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Jail Stone - Super |
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Steel |
25.5.2003, 18:33
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Хирург UltimaSoft.Ru
Сообщений: 901
Регистрация: 16.5.2003 Группа: Пользователи Наличность: 0 Из: Великобритания
Пользователь №: 493

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Код [ITEMDEF i_jail_stone2]
DEFNAME=i_crystal_red
ID=i_crystal_green
RESOURCES=10 i_GEM_RUBY
NAME=Jail Stone
TYPE=T_COMM_CRYSTAL
ON=@Create
COLOR=0486
ATTR=04
ON=@DCLICK
if <src.isgm>
DIALOG d_jail_stone2
ELSE
MESSAGE Page GM about this item you are not allowed to use it!!
ENDIF
RETURN 1
[DIALOG d_jail_stone2]
155,60
page 0
gumppic 100 150 39
nodispose
text 118 153 0 0 //<SERV.NAME> Jail System
text 180 190 0 1 // Jail Menu
text 160 210 0 2 // 2hours
text 160 240 0 3 // 1Day
text 160 270 0 4 // 4days
text 160 300 0 5 // 1 Week
button 142 214 1209 1210 1 0 1 //
button 142 243 1209 1210 1 0 2 //
button 142 273 1209 1210 1 0 3 //
button 142 303 1209 1210 1 0 4 //
button 267 370 2450 2451 1 0 5 //
text 120 397 0 8 // Scripted by admin fallzone
text 120 415 0 9 // Version 1.09
[DIALOG d_jail_stone2 TEXT]
<SERV.NAME> Jail System
Jailtimes:
2hour
1Day
4Days
1Week
.
.
Scripted By: Admin Fallzone
Version 1.09
[DIALOG d_jail_stone2 BUTTON]
ONBUTTON=1 //2 Hour jail
src.newitem=i_jailtime_2h
src.act.target
SRC.SYSMESSAGE Who do you wish to jail for 2 hours??
RETURN 1
ONBUTTON=2 // 1 Day
src.newitem=i_jailtime_1d
src.act.target
SRC.SYSMESSAGE Who do you wish to jail for 1 day??
RETURN 1
ONBUTTON=3 // 4 days
src.newitem=i_jailtime_4d
src.act.target
SRC.SYSMESSAGE Who do you wish to jail for 4 days??
RETURN 1
ONBUTTON=4 // 1 week
src.newitem=i_jailtime_1w
src.act.target
SRC.SYSMESSAGE Who do you wish to jail for 1 week??
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[ITEMDEF i_leavejail_stone]
NAME=Leave Jail Stone
ID=0edc
ON=@CREATE
ATTR 0010
COLOR=0455
TYPE=1
ON=@DCLICK
IF <SRC.RESTEST 1 m_jail_clock1>
DIALOG d_leave_stone2
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
DIALOG d_leave_stone
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
DIALOG d_leave_stone3
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
DIALOG d_leave_stone4
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ELSE
DIALOG d_leave_stone
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ENDIF
RETURN 1
CATEGORY=Anew Items
SUBSECTION=Jail System
DESCRIPTION=Leave Jail Stone
[DIALOG d_leave_stone]
155,60
page 0
resizepic 0 0 5170 440 480
noclose
nodispose
text 85 3 0 0 // Welcome to <SERV.NAME> Jail System
text 200 70 0 1 // Jail Menu
text 180 90 0 2 // Pay Bail
text 180 120 0 3 // Check Jailtime
text 180 150 0 4 // Am i free
text 180 180 0 5 // Il use my jail ticket
button 162 94 1209 1210 1 0 1 //Pay Bail
button 162 123 1209 1210 1 0 2 //Check Jailtime
button 162 153 1209 1210 1 0 3 // Am i free
button 162 183 1209 1210 1 0 4 //Il use my jail ticket
button 360 420 2450 2451 1 0 5 // OK Button
text 160 453 0 8 // Scripted by admin fallzone
text 20 320 0 9 //To check
text 20 338 0 10 //how many seconds
gumppic 280 40 13
gumppic 280 40 60438
gumppic 280 40 60440
gumppic 280 40 60441
gumppic 280 40 50614
gumppic 280 40 50478
gumppic 1 40 990
gumppic 1 50 60992
gumppic 1 40 60653
[DIALOG d_leave_stone TEXT]
Welcome to <SERV.NAME> Jail System
Jail Menu
Pay bail 16000gp.
Check jail time.
Am i free?
Il use my jail ticket
.
.
Scripted By: Admin Fallzone
To check your jailtime type .jailtime to display
how many seconds you got left on your jailtime.
[DIALOG d_leave_stone BUTTON]
ONBUTTON=1 //Bail Paying
IF <SRC.RESTEST 16000 i_gold>
SRC.CONSUME=16000 i_gold
SRC.consume=m_jail_clock2
SRC.FORGIVE
SRC.MESSAGE=Your money has been accepted, you are free to go
DIALOG d_travel
ELSE
SRC.MESSAGE You do not have enough gold, perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=2 // Jail time
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
ONBUTTON=3 // Am i free
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.MESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.MESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.MESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.MESSAGE You are not free yet.
RETURN 1
ELSE
DIALOG d_travel
MESSAGE Your free to go be nice next time
ENDIF
RETURN 1
ONBUTTON=4 // Jail ticket
IF <SRC.RESTEST 1 i_jailticket> // checks if the players doesnt have jail ticket in their back pack
SRC.CONSUME=i_jailticket
SRC.CONSUME=m_jail_clock2
SRC.MESSAGE Choose Your Town
DIALOG d_travel
SRC.ACT.SOUND=285
ELSE
SRC.MESSAGE Perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[DIALOG d_leave_stone2]
155,60
page 0
resizepic 0 0 5170 440 480
noclose
nodispose
text 85 3 0 0 // Welcome to <SERV.NAME> Jail System
text 200 70 0 1 // Jail Menu
text 180 90 0 2 // Pay Bail
text 180 120 0 3 // Check Jailtime
text 180 150 0 4 // Am i free
text 180 180 0 5 // Il use my jail ticket
button 162 94 1209 1210 1 0 1 //Pay Bail
button 162 123 1209 1210 1 0 2 //Check Jailtime
button 162 153 1209 1210 1 0 3 // Am i free
button 162 183 1209 1210 1 0 4 //Il use my jail ticket
button 360 420 2450 2451 1 0 5 // OK Button
text 160 453 0 8 // Scripted by admin fallzone
text 20 320 0 9 //To check
text 20 338 0 10 //how many seconds
gumppic 280 40 13
gumppic 280 40 60438
gumppic 280 40 60440
gumppic 280 40 60441
gumppic 280 40 50614
gumppic 280 40 50478
gumppic 1 40 990
gumppic 1 50 60992
gumppic 1 40 60653
[DIALOG d_leave_stone2 TEXT]
Welcome to <SERV.NAME> Jail System
Jail Menu
Pay bail 30000gp.
Check jail time.
Am i free?
Il use my jail ticket
.
.
Scripted By: Admin Fallzone
To check your jailtime type .jailtime to display
how many seconds you got left on your jailtime.
[DIALOG d_leave_stone2 BUTTON]
ONBUTTON=1 //Bail Paying
IF <SRC.RESTEST 30000 i_gold>
SRC.CONSUME=30000 i_gold
SRC.consume m_jail_clock1
SRC.FORGIVE
SRC.MESSAGE=Your money has been accepted, you are free to go
DIALOG d_travel
ELSE
SRC.MESSAGE You do not have enough gold, perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=2 // Jail time
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
ONBUTTON=3 // Am i free
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSE
DIALOG d_travel
MESSAGE Your free to go be nice next time
ENDIF
RETURN 1
ONBUTTON=4 // Jail ticket
IF <SRC.RESTEST 1 i_jailticket> // checks if the players doesnt have jail ticket in their back pack
SRC.CONSUME=i_jailticket
SRC.CONSUME=m_jail_clock1
SRC.MESSAGE Choose Your Town
DIALOG d_travel
SRC.ACT.SOUND=285
ELSE
SRC.MESSAGE Perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[DIALOG d_leave_stone3]
155,60
page 0
resizepic 0 0 5170 440 480
noclose
nodispose
text 85 3 0 0 // Welcome to <SERV.NAME> Jail System
text 200 70 0 1 // Jail Menu
text 180 90 0 2 // Pay Bail
text 180 120 0 3 // Check Jailtime
text 180 150 0 4 // Am i free
text 180 180 0 5 // Il use my jail ticket
button 162 94 1209 1210 1 0 1 //Pay Bail
button 162 123 1209 1210 1 0 2 //Check Jailtime
button 162 153 1209 1210 1 0 3 // Am i free
button 162 183 1209 1210 1 0 4 //Il use my jail ticket
button 360 420 2450 2451 1 0 5 // OK Button
text 160 453 0 8 // Scripted by admin fallzone
text 20 320 0 9 //To check
text 20 338 0 10 //how many seconds
gumppic 280 40 13
gumppic 280 40 60438
gumppic 280 40 60440
gumppic 280 40 60441
gumppic 280 40 50614
gumppic 280 40 50478
gumppic 1 40 990
gumppic 1 50 60992
gumppic 1 40 60653
[DIALOG d_leave_stone3 TEXT]
Welcome to <SERV.NAME> Jail System
Jail Menu
Pay bail 80000gp.
Check jail time.
Am i free?
Il use my jail ticket
.
.
Scripted By: Admin Fallzone
To check your jailtime type .jailtime to display
how many seconds you got left on your jailtime.
[DIALOG d_leave_stone3 BUTTON]
ONBUTTON=1 //Bail Paying
IF <SRC.RESTEST 80000 i_gold>
SRC.CONSUME=50000 i_gold
SRC.CONSUME=30000 i_gold
SRC.consume m_jail_clock3
SRC.FORGIVE
SRC.MESSAGE=Your money has been accepted, you are free to go
DIALOG d_travel
ELSE
SRC.MESSAGE You do not have enough gold, perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=2 // Jail time
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
ONBUTTON=3 // Am i free
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSE
DIALOG d_travel
MESSAGE Your free to go be nice next time
ENDIF
RETURN 1
ONBUTTON=4 // Jail ticket
IF <SRC.RESTEST 1 i_jailticket> // checks if the players doesnt have jail ticket in their back pack
SRC.CONSUME=i_jailticket
SRC.CONSUME=m_jail_clock3
SRC.MESSAGE Choose Your Town
DIALOG d_travel
SRC.ACT.SOUND=285
ELSE
SRC.MESSAGE Perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[DIALOG d_leave_stone4]
155,60
page 0
resizepic 0 0 5170 440 480
noclose
nodispose
text 85 3 0 0 // Welcome to <SERV.NAME> Jail System
text 200 70 0 1 // Jail Menu
text 180 90 0 2 // Pay Bail
text 180 120 0 3 // Check Jailtime
text 180 150 0 4 // Am i free
text 180 180 0 5 // Il use my jail ticket
button 162 94 1209 1210 1 0 1 //Pay Bail
button 162 123 1209 1210 1 0 2 //Check Jailtime
button 162 153 1209 1210 1 0 3 // Am i free
button 162 183 1209 1210 1 0 4 //Il use my jail ticket
button 360 420 2450 2451 1 0 5 // OK Button
text 160 453 0 8 // Scripted by admin fallzone
text 20 320 0 9 //To check
text 20 338 0 10 //how many seconds
gumppic 280 40 13
gumppic 280 40 60438
gumppic 280 40 60440
gumppic 280 40 60441
gumppic 280 40 50614
gumppic 280 40 50478
gumppic 1 40 990
gumppic 1 50 60992
gumppic 1 40 60653
[DIALOG d_leave_stone4 TEXT]
Welcome to <SERV.NAME> Jail System
Jail Menu
Pay bail 300000gp.
Check jail time.
Am i free?
Il use my jail ticket
.
.
Scripted By: Admin Fallzone
To check your jailtime type .jailtime to display
how many seconds you got left on your jailtime.
[DIALOG d_leave_stone4 BUTTON]
ONBUTTON=1 //Bail Paying
IF <SRC.RESTEST 300000 i_gold>
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.consume m_jail_clock4
SRC.FORGIVE
SRC.MESSAGE=Your money has been accepted, you are free to go
DIALOG d_travel
ELSE
SRC.MESSAGE You do not have enough gold, perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=2 // Jail time
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
ONBUTTON=3 // Am i free
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSE
DIALOG d_travel
MESSAGE Your free to go be nice next time
ENDIF
RETURN 1
ONBUTTON=4 // Jail ticket
IF <SRC.RESTEST 1 i_jailticket> // checks if the players doesnt have jail ticket in their back pack
SRC.CONSUME=i_jailticket
SRC.CONSUME=m_jail_clock4
SRC.MESSAGE Choose Your Town
DIALOG d_travel
SRC.ACT.SOUND=285
ELSE
SRC.MESSAGE Perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[ITEMDEF i_jailtime_1d]
TYPE=T_EQ_SCRIPT
ON=@TARGON_CHAR
IF ( <src.targ.body> == c_man ) || ( <src.targ.body> == c_woman )
SRC.TARG.JAIL
SRC.TARG.addjailclock1
SRC.TARG.SYSMESSAGE Welcome to Jail, <SRC.TARG.NAME> You will be here for 1 day.
SRC.TARG.SYSMESSAGE Type .jailtime to check how much time its left on your Jail Time.
SERV.ALLCLIENTS sysmessage Player <SRC.TARG.NAME> have just been jailed by a staff member plz follow our rules!
remove
RETURN 1
ENDIF
[ITEMDEF i_jailtime_2h]
TYPE=T_EQ_SCRIPT
ON=@TARGON_CHAR
IF ( <src.targ.body> == c_man ) || ( <src.targ.body> == c_woman )
SRC.TARG.JAIL
SRC.TARG.addjailclock2
SRC.TARG.SYSMESSAGE Welcome to Jail, <SRC.TARG.NAME> You will be here for 2 hours.
SRC.TARG.SYSMESSAGE Type .jailtime to check how much time its left on your Jail Time.
SERV.ALLCLIENTS sysmessage Player <SRC.TARG.NAME> have just been jailed by a staff member plz follow our rules!
remove
RETURN 1
ENDIF
[ITEMDEF i_jailtime_4d]
TYPE=T_EQ_SCRIPT
ON=@TARGON_CHAR
IF ( <src.targ.body> == c_man ) || ( <src.targ.body> == c_woman )
SRC.TARG.JAIL
SRC.TARG.addjailclock3
SRC.TARG.SYSMESSAGE Welcome to Jail, <SRC.TARG.NAME> You will be here for 4 days.
SRC.TARG.SYSMESSAGE Type .jailtime to check how much time its left on your Jail Time.
SERV.ALLCLIENTS sysmessage Player <SRC.TARG.NAME> have just been jailed by a staff member plz follow our rules!
remove
RETURN 1
ENDIF
[ITEMDEF i_jailtime_1w]
TYPE=T_EQ_SCRIPT
ON=@TARGON_CHAR
IF ( <src.targ.body> == c_man ) || ( <src.targ.body> == c_woman )
SRC.TARG.JAIL
SRC.TARG.addjailclock4
SRC.TARG.SYSMESSAGE Welcome to Jail, <SRC.TARG.NAME> You will be here for 1 week.
SRC.TARG.SYSMESSAGE Type .jailtime to check how much time its left on your Jail Time.
SERV.ALLCLIENTS sysmessage Player <SRC.TARG.NAME> have just been jailed by a staff member plz follow our rules!
remove
RETURN 1
ENDIF
[FUNCTION addjailclock1]
IF !(<FINDID.m_jail_clock1>)
NEWITEM=m_jail_clock1
ACT.CONT=<UID>
ENDIF
[ITEMDEF m_jail_clock1]
NAME=Jail Clock1
ID=i_memory
TYPE=t_eq_script
ON=@Create
TIMER=86400
ATTR=attr_decay
ON=@Timer
CONT.FORGIVE
CONT.MESSAGE You are free to go.
CONT.DIALOG d_travel
[FUNCTION addjailclock2]
IF !(<FINDID.m_jail_clock2>)
NEWITEM=m_jail_clock2
ACT.CONT=<UID>
ENDIF
[ITEMDEF m_jail_clock2]
NAME=Jail Clock2
ID=i_memory
TYPE=t_eq_script
ON=@Create
TIMER=7200
ATTR=attr_decay
ON=@Timer
CONT.FORGIVE
CONT.MESSAGE You are free to go.
CONT.DIALOG d_travel
[FUNCTION addjailclock3]
IF !(<FINDID.m_jail_clock3>)
NEWITEM=m_jail_clock3
ACT.CONT=<UID>
ENDIF
[ITEMDEF m_jail_clock3]
NAME=Jail Clock3
ID=i_memory
TYPE=t_eq_script
ON=@Create
TIMER=345600
ATTR=attr_decay
ON=@Timer
CONT.FORGIVE
CONT.MESSAGE You are free to go.
CONT.DIALOG d_travel
[FUNCTION addjailclock4]
IF !(<FINDID.m_jail_clock4>)
NEWITEM=m_jail_clock4
ACT.CONT=<UID>
ENDIF
[ITEMDEF m_jail_clock4]
NAME=Jail Clock4
ID=i_memory
TYPE=t_eq_script
ON=@Create
TIMER=604800
ATTR=attr_decay
ON=@Timer
CONT.FORGIVE
CONT.MESSAGE You are free to go.
CONT.DIALOG d_travel
[FUNCTION jailtime]
IF (<FINDID.m_jail_clock1>)
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF (<FINDID.m_jail_clock2>)
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF (<FINDID.m_jail_clock3>)
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF (<FINDID.m_jail_clock4>)
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
[PLEVEL 1]
JAILTIME
[DIALOG d_jailtime1]
0,0
gumppic 100 150 39// Curved Grey background
button 125 390 247 248 1 0 1 // Okay, button 1
text 125 175 0 1
text 125 192 0 2
text 125 209 0 3
text 125 226 0 4
//text 130 238 1153 4
text 125 244 0 5
text 125 261 0 6
text 125 278 0 7
text 125 295 0 8
text 125 312 0 9 //Start of Welcome
text 157 153 0 10
[DIALOG d_jailtime1 TEXT]
More
You will be free in <EVAL(<FINDID.m_jail_clock1.TIMER>)>
seconds.
When the time is up a
menu will apear, there
you can select wich
town you want to travel
to.
If it dont apear use the
leave jail stone.
Jail time 1 Day
[DIALOG d_jailtime1 BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Welcome to <SERV.NAME>, <SRC.NAME>
[DIALOG d_jailtime2]
0,0
gumppic 100 150 39// Curved Grey background
button 125 390 247 248 1 0 1 // Okay, button 1
text 125 175 0 1
text 125 192 0 2
text 125 209 0 3
text 125 226 0 4
//text 130 238 1153 4
text 125 244 0 5
text 125 261 0 6
text 125 278 0 7
text 125 295 0 8
text 125 312 0 9 //Start of Welcome
text 157 153 0 10
[DIALOG d_jailtime2 TEXT]
More
You will be free in <EVAL(<FINDID.m_jail_clock2.TIMER>)>
seconds.
When the time is up a
menu will apear, there
you can select wich
town you want to travel
to.
If it dont apear use the
leave jail stone.
Jail time 2 hours
[DIALOG d_jailtime2 BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Welcome to <SERV.NAME>, <SRC.NAME>
[DIALOG d_jailtime3]
0,0
gumppic 100 150 39// Curved Grey background
button 125 390 247 248 1 0 1 // Okay, button 1
text 125 175 0 1
text 125 192 0 2
text 125 209 0 3
text 125 226 0 4
//text 130 238 1153 4
text 125 244 0 5
text 125 261 0 6
text 125 278 0 7
text 125 295 0 8
text 125 312 0 9 //Start of Welcome
text 157 153 0 10
[DIALOG d_jailtime3 TEXT]
More
You will be free in <EVAL(<FINDID.m_jail_clock3.TIMER>)>
seconds.
When the time is up a
menu will apear, there
you can select wich
town you want to travel
to.
If it dont apear use the
leave jail stone.
Jail time 4 Days
[DIALOG d_jailtime3 BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Welcome to <SERV.NAME>, <SRC.NAME>
[DIALOG d_jailtime4]
0,0
gumppic 100 150 39// Curved Grey background
button 125 390 247 248 1 0 1 // Okay, button 1
text 125 175 0 1
text 125 192 0 2
text 125 209 0 3
text 125 226 0 4
//text 130 238 1153 4
text 125 244 0 5
text 125 261 0 6
text 125 278 0 7
text 125 295 0 8
text 125 312 0 9 //Start of Welcome
text 157 153 0 10
[DIALOG d_jailtime4 TEXT]
More
You will be free in <EVAL(<FINDID.m_jail_clock4.TIMER>)>
seconds.
When the time is up a
menu will apear, there
you can select wich
town you want to travel
to.
If it dont apear use the
leave jail stone.
Jail time 1 Week
[DIALOG d_jailtime4 BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Welcome to <SERV.NAME>, <SRC.NAME>
[ITEMDEF i_jailticket]
DEFNAME=i_jailticket
ID=i_deed
TYPE=0
NAME=Leave Jail Ticket
WEIGHT=4
VALUE=20000
ON=@CREATE
COLOR=0480
ATTR=04
ON=@DClick
SRC.MESSAGE You dont need this until your in jail
RETURN 1
CATEGORY=Anew Items
SUBSECTION=Jail System
DESCRIPTION=Jail Ticket
[DIALOG d_travel]
155,60
page 0
gumppic 100 150 39// Curved Grey background
nodispose
text 160 151 0 0 // Your free to go
text 160 200 0 1 // Britain Bank
text 160 230 0 2 // Minoc Bank
text 160 260 0 3 // Buccaneerґs Den Bank
text 160 290 0 4 // Occlo Bank
text 160 320 0 5 // Duel Pits
button 142 204 1209 1210 1 0 1
button 142 234 1209 1210 1 0 2 //
button 142 263 1209 1210 1 0 3 //
button 142 293 1209 1210 1 0 4 //
button 142 323 1209 1210 1 0 5 //
text 120 415 0 8 // Scripted by admin fallzone
gumppic 145 235 50993
[DIALOG d_travel TEXT]
Your free to go
Britain Bank
Minoc Bank
Buccaneerґs Den Bank
Occlo Bank
Duel Pits
.
.
Scripted By: Admin Fallzone
[DIALOG d_travel BUTTON]
ONBUTTON=1
SRC.FORGIVE
SRC.GO 1438 1690 0
RETURN 1
ONBUTTON=2
SRC.FORGIVE
SRC.GO 2495 563 0
RETURN 1
ONBUTTON=3
SRC.FORGIVE
SRC.GO 2731 2187 0
RETURN 1
ONBUTTON=4
SRC.FORGIVE
SRC.GO 3697 2507 0
RETURN 1
ONBUTTON=5
SRC.FORGIVE
SRC.GO 5454 1106 0
RETURN 1
[EOF]
--------------------
|
|
|
|
command |
14.1.2005, 5:00
|

Registred
Сообщений: 5
Регистрация: 14.1.2005 Группа: Пользователи Наличность: 0 Из: Латвия
Пользователь №: 2.888

|
Да... супер !
--------------------
Подписался
|
|
|
|
Not AllonE |
15.1.2005, 0:51
|
 
Neophyte
Сообщений: 24
Регистрация: 12.1.2005 Группа: Пользователи Наличность: 0 Из: Moscow
Пользователь №: 2.879

|
Цитата Код [ITEMDEF i_jail_stone2]
DEFNAME=i_crystal_red
ID=i_crystal_green
RESOURCES=10 i_GEM_RUBY
NAME=Jail Stone
TYPE=T_COMM_CRYSTAL
ON=@Create
COLOR=0486
ATTR=04
ON=@DCLICK
if <src.isgm>
DIALOG d_jail_stone2
ELSE
MESSAGE Page GM about this item you are not allowed to use it!!
ENDIF
RETURN 1
[DIALOG d_jail_stone2]
155,60
page 0
gumppic 100 150 39
nodispose
text 118 153 0 0 //<SERV.NAME> Jail System
text 180 190 0 1 // Jail Menu
text 160 210 0 2 // 2hours
text 160 240 0 3 // 1Day
text 160 270 0 4 // 4days
text 160 300 0 5 // 1 Week
button 142 214 1209 1210 1 0 1 //
button 142 243 1209 1210 1 0 2 //
button 142 273 1209 1210 1 0 3 //
button 142 303 1209 1210 1 0 4 //
button 267 370 2450 2451 1 0 5 //
text 120 397 0 8 // Scripted by admin fallzone
text 120 415 0 9 // Version 1.09
[DIALOG d_jail_stone2 TEXT]
<SERV.NAME> Jail System
Jailtimes:
2hour
1Day
4Days
1Week
.
.
Scripted By: Admin Fallzone
Version 1.09
[DIALOG d_jail_stone2 BUTTON]
ONBUTTON=1 //2 Hour jail
src.newitem=i_jailtime_2h
src.act.target
SRC.SYSMESSAGE Who do you wish to jail for 2 hours??
RETURN 1
ONBUTTON=2 // 1 Day
src.newitem=i_jailtime_1d
src.act.target
SRC.SYSMESSAGE Who do you wish to jail for 1 day??
RETURN 1
ONBUTTON=3 // 4 days
src.newitem=i_jailtime_4d
src.act.target
SRC.SYSMESSAGE Who do you wish to jail for 4 days??
RETURN 1
ONBUTTON=4 // 1 week
src.newitem=i_jailtime_1w
src.act.target
SRC.SYSMESSAGE Who do you wish to jail for 1 week??
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[ITEMDEF i_leavejail_stone]
NAME=Leave Jail Stone
ID=0edc
ON=@CREATE
ATTR 0010
COLOR=0455
TYPE=1
ON=@DCLICK
IF <SRC.RESTEST 1 m_jail_clock1>
DIALOG d_leave_stone2
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
DIALOG d_leave_stone
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
DIALOG d_leave_stone3
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
DIALOG d_leave_stone4
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ELSE
DIALOG d_leave_stone
SRC.SYSMESSAGE Brings up the jail menu.
RETURN 1
ENDIF
RETURN 1
CATEGORY=Anew Items
SUBSECTION=Jail System
DESCRIPTION=Leave Jail Stone
[DIALOG d_leave_stone]
155,60
page 0
resizepic 0 0 5170 440 480
noclose
nodispose
text 85 3 0 0 // Welcome to <SERV.NAME> Jail System
text 200 70 0 1 // Jail Menu
text 180 90 0 2 // Pay Bail
text 180 120 0 3 // Check Jailtime
text 180 150 0 4 // Am i free
text 180 180 0 5 // Il use my jail ticket
button 162 94 1209 1210 1 0 1 //Pay Bail
button 162 123 1209 1210 1 0 2 //Check Jailtime
button 162 153 1209 1210 1 0 3 // Am i free
button 162 183 1209 1210 1 0 4 //Il use my jail ticket
button 360 420 2450 2451 1 0 5 // OK Button
text 160 453 0 8 // Scripted by admin fallzone
text 20 320 0 9 //To check
text 20 338 0 10 //how many seconds
gumppic 280 40 13
gumppic 280 40 60438
gumppic 280 40 60440
gumppic 280 40 60441
gumppic 280 40 50614
gumppic 280 40 50478
gumppic 1 40 990
gumppic 1 50 60992
gumppic 1 40 60653
[DIALOG d_leave_stone TEXT]
Welcome to <SERV.NAME> Jail System
Jail Menu
Pay bail 16000gp.
Check jail time.
Am i free?
Il use my jail ticket
.
.
Scripted By: Admin Fallzone
To check your jailtime type .jailtime to display
how many seconds you got left on your jailtime.
[DIALOG d_leave_stone BUTTON]
ONBUTTON=1 //Bail Paying
IF <SRC.RESTEST 16000 i_gold>
SRC.CONSUME=16000 i_gold
SRC.consume=m_jail_clock2
SRC.FORGIVE
SRC.MESSAGE=Your money has been accepted, you are free to go
DIALOG d_travel
ELSE
SRC.MESSAGE You do not have enough gold, perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=2 // Jail time
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
ONBUTTON=3 // Am i free
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.MESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.MESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.MESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.MESSAGE You are not free yet.
RETURN 1
ELSE
DIALOG d_travel
MESSAGE Your free to go be nice next time
ENDIF
RETURN 1
ONBUTTON=4 // Jail ticket
IF <SRC.RESTEST 1 i_jailticket> // checks if the players doesnt have jail ticket in their back pack
SRC.CONSUME=i_jailticket
SRC.CONSUME=m_jail_clock2
SRC.MESSAGE Choose Your Town
DIALOG d_travel
SRC.ACT.SOUND=285
ELSE
SRC.MESSAGE Perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[DIALOG d_leave_stone2]
155,60
page 0
resizepic 0 0 5170 440 480
noclose
nodispose
text 85 3 0 0 // Welcome to <SERV.NAME> Jail System
text 200 70 0 1 // Jail Menu
text 180 90 0 2 // Pay Bail
text 180 120 0 3 // Check Jailtime
text 180 150 0 4 // Am i free
text 180 180 0 5 // Il use my jail ticket
button 162 94 1209 1210 1 0 1 //Pay Bail
button 162 123 1209 1210 1 0 2 //Check Jailtime
button 162 153 1209 1210 1 0 3 // Am i free
button 162 183 1209 1210 1 0 4 //Il use my jail ticket
button 360 420 2450 2451 1 0 5 // OK Button
text 160 453 0 8 // Scripted by admin fallzone
text 20 320 0 9 //To check
text 20 338 0 10 //how many seconds
gumppic 280 40 13
gumppic 280 40 60438
gumppic 280 40 60440
gumppic 280 40 60441
gumppic 280 40 50614
gumppic 280 40 50478
gumppic 1 40 990
gumppic 1 50 60992
gumppic 1 40 60653
[DIALOG d_leave_stone2 TEXT]
Welcome to <SERV.NAME> Jail System
Jail Menu
Pay bail 30000gp.
Check jail time.
Am i free?
Il use my jail ticket
.
.
Scripted By: Admin Fallzone
To check your jailtime type .jailtime to display
how many seconds you got left on your jailtime.
[DIALOG d_leave_stone2 BUTTON]
ONBUTTON=1 //Bail Paying
IF <SRC.RESTEST 30000 i_gold>
SRC.CONSUME=30000 i_gold
SRC.consume m_jail_clock1
SRC.FORGIVE
SRC.MESSAGE=Your money has been accepted, you are free to go
DIALOG d_travel
ELSE
SRC.MESSAGE You do not have enough gold, perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=2 // Jail time
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
ONBUTTON=3 // Am i free
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSE
DIALOG d_travel
MESSAGE Your free to go be nice next time
ENDIF
RETURN 1
ONBUTTON=4 // Jail ticket
IF <SRC.RESTEST 1 i_jailticket> // checks if the players doesnt have jail ticket in their back pack
SRC.CONSUME=i_jailticket
SRC.CONSUME=m_jail_clock1
SRC.MESSAGE Choose Your Town
DIALOG d_travel
SRC.ACT.SOUND=285
ELSE
SRC.MESSAGE Perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[DIALOG d_leave_stone3]
155,60
page 0
resizepic 0 0 5170 440 480
noclose
nodispose
text 85 3 0 0 // Welcome to <SERV.NAME> Jail System
text 200 70 0 1 // Jail Menu
text 180 90 0 2 // Pay Bail
text 180 120 0 3 // Check Jailtime
text 180 150 0 4 // Am i free
text 180 180 0 5 // Il use my jail ticket
button 162 94 1209 1210 1 0 1 //Pay Bail
button 162 123 1209 1210 1 0 2 //Check Jailtime
button 162 153 1209 1210 1 0 3 // Am i free
button 162 183 1209 1210 1 0 4 //Il use my jail ticket
button 360 420 2450 2451 1 0 5 // OK Button
text 160 453 0 8 // Scripted by admin fallzone
text 20 320 0 9 //To check
text 20 338 0 10 //how many seconds
gumppic 280 40 13
gumppic 280 40 60438
gumppic 280 40 60440
gumppic 280 40 60441
gumppic 280 40 50614
gumppic 280 40 50478
gumppic 1 40 990
gumppic 1 50 60992
gumppic 1 40 60653
[DIALOG d_leave_stone3 TEXT]
Welcome to <SERV.NAME> Jail System
Jail Menu
Pay bail 80000gp.
Check jail time.
Am i free?
Il use my jail ticket
.
.
Scripted By: Admin Fallzone
To check your jailtime type .jailtime to display
how many seconds you got left on your jailtime.
[DIALOG d_leave_stone3 BUTTON]
ONBUTTON=1 //Bail Paying
IF <SRC.RESTEST 80000 i_gold>
SRC.CONSUME=50000 i_gold
SRC.CONSUME=30000 i_gold
SRC.consume m_jail_clock3
SRC.FORGIVE
SRC.MESSAGE=Your money has been accepted, you are free to go
DIALOG d_travel
ELSE
SRC.MESSAGE You do not have enough gold, perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=2 // Jail time
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
ONBUTTON=3 // Am i free
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSE
DIALOG d_travel
MESSAGE Your free to go be nice next time
ENDIF
RETURN 1
ONBUTTON=4 // Jail ticket
IF <SRC.RESTEST 1 i_jailticket> // checks if the players doesnt have jail ticket in their back pack
SRC.CONSUME=i_jailticket
SRC.CONSUME=m_jail_clock3
SRC.MESSAGE Choose Your Town
DIALOG d_travel
SRC.ACT.SOUND=285
ELSE
SRC.MESSAGE Perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[DIALOG d_leave_stone4]
155,60
page 0
resizepic 0 0 5170 440 480
noclose
nodispose
text 85 3 0 0 // Welcome to <SERV.NAME> Jail System
text 200 70 0 1 // Jail Menu
text 180 90 0 2 // Pay Bail
text 180 120 0 3 // Check Jailtime
text 180 150 0 4 // Am i free
text 180 180 0 5 // Il use my jail ticket
button 162 94 1209 1210 1 0 1 //Pay Bail
button 162 123 1209 1210 1 0 2 //Check Jailtime
button 162 153 1209 1210 1 0 3 // Am i free
button 162 183 1209 1210 1 0 4 //Il use my jail ticket
button 360 420 2450 2451 1 0 5 // OK Button
text 160 453 0 8 // Scripted by admin fallzone
text 20 320 0 9 //To check
text 20 338 0 10 //how many seconds
gumppic 280 40 13
gumppic 280 40 60438
gumppic 280 40 60440
gumppic 280 40 60441
gumppic 280 40 50614
gumppic 280 40 50478
gumppic 1 40 990
gumppic 1 50 60992
gumppic 1 40 60653
[DIALOG d_leave_stone4 TEXT]
Welcome to <SERV.NAME> Jail System
Jail Menu
Pay bail 300000gp.
Check jail time.
Am i free?
Il use my jail ticket
.
.
Scripted By: Admin Fallzone
To check your jailtime type .jailtime to display
how many seconds you got left on your jailtime.
[DIALOG d_leave_stone4 BUTTON]
ONBUTTON=1 //Bail Paying
IF <SRC.RESTEST 300000 i_gold>
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.CONSUME=50000 i_gold
SRC.consume m_jail_clock4
SRC.FORGIVE
SRC.MESSAGE=Your money has been accepted, you are free to go
DIALOG d_travel
ELSE
SRC.MESSAGE You do not have enough gold, perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=2 // Jail time
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
ONBUTTON=3 // Am i free
IF <SRC.RESTEST 1 m_jail_clock1>
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock2>
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock3>
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSEIF <SRC.RESTEST 1 m_jail_clock4>
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
SRC.SYSMESSAGE You are not free yet.
RETURN 1
ELSE
DIALOG d_travel
MESSAGE Your free to go be nice next time
ENDIF
RETURN 1
ONBUTTON=4 // Jail ticket
IF <SRC.RESTEST 1 i_jailticket> // checks if the players doesnt have jail ticket in their back pack
SRC.CONSUME=i_jailticket
SRC.CONSUME=m_jail_clock4
SRC.MESSAGE Choose Your Town
DIALOG d_travel
SRC.ACT.SOUND=285
ELSE
SRC.MESSAGE Perhaps it is in your bank?
SRC.BANK
ENDIF
RETURN 1
ONBUTTON=5 // Ok button
SRC.SOUND 552
RETURN 1
[ITEMDEF i_jailtime_1d]
TYPE=T_EQ_SCRIPT
ON=@TARGON_CHAR
IF ( <src.targ.body> == c_man ) || ( <src.targ.body> == c_woman )
SRC.TARG.JAIL
SRC.TARG.addjailclock1
SRC.TARG.SYSMESSAGE Welcome to Jail, <SRC.TARG.NAME> You will be here for 1 day.
SRC.TARG.SYSMESSAGE Type .jailtime to check how much time its left on your Jail Time.
SERV.ALLCLIENTS sysmessage Player <SRC.TARG.NAME> have just been jailed by a staff member plz follow our rules!
remove
RETURN 1
ENDIF
[ITEMDEF i_jailtime_2h]
TYPE=T_EQ_SCRIPT
ON=@TARGON_CHAR
IF ( <src.targ.body> == c_man ) || ( <src.targ.body> == c_woman )
SRC.TARG.JAIL
SRC.TARG.addjailclock2
SRC.TARG.SYSMESSAGE Welcome to Jail, <SRC.TARG.NAME> You will be here for 2 hours.
SRC.TARG.SYSMESSAGE Type .jailtime to check how much time its left on your Jail Time.
SERV.ALLCLIENTS sysmessage Player <SRC.TARG.NAME> have just been jailed by a staff member plz follow our rules!
remove
RETURN 1
ENDIF
[ITEMDEF i_jailtime_4d]
TYPE=T_EQ_SCRIPT
ON=@TARGON_CHAR
IF ( <src.targ.body> == c_man ) || ( <src.targ.body> == c_woman )
SRC.TARG.JAIL
SRC.TARG.addjailclock3
SRC.TARG.SYSMESSAGE Welcome to Jail, <SRC.TARG.NAME> You will be here for 4 days.
SRC.TARG.SYSMESSAGE Type .jailtime to check how much time its left on your Jail Time.
SERV.ALLCLIENTS sysmessage Player <SRC.TARG.NAME> have just been jailed by a staff member plz follow our rules!
remove
RETURN 1
ENDIF
[ITEMDEF i_jailtime_1w]
TYPE=T_EQ_SCRIPT
ON=@TARGON_CHAR
IF ( <src.targ.body> == c_man ) || ( <src.targ.body> == c_woman )
SRC.TARG.JAIL
SRC.TARG.addjailclock4
SRC.TARG.SYSMESSAGE Welcome to Jail, <SRC.TARG.NAME> You will be here for 1 week.
SRC.TARG.SYSMESSAGE Type .jailtime to check how much time its left on your Jail Time.
SERV.ALLCLIENTS sysmessage Player <SRC.TARG.NAME> have just been jailed by a staff member plz follow our rules!
remove
RETURN 1
ENDIF
[FUNCTION addjailclock1]
IF !(<FINDID.m_jail_clock1>)
NEWITEM=m_jail_clock1
ACT.CONT=<UID>
ENDIF
[ITEMDEF m_jail_clock1]
NAME=Jail Clock1
ID=i_memory
TYPE=t_eq_script
ON=@Create
TIMER=86400
ATTR=attr_decay
ON=@Timer
CONT.FORGIVE
CONT.MESSAGE You are free to go.
CONT.DIALOG d_travel
[FUNCTION addjailclock2]
IF !(<FINDID.m_jail_clock2>)
NEWITEM=m_jail_clock2
ACT.CONT=<UID>
ENDIF
[ITEMDEF m_jail_clock2]
NAME=Jail Clock2
ID=i_memory
TYPE=t_eq_script
ON=@Create
TIMER=7200
ATTR=attr_decay
ON=@Timer
CONT.FORGIVE
CONT.MESSAGE You are free to go.
CONT.DIALOG d_travel
[FUNCTION addjailclock3]
IF !(<FINDID.m_jail_clock3>)
NEWITEM=m_jail_clock3
ACT.CONT=<UID>
ENDIF
[ITEMDEF m_jail_clock3]
NAME=Jail Clock3
ID=i_memory
TYPE=t_eq_script
ON=@Create
TIMER=345600
ATTR=attr_decay
ON=@Timer
CONT.FORGIVE
CONT.MESSAGE You are free to go.
CONT.DIALOG d_travel
[FUNCTION addjailclock4]
IF !(<FINDID.m_jail_clock4>)
NEWITEM=m_jail_clock4
ACT.CONT=<UID>
ENDIF
[ITEMDEF m_jail_clock4]
NAME=Jail Clock4
ID=i_memory
TYPE=t_eq_script
ON=@Create
TIMER=604800
ATTR=attr_decay
ON=@Timer
CONT.FORGIVE
CONT.MESSAGE You are free to go.
CONT.DIALOG d_travel
[FUNCTION jailtime]
IF (<FINDID.m_jail_clock1>)
SRC.DIALOG d_jailtime1
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF (<FINDID.m_jail_clock2>)
SRC.DIALOG d_jailtime2
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF (<FINDID.m_jail_clock3>)
SRC.DIALOG d_jailtime3
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ELSEIF (<FINDID.m_jail_clock4>)
SRC.DIALOG d_jailtime4
SRC.SYSMESSAGE Brings up the jail time menu.
RETURN 1
ENDIF
RETURN 1
[PLEVEL 1]
JAILTIME
[DIALOG d_jailtime1]
0,0
gumppic 100 150 39// Curved Grey background
button 125 390 247 248 1 0 1 // Okay, button 1
text 125 175 0 1
text 125 192 0 2
text 125 209 0 3
text 125 226 0 4
//text 130 238 1153 4
text 125 244 0 5
text 125 261 0 6
text 125 278 0 7
text 125 295 0 8
text 125 312 0 9 //Start of Welcome
text 157 153 0 10
[DIALOG d_jailtime1 TEXT]
More
You will be free in <EVAL(<FINDID.m_jail_clock1.TIMER>)>
seconds.
When the time is up a
menu will apear, there
you can select wich
town you want to travel
to.
If it dont apear use the
leave jail stone.
Jail time 1 Day
[DIALOG d_jailtime1 BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Welcome to <SERV.NAME>, <SRC.NAME>
[DIALOG d_jailtime2]
0,0
gumppic 100 150 39// Curved Grey background
button 125 390 247 248 1 0 1 // Okay, button 1
text 125 175 0 1
text 125 192 0 2
text 125 209 0 3
text 125 226 0 4
//text 130 238 1153 4
text 125 244 0 5
text 125 261 0 6
text 125 278 0 7
text 125 295 0 8
text 125 312 0 9 //Start of Welcome
text 157 153 0 10
[DIALOG d_jailtime2 TEXT]
More
You will be free in <EVAL(<FINDID.m_jail_clock2.TIMER>)>
seconds.
When the time is up a
menu will apear, there
you can select wich
town you want to travel
to.
If it dont apear use the
leave jail stone.
Jail time 2 hours
[DIALOG d_jailtime2 BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Welcome to <SERV.NAME>, <SRC.NAME>
[DIALOG d_jailtime3]
0,0
gumppic 100 150 39// Curved Grey background
button 125 390 247 248 1 0 1 // Okay, button 1
text 125 175 0 1
text 125 192 0 2
text 125 209 0 3
text 125 226 0 4
//text 130 238 1153 4
text 125 244 0 5
text 125 261 0 6
text 125 278 0 7
text 125 295 0 8
text 125 312 0 9 //Start of Welcome
text 157 153 0 10
[DIALOG d_jailtime3 TEXT]
More
You will be free in <EVAL(<FINDID.m_jail_clock3.TIMER>)>
seconds.
When the time is up a
menu will apear, there
you can select wich
town you want to travel
to.
If it dont apear use the
leave jail stone.
Jail time 4 Days
[DIALOG d_jailtime3 BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Welcome to <SERV.NAME>, <SRC.NAME>
[DIALOG d_jailtime4]
0,0
gumppic 100 150 39// Curved Grey background
button 125 390 247 248 1 0 1 // Okay, button 1
text 125 175 0 1
text 125 192 0 2
text 125 209 0 3
text 125 226 0 4
//text 130 238 1153 4
text 125 244 0 5
text 125 261 0 6
text 125 278 0 7
text 125 295 0 8
text 125 312 0 9 //Start of Welcome
text 157 153 0 10
[DIALOG d_jailtime4 TEXT]
More
You will be free in <EVAL(<FINDID.m_jail_clock4.TIMER>)>
seconds.
When the time is up a
menu will apear, there
you can select wich
town you want to travel
to.
If it dont apear use the
leave jail stone.
Jail time 1 Week
[DIALOG d_jailtime4 BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Welcome to <SERV.NAME>, <SRC.NAME>
[ITEMDEF i_jailticket]
DEFNAME=i_jailticket
ID=i_deed
TYPE=0
NAME=Leave Jail Ticket
WEIGHT=4
VALUE=20000
ON=@CREATE
COLOR=0480
ATTR=04
ON=@DClick
SRC.MESSAGE You dont need this until your in jail
RETURN 1
CATEGORY=Anew Items
SUBSECTION=Jail System
DESCRIPTION=Jail Ticket
[DIALOG d_travel]
155,60
page 0
gumppic 100 150 39// Curved Grey background
nodispose
text 160 151 0 0 // Your free to go
text 160 200 0 1 // Britain Bank
text 160 230 0 2 // Minoc Bank
text 160 260 0 3 // Buccaneerґs Den Bank
text 160 290 0 4 // Occlo Bank
text 160 320 0 5 // Duel Pits
button 142 204 1209 1210 1 0 1
button 142 234 1209 1210 1 0 2 //
button 142 263 1209 1210 1 0 3 //
button 142 293 1209 1210 1 0 4 //
button 142 323 1209 1210 1 0 5 //
text 120 415 0 8 // Scripted by admin fallzone
gumppic 145 235 50993
[DIALOG d_travel TEXT]
Your free to go
Britain Bank
Minoc Bank
Buccaneerґs Den Bank
Occlo Bank
Duel Pits
.
.
Scripted By: Admin Fallzone
[DIALOG d_travel BUTTON]
ONBUTTON=1
SRC.FORGIVE
SRC.GO 1438 1690 0
RETURN 1
ONBUTTON=2
SRC.FORGIVE
SRC.GO 2495 563 0
RETURN 1
ONBUTTON=3
SRC.FORGIVE
SRC.GO 2731 2187 0
RETURN 1
ONBUTTON=4
SRC.FORGIVE
SRC.GO 3697 2507 0
RETURN 1
ONBUTTON=5
SRC.FORGIVE
SRC.GO 5454 1106 0
RETURN 1
[EOF]
можно если не рудно обьяснить куда ето вставить и что ето это больше на скрипт на инжу похож
--------------------
!!!!!!!!!!!!!!!!!!Back To LifE!!!!!!!!!!!!!!!!!!!!!
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