
SKILLMENU=sm_fencesandgates


Это вставляешь в конец sphereskill.scp(55i)
или sphere_skillmenu.scp(r4.0.2):

Код
[SKILLMENU sm_fencesandgates]
Fences & Gates

ON=0849 Small Iron Fences
SKILLMENU=sm_fence_iron_small

ON=084c Small Iron Gates
SKILLMENU=sm_gate_iron_small

ON=0821 Large Iron Fences
SKILLMENU=sm_fence_iron_large

ON=0824 Large Iron Gates
SKILLMENU=sm_gate_iron_large

[SKILLMENU sm_fence_iron_small]
Small Iron Fences

ON=i_fence_iron_small_1 <name> (<resmake> )
MAKEITEM=i_fence_iron_small_1

ON=i_fence_iron_small_2 <name> (<resmake> )
MAKEITEM=i_fence_iron_small_2

ON=i_fence_iron_small_3 <name> (<resmake> )
MAKEITEM=i_fence_iron_small_3

[SKILLMENU sm_gate_iron_small]
Small Iron Gates

ON=i_gate_iron_small_1 <name> (<resmake> )
MAKEITEM=i_gate_iron_small_1

ON=i_gate_iron_small_2 <name> (<resmake> )
MAKEITEM=i_gate_iron_small_2

ON=i_gate_iron_small_3 <name> (<resmake> )
MAKEITEM=i_gate_iron_small_3

ON=i_gate_iron_small_4 <name> (<resmake> )
MAKEITEM=i_gate_iron_small_4

ON=i_gate_iron_small_5 <name> (<resmake> )
MAKEITEM=i_gate_iron_small_5

ON=i_gate_iron_small_6 <name> (<resmake> )
MAKEITEM=i_gate_iron_small_6

ON=i_gate_iron_small_7 <name> (<resmake> )
MAKEITEM=i_gate_iron_small_7

ON=i_gate_iron_small_8 <name> (<resmake> )
MAKEITEM=i_gate_iron_small_8

[SKILLMENU sm_fence_iron_large]
Large Iron Fences

ON=i_fence_iron_large_1 <name> (<resmake> )
MAKEITEM=i_fence_iron_large_1

ON=i_fence_iron_large_2 <name> (<resmake> )
MAKEITEM=i_fence_iron_large_2

ON=i_fence_iron_large_3 <name> (<resmake> )
MAKEITEM=i_fence_iron_large_3

[SKILLMENU sm_gate_iron_large]
Large Iron Gates

ON=i_gate_iron_large_1 <name> (<resmake> )
MAKEITEM=i_gate_iron_large_1

ON=i_gate_iron_large_2 <name> (<resmake> )
MAKEITEM=i_gate_iron_large_2

ON=i_gate_iron_large_3 <name> (<resmake> )
MAKEITEM=i_gate_iron_large_3

ON=i_gate_iron_large_4 <name> (<resmake> )
MAKEITEM=i_gate_iron_large_4

ON=i_gate_iron_large_5 <name> (<resmake> )
MAKEITEM=i_gate_iron_large_5

ON=i_gate_iron_large_6 <name> (<resmake> )
MAKEITEM=i_gate_iron_large_6

ON=i_gate_iron_large_7 <name> (<resmake> )
MAKEITEM=i_gate_iron_large_7

ON=i_gate_iron_large_8 <name> (<resmake> )
MAKEITEM=i_gate_iron_large_8


Шаг 2:
Создаем новый скрипт файл(например
sphereitems_fences&gates.scp) и в него вставляем это:

Код
[ITEMDEF i_fence_iron_small_1]
DEFNAME=i_fence_iron_small_1
NAME=small iron fence
ID=0849
TYPE=t_craft_fence
WEIGHT=30

RESOURCES=30 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Fence 1

[ITEMDEF i_fence_iron_small_2]
NAME=small iron fence
ID=084a
TYPE=t_craft_fence
WEIGHT=30

RESOURCES=30 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Fence 2

[ITEMDEF i_fence_iron_small_3]
NAME=small iron fence
ID=084b
TYPE=t_craft_fence
WEIGHT=30

RESOURCES=30 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Fence 3

[ITEMDEF i_gate_iron_small_1]
DEFNAME=i_gate_iron_small_1
NAME=small iron gate
ID=084c
RESOURCES=25 i_ingot_iron
TYPE=t_craft_door
DUPELIST=085b

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Gate 1

[ITEMDEF i_gate_iron_small_2]
DEFNAME=i_gate_iron_small_2
NAME=small iron gate
ID=084e
RESOURCES=25 i_ingot_iron
TYPE=t_craft_door

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Gate 2

[ITEMDEF i_gate_iron_small_3]
DEFNAME=i_gate_iron_small_3
NAME=small iron gate
ID=084d
RESOURCES=25 i_ingot_iron
TYPE=t_craft_door

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Gate 3

[ITEMDEF i_gate_iron_small_4]
DEFNAME=i_gate_iron_small_4
NAME=small iron gate
ID=0851
RESOURCES=25 i_ingot_iron
TYPE=t_craft_door

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Gate 4

[ITEMDEF i_gate_iron_small_5]
DEFNAME=i_gate_iron_small_5
NAME=small iron gate
ID=084f
RESOURCES=25 i_ingot_iron
TYPE=t_craft_door

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Gate 5

[ITEMDEF i_gate_iron_small_6]
DEFNAME=i_gate_iron_small_6
NAME=small iron gate
ID=0853
RESOURCES=25 i_ingot_iron
TYPE=t_craft_door

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Gate 6

[ITEMDEF i_gate_iron_small_7]
DEFNAME=i_gate_iron_small_7
NAME=small iron gate
ID=0850
RESOURCES=25 i_ingot_iron
TYPE=t_craft_door

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Gate 7

[ITEMDEF i_gate_iron_small_8]
DEFNAME=i_gate_iron_small_8
NAME=small iron gate
ID=0852
RESOURCES=25 i_ingot_iron
TYPE=t_craft_door

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Small Iron Gate 8

[ITEMDEF i_fence_iron_large_1]
NAME=large iron fence
ID=0821
TYPE=t_craft_fence
WEIGHT=40

RESOURCES=40 i_ingot_iron
SKILLMAKE=BLACKSMITHING 80.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Iron Fence 1

[ITEMDEF i_fence_iron_large_2]
NAME=large iron fence
ID=0822
TYPE=t_craft_fence
WEIGHT=40

RESOURCES=40 i_ingot_iron
SKILLMAKE=BLACKSMITHING 80.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Iron Fence 2

[ITEMDEF i_fence_iron_large_3]
NAME=large iron fence
ID=0823
TYPE=t_craft_fence
WEIGHT=40

RESOURCES=40 i_ingot_iron
SKILLMAKE=BLACKSMITHING 80.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Iron Fence 3

[ITEMDEF i_gate_iron_large_1]
NAME=large iron gate
ID=0824
TYPE=t_craft_door
WEIGHT=50

RESOURCES=50 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Large Iron Gate 1

[ITEMDEF i_gate_iron_large_2]
NAME=large iron gate
ID=0826
TYPE=t_craft_door
WEIGHT=50

RESOURCES=50 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Large Iron Gate 2

[ITEMDEF i_gate_iron_large_3]
NAME=large iron gate
ID=0828
TYPE=t_craft_door
WEIGHT=50

RESOURCES=50 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Large Iron Gate 3

[ITEMDEF i_gate_iron_large_4]
NAME=large iron gate
ID=082a
TYPE=t_craft_door
WEIGHT=50

RESOURCES=50 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Large Iron Gate 4

[ITEMDEF i_gate_iron_large_5]
NAME=large iron gate
ID=082c
TYPE=t_craft_door
WEIGHT=50

RESOURCES=50 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Large Iron Gate 5

[ITEMDEF i_gate_iron_large_6]
NAME=large iron gate
ID=082e
TYPE=t_craft_door
WEIGHT=50

RESOURCES=50 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Large Iron Gate 6

[ITEMDEF i_gate_iron_large_7]
NAME=large iron gate
ID=0830
TYPE=t_craft_door
WEIGHT=50

RESOURCES=50 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Large Iron Gate 7

[ITEMDEF i_gate_iron_large_8]
NAME=large iron gate
ID=0832
TYPE=t_craft_door
WEIGHT=50

RESOURCES=50 i_ingot_iron
SKILLMAKE=BLACKSMITHING 70.0

CATEGORY=Fiery Ground - Sphere Items
SUBSECTION=Fences & Gates
DESCRIPTION=Large Iron Gate 8

[TYPEDEF t_craft_fence]
DEFNAME=t_craft_fence
ON=@DClick
IF (<SRC.FINDLAYER(1).ID>==0fb4) | (<SRC.FINDLAYER(1).ID>==013e3)
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192) // Source is in anti-magic area
IF (<DISTANCE><=3)
IF <ATTR> & 08010
// unlock fence if here is its owner
IF <MORE>==<SRC.SERIAL>
ATTR=0
MORE=0
SRC.SFX 059
SRC.SYSMESSAGE You unlock this <NAME>!
UPDATE
ELSE
SRC.SYSMESSAGE You cannot unlock this <NAME>. You are not its owner.
ENDIF
ELSE
// lock fence
ATTR=08010 // static and never movable
// TYPE=0
MORE=<SRC.SERIAL>
TIMER=-1
UPDATE
SRC.ANIM=11
SRC.SOUND 023d
ENDIF
ELSE
SRC.SYSMESSAGE You are too far away from <NAME>.
ENDIF
ELSE
SRC.SYSMESSAGE You can't set fence here.
IF <SRC.ACCOUNT.PLEVEL> > 1
SRC.SYSMESSAGE Region attibuties is <SRC.REGION.FLAGS>.
ENDIF
ENDIF
RETURN 1
ELSE
SRC.MESSAGE To lock fence you need smith hammer.
RETURN 1
ENDIF

//Trigger for craftable door
[TYPEDEF t_craft_door]
ON=@DClick
IF (<SRC.FINDLAYER(1).ID>==0fb4) | (<SRC.FINDLAYER(1).ID>==013e3)
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192) // Source is in anti-magic area
IF (<DISTANCE><=3)
ATTR=08010 // static and never movable
TYPE=4 // locked door
TIMER=-1
UPDATE
SRC.ANIM=11
SRC.SOUND 023d
SRC.NEWITEM i_key_copper
SRC.ACT.BOUNCE
SRC.ACT.MORE=<SERIAL>
SRC.ACT.LINK=<SERIAL>
SRC.ACT.TIMER=-1
MORE=<SERIAL>
ELSE
SRC.MESSAGE The art too far away form <NAME>.
ENDIF
ELSE
SRC.MESSAGE You can't set door here.
IF <SRC.ACCOUNT.PLEVEL> > 1
SRC.SYSMESSAGE Region attibuties is <SRC.REGION.FLAGS>
ENDIF
ENDIF
RETURN 1
ELSE
SRC.MESSAGE To lock gate you need smith hammer.
RETURN 1
ENDIF

[EOF]


Все скрипт готов!
чтобы прилочить заборину около дома нужно взять
в руки молот и 2 раза кликнуть на заборину.

Шаг 3:
Чтобы забор ставился по всему периметру дома
замени содержимое sphereitem_multis.scp(55i) или sphere_item_multis_houses_ships.scp(r4.0.2) на это
CODE


Код
[SPEECH spk_ship_cmds]

ON=Set name *

// Changes Ship's name, where *=name.

// NAME=<strmid(<args>,8,64)>



ON=Furl sail // Stop

ON=Stop   // Stops current ship movement.

SHIPSTOP



ON=Turn Left

ON=Port   // Turn Left

SHIPTURNLEFT



ON=Turn Right

ON=Starboard // Turn Right

SHIPTURNRIGHT



ON=Left   // Move ship in desired direction.

ON=Drift Left

SHIPDRIFTLEFT



ON=Right  // Move ship in desired direction.

ON=Drift Right

SHIPDRIFTRIGHT



ON=Back   // Move ship backwards

ON=Backward  // Move ship backwards

ON=Backwards // Move ship backwards

SHIPBACK



ON=Forward

ON=Foreward  // Moves ship forward.

ON=Unfurl sail // Moves ship forward.

SHIPFORE



ON=Forward left

SHIPFORELEFT



ON=forward right

SHIPFORERIGHT



ON=backward left

ON=back left

SHIPBACKLEFT



ON=backward right

ON=back right

SHIPBACKRIGHT



ON=Raise Anchor

SHIPANCHORRAISE



ON=Drop Anchor

SHIPANCHORDROP



ON=Turn around // Turns ship around and proceeds.

ON=Come about // Turns ship around and proceeds.

SHIPTURN



ON=Up

SHIPUP



ON=Down

SHIPDOWN



ON=Land

SHIPLAND



[ITEMDEF 04000]

// Face N

DEFNAME=i_multi_ship_small_n

Name=Small Ship

TYPE=T_SHIP

VALUE=14000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Small Ship

MULTIREGION=-2,-5,2,5

COMPONENT=03e4e,1, 4 // tiller.

COMPONENT=i_ship_hatch_n,0,-4 // hatch

COMPONENT=03eb2,2,0  // plank

COMPONENT=03eb1,-2,0 // plank

TSPEECH spk_ship_cmds



[ITEMDEF 04001]

// Face E

DEFNAME=i_multi_ship_small_e

Name=Small Ship

TYPE=T_SHIP

VALUE=14000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Small Ship

MULTIREGION=-5,-2,5,2

COMPONENT=03e55,-4,0

COMPONENT=i_ship_hatch_e,4, 0

COMPONENT=03e85,0, 2

COMPONENT=03e8a,0,-2

TSPEECH spk_ship_cmds



[ITEMDEF 04002]

// Face S

DEFNAME=i_multi_ship_small_s

Name=Small Ship

TYPE=T_SHIP

VALUE=14000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Small Ship

MULTIREGION=-2,-5,2,5

COMPONENT=03e4b,0, -4

COMPONENT=i_ship_hatch_s,0,  4

COMPONENT=03eb2,2,  0

COMPONENT=03eb1,-2, 0

TSPEECH spk_ship_cmds



[ITEMDEF 04003]

// Face W

DEFNAME=i_multi_ship_small_w

Name=Small Ship

TYPE=T_SHIP

VALUE=14000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Small Ship

MULTIREGION=-5,-2,5,2

COMPONENT=03e50,4, 0

COMPONENT=i_ship_hatch_w,-4,0

COMPONENT=03e85,0, 2

COMPONENT=03e8a,0,-2

TSPEECH spk_ship_cmds



[ITEMDEF 04004]

// Face N

DEFNAME=i_multi_ship_dragon_small_n

Name=Small Dragon Ship

TYPE=T_SHIP

VALUE=14500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Small Dragon Ship

MULTIREGION=-2,-5,2,5

COMPONENT=03e4e,1, 4, 0

COMPONENT=i_ship_hatch_n,0,-4, 0

COMPONENT=03eb2,2, 0, 0

COMPONENT=03eb1,-2, 0, 0

TSPEECH spk_ship_cmds



[ITEMDEF 04005]

// Face E

DEFNAME=i_multi_ship_dragon_small_e

Name=Small Dragon Ship

TYPE=T_SHIP

VALUE=14500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=a mast

MULTIREGION=-5,-2,5,2

COMPONENT=03e55,-4,0

COMPONENT=i_ship_hatch_e,4, 0

COMPONENT=03e85,0, 2

COMPONENT=03e8a,0,-2

TSPEECH spk_ship_cmds



[ITEMDEF 04006]

// Face S

DEFNAME=i_multi_ship_dragon_small_s

Name=Small Dragon Ship

TYPE=T_SHIP

VALUE=14500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Small Dragon Ship

MULTIREGION=-2,-5,2,5

COMPONENT=03e4b,0, -4

COMPONENT=i_ship_hatch_s,0,  4

COMPONENT=03eb2,2,  0

COMPONENT=03eb1,-2, 0

TSPEECH spk_ship_cmds



[ITEMDEF 04007]

// Face W

DEFNAME=i_multi_ship_dragon_small_w

Name=Small Dragon Ship

TYPE=T_SHIP

VALUE=14500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Small Dragon Ship

MULTIREGION=-5,-2,5,2

COMPONENT=03e50,4, 0

COMPONENT=i_ship_hatch_w,-4,0

COMPONENT=03e85,0, 2

COMPONENT=03e8a,0,-2

TSPEECH spk_ship_cmds



[ITEMDEF 04008]

// Face N

DEFNAME=i_multi_ship_medium_n

Name=Medium Ship

TYPE=T_SHIP

VALUE=16000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Medium Ship

MULTIREGION=-2,-6,2,6

COMPONENT=03e4e,1, 5, 0

COMPONENT=i_ship_hatch_n,0,-4, 0

COMPONENT=03eb2,2, 0, 0

COMPONENT=03eb1,-2, 0, 0

TSPEECH spk_ship_cmds



[ITEMDEF 04009]

// Face E

DEFNAME=i_multi_ship_medium_e

Name=Medium Ship

TYPE=T_SHIP

VALUE=16000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Medium Ship

MULTIREGION=-6,-2,6,2

COMPONENT=03e55,-5,0, 0

COMPONENT=i_ship_hatch_e,4, 0, 0

COMPONENT=03e85,0, 2, 0

COMPONENT=03e8a,0,-2, 0

TSPEECH spk_ship_cmds



[ITEMDEF 0400a]

// Face S

DEFNAME=i_multi_ship_medium_s

Name=Medium Ship

TYPE=T_SHIP

VALUE=16000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Medium Ship

MULTIREGION=-2,-6,2,5

COMPONENT=03e4b,0,-5,0

COMPONENT=i_ship_hatch_s,0,4,0

COMPONENT=03eb2,2,0,0

COMPONENT=03eb1,-2,0,0

TSPEECH spk_ship_cmds



[ITEMDEF 0400b]

// Face W

DEFNAME=i_multi_ship_medium_w

Name=Medium Ship

TYPE=T_SHIP

VALUE=16000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Medium Ship

MULTIREGION=-6,-2,6,2

COMPONENT=03e50,5, 0,0

COMPONENT=i_ship_hatch_w,-4,0,0

COMPONENT=03e85,0, 2,0

COMPONENT=03e8a,0,-2,0

TSPEECH spk_ship_cmds



[ITEMDEF 0400c]

// Face N

DEFNAME=i_multi_ship_dragon_medium_n

Name=Medium Dragon Ship

TYPE=T_SHIP

VALUE=16500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Medium Dragon Ship

MULTIREGION=-2,-6,2,6

COMPONENT=03e4e,1, 5, 0

COMPONENT=i_ship_hatch_n,0,-4, 0

COMPONENT=03eb2,2, 0, 0

COMPONENT=03eb1,-2, 0, 0

TSPEECH spk_ship_cmds



[ITEMDEF 0400d]

// Face E

DEFNAME=i_multi_ship_dragon_medium_e

Name=Medium Dragon Ship

TYPE=T_SHIP

VALUE=16500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Medium Dragon Ship

MULTIREGION=-6,-2,6,2

COMPONENT=i_ship_tillerman,-5,0, 0

COMPONENT=i_ship_hatch_e,4, 0, 0

COMPONENT=03e87,0, 2, 0

COMPONENT=03e8a,0,-2, 0

TSPEECH spk_ship_cmds



[ITEMDEF 0400e]

// Face S

DEFNAME=i_multi_ship_dragon_medium_s

Name=Medium Dragon Ship

TYPE=T_SHIP

VALUE=16500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Medium Dragon Ship

MULTIREGION=-2,-6,2,5

COMPONENT=03e4b,0, -5,0

COMPONENT=i_ship_hatch_s,0,  4,0

COMPONENT=03ea9,2,  0,0

COMPONENT=03eb1,-2, 0,0

TSPEECH spk_ship_cmds



[ITEMDEF 0400f]

// Face W

DEFNAME=i_multi_ship_dragon_medium_w

Name=Medium Dragon Ship

TYPE=T_SHIP

VALUE=16500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Medium Dragon Ship

MULTIREGION=-6,-2,6,2

COMPONENT=03e50,5, 0

COMPONENT=i_ship_hatch_w,-4,0

COMPONENT=03e87,0, 2

COMPONENT=03e8a,0,-2

TSPEECH spk_ship_cmds



[ITEMDEF 04010]

// Face N

DEFNAME=i_multi_ship_long_n

Name=Long Ship

TYPE=T_SHIP

VALUE=18000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Long Ship

MULTIREGION=-2,-7,2,7

COMPONENT=03e4e,1, 5, 0

COMPONENT=i_ship_hatch_n,0,-5, 0

COMPONENT=03eb2,2, -1, 0

COMPONENT=03eb1,-2, -1, 0

TSPEECH spk_ship_cmds



[ITEMDEF 04011]

// Face E

DEFNAME=i_multi_ship_long_e

Name=Long Ship

TYPE=T_SHIP

VALUE=18000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Long Ship

MULTIREGION=-7,-2,7,2

COMPONENT=03e55,-5,0, 0

COMPONENT=i_ship_hatch_e,5, 0, 0

COMPONENT=03e85,1, 2, 0

COMPONENT=03e8a,1,-2, 0

TSPEECH spk_ship_cmds



[ITEMDEF 04012]

// Face S

DEFNAME=i_multi_ship_long_s

Name=Long Ship

TYPE=T_SHIP

VALUE=18000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Long Ship

MULTIREGION=-2,-7,2,5

COMPONENT=03e4b,0, -5,0

COMPONENT=i_ship_hatch_s,0, 5,0

COMPONENT=03eb2,2, 1,0

COMPONENT=03eb1,-2, 1,0

TSPEECH spk_ship_cmds



[ITEMDEF 04013]

// Face W

DEFNAME=i_multi_ship_long_w

Name=Long Ship

TYPE=T_SHIP

VALUE=18000

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Long Ship

MULTIREGION=-7,-2,7,2

COMPONENT=03e50,5, 0,0

COMPONENT=i_ship_hatch_w,-5,0,0

COMPONENT=03e85,-1, 2,0

COMPONENT=03e8a,-1,-2,0

TSPEECH spk_ship_cmds



[ITEMDEF 04014]

// Face N

DEFNAME=i_multi_ship_dragon_long_n

Name=Long Dragon Ship

TYPE=T_SHIP

VALUE=18500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Long Dragon Ship

MULTIREGION=-2,-7,2,7

COMPONENT=03e4e,1, 5, 0

COMPONENT=i_ship_hatch_n,0,-5, 0

COMPONENT=03eb2,2, -1, 0

COMPONENT=03eb1,-2, -1, 0

TSPEECH spk_ship_cmds



[ITEMDEF 04015]

// Face E

DEFNAME=i_multi_ship_dragon_long_e

Name=Long Dragon Ship

TYPE=T_SHIP

VALUE=18500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Long Dragon Ship

MULTIREGION=-7,-2,7,2

COMPONENT=03e55,-5,0, 0

COMPONENT=i_ship_hatch_e,5, 0, 0

COMPONENT=03e85,1, 2, 0

COMPONENT=03e8a,1,-2, 0

TSPEECH spk_ship_cmds



[ITEMDEF 04016]

// Face S

DEFNAME=i_multi_ship_dragon_long_s

Name=Long Dragon Ship

TYPE=T_SHIP

VALUE=18500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Long Dragon Ship

MULTIREGION=-2,-7,2,5

COMPONENT=03e4b,0, -5,0

COMPONENT=i_ship_hatch_s,0, 5,0

COMPONENT=03eb2,2, 1,0

COMPONENT=03eb1,-2, 1,0

TSPEECH spk_ship_cmds



[ITEMDEF 04017]

// Face W

DEFNAME=i_multi_ship_dragon_long_w

Name=Long Dragon Ship

TYPE=T_SHIP

VALUE=18500

CATEGORY=Multis

SUBSECTION=Ships

DESCRIPTION=Long Dragon Ship

MULTIREGION=-7,-2,7,2

COMPONENT=03e50,5, 0,0

COMPONENT=i_ship_hatch_w,-5,0,0

COMPONENT=03e85,-1, 2,0

COMPONENT=03e8a,-1,-2,0

TSPEECH spk_ship_cmds



[ITEMDEF 04064]

DEFNAME=i_multi_house_stone_plaster_small

Name=Small Stone and Plaster House

TYPE=T_MULTI

VALUE=43800

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Small Stone and Plaster House

MULTIREGION=-4,-4,4,5

COMPONENT=i_door_wood,0,3,7

COMPONENT=i_sign_brass_2,2,4,5



[ITEMDEF 04066]

DEFNAME=i_multi_house_stone_small

Name=Small Stone House

TYPE=T_MULTI

VALUE=46000

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Small Stone House

MULTIREGION=-4,-4,4,5

COMPONENT=i_door_wood,0,3,7

COMPONENT=i_sign_brass_2,2,4,5



[ITEMDEF 04068]

DEFNAME=i_multi_house_stone_brick_small

Name=Small Brick House

TYPE=T_MULTI

VALUE=43800

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Small Brick House

MULTIREGION=-4,-4,4,5

COMPONENT=i_door_wood,0,3,7

COMPONENT=i_sign_brass_2,2,4,5



[ITEMDEF 0406a]

DEFNAME=i_multi_house_stone_wood_small

Name=Small Wood House

TYPE=T_MULTI

VALUE=43800

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Small Wood House

MULTIREGION=-4,-4,4,5

COMPONENT=i_door_wood,0,3,7

COMPONENT=i_sign_brass_2,2,4,5



[ITEMDEF 0406c]

DEFNAME=i_multi_house_wood_plaster_small

Name=Small Wood and Plaster House

TYPE=T_MULTI

VALUE=43800

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Small Wood and Plaster House

MULTIREGION=-4,-4,4,5

COMPONENT=i_door_wood,0,3,7

COMPONENT=i_sign_brass_2,2,4,5



[ITEMDEF 0406d]

DUPEITEM=0406c



[ITEMDEF 0406e]

DEFNAME=i_multi_house_wood_thatched_small

Name=Small Wood House Thatched Roof

TYPE=T_MULTI

VALUE=43800

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Small Wood House Thatched Roof

MULTIREGION=-4,-4,4,5

COMPONENT=i_door_wood,0,3,7

COMPONENT=i_sign_brass_2,2,4,5



[ITEMDEF 0406f]

DUPEITEM=0406e



[ITEMDEF 04070]

DEFNAME=i_multi_tent_blue

Name=Blue Tent

TYPE=T_MULTI

VALUE=22000

CATEGORY=Multis

SUBSECTION=Tents

DESCRIPTION=Blue Tent

MULTIREGION=-4,-4,5,5

COMPONENT=0e43,0,-1,7



[ITEMDEF 04071]

DUPEITEM=04070



[ITEMDEF 04072]

DEFNAME=i_multi_tent_green

Name=Green Tent

TYPE=T_MULTI

VALUE=22000

CATEGORY=Multis

SUBSECTION=Tents

DESCRIPTION=Green Tent

MULTIREGION=-4,-4,5,5

COMPONENT=0e43,0,-1,7 // box



[ITEMDEF 04073]

DUPEITEM=04072



[ITEMDEF 04074]

DEFNAME=i_multi_house_3room

Name=Three Room House

TYPE=T_MULTI

VALUE=144500

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Three Room House

MULTIREGION=-8,-8,7,7

COMPONENT=i_door_wood,-1, 6, 7

COMPONENT=06A7,0, 6, 7

COMPONENT=i_door_wood,-3,-1, 7

COMPONENT=i_door_wood,3,-1, 7 // Front door.

COMPONENT=i_sign_brass_2,3, 7, 5 // Place the sign.



[ITEMDEF 04075]

DUPEITEM=04074



[ITEMDEF 04076]

DEFNAME=i_multi_house_wood_plaster_2story

Name=Two Story Wood and Plaster House

TYPE=T_MULTI

VALUE=192400

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Two Story Wood and Plaster House

MULTIREGION=-8,-8,7,8

COMPONENT=i_door_wood,-3, 6, 7

COMPONENT=06A7,-2, 6, 7

COMPONENT=i_door_wood,-2, 0, 27

COMPONENT=i_door_wood,-3, 0, 7 // Front door.

COMPONENT=i_sign_brass_2, 1, 7, 5 // Place the sign.



[ITEMDEF 04077]

DUPEITEM=04076



[ITEMDEF 04078]

DEFNAME=i_multi_house_stone_plaster_2story

Name=Two Story Stone and Plaster House

TYPE=T_MULTI

VALUE=192400

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Two Story Stone and Plaster House

MULTIREGION=-8,-8,7,8

COMPONENT=i_door_wood,-3, 6, 7

COMPONENT=06A7,-2, 6, 7

COMPONENT=i_door_wood,-3, 0, 27

COMPONENT=i_door_wood,-3, 0, 7 // Front door.

COMPONENT=i_sign_brass_2, 1, 7, 5 // Place the sign.



[ITEMDEF 04079]

DUPEITEM=04078



[ITEMDEF 0407a]

DEFNAME=i_multi_tower

Name=Tower

TYPE=T_MULTI

VALUE=433200

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Tower

MULTIREGION=-12,-8,13,9

COMPONENT=067D,  1, 4, 46

COMPONENT=067D,  1, 4, 26

COMPONENT=i_door_metal,  3,-2, 7

COMPONENT=0677,  1, 6, 7 // Front door 2.

COMPONENT=i_door_metal,  0, 6, 7 // Front door 1.

COMPONENT=i_sign_brass_2,  4, 7, 5 // Place the sign.



[ITEMDEF 0407b]

DUPEITEM=0407a



[ITEMDEF 0407c]

DEFNAME=i_multi_keep

Name=Keep

TYPE=T_MULTI

VALUE=665200

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Keep

MULTIREGION=-12,-12,13,13

COMPONENT=0677,  1, 10, 7 // Front door 2.

COMPONENT=i_door_metal,  0, 10, 7 // Front door 1.

COMPONENT=i_sign_brass_2, 4, 11, 5 // Place the sign.



[ITEMDEF 0407d]

DUPEITEM=0407c



[ITEMDEF 0407e]

DEFNAME=i_multi_castle

Name=Castle

TYPE=T_MULTI

VALUE=1022800

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Castle

MULTIREGION=-16,-16,16,17

COMPONENT=0677, 1, 5, 7

COMPONENT=i_door_metal, 0, 5, 7

COMPONENT=0677, 1, 15, 7 // Front door 2.

COMPONENT=i_door_metal, 0, 15, 7 // Front door 1.

COMPONENT=i_sign_brass_2, 4, 16, 5 // Place the sign.



[ITEMDEF 0407f]

//Name=Castle

DUPEITEM=0407e



[ITEMDEF 04087]

// ?

DEFNAME=i_multi_shop_blacksmithy_large_2

Name=Large Blacksmithy Shop

TYPE=T_MULTI

VALUE=180000

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Large Blacksmithy Shop

MULTIREGION=-8,-8,8,8

COMPONENT=i_door_wood,  4, -1, 7

COMPONENT=06ad,  1,  4, 7

COMPONENT=06ad,  1, -4, 7

COMPONENT=06A7, -3, 6, 7 // Front door 2.

COMPONENT=i_door_wood, -4, 6, 7 // Front door 1.

COMPONENT=i_sign_brass_2,  0, 7, 5 // Place the sign.



[ITEMDEF 0408c]

// minor support diff from 4087

DEFNAME=i_multi_shop_blacksmithy_large

Name=Large Blacksmithy Shop

TYPE=T_MULTI

VALUE=180000

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Large Blacksmithy Shop

MULTIREGION=-8,-8,8,8

COMPONENT=i_door_wood,  4, -1, 7

COMPONENT=06ad,  1,  4, 7

COMPONENT=06ad,  1, -4, 7

COMPONENT=06A7, -3, 6, 7 // Front door 2.

COMPONENT=i_door_wood, -4, 6, 7 // Front door 1.

COMPONENT=i_sign_brass_2,  0, 7, 5 // Place the sign.



[ITEMDEF 0408d]

DUPEITEM=0408c



[ITEMDEF 04096]

DEFNAME=i_multi_house_patio_marble

Name=Large Marble Patio House

TYPE=T_MULTI

VALUE=192000

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Large Marble Patio House

MULTIREGION=-8,-8,8,8

COMPONENT=i_door_metal, -4, 3, 4

COMPONENT=0677, -3, 3, 4

COMPONENT=i_sign_brass_2, 0, 7, 0



[ITEMDEF 04098]

// Small Tower

DEFNAME=i_multi_tower_wizard

Name=Wizards Tower

TYPE=T_MULTI

VALUE=88500

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Wizards Tower

MULTIREGION=-4,-4,5,5

COMPONENT=i_door_metal, 3, 3, 5

COMPONENT=i_sign_brass_2, 1, 4, 5



[ITEMDEF 0409a]

DEFNAME=i_multi_cabin_log_2story

Name=Two Story Log Cabin

TYPE=T_MULTI

VALUE=97800

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Two Story Log Cabin

MULTIREGION=-4,-7,5,8

COMPONENT=06e5, 1, 4, 8

COMPONENT=06e5, 1, 0, 29

COMPONENT=i_sign_brass_2, 4, 7, 9

COMPONENT=08a4, 3, -3, 8   //temp wood ladder, rope not working

COMPONENT=08a2, 3, -4, 20  //temp wood ladder, rope not working



[ITEMDEF 0409c]

DEFNAME=i_multi_house_patio_sand

Name=Sandstone Patio House

TYPE=T_MULTI

VALUE=90900

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Sandstone Patio House

MULTIREGION=-6,-5,7,5

COMPONENT=i_door_wood_2, -1, 3, 6

COMPONENT=i_sign_brass_2, 2, 4, 1



[ITEMDEF 0409e]

DEFNAME=i_multi_villa_2story

Name=Two Story Villa

TYPE=T_MULTI

VALUE=136500

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Two Story Villa

MULTIREGION=-6,-6,6,7

COMPONENT=i_door_wood, -3, -1, 25

COMPONENT=06b3, 1, 0, 25

COMPONENT=i_door_wood, 3, 1, 5

COMPONENT=06a7, 4, 1, 5

COMPONENT=i_sign_brass_2, 1, 6, 2



[ITEMDEF 040a0]

DEFNAME=i_multi_shop_stone_small

Name=Small Stone Shop

TYPE=T_MULTI

VALUE=60600

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Small Stone Shop

MULTIREGION=-4,-4,4,5

COMPONENT=i_door_wood_2, -2, 0, 27

COMPONENT=i_sign_brass_2, 3, 4, 6



[ITEMDEF 040a2]

DEFNAME=i_multi_shop_marble_small

Name=Small Marble Shop

TYPE=T_MULTI

VALUE=63000

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Small Marble Shop

MULTIREGION=-4,-4,4,5

COMPONENT=i_door_wood_2, -2, 0, 24

COMPONENT=i_sign_brass_2, 3, 4, 5



[ITEMDEF 043e8]

// Treasure multi's don't work

DEFNAME=i_multi_treasure

Name=Treasure

TYPE=T_MULTI

VALUE=1000

CATEGORY=Multis

SUBSECTION=Useless

DESCRIPTION=Treasure 1

MULTIREGION=-4,-5,4,5



[ITEMDEF 043e9]

// Treasure multi's don't work

DEFNAME=i_multi_treasure2

Name=Treasure

TYPE=T_MULTI

VALUE=2000

CATEGORY=Multis

SUBSECTION=Useless

DESCRIPTION=Treasure 2

MULTIREGION=-4,-5,4,5



[ITEMDEF 043ea]

// Treasure multi's don't work

DEFNAME=i_multi_treasure3

Name=Treasure

TYPE=T_MULTI

VALUE=3000

CATEGORY=Multis

SUBSECTION=Useless

DESCRIPTION=Treasure 3

MULTIREGION=-4,-5,4,5



[ITEMDEF 043eb]

// Treasure multi's don't work

DEFNAME=i_multi_treasure4

Name=Treasure

TYPE=T_MULTI

VALUE=4000

CATEGORY=Multis

SUBSECTION=Useless

DESCRIPTION=Treasure 4

MULTIREGION=-4,-5,4,5



[ITEMDEF 047d0]

DEFNAME=i_multi_lattice

Name=Lattice

TYPE=T_MULTI

VALUE=1000

CATEGORY=Multis

SUBSECTION=Other

DESCRIPTION=Lattice 1

MULTIREGION=-4,-5,4,5



[ITEMDEF 047d7]

DEFNAME=i_multi_lattice7

Name=Lattice

TYPE=T_MULTI

VALUE=1000

CATEGORY=Multis

SUBSECTION=Other

DESCRIPTION=Lattice 7

MULTIREGION=-4,-5,4,5



[ITEMDEF 04BB8]

DEFNAME=i_multi_house_wheat_cottage

Name=Wheat House

TYPE=T_MULTI

VALUE=75000

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Wheat Cottage

MULTIREGION=-4,-5,4,5



[ITEMDEF 05388]

DEFNAME=i_multi_evil_compound

Name=Evil Compound

TYPE=T_MULTI

VALUE=10000000

CATEGORY=Multis

SUBSECTION=Houses

DESCRIPTION=Evil Compound

MULTIREGION=-24,-12,24,13



//************************

// Pure custom multis,  MULTIREGION=0,0,0,0 is just fine. It will automatically union the items.



[ITEMDEF 04e00]

// N

DEFNAME=i_multi_carpet_magic_n

Name=Carpet

ID=0ac1

TYPE=T_SHIP

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=Carpet

MULTIREGION=0,0,0,0

COMPONENT=0ac3,-1,-1

COMPONENT=0af7,0,-1

COMPONENT=0ac5,1,-1

COMPONENT=0af8,1,0

COMPONENT=0ac2,1,1

COMPONENT=0af9,0,1

COMPONENT=0ac4,-1,1

COMPONENT=0af6,-1,0



[ITEMDEF 04e01]

// E

DEFNAME=i_multi_carpet_magic_e

Name=Carpet

ID=0ac1

TYPE=T_SHIP

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=Carpet

MULTIREGION=0,0,0,0

COMPONENT=0ac3,-1,-1

COMPONENT=0af7,0,-1

COMPONENT=0ac5,1,-1

COMPONENT=0af8,1,0

COMPONENT=0ac2,1,1

COMPONENT=0af9,0,1

COMPONENT=0ac4,-1,1

COMPONENT=0af6,-1,0



[ITEMDEF 04e02]

// S

DEFNAME=i_multi_carpet_magic_s

Name=Carpet

ID=0ac1

TYPE=T_SHIP

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=Carpet

MULTIREGION=0,0,0,0

COMPONENT=0ac3,-1,-1

COMPONENT=0af7,0,-1

COMPONENT=0ac5,1,-1

COMPONENT=0af8,1,0

COMPONENT=0ac2,1,1

COMPONENT=0af9,0,1

COMPONENT=0ac4,-1,1

COMPONENT=0af6,-1,0



[ITEMDEF 04e03]

// W

DEFNAME=i_multi_carpet_magic_w

Name=Carpet

ID=0ac1

TYPE=T_SHIP

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=Carpet

MULTIREGION=0,0,0,0

COMPONENT=0ac3,-1,-1

COMPONENT=0af7,0,-1

COMPONENT=0ac5,1,-1

COMPONENT=0af8,1,0

COMPONENT=0ac2,1,1

COMPONENT=0af9,0,1

COMPONENT=0ac4,-1,1

COMPONENT=0af6,-1,0



[ITEMDEF i_multi_cage]

Name=Cage

TYPE=T_MULTI

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=Cage

MULTIREGION=0,0,0,0

COMPONENT=i_fence_iron,-1, 0, 0

COMPONENT=0822, 1,  1, 0

COMPONENT=i_fence_iron, -1, 1, 0

COMPONENT=i_fence_iron, 1,  0, 0

COMPONENT=0823, 0, -1, 0

COMPONENT=0823, 0,  1, 0

COMPONENT=0823, 1, -1, 0



[ITEMDEF i_multi_fount_brown]

Name=Brown Fountain

ID=019d3

TYPE=T_MULTI

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=Brown Fountain

MULTIREGION=0,0,0,0

COMPONENT=019cf,0, 1, 0

COMPONENT=019ce,0, 2, 0

COMPONENT=i_fountain_2,0, 3, 0

COMPONENT=019d1,1, 0, 0

COMPONENT=019d0,1, 1, 0

COMPONENT=019cd,1, 2, 0

COMPONENT=019c4,1, 3, 0

COMPONENT=019ca,2, 0, 0

COMPONENT=019cb,2, 1, 0

COMPONENT=019cc,2, 2, 0

COMPONENT=019c5,2, 3, 0

COMPONENT=019c9,3, 0, 0

COMPONENT=019c8,3, 1, 0

COMPONENT=019c7,3, 2, 0

COMPONENT=019c6,3, 3, 0



ON=@Create

//SECTOR.ALLCLIENTS SOUND 42



[ITEMDEF i_multi_fount_white]

Name=White Fountain

ID=5950

TYPE=T_MULTI

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=White Fountain

MULTIREGION=0,0,0,0

COMPONENT=5953 -1 -1 0 0

COMPONENT=5949 -1 0 0 0

COMPONENT=5948 -1 1 0 0

COMPONENT=5937 -1 2 0 0

COMPONENT=5951 0 -1 0 0

COMPONENT=5947 0 1 0 0

COMPONENT=5938 0 2 0 0

COMPONENT=5944 1 -1 0 0

COMPONENT=5945 1 0 0 0

COMPONENT=5946 1 1 0 0

COMPONENT=5939 1 2 0 0

COMPONENT=5943 2 -1 0 0

COMPONENT=5942 2 0 0 0

COMPONENT=5941 2 1 0 0



ON=@Create

//SECTOR.ALLCLIENTS SOUND 42



[ITEMDEF i_multi_pentagram]

Name=Pentagram

ID=0fea

TYPE=T_MULTI

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=Pentagram

MULTIREGION=0,0,0,0

COMPONENT=0fe6,-1,  0, 0

COMPONENT=0fe7,-1, -1, 0

COMPONENT=0fe8, 0, -1, 0

COMPONENT=0fe9,-1,  1, 0

COMPONENT=0feb, 1, -1, 0

COMPONENT=0fec, 0,  1, 0

COMPONENT=0fed, 1,  1, 0

COMPONENT=0fee, 1,  0, 0



[ITEMDEF i_multi_blood_pent]

NAME=blood pentagram

ID=01d11

TYPE=T_MULTI

CATEGORY=Multis

SUBSECTION=Misc

DESCRIPTION=Blood Pentagram

MULTIREGION=0,0,0,0

COMPONENT=01d09,-1,0

COMPONENT=01cfa,-1,-1

COMPONENT=01d0a,0,-1

COMPONENT=01d08,-1,1

COMPONENT=01d0b,1,-1

COMPONENT=01d12,1,0

COMPONENT=01d0f,1,1

COMPONENT=01d07,-1,2

COMPONENT=01d10,0,1

COMPONENT=01cf9,-1,-2

COMPONENT=01cfc,0,-2

COMPONENT=01cfd,1,-2

COMPONENT=01cfe,2,-2

COMPONENT=01cff,3,-2

COMPONENT=01cf9,-2,-1

COMPONENT=01d0c,2,-1

COMPONENT=01d00,3,-1

COMPONENT=01cf8,-2,0

COMPONENT=01d0d,2,0

COMPONENT=01d01,3,0

COMPONENT=01cf7,-2,1

COMPONENT=01d0e,2,1

COMPONENT=01d02,3,1

COMPONENT=01cf6,-2,2

//COMPONENT=01d08,-1,1

COMPONENT=01d06,0,2

COMPONENT=01d05,1,2

COMPONENT=01d04,2,2

COMPONENT=01d03,3,2

COMPONENT=01cf5,-2,3

COMPONENT=01cf4,-1,3

COMPONENT=01cf3,0,3

COMPONENT=01cf2,1,3

COMPONENT=01cf1,2,3



[ITEMDEF i_multi_catapult_s]

// catapult facing south

ID=5705

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=5708 -1 -1 0 0

COMPONENT=5723 -1 0 0 0

COMPONENT=5707 -1 1 0 0

COMPONENT=5726 -1 2 0 0

COMPONENT=5709 0 -1 0 0

COMPONENT=5705 0 2 0 0

COMPONENT=5710 1 -1 0 0

COMPONENT=5717 1 0 0 0

COMPONENT=5710 1 1 0 0

COMPONENT=5731 1 2 0 0

COMPONENT=5711 1 2 0 0



[ITEMDEF i_multi_serp_pillar]

ID=9032

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=9022 -2 0 0 0

COMPONENT=9021 -2 1 0 0

COMPONENT=9020 -2 2 0 0

COMPONENT=9024 -1 -1 0 0

COMPONENT=9029 -1 0 0 0

COMPONENT=9028 -1 1 0 0

COMPONENT=9027 -1 2 0 0

COMPONENT=9025 0 -1 0 0

COMPONENT=9031 0 1 0 0

COMPONENT=9030 0 2 0 0

COMPONENT=9026 1 -1 0 0

COMPONENT=9034 1 0 0 0

COMPONENT=9033 1 1 0 0

COMPONENT=0233f -1 0 11 0



[ITEMDEF i_multi_light_house]

ID=i_gold

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=6843 -4 -4 0 0

COMPONENT=6844 -4 -3 0 0

COMPONENT=6845 -4 -2 0 0

COMPONENT=6842 -3 -4 0 0

COMPONENT=6862 -3 -3 0 0

COMPONENT=6861 -3 -2 0 0

COMPONENT=6847 -3 -1 0 0

COMPONENT=6849 -3 0 0 0

COMPONENT=6841 -2 -4 0 0

COMPONENT=6863 -2 -3 0 0

COMPONENT=6859 -2 -2 0 0

COMPONENT=6858 -2 -1 0 0

COMPONENT=6855 -2 0 0 0

COMPONENT=6852 -2 1 0 0

COMPONENT=6820 -2 2 0 0

COMPONENT=6839 -1 -3 0 0

COMPONENT=6860 -1 -2 0 0

COMPONENT=6821 -1 2 0 0

COMPONENT=6835 0 -3 0 0

COMPONENT=6832 0 -2 0 0

COMPONENT=6822 0 2 0 0

COMPONENT=6829 1 -2 0 0

COMPONENT=6864 1 1 0 0

COMPONENT=6823 1 2 0 0

COMPONENT=6828 2 -2 0 0

COMPONENT=6827 2 -1 0 0

COMPONENT=6826 2 0 0 0

COMPONENT=6825 2 1 0 0

COMPONENT=6824 2 2 0 0



[ITEMDEF i_multi_tree_pine]

NAME=Pine Tree

ID=3288

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=3289 0 0 0 0



[ITEMDEF i_multi_statue]

NAME=Statue

ID=5022

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=5023 -1 0 0 0

COMPONENT=5024 0 -1 0 0



[ITEMDEF i_multi_tree_yew]

NAME=Yew Tree

ID=4803

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=4798 -5 5

COMPONENT=4799 -4 4

COMPONENT=4790 -4 4

COMPONENT=4800 -3 3

COMPONENT=4791 -3 3

COMPONENT=4801 -2 2

COMPONENT=4792 -2 2

COMPONENT=4802 -1 1

COMPONENT=4793 -1 1

COMPONENT=4794 0 0

COMPONENT=4804 1 -1

COMPONENT=4795 1 -1

COMPONENT=4805 2 -2

COMPONENT=4796 2 -2

COMPONENT=4806 3 -3

COMPONENT=4797 3 -3

COMPONENT=4807 4 -4



[ITEMDEF i_multi_altar]

ID=01216

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=4622 -1 -1 0 0

COMPONENT=4629 -1 0 0 0

COMPONENT=4628 -1 1 0 0

COMPONENT=4623 0 -1 0 0

COMPONENT=4627 0 1 0 0

COMPONENT=4624 1 -1 0 0

COMPONENT=4625 1 0 0 0

COMPONENT=4626 1 1 0 0



[ITEMDEF i_multi_telescope]

// telescope

ID=i_gold

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=5268 -4 0 2 0

COMPONENT=5211 -4 1 2 0

COMPONENT=5210 -4 2 2 0

COMPONENT=5269 -3 -1 2 0

COMPONENT=5212 -3 2 2 0

COMPONENT=5213 -3 3 2 0

COMPONENT=5270 -2 -2 2 0

COMPONENT=5273 -2 -1 2 0

COMPONENT=5262 -2 1 2 0

COMPONENT=5267 -2 2 2 0

COMPONENT=5266 -2 3 2 0

COMPONENT=5214 -2 4 2 0

COMPONENT=5209 -2 5 2 0

COMPONENT=5271 -1 -3 2 0

COMPONENT=5215 -1 4 2 0

COMPONENT=5217 -1 5 2 0

COMPONENT=5274 0 -4 2 0

COMPONENT=5272 0 -3 2 0

COMPONENT=5263 0 -1 2 0

COMPONENT=5261 0 1 2 0

COMPONENT=5256 0 3 2 0

COMPONENT=5216 0 4 2 0

COMPONENT=5218 0 5 2 0

COMPONENT=5264 1 -1 2 0

COMPONENT=5259 1 0 2 0

COMPONENT=5258 1 1 2 0

COMPONENT=5254 1 2 2 0

COMPONENT=5253 1 3 2 0

COMPONENT=5244 2 -5 2 0

COMPONENT=5265 2 -1 2 0

COMPONENT=5260 2 0 2 0

COMPONENT=5257 2 1 2 0

COMPONENT=5255 2 2 2 0

COMPONENT=5252 2 3 2 0

COMPONENT=5219 2 5 2 0

COMPONENT=5243 3 -5 2 0

COMPONENT=5247 3 -2 2 0

COMPONENT=5248 3 -1 2 0

COMPONENT=5250 3 0 2 0

COMPONENT=5225 3 1 2 0

COMPONENT=5224 3 2 2 0

COMPONENT=5221 3 3 2 0

COMPONENT=5220 3 4 2 0

COMPONENT=5242 4 -5 2 0

COMPONENT=5241 4 -4 2 0

COMPONENT=5239 4 -3 2 0

COMPONENT=5246 4 -2 2 0

COMPONENT=5249 4 -1 2 0

COMPONENT=5251 4 0 2 0

COMPONENT=5226 4 1 2 0

COMPONENT=5223 4 2 2 0

COMPONENT=5222 4 3 2 0

COMPONENT=5240 5 -4 2 0

COMPONENT=5237 5 -3 2 0

COMPONENT=5236 5 -2 2 0

COMPONENT=5231 5 -1 2 0

COMPONENT=5230 5 0 2 0

COMPONENT=5229 5 1 2 0

COMPONENT=5228 5 2 2 0

COMPONENT=5238 6 -3 2 0

COMPONENT=5235 6 -2 2 0

COMPONENT=5232 6 -1 2 0

COMPONENT=5233 6 0 2 0

COMPONENT=5234 6 1 2 0



[ITEMDEF i_multi_skull_pile]

ID=6875

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=6874 -1 1 0 0

COMPONENT=6873 0 1 0 0

COMPONENT=6877 1 -1 0 0

COMPONENT=6876 1 0 0 0

COMPONENT=6872 1 1 0 0

COMPONENT=6878 2 -1 0 0

COMPONENT=6879 2 0 0 0



[ITEMDEF i_multi_coffin1]

// east west facing

ID=7288

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=7287 1 0 0 0

COMPONENT=7292 1 -1 0 0

COMPONENT=7291 0 -1 0 0

COMPONENT=7289 -1 0 0 0

COMPONENT=7290 -1 -1 0 0



[ITEMDEF i_multi_coffin1_open]

// east west facing open

ID=7304

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=7302 2 0 0 0

COMPONENT=7311 2 -1 0 0

COMPONENT=7303 1 0 0 0

COMPONENT=7310 1 -1 0 0

COMPONENT=7309 0 -1 0 0

COMPONENT=7305 -1 0 0 0

COMPONENT=7308 -1 -1 0 0

COMPONENT=7306 -2 0 0 0

COMPONENT=7307 -2 -1 0 0



[ITEMDEF i_multi_coffin2]

// east west facing

ID=7268

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=7264 1 1 0 0

COMPONENT=7269 1 0 0 0

COMPONENT=7265 0 1 0 0

COMPONENT=7266 -1 1 0 0

COMPONENT=7267 -1 0 0 0



[ITEMDEF i_multi_coffin2_open]

// east west facing open

ID=7273

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=7272 1 1 0 0

COMPONENT=7271 0 1 0 0

COMPONENT=7563 0 0 6 0

COMPONENT=7278 0 -1 0 0

COMPONENT=7270 -1 1 0 0

COMPONENT=7274 -1 0 0 0

COMPONENT=7562 -1 0 6 0

COMPONENT=7277 -1 -1 0 0

COMPONENT=7275 -2 0 0 0

COMPONENT=7276 -2 -1 0 0



[ITEMDEF i_multi_coffin2n]

// north south facing

ID=7313

TYPE=t_multi

MULTIREGION=0,0,0,0

COMPONENT=7312 0 1 0 0

COMPONENT=7314 0 -1 0 0

COMPONENT=7317 -1 1 0 0

COMPONENT=7316 -1 0 0 0

COMPONENT=7315 -1 -1 0 0

[EOF]



И вуаля !!
Автора скрипта на лок непомню но сам доделывал ...


--------------------
Важна не реклама, а качество.
Качество - девиз хороших серверов.
Продуманность и готовность - девиз очень хороших серверов.
..::Lorien Role-Playing Shard(RunUO)::..
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Mardek
сообщение 27.6.2005, 4:17
Сообщение #2


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спасибо за скрипт =) все работает


--------------------
Умом Россию не понять, после выпитых 0.5 все делом кажется нехитрым, попытка глубже понимать уже попахивает литром!
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Bamnup
сообщение 24.5.2006, 17:32
Сообщение #3


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Код
[TYPEDEF t_craft_fence]
DEFNAME=t_craft_fence
ON=@DClick
IF (<SRC.FINDLAYER(1).ID>==0fb4) | (<SRC.FINDLAYER(1).ID>==013e3)
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192) // Source is in anti-magic area
IF (<DISTANCE><=3)
IF <ATTR> & 08010
// unlock fence if here is its owner
IF <MORE>==<SRC.SERIAL>
ATTR=0
MORE=0
SRC.SFX 059
SRC.SYSMESSAGE You unlock this <NAME>!
UPDATE
ELSE
SRC.SYSMESSAGE You cannot unlock this <NAME>. You are not its owner.
ENDIF
ELSE
// lock fence
ATTR=08010 // static and never movable
// TYPE=0
MORE=<SRC.SERIAL>
TIMER=-1
UPDATE
SRC.ANIM=11
SRC.SOUND 023d
ENDIF
ELSE
SRC.SYSMESSAGE You are too far away from <NAME>.
ENDIF
ELSE
SRC.SYSMESSAGE You can't set fence here.
IF <SRC.ACCOUNT.PLEVEL> > 1
SRC.SYSMESSAGE Region attibuties is <SRC.REGION.FLAGS>.
ENDIF
ENDIF
RETURN 1
ELSE
SRC.MESSAGE To lock fence you need smith hammer.
RETURN 1
ENDIF

//Trigger for craftable door
[TYPEDEF t_craft_door]
ON=@DClick
IF (<SRC.FINDLAYER(1).ID>==0fb4) | (<SRC.FINDLAYER(1).ID>==013e3)
IF (<SRC.REGION.FLAGS>==01092) || (<SRC.REGION.FLAGS>==01192) // Source is in anti-magic area
IF (<DISTANCE><=3)
ATTR=08010 // static and never movable
TYPE=4 // locked door
TIMER=-1
UPDATE
SRC.ANIM=11
SRC.SOUND 023d
SRC.NEWITEM i_key_copper
SRC.ACT.BOUNCE
SRC.ACT.MORE=<SERIAL>
SRC.ACT.LINK=<SERIAL>
SRC.ACT.TIMER=-1
MORE=<SERIAL>
ELSE
SRC.MESSAGE The art too far away form <NAME>.
ENDIF
ELSE
SRC.MESSAGE You can't set door here.
IF <SRC.ACCOUNT.PLEVEL> > 1
SRC.SYSMESSAGE Region attibuties is <SRC.REGION.FLAGS>
ENDIF
ENDIF
RETURN 1
ELSE
SRC.MESSAGE To lock gate you need smith hammer.
RETURN 1
ENDIF

[EOF]


Де можно взять такое по 56b ?
За ранее благодарен (IMG:style_emoticons/default/smile.gif)


--------------------
"Сдаётся мне, вы хотите спи$дить моего коня!"
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d`ArcZeal
сообщение 10.6.2006, 15:04
Сообщение #4


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Положив на землю забор его нельзя поднять... !


--------------------
Olmer online administrator
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AHgpjuwKA
сообщение 15.6.2006, 0:59
Сообщение #5


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TPaBaKyP
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пропиши on=@create и поствь attr на подвижныий


--------------------
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