[PCSkillInfo] $*pcSkillInfo-guardian_keyskill_new003-local_name=Gladiator $*pcSkillInfo-guardian_keyskill_new003_2-local_name=[Temporary] Gladiator - Activate $*pcSkillInfo-guardian_skill_new004-local_name=Leap $*pcSkillInfo-guardian_skill_new012-local_name=Dominate $*pcSkillInfo-guardian_skill_new019-local_name=Overpower $*pcSkillInfo-guardian_skill_new020-local_name=Sever $*pcSkillInfo-guardian_skill_new022-local_name=Shield Counter $*pcSkillInfo-guardian_passiveskill_new005-local_name=Valor $*pcSkillInfo-guardian_passiveskill_new005_1-local_name=[Temporary] Activate Valor $*pcSkillInfo-guardian_passiveskill_new009-local_name=Resolution $*pcSkillInfo-guardian_passiveskill_new010-local_name=Spirit of Sacrifice $*pcSkillInfo-LeafAttack-local_name=Assault $*pcSkillInfo-Trample-local_name=Stomp $*pcSkillInfo-NormalAtk_B_A-local_name=Cleaving Attack 1 $*pcSkillInfo-NormalAtk_B_B-local_name=Rapid Slash 1 $*pcSkillInfo-NormalAtk_B_C-local_name=Rapid Attack 1 $*pcSkillInfo-Berserker_skill_new001A_charging-local_name=Trick Attack $*pcSkillInfo-Berserker_skill_new001A_firing1-local_name=[Temporary] Trick Attack $*pcSkillInfo-Berserker_skill_new001A_firing2-local_name=[Temporary] Trick Attack $*pcSkillInfo-Berserker_skill_new001A_charging_2-local_name=Trick Attack $*pcSkillInfo-Berserker_skill_new004-local_name=Taunt $*pcSkillInfo-Berserker_skill_new005_charging-local_name=Skull Crusher $*pcSkillInfo-Berserker_skill_new005_firing1-local_name=[Temporary] Skull cracking $*pcSkillInfo-Berserker_skill_new005_firing2-local_name=[Temporary] Skull cracking $*pcSkillInfo-Berserker_skill_new005_firing3-local_name=[Temporary] Skull cracking $*pcSkillInfo-Berserker_skill_new005_charging_2-local_name=Skull Crusher $*pcSkillInfo-Berserker_skill_new006_charging-local_name=Skull Cleaver $*pcSkillInfo-Berserker_skill_new006_firing1-local_name=[Temporary] skeleton clearance $*pcSkillInfo-Berserker_skill_new006_firing2-local_name=[Temporary] skeleton clearance $*pcSkillInfo-Berserker_skill_new006_firing3-local_name=[Temporary] skeleton clearance $*pcSkillInfo-Berserker_skill_new006_charging_2-local_name=Skull Cleaver $*pcSkillInfo-Berserker_skill_new007A-local_name=Whirlwind $*pcSkillInfo-Berserker_skill_new007B-local_name=Whirlwind $*pcSkillInfo-Berserker_skill_new007C-local_name=Whirlwind $*pcSkillInfo-Berserker_skill_new007D-local_name=Whirlwind $*pcSkillInfo-Berserker_skill_new008-local_name=[Temporary] Continuous Whirling $*pcSkillInfo-Berserker_skill_new009-local_name=Fighting Spirit $*pcSkillInfo-Berserker_skill_new010-local_name=Counterattack $*pcSkillInfo-Berserker_skill_new011-local_name=Stab $*pcSkillInfo-Berserker_skill_new013_charging-local_name=Decapitate $*pcSkillInfo-Berserker_skill_new013_firing1-local_name=[Temporary] Beheading $*pcSkillInfo-Berserker_skill_new013_firing2-local_name=[Temporary] Beheading $*pcSkillInfo-Berserker_skill_new013_firing3-local_name=[Temporary] Beheading $*pcSkillInfo-Berserker_skill_new013_firing4-local_name=[Temporary] Beheading $*pcSkillInfo-Berserker_skill_new013_charging_2-local_name=Decapitate $*pcSkillInfo-Berserker_skill_new014-local_name=Gouge $*pcSkillInfo-Berserker_skill_new015-local_name=Resolution $*pcSkillInfo-Berserker_skill_new016-local_name=Malevolence $*pcSkillInfo-Berserker_skill_new017_1-local_name=Angry Strike $*pcSkillInfo-Berserker_skill_new017_2-local_name=Angry Strike $*pcSkillInfo-Berserker_skill_new018-local_name=Axe Wielding $*pcSkillInfo-Berserker_skill_new019-local_name=Seize the Opportunity $*pcSkillInfo-Berserker_skill_new020-local_name=Bloodlust $*pcSkillInfo-Berserker_skill_new021-local_name=Battle Fervor $*pcSkillInfo-Berserker_skill_new022-local_name=Steel Storm $*pcSkillInfo-Berserker_skill_new023-local_name=Scolding $*pcSkillInfo-Berserker_skill_new024-local_name=Brutal Smite $*pcSkillInfo-Berserker_skill_new025-local_name=Kick $*pcSkillInfo-Berserker_skill_new026-local_name=Rising Attack $*pcSkillInfo-Berserker_skill_new026_temp-local_name=[Temporary] reversal _ fall $*pcSkillInfo-Berserker_skill_new027-local_name=Bitter Strike $*pcSkillInfo-Berserker_skill_new028-local_name=Rhapsody $*pcSkillInfo-Berserker_skill_new029-local_name=Unjust Strike $*pcSkillInfo-Berserker_skill_new030-local_name=Detection $*pcSkillInfo-Berserker_skill_new031-local_name=Game Changer $*pcSkillInfo-Berserker_keyskill_new001-local_name=Enraged Warrior $*pcSkillInfo-Berserker_keyskill_new002-local_name=Veteran $*pcSkillInfo-Berserker_keyskill_new003-local_name=Storm Trooper $*pcSkillInfo-Berserker_passiveskill_new001-local_name=Requiem $*pcSkillInfo-Berserker_passiveskill_new002-local_name=Combative Spirit $*pcSkillInfo-Berserker_passiveskill_new003-local_name=Redoubled Bravery $*pcSkillInfo-Berserker_passiveskill_new004-local_name=Retaliatory Spirit $*pcSkillInfo-Berserker_passiveskill_new005-local_name=Reflex $*pcSkillInfo-Berserker_passiveskill_new006-local_name=Momentum $*pcSkillInfo-Berserker_passiveskill_new006_active-local_name=[Temporary] Revisited $*pcSkillInfo-Berserker_passiveskill_new007-local_name=[Temporary] indomitable $*pcSkillInfo-Berserker_passiveskill_new008-local_name=Gale $*pcSkillInfo-Berserker_passiveskill_new009-local_name=[Temporary] execution $*pcSkillInfo-Berserker_passiveskill_new010-local_name=Massacre $*pcSkillInfo-Berserker_passiveskill_new011-local_name=[Temporary] Sensual Spirit $*pcSkillInfo-Berserker_passiveskill_new012-local_name=Mock $*pcSkillInfo-Berserker_passiveskill_new012_active-local_name=[Temporary] Raging Invocation $*pcSkillInfo-Berserker_passiveskill_new001_active-local_name=[Temporary] Playing the song $*pcSkillInfo-Berserker_skill_new032-local_name=Uppercut $*pcSkillInfo-Berserker_skill_new034-local_name=Furious Strike $*pcSkillInfo-Berserker_skill_new035-local_name=Prompt Decision $*pcSkillInfo-Berserker_skill_new036-local_name=Fighter's Will $*pcSkillInfo-Berserker_passiveskill_new013-local_name=Run Wild $*pcSkillInfo-Berserker_passiveskill_new014-local_name=Ravage $*pcSkillInfo-NormalAtk_A_A-local_name=[Temporary] General Attack 1 $*pcSkillInfo-NormalAtk_A_B-local_name=[Temporary] General Attack 2 $*pcSkillInfo-NormalAtk_A_C-local_name=[Temporary] General Attack 3 $*pcSkillInfo-AssassinDealA-local_name=[Temporary] Assassin deal A $*pcSkillInfo-AssassinDealB-local_name=[Temporary] Assassin deal B $*pcSkillInfo-SpearOfThunder-local_name=Thunderbolt Spear $*pcSkillInfo-ColdExplosion-local_name=Frost Explosion $*pcSkillInfo-ColdStorm-local_name=Frost Storm $*pcSkillInfo-BurningEarth-local_name=Scorched Earth $*pcSkillInfo-Fireball-local_name=Fireball $*pcSkillInfo-IceBolt-local_name=Frost Arrow $*pcSkillInfo-Barrier-local_name=Protective Shield $*pcSkillInfo-SpellWave-local_name=[Temporary] Horsepower Wavelength $*pcSkillInfo-PressureWave-local_name=Magic Pulse $*pcSkillInfo-SpellEmission-local_name=Magic Discharge $*pcSkillInfo-Flash-local_name=Blink $*pcSkillInfo-Transfer-local_name=Substitution $*pcSkillInfo-Ignite-local_name=[Temporary] Ignition $*pcSkillInfo-AbsoluteReduction-local_name=Absolute Deceleration $*pcSkillInfo-IceThorn-local_name=Ice Spine $*pcSkillInfo-Gravitycontrol-local_name=[Temporary] gravity control $*pcSkillInfo-Spellcharge-local_name=[Temporary] Spell Loading $*pcSkillInfo-RainofFreeze-local_name=Rain of Ice $*pcSkillInfo-AbsoluteZero-local_name=[Temporary] Absolute Young $*pcSkillInfo-NormalAtk_Ma_A-local_name=[Temporary] General Attack 1 $*pcSkillInfo-NormalAtk_Ma_B-local_name=[Temporary] General Attack 2 $*pcSkillInfo-NormalAtk_Ma_C-local_name=[Temporary] General Attack 3 $*pcSkillInfo-MageDealA-local_name=[Temporary] Meiji deala $*pcSkillInfo-MageDealB-local_name=[Temporary] Meiji deal B $*pcSkillInfo-A3_SommoneeSpawn-local_name=[Temporary] The appearance of a pet $*pcSkillInfo-A3_TenaciousHit-local_name=[Temporary] persistent blow $*pcSkillInfo-A3_InjectPoison-local_name=[Temporary] poison infusion $*pcSkillInfo-A3_VigorOfDarkness-local_name=[Temporary] vitality of darkness $*pcSkillInfo-hp_potion-local_name=Healing Potion $*pcSkillInfo-mp_potion-local_name=Mana Potion $*pcSkillInfo-Return_Test-local_name=[Temporary] return $*pcSkillInfo-guardian_keyskill_new001-local_name=Vanguard $*pcSkillInfo-guardian_keyskill_new002-local_name=Protector $*pcSkillInfo-guardian_keyskill_new002_active-local_name=[Temporary] Skill used when guardian is activated $*pcSkillInfo-Berserker_Equip_Bonus_01-local_name=Fighter's Determination $*pcSkillInfo-Berserker_Equip_Bonus_11-local_name=Pledge of Warriors $*pcSkillInfo-Berserker_skill_new37-local_name=Detection $*pcSkillInfo-Berserker_skill_new38-local_name=Forestall $*pcSkillInfo-Berserker_skill_new39-local_name=Pull In $*pcSkillInfo-Berserker_skill_new40-local_name=Rumbling Ground $*pcSkillInfo-Berserker_skill_new41-local_name=Shaking Off $*pcSkillInfo-Berserker_skill_new42-local_name=[Temporary] Multiple blade $*pcSkillInfo-Berserker_skill_new42_2-local_name=[Temporary] Multiple blade $*pcSkillInfo-Berserker_skill_new43-local_name=Charge $*pcSkillInfo-Berserker_skill_new44-local_name=Warrior's Determination $*pcSkillInfo-Berserker_skill_new45-local_name=Bloody Retribution $*pcSkillInfo-Berserker_skill_new46-local_name=Finishing Strike $*pcSkillInfo-Berserker_skill_new47-local_name=Vengeful Strike $*pcSkillInfo-Berserker_skill_new47_2-local_name=Vengeful Strike $*pcSkillInfo-Berserker_passiveskill_new015-local_name=Execution $*pcSkillInfo-Berserker_passiveskill_new016-local_name=Redoubled Bravery $*pcSkillInfo-Berserker_passiveskill_new017-local_name=Dauntless $*pcSkillInfo-Berserker_passiveskill_new018-local_name=Weapon Renovation $*pcSkillInfo-Berserker_passiveskill_new019-local_name=[Temporary] Heroism $*pcSkillInfo-Berserker_passiveskill_new020-local_name=Tenacity $*pcSkillInfo-Berserker_passiveskill_new021-local_name=[Temporary] Special Move, Furious Play $*pcSkillInfo-berserker_stance_01_startskill01_realdata-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_01_startskill01_qte01_realdata-local_name=Cleaving Attack $*pcSkillInfo-berserker_stance_01_startskill01_qte02_realdata-local_name=Rapid Attack $*pcSkillInfo-berserker_stance_01_startskill01_qte03_realdata-local_name=Rhapsody $*pcSkillInfo-berserker_stance_01_startskill01_finish01_realdata-local_name=Trick Attack $*pcSkillInfo-berserker_stance_01_startskill01_finish01_01_realdata-local_name=[Temp] Trick Attack $*pcSkillInfo-berserker_stance_01_startskill01_finish01_02_realdata-local_name=[Temp] Trick Attack $*pcSkillInfo-berserker_stance_01_startskill01_finish02_realdata-local_name=Vengeful Strike $*pcSkillInfo-berserker_stance_01_startskill01_finish03_realdata-local_name=Unjust Strike $*pcSkillInfo-berserker_stance_01_startskill02_realdata-local_name=Skull Crusher $*pcSkillInfo-berserker_stance_01_startskill02_01_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_01_startskill02_02_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_01_startskill02_03_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_01_startskill02_qte01_realdata-local_name=Upper Swing $*pcSkillInfo-berserker_stance_01_startskill02_qte02_realdata-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_01_startskill02_qte03_realdata-local_name=Bloody Retribution $*pcSkillInfo-berserker_stance_01_startskill02_finish01_realdata-local_name=Prompt Decision $*pcSkillInfo-berserker_stance_01_startskill02_finish02_realdata-local_name=Skull Crusher $*pcSkillInfo-berserker_stance_01_startskill02_finish02_01_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_01_startskill02_finish02_02_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_01_startskill02_finish02_03_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_01_startskill02_finish03_realdata-local_name=Skull Cleaver $*pcSkillInfo-berserker_stance_01_startskill02_finish03_01_realdata-local_name=[Temp] Skull Cleaver $*pcSkillInfo-berserker_stance_01_startskill02_finish03_02_realdata-local_name=[Temp] Skull Cleaver $*pcSkillInfo-berserker_stance_01_startskill02_finish03_03_realdata-local_name=[Temp] Skull Cleaver $*pcSkillInfo-berserker_stance_01_startskill03_realdata-local_name=Whirlwind $*pcSkillInfo-berserker_stance_01_startskill03_qte01_realdata-local_name=Bloodlust $*pcSkillInfo-berserker_stance_01_startskill03_qte02_realdata-local_name=Whirlwind $*pcSkillInfo-berserker_stance_01_startskill03_qte03_realdata-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_01_startskill03_finish01_realdata-local_name=Whirlwind $*pcSkillInfo-berserker_stance_01_startskill03_finish02_realdata-local_name=Whirlwind $*pcSkillInfo-berserker_stance_01_startskill03_finish03_realdata-local_name=Finishing Strike $*pcSkillInfo-acquire_fight_by_kill-local_name=[Temp] Finishing Strike $*pcSkillInfo-berserker_stance_02_startskill01_realdata-local_name=Brutal Smite $*pcSkillInfo-berserker_stance_02_startskill01_qte01_realdata-local_name=Cleaving Attack $*pcSkillInfo-berserker_stance_02_startskill01_qte02_realdata-local_name=Bloodlust $*pcSkillInfo-berserker_stance_02_startskill01_qte03_realdata-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_02_startskill01_finish01_realdata-local_name=Whirlwind $*pcSkillInfo-berserker_stance_02_startskill01_finish02_realdata-local_name=Bloody Retribution $*pcSkillInfo-berserker_stance_02_startskill01_finish03_realdata-local_name=Decapitate $*pcSkillInfo-berserker_stance_02_startskill01_finish03_01_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_02_startskill01_finish03_02_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_02_startskill01_finish03_03_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_02_startskill01_finish03_04_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_02_startskill02_realdata-local_name=Pull In $*pcSkillInfo-berserker_stance_02_startskill02_qte01_realdata-local_name=Cleaving Attack $*pcSkillInfo-berserker_stance_02_startskill02_qte02_realdata-local_name=Vengeful Strike $*pcSkillInfo-berserker_stance_02_startskill02_qte03_realdata-local_name=Prompt Decision $*pcSkillInfo-berserker_stance_02_startskill02_finish01_realdata-local_name=Upper Swing $*pcSkillInfo-berserker_stance_02_startskill02_finish02_realdata-local_name=Skull Crusher $*pcSkillInfo-berserker_stance_02_startskill02_finish02_01_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_02_startskill02_finish02_02_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_02_startskill02_finish02_03_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_02_startskill02_finish03_realdata-local_name=Rhapsody $*pcSkillInfo-berserker_stance_02_startskill03_realdata-local_name=Vengeful Strike $*pcSkillInfo-berserker_stance_02_startskill03_qte01_realdata-local_name=Furious Cry $*pcSkillInfo-berserker_stance_02_startskill03_qte02_realdata-local_name=Charge Stance $*pcSkillInfo-berserker_stance_02_startskill03_qte03_realdata-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_02_startskill03_finish01_realdata-local_name=Furious Strike $*pcSkillInfo-berserker_stance_02_startskill03_finish02_realdata-local_name=Pull In $*pcSkillInfo-berserker_stance_02_startskill03_finish03_realdata-local_name=Furious Cry $*pcSkillInfo-berserker_stance_03_startskill01_realdata-local_name=Rhapsody $*pcSkillInfo-berserker_stance_03_startskill01_qte01_realdata-local_name=Vengeful Strike $*pcSkillInfo-berserker_stance_03_startskill01_qte02_realdata-local_name=Rapid Attack $*pcSkillInfo-berserker_stance_03_startskill01_qte03_realdata-local_name=Rapid Attack $*pcSkillInfo-berserker_stance_03_startskill01_finish01_realdata-local_name=Weapon Break $*pcSkillInfo-berserker_stance_03_startskill01_finish02_realdata-local_name=Rumbling Ground $*pcSkillInfo-berserker_stance_03_startskill01_finish03_realdata-local_name=Skull Crusher $*pcSkillInfo-berserker_stance_03_startskill01_finish03_01_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_03_startskill01_finish03_02_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_03_startskill01_finish03_03_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_03_startskill02_realdata-local_name=Decapitate $*pcSkillInfo-berserker_stance_03_startskill02_01_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_03_startskill02_02_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_03_startskill02_03_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_03_startskill02_04_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_03_startskill02_qte01_realdata-local_name=Finishing Strike $*pcSkillInfo-berserker_stance_03_startskill02_qte02_realdata-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_03_startskill02_qte03_realdata-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_03_startskill02_finish01_realdata-local_name=Bitter Strike $*pcSkillInfo-berserker_stance_03_startskill02_finish02_realdata-local_name=Skull Crusher $*pcSkillInfo-berserker_stance_03_startskill02_finish02_01_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_03_startskill02_finish02_02_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_03_startskill02_finish02_03_realdata-local_name=[Temp] Skull Crusher $*pcSkillInfo-berserker_stance_03_startskill02_finish03_realdata-local_name=Vengeful Strike $*pcSkillInfo-berserker_stance_03_startskill03_realdata-local_name=Assault $*pcSkillInfo-berserker_stance_03_startskill03_qte01_realdata-local_name=Bloodlust $*pcSkillInfo-berserker_stance_03_startskill03_qte02_realdata-local_name=Upper Swing $*pcSkillInfo-berserker_stance_03_startskill03_qte03_realdata-local_name=Prompt Decision $*pcSkillInfo-berserker_stance_03_startskill03_finish01_realdata-local_name=Upper Swing $*pcSkillInfo-berserker_stance_03_startskill03_finish02_realdata-local_name=Stomp $*pcSkillInfo-berserker_stance_03_startskill03_finish03_realdata-local_name=Bloodlust $*pcSkillInfo-berserker_stance_04_startskill01_realdata-local_name=Assault $*pcSkillInfo-berserker_stance_04_startskill01_qte01_realdata-local_name=Furious Strike $*pcSkillInfo-berserker_stance_04_startskill01_qte02_realdata-local_name=Bloodlust $*pcSkillInfo-berserker_stance_04_startskill01_qte03_realdata-local_name=Rapid Attack $*pcSkillInfo-berserker_stance_04_startskill01_finish01_realdata-local_name=Unjust Strike $*pcSkillInfo-berserker_stance_04_startskill01_finish02_realdata-local_name=Bloody Retribution $*pcSkillInfo-berserker_stance_04_startskill01_finish03_realdata-local_name=Decapitate $*pcSkillInfo-berserker_stance_04_startskill01_finish03_01_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_04_startskill01_finish03_02_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_04_startskill01_finish03_03_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_04_startskill01_finish03_04_realdata-local_name=[Temp] Decapitate $*pcSkillInfo-berserker_stance_04_startskill02_realdata-local_name=Trick Attack $*pcSkillInfo-berserker_stance_04_startskill02_01_realdata-local_name=[Temp] Trick Attack $*pcSkillInfo-berserker_stance_04_startskill02_02_realdata-local_name=[Temp] Trick Attack $*pcSkillInfo-berserker_stance_04_startskill02_qte01_realdata-local_name=Rapid Attack $*pcSkillInfo-berserker_stance_04_startskill02_qte02_realdata-local_name=Furious Cry $*pcSkillInfo-berserker_stance_04_startskill02_qte03_realdata-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_04_startskill02_finish01_realdata-local_name=Trick Attack $*pcSkillInfo-berserker_stance_04_startskill02_finish01_01_realdata-local_name=[Temp] Trick Attack $*pcSkillInfo-berserker_stance_04_startskill02_finish01_02_realdata-local_name=[Temp] Trick Attack $*pcSkillInfo-berserker_stance_04_startskill02_finish02_realdata-local_name=Finishing Strike $*pcSkillInfo-berserker_stance_04_startskill02_finish03_realdata-local_name=Skull Cleaver $*pcSkillInfo-berserker_stance_04_startskill02_finish03_01_realdata-local_name=[Temp] Skull Cleaver $*pcSkillInfo-berserker_stance_04_startskill02_finish03_02_realdata-local_name=[Temp] Skull Cleaver $*pcSkillInfo-berserker_stance_04_startskill02_finish03_03_realdata-local_name=[Temp] Skull Cleaver $*pcSkillInfo-berserker_stance_04_startskill03_realdata-local_name=Rumbling Ground $*pcSkillInfo-berserker_stance_04_startskill03_qte01_realdata-local_name=Rapid Attack $*pcSkillInfo-berserker_stance_04_startskill03_qte02_realdata-local_name=Bloodlust $*pcSkillInfo-berserker_stance_04_startskill03_qte03_realdata-local_name=Rapid Attack $*pcSkillInfo-berserker_stance_04_startskill03_finish01_realdata-local_name=Pull In $*pcSkillInfo-berserker_stance_04_startskill03_finish02_realdata-local_name=Prompt Decision $*pcSkillInfo-berserker_stance_04_startskill03_finish03_realdata-local_name=Charge Stance $*pcSkillInfo-berserker_nonstanceskill_01_realdata-local_name=Dodge Move $*pcSkillInfo-berserker_nonstanceskill_01_node1_realdata-local_name=Dodge Move $*pcSkillInfo-berserker_nonstanceskill_01_node2_realdata-local_name=Dodge Move $*pcSkillInfo-berserker_nonstanceskill_01_node3_realdata-local_name=Dodge Move $*pcSkillInfo-berserker_nonstanceskill_02_realdata-local_name=Game Changer $*pcSkillInfo-berserker_nonstanceskill_02_node1_realdata-local_name=Game Changer $*pcSkillInfo-berserker_nonstanceskill_02_node2_realdata-local_name=Game Changer $*pcSkillInfo-berserker_nonstanceskill_02_node3_realdata-local_name=Game Changer $*pcSkillInfo-berserker_nonstanceskill_03_realdata-local_name=Fighting Like Kilkenny Cats $*pcSkillInfo-berserker_nonstanceskill_03_node1_realdata-local_name=Fighting Like Kilkenny Cats $*pcSkillInfo-berserker_nonstanceskill_03_node2_realdata-local_name=Fighting Like Kilkenny Cats $*pcSkillInfo-berserker_nonstanceskill_03_node3_realdata-local_name=Fighting Like Kilkenny Cats $*pcSkillInfo-berserker_nonstanceskill_04_realdata-local_name=Enraged Warrior $*pcSkillInfo-berserker_nonstanceskill_04_node1_realdata-local_name=Enraged Warrior $*pcSkillInfo-berserker_nonstanceskill_04_node2_realdata-local_name=Enraged Warrior $*pcSkillInfo-berserker_nonstanceskill_04_node3_realdata-local_name=Enraged Warrior $*pcSkillInfo-berserker_nonstanceskill_05_realdata-local_name=Fighting Spirit $*pcSkillInfo-berserker_nonstanceskill_05_node1_realdata-local_name=Fighting Spirit $*pcSkillInfo-berserker_nonstanceskill_05_node2_realdata-local_name=Fighting Spirit $*pcSkillInfo-berserker_nonstanceskill_05_node3_realdata-local_name=Fighting Spirit $*pcSkillInfo-berserker_nonstanceskill_06_realdata-local_name=Fighter's Will $*pcSkillInfo-berserker_nonstanceskill_06_node1_realdata-local_name=Fighter's Will $*pcSkillInfo-berserker_nonstanceskill_06_node2_realdata-local_name=Fighter's Will $*pcSkillInfo-berserker_nonstanceskill_06_node3_realdata-local_name=Fighter's Will $*pcSkillInfo-berserker_nonstanceskill_07_realdata-local_name=Murderous Intent $*pcSkillInfo-berserker_nonstanceskill_07_node1_realdata-local_name=Murderous Intent $*pcSkillInfo-berserker_nonstanceskill_07_node2_realdata-local_name=Murderous Intent $*pcSkillInfo-berserker_nonstanceskill_07_node3_realdata-local_name=Murderous Intent $*pcSkillInfo-berserker_nonstanceskill_08_realdata-local_name=Forestall $*pcSkillInfo-berserker_nonstanceskill_08_node1_realdata-local_name=Forestall $*pcSkillInfo-berserker_nonstanceskill_08_node2_realdata-local_name=Forestall $*pcSkillInfo-berserker_nonstanceskill_08_node3_realdata-local_name=Forestall $*pcSkillInfo-guardian_skill_new001A-local_name=Sword Draw $*pcSkillInfo-guardian_skill_new001B-local_name=Continuous Slash $*pcSkillInfo-guardian_skill_new001C1-local_name=Stab $*pcSkillInfo-guardian_skill_new001A3-local_name=Sword Draw 2 $*pcSkillInfo-guardian_skill_new001B3-local_name=Continuous Slash 2 $*pcSkillInfo-guardian_skill_new001C3-local_name=Stab 2 $*pcSkillInfo-guardian_skill_new001C2-local_name=[Temporary] Hitting // not used. $*pcSkillInfo-guardian_skill_new002-local_name=Shield Attack $*pcSkillInfo-guardian_skill_new002_1-local_name=[Temporary] Shield Price Activation $*pcSkillInfo-guardian_skill_new003-local_name=Charge $*pcSkillInfo-guardian_skill_new006-local_name=Destroy $*pcSkillInfo-guardian_skill_new006A-local_name=Crush $*pcSkillInfo-guardian_skill_new006B-local_name=Break $*pcSkillInfo-guardian_skill_new006C-local_name=Shred $*pcSkillInfo-guardian_skill_new007A-local_name=Shield Uppercut $*pcSkillInfo-guardian_skill_new007B-local_name=Punish $*pcSkillInfo-guardian_skill_new008-local_name=Suppress $*pcSkillInfo-guardian_skill_new009_1-local_name=Defend the Line $*pcSkillInfo-guardian_skill_new009_2-local_name=Defend the Line $*pcSkillInfo-guardian_skill_new010-local_name=Concentrated Strike $*pcSkillInfo-guardian_skill_new013-local_name=Challenge $*pcSkillInfo-guardian_skill_new011-local_name=Shield Bash $*pcSkillInfo-guardian_skill_new016-local_name=Shout $*pcSkillInfo-guardian_skill_new017-local_name=Fortify $*pcSkillInfo-guardian_skill_new018-local_name=Shield Gust $*pcSkillInfo-guardian_skill_new024-local_name=Desperate Strike $*pcSkillInfo-guardian_skill_new025-local_name=Low Slash $*pcSkillInfo-guardian_skill_new026-local_name=Solid Will $*pcSkillInfo-guardian_skill_new027-local_name=Iron Will $*pcSkillInfo-guardian_skill_new028-local_name=Assemble $*pcSkillInfo-guardian_skill_3th_01-local_name=Breach $*pcSkillInfo-guardian_skill_3th_02-local_name=Shoulder Block $*pcSkillInfo-guardian_skill_3th_03-local_name=Desperate Roar $*pcSkillInfo-guardian_skill_3th_04-local_name=Dauntless Strike $*pcSkillInfo-guardian_skill_3th_05-local_name=Encouraging Shout $*pcSkillInfo-guardian_skill_3th_06-local_name=Battle Preparation $*pcSkillInfo-guardian_skill_3th_07-local_name=Indomitable $*pcSkillInfo-guardian_skill_3th_08-local_name=Keen Sword Attack $*pcSkillInfo-guardian_skill_3th_09-local_name=Swift Defense $*pcSkillInfo-guardian_skill_3th_10-local_name=Counter $*pcSkillInfo-guardian_skill_3th_10_1-local_name=[Temporary] counterattack $*pcSkillInfo-guardian_skill_3th_10_2-local_name=Killshot $*pcSkillInfo-guardian_passiveskill_new011-local_name=Potential $*pcSkillInfo-guardian_passiveskill_new001-local_name=Advanced Shield Mastery $*pcSkillInfo-guardian_passiveskill_new001_active-local_name=[Temporary] Advanced Shield Skills used when activating _passive skill Swap $*pcSkillInfo-guardian_passiveskill_new003-local_name=Penetration $*pcSkillInfo-guardian_passiveskill_new004-local_name=Discipline $*pcSkillInfo-guardian_passiveskill_new006-local_name=Encourage $*pcSkillInfo-guardian_skill_new006A2-local_name=Destroy $*pcSkillInfo-guardian_skill_new006B2-local_name=Break $*pcSkillInfo-guardian_skill_new006C2-local_name=Shred $*pcSkillInfo-guardian_skill_new007A2-local_name=Shield Upper Swing $*pcSkillInfo-guardian_skill_new007B2-local_name=Punish $*pcSkillInfo-guardian_passiveskill_new007-local_name=Morale Boost $*pcSkillInfo-guardian_passiveskill_new012-local_name=Solid Presence $*pcSkillInfo-guardian_passiveskill_new012_1-local_name=[Temporary] Striking effect of steel $*pcSkillInfo-guardian_passiveskill_new013-local_name=Shield Mastery $*pcSkillInfo-guardian_passiveskill_3th_01-local_name=Will to Breach $*pcSkillInfo-guardian_passiveskill_3th_02-local_name=Advanced Swordsmanship $*pcSkillInfo-guardian_passiveskill_3th_02_1-local_name=[Temporary] Advanced Swordsmanship $*pcSkillInfo-guardian_passiveskill_3th_03-local_name=Comradeship $*pcSkillInfo-guardian_passiveskill_3th_04-local_name=Knight's Dignity $*pcSkillInfo-Guardian_Equip_Bonus_Medium_1-local_name=Warrior's Determination $*pcSkillInfo-Guardian_Equip_Bonus_Heavy_1-local_name=Warrior's Pledge $*pcSkillInfo-Block_bonus_1-local_name=[Temporary] Warrior's pledge $*pcSkillInfo-Block_bonus_3-local_name=[Temporary] Resolutions of Warriors $*pcSkillInfo-Block_bonus_2-local_name=[Temporary] Armor Bonus $*pcSkillInfo-Assassin_NormalATK_A-local_name=Mince $*pcSkillInfo-Assassin_NormalATK_A1-local_name=Mince 2 $*pcSkillInfo-Assassin_NormalATK_A2-local_name=Mince 3 $*pcSkillInfo-Assassin_NormalATK_A3-local_name=Mince 1 $*pcSkillInfo-Assassin_NormalATK_B-local_name=Amputate $*pcSkillInfo-Assassin_NormalATK_B1-local_name=Amputate 2 $*pcSkillInfo-Assassin_NormalATK_B2-local_name=Amputate 3 $*pcSkillInfo-Assassin_NormalATK_B3-local_name=Amputate 1 $*pcSkillInfo-Assassin_NormalATK_C1-local_name=Venomous Strike $*pcSkillInfo-Assassin_NormalATK_C2-local_name=Sordid Strike $*pcSkillInfo-Assassin_NormalATK_C3-local_name=Shadow Strike $*pcSkillInfo-Assassin_Keyskill_01-local_name=Outlaw $*pcSkillInfo-Assassin_Keyskill_02-local_name=Rogue $*pcSkillInfo-Assassin_Keyskill_03-local_name=Killer $*pcSkillInfo-Assassin_Activeskill_01-local_name=Rupture $*pcSkillInfo-Assassin_Activeskill_02-local_name=Double Slash $*pcSkillInfo-Assassin_Activeskill_03-local_name=Pierce $*pcSkillInfo-Assassin_Activeskill_04-local_name=Pierce the Vitals $*pcSkillInfo-Assassin_Activeskill_05-local_name=Skull Strike $*pcSkillInfo-Assassin_Activeskill_06-local_name=Incognito $*pcSkillInfo-Assassin_Activeskill_06_1-local_name=Incognito $*pcSkillInfo-Assassin_Activeskill_07-local_name=Shadow Dance $*pcSkillInfo-Assassin_Activeskill_08-local_name=Execution Time $*pcSkillInfo-Assassin_Activeskill_09-local_name=Fatal Blow $*pcSkillInfo-Assassin_Activeskill_10-local_name=Ambush $*pcSkillInfo-Assassin_Activeskill_11-local_name=Surprise Attack $*pcSkillInfo-Assassin_Activeskill_12-local_name=Strangulate $*pcSkillInfo-Assassin_Activeskill_13-local_name=Tear Wound $*pcSkillInfo-Assassin_Activeskill_14-local_name=Wound Explosion $*pcSkillInfo-Assassin_Activeskill_15-local_name=Smoke Screen $*pcSkillInfo-Assassin_Activeskill_15_1-local_name=Smoke Screen - Purify $*pcSkillInfo-Assassin_Activeskill_16-local_name=Acrobat $*pcSkillInfo-Assassin_Activeskill_17-local_name=Trip $*pcSkillInfo-Assassin_Activeskill_18-local_name=Dagger Throw $*pcSkillInfo-Assassin_Activeskill_19-local_name=Planned Murder $*pcSkillInfo-Assassin_Activeskill_19_1-local_name=Planned Murder $*pcSkillInfo-Assassin_Activeskill_20-local_name=Shadow Slash $*pcSkillInfo-Assassin_Activeskill_21-local_name=Quicksilver $*pcSkillInfo-Assassin_Activeskill_22-local_name=Swoon $*pcSkillInfo-Assassin_Activeskill_23-local_name=Render Speechless $*pcSkillInfo-Assassin_Activeskill_24-local_name=Massacre $*pcSkillInfo-Assassin_Activeskill_25-local_name=Hidden Blade $*pcSkillInfo-Assassin_Activeskill_26-local_name=Shadow Vortex $*pcSkillInfo-Assassin_Activeskill_27-local_name=Shadow Transition $*pcSkillInfo-Assassin_Activeskill_28-local_name=Quick Step $*pcSkillInfo-Assassin_QTEskill_01-local_name=Assassinate $*pcSkillInfo-Assassin_QTEskill_02-local_name=Abrupt Dodge $*pcSkillInfo-Assassin_QTEskill_02_1-local_name=Abrupt Dodge $*pcSkillInfo-Assassin_QTEskill_03-local_name=Bloodshed $*pcSkillInfo-Assassin_Passiveskill_01-local_name=Executioner $*pcSkillInfo-Assassin_Passiveskill_02-local_name=Avenger $*pcSkillInfo-Assassin_Passiveskill_03-local_name=Ronin $*pcSkillInfo-Assassin_Passiveskill_04-local_name=Blitz Tactics $*pcSkillInfo-Assassin_Passiveskill_05-local_name=Heartless $*pcSkillInfo-Assassin_Passiveskill_06-local_name=Attack from Behind $*pcSkillInfo-Assassin_Passiveskill_07-local_name=Grudge $*pcSkillInfo-Assassin_Passiveskill_08-local_name=Executor $*pcSkillInfo-Assassin_Passiveskill_09-local_name=Cruelty $*pcSkillInfo-Assassin_Passiveskill_10-local_name=Prudent Throw $*pcSkillInfo-Assassin_Passiveskill_11-local_name=Aggression $*pcSkillInfo-Assassin_Passiveskill_12-local_name=The Second Blade $*pcSkillInfo-Assassin_Passiveskill_13-local_name=Master of Assassination $*pcSkillInfo-Assassin_Passiveskill_13_1-local_name=[Temporary] Activate the cost of assassination $*pcSkillInfo-Assassin_Passiveskill_14-local_name=Deception $*pcSkillInfo-Assassin_Passiveskill_15-local_name=Master of Shadow $*pcSkillInfo-Assassin_light_armor_Bonus-local_name=Assassin's Tenacity $*pcSkillInfo-Assassin_medium_armor_Bonus-local_name=Assassin's Determination $*pcSkillInfo-Assassin_dodge_bonus_01-local_name=[Temporary] Increase chance of critical $*pcSkillInfo-Assassin_dodge_bonus_02-local_name=[Temporary] Increase chance of critical $*pcSkillInfo-Assassin_poison_1-local_name=Neurotoxin $*pcSkillInfo-Assassin_poison_2-local_name=Paralyzing Poison $*pcSkillInfo-Assassin_poison_3-local_name=Venom $*pcSkillInfo-Assassin_poison_4-local_name=Infectious Poison $*pcSkillInfo-Stance_A_StanceSkill_01_NormalShot_Activate-local_name=Launch $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_Activate-local_name=Continuous Fire $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_Activate-local_name=Launch $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_Activate-local_name=Mark of the Fugitive $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_Activate-local_name=Prudent Shot $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_firing0_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_firing1_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_Activate-local_name=Vengeful Arrow $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_Activate-local_name=Rapid Fire $*pcSkillInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_Activate-local_name=Prudent Shot $*pcSkillInfo-Stance_A_StanceSkill_02_TakeAimShooting_firing0_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_A_StanceSkill_02_TakeAimShooting_firing1_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_Activate-local_name=Fatal Arrow $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_Activate-local_name=Moving Shot $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_Activate-local_name=Launch $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_Activate-local_name=Penetrating Shot $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_Activate-local_name=Snipe $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_firing0_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_firing1_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_firing2_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_firing3_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_Activate-local_name=Arrow of Destiny $*pcSkillInfo-Stance_A_StanceSkill_03_RestraintArrow_Activate-local_name=Binding Arrow $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_Activate-local_name=Moving Shot $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_Activate-local_name=Launch $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_Activate-local_name=Vengeful Arrow $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_Activate-local_name=Barrage $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalB_Activate-local_name=Barrage $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalC_Activate-local_name=Barrage $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalD_Activate-local_name=Barrage $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_Activate-local_name=Fatal Arrow $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_Activate-local_name=Enhancement $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_charging_Activate-local_name=Snipe $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_firing0_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_firing1_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_firing2_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_firing3_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_Activate-local_name=Spinning Arrow $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_Activate-local_name=Mark of the Fugitive $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_Activate-local_name=Continuous Fire $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_Activate-local_name=Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_firing0_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_firing1_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_Activate-local_name=Strafe $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_Activate-local_name=Mark of the Fugitive $*pcSkillInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_Activate-local_name=Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_02_TakeAimShooting_firing0_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_02_TakeAimShooting_firing1_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_Activate-local_name=Binding Arrow $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_Activate-local_name=Mark of the Fugitive $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_Activate-local_name=Vengeful Arrow $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_Activate-local_name=Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_firing0_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_firing1_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_Activate-local_name=Snipe $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_firing0_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_firing1_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_firing2_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_firing3_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_Activate-local_name=Spinning Arrow $*pcSkillInfo-Stance_B_StanceSkill_03_PoisonArrow_Activate-local_name=Poison Arrow $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_Activate-local_name=Launch $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_Activate-local_name=Continuous Fire $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_Activate-local_name=Spinning Arrow $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_Activate-local_name=Focused Fire $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_firing0_Activate-local_name=Focused Fire $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_firing1_Activate-local_name=Focused Fire $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_firing2_Activate-local_name=Focused Fire $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_Activate-local_name=Moving Shot $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_Activate-local_name=Continuous Fire $*pcSkillInfo-Stance_C_StanceSkill_01_ShowerofArrow_Activate-local_name=Rain of Arrows $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_Activate-local_name=Vengeful Arrow $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_Activate-local_name=Launch $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_Activate-local_name=Moving Shot $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_Activate-local_name=Prudent Shot $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_firing0_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_firing1_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_Activate-local_name=Strafe $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_Activate-local_name=Rapid Fire $*pcSkillInfo-Stance_C_StanceSkill_02_Raid_Activate-local_name=Sudden Attack $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_Activate-local_name=Breakaway $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_Activate-local_name=Continuous Fire $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_Activate-local_name=Breakaway $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_Activate-local_name=Explosive Trap $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_Activate-local_name=Breakaway $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_Activate-local_name=Silencing Arrow $*pcSkillInfo-Stance_C_StanceSkill_03_PushAndExhaust_Activate-local_name=Vertigo $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_Activate-local_name=Moving Shot $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_Activate-local_name=Arrow of Destiny $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_Activate-local_name=Spinning Arrow $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_Activate-local_name=Scars of Defeat $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_Activate-local_name=Spinning Arrow $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_Activate-local_name=Binding Arrow $*pcSkillInfo-Stance_D_StanceSkill_01_GoBackShooting_Activate-local_name=Retreating Shot $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_Activate-local_name=Moving Shot $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_Activate-local_name=Acid Arrow $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_Activate-local_name=Spinning Arrow $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_Activate-local_name=Focused Fire $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_firing0_Activate-local_name=Focused Fire $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_firing1_Activate-local_name=Focused Fire $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_firing2_Activate-local_name=Focused Fire $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_Activate-local_name=Spinning Arrow $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_Activate-local_name=Arrow of Destiny $*pcSkillInfo-Stance_D_StanceSkill_02_Sniping_charging_Activate-local_name=Snipe $*pcSkillInfo-Stance_D_StanceSkill_02_Sniping_firing0_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_D_StanceSkill_02_Sniping_firing1_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_D_StanceSkill_02_Sniping_firing2_Activate-local_name=[Temp] Snipe $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_Activate-local_name=Continuous Fire $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_Activate-local_name=Moving Shot $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_Activate-local_name=Mark of the Fugitive $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_Activate-local_name=Take Aim $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_Activate-local_name=Fatal Arrow $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_Activate-local_name=Precise Aim $*pcSkillInfo-Stance_D_StanceSkill_03_VictoryContract_Activate-local_name=Precise Aim $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_Activate-local_name=Launch $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_Activate-local_name=Acid Arrow $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_Activate-local_name=Fatal Arrow $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_Activate-local_name=Vengeful Arrow $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_Activate-local_name=Prudent Shot $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_firing0_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_firing1_Activate-local_name=[Temp] Prudent Shot $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_Activate-local_name=Penetrating Shot $*pcSkillInfo-NonStance_A_DodgeMove-local_name=Dodge Move $*pcSkillInfo-NonStance_A_DodgeMove_AttackPower-local_name=Dodge Move: Enhanced Attack $*pcSkillInfo-NonStance_A_DodgeMove_CriticalPower-local_name=Dodge Move: Enhanced Critical Hit $*pcSkillInfo-NonStance_A_DodgeMove_Dodge-local_name=Dodge Move: Enhanced Dodge $*pcSkillInfo-NonStance_B_Charging_Focus-local_name=Steady Concentration $*pcSkillInfo-NonStance_B_Charging_Focus_AttackPower-local_name=Steady Concentration: Enhanced Attack $*pcSkillInfo-NonStance_B_Charging_Focus_Reinforce-local_name=Steady Concentration $*pcSkillInfo-NonStance_B_Charging_Focus_CriticalPower-local_name=Steady Concentration: Enhanced Critical Hit $*pcSkillInfo-NonStance_C_HidingAlert-local_name=Locate $*pcSkillInfo-NonStance_C_HidingAlert_PartySpeed-local_name=Rapid Acceleration $*pcSkillInfo-NonStance_C_HidingAlert_Reinforce_mid-local_name=Locate Search : Enhancement I $*pcSkillInfo-NonStance_C_HidingAlert_Reinforce_bot-local_name=Locate Search : Enhancement II $*pcSkillInfo-NonStance_D_KundaliniSyndrome-local_name=Nerve Wreck $*pcSkillInfo-NonStance_D_KundaliniSyndrome_Reinforce_top-local_name=Nerve Disturbance: Enhancement I $*pcSkillInfo-NonStance_D_KundaliniSyndrome_Reinforce_mid-local_name=Nerve Disturbance: Enhancement II $*pcSkillInfo-NonStance_D_KundaliniSyndrome_Reinforce_bot-local_name=Nerve Disturbance: Enhancement III $*pcSkillInfo-NonStance_E_ArrowShield-local_name=Barrage $*pcSkillInfo-NonStance_E_AfterResist-local_name=Spell Barrier $*pcSkillInfo-NonStance_E_ArrowShield_Reinforce_mid-local_name=Barrel: Enhancement I $*pcSkillInfo-NonStance_E_ArrowShield_Reinforce_bot-local_name=Barrel: Enhancement II $*pcSkillInfo-NonStance_F_HunterTrap-local_name=Hunting Trap $*pcSkillInfo-NonStance_F_GravityTrap-local_name=Gravity Control Trap $*pcSkillInfo-NonStance_F_HunterTrap_Reinforce_mid-local_name=Hunting Trap: Enhancement I $*pcSkillInfo-NonStance_F_RestraintTrap-local_name=Root Trap $*pcSkillInfo-NonStance_G_SmokeBomb-local_name=Smoke Bomb $*pcSkillInfo-NonStance_G_SmokeBomb_CriticalPower-local_name=Smoke Bomb: Enhanced Critical Hit $*pcSkillInfo-NonStance_G_SmokeBomb_DodgePower-local_name=Smoke Bomb: Enhanced Dodge $*pcSkillInfo-NonStance_G_SmokeBomb_PartyAttackPower-local_name=Smoke Bomb: Party Enhancement $*pcSkillInfo-NonStance_H_High_Angle-local_name=High-Angle Fire Stance $*pcSkillInfo-NonStance_H_High_Angle_Reinforce_top-local_name=Pose of High-angle Fire: Enhancement I $*pcSkillInfo-NonStance_H_High_Angle_Reinforce_mid-local_name=Pose of High-angle Fire: Enhancement II $*pcSkillInfo-NonStance_H_High_Angle_Reinforce_bot-local_name=Pose of High-angle Fire: Enhancement III $*pcSkillInfo-Ra_Keyskill_01-local_name=Pathfinder $*pcSkillInfo-Ra_Keyskill_02-local_name=Hunter $*pcSkillInfo-Ra_Keyskill03-local_name=Archer $*pcSkillInfo-Ra_NormalShot1-local_name=Launch 1 $*pcSkillInfo-Ra_NormalShot2-local_name=Continuous Fire 1 $*pcSkillInfo-Ra_NormalShot3-local_name=Shoot $*pcSkillInfo-Ra_PushShot1-local_name=Launch 2 $*pcSkillInfo-Ra_PushShot2-local_name=Continuous Fire 2 $*pcSkillInfo-Ra_PoisonShot1-local_name=Launch 3 $*pcSkillInfo-Ra_PoisonShot2-local_name=Continuous Fire 3 $*pcSkillInfo-Ra_Damage_Trap-local_name=Hunting Trap $*pcSkillInfo-Ra_Damage_Trap2-local_name=Hunting Trap $*pcSkillInfo-Ra_Slow_Trap-local_name=Gravity Control Trap $*pcSkillInfo-Ra_Restrain_Trap-local_name=Explosion Trap $*pcSkillInfo-Ra_SoleOuch-local_name=Caltrop $*pcSkillInfo-Ra_SoleOuch2-local_name=Caltrop $*pcSkillInfo-Ra_CombatReady-local_name=Deep Breath $*pcSkillInfo-Ra_VictoryContract-local_name=Precise Aim $*pcSkillInfo-Ra_Sniping_charging-local_name=Snipe $*pcSkillInfo-Ra_Sniping_firing0-local_name=[Temporary] Snipe $*pcSkillInfo-Ra_Sniping_firing1-local_name=[Temporary] Snipe $*pcSkillInfo-Ra_Sniping_firing2-local_name=[Temporary] Snipe $*pcSkillInfo-Ra_Sniping_firing3-local_name=[Temporary] Snipe $*pcSkillInfo-Ra_Sniping_charging_1-local_name=Snipe $*pcSkillInfo-Ra_Sniping_firing0_1-local_name=[Temporary] Snipe $*pcSkillInfo-Ra_Sniping_firing1_1-local_name=[Temporary] Snipe $*pcSkillInfo-Ra_Sniping_firing2_1-local_name=[Temporary] Snipe $*pcSkillInfo-Ra_Sniping_firing3_1-local_name=[Temporary] Snipe $*pcSkillInfo-Ra_MovingShot-local_name=Moving Shot $*pcSkillInfo-Ra_RestraintArrow-local_name=Binding Arrow $*pcSkillInfo-Ra_Fusillade1-local_name=Rapid Fire $*pcSkillInfo-Ra_Fusillade2_charging-local_name=Focused Fire $*pcSkillInfo-Ra_Fusillade2_firing0-local_name=Focused Fire $*pcSkillInfo-Ra_Fusillade2_firing1-local_name=Focused Fire $*pcSkillInfo-Ra_Fusillade2_firing2-local_name=Focused Fire $*pcSkillInfo-Ra_PoisonArrow-local_name=Poison Arrow $*pcSkillInfo-Ra_Getout-local_name=Strafe $*pcSkillInfo-Ra_PoisonExplosion-local_name=Venomous Explosion $*pcSkillInfo-Ra_SilenceArrow-local_name=Silencing Arrow $*pcSkillInfo-Ra_HeavyArrow-local_name=Spinning Arrow $*pcSkillInfo-Ra_SmokeBomb-local_name=Smoke Bomb $*pcSkillInfo-Ra_UltimateVictory-local_name=Mindset for Victory $*pcSkillInfo-Ra_Hideout-local_name=Secure the Location $*pcSkillInfo-Ra_Hideout_1-local_name=Secure the Location $*pcSkillInfo-Ra_Hideout_2-local_name=Secure the Location $*pcSkillInfo-Ra_Hideout_3-local_name=Secure the Location $*pcSkillInfo-Ra_Hideout_temp-local_name=Secure the Location $*pcSkillInfo-Ra_Meditation_old-local_name=Meditation $*pcSkillInfo-Ra_HuntingDog-local_name=[Temporary] Gecko $*pcSkillInfo-Ra_FireWall-local_name=[Temporary] Flame barrier $*pcSkillInfo-Ra_noname01-local_name=[Temporary] Dill Skill 2 $*pcSkillInfo-Ra_noname02-local_name=Sudden Attack $*pcSkillInfo-Ra_noname02_1-local_name=Avoid $*pcSkillInfo-Ra_noname03-local_name=High-angle Fire Stance $*pcSkillInfo-Ra_noname04-local_name=[Temporary] Loach $*pcSkillInfo-Ra_noname06-local_name=Out of Body Experience $*pcSkillInfo-Ra_noname07-local_name=Navigate [temporary] $*pcSkillInfo-Ra_noname08-local_name=[Temporary] scarecrow $*pcSkillInfo-Ra_Misdirection-local_name=Feint $*pcSkillInfo-Ra_BrokenMentalA-local_name=Barrage $*pcSkillInfo-Ra_BrokenMentalB-local_name=Barrage $*pcSkillInfo-Ra_BrokenMentalC-local_name=Barrage $*pcSkillInfo-Ra_BrokenMentalD-local_name=Barrage $*pcSkillInfo-Ra_ShowerofArrow-local_name=Rain of Arrows $*pcSkillInfo-Ra_GoBackShooting-local_name=Retreating Shot $*pcSkillInfo-Ra_TakeAimShooting_charging-local_name=Prudent Shot $*pcSkillInfo-Ra_TakeAimShooting_firing0-local_name=[Temporary] Prudent Shot $*pcSkillInfo-Ra_TakeAimShooting_firing1-local_name=[Temporary] Prudent Shot $*pcSkillInfo-Ra_TakeAimShooting_charging_1-local_name=Prudent Shot $*pcSkillInfo-Ra_TakeAimShooting_firing0_1-local_name=[Temporary] Prudent Shot $*pcSkillInfo-Ra_TakeAimShooting_firing1_1-local_name=[Temporary] Prudent Shot $*pcSkillInfo-Ra_HidingAlert-local_name=Locate $*pcSkillInfo-Ra_ElbowCharge-local_name=[Temporary] kneeling $*pcSkillInfo-Ra_ElbowCharge_firing0-local_name=[Temporary] kneeling $*pcSkillInfo-Ra_ElbowCharge_firing1-local_name=[Temporary] kneeling $*pcSkillInfo-Ra_FortuneCookie-local_name=Arrow of Destiny $*pcSkillInfo-Ra_ArrowShield-local_name=Barrage $*pcSkillInfo-Ra_Marking-local_name=Mark of the Fugitive $*pcSkillInfo-Ra_KundaliniSyndrome-local_name=Nerve Wreck $*pcSkillInfo-Ra_Meditation-local_name=Pause for Breath $*pcSkillInfo-Ra_Closer-local_name=Fatal Arrow $*pcSkillInfo-Ra_GetSlow-local_name=Vengeful Arrow $*pcSkillInfo-Ra_AfterResist-local_name=Spell Barrier $*pcSkillInfo-Ra_CriticalOn-local_name=Penetrating Shot $*pcSkillInfo-Ra_ShadowHiding-local_name=Hide in Shadows $*pcSkillInfo-Ra_PoisonMaster-local_name=Venomous Arrow $*pcSkillInfo-Ra_LongCharge-local_name=Prudent Aim $*pcSkillInfo-Ra_MagicalPoison-local_name=Illusory Poison $*pcSkillInfo-Ra_DetectRisk-local_name=Crisis Awareness $*pcSkillInfo-Ra_DownQTE-local_name=Emergency Escape $*pcSkillInfo-Ra_AfterResist_passive-local_name=Spell Barrier $*pcSkillInfo-Ra_ComplacencyAttack-local_name=Marksman $*pcSkillInfo-Ra_AccuratelySight-local_name=Seize the Opportunity $*pcSkillInfo-Ra_PoisonStrengthen-local_name=Toxicology $*pcSkillInfo-Ra_PushAndExhaust-local_name=Vertigo $*pcSkillInfo-Ra_CriticalAmplification-local_name=Hawk Eye $*pcSkillInfo-Ra_DancingTapDance-local_name=Survival Instinct $*pcSkillInfo-Ra_ShadowCamouflage-local_name=[Temporary] Hide shadows $*pcSkillInfo-Ra_noname09-local_name=All-around Security $*pcSkillInfo-Ra_noname10-local_name=[Temporary] Fixing a target $*pcSkillInfo-Ra_noname11-local_name=Enhancement $*pcSkillInfo-Ra_noname11_active-local_name=[Tentative] Catapult $*pcSkillInfo-Ra_noname12-local_name=Scars of Defeat $*pcSkillInfo-Ra_noname13-local_name=[Temporary] stakes $*pcSkillInfo-Ra_noname14-local_name=[Temporary] Poison Master $*pcSkillInfo-Ra_noname15-local_name=[Temporary] Enhancement your pay $*pcSkillInfo-Ra_noname16-local_name=[Temporary] Healthy $*pcSkillInfo-Ranger_Equip_Bonus_01-local_name=Shooter's Tenacity $*pcSkillInfo-Ranger_Equip_Bonus_11-local_name=Shooter's Determination $*pcSkillInfo-Ranger_Equip_Bonus_21-local_name=Energy Recovery $*pcSkillInfo-Ma_FirePowerUp-local_name=Pyromancer $*pcSkillInfo-Ma_Keyskill_bless-local_name=[Temporary] Elemental Blessing $*pcSkillInfo-Ma_IcePowerUp-local_name=Ice Mage $*pcSkillInfo-Ma_AirPowerUp-local_name=Aeromancer $*pcSkillInfo-Ma_NormalAttack1-local_name=Magic Missile $*pcSkillInfo-Ma_NormalAttack2-local_name=Fiery Missile $*pcSkillInfo-Ma_NormalAttack3-local_name=Ice Missile $*pcSkillInfo-Ma_NormalAttack4-local_name=Lightning Missile $*pcSkillInfo-Ma_NormalAttack5-local_name=Magic Absorption $*pcSkillInfo-Ma_NormalAttack5_1-local_name=Magic Absorption $*pcSkillInfo-Ma_NormalAttack5_2-local_name=Magic Absorption $*pcSkillInfo-Ma_NormalAttack5_3-local_name=Magic Absorption $*pcSkillInfo-Ma_Fireball-local_name=Fireball $*pcSkillInfo-Ma_Ignite-local_name=Kindle $*pcSkillInfo-Ma_FireChoice-local_name=Fiery Eruption $*pcSkillInfo-Ma_Meteo-local_name=Fiery Meteor $*pcSkillInfo-Ma_Meteo_1-local_name=Fiery Meteor $*pcSkillInfo-Ma_Firer-local_name=Ignition $*pcSkillInfo-Ma_FlameExplosion-local_name=Fiery Explosion $*pcSkillInfo-Ma_IceArow-local_name=Ice Arrow $*pcSkillInfo-Ma_Icicle-local_name=Ice Blast $*pcSkillInfo-Ma_Icicle_1-local_name=Ice Blast $*pcSkillInfo-Ma_ColdShock-local_name=Chilling Strike $*pcSkillInfo-Ma_CoolingZone-local_name=Frozen Ground $*pcSkillInfo-Ma_IceWhip-local_name=Icy Wave $*pcSkillInfo-Ma_SlowyFrostbite-local_name=Freezing $*pcSkillInfo-Ma_LimitSpear-local_name=Frigid Spear $*pcSkillInfo-Ma_LightningArraw-local_name=Lightning Arrow $*pcSkillInfo-Ma_ChainLightning-local_name=Chain Lightning $*pcSkillInfo-Ma_ChainLightning_1-local_name=Chain Lightning $*pcSkillInfo-Ma_Typhoon-local_name=Typhoon $*pcSkillInfo-Ma_Typhoon_invoke-local_name=[Temporary] Typhoon trap $*pcSkillInfo-Ma_FrostWind-local_name=Chilling Wind $*pcSkillInfo-Ma_Sleep-local_name=Sleep $*pcSkillInfo-Ma_Sleep_1-local_name=Sleep $*pcSkillInfo-Ma_ElementShield-local_name=Elemental Armor $*pcSkillInfo-Ma_FlameShield-local_name=Fiery Armor $*pcSkillInfo-Ma_ColdShield-local_name=Ice Armor $*pcSkillInfo-Ma_AirShield-local_name=Lightning Armor $*pcSkillInfo-Ma_Blink-local_name=[Temporary] Blink $*pcSkillInfo-Ma_FireQTE_01-local_name=Incandescence $*pcSkillInfo-Ma_IceQTE_01-local_name=Biting Cold $*pcSkillInfo-Ma_AirQTE_01-local_name=Thunderbolt $*pcSkillInfo-Ma_FlameShock-local_name=Incinerate $*pcSkillInfo-Ma_FirePillar-local_name=Pillar of Fire $*pcSkillInfo-Ma_FirePillar_1-local_name=Pillar of Fire $*pcSkillInfo-Ma_Blizzard-local_name=[Temporary] Snowstorm $*pcSkillInfo-Ma_ThunderBolt-local_name=Thunder and Lightning $*pcSkillInfo-Ma_WindRide-local_name=Along the Wind $*pcSkillInfo-Ma_WindRide_1-local_name=Along the Wind $*pcSkillInfo-Ma_Gust-local_name=Gust $*pcSkillInfo-Ma_Jangpung-local_name=Piercing Wind $*pcSkillInfo-Ma_Windcutter-local_name=Bladestorm $*pcSkillInfo-Ma_Windcutter_1-local_name=Bladestorm $*pcSkillInfo-Ma_ElectricExplosion-local_name=Lightning Explosion $*pcSkillInfo-Ma_ElementUp-local_name=Elemental Discharge $*pcSkillInfo-Ma_ElementUp_1-local_name=Element Discharge $*pcSkillInfo-Ma_ElementUp_2-local_name=Element Discharge $*pcSkillInfo-Ma_ElementUp_3-local_name=Element Discharge $*pcSkillInfo-Ma_ManaRecovery-local_name=[Temporary] Mana regeneration $*pcSkillInfo-Ma_SpellClear-local_name=Disenchant $*pcSkillInfo-Ma_ManaProtect-local_name=Mana Shield $*pcSkillInfo-Ma_Fireball_2-local_name=Fireball $*pcSkillInfo-Ma_Dust-local_name=Seclusion $*pcSkillInfo-Ma_Dust_1-local_name=Distortion $*pcSkillInfo-Ma_SpellBlock-local_name=Counterspell $*pcSkillInfo-Ma_LightningFire-local_name=Static Charge $*pcSkillInfo-Ma_LightningFire_1-local_name=Static Strike $*pcSkillInfo-Ma_FireIce-local_name=Ice Flame $*pcSkillInfo-Ma_AllQTE_01-local_name=Stand up $*pcSkillInfo-Ma_FireKeyskillUnstack-local_name=[Temporary] fire reinforcement 1stack reduction $*pcSkillInfo-Ma_IceKeyskillUnstack-local_name=[Temporary] Reduction of ice reinforcement 1stack $*pcSkillInfo-Ma_AirKeyskillUnstack-local_name=[Temporary] Reduced air reinforcement 1stack $*pcSkillInfo-Ma_PassiveSkill_01-local_name=Mastery for Fire Critical Hit $*pcSkillInfo-Ma_PassiveSkill_02-local_name=The Bearer of Flames $*pcSkillInfo-Ma_PassiveSkill_03-local_name=Fireball - Explosion $*pcSkillInfo-Ma_PassiveSkill_04-local_name=The Season of Bittercold $*pcSkillInfo-Ma_PassiveSkill_05-local_name=The Season of Glacial $*pcSkillInfo-Ma_PassiveSkill_06-local_name=Chilling Strike - Fury $*pcSkillInfo-Ma_PassiveSkill_07-local_name=Electric Discharge $*pcSkillInfo-Ma_PassiveSkill_08-local_name=Chain Lightning - Chains $*pcSkillInfo-Ma_PassiveSkill_09-local_name=Thunder and Lightning - Equality $*pcSkillInfo-Ma_PassiveSkill_10-local_name=Favorable Wind $*pcSkillInfo-Ma_PassiveSkill_11-local_name=Raging Storm $*pcSkillInfo-Ma_PassiveSkill_12-local_name=Twisted Mercy $*pcSkillInfo-Ma_PassiveSkill_13-local_name=Sleep - Second Night $*pcSkillInfo-Ma_PassiveSkill_14-local_name=Seclusion - Distortion $*pcSkillInfo-Ma_PassiveSkill_15-local_name=Pillar of Fire - Heat $*pcSkillInfo-Ma_PassiveSkill_16-local_name=Freezing - Chill $*pcSkillInfo-Mage_equipment_bonus_01-local_name=Magic Aura $*pcSkillInfo-Mage_equipment_bonus_02-local_name=Mana Insight $*pcSkillInfo-Mage_equipment_bonus_energy-local_name=Energy Recovery $*pcSkillInfo-Ma_fire_comsume-local_name=[Temp] Stance Fire Element Consumption $*pcSkillInfo-Ma_ice_comsume-local_name=[Temp] Stance Ice Element Consumption $*pcSkillInfo-Ma_air_comsume-local_name=[Temp] Stance Air Element Consumption $*pcSkillInfo-Ma_NormalAttack1_s1-local_name=Magic Shot $*pcSkillInfo-Ma_NormalAttack1_s2-local_name=Magic Shot $*pcSkillInfo-Ma_NormalAttack1_s3-local_name=Magic Shot $*pcSkillInfo-Ma_NormalAttack1_s6-local_name=Magic Shot $*pcSkillInfo-Ma_NormalAttack2_s1-local_name=Flame Shot $*pcSkillInfo-Ma_NormalAttack2_s1_1-local_name=Flame Shot $*pcSkillInfo-Ma_NormalAttack2_s5-local_name=Flame Shot $*pcSkillInfo-Ma_NormalAttack2_s6-local_name=Flame Shot $*pcSkillInfo-Ma_NormalAttack5_s1-local_name=Magic Absorption $*pcSkillInfo-Ma_NormalAttack5_s2-local_name=Magic Absorption $*pcSkillInfo-Ma_NormalAttack5_s3-local_name=Magic Absorption $*pcSkillInfo-Ma_NormalAttack5_s3_1-local_name=Magic Absorption $*pcSkillInfo-Ma_Fireball_s1-local_name=Fireball $*pcSkillInfo-Ma_Fireball_s1_1-local_name=Fireball $*pcSkillInfo-Ma_Fireball_s4-local_name=Fireball $*pcSkillInfo-Ma_Fireball_2_s1-local_name=Area of Effect Fireball $*pcSkillInfo-Ma_Fireball_2_s1_1-local_name=Area of Effect Fireball $*pcSkillInfo-Ma_Fireball_2_s4-local_name=Area of Effect Fireball $*pcSkillInfo-Ma_FlameShock_s1-local_name=Incineration $*pcSkillInfo-Ma_FlameShock_s1_1-local_name=Incineration $*pcSkillInfo-Ma_FlameShock_s4-local_name=Incineration $*pcSkillInfo-Ma_FlameShock_s5-local_name=Incineration $*pcSkillInfo-Ma_FlameShock_s6-local_name=Incineration $*pcSkillInfo-Ma_Meteo_s1-local_name=Fiery Meteor $*pcSkillInfo-Ma_Meteo_s1_1-local_name=Fiery Meteor $*pcSkillInfo-Ma_Meteo_s1_2-local_name=Fiery Meteor $*pcSkillInfo-Ma_Meteo_s1_4-local_name=Fiery Meteor $*pcSkillInfo-Ma_Ignite_s1-local_name=Kindle $*pcSkillInfo-Ma_Ignite_s5-local_name=Kindle $*pcSkillInfo-Ma_Firer_s1-local_name=Ignition $*pcSkillInfo-Ma_Firer_s1_1-local_name=Ignition $*pcSkillInfo-Ma_Firer_s5-local_name=Ignition $*pcSkillInfo-Ma_Firer_s6-local_name=Ignition $*pcSkillInfo-Ma_FlameExplosion_s1-local_name=Fiery Explosion $*pcSkillInfo-Ma_FlameExplosion_s1_1-local_name=Fiery Explosion $*pcSkillInfo-Ma_FlameExplosion_s4-local_name=Fiery Explosion $*pcSkillInfo-Ma_FireQTE_01_s1-local_name=Incandescence $*pcSkillInfo-Ma_FireQTE_01_s5-local_name=Incandescence $*pcSkillInfo-Ma_FireQTE_01_s5_1-local_name=Incandescence $*pcSkillInfo-Ma_FireChoice_s1-local_name=Fiery Eruption $*pcSkillInfo-Ma_FireChoice_s5-local_name=Fiery Eruption $*pcSkillInfo-Ma_FirePillar_s1-local_name=Flamestrike $*pcSkillInfo-Ma_FirePillar_s4-local_name=Flamestrike $*pcSkillInfo-Ma_NormalAttack3_s2-local_name=Chill Shot $*pcSkillInfo-Ma_NormalAttack3_s2_1-local_name=Chill Shot $*pcSkillInfo-Ma_NormalAttack3_s2_2-local_name=Chill Shot $*pcSkillInfo-Ma_NormalAttack3_s4-local_name=Chill Shot $*pcSkillInfo-Ma_NormalAttack3_s5-local_name=Chill Shot $*pcSkillInfo-Ma_NormalAttack3_s6-local_name=Chill Shot $*pcSkillInfo-Ma_IceArow_s2-local_name=Ice Arrow $*pcSkillInfo-Ma_IceArow_s2_1-local_name=Ice Arrow $*pcSkillInfo-Ma_IceArow_s2_2-local_name=Ice Arrow $*pcSkillInfo-Ma_IceArow_s4-local_name=Ice Arrow $*pcSkillInfo-Ma_IceArow_s5-local_name=Ice Arrow $*pcSkillInfo-Ma_ColdShock_s2-local_name=Frostbite $*pcSkillInfo-Ma_ColdShock_s2_1-local_name=Frostbite $*pcSkillInfo-Ma_ColdShock_s2_2-local_name=Frostbite $*pcSkillInfo-Ma_ColdShock_s2_3-local_name=Frostbite $*pcSkillInfo-Ma_ColdShock_s4-local_name=Frostbite $*pcSkillInfo-Ma_ColdShock_s5-local_name=Frostbite $*pcSkillInfo-Ma_ColdShock_s6-local_name=Frostbite $*pcSkillInfo-Ma_Icicle_s2-local_name=Ice Blast $*pcSkillInfo-Ma_Icicle_s2_1-local_name=Ice Blast $*pcSkillInfo-Ma_Icicle_s4-local_name=Ice Blast $*pcSkillInfo-Ma_IceQTE_01_s2-local_name=Biting Cold $*pcSkillInfo-Ma_IceQTE_01_s2_1-local_name=Biting Cold $*pcSkillInfo-Ma_IceQTE_01_s5-local_name=Biting Cold $*pcSkillInfo-Ma_IceWhip_s2-local_name=Icy Wave $*pcSkillInfo-Ma_IceWhip_s4-local_name=Icy Wave $*pcSkillInfo-Ma_SlowyFrostbite_s2-local_name=Freezing $*pcSkillInfo-Ma_SlowyFrostbite_s2_1-local_name=Freezing $*pcSkillInfo-Ma_SlowyFrostbite_s5-local_name=Freezing $*pcSkillInfo-Ma_SlowyFrostbite_s5_1-local_name=Freezing $*pcSkillInfo-Ma_CoolingZone_s2-local_name=Frozen Ground $*pcSkillInfo-Ma_CoolingZone_s5-local_name=Frozen Ground $*pcSkillInfo-Ma_CoolingZone_s6-local_name=Frozen Ground $*pcSkillInfo-Ma_LimitSpear_s2-local_name=Frigid Spear $*pcSkillInfo-Ma_LimitSpear_s2_1-local_name=Frigid Spear $*pcSkillInfo-Ma_LimitSpear_s4-local_name=Frigid Spear $*pcSkillInfo-Ma_LimitSpear_s4_1-local_name=Frigid Spear $*pcSkillInfo-Ma_Blizzard_s2-local_name=Blizzard $*pcSkillInfo-Ma_Blizzard_s5-local_name=Blizzard $*pcSkillInfo-Ma_Blizzard_s6-local_name=Blizzard $*pcSkillInfo-Ma_NormalAttack4_s3-local_name=Electric Shot $*pcSkillInfo-Ma_NormalAttack4_s3_1-local_name=Electric Shot $*pcSkillInfo-Ma_LightningArraw_s3-local_name=Lightning Arrow $*pcSkillInfo-Ma_LightningArraw_s3_1-local_name=Lightning Arrow $*pcSkillInfo-Ma_LightningArraw_s3_2-local_name=Lightning Arrow $*pcSkillInfo-Ma_LightningArraw_s3_3-local_name=Lightning Arrow $*pcSkillInfo-Ma_LightningArraw_s4-local_name=Lightning Arrow $*pcSkillInfo-Ma_LightningArraw_s5-local_name=Lightning Arrow $*pcSkillInfo-Ma_ChainLightning_s3-local_name=Chain Lightning $*pcSkillInfo-Ma_ChainLightning_1_s3-local_name=Chain Lightning $*pcSkillInfo-Ma_ChainLightning_s3_1-local_name=Chain Lightning $*pcSkillInfo-Ma_ChainLightning_1_s3_1-local_name=Chain Lightning $*pcSkillInfo-Ma_ChainLightning_s6-local_name=Chain Lightning $*pcSkillInfo-Ma_ChainLightning_1_s6-local_name=Chain Lightning $*pcSkillInfo-Ma_AirQTE_01_s3-local_name=Thunderbolt $*pcSkillInfo-Ma_AirQTE_01_s4-local_name=Thunderbolt $*pcSkillInfo-Ma_AirQTE_01_s5-local_name=Thunderbolt $*pcSkillInfo-Ma_Windcutter_s3-local_name=Bladestorm $*pcSkillInfo-Ma_Windcutter_s4-local_name=Bladestorm $*pcSkillInfo-Ma_Windcutter_s5-local_name=Bladestorm $*pcSkillInfo-Ma_ThunderBolt_s3-local_name=Thunder and Lightning $*pcSkillInfo-Ma_ThunderBolt_s4-local_name=Thunder and Lightning $*pcSkillInfo-Ma_ThunderBolt_s5-local_name=Thunder and Lightning $*pcSkillInfo-Ma_ThunderBolt_s5_1-local_name=Thunder and Lightning $*pcSkillInfo-Ma_WindRide_s3-local_name=Along the Wind $*pcSkillInfo-Ma_WindRide_s6-local_name=Along the Wind $*pcSkillInfo-Ma_WindRide_s6_1-local_name=Along the Wind $*pcSkillInfo-Ma_WindRide_1_s3-local_name=Along the Wind $*pcSkillInfo-Ma_WindRide_1_s6-local_name=Along the Wind $*pcSkillInfo-Ma_WindRide_1_s6_1-local_name=Along the Wind $*pcSkillInfo-Ma_ElectricExplosion_s3-local_name=Lightning Explosion $*pcSkillInfo-Ma_ElectricExplosion_s3_1-local_name=Lightning Explosion $*pcSkillInfo-Ma_ElectricExplosion_s3_2-local_name=Lightning Explosion $*pcSkillInfo-Ma_ElectricExplosion_s5-local_name=Lightning Explosion $*pcSkillInfo-Ma_ElectricExplosion_s6-local_name=Lightning Explosion $*pcSkillInfo-Ma_Jangpung_s3-local_name=Piercing Wind $*pcSkillInfo-Ma_Jangpung_s5-local_name=Piercing Wind $*pcSkillInfo-Ma_Typhoon_s3-local_name=Typhoon $*pcSkillInfo-Ma_Typhoon_s6-local_name=Typhoon $*pcSkillInfo-Ma_Gust_s3-local_name=Gust $*pcSkillInfo-Ma_Gust_s4-local_name=Gust $*pcSkillInfo-Ma_Gust_s6-local_name=Gust $*pcSkillInfo-Ma_FireIce_s4-local_name=Ice Flame $*pcSkillInfo-Ma_FireIce_s6-local_name=Ice Flame $*pcSkillInfo-Ma_LightningFire_s4-local_name=Static Charge $*pcSkillInfo-Ma_LightningFire_s6-local_name=Static Charge $*pcSkillInfo-Ma_LightningFire_1_s4-local_name=Static Strike $*pcSkillInfo-Ma_LightningFire_1_s6-local_name=Static Strike $*pcSkillInfo-Ma_FrostWind_s4-local_name=Chilling Wind $*pcSkillInfo-Ma_FrostWind_s6-local_name=Chilling Wind $*pcSkillInfo-Ma_AllQTE_01_s6-local_name=Bounce Back $*pcSkillInfo-Ma_AllQTE_01_s6_1-local_name=Bounce Back $*pcSkillInfo-Ma_ElementUp_n1-local_name=Elemental Discharge $*pcSkillInfo-Ma_ElementUp_n1_1-local_name=Elemental Discharge: Enhancement ? $*pcSkillInfo-Ma_ElementUp_n1_2-local_name=Elemental Discharge: Enhancement ? $*pcSkillInfo-Ma_ElementUp_n1_3-local_name=Elemental Discharge: Enhancement ? $*pcSkillInfo-Ma_SpellBlock_n2-local_name=Counterspell $*pcSkillInfo-Ma_SpellBlock_n2_1-local_name=Counterspell: Enhancement ? $*pcSkillInfo-Ma_SpellBlock_n2_2-local_name=Counterspell: Enhancement ? $*pcSkillInfo-Ma_SpellBlock_n2_3-local_name=Counterspell: Enhancement ? $*pcSkillInfo-Ma_Dust_n3-local_name=Distortion $*pcSkillInfo-Ma_Dust_n3_1-local_name=Distortion: Enhancement ? $*pcSkillInfo-Ma_Dust_n3_2-local_name=Distortion: Enhancement ? $*pcSkillInfo-Ma_Dust_1_n3_3-local_name=Distortion: Enhancement ? $*pcSkillInfo-Ma_Sleep_n4-local_name=Sleep $*pcSkillInfo-Ma_Sleep_n4_1-local_name=Sleep: Enhancement ? $*pcSkillInfo-Ma_Sleep_n4_2-local_name=Sleep: Enhancement ? $*pcSkillInfo-Ma_Sleep_1_n4_3-local_name=Sleep: Enhancement ? $*pcSkillInfo-Ma_ManaProtect_n5-local_name=Mana Shield $*pcSkillInfo-Ma_ManaProtect_n5_1-local_name=Mana Shield: Enhancement ? $*pcSkillInfo-Ma_ManaProtect_n5_2-local_name=Mana Shield: Enhancement ? $*pcSkillInfo-Ma_ManaProtect_n5_3-local_name=Mana Shield: Enhancement ? $*pcSkillInfo-Ma_SpellClear_n6-local_name=Disenchant $*pcSkillInfo-Ma_SpellClear_n6_1-local_name=Disenchant: Enhancement ? $*pcSkillInfo-Ma_SpellClear_n6_2-local_name=Disenchant: Enhancement ? $*pcSkillInfo-Ma_SpellClear_n6_3-local_name=Disenchant: Enhancement ? $*pcSkillInfo-Ma_ElementShield_n7-local_name=Elemental Armor $*pcSkillInfo-Ma_FlameShield_n7-local_name=Elemental Armor: Enhancement ? $*pcSkillInfo-Ma_ColdShield_n7-local_name=Elemental Armor: Enhancement ? $*pcSkillInfo-Ma_AirShield_n7-local_name=Elemental Armor: Enhancement ? $*pcSkillInfo-Ma_va_n8-local_name=Blink $*pcSkillInfo-Ma_va_n8_1-local_name=Blink: Enhancement ? $*pcSkillInfo-Ma_va_n8_2-local_name=Blink: Enhancement ? $*pcSkillInfo-Ma_va_n8_3-local_name=Blink: Enhancement ? $*pcSkillInfo-CB1_paladin_keyskill_new001-local_name=Arbiter $*pcSkillInfo-CB1_paladin_keyskill_new001_1-local_name=[Temporary] Decrease Resurrection Cool $*pcSkillInfo-CB1_paladin_keyskill_new002-local_name=Priest $*pcSkillInfo-CB1_paladin_keyskill_new003-local_name=Crusader $*pcSkillInfo-CB1_paladin_skill_new001A-local_name=Strike 1 $*pcSkillInfo-CB1_paladin_skill_new001B-local_name=Rapid Strike 1 $*pcSkillInfo-CB1_paladin_skill_new001C-local_name=Fierce Strike 1 $*pcSkillInfo-CB1_paladin_skill_new002_2-local_name=[Provisional] retribution $*pcSkillInfo-CB1_paladin_skill_new002_1-local_name=[Provisional] retribution $*pcSkillInfo-CB1_paladin_skill_new002-local_name=Retribution $*pcSkillInfo-CB1_paladin_skill_new003-local_name=Oracle $*pcSkillInfo-CB1_paladin_skill_new003_1-local_name=Oracle $*pcSkillInfo-CB1_paladin_skill_new003_2-local_name=[Temporary] Extended trust effect $*pcSkillInfo-CB1_paladin_skill_new004-local_name=Thorn Armor $*pcSkillInfo-CB1_paladin_skill_new005-local_name=Beacon of Healing $*pcSkillInfo-CB1_paladin_skill_new006-local_name=Healing Light $*pcSkillInfo-CB1_paladin_skill_new007-local_name=Healing Grace $*pcSkillInfo-CB1_paladin_skill_new008-local_name=Holy Explosion $*pcSkillInfo-CB1_paladin_skill_new009-local_name=Chastise $*pcSkillInfo-CB1_paladin_skill_new011-local_name=Penalize $*pcSkillInfo-CB1_paladin_skill_new010-local_name=Judgment $*pcSkillInfo-CB1_paladin_skill_new012-local_name=Verdict $*pcSkillInfo-CB1_paladin_skill_new013-local_name=Prayer $*pcSkillInfo-CB1_paladin_skill_new014-local_name=Conviction $*pcSkillInfo-CB1_paladin_skill_new015-local_name=Purify $*pcSkillInfo-CB1_paladin_skill_new016-local_name=Hammer of Judgment $*pcSkillInfo-CB1_paladin_skill_new017-local_name=Pledge $*pcSkillInfo-CB1_paladin_skill_new018-local_name=Rebuke $*pcSkillInfo-CB1_paladin_skill_new019-local_name=Celestial Armor $*pcSkillInfo-CB1_paladin_skill_new019_1-local_name=Celestial Armor $*pcSkillInfo-CB1_paladin_skill_new020-local_name=Armor of Insight $*pcSkillInfo-CB1_paladin_skill_new020_1-local_name=Armor of Insight $*pcSkillInfo-CB1_paladin_skill_new021-local_name=Liberation $*pcSkillInfo-CB1_paladin_skill_new022-local_name=Wrath of God $*pcSkillInfo-CB1_paladin_skill_new023-local_name=Sacred Verdict $*pcSkillInfo-CB1_paladin_skill_new024-local_name=Sacrificial Plea $*pcSkillInfo-CB1_paladin_skill_new025-local_name=Archangel's Embrace $*pcSkillInfo-CB1_paladin_skill_new026-local_name=Celestial Protection $*pcSkillInfo-CB1_paladin_skill_new027-local_name=Healing Brilliance $*pcSkillInfo-CB1_paladin_skill_new028-local_name=Execute $*pcSkillInfo-CB1_paladin_skill_new029-local_name=Sacred Ground $*pcSkillInfo-CB1_paladin_skill_new030-local_name=Magic Absorption $*pcSkillInfo-CB1_paladin_skill_new031-local_name=Flash of Penitence $*pcSkillInfo-CB1_paladin_skill_new032-local_name=Condemn $*pcSkillInfo-CB1_paladin_skill_new033-local_name=Holy Trial $*pcSkillInfo-CB1_paladin_skill_new034-local_name=Transcend $*pcSkillInfo-CB1_paladin_skill_new035-local_name=Resurrection $*pcSkillInfo-CB1_paladin_skill_new036-local_name=Healing Grace $*pcSkillInfo-CB1_paladin_skill_new037-local_name=Punitive Strike $*pcSkillInfo-CB1_paladin_skill_new038-local_name=Chastisement Chain $*pcSkillInfo-CB1_paladin_skill_new038_1-local_name=[Temporary] Chain of Punishment $*pcSkillInfo-CB1_paladin_passiveskill_new001-local_name=Fanaticism $*pcSkillInfo-CB1_paladin_passiveskill_new002-local_name=Offering $*pcSkillInfo-CB1_paladin_passiveskill_new003-local_name=Awareness $*pcSkillInfo-CB1_paladin_passiveskill_new004-local_name=Benevolence $*pcSkillInfo-CB1_paladin_passiveskill_new005-local_name=Holy $*pcSkillInfo-CB1_paladin_passiveskill_new006-local_name=Calmness $*pcSkillInfo-CB1_paladin_passiveskill_new007-local_name=Changes Sanctuary Proclamation $*pcSkillInfo-CB1_paladin_passiveskill_new008-local_name=Crusader's Will $*pcSkillInfo-CB1_paladin_passiveskill_new009-local_name=Token of the Disciple $*pcSkillInfo-CB1_paladin_passiveskill_new009_1-local_name=[Temporary] Activate the sign of the apostle $*pcSkillInfo-CB1_paladin_passiveskill_new010-local_name=Savior $*pcSkillInfo-CB3_paladin_passiveskill_new011-local_name=Armor of the Dawn $*pcSkillInfo-CB3_paladin_passiveskill_new012-local_name=Iron Executor $*pcSkillInfo-CB3_paladin_passiveskill_new013-local_name=Seeker's Devotion $*pcSkillInfo-CB3_paladin_passiveskill_new014-local_name=Oracle of Recovery $*pcSkillInfo-CB3_paladin_passiveskill_new015-local_name=Protective Grace $*pcSkillInfo-CB3_paladin_passiveskill_new016-local_name=Propagation of Grace $*pcSkillInfo-CB3_paladin_passiveskill_new017-local_name=Sacred Ground - Overheat $*pcSkillInfo-Paladin_Equip_Bonus_Medium_1-local_name=Crusader's Determination $*pcSkillInfo-Paladin_Equip_Bonus_Heavy_1-local_name=Crusader's Pledge $*pcSkillInfo-Paladin_Block_bonus-local_name=[Temporary] Armor Bonus $*pcSkillInfo-paladin_stance_01_startskill01_realdata-local_name=Verdict $*pcSkillInfo-paladin_stance_01_startskill01_qte01_realdata-local_name=Judgment $*pcSkillInfo-paladin_stance_01_startskill01_qte02_realdata-local_name=Conviction $*pcSkillInfo-paladin_stance_01_startskill01_finish01_realdata-local_name=Sacred Verdict $*pcSkillInfo-paladin_stance_01_startskill01_finish02_realdata-local_name=Execute $*pcSkillInfo-paladin_stance_01_startskill02_realdata-local_name=Chastisement Chain $*pcSkillInfo-paladin_stance_01_startskill02_qte01_realdata-local_name=Judgment $*pcSkillInfo-paladin_stance_01_startskill02_qte02_realdata-local_name=Fierce Strike $*pcSkillInfo-paladin_stance_01_startskill02_finish01_realdata-local_name=Execute $*pcSkillInfo-paladin_stance_01_startskill02_finish02_realdata-local_name=Chastise $*pcSkillInfo-paladin_stance_01_startskill03_realdata-local_name=Branded $*pcSkillInfo-paladin_stance_01_startskill03_qte01_realdata-local_name=Celestial Armor $*pcSkillInfo-paladin_stance_01_startskill03_qte02_realdata-local_name=Crusader's Will $*pcSkillInfo-paladin_stance_01_startskill03_qte03_realdata-local_name=Fanaticism $*pcSkillInfo-paladin_stance_02_startskill01_realdata-local_name=Strike $*pcSkillInfo-paladin_stance_02_startskill01_qte01_realdata-local_name=Rapid Strike $*pcSkillInfo-paladin_stance_02_startskill01_qte02_realdata-local_name=Verdict $*pcSkillInfo-paladin_stance_02_startskill01_finish01_realdata-local_name=Chastise $*pcSkillInfo-paladin_stance_02_startskill01_finish02_realdata-local_name=Conviction $*pcSkillInfo-paladin_stance_02_startskill02_realdata-local_name=Retribution $*pcSkillInfo-paladin_stance_02_startskill02_qte01_realdata-local_name=Verdict $*pcSkillInfo-paladin_stance_02_startskill02_qte02_realdata-local_name=Execute $*pcSkillInfo-paladin_stance_02_startskill02_finish01_realdata-local_name=Sacred Verdict $*pcSkillInfo-paladin_stance_02_startskill02_finish02_realdata-local_name=Penalize $*pcSkillInfo-paladin_stance_02_startskill03_realdata-local_name=Branded $*pcSkillInfo-paladin_stance_02_startskill03_qte01_realdata-local_name=Armor of Insight $*pcSkillInfo-paladin_stance_02_startskill03_qte02_realdata-local_name=Prayer $*pcSkillInfo-paladin_stance_02_startskill03_qte03_realdata-local_name=Seeker's Devotion $*pcSkillInfo-paladin_stance_03_startskill01_realdata-local_name=Healing Beacon $*pcSkillInfo-paladin_stance_03_startskill01_qte01_realdata-local_name=Healing Brilliance $*pcSkillInfo-paladin_stance_03_startskill01_qte02_realdata-local_name=Healing Grace $*pcSkillInfo-paladin_stance_03_startskill01_finish01_realdata-local_name=Healing Grace $*pcSkillInfo-paladin_stance_03_startskill01_finish02_realdata-local_name=Sacrificial Plea $*pcSkillInfo-paladin_stance_03_startskill02_realdata-local_name=Healing Grace $*pcSkillInfo-paladin_stance_03_startskill02_qte01_realdata-local_name=Healing Light $*pcSkillInfo-paladin_stance_03_startskill02_qte02_realdata-local_name=Healing Brilliance $*pcSkillInfo-paladin_stance_03_startskill02_qte03_realdata-local_name=Awareness $*pcSkillInfo-paladin_stance_03_startskill02_finish01_realdata-local_name=Healing Light $*pcSkillInfo-paladin_stance_03_startskill02_finish02_realdata-local_name=Awareness $*pcSkillInfo-paladin_stance_03_startskill03_realdata-local_name=Blessing $*pcSkillInfo-paladin_stance_03_startskill03_qte01_realdata-local_name=Oracle $*pcSkillInfo-paladin_stance_03_startskill03_qte02_realdata-local_name=Prayer $*pcSkillInfo-paladin_stance_03_startskill03_qte03_realdata-local_name=Fanaticism $*pcSkillInfo-paladin_stance_04_startskill01_realdata-local_name=Sacrificial Plea $*pcSkillInfo-paladin_stance_04_startskill01_qte01_realdata-local_name=Healing Brilliance $*pcSkillInfo-paladin_stance_04_startskill01_qte02_realdata-local_name=Healing Light $*pcSkillInfo-paladin_stance_04_startskill01_finish01_realdata-local_name=Healing Brilliance $*pcSkillInfo-paladin_stance_04_startskill01_finish02_realdata-local_name=Healing Brilliance $*pcSkillInfo-paladin_stance_04_startskill02_realdata-local_name=Retribution $*pcSkillInfo-paladin_stance_04_startskill02_qte01_realdata-local_name=Healing Light $*pcSkillInfo-paladin_stance_04_startskill02_qte02_realdata-local_name=Fierce Strike $*pcSkillInfo-paladin_stance_04_startskill02_finish01_realdata-local_name=Healing Light $*pcSkillInfo-paladin_stance_04_startskill02_finish02_realdata-local_name=Verdict $*pcSkillInfo-paladin_stance_04_startskill03_realdata-local_name=Blessing $*pcSkillInfo-paladin_stance_04_startskill03_qte01_realdata-local_name=Celestial Protection $*pcSkillInfo-paladin_stance_04_startskill03_qte02_realdata-local_name=Crusader's Will $*pcSkillInfo-paladin_stance_04_startskill03_qte03_realdata-local_name=Benevolence $*pcSkillInfo-paladin_nonstanceskill_01_realdata-local_name=Endure $*pcSkillInfo-paladin_nonstanceskill_02_realdata-local_name=Purify $*pcSkillInfo-paladin_nonstanceskill_03_realdata-local_name=Concentration $*pcSkillInfo-paladin_nonstanceskill_04_realdata-local_name=Resurrection $*pcSkillInfo-paladin_nonstanceskill_05_realdata-local_name=Transcend $*pcSkillInfo-paladin_nonstanceskill_06_realdata-local_name=Holy Explosion $*pcSkillInfo-paladin_nonstanceskill_07_realdata-local_name=Sacred Ground $*pcSkillInfo-paladin_nonstanceskill_08_realdata-local_name=Wrath of God $*pcSkillInfo-paladin_nonstanceskill_01_node1_realdata-local_name=Endure: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_01_node2_realdata-local_name=Endure: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_01_node3_realdata-local_name=Endure: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_02_node1_realdata-local_name=Purify: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_02_node2_realdata-local_name=Purify: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_02_node3_realdata-local_name=Purify: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_03_node1_realdata-local_name=Concentration: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_03_node2_realdata-local_name=Concentration: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_03_node3_realdata-local_name=Concentration: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_04_node1_realdata-local_name=Resurrection: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_04_node2_realdata-local_name=Resurrection: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_04_node3_realdata-local_name=Resurrection: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_05_node1_realdata-local_name=Transcend: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_05_node2_realdata-local_name=Transcend: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_05_node3_realdata-local_name=Transcend: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_06_node1_realdata-local_name=Holy Explosion: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_06_node2_realdata-local_name=Holy Explosion: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_06_node3_realdata-local_name=Holy Explosion: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_07_node1_realdata-local_name=Sacred Ground: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_07_node2_realdata-local_name=Sacred Ground: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_07_node3_realdata-local_name=Sacred Ground: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_08_node1_realdata-local_name=Wrath of God: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_08_node2_realdata-local_name=Wrath of God: Enhancement ? $*pcSkillInfo-paladin_nonstanceskill_08_node3_realdata-local_name=Wrath of God: Enhancement ? $*pcSkillInfo-Herders_Horn-local_name=[Temporary] Horn $*pcSkillInfo-Agave_Drug-local_name=[Temporary] remedy $*pcSkillInfo-K11_Kuatran_Totem-local_name=Kuat Ran's Protection $*pcSkillInfo-K11_Escape_Lessile-local_name=Rescues Lessile $*pcSkillInfo-F08_Gparrot_Unstack_01-local_name=Shard of Blissful Memory $*pcSkillInfo-G14_Rhino_Unstack-local_name=Cuts Sturdy Skin $*pcSkillInfo-G08_Event_Quatran_SK_07_Spawn-local_name=[Temporary] Toxic exposure $*pcSkillInfo-COL_Sorceress_FireUnstack-local_name=Dismisses Flaming State $*pcSkillInfo-COL_Sorceress_ICEUnstack-local_name=Dismisses Frozen State $*pcSkillInfo-DG_SleepingScale_H_Happy-local_name=Shard of Blissful Memory $*pcSkillInfo-DG_SleepingScale_H_UnHappy-local_name=Shard of Memory of Misfortune $*pcSkillInfo-mystic_solo_key_skill-local_name=Beast Keeper $*pcSkillInfo-mystic_solo_key_skill_passive-local_name=[Temporary] Beast gear passive activation $*pcSkillInfo-mystic_healer_key_skill-local_name=Wave Keeper $*pcSkillInfo-mystic_key_skill_passive_heal-local_name=[Temporary] Effects used by healers & supporters $*pcSkillInfo-mystic_suppoter_key_skill-local_name=Forest Keeper $*pcSkillInfo-mystic_detach_passive-local_name=[Temporary] Healer & Supporter detach at battle $*pcSkillInfo-mystic_normal_attack_A1-local_name=Hawkwind $*pcSkillInfo-mystic_normal_attack_A2-local_name=Windblade $*pcSkillInfo-mystic_normal_attack_B-local_name=Balance of Water $*pcSkillInfo-mystic_normal_attack_B_1-local_name=[Temporary] Healing harmony of water $*pcSkillInfo-mystic_normal_attack_B_2-local_name=[Temporary] Water harmonization attack $*pcSkillInfo-mystic_normal_attack_C-local_name=Balance of Water $*pcSkillInfo-mystic_normal_attack_C_1-local_name=[Temporary] Healing harmony of water $*pcSkillInfo-mystic_normal_attack_C_2-local_name=[Temporary] Water harmonization attack $*pcSkillInfo-mystic_energy_dealing_DoT-local_name=Ignite $*pcSkillInfo-mystic_energy_DoT_passive-local_name=[Temporary] ignition $*pcSkillInfo-mystic_slow_DoT-local_name=Frost Blossom $*pcSkillInfo-mystic_instant_DoT-local_name=Clawing $*pcSkillInfo-mystic_channeling_deal-local_name=Leaf Breeze $*pcSkillInfo-mystic_finish_deal-local_name=Vampiric Bat $*pcSkillInfo-mystic_trap_deal-local_name=Vortex $*pcSkillInfo-mystic_wind_hwak-local_name=Hawking $*pcSkillInfo-mystic_spell_armor_DoT-local_name=Wind and Waves $*pcSkillInfo-mystic_solo_target_HoT-local_name=Regenerating Roots $*pcSkillInfo-mystic_eye_of_deer-local_name=Breeze of Nature $*pcSkillInfo-mystic_chain_healing-local_name=Streams of Light $*pcSkillInfo-mystic_emergency_heal-local_name=Welcome Rain $*pcSkillInfo-mystic_trap_heal-local_name=Healing Fountain $*pcSkillInfo-mystic_tsunami-local_name=Healing Wave $*pcSkillInfo-mystic_mana_burn-local_name=Drain Mana $*pcSkillInfo-mystic_mana_heal-local_name=Mana Recovery $*pcSkillInfo-mystic_resource_heal-local_name=Spirit Recovery $*pcSkillInfo-mystic_resource_heal_passive-local_name=Spirit Recovery $*pcSkillInfo-mystic_dispel-local_name=Purifying Fountain $*pcSkillInfo-mystic_wild_heal-local_name=Healing Wind $*pcSkillInfo-mystic_inc_DoT_time-local_name=Nail Vine $*pcSkillInfo-mystic_protect-local_name=Feral Embrace $*pcSkillInfo-mystic_water_flow-local_name=Swift Circulation $*pcSkillInfo-mystic_move_speed_buff-local_name=Windwalk $*pcSkillInfo-mystic_revival-local_name=Resuscitate $*pcSkillInfo-mystic_wild_butterfly-local_name=Call Butterfly $*pcSkillInfo-mystic_wild_butterfly_trap-local_name=Butterfly Cloud $*pcSkillInfo-mystic_forest_garden-local_name=Feral Garden $*pcSkillInfo-mystic_wild_fang_of_bat-local_name=Scarlet Mire $*pcSkillInfo-mystic_water_high_tide-local_name=Wave of Regeneration $*pcSkillInfo-mystic_water_overflow-local_name=Shroud of Wave $*pcSkillInfo-mystic_forest_bloom-local_name=Thundering Willow $*pcSkillInfo-mystic_water_blossom-local_name=Blossom $*pcSkillInfo-mystic_forest_swamp-local_name=Shackles $*pcSkillInfo-mystic_resist_QTE-local_name=Regeneration $*pcSkillInfo-mystic_critical_QTE-local_name=Swift Regeneration $*pcSkillInfo-mystic_DoT_QTE-local_name=Hidden Claw $*pcSkillInfo-mystic_passive_1-local_name=Lightwalk $*pcSkillInfo-mystic_passive_2-local_name=Encouragement of Nature $*pcSkillInfo-mystic_passive_3-local_name=Whispers of Heaven $*pcSkillInfo-mystic_passive_4-local_name=Resuscitation Mastery $*pcSkillInfo-mystic_passive_5-local_name=Mana Controller $*pcSkillInfo-mystic_passive_6-local_name=Spirit Controller $*pcSkillInfo-mystic_passive_7-local_name=Communion of Nature $*pcSkillInfo-mystic_passive_8-local_name=Feral Agility $*pcSkillInfo-mystic_passive_9-local_name=Wand Mastery $*pcSkillInfo-mystic_passive_10-local_name=Staff Mastery $*pcSkillInfo-mystic_passive_11-local_name=Arboreal Protection $*pcSkillInfo-mystic_passive_12-local_name=Bestial Protection $*pcSkillInfo-mystic_passive_13-local_name=Tidal Protection $*pcSkillInfo-mystic_passive_14-local_name=Feral Tenacity $*pcSkillInfo-mystic_passive_15-local_name=Regeneration Mastery $*pcSkillInfo-mystic_equipment_bonus_01-local_name=Natural Energy $*pcSkillInfo-taming_test-local_name=Taming $*pcSkillInfo-mount_01-local_name=[Temporary] Mount 01 $*pcSkillInfo-mount_02-local_name=[Temporary] Mount 02 $*pcSkillInfo-mount_03-local_name=[Temporary] mount 03 $*pcSkillInfo-mount_04-local_name=[Temporary] Mount 04 $*pcSkillInfo-mount_05-local_name=[Temporary] Mount 05 $*pcSkillInfo-mount_06-local_name=[Temporary] mount 06 $*pcSkillInfo-test_spreader-local_name=[Temporary] Spreader test $*pcSkillInfo-CB2EVENT_item_GM_RCSkill01-local_name=Holy Explosion $*pcSkillInfo-CB2EVENT_item_GM_HealSkill02-local_name=Beacon of Healing $*pcSkillInfo-CB2EVENT_passive_GM_AuraSkill01-local_name=[Temporary] Hi-lan shows GM $*pcSkillInfo-CB2EVENT_passive_GM_AuraSkill02-local_name=[Tentative] Union on GM display $*pcSkillInfo-taming_06-local_name=Taming $*pcSkillInfo-taming_07-local_name=Taming $*pcSkillInfo-taming_08-local_name=Taming $*pcSkillInfo-taming_09-local_name=Taming $*pcSkillInfo-taming_10-local_name=Taming $*pcSkillInfo-taming_01-local_name=Taming $*pcSkillInfo-taming_02-local_name=Taming $*pcSkillInfo-taming_03-local_name=Taming $*pcSkillInfo-taming_04-local_name=Taming $*pcSkillInfo-taming_05-local_name=Taming $*pcSkillInfo-Finder-local_name=Search $*pcSkillInfo-taming_99-local_name=Taming $*pcSkillInfo-taming_new-local_name=Taming $*pcSkillInfo-taming_new_1-local_name=Taming $*pcSkillInfo-taming_new_2-local_name=Taming $*pcSkillInfo-taming_new_3-local_name=Taming $*pcSkillInfo-taming_new_4-local_name=Taming $*pcSkillInfo-PC_test_CC_stun-local_name=[??]test CC stun $*pcSkillInfo-PC_test_CC_stun_range-local_name=[??]test CC stun $*pcSkillInfo-PC_test_CC_stun_non_target-local_name=[??]test CC stun $*pcSkillInfo-PC_test_CC_restrain-local_name=[??]test CC restrain $*pcSkillInfo-PC_test_CC_restrain_range-local_name=[??]test CC restrain $*pcSkillInfo-PC_test_CC_restrain_non_target-local_name=[??]test CC restrain $*pcSkillInfo-PC_test_CC_faint-local_name=[??]test CC faint $*pcSkillInfo-PC_test_CC_faint_range-local_name=[??]test CC faint $*pcSkillInfo-PC_test_CC_faint_non_target-local_name=[??]test CC faint $*pcSkillInfo-PC_test_CC_banish-local_name=[??]test CC banish $*pcSkillInfo-PC_test_CC_banish_range-local_name=[??]test CC banish $*pcSkillInfo-PC_test_CC_banish_non_target-local_name=[??]test CC banish $*pcSkillInfo-PC_test_CC_blind-local_name=[??]test CC blind $*pcSkillInfo-PC_test_CC_blind_range-local_name=[??]test CC blind $*pcSkillInfo-PC_test_CC_blind_non_target-local_name=[??]test CC blind $*pcSkillInfo-PC_test_CC_silence-local_name=[??]test CC silence $*pcSkillInfo-PC_test_CC_silence_range-local_name=[??]test CC silence $*pcSkillInfo-PC_test_CC_silence_non_target-local_name=[??]test CC silence $*pcSkillInfo-PC_test_RC_hitUp-local_name=[Temporary] test RC hitUp $*pcSkillInfo-PC_test_RC_hitUp_range-local_name=[Temporary] test RC hitUp $*pcSkillInfo-PC_test_RC_hitUp_non_target-local_name=[Temporary] test RC hitUp $*pcSkillInfo-PC_test_RC_push-local_name=[Temporary] test RC push $*pcSkillInfo-PC_test_RC_push_range-local_name=[Temporary] test RC push $*pcSkillInfo-PC_test_RC_push_non_target-local_name=[Temporary] test RC push $*pcSkillInfo-PC_test_RC_pull-local_name=[Temporary] test RC pull $*pcSkillInfo-PC_test_RC_pull_range-local_name=[Temporary] test RC pull $*pcSkillInfo-PC_test_RC_pull_non_target-local_name=[Temporary] test RC pull $*pcSkillInfo-PC_test_RC_down-local_name=[Temporary] test RC down $*pcSkillInfo-PC_test_RC_down_range-local_name=[Temporary] test RC down $*pcSkillInfo-PC_test_RC_down_non_target-local_name=[Temporary] test RC down $*pcSkillInfo-PC_test_RC_pushDown-local_name=[??]test RC pushDown $*pcSkillInfo-PC_test_RC_pushDown_range-local_name=[??]test RC pushDown $*pcSkillInfo-PC_test_RC_pushDown_non_target-local_name=[??]test RC pushDown $*pcSkillInfo-PC_test_RC_smash-local_name=[Temporary] test RC smash $*pcSkillInfo-PC_test_RC_smash_range-local_name=[Temporary] test RC smash $*pcSkillInfo-PC_test_RC_smash_non_target-local_name=[Temporary] test RC smash $*pcSkillInfo-item_casting_test-local_name=[Temporary] Item in use $*pcSkillInfo-item_casting_self-local_name=[Temporary] Item in use $*pcSkillInfo-Return-local_name=Recall $*pcSkillInfo-item_casting_Target_H_01-local_name=Item in use $*pcSkillInfo-item_casting_Target_H_02-local_name=Item in use $*pcSkillInfo-item_casting_Target_H_03-local_name=Item in use $*pcSkillInfo-item_casting_Target_H_4-local_name=Item in use $*pcSkillInfo-item_casting_Target_H_05-local_name=Item in use $*pcSkillInfo-item_casting_Target_M_01-local_name=Item in use $*pcSkillInfo-item_casting_Target_M_02-local_name=Item in use $*pcSkillInfo-item_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-item_casting_Target_M_4-local_name=Item in use $*pcSkillInfo-item_casting_Target_M_05-local_name=During assembly $*pcSkillInfo-item_casting_Target_M_02_01-local_name=Item in use $*pcSkillInfo-item_casting_Target_L_01-local_name=Item in use $*pcSkillInfo-item_casting_Target_L_02-local_name=Item in use $*pcSkillInfo-item_casting_Target_L_03-local_name=Item in use $*pcSkillInfo-item_casting_Target_L_4-local_name=Item in use $*pcSkillInfo-item_casting_Target_L_05-local_name=Item in use $*pcSkillInfo-item_casting_Self_H_01-local_name=Item in use $*pcSkillInfo-item_casting_Self_H_02-local_name=Item in use $*pcSkillInfo-item_casting_Self_H_03-local_name=Item in use $*pcSkillInfo-item_casting_Self_H_4-local_name=Item in use $*pcSkillInfo-item_casting_Self_H_05-local_name=Item in use $*pcSkillInfo-item_casting_Self_M_01-local_name=Item in use $*pcSkillInfo-item_casting_Self_M_02-local_name=Item in use $*pcSkillInfo-item_casting_Self_M_03-local_name=Item in use $*pcSkillInfo-item_casting_Self_M_4-local_name=Item in use $*pcSkillInfo-item_casting_Self_M_05-local_name=Item in use $*pcSkillInfo-item_casting_package-local_name=Item in use $*pcSkillInfo-item_casting_Self_L_01-local_name=Item in use $*pcSkillInfo-item_casting_Self_L_02-local_name=Item in use $*pcSkillInfo-item_casting_Self_L_03-local_name=Item in use $*pcSkillInfo-item_casting_Self_L_4-local_name=Item in use $*pcSkillInfo-item_casting_Self_L_05-local_name=Item in use $*pcSkillInfo-item_casting_Self_M_01_BattleWeapon-local_name=[Temporary] Battle Arms: Assault Arms $*pcSkillInfo-item_casting_Self_M_02_BattleWeapon-local_name=[Temporary] Battle Armed Forces: $*pcSkillInfo-item_casting_Self_M_03_BattleWeapon-local_name=[Provisional] Battle Arms: Summoned 03 $*pcSkillInfo-item_casting_Self_M_04_BattleWeapon-local_name=[Temporary] Battle Arms: Summoned 04 $*pcSkillInfo-item_casting_Self_M_05_BattleWeapon-local_name=[Temporary] Warhead: Summoned 05 $*pcSkillInfo-item_casting_Self_M_06_BattleWeapon-local_name=[Temporary] Warhead: Chase $*pcSkillInfo-item_casting_Self_M_07_BattleWeapon-local_name=[Provisional] Battle Arms: Counterattack $*pcSkillInfo-item_casting_Self_M_08_BattleWeapon-local_name=[Temporary] Warhead: Large bomb $*pcSkillInfo-item_casting_Self_M_09_BattleWeapon-local_name=[Temporary] Warhead: Small bomb $*pcSkillInfo-item_casting_Self_M_10_BattleWeapon-local_name=[Provisional] Battle Arms: Outrageous Breath $*pcSkillInfo-item_casting_Self_M_11_BattleWeapon-local_name=[Temporary] Battle Arms: Flare $*pcSkillInfo-item_casting_Self_M_12_BattleWeapon-local_name=[Temporary] Warhead: Shield $*pcSkillInfo-item_casting_Self_M_13_BattleWeapon-local_name=[Temporary] Decrease cooldown $*pcSkillInfo-item_casting_throw-local_name=Item in use $*pcSkillInfo-item_casting_throw_01-local_name=Item in use $*pcSkillInfo-G08_GnollBottle_Empty_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-G08_Soju_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-G08_SoulEssence_Empty_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-G08_GnollStick_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-Q04_Suicide-local_name=Item in use $*pcSkillInfo-Q04_Weaken-local_name=Item in use $*pcSkillInfo-N08_item_casting_Target_M_02-local_name=Item in use $*pcSkillInfo-K09_SleepingPowder_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-K09_Powder_casting_Target_H_03-local_name=Item in use $*pcSkillInfo-L09_casting_Self_M_03-local_name=Item in use $*pcSkillInfo-G09_Water_casting_throw-local_name=Item in use $*pcSkillInfo-J09_Empty_Bottle_casting_Target_L_02-local_name=Item in use $*pcSkillInfo-N12_Bird_Passout_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-N12_MoonLiquor_casting_Self_M_05-local_name=Item in use $*pcSkillInfo-K08_Staff_casting-local_name=Item in use $*pcSkillInfo-L10_Jar_casting-local_name=Item in use $*pcSkillInfo-N12_Empty_Bottle_casting_Target_L_02-local_name=Item in use $*pcSkillInfo-G14_Bug_casting_Target_M_02-local_name=Item in use $*pcSkillInfo-G14_HerbBalm_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-G14_Key02_casting_Target_L_05-local_name=Item in use $*pcSkillInfo-I08_item_casting_Self_L_01-local_name=Item in use $*pcSkillInfo-item_casting_Self_TankBuff-local_name=Item in use $*pcSkillInfo-item_casting_Self_DealerBuff-local_name=Item in use $*pcSkillInfo-item_casting_Self_HealerBuff-local_name=Item in use $*pcSkillInfo-item_casting_Self_SuperBuff-local_name=Wipe Out $*pcSkillInfo-item_casting_Mark01-local_name=Display Location $*pcSkillInfo-item_casting_Mark02-local_name=Display Location $*pcSkillInfo-item_casting_Mark03-local_name=Display Location $*pcSkillInfo-F09_magic_potion_casting_throw-local_name=Item in use $*pcSkillInfo-H08_Sulfur_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-F14_casting_Self_M_03-local_name=On disguised $*pcSkillInfo-F14_casting_Self_M_03_SoulStone-local_name=Concentration on Soul Stone $*pcSkillInfo-M07_casting_Target_M_02-local_name=Item in use $*pcSkillInfo-K10_item_casting_throw-local_name=Item in use $*pcSkillInfo-E11_item_casting_Self_M_03-local_name=Item in use $*pcSkillInfo-N12_1st_KillAnt_casting_Target_M_03-local_name=Chic-chic Spray $*pcSkillInfo-I09_Broken_Sword_Casting-local_name=Move $*pcSkillInfo-N12_1st_Moss_casting_Target_M_03-local_name=Plants Moss $*pcSkillInfo-N12_1st_Mirror_casting_Target_L_03-local_name=Look into Mirror $*pcSkillInfo-N12_Chechens_Pipe_casting_Self_M_4-local_name=Playing Flute $*pcSkillInfo-K11_Chickenbell_Self_M_5-local_name=Shaking the Bell $*pcSkillInfo-K11_SickFox_Self_M_5-local_name=Feeds fertile entrails $*pcSkillInfo-L11_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-L11_casting_Target_M_03_HeadGear-local_name=Item in use $*pcSkillInfo-L11_casting_Self_M_03_WarriorSong-local_name=Item in use $*pcSkillInfo-Q06_item_casting_throw-local_name=Healing Powder of Pokuma $*pcSkillInfo-J11_Boss_01-local_name=Use $*pcSkillInfo-J11_Boss_02-local_name=Use $*pcSkillInfo-J11_Boss_03-local_name=Use $*pcSkillInfo-J11_Boss_04-local_name=Use $*pcSkillInfo-N14_Powder_casting_Target_H_03-local_name=Item in use $*pcSkillInfo-N14_SleepingPowder_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-L09_item_casting_Self_L_03-local_name=Item in use $*pcSkillInfo-E11_item_casting_Target_M_03-local_name=Item in use $*pcSkillInfo-J13_horn_casting_Target_M_8-local_name=Horn Blast $*pcSkillInfo-item_casting_test_killmobs-local_name=[Temporary] Chaos Explosion $*pcSkillInfo-item_casting_test_burnarea-local_name=[Provisional] Stigmatization $*pcSkillInfo-item_casting_test_beam-local_name=[Temporary] Destruction ray $*pcSkillInfo-item_casting_test_multishot-local_name=[Provisional] bully $*pcSkillInfo-energy_heal_1-local_name=[Temporary] Power recovery 1 $*pcSkillInfo-energy_heal_2-local_name=[Temporary] Power recovery 2 $*pcSkillInfo-H09_item_casting_throw-local_name=Item in use $*pcSkillInfo-item_casting_Gacha-local_name=Item in use $*pcSkillInfo-item_casting_Gacha_1s-local_name=Item in use $*pcSkillInfo-Event_Xmas_Quest_Target_M_03-local_name=Item in use $*pcSkillInfo-Event_Xmas_Firework_Target_M_01_Y-local_name=Item in use $*pcSkillInfo-Event_Xmas_Firework_Target_M_01_P-local_name=Item in use $*pcSkillInfo-Event_Xmas_Firework_Target_M_01_B-local_name=Item in use $*pcSkillInfo-item_casting_Gacha_30D-local_name=Item in use $*pcSkillInfo-item_casting_unidentified_rune-local_name=Unidentified Spirit Item Usage $*pcSkillInfo-item_BattleWeapon_Use_11-local_name=[Temporary] Battle Arms: Chase 1 $*pcSkillInfo-item_BattleWeapon_Use_12-local_name=[Temporary] Battle Arms: Chase 2 $*pcSkillInfo-item_BattleWeapon_Use_13-local_name=[Temporary] Battle Arms: Chase 3 $*pcSkillInfo-item_BattleWeapon_Use_14-local_name=[Provisional] Battle Arms: Chase 4 $*pcSkillInfo-item_BattleWeapon_Use_15-local_name=[Temporary] Battle Arms: Chase 5 $*pcSkillInfo-item_BattleWeapon_Use_16-local_name=[Provisional] Battle Arms: Chase 6 $*pcSkillInfo-item_BattleWeapon_Use_21-local_name=[Provisional] Battle Arms: Counterattack 1 $*pcSkillInfo-item_BattleWeapon_Use_22-local_name=[Provisional] Battle Arms: Counterattack 2 $*pcSkillInfo-item_BattleWeapon_Use_23-local_name=[Provisional] Battle Arms: Counterattack 3 $*pcSkillInfo-item_BattleWeapon_Use_24-local_name=[Provisional] Battle Arms: Counterattack 4 $*pcSkillInfo-item_BattleWeapon_Use_25-local_name=[Provisional] Battle Arms: Counterattack 5 $*pcSkillInfo-item_BattleWeapon_Use_26-local_name=[Provisional] Battle Arms: Counterattack 6 $*pcSkillInfo-item_BattleWeapon_Use_31-local_name=[Temporary] Battle Arms: Large bomb 1 $*pcSkillInfo-item_BattleWeapon_Use_32-local_name=[Provisional] Battle Arms: Large bomb 2 $*pcSkillInfo-item_BattleWeapon_Use_33-local_name=[Temporary] Warhead: Large bomb 3 $*pcSkillInfo-item_BattleWeapon_Use_34-local_name=[Provisional] Battle Arms: Large bombs 4 $*pcSkillInfo-item_BattleWeapon_Use_35-local_name=[Provisional] Battle Arms: Large bombs 5 $*pcSkillInfo-item_BattleWeapon_Use_36-local_name=[Temporary] Battle Arms: Large bombs 6 $*pcSkillInfo-item_BattleWeapon_Use_41-local_name=[Temporary] Warhead: Small bomb 1 $*pcSkillInfo-item_BattleWeapon_Use_42-local_name=[Temporary] Battle Arms: Small Bomb 2 $*pcSkillInfo-item_BattleWeapon_Use_43-local_name=[Provisional] Battle Arms: Small Bomb 3 $*pcSkillInfo-item_BattleWeapon_Use_44-local_name=[Temporary] Battle Arms: Small Bomb 4 $*pcSkillInfo-item_BattleWeapon_Use_45-local_name=[Provisional] Battle Arms: Small Bomb 5 $*pcSkillInfo-item_BattleWeapon_Use_46-local_name=[Provisional] Battle Arms: Small Bomb 6 $*pcSkillInfo-item_BattleWeapon_Use_51-local_name=[Temporary] Battle Armed Forces: Brutal Breath 1 $*pcSkillInfo-item_BattleWeapon_Use_52-local_name=[Provisional] Battle Armed Forces: Brutal Breath 2 $*pcSkillInfo-item_BattleWeapon_Use_53-local_name=[Provisional] Battle Armory: Brutal Breath 3 $*pcSkillInfo-item_BattleWeapon_Use_54-local_name=[Provisional] Battle Armory: Brutal Breath 4 $*pcSkillInfo-item_BattleWeapon_Use_55-local_name=[Provisional] Battle Armory: Brutal Breath 5 $*pcSkillInfo-item_BattleWeapon_Use_56-local_name=[Temporary] Battle Armory: Wicked Breath 6 $*pcSkillInfo-item_BattleWeapon_Use_61-local_name=[Temporary] Warhead: Flare 1 $*pcSkillInfo-item_BattleWeapon_Use_62-local_name=[Provisional] Battle Arms: Flare 2 $*pcSkillInfo-item_BattleWeapon_Use_63-local_name=[Temporary] Battle Arms: Flare 3 $*pcSkillInfo-item_BattleWeapon_Use_64-local_name=[Provisional] Battle Arms: Flare 4 $*pcSkillInfo-item_BattleWeapon_Use_65-local_name=[Temporary] Battle Arms: Flare 5 $*pcSkillInfo-item_BattleWeapon_Use_66-local_name=[Provisional] Battle Arms: Flare 6 $*pcSkillInfo-item_BattleWeapon_Use_71-local_name=[Temporary] Battle Arms: Shield 1 $*pcSkillInfo-item_BattleWeapon_Use_72-local_name=[Temporary] Battle Arms: Shield 2 $*pcSkillInfo-item_BattleWeapon_Use_73-local_name=[Temporary] Battle Arms: Shield 3 $*pcSkillInfo-item_BattleWeapon_Use_74-local_name=[Temporary] Battle Arms: Shield 4 $*pcSkillInfo-item_BattleWeapon_Use_75-local_name=[Temporary] Warhead: Shield 5 $*pcSkillInfo-item_BattleWeapon_Use_76-local_name=[Temporary] Warhead: Shield 6 $*pcSkillInfo-realmownership_weapon_spawn_attacker1_union-local_name=Summoning G-07 Mobile Armor $*pcSkillInfo-realmownership_weapon_spawn_attacker2_union-local_name=Summoning T-01 Roving Artillery $*pcSkillInfo-realmownership_weapon_spawn_attacker3_union-local_name=Crafting C-X1 Regeneration Healer $*pcSkillInfo-realmownership_weapon_spawn_attacker4_union-local_name=Crafting S-L2 Battlefield Attendant $*pcSkillInfo-realmownership_weapon_spawn_defender1_union-local_name=Summoning Lightning Tower $*pcSkillInfo-realmownership_weapon_spawn_defender2_union-local_name=Summoning Flame Tower $*pcSkillInfo-realmownership_weapon_spawn_defender3_union-local_name=Summoning Regeneration Tower $*pcSkillInfo-realmownership_weapon_spawn_defender4_union-local_name=Crafting Wind Tower $*pcSkillInfo-realmownership_weapon_spawn_attacker1_hieron-local_name=Summoning G-07 Mobile Armor $*pcSkillInfo-realmownership_weapon_spawn_attacker2_hieron-local_name=Summoning T-01 Roving Artillery $*pcSkillInfo-realmownership_weapon_spawn_attacker3_hieron-local_name=Crafting C-X1 Regeneration Healer $*pcSkillInfo-realmownership_weapon_spawn_attacker4_hieron-local_name=Crafting S-L2 Battlefield Attendant $*pcSkillInfo-realmownership_weapon_spawn_defender1_hieron-local_name=Summoning Lightning Tower $*pcSkillInfo-realmownership_weapon_spawn_defender2_hieron-local_name=Summoning Flame Tower $*pcSkillInfo-realmownership_weapon_spawn_defender3_hieron-local_name=Summoning Regeneration Tower $*pcSkillInfo-realmownership_weapon_spawn_defender4_hieron-local_name=Crafting Wind Tower $*pcSkillInfo-term_effect_to_me_sales_costume_opt_01-local_name=[Provisional] Sales Costume Term Effect 01 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_02-local_name=[Temporary] Sales Costume Term Effect 02 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_03-local_name=[Temporary] Sales Costume Term Effect 03 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_04-local_name=[Provisional] Sales Costume Term Effect 04 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_05-local_name=[Provisional] Sales Costume Term Effect 05 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_06-local_name=[Temporary] Sales Costume Term Effect 06 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_07-local_name=[Provisional] Sales Costume Term Effect 07 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_08-local_name=[Temporary] Sales Costume Term Effect 08 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_09-local_name=[Temporary] Sales Costume Term Effect 09 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_10-local_name=[Temporary] Sales Costume Term Effect 10 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_11-local_name=[Temporary] Sales Costume Term Effect 11 $*pcSkillInfo-term_effect_to_me_sales_costume_opt_12-local_name=[Temporary] Sales Costume Term Effect 12 $*pcSkillInfo-term_effect_to_me_detach_armor-local_name=Activate [temporary] term effect $*pcSkillInfo-term_effect_to_target-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_me_detach_boots-local_name=Activate [temporary] term effect $*pcSkillInfo-term_effect_to_me_detach_weapon-local_name=Activate [temporary] term effect $*pcSkillInfo-term_effect_to_me_detach_acc-local_name=Activate [temporary] term effect $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_295-local_name=[Temporary] Suspended jewel that triggered Term effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_206-local_name=[Temporary] Spelling the effect of Ruver $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_205-local_name=[Temporary] Light effect of Moving to effect of Term effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_202-local_name=[Temporary] Term effect triggering DeKiruk's bomb $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_204-local_name=[Temporary] Term Effect Faction Flame Lord's Power $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_203-local_name=[Temporary] Term effect triggering Ananta's flame $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_207-local_name=[Temporary] Term Effect Triggering Poison $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_243-local_name=[Temporary] Bad effect jumper $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_244-local_name=[Temporary] Term effect triggering Ananta's counterattack $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_245-local_name=[Temporary] Term effect triggering superheat $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_246-local_name=[Temporary] The screaming of moving to the term effect trigger $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_297-local_name=[Temporary] Term effect triggering superheat $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_299-local_name=[Temporary] Term effect can not be activated $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_135-local_name=[Temporary] Culling of Dead Maneuvering Dead Effect $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_086-local_name=[Temporary] Term Effect Attempt Avoidance Skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_087-local_name=[Temporary] Term effect evasion specialization $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_088-local_name=[Temporary] Term Effect Trigger $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_089-local_name=[Temporary] Term Effect Trigger Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_090-local_name=[Temporary] Term effect avoidance master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_081-local_name=[Temporary] Term effect triggering survival instinct skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_082-local_name=[Temporary] Term effect triggering survival instinct specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_083-local_name=[Temporary] Term Effect Play Survival Instinct Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_084-local_name=[Temporary] Real effect survival instinct master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_085-local_name=[Temporary] Term effect live survival instinct master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_162-local_name=[Temporary] Term Effect Trigger Frenzy Warrior Expert $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_163-local_name=[Temporary] Term Effect Trigger Frenzy Warrior Specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_164-local_name=[Temporary] Term Effect Frenzy Warrior Prize $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_165-local_name=[Temporary] Term Effect Trigger Frenzy Warrior Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_166-local_name=[Temporary] Terumo effect triggered frenzied warrior master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_172-local_name=[Temporary] Term Effect Activating Enlightenment Skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_173-local_name=[Temporary] Term effect specialization enlightenment specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_174-local_name=[Temporary] Term Effect Playing Enlightenment Prize $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_175-local_name=[Temporary] Enemy Enemy Expert $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_176-local_name=[Temporary] Term effect realization enlightenment master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_061-local_name=[Temporary] Term effect kicking cold skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_062-local_name=[Temporary] Term effect trigger $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_063-local_name=[Temporary] Term Effect Chiller $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_064-local_name=[Temporary] Expert effect triggered cool mastery $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_065-local_name=[Temporary] Term effect kicking cool master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_066-local_name=[Temporary] Term effect triggering Crisis skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_067-local_name=[Temporary] Term effect triggering Crisis specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_068-local_name=[Temporary] Term effect triggering Crisis masters $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_069-local_name=[Temporary] Term effect triggering Crisis mastermind $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_070-local_name=[Temporary] Term effect triggering Crisis master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_111-local_name=[Tentative] Term Effect Expert Mastery $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_112-local_name=[Temporary] Term Effect Expert Mastery $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_113-local_name=[Temporary] Term Effect Mastery Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_114-local_name=[Temporary] Expert mastering expert $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_115-local_name=[Temporary] Expert mastering effect $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_223-local_name=[Temporary] Term effect triggering Magic absorption skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_224-local_name=[Temporary] Term effect triggering magic absorption specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_225-local_name=[Temporary] Term Effect Activate Magic absorption cost $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_226-local_name=[Temporary] Term Effect Activated Magic Absorption Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_227-local_name=[Temporary] Term Effect Activated Magic Absorption Master $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_177-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_178-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_179-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_180-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_181-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_264-local_name=[Temporary] Term effect triggering Magic absorption skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_265-local_name=[Temporary] Term effect triggering magic absorption specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_266-local_name=[Temporary] Term Effect Activate Magic absorption cost $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_267-local_name=[Temporary] Term Effect Activated Magic Absorption Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_268-local_name=[Temporary] Term Effect Activated Magic Absorption Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_091-local_name=[Temporary] Term Effect Activation Duration of protection skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_092-local_name=[Temporary] Term effect triggering $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_093-local_name=[Temporary] Term Effect Activation Protector of heresy $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_094-local_name=[Temporary] Term Effect Activation Protection Master of Protection $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_095-local_name=[Temporary] Term Effect Activation Protective Master of Heroes $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_233-local_name=[Temporary] Expert Playing Term Effect $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_234-local_name=[Temporary] Term Effect Playback Specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_235-local_name=[Temporary] Term Effect Playback $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_236-local_name=[Temporary] Term Effects $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_237-local_name=[Temporary] Term effect re-activator $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_213-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_214-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_215-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_216-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_217-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_116-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_117-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_118-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_119-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_120-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_076-local_name=[Temporary] Term Effect Firing Resilience Ready Skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_077-local_name=[Temporary] Term effect triggering Countermeasures Specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_078-local_name=[Temporary] Term effect trigger $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_079-local_name=[Temporary] Term effect trigger $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_080-local_name=[Temporary] Countermeasures master title $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_284-local_name=[Temporary] Term Effect Activation Magic Defense Immersion skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_285-local_name=[Temporary] Term effect trigger magic defense immersion specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_286-local_name=[Temporary] Term Effect Activate Magic Defense Commitment Prize $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_287-local_name=[Temporary] Term effect trigger Magic defense immersion master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_288-local_name=[Temporary] Term effect trigger magic defense immersion master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_289-local_name=[Temporary] Term effect trigger magic resistance immersion skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_290-local_name=[Temporary] Term effect triggering magic resistance immersion specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_291-local_name=[Temporary] Term effect effect Magic resistance immersion cost $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_292-local_name=[Temporary] Term effect triggering magic resistance immersion master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_293-local_name=[Temporary] Term effect triggering magic resistance immersion master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_147-local_name=[Temporary] Term Effect Trigger Combat Engagement Skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_148-local_name=[Temporary] Term Effect Trigger Combat Engagement Specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_149-local_name=[Temporary] Term effect kicking battle immersion cost $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_150-local_name=[Temporary] Term Effect Trigger Combat Engagement Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_151-local_name=[Temporary] Term Effect Trigger Combat Engagement Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_152-local_name=[Temporary] Term effect triggering Spell addicted skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_153-local_name=[Temporary] Term effect triggering Spell addiction specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_154-local_name=[Temporary] Spell effect addiction charge $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_155-local_name=[Temporary] Term Effects $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_156-local_name=[Temporary] Term Effect Spell Play Addictive Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_011-local_name=[Temporary] Term Effect Firing Fortress Skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_012-local_name=[Temporary] Term effect kicking fort $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_013-local_name=[Temporary] Term Effect Activating Fortress Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_014-local_name=[Temporary] Term effect triggering mastermind $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_015-local_name=[Temporary] Term effect kicking Fortress Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_016-local_name=[Temporary] Term Effect Trigger Toughness Skill $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_017-local_name=[Temporary] Term effect triggering Toughness specialist $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_018-local_name=[Temporary] Term Effect Trigger Toughness Master $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_019-local_name=[Temporary] Term Effect Trigger Mastery $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_020-local_name=[Temporary] Term effect Trigger Toughness Master $*pcSkillInfo-term_effect_to_me-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-item_Set_opt_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_133-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_detach-local_name=[Temporary] Turn off the term effect set play option $*pcSkillInfo-item_Set_opt_PvE_epic_T1_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_epic_T1_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_epic_T1_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_epic_T1_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_epic_T1_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_epic_T1_Bseg_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_epic_T1_Bseg_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_epic_T1_Bseg_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_epic_T1_Bseg_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_legend_T1_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_legend_T1_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_legend_T1_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_legend_T1_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_legend_T1_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_epic_T2_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_epic_T2_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_epic_T2_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_epic_T2_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_epic_T2_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_legend_T2_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_legend_T2_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_legend_T2_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_legend_T2_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_legend_T2_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_epic_T3_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_epic_T3_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_epic_T3_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_epic_T3_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_epic_T3_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_legend_T3_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_legend_T3_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_legend_T3_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_legend_T3_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_legend_T3_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_Set_opt_PvE_legend_T4_134-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_PvE_legend_T4_132-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_PvE_legend_T4_136-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_PvE_legend_T4_131-local_name=[Temporary] Term Effect Play Set Option Type 1 -4 $*pcSkillInfo-item_Set_opt_PvE_legend_T4_151-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-guardian_armor_set_effect_02_1-local_name=[Temporary] Striking effect of steel $*pcSkillInfo-guardian_armor_set_effect_02_2-local_name=[Temporary] Striking effect of steel $*pcSkillInfo-guardian_armor_set_effect_02_3-local_name=[Temporary] Striking effect of steel $*pcSkillInfo-mage_armor_set_effect_02_1-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-mage_armor_set_effect_02_2-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-mage_armor_set_effect_02_3-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-item_Set_opt_Guardian_03_006_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_Berserker_03_006_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_Assassin_03_006_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_Mage_03_006_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_Paladin_03_006_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-paladin_armor_set_effect_02_1-local_name=[Temporary] Term effect trigger example 5lv $*pcSkillInfo-paladin_armor_set_effect_02_2-local_name=[Temporary] Term effect example 31lv $*pcSkillInfo-paladin_armor_set_effect_02_3-local_name=[Temporary] Term effect trigger example 45lv $*pcSkillInfo-item_Set_opt_Guardian_03_007_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_Berserker_03_007_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_Assassin_03_007_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -1 $*pcSkillInfo-item_Set_opt_Mage_03_007_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -2 $*pcSkillInfo-item_Set_opt_Paladin_03_007_active-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-paladin_armor_set_effect_007_3-local_name=[Temporary] Term effect trigger example 45lv $*pcSkillInfo-guardian_armor_set_effect_007_3-local_name=[Temporary] Striking effect of steel $*pcSkillInfo-mage_armor_set_effect_007_3-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-ranger_armor_set_effect_002_1-local_name=[Temporary] Example of triggering the effect $*pcSkillInfo-ranger_armor_set_effect_006_1-local_name=[Temporary] Term effect kicking power recovery $*pcSkillInfo-Berserker_armor_set_effect_02_008-local_name=[Temp] Trigger Term Effect - Anger acquisition $*pcSkillInfo-Assassin_armor_set_effect_02_008-local_name=[Temp] Term Effect Shield $*pcSkillInfo-Ranger_armor_set_effect_02_008-local_name=[Temp] Term Effect Trigger Set Option Type 8-3 $*pcSkillInfo-ranger_armor_set_effect_03_008-local_name=[Temp] Trigger Term Effect - Energy Recovery $*pcSkillInfo-item_Set_opt_Guardian_03_008_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-1 $*pcSkillInfo-item_Set_opt_Berserker_03_008_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-2 $*pcSkillInfo-item_Set_opt_Assassin_03_008_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-1 $*pcSkillInfo-item_Set_opt_Mage_03_008_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-2 $*pcSkillInfo-item_Set_opt_Paladin_03_008_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-3 $*pcSkillInfo-item_Set_opt_Guardian_03_009_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-1 $*pcSkillInfo-item_Set_opt_Berserker_03_009_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-2 $*pcSkillInfo-item_Set_opt_Assassin_03_009_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-1 $*pcSkillInfo-item_Set_opt_Mage_03_009_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-2 $*pcSkillInfo-item_Set_opt_Paladin_03_009_active-local_name=[Temp] Term Effect Trigger Set Option Type 1-3 $*pcSkillInfo-Ranger_armor_set_effect_02_009-local_name=[Temp] Term Effect Trigger Set Option Type 8-3 $*pcSkillInfo-ranger_armor_set_effect_03_009-local_name=[Temp] Trigger Term Effect - Energy Recovery $*pcSkillInfo-Berserker_armor_set_effect_02_009-local_name=[Temp] Trigger Term Effect - Anger acquisition $*pcSkillInfo-Assassin_armor_set_effect_02_009-local_name=[Temp] Term Effect Shield $*pcSkillInfo-accessory_Set_effect_AccessoryLv45_02_003_active2-local_name=[Temporary] Term Effect Activation Magic Defense Immersion skill $*pcSkillInfo-accessory_Set_effect_AccessoryLv45_02_003_active1-local_name=Activate [temporary] term effect $*pcSkillInfo-accessory_Set_effect__AccessoryLv45_02_004_active1-local_name=[Temporary] Term Effect Trigger Frenzy Warrior Expert $*pcSkillInfo-item_Set_opt_AccessoryLv45_02_006_active1-local_name=[Temporary] Term Effect Play Set Option Type 1 -3 $*pcSkillInfo-item_Set_opt_AccessoryLv45_04_006_active1-local_name=Activate [temporary] term effect $*pcSkillInfo-accessory_Set_effect_AccessoryLv45_05_004_active1-local_name=[Temporary] Term effect Fires cold $*pcSkillInfo-armor_Set_opt_Guardian_B_007_active-local_name=[Temp] Trigger Term Effect - Guardian's Knock Down $*pcSkillInfo-armor_Set_opt_Berserker_B_007_active-local_name=[Temp] Trigger Term Effect - Berserker's Lift $*pcSkillInfo-armor_Set_opt_Assassin_B_007_active-local_name=[Temp] Trigger Term Effect - Assassin's Hemorrhage $*pcSkillInfo-armor_Set_opt_Mage_B_007_active-local_name=[Temp] Trigger Term Effect - Mage's Movement Speed Increase $*pcSkillInfo-armor_Set_opt_Paladin_B_007_active-local_name=[Temp] Trigger Term Effect - Paladin's Movement Speed Increase $*pcSkillInfo-armor_Set_opt_Ranger_B_007_active-local_name=[Temp] Trigger Term Effect - Ranger's Root $*pcSkillInfo-Revival_penalty_dispel_level1-local_name=[Temporary] $*pcSkillInfo-Penalty_stun-local_name=[Temporary] stunned $*pcSkillInfo-Penalty_Fear1-local_name=[Temporary] fear $*pcSkillInfo-Penalty_Fear2-local_name=[Temporary] fear $*pcSkillInfo-Penalty_Slow1-local_name=[Temporary] slowdown $*pcSkillInfo-Penalty_Slow2-local_name=[Temporary] slowdown $*pcSkillInfo-Penalty_Hemorrhage1-local_name=[Temporary] bleeding $*pcSkillInfo-Penalty_Hemorrhage2-local_name=[Temporary] bleeding $*pcSkillInfo-J10_KoboldHideOut_ThrowTorch-local_name=Item Use $*pcSkillInfo-Nigraturis_Throw_Heal-local_name=Item Use $*pcSkillInfo-Nigraturis_Throw_Frozen-local_name=Item Use $*pcSkillInfo-Tutorial_Assassin_Activeskill_09-local_name=Fatal Blow $*pcSkillInfo-Tutorial_Assassin_Activeskill_07-local_name=Shadow Dance $*pcSkillInfo-Tutorial_Assassin_Activeskill_24-local_name=Massacre $*pcSkillInfo-Tutorial_Assassin_Activeskill_26-local_name=Shadow Vortex $*pcSkillInfo-Tutorial_Ma_LimitSpear-local_name=Frigid Spear $*pcSkillInfo-Tutorial_Ma_Blizzard-local_name=[Temporary] Snowstorm $*pcSkillInfo-Tutorial_Berserker_skill_new46-local_name=Finishing Strike $*pcSkillInfo-Tutorial_Ra_Closer-local_name=Fatal Arrow $*pcSkillInfo-Tutorial_Ma_FlameExplosion-local_name=Fiery Explosion $*pcSkillInfo-Tutorial_CB1_paladin_skill_new022-local_name=Wrath of God $*pcSkillInfo-PvP_protection-local_name=Peace Declaration $*pcSkillInfo-PvP_protection_45-local_name=Peace Declaration $*pcSkillInfo-DG_playtime_buff_guiscard-local_name=[Temporary] Dungeon Playtime Buff A $*pcSkillInfo-DG_playtime_buff_sleeping-local_name=[Temporary] Dungeon Playtime Buff B $*pcSkillInfo-DG_playtime_buff_deadmine-local_name=[Temporary] Dungeon Play Time Buff C $*pcSkillInfo-DG_playtime_buff_kobold-local_name=[Temporary] Dungeon Play Time Buff D $*pcSkillInfo-Citadel_runner-local_name=Increases Energy Recovery Speed in the Capital $*pcSkillInfo-RevivalPoint_Npc_30m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_20m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_45m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_party01_30m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_party01_20m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_party01_45m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_party02_30m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_party02_20m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_party02_45m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_Guild01_30m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_Guild01_20m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_Guild01_45m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_Guild02_30m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_Guild02_20m-local_name=Item in use $*pcSkillInfo-RevivalPoint_Npc_Guild02_45m-local_name=Item in use $*pcSkillInfo-Item_MiniToy_01-local_name=[Temporary] cans $*pcSkillInfo-Mount_Mount_Legendary_Making_Base_invoke-local_name=[Temporary] passiveinvoke for skill $*pcSkillInfo-Mount_Mount_Legendary_Fear_invoke-local_name=[Temporary] passiveinvoke for skill $*pcSkillInfo-Pet_Legendary_Skill_Barrier-local_name=[Temporary] For pet skill $*pcSkillInfo-partyEffect_passive_invoke-local_name=[Temp] Party Effect passiveinvoke $*pcSkillInfo-partyEffect_passive_invoke_paladin-local_name=[Temp] Paladin Party Effect passiveinvoke $*pcSkillInfo-partyEffect_passive_invoke_sadist-local_name=[Temp] sadist passiveinvoke $*pcSkillInfo-partyeffect_combat_2class_haste-local_name=[Temp] News of Victory passiveinvoke $*pcSkillInfo-bpitem_buff_check-local_name=[Temporary] Appnormal check test $*pcSkillInfo-cpitem_buff_check-local_name=[Temporary] Appnormal check test $*pcSkillInfo-dpitem_buff_check-local_name=[Temporary] Appnormal check test $*pcSkillInfo-term_effect_to_special_opt_common_001_1-local_name=[Tentative] Term Effect Special Option Flame Level 1 $*pcSkillInfo-term_effect_to_special_opt_common_001_2-local_name=[Temporary] Term Effect Special Option Flame Level 2 $*pcSkillInfo-term_effect_to_special_opt_common_001_3-local_name=[Temporary] Term Effect Activation Special Option Flame Level 3 $*pcSkillInfo-term_effect_to_special_opt_common_001_4-local_name=[Temporary] Term Effect Special Option Flame Level 4 $*pcSkillInfo-item_PvE_armor_epic_37_set_01-local_name=[Temporary] Term effect trigger set Option type 1 $*pcSkillInfo-item_Set_opt_detach_new-local_name=[Temporary] Turn off the term effect set play option $*pcSkillInfo-item_PvE_armor_epic_45_set_01_armor-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_PvE_armor_epic_45_set_01_attackpower-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_PvE_armor_epic_45_set_01_attackspell-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-item_PvE_armor_epic_45_set_01_spellpower-local_name=[Temporary] Term effect trigger set Option type 2 $*pcSkillInfo-guardian_skill_new001A_N-local_name=Sword Draw 1 $*pcSkillInfo-guardian_skill_new001B_N-local_name=Continuous Slash 1 $*pcSkillInfo-guardian_skill_new001C1_N-local_name=Stab 1 $*pcSkillInfo-guardian_skill_new001A_N2-local_name=Sword Draw 2 $*pcSkillInfo-guardian_skill_new001B_N2-local_name=Continuous Slash 2 $*pcSkillInfo-guardian_skill_new001C1_N2-local_name=Stab 2 $*pcSkillInfo-guardian_skill_new001A_N3-local_name=Sword Draw 3 $*pcSkillInfo-guardian_skill_new001B_N3-local_name=Continuous Slash 3 $*pcSkillInfo-guardian_skill_new001C1_N3-local_name=Stab 3 $*pcSkillInfo-guardian_skill_new006_N-local_name=Destroy $*pcSkillInfo-guardian_skill_new003_N-local_name=Charge $*pcSkillInfo-guardian_skill_new010_N-local_name=Concentrated Strike $*pcSkillInfo-guardian_skill_new018_N-local_name=Shield Gust $*pcSkillInfo-guardian_skill_new018_N2-local_name=Shield Gust $*pcSkillInfo-guardian_skill_new016_N-local_name=Shout $*pcSkillInfo-guardian_skill_new027_N-local_name=Iron Will $*pcSkillInfo-guardian_skill_new020_N-local_name=Sever $*pcSkillInfo-CB1_paladin_skill_new001A_1-local_name=Strike 2 $*pcSkillInfo-CB1_paladin_skill_new001B_2-local_name=Rapid Strike 2 $*pcSkillInfo-CB1_paladin_skill_new001C_3-local_name=Fierce Strike 2 $*pcSkillInfo-NormalAtk_B_A_1-local_name=Cleaving Attack 2 $*pcSkillInfo-NormalAtk_B_B_1-local_name=Rapid Slash 2 $*pcSkillInfo-NormalAtk_B_C_1-local_name=Rapid Attack 2 $*pcSkillInfo-NormalAtk_B_A_2-local_name=Cleaving Attack 3 $*pcSkillInfo-NormalAtk_B_B_2-local_name=Rapid Slash 3 $*pcSkillInfo-NormalAtk_B_C_2-local_name=Rapid Attack 3 $*pcSkillInfo-mystic_normal_attack_C1-local_name=Hawkwind 2 $*pcSkillInfo-mystic_normal_attack_C2-local_name=Windblade 2 $*pcSkillInfo-item_casting_package_cooltime_0-local_name=Item in use $*pcSkillInfo-berserker_cooldown-local_name=[Temporary] Cooldown $*pcSkillInfo-berserker_cooldown_01-local_name=[Temporary] Cooldown $*pcSkillInfo-ChallengeTower_Fire_Turret_Lv1_Spawn-local_name=Summoning Flame Tower $*pcSkillInfo-ChallengeTower_Fire_Turret_Lv2_Spawn-local_name=Summoning Flame Tower $*pcSkillInfo-ChallengeTower_Fire_Turret_Lv3_Spawn-local_name=Summoning Flame Tower $*pcSkillInfo-ChallengeTower_Fire_Turret_Lv4_Spawn-local_name=Summoning Flame Tower $*pcSkillInfo-ChallengeTower_Arrow_Turret_Lv1_Spawn-local_name=Summoning Crossbow Tower $*pcSkillInfo-ChallengeTower_Arrow_Turret_Lv2_Spawn-local_name=Summoning Crossbow Tower $*pcSkillInfo-ChallengeTower_Arrow_Turret_Lv3_Spawn-local_name=Summoning Crossbow Tower $*pcSkillInfo-ChallengeTower_Arrow_Turret_Lv4_Spawn-local_name=Summoning Crossbow Tower $*pcSkillInfo-ChallengeTower_Cannon_Turret_Lv1_Spawn-local_name=Summoning Cannon Tower $*pcSkillInfo-ChallengeTower_Cannon_Turret_Lv2_Spawn-local_name=Summoning Cannon Tower $*pcSkillInfo-ChallengeTower_Cannon_Turret_Lv3_Spawn-local_name=Summoning Cannon Tower $*pcSkillInfo-ChallengeTower_Cannon_Turret_Lv4_Spawn-local_name=Summoning Cannon Tower $*pcSkillInfo-ChallengeTower_Ice_Turret_Lv1_Spawn-local_name=Summoning Ice Magic Tower $*pcSkillInfo-ChallengeTower_Ice_Turret_Lv2_Spawn-local_name=Summoning Ice Magic Tower $*pcSkillInfo-ChallengeTower_Ice_Turret_Lv3_Spawn-local_name=Summoning Ice Magic Tower $*pcSkillInfo-ChallengeTower_Ice_Turret_Lv4_Spawn-local_name=Summoning Ice Magic Tower $*pcSkillInfo-ChallengeTower_Poison_Turret_Lv1_Spawn-local_name=Summoning Poison Magic Tower $*pcSkillInfo-ChallengeTower_Poison_Turret_Lv2_Spawn-local_name=Summoning Poison Magic Tower $*pcSkillInfo-ChallengeTower_Poison_Turret_Lv3_Spawn-local_name=Summoning Poison Magic Tower $*pcSkillInfo-ChallengeTower_Poison_Turret_Lv4_Spawn-local_name=Summoning Poison Magic Tower $*pcSkillInfo-ChallengeTower_Lightning_Turret_Lv1_Spawn-local_name=Summoning Lightning Magic Tower $*pcSkillInfo-ChallengeTower_Lightning_Turret_Lv2_Spawn-local_name=Summoning Lightning Magic Tower $*pcSkillInfo-ChallengeTower_Lightning_Turret_Lv3_Spawn-local_name=Summoning Lightning Magic Tower $*pcSkillInfo-ChallengeTower_Lightning_Turret_Lv4_Spawn-local_name=Summoning Lightning Magic Tower $*pcSkillInfo-ChallengeTower_Weaken_Turret_Lv1_Spawn-local_name=Summoning Weakening Magic Tower $*pcSkillInfo-ChallengeTower_Weaken_Turret_Lv2_Spawn-local_name=Summoning Weakening Magic Tower $*pcSkillInfo-ChallengeTower_Weaken_Turret_Lv3_Spawn-local_name=Summoning Weakening Magic Tower $*pcSkillInfo-ChallengeTower_Weaken_Turret_Lv4_Spawn-local_name=Summoning Weakening Magic Tower $*pcSkillInfo-ChallengeTower_Tunt_Turret_Lv1_Spawn-local_name=Summoning Taunt Magic Tower $*pcSkillInfo-ChallengeTower_Tunt_Turret_Lv2_Spawn-local_name=Summoning Taunt Magic Tower $*pcSkillInfo-ChallengeTower_Tunt_Turret_Lv3_Spawn-local_name=Summoning Taunt Magic Tower $*pcSkillInfo-ChallengeTower_Tunt_Turret_Lv4_Spawn-local_name=Summoning Taunt Magic Tower $*pcSkillInfo-temp_guardian_skill_new003-local_name=[Temp] Charge $*pcSkillInfo-temp_guardian_skill_new004-local_name=[Temp] Leap $*pcSkillInfo-Guardian_Stance_01_Skill_01_realdata-local_name=Sword Draw $*pcSkillInfo-Guardian_Stance_01_QTE_11A_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_01_QTE_11B_realdata-local_name=Punish $*pcSkillInfo-Guardian_Stance_01_QTE_11C_realdata-local_name=Continuous Slash $*pcSkillInfo-Guardian_Stance_01_QTE_12A_realdata-local_name=Dauntless Strike $*pcSkillInfo-Guardian_Stance_01_QTE_12B_realdata-local_name=Defend the Line $*pcSkillInfo-Guardian_Stance_01_QTE_12C_realdata-local_name=Stab $*pcSkillInfo-Guardian_Stance_01_QTE_13A_realdata-local_name=Dauntless Strike $*pcSkillInfo-Guardian_Stance_01_Skill_02_realdata-local_name=Shield Attack $*pcSkillInfo-Guardian_Stance_01_QTE_21A_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_01_QTE_21B_realdata-local_name=Shield Attack $*pcSkillInfo-Guardian_Stance_01_QTE_21C_realdata-local_name=Crush $*pcSkillInfo-Guardian_Stance_01_QTE_22A_realdata-local_name=Concentrated Strike $*pcSkillInfo-Guardian_Stance_01_QTE_22B_realdata-local_name=Shoulder Block $*pcSkillInfo-Guardian_Stance_01_QTE_22C_realdata-local_name=Break $*pcSkillInfo-Guardian_Stance_01_QTE_23C_realdata-local_name=Shred $*pcSkillInfo-Guardian_Stance_01_Skill_03_realdata-local_name=Shout $*pcSkillInfo-Guardian_Stance_01_QTE_31A_realdata-local_name=Sword Draw $*pcSkillInfo-Guardian_Stance_01_QTE_31B_realdata-local_name=Shield Attack $*pcSkillInfo-Guardian_Stance_01_QTE_31C_realdata-local_name=Continuous Slash $*pcSkillInfo-Guardian_Stance_01_QTE_32A_realdata-local_name=Encouraging Shout $*pcSkillInfo-Guardian_Stance_01_QTE_32B_realdata-local_name=Overpower $*pcSkillInfo-Guardian_Stance_01_QTE_32C_realdata-local_name=Challenge $*pcSkillInfo-Guardian_Stance_02_Skill_01_realdata-local_name=Charge $*pcSkillInfo-Guardian_Stance_02_QTE_11A_realdata-local_name=Shield Upper Swing $*pcSkillInfo-Guardian_Stance_02_QTE_11B_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_02_QTE_11C_realdata-local_name=Shield Attack $*pcSkillInfo-Guardian_Stance_02_QTE_12A_realdata-local_name=Punish $*pcSkillInfo-Guardian_Stance_02_QTE_12B_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_02_QTE_12C_realdata-local_name=Sever $*pcSkillInfo-Guardian_Stance_02_QTE_13A_realdata-local_name=Suppress $*pcSkillInfo-Guardian_Stance_02_Skill_02_realdata-local_name=Sword Draw $*pcSkillInfo-Guardian_Stance_02_QTE_21A_realdata-local_name=Shoulder Block $*pcSkillInfo-Guardian_Stance_02_QTE_21B_realdata-local_name=Suppress $*pcSkillInfo-Guardian_Stance_02_QTE_21C_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_02_QTE_22A_realdata-local_name=Dominate $*pcSkillInfo-Guardian_Stance_02_QTE_22B_realdata-local_name=Low Slash $*pcSkillInfo-Guardian_Stance_02_QTE_22C_realdata-local_name=Desperate Strike $*pcSkillInfo-Guardian_Stance_02_Skill_03_realdata-local_name=Breach $*pcSkillInfo-Guardian_Stance_02_QTE_31A_realdata-local_name=Continuous Slash $*pcSkillInfo-Guardian_Stance_02_QTE_31B_realdata-local_name=Continuous Slash $*pcSkillInfo-Guardian_Stance_02_QTE_31C_realdata-local_name=Shield Attack $*pcSkillInfo-Guardian_Stance_02_QTE_32A_realdata-local_name=Shout $*pcSkillInfo-Guardian_Stance_02_QTE_32B_realdata-local_name=Gladiator $*pcSkillInfo-Guardian_Stance_02_QTE_32C_realdata-local_name=Challenge $*pcSkillInfo-Guardian_Stance_04_Skill_01_realdata-local_name=Shield Blast $*pcSkillInfo-Guardian_Stance_04_QTE_11A_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_04_QTE_11B_realdata-local_name=Continuous Slash $*pcSkillInfo-Guardian_Stance_04_QTE_11C_realdata-local_name=Shield Upper Swing $*pcSkillInfo-Guardian_Stance_04_QTE_12A_realdata-local_name=Sever $*pcSkillInfo-Guardian_Stance_04_QTE_12B_realdata-local_name=Desperate Strike $*pcSkillInfo-Guardian_Stance_04_QTE_12C_realdata-local_name=Punish $*pcSkillInfo-Guardian_Stance_04_Skill_02_realdata-local_name=Challenge $*pcSkillInfo-Guardian_Stance_04_QTE_21A_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_04_QTE_21B_realdata-local_name=Shield Attack $*pcSkillInfo-Guardian_Stance_04_QTE_21C_realdata-local_name=Shield Blast $*pcSkillInfo-Guardian_Stance_04_QTE_22A_realdata-local_name=Defend the Line $*pcSkillInfo-Guardian_Stance_04_QTE_22B_realdata-local_name=Low Slash $*pcSkillInfo-Guardian_Stance_04_QTE_22C_realdata-local_name=Dominate $*pcSkillInfo-Guardian_Stance_04_Skill_03_realdata-local_name=Overpower $*pcSkillInfo-Guardian_Stance_04_QTE_31A_realdata-local_name=Continuous Slash $*pcSkillInfo-Guardian_Stance_04_QTE_31B_realdata-local_name=Defend the Line $*pcSkillInfo-Guardian_Stance_04_QTE_31C_realdata-local_name=Shield Attack $*pcSkillInfo-Guardian_Stance_04_QTE_32A_realdata-local_name=Shout $*pcSkillInfo-Guardian_Stance_04_QTE_32B_realdata-local_name=Encouraging Shout $*pcSkillInfo-Guardian_Stance_04_QTE_32C_realdata-local_name=Challenge $*pcSkillInfo-Guardian_Stance_05_Skill_01_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_05_QTE_11A_realdata-local_name=Swift Defense $*pcSkillInfo-Guardian_Stance_05_QTE_11B_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_05_QTE_11C_realdata-local_name=Shield Counter $*pcSkillInfo-Guardian_Stance_05_QTE_12A_realdata-local_name=Defend the Line $*pcSkillInfo-Guardian_Stance_05_QTE_12B_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_05_QTE_12C_realdata-local_name=Swift Defense $*pcSkillInfo-Guardian_Stance_05_Skill_02_realdata-local_name=Sword Draw $*pcSkillInfo-Guardian_Stance_05_QTE_21A_realdata-local_name=Swift Defense $*pcSkillInfo-Guardian_Stance_05_QTE_21B_realdata-local_name=Continuous Slash $*pcSkillInfo-Guardian_Stance_05_QTE_21C_realdata-local_name=Shield Attack $*pcSkillInfo-Guardian_Stance_05_QTE_22A_realdata-local_name=Shield Counter $*pcSkillInfo-Guardian_Stance_05_QTE_22B_realdata-local_name=Stab $*pcSkillInfo-Guardian_Stance_05_QTE_22C_realdata-local_name=Shield Counter $*pcSkillInfo-Guardian_Stance_05_Skill_03_realdata-local_name=Encouraging Shout $*pcSkillInfo-Guardian_Stance_05_QTE_31A_realdata-local_name=Destroy $*pcSkillInfo-Guardian_Stance_05_QTE_31B_realdata-local_name=Swift Defense $*pcSkillInfo-Guardian_Stance_05_QTE_31C_realdata-local_name=Continuous Slash $*pcSkillInfo-Guardian_Stance_05_QTE_32A_realdata-local_name=Challenge $*pcSkillInfo-Guardian_Stance_05_QTE_32B_realdata-local_name=Protector $*pcSkillInfo-Guardian_Stance_05_QTE_32C_realdata-local_name=Overpower $*pcSkillInfo-Guardian_NonStance_Skill_basic01-local_name=Guardian's Faith $*pcSkillInfo-Guardian_NonStance_Skill_basic02-local_name=Leap $*pcSkillInfo-Guardian_NonStance_Skill_basic03-local_name=Obtain Bravery $*pcSkillInfo-Guardian_NonStance_Skill_basic04-local_name=Iron Will $*pcSkillInfo-Guardian_NonStance_Skill_basic05-local_name=Counter $*pcSkillInfo-Guardian_NonStance_Skill_basic06-local_name=Solid Will $*pcSkillInfo-Guardian_NonStance_Skill_basic07-local_name=Vanguard $*pcSkillInfo-Guardian_NonStance_Skill_basic08-local_name=Potential $*pcSkillInfo-Guardian_NonStance_Skill_basic01_1st_change-local_name=Guardian's Faith: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic01_2nd_change-local_name=Guardian's Faith: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic01_3rd_change-local_name=Guardian's Faith: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic02_1st_change-local_name=Leap: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic02_2nd_change-local_name=Leap: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic02_3rd_change-local_name=Leap: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic03_1st_change-local_name=Obtain Bravery: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic03_2nd_change-local_name=Obtain Bravery: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic03_3rd_change-local_name=Obtain Bravery: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic04_1st_change-local_name=Iron Will: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic04_2nd_change-local_name=Iron Will: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic04_3rd_change-local_name=Iron Will: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic05_1st_change-local_name=Counter: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic05_2nd_change-local_name=Counter: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic05_3rd_change-local_name=Counter: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic06_1st_change-local_name=Solid Will: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic06_2nd_change-local_name=Solid Will: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic06_3rd_change-local_name=Solid Will: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic07_1st_change-local_name=Vanguard: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic07_2nd_change-local_name=Vanguard: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic07_3rd_change-local_name=Vanguard: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic08_1st_change-local_name=Potential: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic08_2nd_change-local_name=Potential: Enhancement ? $*pcSkillInfo-Guardian_NonStance_Skill_basic08_3rd_change-local_name=Potential: Enhancement ? $*pcSkillInfo-guardian_stance01_passive_abnormal-local_name=[Temp] Stance Passive $*pcSkillInfo-guardian_stance01_passive_01_abnormal-local_name=[Temp] Stance Passive Node 1 $*pcSkillInfo-guardian_stance01_passive_02_abnormal-local_name=[Temp] Stance Passive Node 2 $*pcSkillInfo-guardian_stance01_passive_03_abnormal-local_name=[Temp] Stance Passive Node 3 $*pcSkillInfo-guardian_stance01_passive_04_abnormal-local_name=[Temp] Stance Passive Node 4 $*pcSkillInfo-guardian_stance01_passive_05_abnormal-local_name=[Temp] Stance Passive Node 5 $*pcSkillInfo-ChallengeTower_Stat_Upgrade_Water_A-local_name=Item in use $*pcSkillInfo-ChallengeTower_Stat_Upgrade_Water_B-local_name=Item in use $*pcSkillInfo-DG_Doll_Koboldhideout_dikirook_skill-local_name=Figure: Use Dikirook $*pcSkillInfo-DG_Doll_Deadmine_normal_bardo_skill-local_name=Figure: Use Bardot $*pcSkillInfo-DG_Doll_Nigraturis_normal_tarados_skill-local_name=Figure: Use Tarados $*pcSkillInfo-DG_Doll_PatalaRuins_normal_mahabari_skill-local_name=Figure: Use Mahabali $*pcSkillInfo-DG_Doll_Deadmine_hard_roisa_skill-local_name=Figure: Use Roisa $*pcSkillInfo-DG_Doll_Nigraturis_hard_flogas_skill-local_name=[Temp] Use: Flogas Figure $*pcSkillInfo-DG_Doll_PatalaRuins_hard_ananta_skill-local_name=[Temp] Use: Ananta figure $*pcSkillInfo-I15_useitem_battleweapon_1_skill-local_name=[Temp] Margus Overpowering Liquid $*pcSkillInfo-I15_useitem_battleweapon_2_skill-local_name=[Temp] Margus Fiery Bomb $*pcSkillInfo-berserker_stance_01_startskill01_qte03_realdata_change-local_name=Swift Demise $*pcSkillInfo-berserker_stance_02_startskill03_realdata_change-local_name=Cry of anger $*pcSkillInfo-berserker_stance_02_startskill03_qte01_realdata_change-local_name=Revenge Strike $*pcSkillInfo-berserker_stance_02_startskill03_qte02_realdata_change-local_name=Rapid Slash $*pcSkillInfo-berserker_stance_02_startskill03_finish02_realdata_change-local_name=Finishing Blow $*pcSkillInfo-berserker_stance_02_startskill03_finish03_realdata_change-local_name=Earthshaker $*pcSkillInfo-berserker_stance_03_startskill02_qte01_realdata_change-local_name=Rapid Attack $*pcSkillInfo-berserker_stance_03_startskill02_finish01_realdata_change-local_name=Finishing Blow $*pcSkillInfo-berserker_stance_04_startskill02_qte01_realdata_change-local_name=Weapon Destruction $*pcSkillInfo-berserker_stance_04_startskill03_qte02_realdata_change-local_name=Swift Demise $*pcSkillInfo-berserker_stance_04_startskill03_finish02_realdata_change-local_name=Rhapsody $*pcSkillInfo-berserker_stance_04_startskill03_qte03_realdata_change-local_name=Charge posture $*pcSkillInfo-berserker_stance_04_startskill03_finish03_realdata_change-local_name=Spinning Attack $*pcSkillInfo-berserker_stance_02_startskill03_qte03_realdata_change-local_name=Ground $*pcSkillInfo-guardian_keyskill_new003-description=Use effect of the key skill:
- Deals additional damage on the next four attacks. Stuns the target on the last attack. Consumes all Bravery

Applied effect of the key skill:
- Increases the Block chance by 15%

Changes the skill when applying the key skill:
- Changes from [] to []
- Upon block, [] Resets the cooldown time of the skill
- [] Reduces cooldown time of the skill and increases damage, removes Push effects
- Reduces cooldown time of [] skill $*pcSkillInfo-guardian_keyskill_new003_2-description=Stuns the target. $*pcSkillInfo-guardian_skill_new004-description=Rushes to the selected target and deals CT_Damage damage in an area around the target, affected enemies are also stunned for 3 seconds. $*pcSkillInfo-guardian_skill_new012-description=Inflicts damage of CT_damage to enemies within a 5.5m radius, and stuns them for 4 seconds. $*pcSkillInfo-guardian_skill_new019-description=Deals CT_damage damage to enemies within 6m, and decreases the Attack Power of enemies by 15% for 10 seconds. $*pcSkillInfo-guardian_skill_new020-description=Deals CT_damage to enemies, and decreases their healing effects by 50% for 10 seconds. Additionally silences enemies for 3 seconds. $*pcSkillInfo-guardian_skill_new022-description=Deals CT_damage damage to the enemy and increases Vitality by 10% for 10 seconds.

Can only be used after blocking an enemy's attack. $*pcSkillInfo-guardian_passiveskill_new005-description=Increases the range of [] by 2m and reduces the cooldown time of [] by 2s upon Blocking. $*pcSkillInfo-guardian_passiveskill_new005_1-description=Resets Leap Cool $*pcSkillInfo-guardian_passiveskill_new009-description=Increases the resistance rate of Position Control by 5% for 10 seconds upon block. This effect can be stacked up to 3 times, and each effect absorbs damage when stacking 3 times. The absorption effect is triggered only once every 45 seconds. $*pcSkillInfo-guardian_passiveskill_new010-description=Increases Threat gained from [], [], and [] by 100% and reduces the cooldown time by 30%. $*pcSkillInfo-LeafAttack-description=Dashes to the enemy, dealing CT_damage damage. Additionally, stuns the enemy for 2 seconds.

Damage is increased when used on tripped enemies. $*pcSkillInfo-Trample-description=Deals CT_damage damage to the enemy.

Can only be used on tripped enemies. $*pcSkillInfo-NormalAtk_B_A-description=Deals CT_damage to nearby enemies and gains 3 Anger.

Gain 4 Anger when [Rapid Slash 1] hits.

Gain 6 Anger when [Rapid Attack 1] hits. $*pcSkillInfo-NormalAtk_B_B-description=Deals CT_damage to nearby enemies and gains 4 Anger. $*pcSkillInfo-NormalAtk_B_C-description=Deals CT_damage to nearby enemies and gains 6 Anger. $*pcSkillInfo-Berserker_skill_new001A_charging-description=Deals CT_damage to all nearby enemies. Charges up to level 1. Greatly increases damage upon maximum charge.

Reduces Berserker's movement speed by 75% while charging.

Increases Critical Hit rate when using [] within 5 seconds after attacking an enemy with [Trick Attack]. $*pcSkillInfo-Berserker_skill_new001A_firing1-description=Trick Attack - Level 0 $*pcSkillInfo-Berserker_skill_new001A_firing2-description=Trick Attack - Level 1 $*pcSkillInfo-Berserker_skill_new001A_charging_2-description=Deals CT_damage to all nearby enemies. Charges up to level 1. Greatly increases damage upon maximum charge.

Reduces Berserker's movement speed by 75% while charging.

Increases Critical Hit rate when using [] within 5 seconds after attacking an enemy with [Trick Attack]. $*pcSkillInfo-Berserker_skill_new004-description=Taunts enemies within a 9m radius to acquire high Threat and forces them to attack Berserker for 6 seconds. The Force Attack effect doesn't apply to other players, or the targets that are immune to Crowd Control effects. $*pcSkillInfo-Berserker_skill_new005_charging-description=Deals CT_damage to all nearby enemies. Charges up to level 2. Knockback effect will also be applied upon maximum charge.

Reduces Berserker's movement speed by 75% while charging.

Increases Critical Hit rate when using [] within 5 seconds after attacking an enemy with [Skull Crusher]. $*pcSkillInfo-Berserker_skill_new005_firing1-description=Skull Crusher - Level 0 $*pcSkillInfo-Berserker_skill_new005_firing2-description=Skull Crusher - Level 1 $*pcSkillInfo-Berserker_skill_new005_firing3-description=Skull Crusher - Level 2 $*pcSkillInfo-Berserker_skill_new005_charging_2-description=Deals CT_damage to all nearby enemies. Charges up to level 2. Knockback effect will be also applied upon maximum charge.

Reduces Berserker's movement speed by 75% while charging.

Increases Critical Hit rate when using [] within 5 seconds after attacking an enemy with [Skull Crusher]. $*pcSkillInfo-Berserker_skill_new006_charging-description=Deals CT_damage to all nearby enemies. Charges up to level 2. Increases damage related to the charge level and [Bleeding] effect will be also applied upon maximum charging.

Reduces Berserker's movement speed by 75% while charging.

Increases Critical Hit rate when using [] within 5 seconds after attacking an enemy with [Skull Cleaver]. $*pcSkillInfo-Berserker_skill_new006_firing1-description=Skull Cleaver - Level 0 $*pcSkillInfo-Berserker_skill_new006_firing2-description=Skull Cleaver - Level 1 $*pcSkillInfo-Berserker_skill_new006_firing3-description=Skull Cleaver - Level 2 $*pcSkillInfo-Berserker_skill_new006_charging_2-description=Deals CT_damage damage to all nearby enemies. Charges up to level 2. Increases damage related to the charge level and [Bleeding] effect will be also applied upon maximum charge.

Reduces Berserker's movement speed by 75% while charging.

Increases Critical Hit rate when using [] within 5 seconds after attacking an enemy with [Skull Cleaver]. $*pcSkillInfo-Berserker_skill_new007A-description=Makes two full rotations and inflicts CT_damage damage against enemies within a 3.8m radius. While rotating, Berserker has a 100% chance to block weapons, but movement speed is reduced by 50%.

Allows repeated use up to 4 times. $*pcSkillInfo-Berserker_skill_new007B-description=Makes two full rotations and inflicts CT_damage damage against enemies within a 3.8m radius. While rotating, Berserker has a 100% chance to block weapons, but movement speed is reduced by 50%.

Allow repeated use up to 4 times. $*pcSkillInfo-Berserker_skill_new007C-description=Makes two full rotations and inflicts CT_damage damage against enemies within a 3.8m radius. While rotating, Berserker has a 100% chance to block weapons, but movement speed is reduced by 50%.

Allow repeated use up to 4 times. $*pcSkillInfo-Berserker_skill_new007D-description=Makes two full rotations and inflicts CT_damage damage against enemies within a 3.8m radius. While rotating, Berserker has a 100% chance to block weapons, but movement speed is reduced by 50%.

Allow repeated use up to 4 times. $*pcSkillInfo-Berserker_skill_new008-description=QTE available after 2 NormalAtk, for Dealing! $*pcSkillInfo-Berserker_skill_new009-description=Acquires Anger 100. $*pcSkillInfo-Berserker_skill_new010-description=Deals CT_damage to nearby enemies and pushes them back slightly. This skill cannot be dodged, parried or blocked.

Can only be used when the Berserker has parried the enemy's attack.

Also roots the damaged target for 1 second. $*pcSkillInfo-Berserker_skill_new011-description=Deals CT_damage damage to the enemy.

Can be used only on a tripped enemy.

Not useable with [Stomp] in one tactic. $*pcSkillInfo-Berserker_skill_new013_charging-description=Deals CT_damage to all nearby enemies. Charges up to level 3. Greatly increases damage upon maximum charge.

Reduces Berserker's movement speed by 75% while charging.

Increases Critical Hit rate when using [] within 5 seconds after attacking an enemy with [Skull Cleaver]. $*pcSkillInfo-Berserker_skill_new013_firing1-description=Decapitate - Level 0 $*pcSkillInfo-Berserker_skill_new013_firing2-description=Decapitate - Level 1 $*pcSkillInfo-Berserker_skill_new013_firing3-description=Decapitate - Level 2 $*pcSkillInfo-Berserker_skill_new013_firing4-description=Decapitate - Level 3 $*pcSkillInfo-Berserker_skill_new013_charging_2-description=Deals CT_damage damage to all nearby enemies. Charges up to level 3. Greatly increases damage upon maximum charge.

Reduces Berserker's movement speed by 75% while charging.

Increases Critical Hit rate when using [] within 5 seconds after attacking an enemy with [Skull Cleaver].

If charged to the maximum level, the damage of skills requiring Strength is increased by 7% for 15 seconds. This effect can be stacked up to 3 times. $*pcSkillInfo-Berserker_skill_new014-description=Swipes the axe forward and pushes enemies. $*pcSkillInfo-Berserker_skill_new015-description=Consumes some Health Point to greatly increase Attack Power. $*pcSkillInfo-Berserker_skill_new016-description=Applies [Marked] effect that reduces Physical Defense of enemies within a 5m radius by 50%. The [Marked] effect lasts for 10 seconds.

During the following 10 seconds, the Movement Speed of enemies within 10m of the Berserker is reduced by 50%.

Increases Critical Hit rate if [] is used within 5 seconds after using [Malevolence]. $*pcSkillInfo-Berserker_skill_new017_1-description=Inflicts CT_damage damage on the enemies in front. $*pcSkillInfo-Berserker_skill_new017_2-description=Inflicts CT_damage damage to enemies in front of you. $*pcSkillInfo-Berserker_skill_new018-description=Slices enemies in the front. It really hurts!!! $*pcSkillInfo-Berserker_skill_new019-description=You have a chance to trigger when striking the enemy with critical hit. Quickly inflicts damage to the target. $*pcSkillInfo-Berserker_skill_new020-description=Deals damage of CT_damage to enemies and restores Berserker's Vitality at the same time.

This skill must be used within 4 seconds after killing enemies. $*pcSkillInfo-Berserker_skill_new021-description=Increases the Berserker's Fighting Power by 25% for 10 seconds, and increases Critical Hit Rate by 10%. However, also applies [Bleed] effect, which inflicts damage every 2 seconds for 10 seconds. $*pcSkillInfo-Berserker_skill_new022-description=Goes into a frenzy and transformed all attacks to be stronger powers. It can only be used when anger is full, and gradually consumes Anger. Not able to create Anger and heal until Anger is consumed. Shares [Combative Spirit] and cool time. $*pcSkillInfo-Berserker_skill_new023-description=Shouts, and applies [Root] effect that will immobilize enemies within a 10m radius. $*pcSkillInfo-Berserker_skill_new024-description=Deals CT_damage damage to enemies, and interrupts enemy skills from charging.

Deals increased damage to enemies affected by [Stun] from []. $*pcSkillInfo-Berserker_skill_new025-description=Inflicts damage by kicking enemies. $*pcSkillInfo-Berserker_skill_new026-description=Immediately stands up when tripped, and inflicts CT_damage damage to enemies within a 4.5m radius.

Can be used only when tripped. $*pcSkillInfo-Berserker_skill_new026_temp-description=Dummy skill to check the action $*pcSkillInfo-Berserker_skill_new027-description=Deals CT_damage damage to the enemy and decreases their healing effects by 75%. This effect lasts for 10 seconds. $*pcSkillInfo-Berserker_skill_new028-description=Deals CT_damage damage to the enemy. The lower the Berserker's Vitality, the higher the damage.

While death is delayed with [], cooldown time is acquired. $*pcSkillInfo-Berserker_skill_new029-description=Deals CT_damage damage to the enemy. Damage is increased if the enemy's Health Points are high. $*pcSkillInfo-Berserker_skill_new030-description=The chance of blocking Weapon is 100% for a short time. $*pcSkillInfo-Berserker_skill_new031-description=Enhances Berserker in proportion to the number of enemies in combat. The enhancing effect depends on key skill.

If key skill is [] or [], increases Fighting Power from 6% up to 30% per enemy in combat.

If key skill is [], increases Physical Defense and Magic Defense from 20% up to 100% per enemy in combat. $*pcSkillInfo-Berserker_keyskill_new001-description=Key Skill Use Effect:
- Anger is consumed every second, and the charging times of [], [], and [] are decreased by 20%.
Stuns enemies within 5.5m for 2 seconds immediately when the skill is used.

Key Skill Use Effect:
- Acquire Anger if damaged while charging.
- Decreases the cooldown time of [], [], and [] by 30%.
- Decreases of the cooldown time of [] by 3 seconds.
Decreases damage taken by 5%.
- Increases damage of [Cleaving Attack], [Rapid Slash], and [Rapid Attack] by 20%. $*pcSkillInfo-Berserker_keyskill_new002-description=Use effect of the key skill:
- Consumes Anger every second, and increases damage reduction by 100% until all Anger is consumed.
Instantly stun the enemy within 5.5m for 2 seconds.

Applied effect of the key skill:
- Increases the chance of Parry by 5%
- Increases Anger gained from [], [], and [] by 1
- Increases the range of skill by 10%.
- Increases base damage of [] by 15%, and increases Anger gained by 100%.
- The damage dealt against each target is not significantly decreased even when attacking multiple enemies with []. $*pcSkillInfo-Berserker_keyskill_new003-description=Use effect of the key skill:
- Consumes Anger every second, and increases Attack Power by 20% until all Anger is consumed.
- Resets cool time of [].
Instantly stuns the enemy within 5.5m for 2 seconds.

Applied effect of the key skill:
- Acquires Anger every time damage is taken.
- Immediately reduces cool time of attack skill by 0.5 seconds every time the attack lands a Critical Hit.
- Reduces cool time of [] by 2 seconds.
- Increases damage of [], [], and [] by 5%. $*pcSkillInfo-Berserker_passiveskill_new001-description=Death is delayed for 10 seconds even if Vitality is zero. Dies after 10 seconds, even if Vitality is restored during the delay of death. $*pcSkillInfo-Berserker_passiveskill_new002-description=Anger gained from [], [], and [] is increased by 1.

Anger gained from [], [], and [] is increased by 1.

Anger gained from [], [], and [] is increased by 3. $*pcSkillInfo-Berserker_passiveskill_new003-description=Acquires additional Anger when a Berserker's attack hits or upon a critical hit. $*pcSkillInfo-Berserker_passiveskill_new004-description=Upon Parry, decreases cooldown time of [] by 1 second, and increases the Berserker's Movement Speed by 20% for 5 seconds. This effect can be stacked up to 3 times.

The [] cooldown time reduction effect is triggered once every 3 seconds. $*pcSkillInfo-Berserker_passiveskill_new005-description=Increases Parry by 20%.

When triggering Parry 3 times, absorbs damage. This absorption effect is triggered only once every 45 seconds. $*pcSkillInfo-Berserker_passiveskill_new006-description=Increases Fighting Power by 12% for 10 seconds when triggered Parry. This effect will be dismissed after 10 seconds or 3 times of skill. $*pcSkillInfo-Berserker_passiveskill_new006_active-description=Increases Fighting Power by 12% for 10 seconds when triggered Parry. This effect will be dismissed after 10 seconds or 3 times of skill. $*pcSkillInfo-Berserker_passiveskill_new007-description=Increases the Parry rate and the Parry amount rate when Health is reduced below a certain %. Increases Armor / spell armor. $*pcSkillInfo-Berserker_passiveskill_new008-description=Reduces the reduction effect for movement speed while collecting Strength from 75% to 25%. $*pcSkillInfo-Berserker_passiveskill_new009-description=Increases the critical chance of Moamoa Axe. The chance increase is proportional to the charging time. Increases by up to 50%. $*pcSkillInfo-Berserker_passiveskill_new010-description=Increases Critical Hit Rate from 5% to 15% in proportion to the current Anger, while consuming Anger by a key skill. $*pcSkillInfo-Berserker_passiveskill_new011-description=Increases armor and spell armor for a while when healing is received. $*pcSkillInfo-Berserker_passiveskill_new012-description=When [], [], [], or [] are used with full power, damage is increased and the Berserker's Movement Speed is increased by 20% for 5 seconds. $*pcSkillInfo-Berserker_passiveskill_new012_active-description=Increases Berserker's movement speed by 25% for 10 seconds. $*pcSkillInfo-Berserker_passiveskill_new001_active-description=Death is delayed for 10 seconds even if Vitality Points are zero. Berserker dies after 10 seconds, even if Vitality is restored during the delay of death. $*pcSkillInfo-Berserker_skill_new032-description=Hits the target, dealing CT_damage damage and making them float in the air. Prevents enemy from using skills, even if they are not knocked into the air. $*pcSkillInfo-Berserker_skill_new034-description=Spins around and smashes enemies with a weapon, dealing CT_damage.

Has a 33% chance of resetting the cooldown time of []. $*pcSkillInfo-Berserker_skill_new035-description=Attacks enemies to inflict CT_damage damage. After hitting by [], [], [], [], and [] skill, allows to quickly use it subsequently.

You have a 33% chance to reset cool time of [], and [] skill upon attacking by [Prompt Decision].

When using [] within 5 seconds after attacking the enemy with a [Prompt Decision], increases Critical Hit Rate. $*pcSkillInfo-Berserker_skill_new036-description=Berserker acquires immunity to Crowd Control and Position Control for 8 seconds. However, also applies [Bleed] effect which inflicts damage every 2 seconds for 10 seconds, and increases damage when attacked by the skill that contains Crowd Control effect and Position Control effect. $*pcSkillInfo-Berserker_passiveskill_new013-description=Repeatedly acquires Anger while [Bleed] effect is applied to Berserker.

When Berserker is attacked, acquires Anger in proportion to the damage. $*pcSkillInfo-Berserker_passiveskill_new014-description=Upon Critical Hit, decreases cooldown time of [] by 1 second, and increases the Berserker's Movement Speed by 20% for 5 seconds. This effect can be stacked up to 3 times.

The [] cooldown time reduction effect is triggered once every 3 seconds. $*pcSkillInfo-NormalAtk_A_A-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-NormalAtk_A_B-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-NormalAtk_A_C-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-AssassinDealA-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-AssassinDealB-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-SpearOfThunder-description=Hurls an electric missile at a hostile target, inflicting 150 Magical damage. $*pcSkillInfo-ColdExplosion-description=Explodes Frost in the center of the hostile target and applies 150 damage and movement speed reduction effects. When used against a frozen target, Deals additional 150 Magical Damage as well as dismisses the freeze status. $*pcSkillInfo-ColdStorm-description=Creates a frosty storm to freeze hostile targets around you. $*pcSkillInfo-BurningEarth-description=Covers [Channeling] area with fire to inflict periodic magic damage to enemies, and you have a high chance to apply Burn. $*pcSkillInfo-Fireball-description=Hurls fireballs to inflict Magic damage, and causes the targets to Burn. The targets are continuously damaged. Allows to stack up to 3 times. $*pcSkillInfo-IceBolt-description=Hurls Frost Arrow to inflict Magic damage and freeze enemies. Reduces movement speed of enemies afflicted with Frostbite. Frostbite may be stacked up to 3 times, and freezes targets in place upon 3 Stacks. $*pcSkillInfo-Barrier-description=Forms a protective shield to absorb damage, and restores Mana as much as damage absorbed. $*pcSkillInfo-SpellWave-description=Attacks the enemy through Wave of Magic, inflicting Magic damage. (Boosts the effect when the target has on Burn and Frostbite. - S3 will be implemented later) $*pcSkillInfo-PressureWave-description=Hurls Strong Magic Pulse to push enemies and those nearby them. $*pcSkillInfo-SpellEmission-description=Discharges Magic, inflicting Magic damage on nearby enemies. $*pcSkillInfo-Flash-description=Teleports backward $*pcSkillInfo-Transfer-description=When the effect is used for enemies, substitutes Frostbite for Burn, whereas substitutes Burn for Frostbite. $*pcSkillInfo-Ignite-description=Explodes targets to inflict damage to nearby enemies and knocks them into the air. (Consumes all Burn to deal additional damage if targets have on Burn. - S3 to be implemented) $*pcSkillInfo-AbsoluteReduction-description=Stops movement for the nearby target. Dismisses the effect of absolute deceleration when the target is attacked. $*pcSkillInfo-IceThorn-description=Creates an ice spike to inflict Magic damage to enemies in the front, and immobilizes them for a while. $*pcSkillInfo-Gravitycontrol-description=(Controls the gravity applied to the target and knocks the target into the air. While the target is floating in the air, the Mage can't do any other actions. - Will be implemented later) $*pcSkillInfo-Spellcharge-description=(Concentrates on Magic, then converts the next casting skill by Mage into the instant casting skill. - Will be implemented later) $*pcSkillInfo-RainofFreeze-description=Casts Rain of Chill toward the target area to inflict Magic damage to enemies within the area. $*pcSkillInfo-AbsoluteZero-description=(Attacks the frozen target to inflict additional damage. - Will be implemented later) $*pcSkillInfo-NormalAtk_Ma_A-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-NormalAtk_Ma_B-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-NormalAtk_Ma_C-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-MageDealA-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-MageDealB-description=Attacks the enemy to inflict physical damage. $*pcSkillInfo-A3_SommoneeSpawn-description=[Requires to implement Server side functionality, Requires to implement Client side functionality] Skill for Direction upon summoning Minion $*pcSkillInfo-A3_TenaciousHit-description=[Requires to implement Server side functionality, Requires to implement Client side functionality] Strongly attacks the hostile target to inflict with 204 physical damage. $*pcSkillInfo-A3_InjectPoison-description=[Requires to implement Server side functionality, Requires to implement Client side functionality] Immediately strikes the target to inflict with 98 magical damage and inflicts with total of 605 magical damage every 2 seconds for 10 seconds. $*pcSkillInfo-A3_VigorOfDarkness-description=[Requires to implement Server side functionality, Requires to implement Client side functionality] Increases Warlock's movement speed by 25%. $*pcSkillInfo-hp_potion-description=Immediately restores 1000 HP $*pcSkillInfo-mp_potion-description=Immediately restores 1000 MP $*pcSkillInfo-Return_Test-description=Testing Only $*pcSkillInfo-guardian_keyskill_new001-description=Use effect of the key skill:
- Resets the cooldown time of all skills. Consumes all Bravery.

Changes the skill when applying the key skill:
- Changes from [] to {[Crush]-[Break]-[Shred]}
- When hitting by [], [Shred], and [Punish] skill, acquires additional 1 Bravery $*pcSkillInfo-guardian_keyskill_new002-description=Use effect of the key skill:
- Blocks all attacks for a period of time. Consumes all Bravery to increase a possible time and frequency of defenses available depending on the number of consumed Bravery.

Applied effect of the key skill:
- Increases the block rate by 30%
- Acquires 1 Bravery upon successful block
- Increases Physical Defense by 25% when attacked, Triggers [Devotion] effect that increases Threat gain by 100%
- Converts the reduction effect of Movement Speed for [Defend the Line] into Taunt effect
- Adds damage in proportion to Physical Defense to [] $*pcSkillInfo-guardian_keyskill_new002_active-description=When the Guardian is hit or successfully blocks a Weapon, applies [Devotion] effect. $*pcSkillInfo-Berserker_Equip_Bonus_01-description=Parry is increased proportionally to the number of pieces of Medium Armor equipped.

Wearing a full set of Medium Armor increases Critical Hit Rate and increases Energy Recovery in Peace Mode. $*pcSkillInfo-Berserker_Equip_Bonus_11-description=Parry is increased proportionally to the number of pieces of Heavy Armor equipped.

Wearing a full set of Heavy Armor increases Critical Hit Rate and increases Energy Recovery in Peace Mode. $*pcSkillInfo-Berserker_skill_new37-description=Inflicts CT_damage damage to the enemy. Increases the chance of Parry by 100% only for 1 Defense Judgment of the next melee attack. $*pcSkillInfo-Berserker_skill_new38-description=Moves towards enemies within 6m, dealing CT_damage damage to nearby enemies and rooting them for 1.5 seconds. $*pcSkillInfo-Berserker_skill_new39-description=Inflicts CT_damage damage on enemies in front, and brings them to Berserker. $*pcSkillInfo-Berserker_skill_new40-description=Hits the ground with a powerful blow, dealing CT_damage damage to nearby enemies and stunning them for 3 seconds. $*pcSkillInfo-Berserker_skill_new41-description=Reduces Threat of Berserker by 30%, and increases Threat of party members and Raiders members within 15m by 15%. $*pcSkillInfo-Berserker_skill_new42-description=Stacks after triggering when occurred the calculation of hit, parry by enemies' attack. $*pcSkillInfo-Berserker_skill_new42_2-description=Blade of Revenge (For Passive Triggered) $*pcSkillInfo-Berserker_skill_new43-description=Moves quickly forward, and inflicts CT_damage damage on enemies in the path. Triggers Stun effect on enemies at the destination. $*pcSkillInfo-Berserker_skill_new44-description=Increases the range of all AOE skills for a period of time. $*pcSkillInfo-Berserker_skill_new45-description=Deals CT_damage damage to the front enemies. when applying [Bleed] to Berserker, you have a 50% chance to trigger [Bleed] to the damaged enemies. $*pcSkillInfo-Berserker_skill_new46-description=Deals CT_damage damage to the enemy. Increases Critical Hit rate when used after [], [], [], [], [], and []. $*pcSkillInfo-Berserker_skill_new47-description=Deals CT_damage damage to the enemy. Increases damage in proportion to the chance of Parry.

Parry does not trigger when attacked by [Vengeful Strike]. $*pcSkillInfo-Berserker_skill_new47_2-description=Deals CT_damage damage to the enemy. Increases damage in proportion to the chance of Parry.

Parry does not trigger when attacked by [Vengeful Strike]. $*pcSkillInfo-Berserker_passiveskill_new015-description=Increases Damage and Critical Hit Rate for Decapitate in proportion to Decapitating Phase. $*pcSkillInfo-Berserker_passiveskill_new016-description=Acquires an additional 8 Anger when Berserker's Attack scores a Critical Hit.

Uses key skill to restore 0.5% Vitality every 1 second while consuming Anger. $*pcSkillInfo-Berserker_passiveskill_new017-description=If the Berserker's Health Points drop below 20%, increases Block rate by 20%, increases damage reduction amount from Block by 50%, and increases the damage of [] by 15%. $*pcSkillInfo-Berserker_passiveskill_new018-description=Damage dealt to multiple enemies isn't reduced by diminishing returns as significantly for the following skills: [], [], [], [], [], [], [], [], [], [], and []. $*pcSkillInfo-Berserker_passiveskill_new019-description=Allows to activate RC effect when exploding Anger. (Push down) $*pcSkillInfo-Berserker_passiveskill_new020-description=Acquires immunity to Position Control effect, while Berserker gathers Strength. $*pcSkillInfo-Berserker_passiveskill_new021-description=Technique, Anger Triggered $*pcSkillInfo-berserker_stance_01_startskill01_realdata-description=Chain Start Skill

Deals CT_damage damage to enemies nearby and gains 5 Anger. $*pcSkillInfo-berserker_stance_01_startskill01_qte01_realdata-description=Chain Skill

Deals CT_damage damage to nearby enemies and gains Anger. $*pcSkillInfo-berserker_stance_01_startskill01_qte02_realdata-description=Chain Skill

Deals CT_damage damage to nearby enemies and gains Anger. $*pcSkillInfo-berserker_stance_01_startskill01_qte03_realdata-description=Chain Skill

Deals CT_damage damage to the enemy and gains 2 Anger. The lower Health Points the skill caster has, the more damage the enemy takes. $*pcSkillInfo-berserker_stance_01_startskill01_finish01_realdata-description=Last Chain Skill

Deals CT_damage damage to nearby enemies and gains Anger. ?? 1 ???? Strength? ?? ? ???, Strength? ??? ??? Movement Speed? 75% decrease???.

??? Strength? ?? ???? 5 sec ?? Critical Attack percentage? 10% Increase???. $*pcSkillInfo-berserker_stance_01_startskill01_finish01_01_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill01_finish01_02_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill01_finish02_realdata-description=Last Chain Skill

Deals CT_damage damage to nearby enemies and gains 10 Anger. Damage increases in proportion to present Anger. $*pcSkillInfo-berserker_stance_01_startskill01_finish03_realdata-description=Last Chain Skill

Deals CT_damage damage to nearby enemies and gains 10 Anger. The higher the enemy's Health Points, the more damage you deal. $*pcSkillInfo-berserker_stance_01_startskill02_realdata-description=Chain Start Skill

Deals CT_damage damage to nearby enemies and gains Anger. ?? 2 ???? Strength? ?? ? ???, Strength? ??? ??? Movement Speed? 75% decrease???.

Strength? ???? Damage? Increase??, ??? Strength? ??? ?? ????? effect? ?????. $*pcSkillInfo-berserker_stance_01_startskill02_01_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill02_02_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill02_03_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill02_qte01_realdata-description=Chain Skill

Lifts the target with your weapon, dealing CT_damage damage and gaining 2 Anger. $*pcSkillInfo-berserker_stance_01_startskill02_qte02_realdata-description=Chain Skill

Deals CT_damage damage to nearby enemies and gains Anger. $*pcSkillInfo-berserker_stance_01_startskill02_qte03_realdata-description=Chain Skill

Deals CT_damage damage to enemies in front of you and gains 1 Anger. $*pcSkillInfo-berserker_stance_01_startskill02_finish01_realdata-description=Last Chain Skill

Attacks the enemy, dealing CT_damage damage and gaining 15 Anger.

[Fighting Spirit] skill's cooldown time is reduced by 3 seconds when a Critical Hit is made.

Attacks the enemy and applies [Prompt Decision] effect which increases damage by 10% for 10 seconds. $*pcSkillInfo-berserker_stance_01_startskill02_finish02_realdata-description=Last Chain Skill

Deals CT_damage damage to nearby enemies and gains Anger. ?? 2 ???? Strength? ?? ? ???, Strength? ??? ??? Movement Speed? 75% decrease???.

Strength? ???? Damage? Increase??, ??? Strength? ??? ?? ????? effect? ?????. $*pcSkillInfo-berserker_stance_01_startskill02_finish02_01_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill02_finish02_02_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill02_finish02_03_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill02_finish03_realdata-description=Last Chain Skill

Deals CT_damage damage to nearby enemies and gains 10 Anger. You can gather power up to level 2, and your Movement Speed decreases by 75% while gathering power.

The more you gather power, the more the damage increases. When you gather maximum power, a [Hemorrhage] effect will be inflicted on the target, dealing damage over time. $*pcSkillInfo-berserker_stance_01_startskill02_finish03_01_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill02_finish03_02_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill02_finish03_03_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_01_startskill03_realdata-description=Chain Start Skill

Spins around two times and deals CT_damage damage to enemies within a 3.8m radius, and gains 1 Anger. Movement Speed decreases by 50% while spinning. $*pcSkillInfo-berserker_stance_01_startskill03_qte01_realdata-description=Chain Skill

Deals CT_damage damage to the enemy and gains Anger. $*pcSkillInfo-berserker_stance_01_startskill03_qte02_realdata-description=Chain Skill

Spins around two times and deals CT_damage damage to enemies within a 3.8m radius, and gains 1 Anger. Movement Speed decreases by 50% while spinning. $*pcSkillInfo-berserker_stance_01_startskill03_qte03_realdata-description=Chain Skill

Deals CT_damage damage to nearby enemies and gains Anger. $*pcSkillInfo-berserker_stance_01_startskill03_finish01_realdata-description=Last Chain Skill

Spins around two times and deals CT_damage damage to enemies within a 3.8m radius and gains anger

Movement Speed decreases by 50% while spinning..

$*pcSkillInfo-berserker_stance_01_startskill03_finish02_realdata-description=Last Chain Skill

Spins around two times and deals CT_damage damage to enemies within a 3.8m radius and gains anger

While spinning, Parry rate increases by 100% while Movement Speed decreases by 50%.

$*pcSkillInfo-berserker_stance_01_startskill03_finish03_realdata-description= Last Chain Skill

Deals CT_damage damage to the enemy and gains 10 Anger.

Gain 20 Anger on defeating an enemy. $*pcSkillInfo-acquire_fight_by_kill-description=Last Chain Skill

Gain Anger when defeating an enemy $*pcSkillInfo-berserker_stance_02_startskill01_realdata-description=Chain Start Skill

Deals CT_damage damage to the enemy and gains 5 Anger..

When a Hit is made to a target with the [Stun] effect, damage increases by 10%. $*pcSkillInfo-berserker_stance_02_startskill01_qte01_realdata-description=Chain Skill

Deals CT_damage damage to nearby enemies and gains Anger. $*pcSkillInfo-berserker_stance_02_startskill01_qte02_realdata-description=Chain Skill

Deals CT_damage damage to the enemy and gains 2 Anger. $*pcSkillInfo-berserker_stance_02_startskill01_qte03_realdata-description=Chain Skill

Deals CT_damage damage to nearby enemies and gains Anger. $*pcSkillInfo-berserker_stance_02_startskill01_finish01_realdata-description=Last Chain Skill

Spins around two times and deals CT_damage damage to enemies within a 3.8m radius and gains anger

While spinning, Parry rate increases by 100% while Movement Speed decreases by 50%.

$*pcSkillInfo-berserker_stance_02_startskill01_finish02_realdata-description=Last Chain Skill

Deals CT_Damage to enemies in front of the caster and gains 10 Anger. Has a 30% chance of inflicting a [Hemorrhage] effect on attacked enemies. $*pcSkillInfo-berserker_stance_02_startskill01_finish03_realdata-description= Last Chain Skill

Deals CT_damage to nearby enemies and gains 15 Anger. You can gather power up to level 3, but your Movement Speed decreases by 75% while gathering power.

When you maximize power to the fullest, damage will increase greatly.

Increases Critical Hit rate by 5% for 3 seconds when attacking with maximized power. $*pcSkillInfo-berserker_stance_02_startskill01_finish03_01_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_02_startskill01_finish03_02_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_02_startskill01_finish03_03_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_02_startskill01_finish03_04_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_02_startskill02_realdata-description= Chain Start Skill

Deals CT_damage to enemies in front of the caster and drags them towards the skill caster.

Gain 10 Anger. $*pcSkillInfo-berserker_stance_02_startskill02_qte01_realdata-description=Chain Skill

Deals CT_Damage to enemies nearby and gains 1 Anger. $*pcSkillInfo-berserker_stance_02_startskill02_qte02_realdata-description=Chain Skill

Deals CT_Damage to the enemy and gains 2 Anger. $*pcSkillInfo-berserker_stance_02_startskill02_qte03_realdata-description= Chain Skills

Attacks the enemy,
dealing CT_damage and gaining 2 Anger. $*pcSkillInfo-berserker_stance_02_startskill02_finish01_realdata-description= Last Chain Skill

Lifts the target with your weapon, dealing CT_damage and floating the target in the air for 1 second. Even if the enemy is not lifted into the air, you can block the enemy's skill casting.

Gain 10 Anger. $*pcSkillInfo-berserker_stance_02_startskill02_finish02_realdata-description= Last Chain Skill

Deals CT_damage to enemies nearby. You can gather power up to level 2, and your Movement Speed decreases by 75% while gathering power.

When you gather power to the fullest, the Knock Down effect is applied to the target.

The target's Defense decreases by 5% for 10 seconds. $*pcSkillInfo-berserker_stance_02_startskill02_finish02_01_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_02_startskill02_finish02_02_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_02_startskill02_finish02_03_realdata-description=[Temp] No Exposure $*pcSkillInfo-berserker_stance_02_startskill02_finish03_realdata-description= Last Chain Skill

Deals CT_damage to a nearby enemy and gains 10 Anger. The lower Health Points the skill caster has, the more damage the enemy takes.

Decreases the target's Movement Speed by 30% for 5 seconds. $*pcSkillInfo-berserker_stance_02_startskill03_realdata-description=Chain Start Skill

Deals CT_Damage to the enemy and gains 5 Anger. Damage will increase in proportion to the Parry rate. $*pcSkillInfo-berserker_stance_02_startskill03_qte01_realdata-description=Chain Skill

Physical Attack Power increases by 30% for 3 seconds and you gain 3 Anger. $*pcSkillInfo-berserker_stance_02_startskill03_qte02_realdata-description=Chain Skill

Movement Speed increases by 30% for 3 seconds and you gain 3 Anger. $*pcSkillInfo-berserker_stance_02_startskill03_qte03_realdata-description=Chain Skill

Deals CT_Damage to nearby enemies and gains 1 Anger. $*pcSkillInfo-berserker_stance_02_startskill03_finish01_realdata-description= Last Chain Skill

Spins within a large radius and hits the enemy, dealing CT_damage and gaining 10 Anger.

When the Vitality of the skill caster is less than 30%, Physical Attack Power increases by 20% for 3 seconds. $*pcSkillInfo-berserker_stance_02_startskill03_finish02_realdata-description= Last Chain Skill

Deals CT_damage to enemies ahead of you and drags them towards the skill caster. You have a 15% chance of applying the [Stun] effect, which makes the target unable to move for 1 second.

Gain 15 Anger. $*pcSkillInfo-berserker_stance_02_startskill03_finish03_realdata-description=Last Chain Skill

Physical Attack Power increases by 50% for 3 seconds and you gain 3 Anger. $*pcSkillInfo-berserker_stance_03_startskill01_realdata-description= Chain Skills

Deals CT_damage to the enemy. The lower the Berserker's Vitality, the more damage is dealt.

Stance Conversion cooldown time decreases by 0.5 second per target. $*pcSkillInfo-berserker_stance_03_startskill01_qte01_realdata-description=Chain Start Skill

Deals CT_Damage to enemies nearby and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill01_qte02_realdata-description=Chain Start Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill01_qte03_realdata-description=Chain Start Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill01_finish01_realdata-description= Last Chain Skill

Deals CT_damage to enemies nearby and charges Anger. This skill cannot be defended against with Dodge, Parry, or Block.

Targets hit by this skill will have 10% decreased Attack Power for 3 seconds. $*pcSkillInfo-berserker_stance_03_startskill01_finish02_realdata-description= Last Chain Skill

Hits the ground hard once,
dealing CT_damage to enemies nearby and stunning them for 0.5 seconds. $*pcSkillInfo-berserker_stance_03_startskill01_finish03_realdata-description= Last Chain Skill

Deals CT_damage to nearby enemies and charges Anger. You can gather power up to level 2. The more power you gather, the more damage you deal.

While collecting power, the Berserker's Movement Speed decreases by 75%.

When you attack with maximized power, the target's Defense decreases by 5% for 2 seconds. $*pcSkillInfo-berserker_stance_03_startskill01_finish03_01_realdata-description=Skull Crusher -0 Level $*pcSkillInfo-berserker_stance_03_startskill01_finish03_02_realdata-description=Skull Crusher -1 Level $*pcSkillInfo-berserker_stance_03_startskill01_finish03_03_realdata-description=Skull Crusher -2 Level $*pcSkillInfo-berserker_stance_03_startskill02_realdata-description= Chain Start Skill

Deals CT_damage to enemies nearby and charges Anger. You can gather power up to level 3. When you maximize power to the fullest, damage will increase greatly.

While collecting power, the Berserker's Movement Speed decreases by 75%.

When a Critical Hit is made, your Fighting Power will increase. $*pcSkillInfo-berserker_stance_03_startskill02_01_realdata-description=Decapitate -0 Level $*pcSkillInfo-berserker_stance_03_startskill02_02_realdata-description=Decapitate -1 Level $*pcSkillInfo-berserker_stance_03_startskill02_03_realdata-description=Decapitate -2 Level $*pcSkillInfo-berserker_stance_03_startskill02_04_realdata-description=Decapitate -3 Level $*pcSkillInfo-berserker_stance_03_startskill02_qte01_realdata-description=Chain Start Skill

Deals CT_Damage to enemies nearby and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill02_qte02_realdata-description=Chain Start Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill02_qte03_realdata-description=Chain Start Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill02_finish01_realdata-description= Last Chain Skill

Deals CT_damage to enemies nearby and charges Anger.

Healing effects given to the damaged target will decrease by 25%. This effect will remain for 10 seconds. $*pcSkillInfo-berserker_stance_03_startskill02_finish02_realdata-description= Last Chain Skill

Deals CT_damage to nearby enemies and charges Anger. You can gather power up to level 2. The more power you gather, the more damage you deal.

While collecting power, the Berserker's Movement Speed decreases by 75%.

When you attack with maximized power, the damage will increase in proportion to your Anger. $*pcSkillInfo-berserker_stance_03_startskill02_finish02_01_realdata-description=Skull Crusher -0 Level $*pcSkillInfo-berserker_stance_03_startskill02_finish02_02_realdata-description=Skull Crusher -1 Level $*pcSkillInfo-berserker_stance_03_startskill02_finish02_03_realdata-description=Skull Crusher -2 Level $*pcSkillInfo-berserker_stance_03_startskill02_finish03_realdata-description= Last Chain Skill

Deals CT_damage to nearby enemies and charges Anger.

Damage increases in proportion to your current Anger. $*pcSkillInfo-berserker_stance_03_startskill03_realdata-description= Chain Start Skill

Flies at the enemy,
dealing CT_damage. The enemy is also stunned for 0.5 seconds. $*pcSkillInfo-berserker_stance_03_startskill03_qte01_realdata-description=Chain Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill03_qte02_realdata-description=Chain Skill

Deals CT_Damage to enemies nearby and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill03_qte03_realdata-description=Chain Start Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_03_startskill03_finish01_realdata-description= Last Chain Skill

Lifts the target with your weapon, dealing CT_damage and floating the target in the air.

Even if the enemy is not lifted into the air, you can block the enemy's skill casting. $*pcSkillInfo-berserker_stance_03_startskill03_finish02_realdata-description= Last Chain Skill

Deals CT_damage to the enemy and charges Anger.

Damage will increase when used on a tripped enemy. $*pcSkillInfo-berserker_stance_03_startskill03_finish03_realdata-description= Last Chain Skill

Deals CT_damage to the enemy and restores 10% of damage taken for Berserkers.

Healing output will double when defeating an enemy with this skill. $*pcSkillInfo-berserker_stance_04_startskill01_realdata-description= Chain Start Skill

Flies at the enemy, dealing CT_damage. You also stun the enemy for 1 second.

Damage will increase depending on the distance you've jumped. $*pcSkillInfo-berserker_stance_04_startskill01_qte01_realdata-description= Chain Skill

Spins within a large radius and hits the enemy with your weapon,
dealing CT_damage and charging Anger. $*pcSkillInfo-berserker_stance_04_startskill01_qte02_realdata-description=Chain Start Skill

Deals CT_Damage to the enemy and charges Anger. $*pcSkillInfo-berserker_stance_04_startskill01_qte03_realdata-description=Chain Start Skill

Deals CT_Damage to enemies nearby and charges Anger. $*pcSkillInfo-berserker_stance_04_startskill01_finish01_realdata-description=Last Chain Skill

Deals CT_Damage to the enemy and charges Anger. Damage increases in proportion to Vitality loss. $*pcSkillInfo-berserker_stance_04_startskill01_finish02_realdata-description=Last Chain Skill

Deals CT_Damage to enemies in front of you and charges Anger. Attach [Hemorrhage] effect if current Vitality is less than 50%. $*pcSkillInfo-berserker_stance_04_startskill01_finish03_realdata-description= Last Chain Skill

Deals CT_damage to enemies nearby and charges Anger. You can gather power up to level 3. When you maximize power to the fullest, damage will increase greatly.

While collecting power, the Berserker's Movement Speed decreases by 75%.

When attacking with maximized power, damage will increase in proportion to lost Vitality. $*pcSkillInfo-berserker_stance_04_startskill01_finish03_01_realdata-description=Decapitate -0 Level $*pcSkillInfo-berserker_stance_04_startskill01_finish03_02_realdata-description=Decapitate -1 Level $*pcSkillInfo-berserker_stance_04_startskill01_finish03_03_realdata-description=Decapitate -2 Level $*pcSkillInfo-berserker_stance_04_startskill01_finish03_04_realdata-description=Decapitate -3 Level $*pcSkillInfo-berserker_stance_04_startskill02_realdata-description= Chain Start Skill

Deals CT_damage to enemies nearby.You can gather power up to level 1. When you maximize power to the fullest, damage will increase greatly.

While collecting power, Berserker's Movement Speed decreases by 75%.

When you attack the enemy with maximized power, Critical Hit rate will increase in proportion to lost Vitality. $*pcSkillInfo-berserker_stance_04_startskill02_01_realdata-description=Trick Attack -0 Level $*pcSkillInfo-berserker_stance_04_startskill02_02_realdata-description=Trick Attack -1 Level $*pcSkillInfo-berserker_stance_04_startskill02_qte01_realdata-description=Chain Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_04_startskill02_qte02_realdata-description=Chain Skill

Charges Anger and increases Fighting Power by 2% for 3 seconds. $*pcSkillInfo-berserker_stance_04_startskill02_qte03_realdata-description=Chain Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_04_startskill02_finish01_realdata-description= Last Chain Skill

Deals CT_damage to enemies nearby.You can gather power up to level 1. When you maximize power to the fullest, damage will increase greatly.

While collecting power, Berserker's Movement Speed decreases by 75%. $*pcSkillInfo-berserker_stance_04_startskill02_finish01_01_realdata-description=Trick Attack -0 Level $*pcSkillInfo-berserker_stance_04_startskill02_finish01_02_realdata-description=Trick Attack -1 Level $*pcSkillInfo-berserker_stance_04_startskill02_finish02_realdata-description= Last Chain Skill

Deals CT_damage to nearby enemies and charges Anger.

Critical Hit rate increases in proportion to Vitality loss. (Increases Critical Hit rate by 0.1% for each 1% of lost Vitality) $*pcSkillInfo-berserker_stance_04_startskill02_finish03_realdata-description= Last Chain Skill

Deals CT_damage to enemies nearby. You can gather power up to level 2. The more power you gather, the more damage you deal.

While collecting power, the Berserker's Movement Speed decreases by 75%.

When you gather power to the fullest, the [Hemorrhage] effect will be inflicted on the target, dealing damage over time. $*pcSkillInfo-berserker_stance_04_startskill02_finish03_01_realdata-description=Skull Cleaver -0 Level $*pcSkillInfo-berserker_stance_04_startskill02_finish03_02_realdata-description=Skull Cleaver -1 Level $*pcSkillInfo-berserker_stance_04_startskill02_finish03_03_realdata-description=Skull Cleaver -2 Level $*pcSkillInfo-berserker_stance_04_startskill03_realdata-description= Chain Start Skill

Hits the ground hard once,
dealing CT_damage to enemies nearby and floating them in the air for 1 second. $*pcSkillInfo-berserker_stance_04_startskill03_qte01_realdata-description=Chain Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_04_startskill03_qte02_realdata-description=Chain Skill

Deals CT_Damage to the enemy and restores Anger. $*pcSkillInfo-berserker_stance_04_startskill03_qte03_realdata-description=Chain Skill

Deals CT_Damage to nearby enemies and charges Anger. $*pcSkillInfo-berserker_stance_04_startskill03_finish01_realdata-description= Last Chain Skill

Deals CT_damage to enemies in front and drags them forward to the Berserker.

The Defense of the dragged target decreases by 10%. $*pcSkillInfo-berserker_stance_04_startskill03_finish02_realdata-description= Last Chain Skill

Attacks the enemy, dealing CT_damage and charging Anger.

Movement Speed increases immediately after using the skill. $*pcSkillInfo-berserker_stance_04_startskill03_finish03_realdata-description= Last Chain Skill

Charges Anger after using the skill,
and increases both Fighting Power and Critical Hit rate by 10% for 3 seconds. $*pcSkillInfo-berserker_nonstanceskill_01_realdata-description= Non-Chain Skill

Crowd control is removed and you will roll to the front.

You are immune to all damage while using this skill.

Charges up to 5 times. $*pcSkillInfo-berserker_nonstanceskill_01_node1_realdata-description= Non-Chain Skill

Crowd control is removed and you will roll to the front.

Increases Fighting Power by 30% for 3 seconds.

You are immune to all damage when using this skill.

Charges up to 5 times. $*pcSkillInfo-berserker_nonstanceskill_01_node2_realdata-description= Non-Chain Skill

Crowd control is removed and you will roll to the front.

Recovers 10% of max HP.

You are immune to all damage when using this skill.

Charges up to 5 times. $*pcSkillInfo-berserker_nonstanceskill_01_node3_realdata-description= Non-Chain Skill

Crowd control is removed and you will roll to the front.

Increases chance of Parry by 20% and reduces damage received by parrying by 10%.

You are immune to all damage when using this skill.

Charges up to 5 times. $*pcSkillInfo-berserker_nonstanceskill_02_realdata-description= Non-Chain Skill

Increases Fighting Power in proportion to the number of enemies in combat. Increases Fighting Power by 2% per enemy in combat (up to 30%) $*pcSkillInfo-berserker_nonstanceskill_02_node1_realdata-description= Non-Chain Skill

Increases Fighting Power in proportion to the number of enemies in combat. Increases Fighting Power by 3% per enemy in combat (up to 30%) $*pcSkillInfo-berserker_nonstanceskill_02_node2_realdata-description= Non-Chain Skill

Increases Parry rate in proportion to the number of enemies in combat.· Increase Parry rate by 2% per enemy in combat (up to 30%) $*pcSkillInfo-berserker_nonstanceskill_02_node3_realdata-description= Non-Chain Skill

Increases Critical Hit rate in proportion to the number of enemies in combat.· Increase Critical Hit rate by 2% per enemy in combat (up to 30%) $*pcSkillInfo-berserker_nonstanceskill_03_realdata-description= Non-Chain Skill

Increases Berserker's Fighting Power by 40% for 3 seconds when used at less than 10% Vitality. If Vitality is at 10% or more,
the Berserker will simply gain a 5% increase in Fighting Power. $*pcSkillInfo-berserker_nonstanceskill_03_node1_realdata-description= Non-Chain Skill

Grants Berserkers immunity to all skill damage when used at less than 5% Vitality. If Vitality is at 10% or more,
the Berserker will simply recover 10% of Maximum Vitality. $*pcSkillInfo-berserker_nonstanceskill_03_node2_realdata-description= Non-Chain Skill

Increases Berserker's Fighting Power by 50% for 3 seconds when used at less than 10% Vitality. If Vitality is at 10% or more,
the Berserker will simply gain a 6% increase in Fighting Power. $*pcSkillInfo-berserker_nonstanceskill_03_node3_realdata-description= Non-Chain Skill

Increases Berserker's Parry rate by 80% and Parry damage by 70% for 3 seconds when used at less than 10% Vitality. If Vitality is at 10% or more,
the Berserker will simply gain a 20% increase in Parry rate. $*pcSkillInfo-berserker_nonstanceskill_04_realdata-description= Non-Chain Skill

Consumes Anger slowly when used. Increases Parry rate by 30%. $*pcSkillInfo-berserker_nonstanceskill_04_node1_realdata-description= Non-Chain Skill

Consumes Anger slowly when used. Resists Position Control skills.

Increases Fighting Power by 15%. $*pcSkillInfo-berserker_nonstanceskill_04_node2_realdata-description= Non-Chain Skill

Consumes Anger slowly when used. Resists Crowd Control skills.

Increases Parry rate by 50%. $*pcSkillInfo-berserker_nonstanceskill_04_node3_realdata-description= Non-Chain Skill

Consumes Anger slowly when used. Restores 2% of lost Vitality every second. $*pcSkillInfo-berserker_nonstanceskill_05_realdata-description=Non-Chain Skill

Gain 40 Anger. $*pcSkillInfo-berserker_nonstanceskill_05_node1_realdata-description= Non-Chain Skill

Gain 50 Anger.

Increases Fighting Power by 10% for 3 seconds. $*pcSkillInfo-berserker_nonstanceskill_05_node2_realdata-description=Non-Chain Skill

Gain 50 Anger. $*pcSkillInfo-berserker_nonstanceskill_05_node3_realdata-description= Non-Chain Skill

Consumes all Anger.

Restores Vitality in proportion to consumed Anger. (Restores Vitality by 0.12% per Anger) $*pcSkillInfo-berserker_nonstanceskill_06_realdata-description= Non-Chain Skill

Increases Berserker's Fighting Power by 10% for 5 seconds.

Decreases all Defense by 10%. $*pcSkillInfo-berserker_nonstanceskill_06_node1_realdata-description= Non-Chain Skill

Obtain [Hemorrhage] effect for 5 seconds.

[Hemorrhage]: · 2.5% of lost Vitality is reduced every time you use the skill. Skill damage increases in proportion to consumed Vitality. The more Vitality you've lost, the higher damage you'll deal. $*pcSkillInfo-berserker_nonstanceskill_06_node2_realdata-description= Non-Chain Skill

Increases Berserker's Fighting Power by 20% for 5 seconds.

Decreases all Defense by 15%. $*pcSkillInfo-berserker_nonstanceskill_06_node3_realdata-description= Non-Chain Skill

Obtain [Blood Leech] effect for 5 seconds.

[Blood Leech]: Restores Vitality by 10% of damage dealt to target. (You cannot recover more than 10% of your Maximum Vitality.) In the Blood Leech state, all skill damage decreases to 1/3. $*pcSkillInfo-berserker_nonstanceskill_07_realdata-description=Non-Chain Skill

Applies [Mark] effect which decreases Physical Defense of all enemies within a 5m radius by 20%. $*pcSkillInfo-berserker_nonstanceskill_07_node1_realdata-description= Non-Chain Skill

Applies [Mark] effect which decreases Physical Defense of all enemies within a 5m radius by 30%.

Applies [Ensnare] effect which decreases Movement Speed of all enemies within a 5m radius by 30%. $*pcSkillInfo-berserker_nonstanceskill_07_node2_realdata-description= Non-Chain Skill

Deals CT_damage to enemies within a 5m radius. Deals damage over time to enemies within a 5m radius for

seconds. $*pcSkillInfo-berserker_nonstanceskill_07_node3_realdata-description= Non-Chain Skill

While skill lasts, all of the Berserker's Defenses decrease by 30%.

Increases Fighting Power of all party members within a 5m radius by 10%. $*pcSkillInfo-berserker_nonstanceskill_08_realdata-description= Non-Chain Skill

Approaches an enemy within a 6m radius,
dealing CT_damage andmake the target immobile for 1 second. $*pcSkillInfo-berserker_nonstanceskill_08_node1_realdata-description= Non-Chain Skill

Approaches an enemy within a 6m radius, dealing CT_damage and knocking down the target for 0.5 seconds.

Blocks target's skills. $*pcSkillInfo-berserker_nonstanceskill_08_node2_realdata-description= Non-Chain Skill

Approaches an enemy within a 6m radius,
dealing CT_damage and make the target immobile for 1.5 seconds. $*pcSkillInfo-berserker_nonstanceskill_08_node3_realdata-description= Non-Chain Skill

Approaches an enemy within a 6m radius, dealing CT_damage and knocking the target back 5m.

Increases Parry Rate by 15% for 3 seconds. $*pcSkillInfo-guardian_skill_new001A-description=Inflicts CT_damage damage to the enemy.

Acquires 1 Bravery upon landing []. $*pcSkillInfo-guardian_skill_new001B-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_skill_new001C1-description=Inflicts damage of CT_damage to the enemy. Acquires 1 Bravery.

If key skill is [], acquires additional 1 Bravery. $*pcSkillInfo-guardian_skill_new001A3-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_skill_new001B3-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_skill_new001C3-description=Inflicts damage of CT_damage to the enemy. Acquires 2 Bravery. $*pcSkillInfo-guardian_skill_new001C2-description=: Chain skill\n1– Inflicts damage to the enemy. Bravery is not consumed.\n2– Inflicts damage to the enemy. Bravery is not consumed.\n3– Inflicts damage to the enemy and acquires 1 Bravery.\nNuke key skill Use Effect \n: Acquires additional 1 Bravery upon 3 strikes. $*pcSkillInfo-guardian_skill_new002-description=Deals CT_damage damage to the enemy. Additionally, increases damage by 20%, when using attacks that consume all Bravery, for the next 5 seconds. $*pcSkillInfo-guardian_skill_new002_1-description=: Increases damage of attacks that consume all Bravery $*pcSkillInfo-guardian_skill_new003-description=Rushes to the enemy, dealing CT_damage damage and acquiring High Threat. Also roots the enemy for 1.5 seconds. $*pcSkillInfo-guardian_skill_new006-description=Deals CT_damage damage to the enemy, and applies the [Armor Breakage] effect, which reduces Physical Defense by 10% for 30 seconds. [Armor Breakage] can be stacked up to 3 times. $*pcSkillInfo-guardian_skill_new006A-description=Inflicts damage of CT_damage to the enemy.

[Break] skill consumes 1 Bravery to inflict damage of CT_damage to the enemy.

[Shred] skill inflicts maximum damage of CT_damage to the enemy, and triggers [Bleed]. However, consumes all stored Bravery, and increases damage in proportion to the consumed Bravery. $*pcSkillInfo-guardian_skill_new006B-description=Inflicts damage of CT_damage on the enemy. Consumes 1 Bravery. $*pcSkillInfo-guardian_skill_new006C-description=Inflicts maximum damage of CT_damage to the enemy, and triggers [Bleed]. Consumes all stored Bravery, and uses up to 3 Bravery. Increases damage in proportion to the consumed Bravery. $*pcSkillInfo-guardian_skill_new007A-description=Inflicts damage of CT_damage damage on the enemy and knocks the target into the air. Allows enemy skills to be blocked even if the enemy doesn't float in the air.

Acquires 1 Bravery upon hitting with [Punish]. $*pcSkillInfo-guardian_skill_new007B-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_skill_new008-description=Deals CT_damage to the enemy. Increases damage of [] when used on an enemy affected by [Bleeding].

Can only be used on tripped enemies. $*pcSkillInfo-guardian_skill_new009_1-description=Inflicts maximum damage of CT_damage damage to enemies within a 5m radius, and decreases movement speed by 50% for 10 seconds. Consumes all stored Bravery and increases the damage in proportion to the consumed Bravery.

If key skill is [], converts the reduction effect of movement speed to Taunt effect. $*pcSkillInfo-guardian_skill_new009_2-description=Inflicts maximum damage of CT_damage to enemies within a 7m radius. Additionally, taunts enemies to acquire high Threat, and forces them to attack Guardian for 6 seconds. The Force Attack effect doesn't apply to other players, or the targets that are immune to Crowd Control effects. Consumes all stored Bravery, and increases damage in proportion to the consumed Bravery. $*pcSkillInfo-guardian_skill_new010-description=Deals damage of CT_damage to the enemy and pushes the enemy back. Consumes all stored Bravery and increases the damage in proportion to the consumed Bravery. $*pcSkillInfo-guardian_skill_new013-description=Taunts the enemy to acquire High Threat. Forces to attack Guardian for 2 seconds when using to other players. The effect of Force Attack won't be applied to the targets that are immune to Crowd Control effects. $*pcSkillInfo-guardian_skill_new011-description=Inflicts maximum damage of CT_damage to the enemy. Consumes all stored Bravery. Increases the damage in proportion to the consumed Bravery.

If key skill is [] and [], inflicts additional damage in proportion to Physical Defense. $*pcSkillInfo-guardian_skill_new016-description=Increases the Guardian's Fighting Power by 50% for 10 seconds, and immediately gains 3 Bravery. $*pcSkillInfo-guardian_skill_new017-description=Increases Physical Defense of Guardian by 3% every 2 seconds for 10 seconds, and acquires 1 Bravery. $*pcSkillInfo-guardian_skill_new018-description=Inflicts damage of CT_damage on ranged enemies, and acquires High Threat. $*pcSkillInfo-guardian_skill_new024-description=Deals CT_damage to enemies and stuns them. Consumes all Bravery, and the Stun duration depends on the amount of Bravery consumed. $*pcSkillInfo-guardian_skill_new025-description=Slices the legs of enemies in front of the caster to inflict CT_damage damage, and knock them down. $*pcSkillInfo-guardian_skill_new026-description=Acquires immunity to Position Control effects for 10 seconds and absorbs dealt damage. The effect is dismissed when the duration is over, or the damage exceeds a certain level. $*pcSkillInfo-guardian_skill_new027-description=Increases Guardian's maximum Vitality and current Vitality by 30% for 10 seconds. $*pcSkillInfo-guardian_skill_new028-description=Pulls Party members who are within a 15m radius into the Guardian's location. Reduces damage of Party members by 20% for 10 seconds. $*pcSkillInfo-guardian_skill_3th_01-description=Increases the Guardian's Movement Speed by 20% for 5 seconds. Reduces damage from Ranged Attacks by 50% during this time. However, damage from Magic Attacks is not reduced.

Additionally, resets the cooldown time of [] and []. $*pcSkillInfo-guardian_skill_3th_02-description=Strike your opponent with your left shoulder, dealing maximum CT_damage damage, and increasing Physical Defense and Magic Defense by 10%. Consumes all remaining Bravery. The more Bravery is consumed, the greater the damage and the longer the duration of the Physical Defense and Magic Defense increase. $*pcSkillInfo-guardian_skill_3th_03-description=Spreads some of damage dealt to nearby Party members for 10 seconds. Reduces damage to Guardian by 20% during this time. $*pcSkillInfo-guardian_skill_3th_04-description=Deals a maximum damage of CT_damage to the enemy. Increases in damage the lower Health is. Consumes all Bravery, the Critical Hit Rate is based on the consumption of Bravery. Resets the cooldown time upon a critical hit. $*pcSkillInfo-guardian_skill_3th_05-description=Increases Vitality of Party members within a 20m radius by 20% of the Guardian's maximum Vitality for 10 seconds $*pcSkillInfo-guardian_skill_3th_06-description=Increases Physical Defense of Guardian by 10% for 10 seconds. $*pcSkillInfo-guardian_skill_3th_07-description=Concentrates on Defense for 10 seconds to absorb physical damage. Additionally, reduces damage from physical attack by 95% dealt to Party members behind the Guardian. If the duration is over, or the damage exceeds a certain level, dismisses Defense Concentration. Reduces movement speed by 25% during Defense Concentration, and acquires immunity to Crowd Control effects. $*pcSkillInfo-guardian_skill_3th_08-description=Attacks enemies to inflict damage of CT_damage, and reduces Toughness of targets by 50%. $*pcSkillInfo-guardian_skill_3th_09-description=Attacks enemies to Inflict damage of CT_damage. Greatly increases the Block chance of Guardian for the next 10 seconds. This effect is removed upon 1 successful block. $*pcSkillInfo-guardian_skill_3th_10-description=Deals CT_damage damage to the enemy and decreases the cooldown time of all other skills by 1 second.

Can be used only after blocking an enemy's attack. $*pcSkillInfo-guardian_skill_3th_10_1-description=This is an attack skill that can only be used when blocking. Deals damage to enemies.

Allows to additionally use [Counterattack B] after [Counterattack A] when equipped [Vanguard]. Acquires 1 Bravery by [Vanguard] because it is a continuous attack.

Increases Physical Defense by n% for a period of time when equipped [Protector]. $*pcSkillInfo-guardian_skill_3th_10_2-description=Inflicts damage to the enemy. $*pcSkillInfo-guardian_passiveskill_new011-description=If Guardian's Health is 15% or less, restores all of Bravery and allows the skill to be used without consuming Bravery. $*pcSkillInfo-guardian_passiveskill_new001-description=: When the enemy's attack is blocked by the Guardian, reflects a certain amount of damage to the attacker.

: Increases damage. $*pcSkillInfo-guardian_passiveskill_new001_active-description=Guardian reflects some of the damage to the attacker. $*pcSkillInfo-guardian_passiveskill_new003-description=When hitting by 1 [] skill, stacks [Armor Breakage] effects 3 times and applies. Instead, increases cool time by 4 seconds.

Increases damage of [Bleed] when hitting by [] skill.

Increases the healing penalty effects by 25% when hitting by [] skill. $*pcSkillInfo-guardian_passiveskill_new004-description=Reduces the damage of [Devotion] by 5%, and increases Threat gain by 100%. $*pcSkillInfo-guardian_passiveskill_new006-description=You have a 25% chance of acquiring 1 Bravery when [], [], [], [], or [] skill hits. $*pcSkillInfo-guardian_skill_new006A2-description=Inflicts damage of CT_damage to the enemy, and reduces Physical Defense of the enemy. Stacks the reduction effect of Physical Defense up to 3 times. $*pcSkillInfo-guardian_skill_new006B2-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_skill_new006C2-description=Consumes up to 3 Bravery and deals strong damage to the enemy. Damage will be different depending on Bravery consumption. $*pcSkillInfo-guardian_skill_new007A2-description=Inflicts damage of CT_damage on enemies and knocks them into the air. $*pcSkillInfo-guardian_skill_new007B2-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_passiveskill_new007-description=Reduces the cooldown time of [] and [] by 2 seconds upon successful block. $*pcSkillInfo-guardian_passiveskill_new012-description=Gain an additional 1 Bravery when [] scores a Critical Hit. $*pcSkillInfo-guardian_passiveskill_new012_1-description=Acquires 1 additional Bravery when Shield Counter scores a Critical Hit. $*pcSkillInfo-guardian_passiveskill_new013-description=Decreases the cooldown time of [], [], [], [], and [] by 20%. $*pcSkillInfo-guardian_passiveskill_3th_01-description=Reduces damage from all attacks, including Ranged Attacks, when [] is used.

Additionally, boosts the Movement Speed increase by 20% when [] is used. $*pcSkillInfo-guardian_passiveskill_3th_02-description=Increases Fighting Power by 0.5% for 10 seconds every time the player uses a weapon attack skill. This effect can be stacked up to 15 times.

[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] $*pcSkillInfo-guardian_passiveskill_3th_02_1-description=Applied effect that increases Fighting Power by 0.5% $*pcSkillInfo-guardian_passiveskill_3th_03-description=Increases the duration of [Desperate Roar] and [Encouraging Shout] by 2 seconds. $*pcSkillInfo-guardian_passiveskill_3th_04-description=Increases Stun duration of [], [], [], and [] by 1 second. $*pcSkillInfo-Guardian_Equip_Bonus_Medium_1-description=Block is increased proportionally to the number of pieces of Medium Armor equipped.

Wearing a full set of Medium Armor increases Fighting Power and attacks have a chance to increase the damage of the next attack. $*pcSkillInfo-Guardian_Equip_Bonus_Heavy_1-description=Block is increased proportionally to the number of pieces of Heavy Armor equipped.

Wearing a full set of Heavy Armor increases Maximum Health and restores Energy when blocking. $*pcSkillInfo-Block_bonus_1-description=Applies Passive to increase damage of the next attack $*pcSkillInfo-Block_bonus_3-description=Applies Passive to increase damage of the next attack $*pcSkillInfo-Block_bonus_2-description=Energy Recovery $*pcSkillInfo-Assassin_NormalATK_A-description=Inflicts CT_damage damage on the enemy. Attacks enemies with the Dagger 2 times to inflict damage. $*pcSkillInfo-Assassin_NormalATK_A1-description=Deals CT_damage to the enemy. Attacks enemies with dagger 2 times to inflict damage.

[Blow of Deadly Poison] Inscribes a Mark of Death when attack hits. Additionally applies Poison to the weapon and gains 5 Malevolence. $*pcSkillInfo-Assassin_NormalATK_A2-description=Deals CT_damage to the enemy. Attacks enemies with dagger 2 times to inflict damage.

[Nasty Blow] Inscribes a Mark of Death when attack hits. Additionally gains 8 Malevolence. $*pcSkillInfo-Assassin_NormalATK_A3-description=Deals CT_damage to the enemy. Attacks enemies with dagger 2 times to inflict damage.

[Blow of Shadow] Inscribes a Mark of Death when attack hits. Additionally reduces the cooldown time of other skills by 1 second and gains 5 Malevolence. $*pcSkillInfo-Assassin_NormalATK_B-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-Assassin_NormalATK_B1-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-Assassin_NormalATK_B2-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-Assassin_NormalATK_B3-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-Assassin_NormalATK_C1-description=Attacks the enemy to inscribe Mark of Death accompanied with CT_damage damage. Additionally, applies Poison on Weapon and gain 5 Malevolence. $*pcSkillInfo-Assassin_NormalATK_C2-description=Quickly attacks the enemy twice, inscribing a Mark of Death accompanied by CT_damage. Additionally, gains 8 Malevolence. $*pcSkillInfo-Assassin_NormalATK_C3-description=Attacks the enemy to inscribe Mark of Death accompanied with CT_damage damage. Additionally, reduces cooldown time of other skills by 1 second and gain 5 Malevolence. $*pcSkillInfo-Assassin_Keyskill_01-description=Specializes in dealing critical hit damage by agile movement. $*pcSkillInfo-Assassin_Keyskill_02-description=Professionally uses Poison and Bleed to inflict damage. $*pcSkillInfo-Assassin_Keyskill_03-description=Best used when attacking from behind the enemy through Sneak. $*pcSkillInfo-Assassin_Activeskill_01-description=Attacks enemies to inflict CT_damage damage. In addition, applies [Rupture] effects and inscribes Mark of Death. $*pcSkillInfo-Assassin_Activeskill_02-description=Deals CT_damage by attacking the enemy 2 times in quick succession. Additionally, inscribes a Mark of Death.

Increases the probability of Critical Hit by 5%. $*pcSkillInfo-Assassin_Activeskill_03-description=Attacks the enemy, dealing the maximum CT_damage. Consumes all Marks of Death, the damage depending on the number of Marks of Death consumed. $*pcSkillInfo-Assassin_Activeskill_04-description=Inflicts damage of CT_damage to the enemy and deals [Internal Injury]. Consumes all Marks of Death. [Internal Injury] damage and duration depends on the number of Marks of Death consumed. $*pcSkillInfo-Assassin_Activeskill_05-description=Consumes all Marks of Death and stuns the target. Stun duration depends on the number of Marks of Death consumed. $*pcSkillInfo-Assassin_Activeskill_06-description=Remain invisible to the enemy. Movement speed is reduced by 40% and Energy is not restored while in Sneak Mode.

Not usable during combat.

There is a certain chance that you will be detected by the enemy, and the enemy can detect you more easily as you get closer to them. $*pcSkillInfo-Assassin_Activeskill_06_1-description=Stays invisible to the enemy. Movement speed is reduced by 20% and Energy isn't restored in Sneak mode.

Not useable during combat.

You have a certain chance to be detected by the enemy, and the enemy can be detected more easily as you approach to them. $*pcSkillInfo-Assassin_Activeskill_07-description=Deals CT_damage to enemies struck by the Assassin Shadow, and applies Poison on Weapon. Gain immunity to Position Control and Crowd Control effects while using Shadow Dance. $*pcSkillInfo-Assassin_Activeskill_08-description=Increases Acceleration Rate and Malevolence Recovery for 13 seconds. Additionally, reduces Threat gain through skill use by 100% for 13 seconds. $*pcSkillInfo-Assassin_Activeskill_09-description=Attacks enemies to inflict damage of CT_damage. In addition, if [Hatred] effects are applied to the you, you consume all [Hatred] to inflict additional damage. The additional damage depends on the number of [Hatred] stacks consumed.

This attack will always count as a Critical Hit. $*pcSkillInfo-Assassin_Activeskill_10-description=Attacks the enemy, dealing CT_damage and inscribing 1 Mark of Death. If used in Sneak Mode, damage is increased and 1 additional Mark of Death is inscribed.

Can only be used when behind enemies. $*pcSkillInfo-Assassin_Activeskill_11-description=Stun the enemy for 4 seconds and inscribes 2 Mark of Death. When used in Sneak mode, decreases the Malevolence cost by 40.

Can only be used behind the enemy. $*pcSkillInfo-Assassin_Activeskill_12-description=Instantly move behind the enemy and attack them. Deals CT_damage and inscribes a Mark of Death. If used in Sneak Mode, Silences the enemy and inscribes one additional Mark of Death. $*pcSkillInfo-Assassin_Activeskill_13-description=Deals CT_damage to the enemy and inscribes a Mark of Death. In addition, increases the duration of Poison, Wound, and Bleeding applied by the Assassin to the enemy by 4 seconds. $*pcSkillInfo-Assassin_Activeskill_14-description=Deals CT_damage damage to the enemy. Consumes all of the poison and wound effects applied to the enemy. Increases damage based on the amount of poison and wound effects applied to an enemy. $*pcSkillInfo-Assassin_Activeskill_15-description=Create a Smoke Screen and hide. Become immune to damage for 3 seconds immediately after using Smoke Screen. Increases the Dodge rate of the Assassin and their party members located in the Smoke Screen.

If key skill is [], changes to [Smoke Screen – Purify].

Cannot be used in Sneak Mode. $*pcSkillInfo-Assassin_Activeskill_15_1-description=Burst out Smoke Screen and hide. Immediately after using Smoke Screen, Acquires immunity to damage for 3 seconds. Increases the dodge rate to Assassins and party members where Smoke Screen is located. In addition, dismisses all weakening effects applied to Assassin.

Not usable during Sneak. $*pcSkillInfo-Assassin_Activeskill_16-description=Increases the Dodge of Assassin by 50% for 6 seconds, Acquires immunity to Crowd Control and Position Control effects. Additionally, reduces magical damage taken by 50%. $*pcSkillInfo-Assassin_Activeskill_17-description=Strikes the target's leg and knocks them down, dealing CT_damage damage. $*pcSkillInfo-Assassin_Activeskill_18-description=Throws a dagger and deals CT_damage to an enemy in the distance. In addition, reduces enemy's movement speed by 10%.

75% chance of inscribing 1 Mark of Death on the enemy. $*pcSkillInfo-Assassin_Activeskill_19-description=Gives a notice of death to the enemy. If the enemy dies in 4 seconds, resets all cooldown time for other skills. Cooldown time of [Planned Murder] is not reset. $*pcSkillInfo-Assassin_Activeskill_19_1-description=Resets all cooldown time for other skills. Cooldown time of [Planned Murder] is not reset. $*pcSkillInfo-Assassin_Activeskill_20-description=Instantly move behind the enemy and attack them. Deals CT_damage and roots the enemy. Additionally increases movement speed for 5 seconds.

Consumes all Marks of Death, and the duration of the binding effect depends on the number of consumed Marks of Death. $*pcSkillInfo-Assassin_Activeskill_21-description=Runs 5m ahead and attacks. Deals CT_damage damage to the enemy in the way. You can run up to 4 times. $*pcSkillInfo-Assassin_Activeskill_22-description=Puts enemies to sleep. Sneak isn't dismissed even if using in Sneak.

Not useable during combat. $*pcSkillInfo-Assassin_Activeskill_23-description=Inflicts damage of CT_damage to the enemy and Blocks the casting skill. Additionally, silences the enemy for 3 seconds. $*pcSkillInfo-Assassin_Activeskill_24-description=Inflicts CT_damage damage to the target and anyone within range of the target. Consumes all Marks of Death, the amount of damage depending on the number of Marks of Death consumed. $*pcSkillInfo-Assassin_Activeskill_25-description=Attacks the enemy with a hidden blade, inflicting CT_damage damage and causing additional periodic damage. This effect lasts for 8 seconds initially, but the duration increases by 1 additional second for every 3 meters the target moves. $*pcSkillInfo-Assassin_Activeskill_26-description=Summons Shadow Vortex that remains for 10 seconds under enemy's feet. Draws all enemies to the center when created Shadow Vortex and inflicts damage over time to the enemies in the Vortex.

[Shadow Vortex] skill is not affected by other Attack Power increasing effects. $*pcSkillInfo-Assassin_Activeskill_27-description=Switches the position of the enemy and you. Reduces damage received by 50% and grants immunity to Crowd Control effects upon casting. It does not affect targets immune to Position Control effects.

Not usable during Sneak. $*pcSkillInfo-Assassin_Activeskill_28-description=Greatly increases movement speed of Assassin for 6 seconds. Additionally, increases damage from the next attack by 5%. $*pcSkillInfo-Assassin_QTEskill_01-description=Instantly moves behind the enemy and deals CT_damage.

Can only be used when an attack scores a Critical Hit. $*pcSkillInfo-Assassin_QTEskill_02-description=Immediately moves backward 8m.

Can only be used on tripped enemies. $*pcSkillInfo-Assassin_QTEskill_02_1-description=Immediately moves backward 8m and hiding.

Can only be used on tripped enemies. $*pcSkillInfo-Assassin_QTEskill_03-description=Deals CT_damage damage to the enemy and inscribes 1 'Mark of Death'.

Can only be used on stunned enemies. $*pcSkillInfo-Assassin_Passiveskill_01-description=If using [], the first direct attack will be a Critical Hit.

This does not apply to damage that occurs as a lasting effect. $*pcSkillInfo-Assassin_Passiveskill_02-description=Critical Hit Rate for [Hatred] is increasd by an additional 3%. $*pcSkillInfo-Assassin_Passiveskill_03-description=Movement speed increased by 5% at daytime. Fighting power increased by 5% at night. $*pcSkillInfo-Assassin_Passiveskill_04-description=Decreases the movement speed penalty in Sneak Mode by 20%.

When Sneak is dismissed, Fighting Power is increased by 10% for 10 seconds. $*pcSkillInfo-Assassin_Passiveskill_05-description=Increases damage by 5% when attacking an enemy with 30% Vitality or less. $*pcSkillInfo-Assassin_Passiveskill_06-description=Increases damage by 5% when attacking from behind the target. $*pcSkillInfo-Assassin_Passiveskill_07-description=Increases the maximum value of Malevolence by 20. $*pcSkillInfo-Assassin_Passiveskill_08-description=Resets cooldown time of all other skills when [] is used. However, the cooldown time is increased by 60 seconds. $*pcSkillInfo-Assassin_Passiveskill_09-description=Increases the damage by 5% when attacking enemies poisoned, wounded, and bled by the Assassin. $*pcSkillInfo-Assassin_Passiveskill_10-description=You have a 50% chance to inscribe 1 Mark of Death on the target when using []. $*pcSkillInfo-Assassin_Passiveskill_11-description=Increases damage by 5% when attacking the stunned enemy. $*pcSkillInfo-Assassin_Passiveskill_12-description=You have a chance to inscribe one more Mark of Death using [], [], and []. $*pcSkillInfo-Assassin_Passiveskill_13-description=If the attack scores a Critical Hit, the Malevolence consumption from the next use of [], [], or [] is decreased by 25%. $*pcSkillInfo-Assassin_Passiveskill_13_1-description=Applies continuous effect and reduces consumption amount of Strangulate, Ambush, and Surprise Attack $*pcSkillInfo-Assassin_Passiveskill_14-description=Increases the Assassin's movement speed by 30% for 5 seconds when using [], [], [] on an enemy with 5 Marks of Death.

If [] is used on the enemy with 5 Marks of Death, Dodge rate is increased by 30% for 5 seconds. $*pcSkillInfo-Assassin_Passiveskill_15-description=Increases attack power of [Shadow Strike], [Shadow Slash], and [Shadow Dance] by 10%.

Increases the affected area of [Shadow Vortex] to draw by 3m.

Increases the available distance of [Shadow Transition] by 5m. $*pcSkillInfo-Assassin_light_armor_Bonus-description=Increases Dodge in proportion to its number when wearing a light armor.

When wearing a light armor over all areas, increases Fighting Power, reduces Magical Damage taken, and increases Critical Hit Rate upon Dodge. $*pcSkillInfo-Assassin_medium_armor_Bonus-description=Increases the Dodge in proportion to its number when wearing a medium armor.

When wearing a medium armor over all areas, increases Fighting Power, reduces Magical Damage taken, and increases Critical Hit Rate upon Dodge. $*pcSkillInfo-Assassin_dodge_bonus_01-description=Critical Hit Rate increased Passive applied $*pcSkillInfo-Assassin_dodge_bonus_02-description=Critical Hit Rate increased Passive applied $*pcSkillInfo-Assassin_poison_1-description=Movement Speed Reduction $*pcSkillInfo-Assassin_poison_2-description=Reduces skill use speed $*pcSkillInfo-Assassin_poison_3-description=Damages over Time $*pcSkillInfo-Assassin_poison_4-description=Heal Reduction $*pcSkillInfo-Stance_A_StanceSkill_01_NormalShot_Activate-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_Activate-description=Chain Skill

Deals CT_Damage in total to the enemy over 2 attacks. $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_Activate-description=Last Chain Skill

Deals CT_damage to enemies. You can gather power up to level 1.

You can also gather power while moving.

When you gather power to the fullest, damage increases and the [Stun] effect is inflicted, making the target unable to move for 1 second when a Critical Hit is made. $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_Activate-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_Activate-description=Last Chain Skill

Fires 11 arrows rapidly toward the enemy. Deals CT_Damage per single arrow. $*pcSkillInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_Activate-description= Chain Start Skill

Deals CT_damage to the enemy. You can gather power up to level 1.

If you gather the maximum amount of power, the damage increases. You can also gather power while moving. $*pcSkillInfo-Stance_A_StanceSkill_02_TakeAimShooting_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_A_StanceSkill_02_TakeAimShooting_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_Activate-description=Last Chain Skill

Deals CT_Damage to all enemies in a straight line ahead of you. $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_Activate-description= Last Chain Skill

Deals CT_damage to the enemy. You can gather power up to level 3, and cannot move while gathering power. The further the enemy, the greater the damage.

The higher your current Concentration, the higher the Hit rate.

If the maximum level of power is gathered, your attack will not miss and damage will increase.

Applies the [Poor Condition] effect which increases damage taken by 2% for 7 seconds. $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_firing0_Activate-description=Sniping Level 0 $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_firing1_Activate-description=Sniping Level 1 $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_firing2_Activate-description=Sniping Level 2 $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_firing3_Activate-description=Sniping Level 3 $*pcSkillInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_Activate-description= Last Chain Skill

Deals CT_damage to enemies.

When a hit is made on enemies, it grants [Concentration], increasing Acceleration by 5% for 5 seconds.

When a Critical Hit is made, it grants the [Concentration] state, increasing Acceleration by 10%. $*pcSkillInfo-Stance_A_StanceSkill_03_RestraintArrow_Activate-description= Chain Start Skill

Deals CT_damage to the enemy and inflicts the [immobility] effect,
which makes it unable to move for 1 second. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_Activate-description= Last Chain Skill

Fires a series of arrows toward the enemy,
inflicting damage to the target and its surroundings. Can be used up to 2 times in a row. You will be pushed back a little when using the skill. Continuous use increases damage. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalB_Activate-description= Last Chain Skill

Fires a series of arrows toward the enemy,
inflicting damage to the target and its surroundings. Can be used up to 2 times in a row. You will be pushed back a little when using the skill. Continuous use increases damage. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalC_Activate-description= Last Chain Skill

Fires a series of arrows toward the enemy,
inflicting damage to the target and its surroundings. Can be used up to 2 times in a row. You will be pushed back a little when using the skill. Continuous use increases damage. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalD_Activate-description= Last Chain Skill

Fires a series of arrows toward the enemy,
inflicting damage to the target and its surroundings. You will be pushed back a little when using the skill. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_Activate-description= Last Chain Skill

Deals CT_damage to the enemy. The higher the Health Points,
the greater damage. $*pcSkillInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_Activate-description= Last Chain Skill

Applies the [Enhancement] effect,
which increases damage dealt to the enemy by 5% for 3 seconds. $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_charging_Activate-description= Chain Start Skill

Deals CT_damage to the enemy. You can gather power up to level 2,
but cannot move while gathering power. $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_firing0_Activate-description=Sniping Level 0 $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_firing1_Activate-description=Sniping Level 1 $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_firing2_Activate-description=Sniping Level 2 $*pcSkillInfo-Stance_B_StanceSkill_01_Sniping_firing3_Activate-description=Sniping Level 3 $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_Activate-description=Chain Skill

Deals CT_Damage in total to the enemy over 2 attacks. $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_Activate-description= Last Chain Skill

Deals CT_damage to enemies. You can gather power up to level 1.

You can also gather power while moving. When a Critical Hit is made, charges Concentration by 20. $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_Activate-description=Last Chain Skill

Deals CT_Damage to enemies within a sector area in front. $*pcSkillInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_Activate-description= Last Chain Skill

Deals CT_damage to the enemy, applying the [Mark] effect.

Increases damage dealt to enemies affected by the [Mark] effect. $*pcSkillInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_Activate-description= Chain Start Skill

Deals CT_damage to the enemy. You can gather power up to level 1.

You can also gather power while moving. $*pcSkillInfo-Stance_B_StanceSkill_02_TakeAimShooting_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_B_StanceSkill_02_TakeAimShooting_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_Activate-description= Last Chain Skill

Deals CT_damage to enemies. You can gather power up to level 1.

You can also gather power while moving.

When you maximize power to the fullest, damage increases. Damage increases by 10% if the target is at least 15m away. $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_Activate-description= Last Chain Skill

Deals CT_damage to the enemy. You can gather power up to level 3, but cannot move while gathering power.

When you gather power to the fullest, you have a 100% chance of a Critical Hit. $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_firing2_Activate-description=Fusillade Level 2 $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_firing3_Activate-description=Fusillade Level 3 $*pcSkillInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_Activate-description= Last Chain Skill

Deals CT_damage to the enemy.

Pushes the target back by 5m for each hit. $*pcSkillInfo-Stance_B_StanceSkill_03_PoisonArrow_Activate-description= Chain Start Skill

Deals CT_damage to the enemy. Inflicts the [Venom] effect,
which damages the target every 2 seconds for 10 seconds. [Venom] effect can be stacked up to 3 times. $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_Activate-description=Chain Skill

Deals CT_Damage in total to the enemy over 2 attacks. $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_Activate-description= Last Chain Skill

Deals CT_damage to the enemy per single arrow. You can gather power up to level 2. Fires more arrows depending on the gathered power level; up to 7 arrows in a row. When attacking with maximized power, applies [Ensnare] effect which reduces Movement Speed by 20% for 3 seconds.

The longer the skill lasts, the more damage you will deal. $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_firing2_Activate-description=Fusillade Level 2 $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_Activate-description= Last Chain Skill

Deals CT_damage to the enemy. If your current Concentration is high enough,
the damage will increase. $*pcSkillInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_Activate-description= Last Chain Skill

Deals CT_damage in total to the enemy for 2 attacks. When a Critical Hit is made,
charges 5 Concentration. $*pcSkillInfo-Stance_C_StanceSkill_01_ShowerofArrow_Activate-description= Chain Start Skill

Fires an enormous number of arrows at the target location,
causing damage over time to enemies within the area. Reduces Movement Speed of enemies within the Rain of Arrows range by 10%. $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_Activate-description= Last Chain Skill

Deals CT_damage to enemies. You can gather power up to level 1.

You can also gather power while moving.

When you maximize power to the fullest, damage increases.

Damage increases by 20% if at least 1 [Prudence] effect is applied. $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_Activate-description=Last Chain Skill

Deals CT_Damage to enemies within a sector area in front. Inflicts damage to a maximum of 9 enemies. $*pcSkillInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_Activate-description=Last Chain Skill

Fires 11 arrows rapidly toward the enemy. Deals CT_Damage per single arrow. $*pcSkillInfo-Stance_C_StanceSkill_02_Raid_Activate-description= Chain Start Skill

Stabs the enemy with the hidden weapon,
dealing CT_damage. $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_Activate-description= Chain Skill

You kick the enemy,
dealing CT_damage and steps back. $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_Activate-description=Chain Skill

Deals CT_Damage in total to the enemy over 2 attacks. $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_Activate-description= Chain Skill

You kick the enemy,
dealing CT_damage and steps back. $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_Activate-description= Last Chain Skill

Places an explosive trap at the target location. When the trap explodes,
after a while,
it deals CT_damage to enemies within a 3m radius. $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_Activate-description= Last Chain Skill

You kick the enemy,
dealing CT_damage,
stepping back,
and knocking the target back 5m. $*pcSkillInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_Activate-description= Last Chain Skill

Deals CT_damage to the enemy. Silences the enemy for 1.5 seconds,
preventing it from casting skills. Blocks the enemy's skills in preparation. $*pcSkillInfo-Stance_C_StanceSkill_03_PushAndExhaust_Activate-description= Chain Start Skill

Increases Fighting Power by 5% for the amount of energy consumed for 5 seconds, consuming the stacked [Prudence] effects.

Cannot be used without [Prudence]. $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_Activate-description= Last Chain Skill

Shoots arrows,
inflicting the [Venom] effect on the enemy for 10 seconds,
and then the [Weakened Immunity] effect for 3 seconds. Increases the damage dealt by the caster to enemies affected by the [Weakened Immunity] effect by 3%. $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_Activate-description=Last Chain Skill

Deals CT_Damage to the enemy. Increases damage by 10% when hit by an enemy within 5m. $*pcSkillInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_Activate-description= Last Chain Skill

Deals CT_damage up to 3 including hit target,
inflicting [immobility] effect which makes it unable to move for 1.5 seconds. $*pcSkillInfo-Stance_D_StanceSkill_01_GoBackShooting_Activate-description= Chain Start Skill

You leap backwards,
shooting arrows and dealing CT_damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_Activate-description=Last Chain Skill

Deals CT_Damage to the enemy per single arrow. You can gather power up to level 2. Fires more arrows depending on the gathered power level; up to 7 arrows in a row. $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_firing2_Activate-description=Fusillade Level 2 $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_Activate-description= Last Chain Skill

Deals CT_damage to the enemy,
knocking them down for 2.5 seconds. $*pcSkillInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_Activate-description= Last Chain Skill

Deals CT_damage to the enemy,
reducing Healing applied to the target by 10% for 3 seconds. $*pcSkillInfo-Stance_D_StanceSkill_02_Sniping_charging_Activate-description= Chain Start Skill

Deals CT_damage to the enemy. You can gather power up to level 2,
but cannot move while gathering power. $*pcSkillInfo-Stance_D_StanceSkill_02_Sniping_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_D_StanceSkill_02_Sniping_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_D_StanceSkill_02_Sniping_firing2_Activate-description=Fusillade Level 2 $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_Activate-description=Chain Skill

Deals CT_Damage in total to the enemy over 2 attacks. $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_Activate-description=Last Chain Skill

Increases damage dealt to enemies by 5% for 3 seconds. This effect disappears after 3 seconds or when skill is used 2 times. $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_Activate-description=Last Chain Skill

Consumes all remaining Concentration. Skill damage increases in proportion to consumed Concentration. $*pcSkillInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_Activate-description=Last Chain Skill

Aims at the enemy precisely. Increases the damages of the following skills by 10% for 5 seconds. $*pcSkillInfo-Stance_D_StanceSkill_03_VictoryContract_Activate-description=Chain Start Skill

Aims at the enemy precisely. Increases Critical Hit rate of the following skill by 5% for 5 seconds. $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_Activate-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_Activate-description=Last Chain Skill

Deals CT_Damage to enemies. Inflicts an additional 10% damage if there are 3 [Prudence] effects stacked. $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_Activate-description= Last Chain Skill

Deals CT_damage to enemies. You can gather power up to level 1.

You can also gather power while moving. When you maximize power to the fullest, damage increases. $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_firing0_Activate-description=Fusillade Level 0 $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_firing1_Activate-description=Fusillade Level 1 $*pcSkillInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_Activate-description=Last Chain Skill

Deals CT_Damage to all enemies in a straight line in front of the caster. $*pcSkillInfo-NonStance_A_DodgeMove-description= Non-Chain Skill

Crowd control is removed and you will roll to the front.

You are immune to all damage while using this skill.

Charges up to 3 times. $*pcSkillInfo-NonStance_A_DodgeMove_AttackPower-description= Non-Chain Skill

Crowd control is removed and you will roll to the front.

Increases Fighting Power by 50% for 1.5 seconds.

You are immune to all damage when using this skill.

Charges up to 3 times. $*pcSkillInfo-NonStance_A_DodgeMove_CriticalPower-description= Non-Chain Skill

Crowd control is removed and you will roll to the front.

All overlapping [Prudence] effects will be used, as chances of Critical Hit increases by 80$ for 1 second.

If no [Prudence] effects are active, chances of Critical Hit will not increase.

You are immune to all damage when using this skill.

Charges up to 3 times. $*pcSkillInfo-NonStance_A_DodgeMove_Dodge-description= Non-Chain Skill

Crowd control is removed and you will roll to the front.
Increases Dodge rate by 60% for 1 second.

You are immune to all damage when using this skill.

Charges up to 3 times. $*pcSkillInfo-NonStance_B_Charging_Focus-description=Non-Chain Skill

Instantly gain 25 Concentration. $*pcSkillInfo-NonStance_B_Charging_Focus_AttackPower-description= Non-Chain Skill

Cannot be used if the [Prudence] effect has not been applied.

Consumes all stacked [Prudence] effects, and increases Fighting Power by 50% for 2 seconds. $*pcSkillInfo-NonStance_B_Charging_Focus_Reinforce-description=Non-Chain Skill

Instantly gain 60 Concentration. $*pcSkillInfo-NonStance_B_Charging_Focus_CriticalPower-description= Non-Chain Skill

Cannot be used if the [Prudence] effect has not been applied.

Consumes all stacked [Prudence] effects, and increases Critical Hit by 50% for 2 seconds. $*pcSkillInfo-NonStance_C_HidingAlert-description=Non-Chain Skill

Applies the [Detection] effect to nearby enemies.

[Detection]: Increases damage taken by 5% for 5 seconds. $*pcSkillInfo-NonStance_C_HidingAlert_PartySpeed-description=Non-Chain Skill

Increases the Movement Speed of nearby party members by 30% for 3 seconds. $*pcSkillInfo-NonStance_C_HidingAlert_Reinforce_mid-description= Non-Chain Skill

Releases the [stray] state of enemies hiding nearby, and applies [perception] effect to nearby enemies.
[Detection]: Increases damage taken by 5% for 5 seconds $*pcSkillInfo-NonStance_C_HidingAlert_Reinforce_bot-description= Non-Chain Skill

Apply [debility] to nearby enemies.

[Decrease]: Hit rate is reduced by 40% for 3 seconds. $*pcSkillInfo-NonStance_D_KundaliniSyndrome-description= Non-Chain Skill

When the enemy is hit,
stuns the enemy for 1 second,
dealing CT_damage. $*pcSkillInfo-NonStance_D_KundaliniSyndrome_Reinforce_top-description= Non-Chain Skill

When you hit an enemy, it stuns for 1 second with the damage of CT_damage. When hit by an enemy, damage increases by 15% and [stun] time increases by 3 seconds. $*pcSkillInfo-NonStance_D_KundaliniSyndrome_Reinforce_mid-description= Non-Chain Skill

When you hit an enemy, you will be stunned for one second with the damage of CT_damage $*pcSkillInfo-NonStance_D_KundaliniSyndrome_Reinforce_bot-description= Non-Chain Skill

When you hit an enemy, you will be stunned for one second with the damage of CT_damage.

[Silence Arrow] Increases damage by 10% and stuns time to 3 seconds when hitting enemies in the state.

[Silent Arrow] Time of effect is updated. $*pcSkillInfo-NonStance_E_ArrowShield-description=Non-Chain Skill

Creates a Protective Shield that absorbs all damage from Projectile Attacks for 1 second. $*pcSkillInfo-NonStance_E_AfterResist-description=Non-Chain Skill

Absorbs Magic damage taken once by 30% for 4 seconds $*pcSkillInfo-NonStance_E_ArrowShield_Reinforce_mid-description= Non-Chain Skill

Creates a shield that is immune to all shooter attacks for 1.5 seconds. $*pcSkillInfo-NonStance_E_ArrowShield_Reinforce_bot-description= Non-Chain Skill

Unable to use when the [prudence] effect has not been applied.

Obtain all the nested [prudence] effects , And is immune to all attacks for 1 second. $*pcSkillInfo-NonStance_F_HunterTrap-description= Non-Chain Skill

Places a trap in the selected area. Deals CT_damage to the enemy that Stages on the trap,
inflicting the [Ensnare] effect,
which reduces Movement Speed by 30% for 2 seconds. $*pcSkillInfo-NonStance_F_GravityTrap-description= Non-Chain Skill

Places a trap in the selected area.

Deals CT_damage to enemies that approach within 4m of the trap, Floating them in the air for 2 seconds. $*pcSkillInfo-NonStance_F_HunterTrap_Reinforce_mid-description= Non-Chain Skill

Install traps on selected areas. Enchant a trapped enemy with CT_Damage damage and apply a [Slow Down] effect that reduces movement speed by 30% for 3 seconds. $*pcSkillInfo-NonStance_F_RestraintTrap-description= Non-Chain Skill

Places a trap in the selected area. Deals CT_damage to the enemy stuck in the trap,
inflicting the [immobility] effect,
which makes the enemy unable to move for 2 seconds. $*pcSkillInfo-NonStance_G_SmokeBomb-description= Non-Chain Skill

Fires a Smoke Bomb,
reducing the Movement Speed of enemies in the smoke by 15%. $*pcSkillInfo-NonStance_G_SmokeBomb_CriticalPower-description= Non-Chain Skill

Increases Critical Hit rate of the caster in the smoke by 15%. $*pcSkillInfo-NonStance_G_SmokeBomb_DodgePower-description= Non-Chain Skill

Fires a Smoke Bomb, reducing the Movement Speed of enemies in the smoke by 20%.

Increases Dodge rate of the caster in the smoke by 30%. $*pcSkillInfo-NonStance_G_SmokeBomb_PartyAttackPower-description= Non-Chain Skill

Fires a Smoke Bomb,
increasing the Fighting Power of all allies in the smoke by 10%. $*pcSkillInfo-NonStance_H_High_Angle-description= Non-Chain Skill

Reduces Movement Speed by 30%,
and increases skill damage dealt to enemies 15m or further away by 10%. $*pcSkillInfo-NonStance_H_High_Angle_Reinforce_top-description= Non-Chain Skill

Movement speed is reduced by 30%, and skill damage is increased by 7% for enemies who are 15m or more away.

Increases the magic resistance chance by 20%. $*pcSkillInfo-NonStance_H_High_Angle_Reinforce_mid-description= Non-Chain Skill

Reduces movement speed by 30%, reduces all armor by 20%, and increases skill damage by 25% $*pcSkillInfo-NonStance_H_High_Angle_Reinforce_bot-description= Non-Chain Skill

Movement speed is reduced by 30% and all armor is reduced by 20%. Increases the damage of your skill by 7% in enemy attacks with a distance of 15m or more to all party members within a 5m radius. $*pcSkillInfo-Ra_Keyskill_01-description=Key Skill Use Effect:
- Slows down the attacked enemy.
- Increases Energy regeneration rate by 1%.
- Increases Resistance Rate against Position Control by 1% after VA is used.

Use Effect:
- Increases Dodge rate by 1% for 1 sec when used. $*pcSkillInfo-Ra_Keyskill_02-description=Key Skill Use Effect:
- Increases range of all skills by 25%.
- Decreases charging time of [], [], and [] by 1 second and increases Attack Power by n% in proportion with the attack distance.

Use Effect:
- Reduces Concentration consumption of all skills to 0 for 1 second. $*pcSkillInfo-Ra_Keyskill03-description=Key Skill Use Effect:
- Increases Attack Power by 1% and increases Critical Hit rate by 1%.
- While stopped, the Critical Hit rate increase effect stacks in proportion to the time.
- The effect does not stack when moving, and the effect is reset when an attack scores a Critical Hit.

Use Effect:
- Increases Attack Power of all allies within 1m by 1% for 1 second. $*pcSkillInfo-Ra_NormalShot1-description=Deals CT_damage damage to the enemy. Increases damage by 10%.

Gain 5 Concentration when [Continuous Fire 1] hits. $*pcSkillInfo-Ra_NormalShot2-description=Deals CT_damage damage to the enemy twice. Grants 5 Concentration and increases damage by 10%. $*pcSkillInfo-Ra_NormalShot3-description=Inflicts CT_damage damage to the enemy. Restores 15 Concentration. $*pcSkillInfo-Ra_PushShot1-description=Deals CT_damage to the enemy.

Gain 5 Concentration when [Continuous Fire 2] hits, with a certain chance of pushing the enemy back. $*pcSkillInfo-Ra_PushShot2-description=Deals CT_damage damage to the enemy twice and gains 5 Concentration. Has a certain chance of pushing the enemy back. $*pcSkillInfo-Ra_PoisonShot1-description=Deals CT_damage damage to the enemy.

Gain 5 Concentration when [Continuous Fire 3] hits, with a certain chance of applying the [Venom] effect to the enemy. $*pcSkillInfo-Ra_PoisonShot2-description=Deals CT_damage to the enemy twice and gains 5 Concentration. Has a certain chance of applying the [Venom] effect to the enemy. $*pcSkillInfo-Ra_Damage_Trap-description=Sets a trap in the selected area.

Deals CT_damage to any enemy who steps on the installed trap, and applies a [Slowdown] effect that decreases Movement Speed by 50% for 3 seconds. $*pcSkillInfo-Ra_Damage_Trap2-description=[Temporary] Trap in selected area, hold up to 2.

[Temporary] Trap in selected area and hold up to 2. [Slow] to inflict CT_Damage damage to a trapped trapped enemy and reduce its movement speed by 50% Apply the effect. $*pcSkillInfo-Ra_Slow_Trap-description=Sets a trap in the selected area. Deals CT_damage to enemies located within 4m and makes them float in the air for 2 seconds.

Additionally applies the [Exposes Weakness] effect, increasing the damage of [] and [] by 5% for 5 seconds. $*pcSkillInfo-Ra_Restrain_Trap-description=Set trap in the chosen area. Gathers enemies to the center of the trap and then explodes, dealing CT_damage to nearby enemies.

If the target is a monster, it will explode after applying the [Slowdown] effect. $*pcSkillInfo-Ra_SoleOuch-description=Sprays Caltrops in front of the skill user. Applies [Ensnare] effect that reduces movement speed by 30% while the enemy is stepping on Caltrop. $*pcSkillInfo-Ra_SoleOuch2-description=Sprays Caltrops in front of the skill user. Applies [Ensnare] effect that reduces movement speed by 30% while the enemy is stepping on Caltrop. $*pcSkillInfo-Ra_CombatReady-description=You control your breathing and prepare to attack. The attack skill that used for 10 seconds afterwards does not consume Concentration. When used Attack Skill twice or when hit by the enemy, the effects will be disappeared.

Can not be used with [] in one tactic. $*pcSkillInfo-Ra_VictoryContract-description=Aims a precise shot at an enemy. The damage of the skill used afterwards is increased by 20% for 10 seconds.

The effect is dismissed if the skill hits 2 times. $*pcSkillInfo-Ra_Sniping_charging-description=Inflicts damage of CT_damage to the enemy. Able to charge up to Level 3 and immobilizes while charging. Increases damage as you attack enemies in the distance.

Hit Rate increases proportionally to Concentration.

Never miss if hitting with maximum charge, which also increases damage.

Additionally, [Worsen] effect will be applied to the target, increasing damage taken by 2% for 7 seconds. $*pcSkillInfo-Ra_Sniping_firing0-description=Sniping Level 0 $*pcSkillInfo-Ra_Sniping_firing1-description=Sniping Level 1 $*pcSkillInfo-Ra_Sniping_firing2-description=Sniping Level 2 $*pcSkillInfo-Ra_Sniping_firing3-description=Sniping Level 3 $*pcSkillInfo-Ra_Sniping_charging_1-description=Inflicts damage of CT_damage to the enemy. Able to charge up to Level 3 and immobilizes while charging. Increases damage as you attack enemies in the distance.

Hit Rate increases proportionally to Concentration.

Never miss if hitting with maximum charge, which also increases damage.

Additionally, [Worsen] effect will be applied to the target, increasing damage taken by 2% for 7 seconds. $*pcSkillInfo-Ra_Sniping_firing0_1-description=Sniping Level 0 - Enhance $*pcSkillInfo-Ra_Sniping_firing1_1-description=Sniping Level 1 - Enhance $*pcSkillInfo-Ra_Sniping_firing2_1-description=Sniping Level 2 - Enhance $*pcSkillInfo-Ra_Sniping_firing3_1-description=Sniping Level 3 - Enhance $*pcSkillInfo-Ra_MovingShot-description=Inflicts CT_damage damage to the enemy. Increases damage when the current Concentration is enough. $*pcSkillInfo-Ra_RestraintArrow-description=Deals CT_damage to the enemy and those nearby. Additionally, applies [Root] effect that immobilizes the target for 3 seconds. $*pcSkillInfo-Ra_Fusillade1-description=Attacks the enemy with a rapid barrage of 11 arrows. Deals CT_damage per arrow. The longer the skill lasts, the greater its damage. $*pcSkillInfo-Ra_Fusillade2_charging-description=Inflicts CT_damage damage to the enemy per arrow. Allows to gather Strength up to Level 2. Hurls more arrows as the level of gathering Strength, and allows to repeatedly fire up to 7 arrows. Additionally, applies [Ensnare] effect to reduce movement speed by 50% for 5 seconds when maximizing Strength to attack.

Increases damage when equipping [] key skill.

Increases damage as the skill lasts. $*pcSkillInfo-Ra_Fusillade2_firing0-description=Fusillade Level 0 $*pcSkillInfo-Ra_Fusillade2_firing1-description=Fusillade Level 1 $*pcSkillInfo-Ra_Fusillade2_firing2-description=Fusillade Level 2 $*pcSkillInfo-Ra_PoisonArrow-description=Inflicts CT_damage damage to the enemy. Additionally, applies [Venom] effect inflicting damage every 2 seconds for 10 seconds. Stacks [Venom] effect up to 3 times. $*pcSkillInfo-Ra_Getout-description=Inflicts CT_damage damage to enemies in a cone in front of the caster and pushes them. $*pcSkillInfo-Ra_PoisonExplosion-description=Hurls a poisoned bottle, dealing damage to the enemy. If the enemy is affected by [Venom], deals additional damage depending on the number of stacked [Venom] effects.

If [Venomous Explosion] hits while [Toxicology] is equipped, the enemy gets the [Toxic] state.

Gain 20 Concentration if used on the target affected by [Illusory Poison]. $*pcSkillInfo-Ra_SilenceArrow-description=Inflicts CT_damage damage to enemies. Additionally, silences enemies to make them unable to cast spells for 5 seconds.

Interrupts enemy skills from being prepared.

The damaged target cannot Sneak for 10 seconds. $*pcSkillInfo-Ra_HeavyArrow-description=Deals CT_damage damage to the enemy, pushing them 5m and knocking them down for 1.5 seconds.

The shorter the distance to the Ranger, the greater the damage will be. $*pcSkillInfo-Ra_SmokeBomb-description=Breaks the bottle at the current location, creating a smokescreen.

The Movement Speed of enemies within the smokescreen is reduced by 50%.

If an enemy remains in the smokescreen for 3 seconds, [Venom] effect will stack, up to a maximum of 3 times.

Increases the Ranger's Movement Speed by 30% for 5 seconds.

Increases Dodge rate by 20%. $*pcSkillInfo-Ra_UltimateVictory-description=Increases damage. Allows stacking, and resets the effect when Struck. Concentration is not consumed. $*pcSkillInfo-Ra_Hideout-description=Places a solid arrow at the current location. Quickly moves toward the location of the placed arrow when the skill is used again.

However, the arrow needs to be within a 25m range and visible.

Becomes immune to Crowd Control effects and Position Control effects while moving.

Increases Critical Hit rate of party members within an 8m range. $*pcSkillInfo-Ra_Hideout_1-description=Quickly moves toward the location of the placed arrow.

However, the arrow needs to be within 25m range and visible.

Becomes immune to Crowd Control effects and Position Control effects while moving.

Increases party members' Critical Hit rate within 8m range. $*pcSkillInfo-Ra_Hideout_2-description=Quickly moves toward the location of the placed arrow.

However, the arrow needs to be within 25m range and visible.

Becomes immune to Crowd Control effects and Position Control effects while moving.

Increases party members' Critical Hit rate within 8m range. $*pcSkillInfo-Ra_Hideout_3-description=Quickly moves toward the location of the placed arrow.

However, the arrow needs to be within 25m range and visible.

Becomes immune to Crowd Control effects and Position Control effects while moving.

Increases party members' Critical Hit rate within 8m range. $*pcSkillInfo-Ra_Hideout_temp-description=Quickly moves toward the location of the placed arrow.

However, the arrow needs to be within 25m range and visible.

Becomes immune to Crowd Control effects and Position Control effects while moving.

Increases party members' Critical Hit rate within 8m range. $*pcSkillInfo-Ra_Meditation_old-description=Becomes immobilized for a period of time and increases Natural Concentration Recovery. $*pcSkillInfo-Ra_HuntingDog-description=Disables Sneak mode of enemies hiding nearby. $*pcSkillInfo-Ra_FireWall-description=? You have a low chance of triggering Fire effects with Ranged Attacks around the Fire Wall where the Ranger is installed $*pcSkillInfo-Ra_noname01-description=Deal Skill with Short casting (about 1.5 seconds), Longer cooldown, Resets cooldown when the attack is critical. $*pcSkillInfo-Ra_noname02-description=Stabs the enemy with hidden dark energy, dealing CT_damage damage.

The target hit will be affected by [Bleeding], [Binding], and [Excessive Bleeding].

While [Excessive Bleeding] is in effect, the damage of [], [], and [] is increased.

If [Breakaway] is used, kicks the enemy, pushing them away and increasing Movement Speed briefly, and dodges backward. $*pcSkillInfo-Ra_noname02_1-description=Kicks enemies, dealing CT_damage and knocking them back. Increases Movement Speed briefly. $*pcSkillInfo-Ra_noname03-description=When activated, sacrifices movement and focuses on attack. Decreases Movement Speed by 50% and increases Magic Resistance rate by 20%.

Applies [High-angle Fire], increasing the Attack Power of party members within 10m by 7% when they attack enemies over 10m away.

Deactivates when the skill is used again. $*pcSkillInfo-Ra_noname04-description=Movement Speed increased, Dodge increased, Critical Hit Rate chance increased with active skill. Lasts for a period of time. $*pcSkillInfo-Ra_noname05-description=Lower your stance and shoot their knees? right? \nSlows Prepare and Firinge for 10 seconds on Normal Attack, but shoots the Explosion Arrow\nDismisses Stance when attacked or Moving\nConsumes neither Concentration nor Recovery. $*pcSkillInfo-Ra_noname06-description=Holds the character in place and briefly moves the camera up into the sky to have a look around. $*pcSkillInfo-Ra_noname07-description=? Marks the location of nearby Props, PCs, and NPCs on the map. $*pcSkillInfo-Ra_noname08-description=? Your illusion remains and keeps a part of your Aggro in order to lower your Aggro. $*pcSkillInfo-Ra_Misdirection-description=Makes Threat caused by enemies' attack appear to allies' Threat. The effect lasts for 30 seconds. Only available for Party members and Raiders. $*pcSkillInfo-Ra_BrokenMentalA-description=Launches several arrows at the enemy, also dealing damage to nearby enemies.

Can be repeatedly used up to 4 times in total and the Ranger is pushed back a little each time.

The more the skill is used continuously, the wider the coverage, as well as the damage

When the skill hits 3 or more enemies, the damage will be reduced. $*pcSkillInfo-Ra_BrokenMentalB-description=Launches several arrows at the enemy, also dealing damage to nearby enemies.

Can be repeatedly used up to 4 times in total and the Ranger is pushed back a little each time.

The more the skill is used continuously, the wider the coverage, as well as the damage

When the skill hits 3 or more enemies, the damage will be reduced. $*pcSkillInfo-Ra_BrokenMentalC-description=Launches several arrows at the enemy, also dealing damage to nearby enemies.

Can be repeatedly used up to 4 times in total and the Ranger is pushed back a little each time.

The more the skill is used continuously, the wider the coverage, as well as the damage

When the skill hits 3 or more enemies, the damage will be reduced. $*pcSkillInfo-Ra_BrokenMentalD-description=Launches several arrows at the enemy, also dealing damage to nearby enemies.

Can be repeatedly used up to 4 times in total and the Ranger is pushed back a little each time.

The more the skill is used continuously, the wider the coverage, as well as the damage

When the skill hits 3 or more enemies, the damage will be reduced. $*pcSkillInfo-Ra_ShowerofArrow-description=Fires a huge number of arrows toward the target area, dealing damage over time to enemies within the area.

Magic damage taken by enemies hit by Arrow Rain is increased by 12%.

Movement Speed is reduced by 35% within the attack range of Arrow Rain.

The longer the duration of the skill, the more damage will be dealt. $*pcSkillInfo-Ra_GoBackShooting-description=Jumps backward and shoots an arrow, inflicting CT_damage damage on the enemy. $*pcSkillInfo-Ra_TakeAimShooting_charging-description=Inflicts CT_damage on the enemy. Able to charge up to Level 1.

Increases damage at maximum charge.

This skill can be charged while moving. When scoring a Critical Hit, the Target will become [Stunned] for 1 second. $*pcSkillInfo-Ra_TakeAimShooting_firing0-description=Fusillade Level 0 $*pcSkillInfo-Ra_TakeAimShooting_firing1-description=Fusillade Level 1 $*pcSkillInfo-Ra_TakeAimShooting_charging_1-description=Inflicts CT_damage on the enemy. Able to charge up to Level 1.

Increases damage at maximum charge.

This skill can be charged while moving. When scoring a Critical Hit, the Target will become [Stunned] for 1 second. $*pcSkillInfo-Ra_TakeAimShooting_firing0_1-description=Fusillade Level 0 $*pcSkillInfo-Ra_TakeAimShooting_firing1_1-description=Fusillade Level 1 $*pcSkillInfo-Ra_HidingAlert-description=Disables Sneak Mode of enemies hiding nearby. The target cannot hide for 10 seconds, and its Hit probability is decreased by 20%.

Increases the movement speed of party members within 10m for 3 seconds. $*pcSkillInfo-Ra_ElbowCharge-description=Inflicts damage of CT_damage to the enemy. Allows to gather Strength up to Level 1. Increases damage when maximizing Strength.

Reduces enemies' Movement Speed by N% for 15 seconds when Hitting by Critical Hit Rate. $*pcSkillInfo-Ra_ElbowCharge_firing0-description=Snipe at Knee $*pcSkillInfo-Ra_ElbowCharge_firing1-description=Snipe at Knee $*pcSkillInfo-Ra_FortuneCookie-description=Inflicts damage of CT_damage to the enemy and triggers additional effects according to the results of attacks.
Increases Acceleration by 100% for 15 seconds when dealing a critical hit.
Increases Acceleration by 50% for 5 seconds when dealing normal damage. $*pcSkillInfo-Ra_ArrowShield-description=Creates a Protective Shield to acquire immunity to all Missile Attacks for 6 seconds. $*pcSkillInfo-Ra_Marking-description=Deals CT_damage damage to enemies, decreasing their Movement Speed by 50% for 5 seconds. The damaged target cannot Sneak for 10 seconds.

Applies the [Weaken Attack Power] state, which decreases the enemy's Attack Power by 20%. $*pcSkillInfo-Ra_KundaliniSyndrome-description=Deals CT_damage to the enemy and applies [Stun] effect for 1 second.

If the attack hits an enemy affected by the [Silenced] state or Position Control effect due to [], then the [Stun] effect is applied for 5 seconds and damage is increased by 25%. $*pcSkillInfo-Ra_Meditation-description=Uses all of the remaining Concentration to restore 30 Energy. $*pcSkillInfo-Ra_Closer-description=Inflicts CT_damage damage on the enemy. The lower the Health Points, the greater the damage.

Consumes all the remaining Concentration. $*pcSkillInfo-Ra_GetSlow-description=Can be used when an enemy dodges your attack. Deals CT_damage damage to the enemy.

Damage is increased if the Ranger is stopped or its Movement Speed is slow. $*pcSkillInfo-Ra_AfterResist-description=If you dodge an enemy's attack, generates a Protective Shield to reduce the next magic damage taken, and increases movement speed by 25% for 2 seconds. $*pcSkillInfo-Ra_CriticalOn-description=Can only be used on a Critical Hit.

Deals CT_damage to all enemies in front of the Ranger. $*pcSkillInfo-Ra_ShadowHiding-description=Enter [Sneak] mode after remaining still for 10 seconds. When an action is taken such as movement or skill use, [Sneak] is dismissed and damage is increased by 10% for 3 seconds. $*pcSkillInfo-Ra_PoisonMaster-description=You have a chance to poison the damaged targets. Applies to all shooting skills. $*pcSkillInfo-Ra_LongCharge-description=Extends the time of gathering Strength for [] skills by 0.3 seconds and increases damage.
Extends the duration of gathering Strength for [] skills by 0.3 seconds and increases damage. $*pcSkillInfo-Ra_MagicalPoison-description=If [Venom] is applied to the enemy by the arrow, an [Illusory Poison] effect lasting for 10 seconds is also applied.

Targets affected by [Illusory Poison] increase Mana consumption by 100% and decrease Physical Defense by 5%. $*pcSkillInfo-Ra_DetectRisk-description=Increases Acceleration when the enemy attacker is within 5m of [Continuous Fire], [], [], and []. $*pcSkillInfo-Ra_DownQTE-description=Immediately moves backward 10m and stands up.

Increases movement speed and Acceleration by 15% for 3 seconds.

Can only be used while in a tripped state. $*pcSkillInfo-Ra_AfterResist_passive-description=You have a chance to activate when attacked by enemies' magic attack. Creates Protective Shield to reduce the next Magic Damage for 4 seconds, and increases movement speed by 25% for 2 seconds. $*pcSkillInfo-Ra_ComplacencyAttack-description=Increases damage by 5% when attacking enemies from 15m away. $*pcSkillInfo-Ra_AccuratelySight-description=Increases damage by 10% when attacking enemies that have on [Ensnare] and [Root] effects. $*pcSkillInfo-Ra_PoisonStrengthen-description=Increases the damage of [Venom], and decreases the cooldown time of [] by 3 seconds.

If [] is used on an enemy affected by [Venom], the [Toxic] effect is applied to the enemy.

[Toxic] deals damage over time for 5 seconds and reduces the enemy's Movement Speed by 30%. $*pcSkillInfo-Ra_PushAndExhaust-description=Applies [Ensnare] effect that reduces movement speed by 30% for 5 seconds against the target that pushed back by the Ranger's attack. $*pcSkillInfo-Ra_CriticalAmplification-description=Increases Critical Hit by 15%.

Gain 5 Concentration when the Ranger's attack is a Critical Hit. $*pcSkillInfo-Ra_DancingTapDance-description=Increases Dodge by 500% for 4 seconds when received damage by 7% of max vital or more at once. $*pcSkillInfo-Ra_ShadowCamouflage-description=? Enters Sneak mode if there is no movement for 10 seconds.\n? Dismisses Sneak mode when moving or when using a Skill or performing a social action. Increases attack power for 3 seconds. $*pcSkillInfo-Ra_noname09-description=Increases damage by 7% when attacking enemies within 12m. $*pcSkillInfo-Ra_noname10-description=Increases the Critical chance when the target remains unchanged and is maintained for a long time. $*pcSkillInfo-Ra_noname11-description=Increases damage against the enemy by 7% for 8 seconds when hit by [], [], or []. This effect is removed after 8 seconds or 3 uses of the skill. $*pcSkillInfo-Ra_noname11_active-description=Triggers the enhanced effect of Attack Power for a period of time when hitting with [] and []. $*pcSkillInfo-Ra_noname12-description=Additionally, applies [Enfeeble] effect that lasts for 8 seconds when applying [Venom] to the enemy using Arrows.

Enemies applied with [Enfeeble] will receive 7% more damage from the caster that applies the effect. $*pcSkillInfo-Ra_noname13-description=Applies additional damage to all skills in standstill $*pcSkillInfo-Ra_noname14-description=You have a chance to poison the damaged targets. Applies to all shooting skills. $*pcSkillInfo-Ra_noname15-description=Increases charging time for Charging skill by 1 second, but increases the attack range and damage. $*pcSkillInfo-Ra_noname16-description=Increases Stamina recovery speed by 150% due to good health. $*pcSkillInfo-Ranger_Equip_Bonus_01-description=Dodge is increased proportionally to the number of pieces of Light Armor equipped.

Wearing a full set of Light Armor increases Fighting Power and restores Energy when dodging. $*pcSkillInfo-Ranger_Equip_Bonus_11-description=Dodge is increased proportionally to the number of pieces of Medium Armor equipped.

Wearing a full set of Medium Armor increases Fighting Power and restores Energy when dodging. $*pcSkillInfo-Ranger_Equip_Bonus_21-description=Restores [Energy] by 10. $*pcSkillInfo-Ma_FirePowerUp-description=Activates Fire Element.
Allows to acquire when attacking by Air Affinity Skills. $*pcSkillInfo-Ma_Keyskill_bless-description=Gives [Blessing of Elemental Magician] when key skill is used $*pcSkillInfo-Ma_IcePowerUp-description=Activates Ice Element.
Acquires when attacking by Ice Affinity Skills. $*pcSkillInfo-Ma_AirPowerUp-description=Activates Air Element.
Acquires when attacking by Air Affinity Skills. $*pcSkillInfo-Ma_NormalAttack1-description=Deals CT_damage to the enemy and increases the duration of [] by 1 second.

Restores 5% of maximum Mana when hit by [Magic Absorption]. $*pcSkillInfo-Ma_NormalAttack2-description=Deals CT_damage to the enemy and increases the duration of [] by 1 second.

Restores 5% of maximum Mana when hit by [Magic Absorption]. $*pcSkillInfo-Ma_NormalAttack3-description=Deals CT_damage to the enemy and increases the duration of [] by 1 second.

Restores 5% of maximum Mana when hit by [Magic Absorption]. $*pcSkillInfo-Ma_NormalAttack4-description=Deals CT_damage to the enemy and increases the duration of [] by 1 second.

Restores 5% of maximum Mana when hit by [Magic Absorption]. $*pcSkillInfo-Ma_NormalAttack5-description=Inflicts damage of CT_damage to enemies and restores by 5% of max Mana. $*pcSkillInfo-Ma_NormalAttack5_1-description=Inflicts damage of CT_damage to enemies and restores by 5% of max Mana. $*pcSkillInfo-Ma_NormalAttack5_2-description=Inflicts damage of CT_damage to enemies and restores by 5% of max Mana. $*pcSkillInfo-Ma_NormalAttack5_3-description=Inflicts damage of CT_damage to enemies and restores by 5% of max Mana. $*pcSkillInfo-Ma_Fireball-description=Inflicts CT_damage of damage to the enemy, and resets the duration of [Burn] when the effect is applied again. $*pcSkillInfo-Ma_Ignite-description=Inflicts damage of CT_damage to enemies and remains [Burn]. $*pcSkillInfo-Ma_FireChoice-description=Deals CT_damage to the enemy and applies additional effects once to the following skills.
- []: Increases Attack Power by 50%
-[]: Decreases default Attack Power, adds additional damage to nearby targets
- []: Adds Stun effect $*pcSkillInfo-Ma_Meteo-description=Inflicts CT_damage damage to the enemy and its nearby. Adds Stun effects when using it after [] skill. $*pcSkillInfo-Ma_Meteo_1-description=Inflicts CT_damage damage to the enemy and its nearby. Adds Stun effects when using it after [] skill.

Allows to charge up to 2 times. $*pcSkillInfo-Ma_Firer-description=Inflicts damage of CT_damage to the enemy. Spreads to targets in near 6m when applied [Burn] to targets. Also, resets the duration of [Burn] that has active on enemies. $*pcSkillInfo-Ma_FlameExplosion-description=Inflicts CT_damage damage to the enemy.

Base damage is reduced after using [] skill, but deals additional damage to nearby targets. $*pcSkillInfo-Ma_IceArow-description=Inflicts damage of CT_damage to the enemy and decreases Movement Speed by 20% for 2.5 seconds as well as decreases Magic Defense by 30%. $*pcSkillInfo-Ma_Icicle-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-Ma_Icicle_1-description=Inflicts damage of CT_damage to the enemy and decreases Movement Speed by 20% for 2.5 seconds as well as Magic Defense by 30%.

Charges by up to 2 times. $*pcSkillInfo-Ma_ColdShock-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-Ma_CoolingZone-description=Inflicts damage of CT_damage to enemies within a 5m radius, and freezes their legs for 5 seconds. $*pcSkillInfo-Ma_IceWhip-description=Inflicts CT_damage damage to the front enemies and reduces movement speed by 40%. $*pcSkillInfo-Ma_SlowyFrostbite-description=Deals damage over time to enemies for 8 seconds, and decreases movement speed by 10%. Freezes them for 3 seconds when the duration of DoT is over. $*pcSkillInfo-Ma_LimitSpear-description=Deals CT_damage to the enemy. After using the [Frigid Spear] skill, the Mage will be unable to cast all skills for 5 seconds, except for [], [], [], [Magic Absorption], [], and [Defensive Action].

Increases Critical Hit rate in proportion to the Health Points lost by targets.

[Frigid Spear] does not cause Resistance. $*pcSkillInfo-Ma_LightningArraw-description=Inflicts CT_damage damage to the enemy. Reduces cooldown time of [] skill by 2 seconds when hitting by the skill. $*pcSkillInfo-Ma_ChainLightning-description=Inflicts damage of CT_damage to enemies, then jumping to chained attack against additional nearby enemies. It is linked up to 4 times to inflict damage, and reduces Attack Power by 10% each time it is linked. $*pcSkillInfo-Ma_ChainLightning_1-description=Inflicts damage of CT_damage to enemies, then jumping to chained attack against additional nearby enemies. It is linked up to 5 times to inflict damage, and reduces Attack Power by 10% each time it is linked.

Includes yourself in Chain Target. $*pcSkillInfo-Ma_Typhoon-description=Inflicts CT_damage damage to enemies within a 5m radius. Pulls targets in the range toward the beginning, middle, and end of the skill. $*pcSkillInfo-Ma_Typhoon_invoke-description=passiveInvoke for Typhoon trap $*pcSkillInfo-Ma_FrostWind-description=Inflicts damage of CT_damage to enemies within a front 7m and pushes them back. Additionally, decreases Movement Speed and Magic Defense by 30% for 2.5 seconds. $*pcSkillInfo-Ma_Sleep-description=Put enemies to sleep and immobilizes for 30 seconds. The targets' vital is restored very quickly during this time. The target wakes up upon your attack.

[Sleep] skill does not cause Resistance Judgment.

The duration is applied for 10 seconds if the target is a player. $*pcSkillInfo-Ma_Sleep_1-description=Put enemies to sleep and immobilizes for 30 seconds. Quickly restores the targets' vital during this time. When enemies are attacked, they wake up.

[Sleep] skill does not cause Resistance Judgment.

Applies the duration for 10 seconds if the target is a player.

Allows to charge up to 3 times. $*pcSkillInfo-Ma_ElementShield-description=Creates an armor that reduces damage by 15% for 30 seconds.

Creates [Phantasmal Armor] when consuming 25% of vital by one time attack during maintaining Armor.

[Phantasmal Armor]: Reduces the next damage by 30% within 5 seconds. Stuns attackers by 3 seconds upon damage by melee attack. $*pcSkillInfo-Ma_FlameShield-description=Creates an armor that reduces damage by 15% for 30 seconds. Acquires Fire Element when attacked while maintaining Armor, and you have a chance to apply [Burn] to the attackers when hit by Melee attack.

Creates [Phantasmal Armor] when consuming 25% of vital by one time attack during maintaining armor.

[Phantasmal Armor]: Reduces the next damage by 30% within 5 seconds. Stuns attackers by 3 seconds upon damage by melee attack. $*pcSkillInfo-Ma_ColdShield-description=Creates an armor that reduces damage by 15% for 30 seconds. Acquires Ice Element when attacked while maintaining Armor, and you have a chance to reduces movement speed of the attackers when hit by Melee attack.

Creates [Phantasmal Armor] when consuming 25% of vital by one time attack during maintaining Armor.

[Phantasmal Armor]: Reduces the next damage by 30% within 5 seconds. Stuns attackers by 3 seconds upon damage by melee attack. $*pcSkillInfo-Ma_AirShield-description=Creates an armor that reduces damage by 15% for 30 seconds. Acquires Air Element when attacked while maintaining Armor, and you have a chance to apply [Electrocuted] to the attackers when hit by Melee attack.

Creates [Phantasmal Armor] when consuming 25% of vital by one time attack during maintaining Armor.

[Phantasmal Armor]: Reduces the next damage by 30% within 5 seconds. Stuns attackers by 3 seconds upon damage by melee attack. $*pcSkillInfo-Ma_Blink-description=Blink $*pcSkillInfo-Ma_FireQTE_01-description=Inflicts damage of CT_damage to enemies, and stuns them for 2 second.

Allows to cast when Spell damage is hit by critical hit. $*pcSkillInfo-Ma_IceQTE_01-description=Inflicts damage of CT_damage to the enemy.

Allows to cast when Spell damage is hit by critical hit. $*pcSkillInfo-Ma_AirQTE_01-description=Inflicts damage of CT_damage to the enemy, and decreases the cooldown time of other Air Affinity Skills by 1 second.

Allows to cast when Spell damage is hit by critical hit. $*pcSkillInfo-Ma_FlameShock-description=Inflicts CT_damage damage to the enemy. Increases Attack Power by 50% when using after [] skill. $*pcSkillInfo-Ma_FirePillar-description=Inflicts damage of CT_damage in the target area, and additionally, Deals periodic damage for N seconds to the enemy in the area. $*pcSkillInfo-Ma_FirePillar_1-description=Inflicts damage of CT_damage in the target area, and additionally, Deals periodic damage for N seconds to the enemy in the area. $*pcSkillInfo-Ma_Blizzard-description=Inflicts damage of CT_damage in the target area, and reduces movement speed of the target by N% per period. $*pcSkillInfo-Ma_ThunderBolt-description=Inflicts damage of CT_damage in the target area. Applies higher damage as the closer to the central area of range. $*pcSkillInfo-Ma_WindRide-description=Places a [Magical Glyph] on the current location and moves forward quickly, dealing CT_damage in the area moved to.

If used again after a [Magical Glyph] is created, the player is returned to the location of the [Magical Glyph]. However, the Magical Glyph must be visible to the player. Restores 10% of maximum Mana upon returning to the [Magical Glyph].

You are immune to Crowd Control and Position Control effects while moving.

[Along the Wind] cannot be affected by damage increase effects from other skills.

If [Along the Wind] scores a Critical Hit, [], [], and [] are not activated. $*pcSkillInfo-Ma_WindRide_1-description=Returns to the [Magical Glyph]. However, the Magical Glyph must be visible to the player.

Become immune to Crowd Control and Position Control effects while moving.

Restores 10% of maximum Mana. $*pcSkillInfo-Ma_Gust-description=Inflicts damage of CT_damage to enemies within a 5m radius and pushes them back. $*pcSkillInfo-Ma_Jangpung-description=Inflicts CT_damage damage to the enemy over 6.5 seconds per period. $*pcSkillInfo-Ma_Windcutter-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-Ma_Windcutter_1-description=Inflicts damage of CT_damage to the enemy.

Allows to charge up to twice. $*pcSkillInfo-Ma_ElectricExplosion-description=Inflicts CT_damage damage to enemies within a 4m radius. $*pcSkillInfo-Ma_ElementUp-description=There is nothing happens without the activated element. $*pcSkillInfo-Ma_ElementUp_1-description=There is nothing happens without the activated element. $*pcSkillInfo-Ma_ElementUp_2-description=There is nothing happens without the activated element. $*pcSkillInfo-Ma_ElementUp_3-description=There is nothing happens without the activated element. $*pcSkillInfo-Ma_ManaRecovery-description=Restores by N% of max Mana over 10 seconds. Increases Mana gain for [Magic Absorption] skill by 100% while restoring Mana. $*pcSkillInfo-Ma_SpellClear-description=When used on allies, removes 1 of each [Burn], [Curse], and [Wound] timed effects.
When used on enemies, removes 1 of each [Haste], [Healing], and [Protection] timed effects. $*pcSkillInfo-Ma_ManaProtect-description=Consumes Mana and creates a protective shield to absorb damage. It will be deactivated upon pressing skills one more time.

Allows to activate if current Mana is at least 10% of max Mana. $*pcSkillInfo-Ma_Fireball_2-description=Inflicts damage of CT_damage to the enemy and its nearby, and resets the duration of [Burn] when the target already has the effect on them.

It does not receive the damage increase effect by other skills and the additional effect. $*pcSkillInfo-Ma_Dust-description=Reduces Mage's Threat by 30% over 5 seconds. $*pcSkillInfo-Ma_Dust_1-description=Immediately decreases Mage's Threat by 30%, and acquires immunity to all attacks for 5 seconds.

However, Mage can not use all skills except Defensive Action during this time. $*pcSkillInfo-Ma_SpellBlock-description=Interrupts the casting Magic, and makes Magic Skill to cast-off state for 5 seconds. $*pcSkillInfo-Ma_LightningFire-description=Remains [Static Charge] to increase movement speed by 30% for 8 seconds when using on Allies.
Remains [Static Charge] to decrease movement speed by 30% for 8 seconds when using on enemies.

Triggers [Static Charge] to inflict damage to nearby targets when reusing the skills on targets that have on [Static Strike]. $*pcSkillInfo-Ma_LightningFire_1-description=Deals CT_damage to the target and its surroundings, and acquires [Static Charge]. $*pcSkillInfo-Ma_FireIce-description=Inflicts CT_damage of damage to the enemy two times. Inflicts higher damage when the target is [Burn] or [Frozen], and dismisses [Burn] and [Frozen].

Grants Away Casting. $*pcSkillInfo-Ma_AllQTE_01-description=Allows to only cast when tripped. Immediately stands up to inflict damage of CT_damage to enemies within a 3m radius, and Pushes them back. The caster acquires immunity to Crowd Control and Position Control effects for 3 seconds. $*pcSkillInfo-Ma_FireKeyskillUnstack-description=Fire Key Skill Passive 1stack decreased $*pcSkillInfo-Ma_IceKeyskillUnstack-description=Ice Key Skill Passive 1stack decreased $*pcSkillInfo-Ma_AirKeyskillUnstack-description=Air Key Skill Passive 1stack decreased $*pcSkillInfo-Ma_PassiveSkill_01-description=Increases the Critical Hit Rate for Fire Affinity Skills by 3%. It does not apply Passive and additional damage. $*pcSkillInfo-Ma_PassiveSkill_02-description=Increases damage of Fire Affinity Skills by 5% for targets that have on [Burn]. It does not apply Passive and additional damage. $*pcSkillInfo-Ma_PassiveSkill_03-description=[] is changed to deal damage within a 3m radius of the target.

[] will not be affected by additional effects or damage increase effects from other skills. $*pcSkillInfo-Ma_PassiveSkill_04-description=Increases damage of Ice Affinity Skills by 5% for the target that slowed down movement speed by Ice Affinity Skills. It doesn't apply Passive and additional damage. $*pcSkillInfo-Ma_PassiveSkill_05-description=Increases damage when using [], [], [], and [] skills on frozen targets. $*pcSkillInfo-Ma_PassiveSkill_06-description=Adds effects to reduce Movement Speed by 20% and Magic Defense by 30% for 2.5 seconds to [].
When hitting with other Ice Affinity skills, you have a 20% chance to reset the cooldown time of []. $*pcSkillInfo-Ma_PassiveSkill_07-description=Causes enemies to become [Electrocuted] for 15 seconds with a 100% chance when using [] and [], and with a 50% chance when using []. Increases Critical Hit rate of the next Ice Affinity skill by 30% for targets that became [Electrocuted]. This effect only applies to the following single-target Ice Affinity skills.

[Electric Shock] can be stacked up to 3 times, and will stun the target for 3 seconds if stacked 3 times. $*pcSkillInfo-Ma_PassiveSkill_08-description=Increases the number of Chain for [] skills by 1 time. Includes yourself in Chain Target by [] skills. However, you are not affected. $*pcSkillInfo-Ma_PassiveSkill_09-description=The full ranged Attack Power for [] skills becomes equal. Reduces Attack Power in the central area and increases in the outer area. Also, when attacking multiple enemies, damage to each target does not decrease significantly. $*pcSkillInfo-Ma_PassiveSkill_10-description=Increases damage of [] as the distance to the target increases.
Additionally, reduces Movement Speed by 30% for 4 seconds when [] hits. $*pcSkillInfo-Ma_PassiveSkill_11-description=Increases damage as the periodic damage of [] and [] skills lasts. $*pcSkillInfo-Ma_PassiveSkill_12-description=Increases damage by 15% against targets with less than 20% health. It does not apply to over time and bonus damage. $*pcSkillInfo-Ma_PassiveSkill_13-description=Charges up to 3 times for [] skills and decreases Casting time by 50%. $*pcSkillInfo-Ma_PassiveSkill_14-description=Converts [Seclusion] skill into [Distortion] skill. $*pcSkillInfo-Ma_PassiveSkill_15-description=Increases ranged Damage Over Time of [Pillar of Fire]. $*pcSkillInfo-Ma_PassiveSkill_16-description=Dismisses the reduction effect of movement speed for [Freezing] skill, and increases damage. $*pcSkillInfo-Mage_equipment_bonus_01-description=Increases Dodge rate and Magic Resistance in proportion to its number when wearing a robe. $*pcSkillInfo-Mage_equipment_bonus_02-description=When wearing a robe on all body parts, increases Ability Power and restores Energy upon Resistance. $*pcSkillInfo-Mage_equipment_bonus_energy-description=Restores [Energy] by 10. $*pcSkillInfo-Ma_fire_comsume-description=Consumes 1000 Fire Element $*pcSkillInfo-Ma_ice_comsume-description=Consumes 1000 Ice Element $*pcSkillInfo-Ma_air_comsume-description=Consumes 1000 Air Element $*pcSkillInfo-Ma_NormalAttack1_s1-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack1_s2-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack1_s3-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack1_s6-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack2_s1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack2_s1_1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack2_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack2_s6-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack5_s1-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack5_s2-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack5_s3-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack5_s3_1-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Fireball_s1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Fireball_s1_1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Fireball_s4-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Fireball_2_s1-description=Last Chain Skill

Deals CT_Damage to the enemy and its surroundings. $*pcSkillInfo-Ma_Fireball_2_s1_1-description=Chain Skill

Deals CT_Damage to the enemy and its surroundings. $*pcSkillInfo-Ma_Fireball_2_s4-description=Chain Skill

Deals CT_Damage to the enemy and its surroundings. $*pcSkillInfo-Ma_FlameShock_s1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FlameShock_s1_1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FlameShock_s4-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FlameShock_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FlameShock_s6-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Meteo_s1-description=Last Chain Skill

Deals CT_Damage to the enemy and its surroundings. $*pcSkillInfo-Ma_Meteo_s1_1-description=Chain Skill

Deals CT_Damage to the enemy and its surroundings. $*pcSkillInfo-Ma_Meteo_s1_2-description= Last Chain Skill

Deals CT_damage to the enemy and its surroundings,
and inflicts the [Stun] effect,
which makes the enemy unable to move for 2 seconds. $*pcSkillInfo-Ma_Meteo_s1_4-description=Last Chain Skill

Deals CT_Damage to the enemy and its surroundings. $*pcSkillInfo-Ma_Ignite_s1-description= Chain Start Skill

Deals CT_damage to the enemy,
inflicting the [Burn] effect. $*pcSkillInfo-Ma_Ignite_s5-description= Last Chain Skill

Deals CT_damage to the enemy,
inflicting the [Burn] effect. $*pcSkillInfo-Ma_Firer_s1-description= Last Chain Skill

Deals CT_damage to the enemy. If the [Burn] effect is applied to the target,
it affects additional nearby targets within 6 m. Resets the duration of the [Burn] effect affecting the target. $*pcSkillInfo-Ma_Firer_s1_1-description= Chain Skill

Deals CT_damage to the enemy. If the [Burn] effect is applied to the target,
it affects additional nearby targets within 6 m. Resets the duration of the [Burn] effect affecting the target. $*pcSkillInfo-Ma_Firer_s5-description= Last Chain Skill

Deals CT_damage to the enemy. If the [Burn] effect is applied to the target,
it affects additional nearby targets within 6 m. Resets the duration of the [Burn] effect affecting the target. $*pcSkillInfo-Ma_Firer_s6-description= Chain Skill

Deals CT_damage to the enemy. If the [Burn] effect is applied to the target,
it affects additional nearby targets within 6 m. Resets the duration of the [Burn] effect affecting the target. $*pcSkillInfo-Ma_FlameExplosion_s1-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FlameExplosion_s1_1-description= Last Chain Skill

Deals CT_damage to the enemy,
and deals additional damage to the target and its surroundings. $*pcSkillInfo-Ma_FlameExplosion_s4-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FireQTE_01_s1-description= Last Chain Skill

Deals CT_damage to the enemy and applies the [Stun] effect,
which makes the enemy unable to move for 2 seconds. $*pcSkillInfo-Ma_FireQTE_01_s5-description= Last Chain Skill

Deals CT_damage to the enemy and applies the [Stun] effect,
which makes the enemy unable to move for 2 seconds. $*pcSkillInfo-Ma_FireQTE_01_s5_1-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FireChoice_s1-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FireChoice_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_FirePillar_s1-description= Last Chain Skill

For N seconds,
deals CT_damage to the targeted area and additional periodic damage to enemies in the area. $*pcSkillInfo-Ma_FirePillar_s4-description= Last Chain Skill

For N seconds,
deals CT_damage to the targeted area and additional periodic damage to enemies in the area. $*pcSkillInfo-Ma_NormalAttack3_s2-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack3_s2_1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack3_s2_2-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack3_s4-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack3_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack3_s6-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceArow_s2-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceArow_s2_1-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceArow_s2_2-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceArow_s4-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceArow_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ColdShock_s2-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ColdShock_s2_1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ColdShock_s2_2-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ColdShock_s2_3-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ColdShock_s4-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ColdShock_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ColdShock_s6-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Icicle_s2-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Icicle_s2_1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Icicle_s4-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceQTE_01_s2-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceQTE_01_s2_1-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceQTE_01_s5-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_IceWhip_s2-description=Last Chain Skill

Deals CT_Damage to enemies in front. $*pcSkillInfo-Ma_IceWhip_s4-description=Last Chain Skill

Deals CT_Damage to enemies in front. $*pcSkillInfo-Ma_SlowyFrostbite_s2-description=Last Chain Skill

Deals damage over time to the enemy for 8 seconds and decreases the enemy's Movement Speed by 10%. The target freezes for 3 seconds when the damage over time duration finishes. $*pcSkillInfo-Ma_SlowyFrostbite_s2_1-description= Last Chain Skill

Deals CT_damage to the enemy and inflicts the [Stun] effect,
which makes the target unable to move for 1.5 seconds. $*pcSkillInfo-Ma_SlowyFrostbite_s5-description=Chain Start Skill

Deals damage over time to the enemy for 8 seconds and decreases the enemy's Movement Speed by 10%. The target freezes for 3 seconds when the damage over time duration finishes. $*pcSkillInfo-Ma_SlowyFrostbite_s5_1-description= Chain Start Skill

Deals CT_damage to the enemy andinflicts the [Stun] effect,
which makes the target unable to move for 1.5 seconds. $*pcSkillInfo-Ma_CoolingZone_s2-description= Chain Start Skill

Deals CT_damage to enemies within a 5m radius,
freezing their legs for 4 seconds. $*pcSkillInfo-Ma_CoolingZone_s5-description= Last Chain Skill

Deals CT_damage to enemies within a 5m radius,
freezing their legs for 4 seconds. $*pcSkillInfo-Ma_CoolingZone_s6-description= Last Chain Skill

Deals CT_damage to enemies within a 5m radius,
freezing their legs for 4 seconds. $*pcSkillInfo-Ma_LimitSpear_s2-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_LimitSpear_s2_1-description= Last Chain Skill

Deals CT_damage to the enemy.

Critical Hit rate increases in proportion to the target's Health Point loss.

[Frigid Spear] doesn't cause any Resistance. $*pcSkillInfo-Ma_LimitSpear_s4-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_LimitSpear_s4_1-description= Last Chain Skill

Deals CT_damage to the enemy.

Critical Hit rate increases in proportion to the target's Health Point loss.

[Frigid Spear] doesn't cause any Resistance. $*pcSkillInfo-Ma_Blizzard_s2-description= Chain Skill

For 7.5 seconds, deals CT_damage to the targeted area periodically.

Any move command cancels the skill casting. $*pcSkillInfo-Ma_Blizzard_s5-description= Last Chain Skill

For 7.5 seconds, deals CT_damage to the targeted area periodically.

Any move command cancels the skill casting. $*pcSkillInfo-Ma_Blizzard_s6-description= Last Chain Skill

For 7.5 seconds, deals CT_damage to the targeted area periodically.

Any move command cancels the skill casting. $*pcSkillInfo-Ma_NormalAttack4_s3-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_NormalAttack4_s3_1-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_LightningArraw_s3-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_LightningArraw_s3_1-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_LightningArraw_s3_2-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_LightningArraw_s3_3-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_LightningArraw_s4-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_LightningArraw_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ChainLightning_s3-description= Last Chain Skill

Deals CT_damage to the enemy and arcs to another nearby enemy. The spell affects up to 5 targets,
inflicting 10% less damage to each successive target. $*pcSkillInfo-Ma_ChainLightning_1_s3-description= Last Chain Skill

Deals CT_damage to the enemy and arcs to another nearby enemy. The spell affects up to 5 targets, inflicting 10% less damage to each successive target.

Chaining targets include the caster. $*pcSkillInfo-Ma_ChainLightning_s3_1-description= Chain Skill

Deals CT_damage to the enemy and arcs to another nearby enemy. The spell affects up to 5 targets,
inflicting 10% less damage to each successive target. $*pcSkillInfo-Ma_ChainLightning_1_s3_1-description= Chain Skill

Deals CT_damage to the enemy and arcs to another nearby enemy. The spell affects up to 5 targets, inflicting 10% less damage to each successive target.

Chaining targets include the caster. $*pcSkillInfo-Ma_ChainLightning_s6-description= Chain Skill

Deals CT_damage to the enemy and arcs to another nearby enemy. The spell affects up to 5 targets,
inflicting 10% less damage to each successive target. $*pcSkillInfo-Ma_ChainLightning_1_s6-description= Chain Skill

Deals CT_damage to the enemy and arcs to another nearby enemy. The spell affects up to 5 targets, inflicting 10% less damage to each successive target.

Chaining targets include the caster. $*pcSkillInfo-Ma_AirQTE_01_s3-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_AirQTE_01_s4-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_AirQTE_01_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Windcutter_s3-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Windcutter_s4-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_Windcutter_s5-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Ma_ThunderBolt_s3-description=Last Chain Skill

Deals CT_Damage to the target area. $*pcSkillInfo-Ma_ThunderBolt_s4-description=Last Chain Skill

Deals CT_Damage to the target area. $*pcSkillInfo-Ma_ThunderBolt_s5-description=Chain Start Skill

Deals CT_Damage to the target area. $*pcSkillInfo-Ma_ThunderBolt_s5_1-description=Last Chain Skill

Deals CT_Damage to the target area. $*pcSkillInfo-Ma_WindRide_s3-description= Chain Skills

After generating a magical glyph in the current location, you fly forward quickly, dealing CT_damage to the targeted area.

Grants immunity to all Crowd Control and Position Control effects while moving.

It is not affected by other skills that increase damage. $*pcSkillInfo-Ma_WindRide_s6-description= Chain Start Skill

You fly forward quickly, dealing CT_damage to the targeted area.

Grants immunity to all Crowd Control and Position Control effects while moving.

It is not affected by other skills that increase damage. $*pcSkillInfo-Ma_WindRide_s6_1-description= Chain Skill

After generating a magical glyph in the current location, you fly forward quickly, dealing CT_damage to the targeted area.

Grants immunity to all Crowd Control and Position Control effects while moving.

It is not affected by other skills that increase damage. $*pcSkillInfo-Ma_WindRide_1_s3-description= Last Chain Skill

Returns to the placed magical glyph. However, the magical glyph must be located within your sight.

Grants immunity to all Crowd Control and Position Control effects while moving. $*pcSkillInfo-Ma_WindRide_1_s6-description= Last Chain Skill

Returns to the placed magical glyph. However, the magical glyph must be located within your sight.

Grants immunity to all Crowd Control and Position Control effects while moving. $*pcSkillInfo-Ma_WindRide_1_s6_1-description= Last Chain Skill

Returns to the placed magical glyph. However, the magical glyph must be located within your sight.

Grants immunity to all Crowd Control and Position Control effects while moving. $*pcSkillInfo-Ma_ElectricExplosion_s3-description=Chain Start Skill

Deals CT_Damage to enemies within a 4m radius. $*pcSkillInfo-Ma_ElectricExplosion_s3_1-description=Chain Skill

Deals CT_Damage to enemies within a 4m radius. $*pcSkillInfo-Ma_ElectricExplosion_s3_2-description=Last Chain Skill

Deals CT_Damage to enemies within a 4m radius. $*pcSkillInfo-Ma_ElectricExplosion_s5-description=Last Chain Skill

Deals CT_Damage to enemies within a 4m radius. $*pcSkillInfo-Ma_ElectricExplosion_s6-description=Chain Skill

Deals CT_Damage to enemies within a 4m radius. $*pcSkillInfo-Ma_Jangpung_s3-description= Chain Skill

For 6.5 seconds,
deals CT_damage to the targeted area periodically. $*pcSkillInfo-Ma_Jangpung_s5-description= Last Chain Skill

For 6.5 seconds,
deals CT_damage to the targeted area periodically. $*pcSkillInfo-Ma_Typhoon_s3-description=Chain Skill

Deals CT_Damage to enemies within a 5m radius at regular intervals. $*pcSkillInfo-Ma_Typhoon_s6-description=Last Chain Skill

Deals CT_Damage to enemies within a 5m radius at regular intervals. $*pcSkillInfo-Ma_Gust_s3-description= Last Chain Skill

Deals CT_damage to enemies up to 5m in front of you,
knocking them back. $*pcSkillInfo-Ma_Gust_s4-description= Last Chain Skill

Deals CT_damage to enemies within 5m in front,
knocking them back. $*pcSkillInfo-Ma_Gust_s6-description= Last Chain Skill

Deals CT_damage to enemies within 5m in front,
knocking them back. $*pcSkillInfo-Ma_FireIce_s4-description=Chain Start Skill

Deals CT_Damage in total to the enemy over 2 attacks. $*pcSkillInfo-Ma_FireIce_s6-description=Last Chain Skill

Deals CT_Damage in total to the enemy over 2 attacks. $*pcSkillInfo-Ma_LightningFire_s4-description= Chain Start Skill

Inflicts the [Lightning Fire] effect on the target for 8 seconds. When used on allies,
increases Movement Speed by 30%. When used on enemies,
reduces Movement Speed by 30%. $*pcSkillInfo-Ma_LightningFire_s6-description= Chain Skill

Inflicts the [Lightning Fire] effect on the target for 8 seconds. When used on allies,
increases Movement Speed by 30%. When used on enemies,
reduces Movement Speed by 30%. $*pcSkillInfo-Ma_LightningFire_1_s4-description= Chain Skill

Deals CT_damage to the target and its surroundings,
and removes the [Lightning Fire] effect. $*pcSkillInfo-Ma_LightningFire_1_s6-description= Last Chain Skill

Deals CT_damage to the target and its surroundings,
and removes the [Lightning Fire] effect. $*pcSkillInfo-Ma_FrostWind_s4-description= Chain Start Skill

Deals CT_damage to enemies within 7m in front,
knocking them back. $*pcSkillInfo-Ma_FrostWind_s6-description=Last Chain Skill

Deals CT_Damage to enemies 7m in front of you and knocks them back. $*pcSkillInfo-Ma_AllQTE_01_s6-description=Chain Start Skill

You can only use the skill when you are in a tripped state. Pick yourself up and deal CT_Damage to enemies within a 3m radius. $*pcSkillInfo-Ma_AllQTE_01_s6_1-description=Chain Start Skill

You can only use the skill when you are in a tripped state. Pick yourself up and deal CT_Damage to enemies within a 3m radius. $*pcSkillInfo-Ma_ElementUp_n1-description= Non-Chain Skill

Obtain 20 Fire,
Ice,
and Air Elements. $*pcSkillInfo-Ma_ElementUp_n1_1-description=Non-Chain Skill

Obtain 60 Fire Elements. $*pcSkillInfo-Ma_ElementUp_n1_2-description=Non-Chain Skill

Obtain 60 Ice Elements. $*pcSkillInfo-Ma_ElementUp_n1_3-description=Non-Chain Skill

Obtain 60 Air Elements. $*pcSkillInfo-Ma_SpellBlock_n2-description=Non-Chain Skill

Interrupts spells being cast and makes the target unable to cast magic skills for 4 seconds. $*pcSkillInfo-Ma_SpellBlock_n2_1-description=Non-Chain Skill

Interrupts spells being cast and reduces the enemy's Mana by 25%. $*pcSkillInfo-Ma_SpellBlock_n2_2-description=Non-Chain Skill

Interrupts spells being cast and makes the target unable to cast magic skills for 6 seconds. $*pcSkillInfo-Ma_SpellBlock_n2_3-description= Non-Chain Skill

Deals CT_damage to the enemy.

Interrupts spells being cast and makes the target unable to cast magic skills for 2 seconds. $*pcSkillInfo-Ma_Dust_n3-description=Non-Chain Skill

Reduces Threat by 30% for 5 seconds. $*pcSkillInfo-Ma_Dust_n3_1-description= Non-Chain Skill

Reduces Threat by 30% for 5 seconds and renders the caster immune to all Physical damage.

However, the caster can't use any skills for the duration of the skill effect. $*pcSkillInfo-Ma_Dust_n3_2-description= Non-Chain Skill

Reduces Threat by 30% for 5 seconds and renders the caster immune to all Magic damage.

However, the caster can't use any skills for the duration of the skill effect. $*pcSkillInfo-Ma_Dust_1_n3_3-description= Non-Chain Skill

Immediately reduces Threat by 30% and renders the caster immune to all attacks for 5 seconds.

However, the caster can't use any skills or move for the duration of the skill effect. $*pcSkillInfo-Ma_Sleep_n4-description= Non-Chain Skill

The enemy falls asleep and becomes unable to move for 30 seconds. The target quickly recovers Health Points for the duration of the effect. The target wakes up when attacked.

The skill does not trigger Resistance calculation.

When used on a player, it only lasts for 10 seconds. $*pcSkillInfo-Ma_Sleep_n4_1-description= Non-Chain Skill

The enemy falls asleep and becomes unable to move for 45 seconds. The target quickly recovers Health Points for the duration of the effect. The target wakes up when attacked.

The skill does not trigger Resistance calculation.

When used on a player, it only lasts for 12 seconds. $*pcSkillInfo-Ma_Sleep_n4_2-description= Non-Chain Skill

The enemy falls asleep and becomes unable to move for 20 seconds. The target quickly recovers Health Points for the duration of the effect. The target wakes up when attacked.

The skill does not trigger Resistance calculation.

When used on a player, it only lasts for 8 seconds. $*pcSkillInfo-Ma_Sleep_1_n4_3-description= Non-Chain Skill

The enemy falls asleep and becomes unable to move for 30 seconds. The target quickly recovers Health Points for the duration of the effect. The target wakes up when attacked.

The skill does not trigger Resistance calculation.

When used on a player, it only lasts for 10 seconds.

Stacks up to 3 times. $*pcSkillInfo-Ma_ManaProtect_n5-description= Non-Chain Skill

Creates a Protective Shield that absorbs damage by consuming Mana. Press the skill once again to deactivate it.

You can activate it when you have 10% or more of maximum Mana. $*pcSkillInfo-Ma_ManaProtect_n5_1-description= Non-Chain Skill

Creates a Protective Shield that absorbs damage by consuming Mana. Press the skill once again to deactivate it.

You can activate it when you have 10% or more of maximum Mana. $*pcSkillInfo-Ma_ManaProtect_n5_2-description= Non-Chain Skill

Creates a Protective Shield that absorbs damage by consuming Mana. Press the skill once again to deactivate it.

You can activate it when you have 10% or more of maximum Mana. $*pcSkillInfo-Ma_ManaProtect_n5_3-description=Non-Chain Skill

Reduces damage taken by 75% for 5 seconds. $*pcSkillInfo-Ma_SpellClear_n6-description= Non-Chain Skill

Removes one of the [Burn],
[Curse],
and [Wound] effects affecting each ally. $*pcSkillInfo-Ma_SpellClear_n6_1-description= Non-Chain Skill

When used on allies,
it removes all of the [Burn],
[Curse],
and [Wound] effects affecting them. $*pcSkillInfo-Ma_SpellClear_n6_2-description= Non-Chain Skill

When used on enemies,
it removes all of the [Haste],
[Heal],
and [Protection] effects affecting them. $*pcSkillInfo-Ma_SpellClear_n6_3-description= Non-Chain Skill

Removes one of the [Burn],
[Curse],
and [Wound] effects,
and increases Ability Power by 30% for 15 seconds. $*pcSkillInfo-Ma_ElementShield_n7-description= Non-Chain Skill

Summons armor which absorbs 15% of damage taken for 30 seconds.

The Armor transforms into [Phantasmal Armor] when more than 25% of Vitality is consumed by a single attack. Phantasmal Armor absorbs 30% of damage taken from the next attack within 5 seconds.

When hit by a melee attack, inflicts the [Stun] effect, making the target unable to move for 3 seconds. $*pcSkillInfo-Ma_FlameShield_n7-description= Non-Chain Skill

Summons armor which absorbs 15% of damage taken for 30 seconds.

Gain Fire Element if you are attacked while the armor is maintained. When hit by a melee attack, you have a chance of inflicting the [Burn] effect on the attacker.

The Armor transforms into [Phantasmal Armor] when more than 25% of Vitality is consumed by a single attack. Phantasmal Armor absorbs 30% of damage taken from the next attack within 5 seconds.

When hit by a melee attack, inflicts the [Burn] effect, making the target unable to move for 3 seconds. $*pcSkillInfo-Ma_ColdShield_n7-description= Non-Chain Skill

Summons armor which absorbs 15% of damage taken for 30 seconds.

Gain Ice Element if you are attacked while the armor is maintained. When hit by a melee attack, you have a chance of reducing the attacker's Movement Speed.

The Armor transforms into [Phantasmal Armor] when more than 25% of Vitality is consumed by a single attack. Phantasmal Armor absorbs 30% of damage taken from the next attack within 5 seconds.

When hit by a melee attack, inflicts the [Stun] effect, making the target unable to move for 3 seconds. $*pcSkillInfo-Ma_AirShield_n7-description= Non-Chain Skill

Summons armor which absorbs 15% of damage taken for 30 seconds.

Gain Air Element if you are attacked while the armor is maintained. When hit by a melee attack, you have a chance of inflicting the [Electrocuted] effect on the attacker.

The Armor transforms into [Phantasmal Armor] when more than 25% of Vitality is consumed by a single attack. Phantasmal Armor absorbs 30% of damage taken from the next attack within 5 seconds.

When hit by a melee attack, inflicts the [Stun] effect, making the target unable to move for 3 seconds. $*pcSkillInfo-Ma_va_n8-description=Non-Chain Skill

Teleports to the front. While teleporting, you are immune to all damage, crowd control and position control effects.

Charges up to 3 times. $*pcSkillInfo-Ma_va_n8_1-description= Non-Chain Skill

Teleports to the front. While teleporting, you are immune to all damage, crowd control and position control effects.

Can be used even when crowd control is active.

Charges up to 3 times. $*pcSkillInfo-Ma_va_n8_2-description= Non-Chain Skill

Teleports you forward. Grants immunity to all Crowd Control and Position Control effects while teleporting.

Stacks up to 4 times. $*pcSkillInfo-Ma_va_n8_3-description= Non-Chain Skill

Teleports you forward. Grants immunity to all Crowd Control and Position Control effects while teleporting.

Restores 10% of maximum Mana.

Charges up to 3 times. $*pcSkillInfo-CB1_paladin_keyskill_new001-description=Key Skill Use Effect:
- Applies [Branded] effect to the enemy. Increases damage to the target marked with [Branded] by 20%.

Key Skill Use Effect:
- Increases Strength and Intelligence by 20% of Wisdom.
- When attacking an enemy caught in [Divine Punishment], you have a chance to reset the cooldown time of [].
- If Peace Mode is maintained for 2 seconds, the damage of your next attack is increased by 20%.

Skill change when key skill is applied:
- Changed [] > to []
- [] is changed to immediate use. Only available to self. $*pcSkillInfo-CB1_paladin_keyskill_new001_1-description=Reduces Resurrection Cooldown by 2 seconds $*pcSkillInfo-CB1_paladin_keyskill_new002-description=Use effect of the key skill:
- Applies [Blessing] effect to increase Healing Done for Allies by 15%

Applied effect of the key skill:
- Increases Intelligence by 40% of Wisdom
- Increases Mana Recovery while remaining in Peace Mode for 2 seconds, Increases Healing Done for the next Healing Abilities by 20%

Changes the skill when applying key skill:
- Changes from {[]-[Rapid Strike]-[Fierce Strike]} to [Retribution]
- [] Changes skill for allies to be used
- Increases cooldown time of [] by 10 seconds
- Increases Mana Recovery of [] by 30% $*pcSkillInfo-CB1_paladin_keyskill_new003-description=Key Skill Use Effect:
- Increases the damage dealt by applying [Verdict] effect to enemies. Heals by 10% of damage when attacking an enemy marked with [Verdict] effect by allies.

Key Skill Use Effect:
- Strength is increased by 40% of Wisdom
- Resistance Increased
- If Peace Mode is maintained for 2 seconds, acquires an [Enhanced Defense] effect to block or resist the next attack.
- Increases damage reduction of [] by 30% $*pcSkillInfo-CB1_paladin_skill_new001A-description=Deals CT_damage damage to the enemy.
[] Restores 5% of maximum Mana when enemy is hit.

Damage is increased by 10%. $*pcSkillInfo-CB1_paladin_skill_new001B-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-CB1_paladin_skill_new001C-description=Deals CT_damage to enemies and restores 5% of maximum Mana. $*pcSkillInfo-CB1_paladin_skill_new002_2-description=Healing Retribution $*pcSkillInfo-CB1_paladin_skill_new002_1-description=Retribution Damage $*pcSkillInfo-CB1_paladin_skill_new002-description=Deals damage to enemies, but if using for allies, heals them. $*pcSkillInfo-CB1_paladin_skill_new003-description=Decreases damage dealt to the Paladin by 20% for a period of time. This effect does not stack, and the duration of that effect is increased by 2 seconds upon successful Block or Resistance. Triggers the duration increase effect only once every 3 seconds. $*pcSkillInfo-CB1_paladin_skill_new003_1-description=Reduces damage over time dealt to the target by 20%. This effect does not stack, and increases the duration of that effect by 2 seconds upon successful block or resistance. Triggers the duration increase effect only once every 3 seconds. $*pcSkillInfo-CB1_paladin_skill_new003_2-description=Oracle Timed Effect Extension $*pcSkillInfo-CB1_paladin_skill_new004-description=Reflects 5% of Paladin's damage to the attacker for a period of time. $*pcSkillInfo-CB1_paladin_skill_new005-description=Heals Health Points for up to 10 allies within a 7m radius by CT_heal + (MP cost X 1.6). $*pcSkillInfo-CB1_paladin_skill_new006-description=Heals Health Points of allies by CT_heal + (MP cost X 3). $*pcSkillInfo-CB1_paladin_skill_new007-description=Repeatedly heals Paladin's Health Points every 2 seconds for 10 seconds. $*pcSkillInfo-CB1_paladin_skill_new008-description=Inflicts CT_damage damage to enemies within a 5m radius and pushes them. $*pcSkillInfo-CB1_paladin_skill_new009-description=Deals CT_damage damage to the enemy. Increases damage dealt to enemies affected by [] by 10%.

If the enemy is caught in the [Divine Punishment] or [Smash] effect, the effect is extended to nearby enemies. $*pcSkillInfo-CB1_paladin_skill_new011-description=Deals CT_damage to enemies within a 5m radius. Increases damage to enemies affected by the [Divine Punishment] effect by 10%. $*pcSkillInfo-CB1_paladin_skill_new010-description=Deals CT_damage damage to the enemy. Applies [Divine Punishment] effect, dealing damage over time for 10 seconds to enemies affected by [Branded] or [Verdict]. [Punishment in Heaven] effect can be stacked up to 3 times.

Has a 7% chance of resetting the cooldown time of []. $*pcSkillInfo-CB1_paladin_skill_new012-description=Inflicts CT_damage damage to the enemy and knocks them down. $*pcSkillInfo-CB1_paladin_skill_new013-description=Restores by 20% of Max Mana over 7 sec.

If key skill is [], increases Mana Recovery by 30%. $*pcSkillInfo-CB1_paladin_skill_new014-description=Rushes to tripped enemies to inflict CT_damage damage, and reduces movement speed by 20%.

Only available for tripped enemies. $*pcSkillInfo-CB1_paladin_skill_new015-description=Dismisses all Poisoned, Cursed, and Wounded effects from allies. Then dismisses all Poisoned, Cursed, and Wounded effects from allies periodically.

Can be charged up to 3 times. $*pcSkillInfo-CB1_paladin_skill_new016-description=Inflicts CT_damage damage on enemies in front within 8m. $*pcSkillInfo-CB1_paladin_skill_new017-description=Increases the maximum Vitality of allies within a 10m radius by 5%. $*pcSkillInfo-CB1_paladin_skill_new018-description=Taunts the enemy to acquire High Threat. Forces to attack Paladin for 2 seconds when using to other players. The effect of Force Attack is not applied to the targets that are immune to Crowd Control effects. $*pcSkillInfo-CB1_paladin_skill_new019-description=Increases Paladin's Physical Defense by 50% for 6 seconds. Additionally, acquires immunity to Ensnare effect, Root effect and Position Control effect. $*pcSkillInfo-CB1_paladin_skill_new019_1-description=Increases Physical Defense of Party members and Raiders by 50% within a 8m radius for 4 seconds. $*pcSkillInfo-CB1_paladin_skill_new020-description=Reduces all Magic damage of Paladin by 50% for 6 seconds. Additionally, acquires immunity to Ensnare effect, Root effect and Position Control effect. $*pcSkillInfo-CB1_paladin_skill_new020_1-description=Reduces all Magic damage of Party Members and Raiders by 50% within a 8m radius for 4 seconds. $*pcSkillInfo-CB1_paladin_skill_new021-description=Paladin acquires immunity to the reduction effect of movement speed, and Immobility effect for 10 seconds. Additionally, increases the chance of magic resistance for Paladin by 50%. $*pcSkillInfo-CB1_paladin_skill_new022-description=Increases Fighting Power and Ability Power by 25% during 25 seconds for Paladin, as well as Party members and Raiders within a 20m radius. $*pcSkillInfo-CB1_paladin_skill_new023-description=Inflicts CT_damage damage to enemies, and immediately applies 3 stacks of [Divine Punishment] and 5 stacks of [Smash].

Increases damage to enemies that have on [Divine Punishment] and [Smash] effects. $*pcSkillInfo-CB1_paladin_skill_new024-description=Sacrifices Paladin's vital for 7 seconds and heals the party members' Vitality Point within a 20m radius. Dismisses the effect when moving after triggering the spell.

Paladin can't be healed while using spells, and may die on use. $*pcSkillInfo-CB1_paladin_skill_new025-description=Increases the Block and Magic Defense by 50% for 10 seconds. $*pcSkillInfo-CB1_paladin_skill_new026-description=Applies a Protective Shield that absorbs damage for allies. $*pcSkillInfo-CB1_paladin_skill_new027-description=Heals allies' Health Point by CT_heal + (MP cost X 3.3). $*pcSkillInfo-CB1_paladin_skill_new028-description=Deals CT_damage to the enemy. Additionally, applies a [Smash] effect that deals damage over time for 10 seconds if the enemy is affected by [Branded] or [Verdict]. The [Smash] effect can be stacked up to 5 times, and inflicts physical damage over time. $*pcSkillInfo-CB1_paladin_skill_new029-description=Allows to spread with Scared Power to nearby Paladin for 10 seconds. Reduces damage by 30% to allies in Sacred Ground and decreases movement speed of the hostile target by 20%. $*pcSkillInfo-CB1_paladin_skill_new030-description=Absorbs the enemy's spell to restore Paladin's vital by CT_heal. Additionally, restores Mana by 10%.

Allows to only use when resisted the spell used by the enemy. $*pcSkillInfo-CB1_paladin_skill_new031-description=Attacks enemies to inflict CT_damage damage and reduces Movement Speed by 30% for 10 seconds. increases more damage when Paladin's Magic Defense is higher.

Allows to only use when resisted the spell used by the enemy. $*pcSkillInfo-CB1_paladin_skill_new032-description=Taunts enemies within a 5m radius to acquire high Threat and forces them to attack Paladin for 6 seconds. The Force Attack effect doesn't apply to other players, or the targets that are immune to Crowd Control effects. $*pcSkillInfo-CB1_paladin_skill_new033-description=Removes Poison, Curse, Wound effects from affected allies within 15m radius. $*pcSkillInfo-CB1_paladin_skill_new034-description=Able to cast spells while moving for 7 seconds. Acquires immunity to all Position Control effects and Crowd Control effects and increases movement speed by 20%.

[], [], [], [], [] $*pcSkillInfo-CB1_paladin_skill_new035-description=Revives a dead ally.

If [] is used in Peace Mode, the cooldown time decreases by 3 minutes.

Cannot be used in the Certanon Arena. $*pcSkillInfo-CB1_paladin_skill_new036-description=Repeatedly heals the target's Health Points every 2 seconds for 10 seconds. $*pcSkillInfo-CB1_paladin_skill_new037-description=Inflicts CT_damage magic damage on enemies in front within 8m. $*pcSkillInfo-CB1_paladin_skill_new038-description=Interrupts enemy skill casting. Additionally, applies [] effect that limits the enemy's movement for 5 seconds. [] binds enemies, and explodes when dismissed, dealing damage. $*pcSkillInfo-CB1_paladin_skill_new038_1-description=Effect Triggered $*pcSkillInfo-CB1_paladin_passiveskill_new001-description=Adds the 10% reduction effect of movement speed to [Verdict] and [Branded]. $*pcSkillInfo-CB1_paladin_passiveskill_new002-description=Reduces the duration of [Divine Punishment] effect by 8 seconds, but reduces the damage cycle by 1 second.

You have a 10% chance to reset cooldown time of [] upon attacking enemies with any skills other than [] and []. $*pcSkillInfo-CB1_paladin_passiveskill_new003-description=When healing the target with [Blessing], has a 20% chance of making[] or [] immediately available. $*pcSkillInfo-CB1_paladin_passiveskill_new004-description=Increases Healing Done by 20% when healing allies with 30% of Health Points or less $*pcSkillInfo-CB1_paladin_passiveskill_new005-description=Creates Protective Shield to absorb 100% of damage for 4 seconds when Health Points drop to 20% or less, and increases Healing Done by 100%, and increases Block and Magic Resistance by 100%.

This effect can only trigger once every 90 seconds. $*pcSkillInfo-CB1_paladin_passiveskill_new006-description=While casting the skills, Physical Defense and Magic Defense are increased by 50%, and Block and Magic Resistance are increased by 100%.

[], [], [], [], [] $*pcSkillInfo-CB1_paladin_passiveskill_new007-description=Converts the lesser push effect of Sanctuary Proclamation into Stun. Adds additional Divine Punishment effect. $*pcSkillInfo-CB1_paladin_passiveskill_new008-description=Increases Mana Recovery when Mana drops to 50% or less. $*pcSkillInfo-CB1_paladin_passiveskill_new009-description=When struck by a magic attack, you have a 10% chance that the following magic attack will be afflicted with [Token of the Disciple] effect, resisting 100%. [Token of the Disciple] will be dismissed when the Paladin resists a magic attack. $*pcSkillInfo-CB1_paladin_passiveskill_new009_1-description=When struck by a magic attack, there is a 10% chance of the next magic attack will take 100% Passive resistance. When resisted, this Passive will be dismissed $*pcSkillInfo-CB1_paladin_passiveskill_new010-description=Increases allies' Physical Defense and Magic Defense by 100% when healing allies of 15% Health or less. $*pcSkillInfo-CB3_paladin_passiveskill_new011-description=Applies [] and [] to party members and expedition members located within 8m of the Paladin. However, reduces the duration by 2 seconds and increases cooldown time by 1 minute. Also dismisses the immunity effect for Ensnare, Root, and Position Control effects. $*pcSkillInfo-CB3_paladin_passiveskill_new012-description=When attacking an enemy affected by [Smash], you have a chance to additionally apply [Smash].

The Critical Hit rate of [] is increased by 20%. Additionally, when [] hits the enemy, there is a 7% chance that the cooldown time of [] will be reset.

Consumes all [Smash] and [Divine Punishment] to deal additional damage using []. $*pcSkillInfo-CB3_paladin_passiveskill_new013-description=When attacking an enemy affected with [Smash], there is a chance of additionally applying [Divine Punishment].

When attacking enemies affected with [Divine Punishment], there is a chance of additionally applying [Smash].

The chance of resetting the cooldown time of [] with [] is increased by 20%. $*pcSkillInfo-CB3_paladin_passiveskill_new014-description=Increases healing received by 50% while [] is in effect. $*pcSkillInfo-CB3_paladin_passiveskill_new015-description=When the shield is dismissed, automatically applies [] to the target. $*pcSkillInfo-CB3_paladin_passiveskill_new016-description=[] lasts 4 seconds longer, but gains a 4 second cooldown time.

When [] is used while you are under [], applies [] to allies healed by []. $*pcSkillInfo-CB3_paladin_passiveskill_new017-description=Increases the damage reduction effect of [] by 20%. However, the duration is decreased by 6 seconds. $*pcSkillInfo-Paladin_Equip_Bonus_Medium_1-description=Block and Magic Resistance are increased proportionally to the number of pieces of Medium Armor equipped.

Wearing a full set of Medium Armor increases Wisdom and restores Health when blocking. $*pcSkillInfo-Paladin_Equip_Bonus_Heavy_1-description=Block and Magic Resistance are increased proportionally to the number of pieces of Heavy Armor equipped.
Wearing a full set of Heavy Armor increases Wisdom and restores Health when blocking. $*pcSkillInfo-Paladin_Block_bonus-description=Vitality Recovery $*pcSkillInfo-paladin_stance_01_startskill01_realdata-description=Chain Start Skill

Deals CT_Damage to the enemy and knocks them down. $*pcSkillInfo-paladin_stance_01_startskill01_qte01_realdata-description=Chain Skill

Deals CT_Damage to the enemy. Applies the [Divine Punishment] effect for 10 seconds to enemies affected by the [Branded] or [Verdict] effects. [Divine Punishment] effect can be stacked up to 3 times. $*pcSkillInfo-paladin_stance_01_startskill01_qte02_realdata-description= Chain Skill

You fly at the fallen enemy, dealing CT_damage and reducing their Movement Speed by 20%. $*pcSkillInfo-paladin_stance_01_startskill01_finish01_realdata-description= Last Chain Skill

Deals CT_damage to the enemy and immediately applies 3 stacks of [Divine Punishment] and 5 stacks of [Smash].

The damage will be increased on the enemies with [Divine Punishment] and [Smash] applied. $*pcSkillInfo-paladin_stance_01_startskill01_finish02_realdata-description= Last Chain Skill

Attacks the enemy, dealing CT_damage. Additionally,
if the enemy has the [Branded] or [Verdict] effect,
the [Smash] effect will also be applied,
dealing damage over time for 10 seconds. The [Smash] effect can be stacked up to 5 times to deal continuous physical damage. $*pcSkillInfo-paladin_stance_01_startskill02_realdata-description= Chain Start Skill

Blocks enemies' skill casting. Also applies the [Chastisement Chain] effect,
which prevents the enemy from moving for 5 seconds. The [Chastisement Chain] gradually constricts the enemy and explodes,
inflicting damage when dismissed. $*pcSkillInfo-paladin_stance_01_startskill02_qte01_realdata-description=Chain Skill

Deals CT_Damage to the enemy. Applies the [Divine Punishment] effect for 10 seconds to enemies affected by the [Branded] or [Verdict] effects. [Divine Punishment] effect can be stacked up to 3 times. $*pcSkillInfo-paladin_stance_01_startskill02_qte02_realdata-description=Chain Skill

Deals CT_Damage to the enemy. Restores 5% of max Mana. $*pcSkillInfo-paladin_stance_01_startskill02_finish01_realdata-description=Last Chain Skill

Deals CT_Damage to the enemy. Applies the [Divine Punishment] effect for 10 seconds to enemies affected by the [Branded] or [Verdict] effects. [Divine Punishment] effect can be stacked up to 3 times. $*pcSkillInfo-paladin_stance_01_startskill02_finish02_realdata-description= Last Chain Skill

Deals CT_damage to the enemy.

If the enemy is already affected by the [Divine Punishment] or [Smash] effect, other nearby enemies will gain this effect. $*pcSkillInfo-paladin_stance_01_startskill03_realdata-description=Chain Start Skill

Inflicts the [Branded] effect on the enemy. Increases damage dealt to the [Branded] target by 20%. $*pcSkillInfo-paladin_stance_01_startskill03_qte01_realdata-description= Last Chain Skill

Increases Physical Defense by 50% and provides immunity to ensnare,
immobility,
and position control effects for 6 seconds. $*pcSkillInfo-paladin_stance_01_startskill03_qte02_realdata-description=Last Chain Skill

Increases Paladin's Mana recovery for 5 seconds. $*pcSkillInfo-paladin_stance_01_startskill03_qte03_realdata-description=Last Chain Skill

Increases Paladin's Critical Hit by 50% for 5 seconds. $*pcSkillInfo-paladin_stance_02_startskill01_realdata-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-paladin_stance_02_startskill01_qte01_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-paladin_stance_02_startskill01_qte02_realdata-description=Chain Skill

Deals CT_Damage to the enemy and knock them down. $*pcSkillInfo-paladin_stance_02_startskill01_finish01_realdata-description= Last Chain Skill

Deals CT_damage to the enemy.

If the enemy is already affected by the [Divine Punishment] or [Smash] effects, other nearby enemies will gain this effect. $*pcSkillInfo-paladin_stance_02_startskill01_finish02_realdata-description= Last Chain Skill

You fly at the fallen enemy, dealing CT_damage and reducing its Movement Speed by 20% $*pcSkillInfo-paladin_stance_02_startskill02_realdata-description= Chain Start Skill

When used on allies, heals the ally as much as CT_damage $*pcSkillInfo-paladin_stance_02_startskill02_qte01_realdata-description=Chain Skill

Deals CT_Damage to the enemy and knocks them down. $*pcSkillInfo-paladin_stance_02_startskill02_qte02_realdata-description= Chain Skill

Attacks the enemy,
dealing CT_damage. Additionally,
if the enemy has the [Branded] or [Verdict] effect,
the [Smash] effect will also be applied,
dealing damage over time for 10 seconds. The [Smash] effect can be stacked up to 5 times to deal continuous physical damage. $*pcSkillInfo-paladin_stance_02_startskill02_finish01_realdata-description= Last Chain Skill

Deals CT_damage to the enemy and immediately applies 3 stacks of [Divine Punishment] and 5 stacks of [Smash].

The damage will be increased to enemies with [Divine Punishment] and [Smash] applied. $*pcSkillInfo-paladin_stance_02_startskill02_finish02_realdata-description=Last Chain Skill

Deals CT_Damage to enemies within a 5m radius. Damage is increased by 10% against enemies with the [Divine Punishment] effect. $*pcSkillInfo-paladin_stance_02_startskill03_realdata-description=Chain Start Skill

Inflicts the [Branded] effect on the enemy. Increases damage dealt to the [Branded] target by 20%. $*pcSkillInfo-paladin_stance_02_startskill03_qte01_realdata-description= Last Chain Skill

Reduces Magic damage taken by 50% and provides immunity to ensnare,
immobility,
and position control effects for 6 seconds. $*pcSkillInfo-paladin_stance_02_startskill03_qte02_realdata-description=Last Chain Skill

Instantly regenerates mana by 40% of max mana. $*pcSkillInfo-paladin_stance_02_startskill03_qte03_realdata-description=Last Chain Skill

Temporarily increases Paladin's Fighting Power. $*pcSkillInfo-paladin_stance_03_startskill01_realdata-description=Chain Start Skill

Heals up to 10 allies’ Health Points within a 7m radius by CT_heal + (MP consumption x 1.6). $*pcSkillInfo-paladin_stance_03_startskill01_qte01_realdata-description=Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3.3). $*pcSkillInfo-paladin_stance_03_startskill01_qte02_realdata-description=Last Chain Skill

Heals the target’s Health Points every 2 seconds for 10 seconds. $*pcSkillInfo-paladin_stance_03_startskill01_finish01_realdata-description=Last Chain Skill

Heals the target’s Health Points every 2 seconds for 10 seconds. $*pcSkillInfo-paladin_stance_03_startskill01_finish02_realdata-description= Chain Skill

For 7 seconds, sacrifice Health Points to restore the Vitality of party members within a 20m radius. If there is a movement after the spell has been cast, the effect vanishes.

While casting the spell, the Paladin cannot be healed and may die due to its effect. $*pcSkillInfo-paladin_stance_03_startskill02_realdata-description=Chain Start Skill

Heals the target’s Health Point every 2 seconds for 10 seconds. $*pcSkillInfo-paladin_stance_03_startskill02_qte01_realdata-description=Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3). $*pcSkillInfo-paladin_stance_03_startskill02_qte02_realdata-description=Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3.3). $*pcSkillInfo-paladin_stance_03_startskill02_qte03_realdata-description= Chain Skill

You have a 40% chance of using [Healing Light], the next skill in the chain immediately. $*pcSkillInfo-paladin_stance_03_startskill02_finish01_realdata-description=Last Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3). $*pcSkillInfo-paladin_stance_03_startskill02_finish02_realdata-description= Last Chain Skill

You have a 40% chance of using [Beacon of Healing] immediately, the first linked starting skill. $*pcSkillInfo-paladin_stance_03_startskill03_realdata-description=Chain Start Skill

Applies [Blessing] effect to allies. Increases Healing output by 15% when a Paladin heals a target under the [Blessing] effect. $*pcSkillInfo-paladin_stance_03_startskill03_qte01_realdata-description= Last Chain Skill

For a certain duration,
reduces the damages Paladin takes by 20%. This effect does not stack,
and its duration will be increased by 2 seconds with successful shield block or resist. The duration-increasing effect will be activated only once in every 3 seconds. $*pcSkillInfo-paladin_stance_03_startskill03_qte02_realdata-description=Last Chain Skill

Instantly regenerates mana by 40% of max mana. $*pcSkillInfo-paladin_stance_03_startskill03_qte03_realdata-description=Last Chain Skill

Increases Paladin's Critical Hit by 50% for 5 seconds. $*pcSkillInfo-paladin_stance_04_startskill01_realdata-description= Chain Start Skill

For 7 seconds, sacrifice Health Points to restore the Vitality of party members within a 20m radius. If there is a movement after the spell has been cast, the effect vanishes.

While casting the spell, the Paladin cannot be healed and may die due to its effect. $*pcSkillInfo-paladin_stance_04_startskill01_qte01_realdata-description=Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3.3). $*pcSkillInfo-paladin_stance_04_startskill01_qte02_realdata-description=Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3). $*pcSkillInfo-paladin_stance_04_startskill01_finish01_realdata-description=Last Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3.3). $*pcSkillInfo-paladin_stance_04_startskill01_finish02_realdata-description=Last Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3.3). $*pcSkillInfo-paladin_stance_04_startskill02_realdata-description= Chain Start Skill

Heal allies as much as CT_damage. $*pcSkillInfo-paladin_stance_04_startskill02_qte01_realdata-description=Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3). $*pcSkillInfo-paladin_stance_04_startskill02_qte02_realdata-description=Chain Skill

Deals CT_Damage to the enemy. Restores 5% of max Mana. $*pcSkillInfo-paladin_stance_04_startskill02_finish01_realdata-description=Last Chain Skill

Heals an ally’s Health Points by CT_heal + (MP consumption x 3). $*pcSkillInfo-paladin_stance_04_startskill02_finish02_realdata-description=Last Chain Skill

Deals CT_Damage to the enemy and knocks them down. $*pcSkillInfo-paladin_stance_04_startskill03_realdata-description=Chain Start Skill

Applies [Blessing] effect to allies. Increases Healing output by 15% when a Paladin heals a target under the [Blessing] effect. $*pcSkillInfo-paladin_stance_04_startskill03_qte01_realdata-description=Last Chain Skill

Applies a Protective Shield that absorbs damage on an ally. $*pcSkillInfo-paladin_stance_04_startskill03_qte02_realdata-description= Last Chain Skill

Paladin's mana regeneration increases for 6 seconds. $*pcSkillInfo-paladin_stance_04_startskill03_qte03_realdata-description=Last Chain Skill

Temporarily increases Paladin's Ability Power. $*pcSkillInfo-paladin_nonstanceskill_01_realdata-description= Non-Chain Skill

Removes all harmful passive effects. While active, grants immunity to all damage and effects including position control effects such as floating.

Heals the caster during the skill duration.

Charges up to 3 times. $*pcSkillInfo-paladin_nonstanceskill_02_realdata-description= Non-Chain Skill

Removes all Poison, Curse, and Wound effects from allies. Continues to remove all Poison, Curse, and Wound effects from allies at regular intervals.

Stacks up to 3 times. $*pcSkillInfo-paladin_nonstanceskill_03_realdata-description= Non-Chain Skill

Reduces cooldown time of [Crusader's Will], [Fanaticism], [Prayer], [Seeker's Devotion] and [Benevolence] skills by 30%. $*pcSkillInfo-paladin_nonstanceskill_04_realdata-description= Non-Chain Skill

Resurrects a dead ally into a state of 30% Vitality and Mana.

Cannot be used in the Certanon Arena. $*pcSkillInfo-paladin_nonstanceskill_05_realdata-description= Non-Chain Skill

Able to cast spells while moving for 7 seconds. Grants immunity to all Crowd Control and Position Control effects and increases Movement Speed by 20%.

[Retribution], [Beacon of Healing], [Healing Light], [Healing Grace], [Resurrection] $*pcSkillInfo-paladin_nonstanceskill_06_realdata-description= Non-Chain Skill

Deals CT_damage to enemies within a 5m radius, knocking them back. $*pcSkillInfo-paladin_nonstanceskill_07_realdata-description=Non-Chain Skill

Covers the caster's surroundings with divine power for 10 seconds. Reduces damage dealt to allies in the sacred ground by 30% and Movement Speed of hostile targets by 20%. $*pcSkillInfo-paladin_nonstanceskill_08_realdata-description=Non-Chain Skill

Increases Physical and Magic Attack Power of normal Party and Raid Party members within a 20m radius by 25% for 25 seconds. $*pcSkillInfo-paladin_nonstanceskill_01_node1_realdata-description= Non-Chain Skill

Removes all harmful passive effects. While active, reduces received damage by 80% and grants immunity to all damage and effects including position control effects such as floating.

Heals Paladins during the skill duration.

Charges up to 3 times. $*pcSkillInfo-paladin_nonstanceskill_01_node2_realdata-description= Non-Chain Skill

Removes all harmful passive effects. While active, grants immunity to all damage and effects including position control effects such as floating.

Heals the caster during the skill duration.

Charges up to 3 times. $*pcSkillInfo-paladin_nonstanceskill_01_node3_realdata-description= Non-Chain Skill

Removes all harmful passive effects. While active, grants immunity to all damage and effects including position control effects such as floating.

Heals the caster during the skill duration.

Charges up to 3 times. $*pcSkillInfo-paladin_nonstanceskill_02_node1_realdata-description= Non-Chain Skill

Removes all Poison, Curse, and Wound effects from allies. Continues to remove all Poison, Curse, and Wound effects from allies at regular intervals.

Stacks up to 3 times. $*pcSkillInfo-paladin_nonstanceskill_02_node2_realdata-description= Non-Chain Skill

Removes all Poison, Curse, and Wound effects from allies.

Stacks up to 4 times. $*pcSkillInfo-paladin_nonstanceskill_02_node3_realdata-description= Non-Chain Skill

Removes all Poison, Curse, and Wound effects from allies. Continues to remove all Poison, Curse, and Wound effects from allies at regular intervals.

Stacks up to 4 times. $*pcSkillInfo-paladin_nonstanceskill_03_node1_realdata-description=Non-Chain Skill

Reduces cooldown time of linked starting skills by 30%. $*pcSkillInfo-paladin_nonstanceskill_03_node2_realdata-description= Non-Chain Skill

Reduces cooldown time of [Crusader's Will],
[Fanaticism],
[Prayer],
[Seeker's Devotion] and [Benevolence] skills by 50%. $*pcSkillInfo-paladin_nonstanceskill_03_node3_realdata-description= Non-Chain Skill

Reduces cooldown time of [Crusader's Will],
[Fanaticism],
[Prayer],
[Seeker's Devotion] and [Benevolence] skills by 100%. $*pcSkillInfo-paladin_nonstanceskill_04_node1_realdata-description= Non-Chain Skill

Resurrects a dead ally into a state of 50% Vitality and Mana.

Cannot be used in the Certanon Arena. $*pcSkillInfo-paladin_nonstanceskill_04_node2_realdata-description= Non-Chain Skill

Resurrects a dead ally into a state of 30% Vitality and Mana.

Cannot be used in the Certanon Arena. $*pcSkillInfo-paladin_nonstanceskill_04_node3_realdata-description= Non-Chain Skill

Resurrects a dead ally into a state of 20% Vitality and Mana.

Cannot be used in the Certanon Arena. $*pcSkillInfo-paladin_nonstanceskill_05_node1_realdata-description= Non-Chain Skill

Able to cast spells while moving for 10 seconds. Also increases Movement Speed by 40%.

[Retribution], [Beacon of Healing], [Healing Light], [Healing Grace], [Resurrection] $*pcSkillInfo-paladin_nonstanceskill_05_node2_realdata-description=Non-Chain Skill

Grants immunity to all Position Control effects and Crowd Control effects and increases Movement Speed by 20% for 10 seconds. $*pcSkillInfo-paladin_nonstanceskill_05_node3_realdata-description= Non-Chain Skill

Able to cast spells while moving for 5 seconds. Grants immunity to all Position Control effects and Crowd Control effects and increases Movement Speed by 20%.

[Retribution], [Beacon of Healing], [Healing Light], [Healing Grace], [Resurrection] $*pcSkillInfo-paladin_nonstanceskill_06_node1_realdata-description=Non-Chain Skill

Knocks back enemies within a 5m radius. $*pcSkillInfo-paladin_nonstanceskill_06_node2_realdata-description= Non-Chain Skill

Deals CT_damage to enemies within a 5m radius,
knocking them back. $*pcSkillInfo-paladin_nonstanceskill_06_node3_realdata-description=Non-Chain Skill

Knocks back enemies within a 5m radius. $*pcSkillInfo-paladin_nonstanceskill_07_node1_realdata-description=Non-Chain Skill

Covers the caster's surroundings with divine power for 10 seconds. Reduces damage dealt to allies in the sacred ground by 40% and Movement Speed of hostile targets by 10%. $*pcSkillInfo-paladin_nonstanceskill_07_node2_realdata-description=Non-Chain Skill

Covers the Paladin's surroundings with divine power for 10 seconds. Reduces damage dealt to allies in the sacred ground by 20% and Movement Speed of hostile targets by 40%. $*pcSkillInfo-paladin_nonstanceskill_07_node3_realdata-description=Non-Chain Skill

Covers the Paladin's surroundings with divine power for 15 seconds. Reduces damage dealt to allies in the sacred ground by 20% and Movement Speed of hostile targets by 10%. $*pcSkillInfo-paladin_nonstanceskill_08_node1_realdata-description=Non-Chain Skill

Increases Physical and Magic Attack Power of normal party and Raid Party members within a 20m radius by 30% for 25 seconds. $*pcSkillInfo-paladin_nonstanceskill_08_node2_realdata-description=Non-Chain Skill

Increases Physical and Magic Attack Power of the normal party and Raid Party members within a 20m radius by 50% for 10 seconds. $*pcSkillInfo-paladin_nonstanceskill_08_node3_realdata-description=Non-Chain Skill

Increases Physical and Magic Attack Power of normal party and Raid Party members within a 20m radius by 15% for 35 seconds. $*pcSkillInfo-Herders_Horn-description=Pow $*pcSkillInfo-Agave_Drug-description=Cure cure $*pcSkillInfo-K11_Kuatran_Totem-description=Receives Kuat Ran's Grace to increase all of movement speed by 3, and restores by 1% of Maximum HP every 3 seconds. This effect lasts for 5 minutes and is stacked up to 3 times $*pcSkillInfo-K11_Escape_Lessile-description=Triggers Spellbook to rescue Lessile. $*pcSkillInfo-F08_Gparrot_Unstack_01-description=Allows to pacify Anger Preserver of Memory. $*pcSkillInfo-G14_Rhino_Unstack-description=Cuts the skin of a giant jungle rhino. $*pcSkillInfo-G08_Event_Quatran_SK_07_Spawn-description=It is a debuff that occurs when hit by a venom explosion skill. Summons Descendant of Kuat Ran on death when exposed to that debuff. The buff will be automatically disappeared on death. $*pcSkillInfo-COL_Sorceress_FireUnstack-description=Acquires Flame Sorcery from enchanted Sorceress. $*pcSkillInfo-COL_Sorceress_ICEUnstack-description=Removes Frozen spell on Lady Mage. $*pcSkillInfo-DG_SleepingScale_H_Happy-description=Allows to pacify Anger Preserver of Memory. $*pcSkillInfo-DG_SleepingScale_H_UnHappy-description=Allows to pacify Anger Preserver of Memory. $*pcSkillInfo-mystic_solo_key_skill-description=Attacks enemies with a variety of Damage Over Time skills. $*pcSkillInfo-mystic_solo_key_skill_passive-description=Periodically heals nearby Party members when in Battle Mode. $*pcSkillInfo-mystic_healer_key_skill-description=Restores allies' Vitality by HoT abilities. $*pcSkillInfo-mystic_key_skill_passive_heal-description=Periodically heals nearby Party members when in Battle Mode. $*pcSkillInfo-mystic_suppoter_key_skill-description=Aids allies by a variety of secondary skills. $*pcSkillInfo-mystic_detach_passive-description=Effect applies only in Combat, detach when changing to Peace Mode $*pcSkillInfo-mystic_normal_attack_A1-description=Deals CT_damage damage to the enemy.

Restores 2% of maximum Mana when [Windblade] hits, and gives the [Feral] effect. $*pcSkillInfo-mystic_normal_attack_A2-description=Deals CT_damage to the enemy and restores 2% of maximum Mana.

Gives the [Feral] effect when the attack hits. $*pcSkillInfo-mystic_normal_attack_B-description=Deals damage to enemies, and heals allies when used for allies.

Increases Healing Done when allies have on []. $*pcSkillInfo-mystic_normal_attack_B_1-description=Healing effects $*pcSkillInfo-mystic_normal_attack_B_2-description=Attack effects $*pcSkillInfo-mystic_normal_attack_C-description=Deals damage to enemies, and heals allies when used for allies.

Increases Healing Done when allies have on []. $*pcSkillInfo-mystic_normal_attack_C_1-description=Healing effects $*pcSkillInfo-mystic_normal_attack_C_2-description=Attack effects $*pcSkillInfo-mystic_energy_dealing_DoT-description=Deals CT_damage damage to the enemy and deals damage over time every 2 seconds for 12 seconds. The cooldown time is increased by 12 seconds if used on other players, but the enemy's Energy will be reduced by 6 every 2 seconds. $*pcSkillInfo-mystic_energy_DoT_passive-description=Energy decreased by 6 $*pcSkillInfo-mystic_slow_DoT-description=Deals CT_damage to the enemy, and deals damage over time every 2 seconds for 12 seconds. Additionally, decreases the enemy's Movement Speed by 20% for 12 seconds. $*pcSkillInfo-mystic_instant_DoT-description=Deals CT_damage damage to the enemy and deals damage over time every 2 seconds for 14 seconds.

Gives the [Feral] effect when the attack hits. $*pcSkillInfo-mystic_channeling_deal-description=Concentrates your mind, dealing CT_damage damage to the enemy and decreasing their Movement Speed by 20%.

Restores 1% of maximum Mana during effect, upon hitting.

Has a certain chance of granting the [Feral] effect. $*pcSkillInfo-mystic_finish_deal-description=Deals CT_damage damage to the enemy.

Restores the Mystic's Vitality by 10% of the damage inflicted.

Consumes all [Feral] effects to increase damage. $*pcSkillInfo-mystic_trap_deal-description=Summons a Vortex in the selected area. Enemies within the Vortex are pulled towards the center and take damage over time.

Additionally, the movement speed of enemies within the Vortex is decreased by 30%. $*pcSkillInfo-mystic_wind_hwak-description=Inflicts CT_damage damage to enemies, and interrupts enemy skills from being prepared. Additionally, pushes them.

Allows to charge up to 3 times. $*pcSkillInfo-mystic_spell_armor_DoT-description=Inflicts damage of CT_damage to the enemy, and deals damage over time every 2 seconds for 10 seconds. Additionally, reduces enemies' Magic Defense by 20%.

Increases the duration of Damage Over Time by 1 seconds per period. $*pcSkillInfo-mystic_solo_target_HoT-description=Heals the targeted allies' Health Points every 2 seconds for 12 seconds.

Adds a 15% increase to Movement Speed. $*pcSkillInfo-mystic_eye_of_deer-description=Applies a HoT effect, which heals Health Points of up to 10 party members and expedition members within 20m of the Mystic, every 2 seconds for 12 seconds. $*pcSkillInfo-mystic_chain_healing-description=Restores allies' Health Points by CT_heal + (MP cost X 0.3375), chaining to nearby allies. Chains up to a maximum of 4 times, and the healing amount decreases by 10% each time it is chained.

Chains first to allies before chaining to yourself. $*pcSkillInfo-mystic_emergency_heal-description=Restores allies' Vitality by CT_heal + (MP cost X 0.6225). $*pcSkillInfo-mystic_trap_heal-description=Summons a Healing Fountain in the selected area. The Vitality of party members and expedition members within the Healing Fountain is restored over time, and their Magic Defense is also increased. $*pcSkillInfo-mystic_tsunami-description=Restores Vitality by CT_heal + (MP cost X 0.315) for up to 10 allies in the front of Mystic.

Increases allies' Magic Defense when using after [] skills. $*pcSkillInfo-mystic_mana_burn-description=Concentrates your mind, dealing CT_damage to the enemy and consuming 12.5/13.5/14.5/15.5/16.5% of the enemy's Mana. Additionally, silences the enemy for 4 seconds and reduces their Mana recovery rate by 100%. $*pcSkillInfo-mystic_mana_heal-description=If used on allies, allies can recover 40% of their maximum Mana, and the Mystic can recover 20% of its maximum Mana over 10 seconds.

If used on the Mystic alone, recovers only 20%. $*pcSkillInfo-mystic_resource_heal-description=Triggers Passive to restore by 40% of max Mana over 10 seconds for allies.

Additionally, restores allies' health when using after [] skills. $*pcSkillInfo-mystic_resource_heal_passive-description=Triggers Passive to restore battle resources for 10 seconds for allies. $*pcSkillInfo-mystic_dispel-description=Dismisses allies' Bleeding, Poisoned, and Burning effects in the selected area.

Additionally increases allies' Acceleration by 10%. $*pcSkillInfo-mystic_wild_heal-description=Channels to periodically restores health of Party members in the front by CT_heal. $*pcSkillInfo-mystic_inc_DoT_time-description=Inflicts CT_damage damage to the enemy, and resets the time of Damage Over Time effects that applied by Mystic. $*pcSkillInfo-mystic_protect-description=Renders party members invincible for 5 seconds. Cannot be used on self. $*pcSkillInfo-mystic_water_flow-description=Applies a passive effect that reduces the cooldown time for all skills of the Mystic, and all party members and expedition members within 20m of the Mystic, by 20%. Also applies a passive effect that increases Acceleration by 20%. The effect lasts for 20 seconds. $*pcSkillInfo-mystic_move_speed_buff-description=Movement speed of Mystic as well as Raiders and Party members within a 20m radius of Mystic increased by 50% for 10 seconds. $*pcSkillInfo-mystic_revival-description=Revives a dead ally.

Not useable at Certanon Arena. $*pcSkillInfo-mystic_wild_butterfly-description=Put the target to sleep for 5 seconds.

If key skill is [], converts to [Butterfly Cloud]. $*pcSkillInfo-mystic_wild_butterfly_trap-description=Put up to 5 enemies in the selected area to sleep for 5 seconds. $*pcSkillInfo-mystic_forest_garden-description=Summons Feral Garden that maintains in the selected area for 10 seconds. Increases Ability Power and Fighting Power for allies within Feral Garden by 15%. $*pcSkillInfo-mystic_wild_fang_of_bat-description=Imbues the selected area to Scarlet Mire for 10 seconds. Allies in Mire restores health by 10% of damage that inflicted by Self. $*pcSkillInfo-mystic_water_high_tide-description=Instantly restores Mystic's Vitality points by 20% of max Vitality.

If key skill is [], converts to [Shroud of Wave]. $*pcSkillInfo-mystic_water_overflow-description=When activated, the Physical Defense and Magic Defense of party members and expedition members within 20m are increased by 30%. The Mystic is not affected. Periodically consumes the Mystic's Mana. This effect does not stack.

Deactivates when the skill is used again or Mana is depleted. $*pcSkillInfo-mystic_forest_bloom-description=Attacks enemies to inflict CT_damage damage. Deals damage to enemies by 10% of their current health.

If key skill is [], converts to [Blossom]. $*pcSkillInfo-mystic_water_blossom-description=When activated, the Critical Hit and Acceleration of party members and expedition members within 20m are increased by 30%. The Mystic is not affected. Periodically consumes the Mystic's Mana. This effect does not stack.

Deactivates when the skill is used again or Mana is depleted. $*pcSkillInfo-mystic_forest_swamp-description=Deals CT_damage damage to the enemy, deals an effect decreasing movement speed by 15% every 3 seconds for 15 seconds, and deals damage over time.

In addition, the Mystic's movement speed is increased by 15%. $*pcSkillInfo-mystic_resist_QTE-description=Restores Mystic's Vitality every second for 6 seconds. Additionally, increases Mystic's movement speed and Acceleration by 15%.

Allows to use only when resists enemies' spells. $*pcSkillInfo-mystic_critical_QTE-description=Instantly restores Mystic's Vitality by CT_heal.

Allows to use only when dealt damage by Critical Hit Rate. $*pcSkillInfo-mystic_DoT_QTE-description=Attacks the enemy to inflict damage of CT_damage. Not allow to resist this attack.

Allows to use only when resisting Mystic's magic attack. $*pcSkillInfo-mystic_passive_1-description=Applies Passive of [Lightwalk] for 15 seconds to Mystic upon using [], [], and [].

Increases movement speed by [Lightwalk] to 10%, and decreases damage by 15%.

Increases the duration of [Lightwalk] Passive when using [], [], [], [], and [Entangle] skills. $*pcSkillInfo-mystic_passive_2-description=Increases the target's Ability Power and Fighting Power by 20% when healing allies within 5m whose Vitality is at 30% or less.

Does not apply to [] or []. $*pcSkillInfo-mystic_passive_3-description=One of the effects below is applied randomly at 1 minute intervals.
Increases Intelligence of Mystic by 6%
Increases Wisdom of Mystic by 6%
Increases Movement Speed of Mystic by 10%
Increases Magic Resistance of Mystic by 50% $*pcSkillInfo-mystic_passive_4-description=Allows to use [] without casting. $*pcSkillInfo-mystic_passive_5-description=Reduces Mana cost of skills used by 50% for 10 seconds when using [].

Increases Mana cost of the skills that used by enemies by 30% for 10 seconds upon using []. $*pcSkillInfo-mystic_passive_6-description=Reduces Mana cost that is periodically consumed in the activation mode for [Shroud of Wave] and [Blossom]. $*pcSkillInfo-mystic_passive_7-description=Increases [], [], and [] effects. $*pcSkillInfo-mystic_passive_8-description=When stamina is reduced to 30% or less, acquires immunity to all attacks for 3 seconds and increases movement speed by 10%. Triggers this effect only once every 90 seconds. $*pcSkillInfo-mystic_passive_9-description=Increases Intelligence by 5% when equipped with a Wand. $*pcSkillInfo-mystic_passive_10-description=Increases Ability Power by 7% when equipped with a Staff. $*pcSkillInfo-mystic_passive_11-description=Increases Ability Power by 5%. Increases the range of the following skills by 10%.

[], [], [], [], [], [], and [] $*pcSkillInfo-mystic_passive_12-description=Increases damage of the following skills.

[], [], [], [], and The []

[] skill only applies to damage that immediately inflicted damage, and the amount of damage over time is not increased. $*pcSkillInfo-mystic_passive_13-description=Increases the healing amount of the following skills by 10%.

[], [] $*pcSkillInfo-mystic_passive_14-description=Increases the duration of damage over time effects dealt by the following skill.

[], [], and [] $*pcSkillInfo-mystic_passive_15-description=Increases the duration of HoT effects applied by the following skill.

[] and [] $*pcSkillInfo-mystic_equipment_bonus_01-description=Increases Magic Resistance in proportion to its number when wearing a robe.

When wearing a robe on all body parts, increases Ability Power, Mana recovery, and restored Energy upon Resistance. $*pcSkillInfo-taming_test-description=All mounts can be tamed. $*pcSkillInfo-mount_01-description=mount_01 $*pcSkillInfo-mount_02-description=mount_02 $*pcSkillInfo-mount_03-description=mount_03 $*pcSkillInfo-mount_04-description=mount_04 $*pcSkillInfo-mount_05-description=mount_05 $*pcSkillInfo-mount_06-description=mount_06 $*pcSkillInfo-test_spreader-description=Uses Spreader $*pcSkillInfo-CB2EVENT_item_GM_RCSkill01-description=Inflicts CT_damage damage to enemies within a 10m radius and knocks them into the air. $*pcSkillInfo-CB2EVENT_item_GM_HealSkill02-description=Heals Health Points by CT_heal for all allies within a 10m radius. $*pcSkillInfo-CB2EVENT_passive_GM_AuraSkill01-description=Attaches a visible effect to yourself. $*pcSkillInfo-CB2EVENT_passive_GM_AuraSkill02-description=Attaches a visible effect to yourself. $*pcSkillInfo-taming_06-description=Taming Order Effect Level 6 $*pcSkillInfo-taming_07-description=Test Taming $*pcSkillInfo-taming_08-description=Test Taming $*pcSkillInfo-taming_09-description=Test Taming $*pcSkillInfo-taming_10-description=Test Taming $*pcSkillInfo-taming_01-description=Taming Order Effect Level 1 $*pcSkillInfo-taming_02-description=Taming Order Effect Level 2 $*pcSkillInfo-taming_03-description=Taming Order Effect Level 3 $*pcSkillInfo-taming_04-description=Taming Order Effect Level 4 $*pcSkillInfo-taming_05-description=Taming Order Effect Level 5 $*pcSkillInfo-Finder-description=You can find a taming object that is not visible around you. When tamed, you can ride them! $*pcSkillInfo-taming_99-description=Special Taming Order Effect $*pcSkillInfo-taming_new-description=For Taming minigame Casting $*pcSkillInfo-taming_new_1-description=For Taming minigame Casting $*pcSkillInfo-taming_new_2-description=For Taming minigame Casting $*pcSkillInfo-taming_new_3-description=For Taming minigame Casting $*pcSkillInfo-taming_new_4-description=For Taming minigame Casting $*pcSkillInfo-PC_test_CC_stun-description=test CC stun $*pcSkillInfo-PC_test_CC_stun_range-description=test CC stun $*pcSkillInfo-PC_test_CC_stun_non_target-description=test CC stun $*pcSkillInfo-PC_test_CC_restrain-description=test CC restrain $*pcSkillInfo-PC_test_CC_restrain_range-description=test CC restrain $*pcSkillInfo-PC_test_CC_restrain_non_target-description=test CC restrain $*pcSkillInfo-PC_test_CC_faint-description=test CC faint $*pcSkillInfo-PC_test_CC_faint_range-description=test CC faint $*pcSkillInfo-PC_test_CC_faint_non_target-description=test CC faint $*pcSkillInfo-PC_test_CC_banish-description=test CC banish $*pcSkillInfo-PC_test_CC_banish_range-description=test CC banish $*pcSkillInfo-PC_test_CC_banish_non_target-description=test CC banish $*pcSkillInfo-PC_test_CC_blind-description=test CC blind $*pcSkillInfo-PC_test_CC_blind_range-description=test CC blind $*pcSkillInfo-PC_test_CC_blind_non_target-description=test CC blind $*pcSkillInfo-PC_test_CC_silence-description=test CC silence $*pcSkillInfo-PC_test_CC_silence_range-description=test CC silence $*pcSkillInfo-PC_test_CC_silence_non_target-description=test CC silence $*pcSkillInfo-PC_test_RC_hitUp-description=test RC hitUp $*pcSkillInfo-PC_test_RC_hitUp_range-description=test RC hitUp $*pcSkillInfo-PC_test_RC_hitUp_non_target-description=test RC hitUp $*pcSkillInfo-PC_test_RC_push-description=test RC push $*pcSkillInfo-PC_test_RC_push_range-description=test RC push $*pcSkillInfo-PC_test_RC_push_non_target-description=test RC push $*pcSkillInfo-PC_test_RC_pull-description=test RC pull $*pcSkillInfo-PC_test_RC_pull_range-description=test RC pull $*pcSkillInfo-PC_test_RC_pull_non_target-description=test RC pull $*pcSkillInfo-PC_test_RC_down-description=test RC down $*pcSkillInfo-PC_test_RC_down_range-description=test RC down $*pcSkillInfo-PC_test_RC_down_non_target-description=test RC down $*pcSkillInfo-PC_test_RC_pushDown-description=test RC pushDown $*pcSkillInfo-PC_test_RC_pushDown_range-description=test RC pushDown $*pcSkillInfo-PC_test_RC_pushDown_non_target-description=test RC pushDown $*pcSkillInfo-PC_test_RC_smash-description=test RC smash $*pcSkillInfo-PC_test_RC_smash_range-description=test RC smash $*pcSkillInfo-PC_test_RC_smash_non_target-description=test RC smash $*pcSkillInfo-item_casting_test-description=Casting on Item Use $*pcSkillInfo-item_casting_self-description=Item Use Casting $*pcSkillInfo-Return-description=Common recall skills used by all Classes $*pcSkillInfo-item_casting_Target_H_01-description=Item Use for 1 seconds_Good $*pcSkillInfo-item_casting_Target_H_02-description=Item Use for 2 seconds_Good $*pcSkillInfo-item_casting_Target_H_03-description=Item Use for 3 seconds_Good $*pcSkillInfo-item_casting_Target_H_4-description=Item Use for 3 seconds_Good_cooldown 10 seconds $*pcSkillInfo-item_casting_Target_H_05-description=Item Use for 5 seconds_Good $*pcSkillInfo-item_casting_Target_M_01-description=Item Use for 1 seconds_Fair $*pcSkillInfo-item_casting_Target_M_02-description=Item Use for 2 seconds_Fair $*pcSkillInfo-item_casting_Target_M_03-description=3 seconds using items $*pcSkillInfo-item_casting_Target_M_4-description=Item Use for 3 seconds_Fair_cooldown 10 seconds $*pcSkillInfo-item_casting_Target_M_05-description=Item Use for 5 seconds_Fair $*pcSkillInfo-item_casting_Target_M_02_01-description=Item Use for 2 seconds_Fair $*pcSkillInfo-item_casting_Target_L_01-description=Item Use for 1 seconds_Poor $*pcSkillInfo-item_casting_Target_L_02-description=Item Use for 2 seconds_Poor $*pcSkillInfo-item_casting_Target_L_03-description=Item Use for 3 seconds_Poor $*pcSkillInfo-item_casting_Target_L_4-description=Item Use for 3 seconds_Poor_cooldown 10 seconds $*pcSkillInfo-item_casting_Target_L_05-description=Item Use for 5 seconds_Poor $*pcSkillInfo-item_casting_Self_H_01-description=Item Use for 1 seconds_Good $*pcSkillInfo-item_casting_Self_H_02-description=Item Use for 2 seconds_Good $*pcSkillInfo-item_casting_Self_H_03-description=Item Use for 3 seconds_Good $*pcSkillInfo-item_casting_Self_H_4-description=Item Use for 3 seconds_Good_cooldown 10 seconds $*pcSkillInfo-item_casting_Self_H_05-description=Item Use for 5 seconds_Good $*pcSkillInfo-item_casting_Self_M_01-description=Item Use for 1 seconds_Fair $*pcSkillInfo-item_casting_Self_M_02-description=Item Use for 2 seconds_Fair $*pcSkillInfo-item_casting_Self_M_03-description=3 seconds using items $*pcSkillInfo-item_casting_Self_M_4-description=Item Use 3 seconds_Fair_Unavailable during combat_Cooldown time 10 seconds $*pcSkillInfo-item_casting_Self_M_05-description=Item Use for 5 seconds_Fair $*pcSkillInfo-item_casting_package-description=Item Use for 1 seconds_Fair $*pcSkillInfo-item_casting_Self_L_01-description=Item Use for 1 seconds_Poor $*pcSkillInfo-item_casting_Self_L_02-description=Item Use for 2 seconds_Poor $*pcSkillInfo-item_casting_Self_L_03-description=Item Use for 3 seconds_Poor $*pcSkillInfo-item_casting_Self_L_4-description=Item Use for 3 seconds_Poor_cooldown 10 seconds $*pcSkillInfo-item_casting_Self_L_05-description=Item Use for 5 seconds_Poor $*pcSkillInfo-item_casting_Self_M_01_BattleWeapon-description=Item Use for 1 seconds_Fair $*pcSkillInfo-item_casting_Self_M_02_BattleWeapon-description=Item Use for 2 seconds_Fair $*pcSkillInfo-item_casting_Self_M_03_BattleWeapon-description=3 seconds using items $*pcSkillInfo-item_casting_Self_M_04_BattleWeapon-description=Item Use for 4 seconds_Fair $*pcSkillInfo-item_casting_Self_M_05_BattleWeapon-description=Item Use for 5 seconds_Fair $*pcSkillInfo-item_casting_Self_M_06_BattleWeapon-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_casting_Self_M_07_BattleWeapon-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_casting_Self_M_08_BattleWeapon-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_casting_Self_M_09_BattleWeapon-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_casting_Self_M_10_BattleWeapon-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_casting_Self_M_11_BattleWeapon-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_casting_Self_M_12_BattleWeapon-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_casting_Self_M_13_BattleWeapon-description=Applies a Protective Shield that absorbs damage for allies. $*pcSkillInfo-item_casting_throw-description=Item Use_Throw $*pcSkillInfo-item_casting_throw_01-description=Item Use_Throw $*pcSkillInfo-G08_GnollBottle_Empty_casting_Target_M_03-description=3 seconds using items $*pcSkillInfo-G08_Soju_casting_Target_M_03-description=3 seconds using items $*pcSkillInfo-G08_SoulEssence_Empty_casting_Target_M_03-description=3 seconds using items $*pcSkillInfo-G08_GnollStick_casting_Target_M_03-description=3 seconds using items $*pcSkillInfo-Q04_Suicide-description=The things from the Demon may cause serious side effects... $*pcSkillInfo-Q04_Weaken-description=Makes a sound that weakens Ahor! $*pcSkillInfo-N08_item_casting_Target_M_02-description=Captures Saltus Young Owlbear $*pcSkillInfo-K09_SleepingPowder_casting_Target_M_03-description=Ostium 2nd Sleep Powder Item Use for 3 seconds_Fair_cooldown 10 seconds_ Do not use during combat $*pcSkillInfo-K09_Powder_casting_Target_H_03-description=Ostium 1st Glitter Powder Item Use for 4 seconds_Good $*pcSkillInfo-L09_casting_Self_M_03-description=Horse's Mane Prairie Disposable Teleport Stone Item Use for 3 seconds Fair_cooldown 10 seconds $*pcSkillInfo-G09_Water_casting_throw-description=Sprays Campagna Plains 2nd Purifying Fountain $*pcSkillInfo-J09_Empty_Bottle_casting_Target_L_02-description=Cornus Valley Empty Bottle Item Use for 10 seconds_Poor $*pcSkillInfo-N12_Bird_Passout_casting_Target_M_03-description=Brhan Forest Leakage Save Item Use for 3 seconds_Fair $*pcSkillInfo-N12_MoonLiquor_casting_Self_M_05-description=Brhan Forest Moon Wine Item Use for 5 seconds: Poor $*pcSkillInfo-K08_Staff_casting-description=Elemental Forest Item Use for 2 seconds_Fair $*pcSkillInfo-L10_Jar_casting-description=Hieracon Item Use for 2 seconds_Fair $*pcSkillInfo-N12_Empty_Bottle_casting_Target_L_02-description=Brhan Forest Empty Bottle Item Use for 2 seconds_Poor $*pcSkillInfo-G14_Bug_casting_Target_M_02-description=Southern Peninsula Ladybug Item Used 2 sec _ Fair _ cooldown 15 seconds _ Available during battle $*pcSkillInfo-G14_HerbBalm_casting_Target_M_03-description=Southern Peninsula Calm Down Herb Unguent Item Used 3 sec _ Fair _ cooldown 5 seconds _ Unavailable during battle $*pcSkillInfo-G14_Key02_casting_Target_L_05-description=Southern Peninsula Key Item Used 5 seconds_Poor _ cooldown 10 seconds _ Unavailable during combat $*pcSkillInfo-I08_item_casting_Self_L_01-description=Wyvern Valley Yellow Powder for 1 second_Fair $*pcSkillInfo-item_casting_Self_TankBuff-description=Item Use $*pcSkillInfo-item_casting_Self_DealerBuff-description=Item Use $*pcSkillInfo-item_casting_Self_HealerBuff-description=Item Use $*pcSkillInfo-item_casting_Self_SuperBuff-description=Wipe Out $*pcSkillInfo-item_casting_Mark01-description=Displays the location. $*pcSkillInfo-item_casting_Mark02-description=Displays the location. $*pcSkillInfo-item_casting_Mark03-description=Displays the location. $*pcSkillInfo-F09_magic_potion_casting_throw-description=Terny Potion Item Use Instantly_Throw _ cooldown 5 seconds _ Unavailable during battle $*pcSkillInfo-H08_Sulfur_casting_Target_M_03-description=Using Rustica Yellow items for 3 seconds $*pcSkillInfo-F14_casting_Self_M_03-description=El Rano Disguise Item Use for 3 seconds_Fair $*pcSkillInfo-F14_casting_Self_M_03_SoulStone-description=El Rano Soul Stone Item Use for 3 seconds_Fair $*pcSkillInfo-M07_casting_Target_M_02-description=Eternal Shade Item Use for 2 seconds_Fair_cooldown 15 seconds_Available to the target during battle $*pcSkillInfo-K10_item_casting_throw-description=Mesh Throw $*pcSkillInfo-E11_item_casting_Self_M_03-description=3 seconds using soup items $*pcSkillInfo-N12_1st_KillAnt_casting_Target_M_03-description=Ant Chic, Chic with Brhan Forest Chic-chic Spray $*pcSkillInfo-I09_Broken_Sword_Casting-description=Item Use for 6 seconds $*pcSkillInfo-N12_1st_Moss_casting_Target_M_03-description=Plants Moss in Brhan Forest $*pcSkillInfo-N12_1st_Mirror_casting_Target_L_03-description=Shows Brhan Forest washed mirror $*pcSkillInfo-N12_Chechens_Pipe_casting_Self_M_4-description=Playing Brhan Forest Flute $*pcSkillInfo-K11_Chickenbell_Self_M_5-description=Curia Shaking the sleeping Bell $*pcSkillInfo-K11_SickFox_Self_M_5-description=Feeds fertile entrails $*pcSkillInfo-L11_casting_Target_M_03-description=Turtle Lake 1st Item Use for 3 seconds Fair_cooldown 10 seconds $*pcSkillInfo-L11_casting_Target_M_03_HeadGear-description=Turtle Lake 1st Star Stone Hair Ring Throw $*pcSkillInfo-L11_casting_Self_M_03_WarriorSong-description=Turtle Lake 1st Rainbow Pond Song Orb Item Use for 3 seconds Fair_cooldown 10 seconds $*pcSkillInfo-Q06_item_casting_throw-description=Using Healing Powder of Pokuma $*pcSkillInfo-J11_Boss_01-description=Ursta $*pcSkillInfo-J11_Boss_02-description=Sykeeli $*pcSkillInfo-J11_Boss_03-description=Cut $*pcSkillInfo-J11_Boss_04-description=Specter $*pcSkillInfo-N14_Powder_casting_Target_H_03-description=Sen Glitter Powder Item Use for 4 seconds_Good $*pcSkillInfo-N14_SleepingPowder_casting_Target_M_03-description=Sen Sleep Powder Item Use for 3 seconds_Fair_cooldown 10 seconds_ Do not use during combat $*pcSkillInfo-L09_item_casting_Self_L_03-description=Flying Mane Prairie Item Use for 3 seconds_Poor $*pcSkillInfo-E11_item_casting_Target_M_03-description=Item Use for 3 seconds_Fair / cooldown 7 seconds $*pcSkillInfo-J13_horn_casting_Target_M_8-description=Rutilanis Horn for 5 seconds cooldown 5 seconds $*pcSkillInfo-item_casting_test_killmobs-description=[test]Run! My hero!\n· Increases movement speed $*pcSkillInfo-item_casting_test_burnarea-description=[test]It's high noon $*pcSkillInfo-item_casting_test_beam-description=[test]Try to Nerf this as well! $*pcSkillInfo-item_casting_test_multishot-description=[test]Just shoot freely, then hit the mark! $*pcSkillInfo-energy_heal_1-description=[Temporary] Potion Recovery Potion 1 $*pcSkillInfo-energy_heal_2-description=[Temporary] Strength Restoration Potion skill 2 $*pcSkillInfo-H09_item_casting_throw-description=Item Use_Throw $*pcSkillInfo-item_casting_Gacha-description=Gacha Item Use for 3 seconds_Fair $*pcSkillInfo-item_casting_Gacha_1s-description=Gacha Item Use for 1 seconds_Fair $*pcSkillInfo-Event_Xmas_Quest_Target_M_03-description=Winter Feast Item Use for 3 seconds_Fair $*pcSkillInfo-Event_Xmas_Firework_Target_M_01_Y-description=Item Use for 1 seconds_Fair_Yellow $*pcSkillInfo-Event_Xmas_Firework_Target_M_01_P-description=Item Use for 1 seconds_Fair_Purple $*pcSkillInfo-Event_Xmas_Firework_Target_M_01_B-description=Item Use for 1 seconds_Fair_Blue $*pcSkillInfo-item_casting_Gacha_30D-description=Gacha Item Use for 3 seconds_Fair $*pcSkillInfo-item_casting_unidentified_rune-description=Unidentified Spirit Item Usage $*pcSkillInfo-item_BattleWeapon_Use_11-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_12-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_13-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_14-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_15-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_16-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_21-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_22-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_23-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_24-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_25-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_26-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_31-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_32-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_33-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_34-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_35-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_36-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_41-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_42-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_43-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_44-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_45-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_46-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_51-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_52-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_53-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_54-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_55-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_56-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_61-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_62-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_63-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_64-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_65-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_66-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_71-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_72-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_73-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_74-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_75-description=Item Use for 0 seconds_Fair $*pcSkillInfo-item_BattleWeapon_Use_76-description=Item Use for 0 seconds_Fair $*pcSkillInfo-realmownership_weapon_spawn_attacker1_union-description=G-07 Mobile Armor $*pcSkillInfo-realmownership_weapon_spawn_attacker2_union-description=T-01 Roving Artillery $*pcSkillInfo-realmownership_weapon_spawn_attacker3_union-description=C-X1 Regeneration Healer $*pcSkillInfo-realmownership_weapon_spawn_attacker4_union-description=S-L2 Battlefield Attendant $*pcSkillInfo-realmownership_weapon_spawn_defender1_union-description=Lightning Tower $*pcSkillInfo-realmownership_weapon_spawn_defender2_union-description=Flame Tower $*pcSkillInfo-realmownership_weapon_spawn_defender3_union-description=Regeneration Tower $*pcSkillInfo-realmownership_weapon_spawn_defender4_union-description=Wind Tower $*pcSkillInfo-realmownership_weapon_spawn_attacker1_hieron-description=G-07 Mobile Armor $*pcSkillInfo-realmownership_weapon_spawn_attacker2_hieron-description=T-01 Roving Artillery $*pcSkillInfo-realmownership_weapon_spawn_attacker3_hieron-description=C-X1 Regeneration Healer $*pcSkillInfo-realmownership_weapon_spawn_attacker4_hieron-description=S-L2 Battlefield Attendant $*pcSkillInfo-realmownership_weapon_spawn_defender1_hieron-description=Lightning Tower $*pcSkillInfo-realmownership_weapon_spawn_defender2_hieron-description=Flame Tower $*pcSkillInfo-realmownership_weapon_spawn_defender3_hieron-description=Regeneration Tower $*pcSkillInfo-realmownership_weapon_spawn_defender4_hieron-description=Wind Tower $*pcSkillInfo-term_effect_to_me_sales_costume_opt_01-description=Apply effects to Self effects to Self movement speed increased in Peace mode $*pcSkillInfo-term_effect_to_me_sales_costume_opt_02-description=Apply effects to Self movement speed increased in Ghost mode $*pcSkillInfo-term_effect_to_me_sales_costume_opt_03-description=Apply effects to Self Swimming Speed increased $*pcSkillInfo-term_effect_to_me_sales_costume_opt_04-description=Apply effects to Self Jumping Height increased in Peace mode $*pcSkillInfo-term_effect_to_me_sales_costume_opt_05-description=Apply effects to Self Climb Angle Limit increased in Peace mode $*pcSkillInfo-term_effect_to_me_sales_costume_opt_06-description=Apply effects to Self Sprint Consumption Energy decreased $*pcSkillInfo-term_effect_to_me_sales_costume_opt_07-description=Apply effects to Self Gathering Speed increased $*pcSkillInfo-term_effect_to_me_sales_costume_opt_08-description=Apply effects to Self Craft Speed increased $*pcSkillInfo-term_effect_to_me_sales_costume_opt_09-description=Apply effects to Self Gathering Mastery Level increased $*pcSkillInfo-term_effect_to_me_sales_costume_opt_10-description=Apply effects to Self Crafting Mastery Level increased $*pcSkillInfo-term_effect_to_me_sales_costume_opt_11-description=Apply effects to Self HP, Mana Recovery Speed increased $*pcSkillInfo-term_effect_to_me_sales_costume_opt_12-description=Apply effects to Self Energy Recovery Speed increased $*pcSkillInfo-term_effect_to_me_detach_armor-description=Effect applies only in Combat, detach when changing to Peace Mode $*pcSkillInfo-term_effect_to_target-description=Apply effects to the target $*pcSkillInfo-term_effect_to_me_detach_boots-description=Effect applies only in Combat, detach when changing to Peace Mode $*pcSkillInfo-term_effect_to_me_detach_weapon-description=Effect applies only in Combat, detach when changing to Peace Mode $*pcSkillInfo-term_effect_to_me_detach_acc-description=Effect applies only in Combat, detach when changing to Peace Mode $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_295-description=Apply effects to Self $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_206-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_205-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_202-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_204-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_203-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_207-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_243-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_244-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_245-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_246-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_297-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_299-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_135-description=Apply effects to the target $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_086-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_087-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_088-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_089-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_090-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_081-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_082-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_083-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_084-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_085-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_162-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_163-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_164-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_165-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_166-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_172-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_173-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_174-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_175-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_176-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_061-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_062-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_063-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_064-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_065-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_066-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_067-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_068-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_069-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_070-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_111-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_112-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_113-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_114-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_115-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_223-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_224-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_225-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_226-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_227-description=Apply effects to Self $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_177-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_178-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_179-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_180-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_181-description=Apply effects to the target $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_264-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_265-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_266-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_267-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_268-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_091-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_092-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_093-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_094-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_095-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_233-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_234-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_235-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_236-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_237-description=Apply effects to Self $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_213-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_214-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_215-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_216-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_217-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_116-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_117-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_118-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_119-description=Apply effects to the target $*pcSkillInfo-term_effect_to_target_item_Lgnd_opt_120-description=Apply effects to the target $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_076-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_077-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_078-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_079-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_080-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_284-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_285-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_286-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_287-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_288-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_289-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_290-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_291-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_292-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_293-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_147-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_148-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_149-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_150-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_151-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_152-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_153-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_154-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_155-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_156-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_011-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_012-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_013-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_014-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_015-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_016-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_017-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_018-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_019-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me_item_Lgnd_opt_020-description=Apply effects to Self $*pcSkillInfo-term_effect_to_me-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_133-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_detach-description=Removes effects $*pcSkillInfo-item_Set_opt_PvE_epic_T1_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T1_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T1_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T1_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T1_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T1_Bseg_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T1_Bseg_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T1_Bseg_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T1_Bseg_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T1_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T1_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T1_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T1_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T1_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T2_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T2_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T2_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T2_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T2_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T2_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T2_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T2_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T2_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T2_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T1_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_45LV_T2_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_45LV_T2_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T3_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T3_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T3_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T3_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_epic_T3_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T3_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T3_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T3_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T3_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T3_151-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T4_134-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T4_132-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T4_136-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T4_131-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_PvE_legend_T4_151-description=Apply effects to Self $*pcSkillInfo-guardian_armor_set_effect_02_1-description=Acquires 1 additional Bravery when Shield Counter scores a Critical Hit. $*pcSkillInfo-guardian_armor_set_effect_02_2-description=Acquires 1 additional Bravery when Shield Counter scores a Critical Hit. $*pcSkillInfo-guardian_armor_set_effect_02_3-description=Acquires 1 additional Bravery when Shield Counter scores a Critical Hit. $*pcSkillInfo-mage_armor_set_effect_02_1-description=Apply effects to Self $*pcSkillInfo-mage_armor_set_effect_02_2-description=Apply effects to Self $*pcSkillInfo-mage_armor_set_effect_02_3-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Guardian_03_006_active-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Berserker_03_006_active-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Assassin_03_006_active-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Mage_03_006_active-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Paladin_03_006_active-description=Apply effects to Self $*pcSkillInfo-paladin_armor_set_effect_02_1-description=Increases Critical Hit effect by 50 when [Flash of Penitence] hits $*pcSkillInfo-paladin_armor_set_effect_02_2-description=Increases Critical Hit effect by 50 when [Flash of Penitence] hits $*pcSkillInfo-paladin_armor_set_effect_02_3-description=Increases Critical Hit effect by 50 when [Flash of Penitence] hits $*pcSkillInfo-item_Set_opt_Guardian_03_007_active-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Berserker_03_007_active-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Assassin_03_007_active-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Mage_03_007_active-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_Paladin_03_007_active-description=Apply effects to Self $*pcSkillInfo-paladin_armor_set_effect_007_3-description=Increases Critical Hit effect by 50 when [Flash of Penitence] hits $*pcSkillInfo-guardian_armor_set_effect_007_3-description=Acquires 1 additional Bravery when Shield Counter scores a Critical Hit. $*pcSkillInfo-mage_armor_set_effect_007_3-description=Apply effects to Self $*pcSkillInfo-ranger_armor_set_effect_002_1-description=Apply effects to Self $*pcSkillInfo-ranger_armor_set_effect_006_1-description=Restores 25 Energy $*pcSkillInfo-Berserker_armor_set_effect_02_008-description=Applies effects to yourself (Cooldown time 60 seconds) $*pcSkillInfo-Assassin_armor_set_effect_02_008-description=Applies effects to yourself (Cooldown time 60 seconds) $*pcSkillInfo-Ranger_armor_set_effect_02_008-description=Applies effects to you (cooldown time 30 seconds) $*pcSkillInfo-ranger_armor_set_effect_03_008-description=Recovers 27 Energy $*pcSkillInfo-item_Set_opt_Guardian_03_008_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Berserker_03_008_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Assassin_03_008_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Mage_03_008_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Paladin_03_008_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Guardian_03_009_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Berserker_03_009_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Assassin_03_009_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Mage_03_009_active-description=Applies effects to yourself $*pcSkillInfo-item_Set_opt_Paladin_03_009_active-description=Applies effects to yourself $*pcSkillInfo-Ranger_armor_set_effect_02_009-description=Applies effects to you (cooldown time 30 seconds) $*pcSkillInfo-ranger_armor_set_effect_03_009-description=Recovers 28 Energy $*pcSkillInfo-Berserker_armor_set_effect_02_009-description=Applies effects to yourself (Cooldown time 60 seconds) $*pcSkillInfo-Assassin_armor_set_effect_02_009-description=Applies effects to yourself (Cooldown time 60 seconds) $*pcSkillInfo-accessory_Set_effect_AccessoryLv45_02_003_active2-description=Apply effects to Self $*pcSkillInfo-accessory_Set_effect_AccessoryLv45_02_003_active1-description=Effect applies only in Combat, detach when changing to Peace Mode $*pcSkillInfo-accessory_Set_effect__AccessoryLv45_02_004_active1-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_AccessoryLv45_02_006_active1-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_AccessoryLv45_04_006_active1-description=Stuns within 4m radius $*pcSkillInfo-accessory_Set_effect_AccessoryLv45_05_004_active1-description=Set a cold trap for enemies within a 10m radius $*pcSkillInfo-armor_Set_opt_Guardian_B_007_active-description=Applies effects to the target enemy $*pcSkillInfo-armor_Set_opt_Berserker_B_007_active-description=Applies effects to the target enemy $*pcSkillInfo-armor_Set_opt_Assassin_B_007_active-description=Applies effects to the target enemy $*pcSkillInfo-armor_Set_opt_Mage_B_007_active-description=Applies effects to yourself $*pcSkillInfo-armor_Set_opt_Paladin_B_007_active-description=Applies effects to yourself $*pcSkillInfo-armor_Set_opt_Ranger_B_007_active-description=Applies effects to the target enemy $*pcSkillInfo-Revival_penalty_dispel_level1-description=Divine Creature $*pcSkillInfo-Penalty_stun-description=Skills for Penalty $*pcSkillInfo-Penalty_Fear1-description=Skills for Penalty $*pcSkillInfo-Penalty_Fear2-description=Skills for Penalty $*pcSkillInfo-Penalty_Slow1-description=Skills for Penalty $*pcSkillInfo-Penalty_Slow2-description=Skills for Penalty $*pcSkillInfo-Penalty_Hemorrhage1-description=Skills for Penalty $*pcSkillInfo-Penalty_Hemorrhage2-description=Skills for Penalty $*pcSkillInfo-J10_KoboldHideOut_ThrowTorch-description=Throws a vial to destroy Wyvern's egg. $*pcSkillInfo-Nigraturis_Throw_Heal-description=Throws Rejuvenation to restore HP. $*pcSkillInfo-Nigraturis_Throw_Frozen-description=Hurls Ice Bomb to be frozen. $*pcSkillInfo-Tutorial_Assassin_Activeskill_09-description=Attacks enemies to inflict damage of CT_damage. In addition, when applies [Hatred] effects to Assassin, consumes all [Hatred] to inflict additional damage. The additional damage depends on the number of [Hatred] consumed stacks.

This attack always critically hits. $*pcSkillInfo-Tutorial_Assassin_Activeskill_07-description=Deals CT_damage damage to enemies within a 5m radius. Grants immunity to Position Control and Crowd Control effects while using Shadow Dance.

If key skill is [Rogue], applies Poison on Weapon. $*pcSkillInfo-Tutorial_Assassin_Activeskill_24-description=Inflicts CT_damage damage to the target and anyone within range of the target. Consumes all Marks of Death, the amount of damage varies depending on the number of Marks of Death consumed. $*pcSkillInfo-Tutorial_Assassin_Activeskill_26-description=Summons a powerful Shadow Vortex under enemies. Inflicts damage over time to enemies in Shadow Vortex. $*pcSkillInfo-Tutorial_Ma_LimitSpear-description=Inflicts damage of CT_damage to the enemy. Mage becomes in a cast-off state during 5 seconds for all skills other than Defensive Action.

Increases Critical Hit Rate in proportion to Health Point that lost by targets.

[Frigid Spear] does not cause Resistance. $*pcSkillInfo-Tutorial_Ma_Blizzard-description=Inflicts damage of CT_damage in the target area, and reduces movement speed of the target by N% per period. $*pcSkillInfo-Tutorial_Berserker_skill_new46-description=Deals CT_damage damage to the enemy. Increases Critical Hit rate when used after [], [], [], [], [], and []. $*pcSkillInfo-Tutorial_Ra_Closer-description=Inflicts CT_damage damage to the enemy. The lower the Health Points, the greater the damage.

Consumes all the remaining Concentration. $*pcSkillInfo-Tutorial_Ma_FlameExplosion-description=Inflicts CT_damage damage to the enemy.

Base damage is reduced after using [] skill, but deals additional damage to nearby targets. $*pcSkillInfo-Tutorial_CB1_paladin_skill_new022-description=Increases Fighting Power and Ability Power by 25% during 25 seconds for Paladin, as well as Party members within a 20m radius. $*pcSkillInfo-PvP_protection-description=Peace Declaration $*pcSkillInfo-PvP_protection_45-description=Peace Declaration $*pcSkillInfo-DG_playtime_buff_guiscard-description=Damage increased by 20%, Energy Recovery increased by 100%, Hit rating increased by 10% $*pcSkillInfo-DG_playtime_buff_sleeping-description=Damage increased by 20%, Energy Recovery increased by 100%, Hit rating increased by 10% $*pcSkillInfo-DG_playtime_buff_deadmine-description=Damage increased by 20%, Energy Recovery increased by 100%, Hit rating increased by 10% $*pcSkillInfo-DG_playtime_buff_kobold-description=Damage increased by 20%, Energy Recovery increased by 100%, Hit rating increased by 10% $*pcSkillInfo-Citadel_runner-description=Increases Energy Recovery Speed in the Capital $*pcSkillInfo-RevivalPoint_Npc_30m-description=Individual Resurrection Stone Statue 30 minutes $*pcSkillInfo-RevivalPoint_Npc_20m-description=Individual Resurrection Stone Statue 20 minutes $*pcSkillInfo-RevivalPoint_Npc_45m-description=Individual Resurrection Stone Statue 45 minutes $*pcSkillInfo-RevivalPoint_Npc_party01_30m-description=Party Resurrection Stone Statue A 30 minutes $*pcSkillInfo-RevivalPoint_Npc_party01_20m-description=Party Resurrection Stone Statue A 20 minutes $*pcSkillInfo-RevivalPoint_Npc_party01_45m-description=Party Resurrection Stone Statue A 45 minutes $*pcSkillInfo-RevivalPoint_Npc_party02_30m-description=Party Resurrection Stone Statue B 30 minutes $*pcSkillInfo-RevivalPoint_Npc_party02_20m-description=Party Resurrection Stone Statue B 20 minutes $*pcSkillInfo-RevivalPoint_Npc_party02_45m-description=Party Resurrection Stone Statue B 45 minutes $*pcSkillInfo-RevivalPoint_Npc_Guild01_30m-description=Guild Resurrection Stone Statue A 30 minutes $*pcSkillInfo-RevivalPoint_Npc_Guild01_20m-description=Guild Resurrection Stone Statue A 20 minutes $*pcSkillInfo-RevivalPoint_Npc_Guild01_45m-description=Guild Resurrection Stone Statue A 45 minutes $*pcSkillInfo-RevivalPoint_Npc_Guild02_30m-description=Guild Resurrection Stone Statue B 30 minutes $*pcSkillInfo-RevivalPoint_Npc_Guild02_20m-description=Guild Resurrection Stone Statue B 20 minutes $*pcSkillInfo-RevivalPoint_Npc_Guild02_45m-description=Guild Resurrection Stone Statue B 45 minutes $*pcSkillInfo-Item_MiniToy_01-description=Stern Can $*pcSkillInfo-Mount_Mount_Legendary_Making_Base_invoke-description=[Temporary] passiveinvoke for skill $*pcSkillInfo-Mount_Mount_Legendary_Fear_invoke-description=[Temporary] passiveinvoke for skill $*pcSkillInfo-Pet_Legendary_Skill_Barrier-description=[Temporary] For pet skill $*pcSkillInfo-partyEffect_passive_invoke-description=[Temp] Party Effect passiveinvoke $*pcSkillInfo-partyEffect_passive_invoke_paladin-description=[Temp] Paladin Party Effect passiveinvoke $*pcSkillInfo-partyEffect_passive_invoke_sadist-description=[Temp] sadist passiveinvoke $*pcSkillInfo-partyeffect_combat_2class_haste-description=[Temp] News of Victory passiveinvoke $*pcSkillInfo-partyeffect_combat_2class_attack_critical-description=[Temp] One person passiveinvoke $*pcSkillInfo-bpitem_buff_check-description=Abnormal Check Test $*pcSkillInfo-cpitem_buff_check-description=Abnormal Check Test $*pcSkillInfo-dpitem_buff_check-description=Abnormal Check Test $*pcSkillInfo-term_effect_to_special_opt_common_001_1-description=Apply effects to the target $*pcSkillInfo-term_effect_to_special_opt_common_001_2-description=Apply effects to the target $*pcSkillInfo-term_effect_to_special_opt_common_001_3-description=Apply effects to the target $*pcSkillInfo-term_effect_to_special_opt_common_001_4-description=Apply effects to the target $*pcSkillInfo-item_PvE_armor_epic_37_set_01-description=Apply effects to Self $*pcSkillInfo-item_Set_opt_detach_new-description=Removes effects $*pcSkillInfo-item_PvE_armor_epic_45_set_01_armor-description=Apply effects to self - Physical Defense, Magic Defense Increase (stacks up to 4 times) $*pcSkillInfo-item_PvE_armor_epic_45_set_01_attackpower-description=Apply effects to self - Fighting Power Increase (stacks up to 4 times) $*pcSkillInfo-item_PvE_armor_epic_45_set_01_attackspell-description=Apply effects to Self - Fighting Power, Ability Power Increase (stacks up to 4 times) $*pcSkillInfo-item_PvE_armor_epic_45_set_01_spellpower-description=Apply effects to Self - Ability Power Increase (stacks up to 4 times) $*pcSkillInfo-guardian_skill_new001A_N-description=Deals CT_damage damage to the enemy.

Gain 2 Bravery when [Stab 1] hits the enemy. $*pcSkillInfo-guardian_skill_new001B_N-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_skill_new001C1_N-description=Deals CT_damage damage to the enemy. Gain 2 Bravery. $*pcSkillInfo-guardian_skill_new001A_N2-description=Deals CT_damage damage to the enemy.

Gain 1 Bravery when [Stab 2] hits the enemy.

Increases damage by 10%. $*pcSkillInfo-guardian_skill_new001B_N2-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_skill_new001C1_N2-description=Deals CT_damage damage to the enemy. Gain 1 Bravery. $*pcSkillInfo-guardian_skill_new001A_N3-description=Deals CT_damage damage to the enemy and increases Physical Defense and Magic Defense by 2.5% for 20 seconds. This effect can be stacked up to 2 times.

Gain 1 Bravery when [Stab 3] hits the enemy. $*pcSkillInfo-guardian_skill_new001B_N3-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-guardian_skill_new001C1_N3-description=Deals CT_damage damage to the enemy. Gain 1 Bravery. $*pcSkillInfo-guardian_skill_new006_N-description=Deals CT_damage damage to the enemy, and applies the [Armor Breakage] effect, which reduces Physical Defense by 5% for 30 seconds. $*pcSkillInfo-guardian_skill_new003_N-description=Rushes to the enemy, dealing CT_damage and acquiring High Threat. $*pcSkillInfo-guardian_skill_new010_N-description=Deals damage of CT_damage damage to the enemy and pushes the enemy back. Consumes all stored Bravery and increases the damage in proportion to the consumed Bravery. $*pcSkillInfo-guardian_skill_new018_N-description=Deals CT_damage damage to distant enemies and acquires High Threat. Also knocks the enemy down. $*pcSkillInfo-guardian_skill_new018_N2-description=Inflicts damage of CT_damage on ranged enemies, and acquires High Threat. $*pcSkillInfo-guardian_skill_new016_N-description=The Guardian's Fighting Power is increased by 10% for 10 seconds. $*pcSkillInfo-guardian_skill_new027_N-description=Increases Guardian's maximum Vitality and current Vitality by 30% for 10 seconds. $*pcSkillInfo-guardian_skill_new020_N-description=Deals CT_damage to the enemy, and silences them for 3 seconds. $*pcSkillInfo-CB1_paladin_skill_new001A_1-description=Deals CT_damage damage to the enemy.
[] Restores 5% of maximum Mana when the attack hits, and Physical Defense and Magic Defense are increased by 2.5% for 20 seconds. $*pcSkillInfo-CB1_paladin_skill_new001B_2-description=Inflicts CT_damage damage to the enemy. $*pcSkillInfo-CB1_paladin_skill_new001C_3-description=Deals CT_damage to the enemy. Restores 5% of maximum Mana when the attack hits, and Physical Defense and Magic Defense are increased by 2.5% for 20 seconds. This effect can be stacked up to 2 times. $*pcSkillInfo-NormalAtk_B_A_1-description=Deals CT_damage to nearby enemies and gains 2 Anger.

Gain 3 Anger when [Rapid Slash 2] hits.

Gain 5 Anger when [Rapid Attack 2] hits.

Increases damage by 10%. $*pcSkillInfo-NormalAtk_B_B_1-description=Deals CT_damage to nearby enemies and gains 3 Anger. $*pcSkillInfo-NormalAtk_B_C_1-description=Deals CT_damage to nearby enemies and gains 5 Anger. $*pcSkillInfo-NormalAtk_B_A_2-description=Deals CT_damage to nearby enemies and gains 2 Anger.

Gain 3 Anger when [Rapid Slash 3] hits.

Gain 5 Anger when [Rapid Attack 3] hits, with a chance of stunning the enemy for 1 second. $*pcSkillInfo-NormalAtk_B_B_2-description=Deals CT_damage to nearby enemies and gains 3 Anger. $*pcSkillInfo-NormalAtk_B_C_2-description=Deals CT_damage to nearby enemies and gains 5 Anger.

Has a certain chance of stunning the enemy for 1 second. $*pcSkillInfo-mystic_normal_attack_C1-description=Deals CT_damage to the enemy.

Restores 2% of maximum Vitality when [Windblade 2] hits. $*pcSkillInfo-mystic_normal_attack_C2-description=Deals CT_damage damage to enemies and restores 2% of maximum Vitality. $*pcSkillInfo-item_casting_package_cooltime_0-description=Item Use 1 sec_during_cooldown_0 sec $*pcSkillInfo-berserker_cooldown-description=Reduces the cooldown time of Ravage by 1 second $*pcSkillInfo-berserker_cooldown_01-description=Lesser cooldown reduced to 1 second $*pcSkillInfo-ChallengeTower_Fire_Turret_Lv1_Spawn-description=Flame Tower $*pcSkillInfo-ChallengeTower_Fire_Turret_Lv2_Spawn-description=Flame Tower $*pcSkillInfo-ChallengeTower_Fire_Turret_Lv3_Spawn-description=Flame Tower $*pcSkillInfo-ChallengeTower_Fire_Turret_Lv4_Spawn-description=Flame Tower $*pcSkillInfo-ChallengeTower_Arrow_Turret_Lv1_Spawn-description=Crossbow Tower $*pcSkillInfo-ChallengeTower_Arrow_Turret_Lv2_Spawn-description=Crossbow Tower $*pcSkillInfo-ChallengeTower_Arrow_Turret_Lv3_Spawn-description=Crossbow Tower $*pcSkillInfo-ChallengeTower_Arrow_Turret_Lv4_Spawn-description=Crossbow Tower $*pcSkillInfo-ChallengeTower_Cannon_Turret_Lv1_Spawn-description=Cannon Tower $*pcSkillInfo-ChallengeTower_Cannon_Turret_Lv2_Spawn-description=Cannon Tower $*pcSkillInfo-ChallengeTower_Cannon_Turret_Lv3_Spawn-description=Cannon Tower $*pcSkillInfo-ChallengeTower_Cannon_Turret_Lv4_Spawn-description=Cannon Tower $*pcSkillInfo-ChallengeTower_Ice_Turret_Lv1_Spawn-description=Ice Magic Tower $*pcSkillInfo-ChallengeTower_Ice_Turret_Lv2_Spawn-description=Ice Magic Tower $*pcSkillInfo-ChallengeTower_Ice_Turret_Lv3_Spawn-description=Ice Magic Tower $*pcSkillInfo-ChallengeTower_Ice_Turret_Lv4_Spawn-description=Ice Magic Tower $*pcSkillInfo-ChallengeTower_Poison_Turret_Lv1_Spawn-description=Poison Magic Tower $*pcSkillInfo-ChallengeTower_Poison_Turret_Lv2_Spawn-description=Poison Magic Tower $*pcSkillInfo-ChallengeTower_Poison_Turret_Lv3_Spawn-description=Poison Magic Tower $*pcSkillInfo-ChallengeTower_Poison_Turret_Lv4_Spawn-description=Poison Magic Tower $*pcSkillInfo-ChallengeTower_Lightning_Turret_Lv1_Spawn-description=Lightning Magic Tower $*pcSkillInfo-ChallengeTower_Lightning_Turret_Lv2_Spawn-description=Lightning Magic Tower $*pcSkillInfo-ChallengeTower_Lightning_Turret_Lv3_Spawn-description=Lightning Magic Tower $*pcSkillInfo-ChallengeTower_Lightning_Turret_Lv4_Spawn-description=Lightning Magic Tower $*pcSkillInfo-ChallengeTower_Weaken_Turret_Lv1_Spawn-description=Weakening Magic Tower $*pcSkillInfo-ChallengeTower_Weaken_Turret_Lv2_Spawn-description=Weakening Magic Tower $*pcSkillInfo-ChallengeTower_Weaken_Turret_Lv3_Spawn-description=Weakening Magic Tower $*pcSkillInfo-ChallengeTower_Weaken_Turret_Lv4_Spawn-description=Weakening Magic Tower $*pcSkillInfo-ChallengeTower_Tunt_Turret_Lv1_Spawn-description=Taunt Magic Tower $*pcSkillInfo-ChallengeTower_Tunt_Turret_Lv2_Spawn-description=Taunt Magic Tower $*pcSkillInfo-ChallengeTower_Tunt_Turret_Lv3_Spawn-description=Taunt Magic Tower $*pcSkillInfo-ChallengeTower_Tunt_Turret_Lv4_Spawn-description=Taunt Magic Tower $*pcSkillInfo-temp_guardian_skill_new003-description=You fly at the enemy, dealing CT_damage damage and gaining a high threat level. It also roots the enemy to the spot for 1.5 seconds. $*pcSkillInfo-temp_guardian_skill_new004-description=You dash to the target, dealing CT_damage damage to nearby enemies and stunning them for 3 seconds. $*pcSkillInfo-Guardian_Stance_01_Skill_01_realdata-description= Chain Start Skill

Deals CT_damage to the enemy.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_01_QTE_11A_realdata-description= Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_01_QTE_11B_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_01_QTE_11C_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_01_QTE_12A_realdata-description=Chain Skill

Deals maximum CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_01_QTE_12B_realdata-description= Last Chain Skill

Deals CT_damage to enemies within a 5m radius, and reduces Movement Speed by 50% for 10 seconds. $*pcSkillInfo-Guardian_Stance_01_QTE_12C_realdata-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_01_QTE_13A_realdata-description= Last Chain Skill

Deals CT_damage to the enemy. The lower the current Health Points, the more damage is dealt. $*pcSkillInfo-Guardian_Stance_01_Skill_02_realdata-description= Chain Start Skill

Deals CT_damage to the enemy.

The [Increased Defense] effect will be applied for a while after the skill is finished.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_01_QTE_21A_realdata-description= Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect, which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_01_QTE_21B_realdata-description= Chain Skill

Deals CT_damage to the enemy.

The [Increased Defense] effect will be applied for a while after the skill is finished. $*pcSkillInfo-Guardian_Stance_01_QTE_21C_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_01_QTE_22A_realdata-description= Last Chain Skill

Deals maximum CT_damage, knocking the enemy back. $*pcSkillInfo-Guardian_Stance_01_QTE_22B_realdata-description= Last Chain Skill

Strikes the enemy with your left shoulder, and increases Physical and Magic Defense by 10%. $*pcSkillInfo-Guardian_Stance_01_QTE_22C_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_01_QTE_23C_realdata-description= Last Chain Skill

Deals CT_damage to the enemy,
applying the [Hemorrhage] effect. $*pcSkillInfo-Guardian_Stance_01_Skill_03_realdata-description=Chain Start Skill

Increases Fighting Power by 50% for 10 seconds. $*pcSkillInfo-Guardian_Stance_01_QTE_31A_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_01_QTE_31B_realdata-description= Chain Skill

Deals CT_damage to the enemy.

The [Increased Defense] effect will be applied for a while after the skill is finished. $*pcSkillInfo-Guardian_Stance_01_QTE_31C_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_01_QTE_32A_realdata-description= Last Chain Skill

The Health Points of party members within a 20m radius increase by 20% of the skill caster's Maximum Health Points for 10 seconds.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_01_QTE_32B_realdata-description= Last Chain Skill

Deals CT_damage to enemies within a 6m radius, and reduces their Attack Power by 15% for 10 seconds.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_01_QTE_32C_realdata-description= Last Chain Skill

You threaten the enemy and gain a high threat level. When used on a player, this will force the player to attack the skill caster. The attack-forcing effect does not work on targets with immunity to Crowd Control effects.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_Skill_01_realdata-description= Chain Start Skill

You fly at the enemy, dealing CT_damage and gaining a high Threat Level.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_QTE_11A_realdata-description= Chain Skill

Deals CT_damage,
lifting the enemy into the air. Even if the enemy is not lifted into the air,
you can block the enemy's skill casting. $*pcSkillInfo-Guardian_Stance_02_QTE_11B_realdata-description= Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_QTE_11C_realdata-description= Chain Skill

Deals CT_damage to the enemy.

The [Increased Defense] effect will be applied for a while after the skill is finished. $*pcSkillInfo-Guardian_Stance_02_QTE_12A_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_02_QTE_12B_realdata-description= Last Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_QTE_12C_realdata-description= Last Chain Skill

Deals CT_damage to the enemy,
and reduces Healing received by 50% for 10 seconds. Applies the [Silence] effect,
which disables magic attack skills,
for 1 second. $*pcSkillInfo-Guardian_Stance_02_QTE_13A_realdata-description= Last Chain Skill

Deals CT_damage to the enemy. When used on an enemy affected by the [Hemorrhage] effect from the [Destruction] skill,
damage is increased. $*pcSkillInfo-Guardian_Stance_02_Skill_02_realdata-description=Chain Start Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_02_QTE_21A_realdata-description= Chain Skill

Strikes the enemy with your left shoulder,
dealing maximum CT_damage and increasing Physical and Magic Defense by 10%. $*pcSkillInfo-Guardian_Stance_02_QTE_21B_realdata-description= Chain Skill

Deals CT_damage to the enemy. When used on an enemy affected by the [Hemorrhage] effect from the [Destruction] skill,
damage is increased. $*pcSkillInfo-Guardian_Stance_02_QTE_21C_realdata-description= Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_QTE_22A_realdata-description= Last Chain Skill

Deals CT_damage to enemies within a 5.5m radius and inflicts the [Stun] effect, which makes them unable to move for 1 second.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_QTE_22B_realdata-description= Last Chain Skill

Deals CT_damage to enemies in front of you by cutting their legs, knocking them down.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_QTE_22C_realdata-description= Last Chain Skill

Deals CT_damage to the enemy and inflicts the [Stun] effect, which makes the enemy unable to move for 1 second.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_Skill_03_realdata-description= Chain Start Skill

Increases Movement Speed by 20% for 5 seconds. For the duration of the skill effect, damage taken from Ranged Attacks is reduced by 50%. However, damage from Magic Attacks does not decrease.

When you use the skill in the [Enhanced] state, damage will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_02_QTE_31A_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_02_QTE_31B_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_02_QTE_31C_realdata-description= Chain Skill

Deals CT_damage to the enemy.

The [Increased Defense] effect will be applied for a while after the skill is finished. $*pcSkillInfo-Guardian_Stance_02_QTE_32A_realdata-description=Last Chain Skill

Increases Fighting Power by 50% for 10 seconds. $*pcSkillInfo-Guardian_Stance_02_QTE_32B_realdata-description=Last Chain Skill

Increases Block rate by 15%. $*pcSkillInfo-Guardian_Stance_02_QTE_32C_realdata-description= Last Chain Skill

You threaten the enemy and gain a high threat level. When used on a player,
this will force the player to attack the skill caster. The attack-forcing effect does not work on targets with immunity to Crowd Control effects. $*pcSkillInfo-Guardian_Stance_04_Skill_01_realdata-description= Chain Start Skill

Deals CT_damage to a ranged enemy, gaining a high threat level.

When you use the skill in the [Enhanced] state, Physical and Magic Defense will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_11A_realdata-description= Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect, which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_11B_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_04_QTE_11C_realdata-description= Chain Skill

Deals CT_damage, lifting the enemy into the air. Even if the enemy is not lifted into the air, you can block the enemy's skill casting. $*pcSkillInfo-Guardian_Stance_04_QTE_12A_realdata-description= Last Chain Skill

Deals CT_damage to the enemy, and reduces Healing received by 50% for 10 seconds. Applies the [Silence] effect, which disables magic attack skills for 1 second. $*pcSkillInfo-Guardian_Stance_04_QTE_12B_realdata-description= Last Chain Skill

Deals CT_damage to the enemy and inflicts the [Stun] effect,
which makes the enemy unable to move for 1 second. $*pcSkillInfo-Guardian_Stance_04_QTE_12C_realdata-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_04_Skill_02_realdata-description= Chain Start Skill

You threaten the enemy and gain a high threat level. When used on a player,
this will force the player to attack the skill caster. The attack-forcing effect does not work on targets with immunity to Crowd Control effects. $*pcSkillInfo-Guardian_Stance_04_QTE_21A_realdata-description= Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_21B_realdata-description= Chain Skill

Deals CT_damage to the enemy.

The [Increased Defense] effect will be applied for a while after the skill is finished. $*pcSkillInfo-Guardian_Stance_04_QTE_21C_realdata-description= Chain Skill

Deals CT_damage to a ranged enemy,
gaining a high threat level. $*pcSkillInfo-Guardian_Stance_04_QTE_22A_realdata-description= Last Chain Skill

Deals CT_damage to enemies within a 5m radius, and reduces Movement Speed by 50% for 10 seconds.

When you use the skill in the [Enhanced] state, Physical and Magic Defense will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_22B_realdata-description= Last Chain Skill

Deals CT_damage to enemies in front of you by cutting their legs and knocking them down.

When you use the skill in the [Enhanced] state, Physical and Magic Defense will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_22C_realdata-description= Last Chain Skill

Deals CT_damage to enemies within a 5.5m radius and inflicts the [Stun] effect, which makes them unable to move for 1 second.

When you use the skill in the [Enhanced] state, Physical and Magic Defense will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_04_Skill_03_realdata-description= Chain Start Skill

Deals CT_damage to enemies within a 6m radius, and reduces their Attack Power by 15% for 10 seconds.

When you use the skill in the [Enhanced] state, Physical and Magic Defense will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_31A_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_04_QTE_31B_realdata-description= Chain Skill

Deals CT_damage to enemies within a 5m radius,
and reduces Movement Speed by 50% for 10 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_31C_realdata-description= Chain Skill

Deals CT_damage to the enemy.

The [Increased Defense] effect will be applied for a while after the skill is finished. $*pcSkillInfo-Guardian_Stance_04_QTE_32A_realdata-description=Last Chain Skill

Increases Fighting Power by 50% for 10 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_32B_realdata-description=Last Chain Skill

The Health Points of the party members within a 20m radius increase by 20% of the skill caster's Maximum Health Points for 10 seconds. $*pcSkillInfo-Guardian_Stance_04_QTE_32C_realdata-description= Last Chain Skill

You threaten the enemy and gain a high threat level. When used on a player,
this will force the player to attack the skill caster. The attack-forcing effect does not work on targets with immunity to Crowd Control effects. $*pcSkillInfo-Guardian_Stance_05_Skill_01_realdata-description= Chain Start Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_11A_realdata-description= Chain Skill

Attacks the enemy, dealing CT_damage.

The [Enhanced Block] effect, which increases Block rate, will be applied for 2 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_11B_realdata-description= Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_11C_realdata-description=Chain Skill

Deals CT_Damage to the enemy and increases Health Points by 5% for 3 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_12A_realdata-description= Last Chain Skill

Deals CT_damage to enemies within a 5m radius, and reduces Movement Speed by 50% for 10 seconds.

When you use the skill in the [Enhanced] state, Physical and Magic Defense will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_12B_realdata-description= Last Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_12C_realdata-description= Last Chain Skill

Attacks the enemy, dealing CT_damage.

The [Enhanced Block] effect, which increases Block rate, will be applied for 2 seconds.

When you use the skill in the [Enhanced] state, Physical and Magic Defense will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_05_Skill_02_realdata-description= Chain Start Skill

Deals CT_damage to the enemy.

When you use the skill in the [Enhanced] state, Physical and Magic Defense will additionally increase for 5 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_21A_realdata-description= Chain Skill

Attacks the enemy, dealing CT_damage.

The [Enhanced Block] effect, which increases Block rate, will be applied for 2 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_21B_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_05_QTE_21C_realdata-description= Chain Skill

Deals CT_damage to the enemy.

The [Increased Defense] effect will be applied for a while after the skill is finished. $*pcSkillInfo-Guardian_Stance_05_QTE_22A_realdata-description=Last Chain Skill

Deals CT_Damage to the enemy and increases Health Points by 5% for 3 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_22B_realdata-description=Last Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_05_QTE_22C_realdata-description=Last Chain Skill

Deals CT_Damage to the enemy and increases Health Points by 5% for 3 seconds. $*pcSkillInfo-Guardian_Stance_05_Skill_03_realdata-description= Chain Start Skill

The Health Points of party members within a 20m radius will increase by 20% of the skill caster's Maximum Health Points for 2 seconds.

In addition, Physical Defense and Magic Defense will increase for 5 seconds when used in [Enhanced] state $*pcSkillInfo-Guardian_Stance_05_QTE_31A_realdata-description= Chain Skill

Deals CT_damage to the enemy and applies the [Armor Break] effect,
which reduces Physical Defense by 10% for 5 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_31B_realdata-description= Chain Skill

Attacks the enemy, dealing CT_damage.

The [Enhanced Block] effect, which increases Block rate, will be applied for 2 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_31C_realdata-description=Chain Skill

Deals CT_Damage to the enemy. $*pcSkillInfo-Guardian_Stance_05_QTE_32A_realdata-description= Last Chain Skill

You threaten the enemy and gain a high Threat level. When used on a player,
this will force the player to attack the skill caster. The attack-forcing effect does not work on targets with immunity to Crowd Control effects. $*pcSkillInfo-Guardian_Stance_05_QTE_32B_realdata-description=Last Chain Skill

Reduces Damage taken by 30% and Block rate by 30% for 4 seconds. $*pcSkillInfo-Guardian_Stance_05_QTE_32C_realdata-description= Last Chain Skill

Deals CT_damage to enemies within a 6m radius,
and reduces their Attack Power by 15% for 10 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic01-description= Non-Chain Skill

You will be immune to all damage for 2 seconds. You cannot move, but you will block 70% of all damage taken by party members behind you.

Charges up to 3 times. $*pcSkillInfo-Guardian_NonStance_Skill_basic02-description= Non-Chain Skill

You fly at the selected target and inflict damage to enemies near the landing point,
applying the [Stun] effect which makes them unable to move. $*pcSkillInfo-Guardian_NonStance_Skill_basic03-description= Non-Chain Skill

Gain 2 Bravery immediately. $*pcSkillInfo-Guardian_NonStance_Skill_basic04-description=Non-Chain Skill

Increases Maximum Health Points and current Health Points by 30% for 5 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic05-description= Non-Chain Skill

Deals CT_Damage to the enemy and obtains Physical Defense. Can only be used after defending against the enemy's attack. $*pcSkillInfo-Guardian_NonStance_Skill_basic06-description= Non-Chain Skill

Grants immunity to Position Control effects for 10 seconds,
and applies the [Solid Will] effect which absorbs damage taken. Dismissed when the effective duration is over or you are damaged over a certain degree. $*pcSkillInfo-Guardian_NonStance_Skill_basic07-description= Non-Chain Skill

When used,
reduces the cooldown time for all linked starting skills by 4 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic08-description= Non-Chain Skill

When Health Points reach 15% or below,
Damage to enemies increases by 20%. $*pcSkillInfo-Guardian_NonStance_Skill_basic01_1st_change-description= Non-Chain Skill

You will be immune to all damage for 2 seconds but you cannot move. Once the skill is inactive, increases physical defense by 20%.

You will no longer protect other party members from damage.

Charges up to 3 times. $*pcSkillInfo-Guardian_NonStance_Skill_basic01_2nd_change-description= Non-Chain Skill

You will be immune to all damage for 2 seconds. You cannot move, but you will block 70% of all damage taken by party members behind you.

Charges up to 3 times. $*pcSkillInfo-Guardian_NonStance_Skill_basic01_3rd_change-description= Non-Chain Skill

You will be immune to all damage for 2 seconds. You cannot move, but you will block 50% of all damage taken by party members behind you.

Charges up to 3 times. $*pcSkillInfo-Guardian_NonStance_Skill_basic02_1st_change-description= Non-Chain Skill

You fly at the selected target and inflict damage to enemies near the landing point,
applying the [Stun] effect which makes them unable to move. $*pcSkillInfo-Guardian_NonStance_Skill_basic02_2nd_change-description= Non-Chain Skill

You fly at the selected target and inflict damage to enemies near the landing point,
applying the [Stun] effect which makes them unable to move. $*pcSkillInfo-Guardian_NonStance_Skill_basic02_3rd_change-description= Non-Chain Skill

You fly at the selected target and inflict damage to enemies near the landing point,
applying the [Stun] effect which makes them unable to move. Skill cooldown time will decrease every time you achieve 3 chains. $*pcSkillInfo-Guardian_NonStance_Skill_basic03_1st_change-description= Non-Chain Skill

Gain 3 Bravery immediately. $*pcSkillInfo-Guardian_NonStance_Skill_basic03_2nd_change-description= Non-Chain Skill

Gain 1 Bravery immediately. When Bravery reaches 10 using this skill,
your Attack Power will increase dramatically. $*pcSkillInfo-Guardian_NonStance_Skill_basic03_3rd_change-description= Non-Chain Skill

Immediately acquire 1 Bravery. When used with 9 or higher Bravery, the physical armor and magic armor increase by 20%. $*pcSkillInfo-Guardian_NonStance_Skill_basic04_1st_change-description=Non-Chain Skill

Increases health recovery by 100% during combat for 10 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic04_2nd_change-description=Non-Chain Skill

Increases Maximum Health Points and current Health Points by 40% for 3 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic04_3rd_change-description= Non-Chain Skill

Increases both the maximum and current Health Points by 10%,
and damage by 15% for 5 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic05_1st_change-description= Non-Chain Skill

Deals CT_damage to the enemy and obtains Physical Defense by 12%. Can only be used after defending against the enemy's attack. $*pcSkillInfo-Guardian_NonStance_Skill_basic05_2nd_change-description= Non-Chain Skill

Deals CT_damage to the enemy,
applying the [Armor Break] effect. Can only be used after defending against the enemy's attack. $*pcSkillInfo-Guardian_NonStance_Skill_basic05_3rd_change-description= Non-Chain Skill

Deals CT_damage to the enemy, and gains 10% physical armor, and 5% magical armor. Bravery decreases by 2.

You can use it without a shield. $*pcSkillInfo-Guardian_NonStance_Skill_basic06_1st_change-description= Non-Chain Skill

70% chance of Position Control effect for 10 seconds. The [Solid Will] effect,
which absorbs damage taken,
will be applied. Dismissed when the effective duration is over or you are damaged over a certain amount. $*pcSkillInfo-Guardian_NonStance_Skill_basic06_2nd_change-description=Non-Chain Skill

Grants immunity to Position Control effects for 12 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic06_3rd_change-description= Non-Chain Skill

Grants immunity to Position Control effects for 10 seconds, and the [Solid Will] effect, which absorbs damage taken, will be applied. Dismissed when the effective duration is over or you are damaged over a certain degree.

Bravery decreases by 2. $*pcSkillInfo-Guardian_NonStance_Skill_basic07_1st_change-description= Non-Chain Skill

When used,
reduces the cooldown time for all non-linked skills by 10 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic07_2nd_change-description= Non-Chain Skill

When used,
reduces the cooldown time for all linked starting skills by 0.4 seconds. $*pcSkillInfo-Guardian_NonStance_Skill_basic07_3rd_change-description= Non-Chain Skill

When used,
resets the cooldown time for all linked starting skills. $*pcSkillInfo-Guardian_NonStance_Skill_basic08_1st_change-description= Non-Chain Skill

When Health Points reach 15% or below,
Fighting Power increases by 30% while Movement Speed decreases by 10%. $*pcSkillInfo-Guardian_NonStance_Skill_basic08_2nd_change-description= Non-Chain Skill

When Health Points reach 15% or below, increases attack power, physical armor, and magic armor by 10%. $*pcSkillInfo-Guardian_NonStance_Skill_basic08_3rd_change-description= Non-Chain Skill

When Health Points reach 18% or below,
Attack Power increases by 20%. $*pcSkillInfo-guardian_stance01_passive_abnormal-description=· Increases Fighting Power by 0.5% for 10 seconds each time a skill is used, but decreases Physical Defense and Magic Defense by 2%. Stacks up to 15 times. $*pcSkillInfo-guardian_stance01_passive_01_abnormal-description=· Increases Fighting Power by 0.9% for 10 seconds each time a skill is used, but decreases Physical Defense and Magic Defense by 2%. Stacks up to 15 times. $*pcSkillInfo-guardian_stance01_passive_02_abnormal-description=· Increases Fighting Power by 1.3% for 10 seconds each time a skill is used, but decreases Physical Defense and Magic Defense by 2%. Stacks up to 15 times. $*pcSkillInfo-guardian_stance01_passive_03_abnormal-description=· Increases Fighting Power by 1.7% for 10 seconds each time a skill is used, but decreases Physical Defense and Magic Defense by 2%. Stacks up to 15 times. $*pcSkillInfo-guardian_stance01_passive_04_abnormal-description=· Increases Fighting Power by 2.1% for 10 seconds each time a skill is used, but decreases Physical Defense and Magic Defense by 2%. Stacks up to 15 times. $*pcSkillInfo-guardian_stance01_passive_05_abnormal-description=· Increases Fighting Power by 2.5% for 10 seconds each time a skill is used, but decreases Physical Defense and Magic Defense by 2%. Stacks up to 15 times. $*pcSkillInfo-ChallengeTower_Stat_Upgrade_Water_A-description=1 second while using Stat Enhancement Item $*pcSkillInfo-ChallengeTower_Stat_Upgrade_Water_B-description=1 second while using Stat Enhancement Item $*pcSkillInfo-DG_Doll_Koboldhideout_dikirook_skill-description=Use Dikirook figure (10m explosion) $*pcSkillInfo-DG_Doll_Deadmine_normal_bardo_skill-description=Use Bardot figure, Poisoning, 10m $*pcSkillInfo-DG_Doll_Nigraturis_normal_tarados_skill-description=Use Tarados figure, Movement Speed-up for 10m $*pcSkillInfo-DG_Doll_PatalaRuins_normal_mahabari_skill-description=Use Mahabali figure, Petrify, 10m $*pcSkillInfo-DG_Doll_Deadmine_hard_roisa_skill-description=Use Roisa figure, Protective Shield $*pcSkillInfo-DG_Doll_Nigraturis_hard_flogas_skill-description=Use Flogas figure $*pcSkillInfo-DG_Doll_PatalaRuins_hard_ananta_skill-description=Use Ananta figure $*pcSkillInfo-I15_useitem_battleweapon_1_skill-description=Margus Overpowering Liquid $*pcSkillInfo-I15_useitem_battleweapon_2_skill-description=Margus Fiery Bomb $*pcSkillInfo-berserker_stance_01_startskill01_qte03_realdata_change-description= Chain Skill

Attack the enemy to inflict CT_damage damage and charge your anger. $*pcSkillInfo-berserker_stance_02_startskill03_realdata_change-description= Chain Start Skill

Increases attack power by 2% for 3 seconds and charges anger. $*pcSkillInfo-berserker_stance_02_startskill03_qte01_realdata_change-description= Chain Skill

Give damage to CT_damage and charge your anger. $*pcSkillInfo-berserker_stance_02_startskill03_qte02_realdata_change-description= Chain Skill

Inflicts CT_damage damage to nearby enemies. $*pcSkillInfo-berserker_stance_02_startskill03_finish02_realdata_change-description= Last Chain Skill

Enchant the enemy with CT_damage damage and charge anger. . $*pcSkillInfo-berserker_stance_02_startskill03_finish03_realdata_change-description= Last Chain Skill

Strike a strong ground once to inflict CT_damage on your nearby enemies and charge your rage. Stuns the target for 0.5 seconds. $*pcSkillInfo-berserker_stance_03_startskill02_qte01_realdata_change-description= Chain Skill

Inflicts CT_damage damage to nearby enemies. $*pcSkillInfo-berserker_stance_03_startskill02_finish01_realdata_change-description= Last Chain Skill

Enchant the enemy with CT_damage damage and charge anger. . $*pcSkillInfo-berserker_stance_04_startskill02_qte01_realdata_change-description= Chain Skill

To inflict nearby damage on CT_damage and charge your anger. This skill can not be avoided or blocked with a weapon or shield.

The attack strength of a target that has been hit for 3 seconds is reduced by 10%. $*pcSkillInfo-berserker_stance_04_startskill03_qte02_realdata_change-description= Chain Skill

Attack the enemy to inflict CT_damage damage and charge your anger. $*pcSkillInfo-berserker_stance_04_startskill03_finish02_realdata_change-description= Last Chain Skill

Give the enemy CT_damage damage and charge your anger. The lower the health of the caster, the higher the damage. $*pcSkillInfo-berserker_stance_04_startskill03_qte03_realdata_change-description= Chain Skill

Charge your rage and increase your Attack Power and Lethality by 10% for 3 seconds. $*pcSkillInfo-berserker_stance_04_startskill03_finish03_realdata_change-description= Last Chain Skill

Rotates two wheels to inflict CT_damage and anger to enemies within a 3.8m radius.

Increases your chance to block weapons by 100% while spinning, but reduces movement speed by 50%.

Each time you hit, your attack strength increases by 1%, lasts for 3 seconds, % Can be increased. $*pcSkillInfo-berserker_stance_02_startskill03_qte03_realdata_change-description= Chain Skill

Strike a strong ground once to inflict CT_damage on nearby enemies and charge your anger. $*PassiveMastery-Test_Passive_1-name_k=[Temporary] passive test 1 $*PassiveMastery-Test_Passive_2-name_k=[Temporary] passive test 2 $*PassiveMastery-Test_Passive_3-name_k=[Temporary] passive test 3 $*PassiveMastery-Test_Passive_4-name_k=[Temporary] Passive Test 4 $*PassiveMastery-Test_Passive_5-name_k=[Temporary] passive test 5 $*PassiveMastery-Test_Passive_6-name_k=[Temporary] passive test 6 $*PassiveMastery-Test_Passive_7-name_k=[Temporary] passive test 7 $*PassiveMastery-Test_Passive_8-name_k=[Temporary] passive test 8 $*PassiveMastery-Test_Passive_9-name_k=[Temporary] passive test 9 $*PassiveMastery-Test_Passive_10-name_k=[Temporary] Passive Test 10 $*PassiveMastery-Test_Passive_11-name_k=[Temporary] passive test 11 $*PassiveMastery-Test_Passive_12-name_k=[Temporary] passive test 12 $*PassiveMastery-Test_Passive_13-name_k=[Temporary] passive test 13 $*PassiveMastery-Test_Passive_14-name_k=[Temporary] passive test 14 $*PassiveMastery-Test_Passive_15-name_k=[Temporary] passive test 15 $*PassiveMastery-Test_Passive_16-name_k=[Temporary] passive test 16 $*PassiveMastery-Test_Passive_17-name_k=[Temporary] passive test 17 $*PassiveMastery-Test_Passive_18-name_k=[Temporary] passive test 18 $*PassiveMastery-Test_Passive_19-name_k=[Temporary] passive test 19 $*PassiveMastery-Test_Passive_20-name_k=[Temporary] passive test 20 $*PassiveMastery-Test_Passive_21-name_k=[Temporary] passive test 21 $*PassiveMastery-Test_Passive_22-name_k=[Temporary] Passive Test 22 $*PassiveMastery-Test_Passive_23-name_k=[Temporary] passive test 23 $*PassiveMastery-Test_Passive_24-name_k=[Temporary] passive test 24 $*PassiveMastery-guardian_keyskill_new001-name_k=[Temporary] $*PassiveMastery-guardian_keyskill_new002-name_k=[Temporary] Protector $*PassiveMastery-guardian_keyskill_new003-name_k=[Temporary] Gladiator $*PassiveMastery-guardian_passiveskill_new011-name_k=[Temporary] low power $*PassiveMastery-guardian_passiveskill_new001-name_k=[Temporary] Advanced Shield $*PassiveMastery-guardian_passiveskill_new003-name_k=[Temporary] penetration $*PassiveMastery-guardian_passiveskill_new004-name_k=[Temporary] discipline $*PassiveMastery-guardian_passiveskill_new006-name_k=[Temporary] Rubber $*PassiveMastery-guardian_passiveskill_new007-name_k=[Temporary] fraudulent buying $*PassiveMastery-guardian_passiveskill_new008-name_k=[Temporary] Valor $*PassiveMastery-guardian_passiveskill_new009-name_k=[Temporary] Borou $*PassiveMastery-guardian_passiveskill_new010-name_k=[Temporary] Dance $*PassiveMastery-guardian_passiveskill_new012-name_k=[Temporary] Counterattack $*PassiveMastery-guardian_passiveskill_new013-name_k=[Temporary] Shield Specialization $*PassiveMastery-guardian_passiveskill_3th_01-name_k=[Temporary] Promotion $*PassiveMastery-guardian_passiveskill_3th_02-name_k=[Temporary] Swordsman Expert $*PassiveMastery-guardian_passiveskill_3th_03-name_k=[Temporary] Shaman skill $*PassiveMastery-guardian_passiveskill_3th_04-name_k=[Temporary] Stern skill $*PassiveMastery-Guardian_Equip_Bonus_Medium_1-name_k=[??]Medium Armor Mastery $*PassiveMastery-Guardian_Equip_Bonus_Heavy_1-name_k=[??]Heavy Armor Mastery $*PassiveMastery-Berserker_keyskill_new001-name_k=[Temporary] Photoelectricity $*PassiveMastery-Berserker_keyskill_new002-name_k=[Temporary] Experienced $*PassiveMastery-Berserker_keyskill_new003-name_k=[Temporary] Charger $*PassiveMastery-Berserker_passiveskill_new001-name_k=[Temporary] Jin-Song $*PassiveMastery-Berserker_passiveskill_new002-name_k=[Temporary] Fighting $*PassiveMastery-Berserker_passiveskill_new003-name_k=[Temporary] Container 100 times $*PassiveMastery-Berserker_passiveskill_new004-name_k=[Temporary] vengeance $*PassiveMastery-Berserker_passiveskill_new005-name_k=[Temporary] reflex nerve $*PassiveMastery-Berserker_passiveskill_new006-name_k=[Temporary] It's tasteless. $*PassiveMastery-Berserker_passiveskill_new007-name_k=[Temporary] indomitable $*PassiveMastery-Berserker_passiveskill_new008-name_k=[Temporary] Flurries $*PassiveMastery-Berserker_passiveskill_new009-name_k=[Temporary] execution $*PassiveMastery-Berserker_passiveskill_new010-name_k=[Temporary] Massacre $*PassiveMastery-Berserker_passiveskill_new011-name_k=[Temporary] Sensual Spirit $*PassiveMastery-Berserker_passiveskill_new012-name_k=[Temporary] Onslaught $*PassiveMastery-Berserker_passiveskill_new013-name_k=[Temporary] Blood banquet $*PassiveMastery-Berserker_passiveskill_new014-name_k=[Temporary] Hitting pleasure $*PassiveMastery-Berserker_passiveskill_new015-name_k=[Temporary] execution $*PassiveMastery-Berserker_passiveskill_new016-name_k=[Temporary] Container 100 times $*PassiveMastery-Berserker_passiveskill_new017-name_k=[Temporary] indomitable $*PassiveMastery-Berserker_passiveskill_new018-name_k=[Temporary] flapper $*PassiveMastery-Berserker_passiveskill_new019-name_k=[Temporary] Special character, rage $*PassiveMastery-Berserker_passiveskill_new020-name_k=[Temporary] Commitment $*PassiveMastery-Berserker_Equip_Bonus_01-name_k=[Temporary] Resolutions of the Champion $*PassiveMastery-Berserker_Equip_Bonus_11-name_k=[Temporary] Warrior's Pledge $*PassiveMastery-Assassin_Passiveskill_01-name_k=Fatal Madness $*PassiveMastery-Assassin_Passiveskill_02-name_k=Cunning Fighter $*PassiveMastery-Assassin_Passiveskill_03-name_k=Light and Darkness $*PassiveMastery-Assassin_Passiveskill_04-name_k=Focused Attack $*PassiveMastery-Assassin_Passiveskill_05-name_k=Bloody $*PassiveMastery-Assassin_Passiveskill_06-name_k=Deathly Shadow $*PassiveMastery-Assassin_Passiveskill_07-name_k=Overflowing Energy $*PassiveMastery-Assassin_Passiveskill_08-name_k=Intended death $*PassiveMastery-Assassin_Passiveskill_09-name_k=Bleed $*PassiveMastery-Assassin_Passiveskill_10-name_k=[Temporary] Throwing Experts $*PassiveMastery-Assassin_Passiveskill_11-name_k=Prepared Offering $*PassiveMastery-Assassin_Passiveskill_12-name_k=Incoming death $*PassiveMastery-Assassin_Passiveskill_13-name_k=Stab $*PassiveMastery-Assassin_Passiveskill_14-name_k=Thrill of Massacre $*PassiveMastery-Assassin_Passiveskill_15-name_k=Master of Shadow $*PassiveMastery-Assassin_Keyskill_01-name_k=[Temporary] Death's clown $*PassiveMastery-Assassin_Keyskill_02-name_k=[Temporary] Master of poisoning $*PassiveMastery-Assassin_Keyskill_03-name_k=[Temporary] Assassin $*PassiveMastery-Assassin_light_armor_Bonus-name_k=[Temporary] Light Armor Bonus $*PassiveMastery-Assassin_medium_armor_Bonus-name_k=[Temporary] Medium Armor Bonus $*PassiveMastery-Ra_Keyskill_01-name_k=[Temporary] Assistant $*PassiveMastery-Ra_Keyskill_02-name_k=[Temporary] hunter $*PassiveMastery-Ra_Keyskill_03-name_k=[Temporary] Archer $*PassiveMastery-Ra_ComplacencyAttack-name_k=[Temporary] Shooter $*PassiveMastery-Ra_AccuratelySight-name_k=Capturing [temporary] $*PassiveMastery-Ra_PoisonStrengthen-name_k=[Provisional] Toxicology $*PassiveMastery-Ra_PushAndExhaust-name_k=[Temporary] dizziness $*PassiveMastery-Ra_CriticalAmplification-name_k=[Temporary] The eyes of the hawk $*PassiveMastery-Ra_DancingTapDance-name_k=[Temporary] survival instinct $*PassiveMastery-Ra_noname09-name_k=[Temporary] The number of sticks $*PassiveMastery-Ra_noname11-name_k=[Temporary] High sense of accomplishment $*PassiveMastery-Ra_noname12-name_k=[Temporary] Trauma $*PassiveMastery-Ra_ShadowHiding-name_k=[Temporary] Hide shadows $*PassiveMastery-Ra_PoisonMaster-name_k=[Temporary] arrow poison $*PassiveMastery-Ra_LongCharge-name_k=[Temporary] A prudent aim $*PassiveMastery-Ra_MagicalPoison-name_k=[Temporary] welcome poison $*PassiveMastery-Ra_DetectRisk-name_k=[Temporary] Crisis ritual $*PassiveMastery-Ranger_Equip_Bonus_01-name_k=[Temporary] Commitment of the shooter $*PassiveMastery-Ranger_Equip_Bonus_11-name_k=[Temporary] Resolutions of the shooter $*PassiveMastery-Mage_Passiveskill_01-name_k=Mastery for Fire Critical Hit $*PassiveMastery-Mage_Passiveskill_02-name_k=Burning Fruit $*PassiveMastery-Mage_Passiveskill_03-name_k=Fireball - Explosion $*PassiveMastery-Mage_Passiveskill_04-name_k=[Temporary] Season of the cold $*PassiveMastery-Mage_Passiveskill_05-name_k=Season of [temporary] glaciers $*PassiveMastery-Mage_Passiveskill_06-name_k=[Tentative] Beatrice - Fury $*PassiveMastery-Mage_Passiveskill_07-name_k=[Temporary] discharge $*PassiveMastery-Mage_Passiveskill_08-name_k=Chain Lightning - Chains $*PassiveMastery-Mage_Passiveskill_09-name_k=Thunder and Lightning - Equality $*PassiveMastery-Mage_Passiveskill_10-name_k=Favorable Wind $*PassiveMastery-Mage_Passiveskill_11-name_k=Engulfing Storm $*PassiveMastery-Mage_Passiveskill_12-name_k=[Temporary] Twisted Mercy $*PassiveMastery-Mage_Passiveskill_13-name_k=Sleep - Second Night $*PassiveMastery-Mage_Passiveskill_14-name_k=Seclusion - Distortion $*PassiveMastery-Mage_Passiveskill_15-name_k=Pillar of Fire - Heat $*PassiveMastery-Mage_Passiveskill_16-name_k=Freezing - Chill $*PassiveMastery-Mage_equipment_bonus_01-name_k=Magic Aura $*PassiveMastery-Mage_equipment_bonus_02-name_k=Mana Insight $*PassiveMastery-Ma_FirePowerUp-name_k=[Temporary] Flamer $*PassiveMastery-Ma_AirPowerUp-name_k=[Temporary] queer $*PassiveMastery-CB1_paladin_keyskill_new001-name_k=[Temporary] Judge $*PassiveMastery-CB1_paladin_keyskill_new002-name_k=[Temporary] Minister $*PassiveMastery-CB1_paladin_keyskill_new003-name_k=Crusader $*PassiveMastery-CB1_paladin_passiveskill_new001-name_k=Fanaticism $*PassiveMastery-CB1_paladin_passiveskill_new002-name_k=Offering $*PassiveMastery-CB1_paladin_passiveskill_new003-name_k=[Temporary] awareness $*PassiveMastery-CB1_paladin_passiveskill_new004-name_k=[Temporary] Affection $*PassiveMastery-CB1_paladin_passiveskill_new005-name_k=[Temporary] Holiness $*PassiveMastery-CB1_paladin_passiveskill_new006-name_k=[Temporary] peace $*PassiveMastery-CB1_paladin_passiveskill_new007-name_k=[Temporary] The will of the temple $*PassiveMastery-CB1_paladin_passiveskill_new008-name_k=[Temporary] Protection of Light $*PassiveMastery-CB1_paladin_passiveskill_new009-name_k=[Temporary] Healing Enhancement $*PassiveMastery-Paladin_Equip_Bonus_Heavy_1-name_k=[??]Heavy Armor Mastery $*PassiveMastery-Paladin_Equip_Bonus_Medium_1-name_k=[??]Medium Armor Mastery $*PassiveMastery-CB3_paladin_passiveskill_new011-name_k=[Temporary] Greater Armor $*PassiveMastery-CB3_paladin_passiveskill_new012-name_k=[Temporary] Physical attack specialization $*PassiveMastery-CB3_paladin_passiveskill_new013-name_k=[Temporary] Physical magic cycle $*PassiveMastery-CB3_paladin_passiveskill_new014-name_k=Oracle $*PassiveMastery-CB3_paladin_passiveskill_new015-name_k=Protective Shield of Grace $*PassiveMastery-CB3_paladin_passiveskill_new016-name_k=Propagation of Grace $*PassiveMastery-CB3_paladin_passiveskill_new017-name_k=Sacred Ground Concentration $*PassiveMastery-mystic_solo_key_skill-name_k=[Temporary] Mystic Dillk Skill $*PassiveMastery-mystic_healer_key_skill-name_k=[Temporary] Mystic Hill Key skill $*PassiveMastery-mystic_suppoter_key_skill-name_k=[Temporary] Mystic Supporter Key skill $*PassiveMastery-mystic_passive_1-name_k=[Temporary] Activate core skill $*PassiveMastery-mystic_passive_2-name_k=[Temporary] Strong in crisis $*PassiveMastery-mystic_passive_3-name_k=[Temporary] Flow of time $*PassiveMastery-mystic_passive_4-name_k=[Temporary] Reinforced Resurrection $*PassiveMastery-mystic_passive_5-name_k=[Temporary] High tide and flowering $*PassiveMastery-mystic_passive_6-name_k=[Temporary] flooding and full bloom $*PassiveMastery-mystic_passive_7-name_k=[Temporary] Trap Enhancement $*PassiveMastery-mystic_passive_8-name_k=[Temporary] Defense $*PassiveMastery-mystic_passive_9-name_k=[Temporary] Wand skill $*PassiveMastery-mystic_passive_10-name_k=[Temporary] Staff skill $*PassiveMastery-mystic_passive_11-name_k=[Temporary] forest specialization $*PassiveMastery-mystic_passive_12-name_k=[Temporary] Wild Specialization $*PassiveMastery-mystic_passive_13-name_k=[Temporary] water specialization $*PassiveMastery-mystic_passive_14-name_k=[Temporary] DoT enhancement $*PassiveMastery-mystic_passive_15-name_k=[Temporary] HoT Enhancement $*PassiveMastery-mystic_equipment_bonus_01-name_k=[Temporary] Natural energy $*PassiveMastery-GM_H_Passive_MarkSelf-name_k=[Temporary] Hai Lan GM $*PassiveMastery-GM_U_Passive_MarkSelf-name_k=[Temporary] Union GM $*PassiveMastery-test_guardian_passiveskill_new006-name_k=[Draft] day and night $*PassiveMastery-Test_Passive_1-description_k=Adds Burn Passive to 2 common attacks \nReduces Venom Trap Casting Time by 0.5 seconds\nConverts rc of 1 flat strike from lesser push to push $*PassiveMastery-Test_Passive_2-description_k=Increases the intensive recovery to 1 hit of normal attack by 10.\nReduces the intensive cost of Poison Arrows by 100% and increases attack range by 3m.\nConverts 1 General attack of RC from lesser push to push down $*PassiveMastery-Test_Passive_3-description_k=Increases the Healing Recovery by 50% and reduces cooldown time by 100%. However, increases Mana Consumption by 25%.\nApplies the immune over time effect to Paladin during Healing casting. $*PassiveMastery-Test_Passive_4-description_k=Increases damage of Sacred Strike by 100%, and increases Threat acquired by Divine Strike by 100%.\nApplies immunity over time to Paladin during Healing Firing. $*PassiveMastery-Test_Passive_5-description_k=Binding Arrow does not bind the target. Instead, deals powerful damage. In addition, increases the damaged range by 20m.\nConverts RC of 1 flat strike from Hitup to down $*PassiveMastery-Test_Passive_6-description_k=Increases nSw of Flame Arrow from 4.4 to 8.(The impact on damage generation by Weapon Damage increased)\nThe damaged range of Flame Arrow is changed to a donut form, and the immune over time effect is applied during preparing and firing.\nConverts RC of Flame Arrow from hitup to pull $*PassiveMastery-Test_Passive_7-description_k=Increases nSa of Retreating Shot from 0.9 to 5.(The impact on damage generation by Fighting Power increased)\nWhen moved Flame Arrow, it will be disabled. $*PassiveMastery-Test_Passive_8-description_k=Reduces nSa of Punitive Strike from 4.14 to 2.14.\nAdds hiup effects to Sacred Strike $*PassiveMastery-Test_Passive_9-description_k=Reduces nSps of Punitive Strike by 100% from 0.625 to 0.\nAllows to move and use Prayer. $*PassiveMastery-Test_Passive_10-description_k=Increases damage of all skills by 20%, Attack range increased by 5 m $*PassiveMastery-Test_Passive_11-description_k=Increase the healing done by all skills by 200. Casting time is increased by 1 second and all skill cooldowns are increased by 2 seconds. $*PassiveMastery-Test_Passive_12-description_k=Resource Consumption for all skills increased by 100% $*PassiveMastery-Test_Passive_13-description_k=Resource Gain by all skills increased by 100% $*PassiveMastery-Test_Passive_14-description_k=Converts the AOE Range of all skills into a donut form. Min and max range are increased by 5m $*PassiveMastery-Test_Passive_15-description_k=Inflicts physical damage by Chastise. Inflicts magic damage by Sacred Strike. $*PassiveMastery-Test_Passive_16-description_k=Converts [Chastise] to a ranged attack, [Sacred Strike] to a spell attack, and [Punitive Strike] to a melee attack. $*PassiveMastery-Test_Passive_17-description_k=Increases Aggro gain for all skills by 100% $*PassiveMastery-Test_Passive_18-description_k=Increases Weapon-related Constants (nSw, nSws) for all skills by 2 $*PassiveMastery-Test_Passive_19-description_k=Reduces Fighting Power & Ability Power-related Constants (nSa, nSps) by 100% for all skills $*PassiveMastery-Test_Passive_20-description_k=You have a 100% chance to damage the enemy upon blocking the enemy's attack. cooldown 30 seconds $*PassiveMastery-Test_Passive_21-description_k=You have a 50% chance to restore your Vitality when resisting the enemy's spell. 10 seconds cooldown $*PassiveMastery-Test_Passive_22-description_k=When Ranger's general attack is counted by a critical hit, pushes the target 3m away. $*PassiveMastery-Test_Passive_23-description_k=When dodging attacks from the opponent, inflicts damage over time Burn damage on the opponent. $*PassiveMastery-Test_Passive_24-description_k=When counted by a critical hit, deals damage to the surroundings. cooldown 10 seconds $*PassiveMastery-guardian_keyskill_new001-description_k=- 'Cutting' skill is changed to a total 3 hit continuous attack skill.\n - 'Continuous Use A' skill is changed to a total 4 hit continuous attack skill.\n - If the last attack from a continuous use skill including Normal Attack hits the target, restore 1 Bravery. This means Bravery can be quickly filled and consumed.\n// [Developer's note] Complete input $*PassiveMastery-guardian_keyskill_new002-description_k=Passive effect\n - Increases Block by n%.\n - Gain Bravery when an enemy's attack is Blocked.\n - Guardian acquires 'Devotion' effect if judgment occurs.\n- Devotion: Increases the defense and aggro of the Guardian.\n// Block increases + continuous effect of gaining Bravery on Block $*PassiveMastery-guardian_keyskill_new003-description_k=- Increases the Block by n%. $*PassiveMastery-guardian_passiveskill_new011-description_k=If Health Points are lower than 5%, skills that consume Bravery can be used without Bravery consumption.\n// [Developer's note] Only the slot for the effect is created, not the data yet $*PassiveMastery-guardian_passiveskill_new001-description_k=: When blocking the enemy's attack, reflects a certain amount of damage to the target.\n: Increases the damage of shield QTE.\n// [Developer's note] Set shield block even check data, set other data as counterattack data is not set yet $*PassiveMastery-guardian_passiveskill_new003-description_k=: The effect of reducing Physical Defense is applied in 3 stacking even if hitting by Destroy once. Increases cooldown of Destroy by 4 sec. $*PassiveMastery-guardian_passiveskill_new004-description_k=: Defense increase from Devotion is increased by m%.\n: Magic Resistance is also increased by n% from Devotion.\n // [Developer's note] Complete input $*PassiveMastery-guardian_passiveskill_new006-description_k=: When each combo's last attack hits, there is a 25% chance of gaining 1 additional Bravery.\n// Input complete $*PassiveMastery-guardian_passiveskill_new007-description_k=: On Block, the cooldown time of 'Redoubled Courage'/'Bubbling Courage' is decreased by n%. \n// [Developer's note] Complete input $*PassiveMastery-guardian_passiveskill_new008-description_k=Increases the distance for leaping & adds Physical Defense Reduction to stun $*PassiveMastery-guardian_passiveskill_new009-description_k=Increases Physical Defense in inverse proportion to HP. Increases the amount of Healing received by n% $*PassiveMastery-guardian_passiveskill_new010-description_k=Defend the Line, Reduces Daunting cooldown time $*PassiveMastery-guardian_passiveskill_new012-description_k=When Shield Counter critically hits, the following Shield Bash or Defend the Line can be used without consuming Bravery. $*PassiveMastery-guardian_passiveskill_new013-description_k=Reduces cooldown time for Shield Active Skill $*PassiveMastery-guardian_passiveskill_3th_01-description_k=Acquires Immobility when using Breakthrough $*PassiveMastery-guardian_passiveskill_3th_02-description_k=Increases Fighting Power by 0.5% upon using Knife Skill $*PassiveMastery-guardian_passiveskill_3th_03-description_k=Increases the duration of [Shout] by 20%. $*PassiveMastery-guardian_passiveskill_3th_04-description_k=Increases the duration of Stun by 1 second $*PassiveMastery-Guardian_Equip_Bonus_Medium_1-description_k=Block is increased proportionally to the number of pieces of Medium Armor equipped. $*PassiveMastery-Guardian_Equip_Bonus_Heavy_1-description_k=Block is increased proportionally to the number of pieces of Heavy Armor equipped. $*PassiveMastery-Berserker_keyskill_new001-description_k=Passive effect: Reduces cooldown time of charge skill. Gain Fighting Spirit when attacked while preparing a Charge\n // [Developer's note] Complete input and connection $*PassiveMastery-Berserker_keyskill_new002-description_k=Passive effect: Increases the amount of Fighting Spirit of parry QTE skill. Increases attack range and the amount of Fighting Spirit of wide range skill, increases parry rate\n// [Developer's note] Complete input and connection $*PassiveMastery-Berserker_keyskill_new003-description_k=Passive effect: Gain Fighting Spirit when attacked, reduces cooldown time of all skills by 1 second when attack hits the target, additional damage when attacking strong DD, not strong DD\n// [Developer's note] Should reduce cooldown time of skill when player is attacked in XBFL $*PassiveMastery-Berserker_passiveskill_new001-description_k=Dead after predetermined time when Vitality is lower than 0\n// [Developer's note] Only the slot for the effect is created, not the effect itself yet $*PassiveMastery-Berserker_passiveskill_new002-description_k=Gain more Fighting Spirit from NormalAtk\n// [Developer's note] Complete input $*PassiveMastery-Berserker_passiveskill_new003-description_k=Acquires additional Fighting Spirit when a Berserker's attack hits or upon Critical Hit.\n// [Developer's note] Completed creation of lasting effect and connection $*PassiveMastery-Berserker_passiveskill_new004-description_k=Allows you to acquire fighting spirit upon being struck. $*PassiveMastery-Berserker_passiveskill_new005-description_k=Increases Parry by %. You have a chance to activate the Counterattack skill after successfully parrying. $*PassiveMastery-Berserker_passiveskill_new006-description_k=A successful parry will increase the damage dealt by the next 3 attacks. $*PassiveMastery-Berserker_passiveskill_new007-description_k=Increases parry rate and parry amount when Health Points are reduced below a certain %. Increases armor /spell armor.\n// [Developer's note] Not CB1 $*PassiveMastery-Berserker_passiveskill_new008-description_k=Decreases the Movement Speed Decrease rate during Charge prepare\n// [Developer's note] Complete input $*PassiveMastery-Berserker_passiveskill_new009-description_k=Increases the Critical Hit Rate for Moamoa Axe. The chance is increased proportionally to the skill's charging time, up to a maximum of 50%. $*PassiveMastery-Berserker_passiveskill_new010-description_k=Increases Critical Hit Rate based on the condition of the consumed fighting spirit. Critical Hit Rate increases as the fighting spirit is higher. Cowardly Attack has a 100% chance to trigger on Critical Hit Rates. \nFunction of Cowardly Attack upon a critical hit not included. $*PassiveMastery-Berserker_passiveskill_new011-description_k=Increases armor and spell armor for a while when healing is received. $*PassiveMastery-Berserker_passiveskill_new012-description_k=Full Charge deals additional damage and increases Movement Speed for 3 seconds if successful. $*PassiveMastery-Berserker_passiveskill_new013-description_k=Acquires the small amount of Anger every second when you have [Bleed] effect on. $*PassiveMastery-Berserker_passiveskill_new014-description_k=Reduces the cooldown of [Assault] by 1 second, and occurs the Passive of increasing movement speed when critical hit is triggered.
Stacks up to 2 times and the duration is short. $*PassiveMastery-Berserker_passiveskill_new015-description_k=Execution $*PassiveMastery-Berserker_passiveskill_new016-description_k=Redoubled Bravery $*PassiveMastery-Berserker_passiveskill_new017-description_k=Dauntless $*PassiveMastery-Berserker_passiveskill_new018-description_k=Fly Swatter $*PassiveMastery-Berserker_passiveskill_new019-description_k=Technique, Anger $*PassiveMastery-Berserker_passiveskill_new020-description_k=Tenacity $*PassiveMastery-Berserker_Equip_Bonus_01-description_k=Parry is improved due to the increased mobility of well-fitting clothes. $*PassiveMastery-Berserker_Equip_Bonus_11-description_k=Parry is improved due to the increased mobility of well-fitting clothes. $*PassiveMastery-Assassin_Passiveskill_01-description_k=When using Madness, all attacks are critical hits for the first 3 seconds. $*PassiveMastery-Assassin_Passiveskill_02-description_k=The [Cunning] effect increases Critical Hit Rate by an additional 2%. $*PassiveMastery-Assassin_Passiveskill_03-description_k=Increases Movement Speed by 10% during the daytime. Increases Fighting Power by 5% at night, and reduces the chance of being deteceted while sneaking. $*PassiveMastery-Assassin_Passiveskill_04-description_k=When sneak is dismissed, increases attack power for 10 seconds. $*PassiveMastery-Assassin_Passiveskill_05-description_k=When attacking the enemy with 30% vitality or less, increases attack power by 5%. $*PassiveMastery-Assassin_Passiveskill_06-description_k=Increases Critical Hit Rate, when attacking from behind the target. $*PassiveMastery-Assassin_Passiveskill_07-description_k=Increases the maximum value of Energy by 20. $*PassiveMastery-Assassin_Passiveskill_08-description_k=[Foretold Death] can be used without condition. However, increases cooldown time by 60 seconds. $*PassiveMastery-Assassin_Passiveskill_09-description_k=Increases the damage when attacking enemies with poison and wound. $*PassiveMastery-Assassin_Passiveskill_10-description_k=Inscribes the target with a Mark of Death when using Dagger Throw. However, the cooldown for Dagger Throw is increased to n seconds. $*PassiveMastery-Assassin_Passiveskill_11-description_k=Attacking a stunned target with 'Swoon' or 'Skull Strike' will ignore some of their Physical Defense. $*PassiveMastery-Assassin_Passiveskill_12-description_k=You have chance to stack one more Mark of Death with 'Rupture', 'Attack Weakness', and 'Shadow Strike'. $*PassiveMastery-Assassin_Passiveskill_13-description_k=You have a chance to decrease the Energy consumption of the next 'Raid', 'Ambush', or 'Sudden Attack' upon critical hits. $*PassiveMastery-Assassin_Passiveskill_14-description_k=Increases Movement Speed by 30% for 5 seconds when using 'Pierce the Vitals', 'Deep Stabbing' and 'Skull Strike' on the target who has 5 Mark of Death. Increases Dodge for 5 seconds when using ‘Shadow Slash' on the target who has 5 Mark of Death. $*PassiveMastery-Assassin_Passiveskill_15-description_k=Increases Attack Power of [Shadow Strike], [Shadow Slash], and [Shadow Dance]. Increases [Shadow Vortex] and the available distance of [Shadow Transition]. $*PassiveMastery-Assassin_Keyskill_01-description_k=Stacks [Cunning] effect to Assassin 5 times immediately and additionally deals 250% damage for 10 seconds after a critical hit.
- Allows the use of [Sordid Strike] after [Mince] - [Amputate].
- Increases Critical Hit Rate of other skills.
- Attacks will give you a chance to gain [Cunning] effect.
- If you repeatedly attack one target, critical hit damage is increased up to 250%. Will be reset upon a critical hit. $*PassiveMastery-Assassin_Keyskill_02-description_k=Spreads a poisonous fog around Assassin to inflect repeatedly damage to nearby enemies. Poisonous fog will remain around Assassin for a period of time. (Crafted in spreader form)
- Allows the use of [Venomous Strike] after [Mince] - [Amputate].
- Allows to stack poison and wound up to 3 times. Another Assassin who isn't Master of Venom can't be stacked.
- Increases damage of poison and wound. $*PassiveMastery-Assassin_Keyskill_03-description_k=Increases damage dealt by sneak attacks or when behind the enemy. $*PassiveMastery-Assassin_light_armor_Bonus-description_k=Light Armor Bonus $*PassiveMastery-Assassin_medium_armor_Bonus-description_k=Medium Armor Bonus $*PassiveMastery-Ra_Keyskill_01-description_k=Increases backward Movement Speed, reduces Melee cooldown time, and increases Haste. Adds a chance of triggering Lesser Push to all attacks. The [Meditation] skill is changed to Immediately restore Concentration upon use. $*PassiveMastery-Ra_Keyskill_02-description_k=Enhances Tracking skill and buff effects. Reduces Mind of Victory cooldown. Increases charge skill DPS. Adds damage Debuff increase to Sniper Skills. Shorten trap installation time and enhances effectiveness. Immediately adds damage to Slow Trap. Adds DoT damage to My Soles Are Sore and increases its attack range a lot $*PassiveMastery-Ra_Keyskill_03-description_k=Maximizes Attack Power when stopped $*PassiveMastery-Ra_ComplacencyAttack-description_k=Inflicts additional damage when attacking a target outside 20 m. $*PassiveMastery-Ra_AccuratelySight-description_k=Inflicts additional damage when attacking targets affected by [Root] or [Slow]. $*PassiveMastery-Ra_PoisonStrengthen-description_k=Increases the strength of damage over time effects. The [Venomous Explosion] skill can further increase the strength of damage over time effects. $*PassiveMastery-Ra_PushAndExhaust-description_k=Push back the target and reduce their Movement Speed for 3 seconds. $*PassiveMastery-Ra_CriticalAmplification-description_k=Increases Critical Hit Rate by 10%. Restores 15 Concentration on critical hits. $*PassiveMastery-Ra_DancingTapDance-description_k=Increases the Dodge for a period of time when dealing damage by 10% of maximum vital or more at once. $*PassiveMastery-Ra_noname09-description_k=Inflicts high Attack Power against enemies within 10m, but the range is reduced by 20% or more. $*PassiveMastery-Ra_noname11-description_k=Successful melee attacks may grant an increased Attack Power effect. $*PassiveMastery-Ra_noname12-description_k=When attacked by Poison Arrow Type, activates 'Enfeeble'. Increases damage dealt by caster. $*PassiveMastery-Ra_ShadowHiding-description_k=Hide in Shadows $*PassiveMastery-Ra_PoisonMaster-description_k=Venomous Arrow $*PassiveMastery-Ra_LongCharge-description_k=Prudent Aim $*PassiveMastery-Ra_MagicalPoison-description_k=Illusory Poison $*PassiveMastery-Ra_DetectRisk-description_k=Crisis Awareness $*PassiveMastery-Ranger_Equip_Bonus_01-description_k=Dodge is improved due to the increased mobility of well-fitting clothes. $*PassiveMastery-Ranger_Equip_Bonus_11-description_k=Dodge is improved due to the increased mobility of well-fitting clothes. $*PassiveMastery-Mage_Passiveskill_01-description_k=Increases Critical Hit Rate for all Fire Affinity Skills. $*PassiveMastery-Mage_Passiveskill_02-description_k=Increases damage of Fire Affinity Skills to the target caught in [Burn]. $*PassiveMastery-Mage_Passiveskill_03-description_k=Converts [Fireball] skill into [Area of Effect Fireball]. $*PassiveMastery-Mage_Passiveskill_04-description_k=Increases damage of Ice Affinity Skills by % to the target, who has slowed down movement speed by Ice Affinity Skills. $*PassiveMastery-Mage_Passiveskill_05-description_k=Increases damage by % when used the skill to the target who has frozen with [Icicle], [Frost Shock], [Ice Whip], and [Extreme Spear]. $*PassiveMastery-Mage_Passiveskill_06-description_k=Reduces movement speed of the target hit by [Frost Shock]. Resets cooldown time of [Frost Shock] with % chance when using other Ice Affinity Skills. $*PassiveMastery-Mage_Passiveskill_07-description_k=You have a % chance to make the target an electric shock with [Lightning Bolt], [Lightning Explosion]. When Electrocuted is stacked 3 times, stuns the target for a short duration. $*PassiveMastery-Mage_Passiveskill_08-description_k=You also become Chain Target of [Chain Lightning]. There is no damage. $*PassiveMastery-Mage_Passiveskill_09-description_k=[Thunder and Lightning] skill equals to full range Attack Power. Reduces attack power in the central area and increases in the outer area. $*PassiveMastery-Mage_Passiveskill_10-description_k=Increases damage as [Blade Wind] skill is growing away from the attack range of the target. Damage dealt is increased in the central area where [Ride on Wind] skill has moved. $*PassiveMastery-Mage_Passiveskill_11-description_k=Increases Damage of [Typhoon] skill over time. The first damage will be reduced. Increases Damage of [Wind Infusion] skill over time. The first damage will be reduced. $*PassiveMastery-Mage_Passiveskill_12-description_k=Damage done to enemies with 20% of their Vitality or less is increased by %. $*PassiveMastery-Mage_Passiveskill_13-description_k=Increases the number of target to sleep by [Sleep] skill at the same time by 1. $*PassiveMastery-Mage_Passiveskill_14-description_k=[Becoming Dust] skill changes to [Becoming Power Dust] skill. Immediately gain Threat Level and become immune to all attacks for 5 seconds. You will not be able to move during this period, and none of your skills will be available. $*PassiveMastery-Mage_Passiveskill_15-description_k=Increases ranged Damage Over Time of [Pillar of Fire] skill. $*PassiveMastery-Mage_Passiveskill_16-description_k=Increases damage over time of [Slowly Frostbite] skill. Movement speed slowing effects will be disappeared. $*PassiveMastery-Mage_equipment_bonus_01-description_k=Increases Magic Critical Hit and Ability Power in proportion to its number upon wearing a robe. $*PassiveMastery-Mage_equipment_bonus_02-description_k=Increases Magic Critical Hit and Ability Power in proportion to its number upon wearing a robe when wearing a light armor. $*PassiveMastery-Ma_FirePowerUp-description_k=Increases the damage of Pyro Type $*PassiveMastery-Ma_AirPowerUp-description_k=Increases the damage of Aero Type $*PassiveMastery-CB1_paladin_keyskill_new001-description_k=Use effect of the skill:
Brand the target. Damage dealt to Branded targets is increased by n%.
Active effect of the skill:
Converts n% of Wisdom into Intelligence.
Converts n% of Strength into Intelligence.
Entering Peace Mode for 2 seconds will grant the [Enhanced First Hit] effect, increasing the next attack's damage dealt by n%.
Converts [Judgment] into [Penalize]
Converts [Healing Light] into [Healing Grace]. $*PassiveMastery-CB1_paladin_keyskill_new002-description_k=Use effect of the skill:
Bless an ally. Blessed allies receive n% increased healing. Blessing can only be applied to one target at a time.
Active effect of the skill:
Converts n% of Wisdom into Intelligence.
Converts [Strike] into [Retribution].
Entering Peace Mode for 2 seconds will grant the [First Heal Enhanced] effect, decreasing the Mana cost of the next Rejuvenation by n%. Allows allies to use [Oracle] skill. $*PassiveMastery-CB1_paladin_keyskill_new003-description_k=Use effect of the key skill:
- Increases the damage dealt by applying [Branded] effect to enemies.

Active effect of the key skill:
- Converts a portion of Wisdom into Power
- Increases Resistance
- Entering Peace Mode for 2 seconds grants the [Enhancing Branded] effect, increasing the damage of [Branded] effect
- Increases damage reduction $*PassiveMastery-CB1_paladin_passiveskill_new001-description_k=Adds a Movement Speed reduction effect to Branded and Divine Punishment. $*PassiveMastery-CB1_paladin_passiveskill_new002-description_k=Additionally, has a 30% chance of applying Divine Punishment when attacking an enemy affected by "Divine Punishment". $*PassiveMastery-CB1_paladin_passiveskill_new003-description_k=Blocked or resisted attacks restore 5% MP. $*PassiveMastery-CB1_paladin_passiveskill_new004-description_k=When using a recovery skill against the target with n% Health Point or less, increases efficiency by 50%. Inside Cool available $*PassiveMastery-CB1_paladin_passiveskill_new005-description_k=Activates a Protective Shield that absorbs n damage for 5 seconds when Health is reduced by n% or less\n: Increases the chance of healing increased effect and Block, Resistance, while Protective Shield is activated\n: Has Cooldown $*PassiveMastery-CB1_paladin_passiveskill_new006-description_k=Increases Physical Defense, Magic Defense, and increases the Block and Magic Resistance by 10%. $*PassiveMastery-CB1_paladin_passiveskill_new007-description_k=When MP is dropped below 10%, the MP recovery will double for 10 seconds. Effect Cooldown applies $*PassiveMastery-CB1_paladin_passiveskill_new008-description_k=When hit by a magical attack, there is a n% chance to grant a 100% Magic Resistance effect. The effect is dismissed after successfully resisting an attack. When the effect is dismissed by you or the hostile target, n HP is restored. $*PassiveMastery-CB1_paladin_passiveskill_new009-description_k=: When using Healing skill against the target with 15% Health or less, increases the target's Physical Defense and Magic Resistance by 100%. This effect is only triggered against the same target once every 30 seconds. $*PassiveMastery-Paladin_Equip_Bonus_Heavy_1-description_k=Block and Magic Resistance are increased proportionally to the number of pieces of Heavy Armor equipped. $*PassiveMastery-Paladin_Equip_Bonus_Medium_1-description_k=Block and Magic Resistance are increased proportionally to the number of pieces of Medium Armor equipped. $*PassiveMastery-CB3_paladin_passiveskill_new011-description_k=Also applies [Armor of Insight] and [Celestial Armor] to all allies around Paladin. However, increases cooldown by 1 minute. $*PassiveMastery-CB3_paladin_passiveskill_new012-description_k=When attacking an enemy affected by [Smash], you have a chance to reapply [Smash].
Upon using [Execute], you have a high chance to reset the cooldown time of [Execute]. However, you can no longer reset cooldown time of [Judgment].
Using [Chastise] consumes [Smash] and [Divine Punishment] to inflict additional damage. $*PassiveMastery-CB3_paladin_passiveskill_new013-description_k=When attacking an enemy affected by [Smash], you have a chance to apply [Divine Punishment].
When attacking enemies affected by [Divine Punishment], you have a chance to apply [Smash]. $*PassiveMastery-CB3_paladin_passiveskill_new014-description_k=Increases Healing received by 50%, while [Oracle] is lasting. $*PassiveMastery-CB3_paladin_passiveskill_new015-description_k=Automatically applies [Healing Grace] to the target upon dismissing Protective Shield. $*PassiveMastery-CB3_paladin_passiveskill_new016-description_k=[Healing Grace] lasts 4 seconds longer, but it has a 4 second cooldown.
When using [Beacon of Healing] while you are under [Healing Grace], applies [Healing Grace] to allies healed by [Beacon of Healing]. $*PassiveMastery-CB3_paladin_passiveskill_new017-description_k=Additionally, increases the damage reduction effect of [Sacred Ground] by 20%. However, the duration is decreased. $*PassiveMastery-mystic_solo_key_skill-description_k=Mystic Deal Key Skill $*PassiveMastery-mystic_healer_key_skill-description_k=Mystic Hill Key Skill $*PassiveMastery-mystic_suppoter_key_skill-description_k=Mystic Supporter Key Skill $*PassiveMastery-mystic_passive_1-description_k=Increases the Mystic's Movement Speed for 15 seconds and decreases damage received upon using key skills. $*PassiveMastery-mystic_passive_2-description_k=Increases the target's Ability Power and Fighting Power by n% when healing allies with 30% Health or less. $*PassiveMastery-mystic_passive_3-description_k=One of the effects below is applied randomly every minute.
· Increases Intelligence of Mystic by 6%
· Increases Wisdom of Mystic by 6%
· Increases Movement Speed of Mystic by 10%
· Increases Magic Resistance of Mystic by 50% $*PassiveMastery-mystic_passive_4-description_k=Resurrection can be cast instantly. $*PassiveMastery-mystic_passive_5-description_k=High Tide applies an effect which reduces the Mana cost for the next skill.
Blossom applies an effect which increases the Mana cost for the next skill. $*PassiveMastery-mystic_passive_6-description_k=[Flood] and [Full Bloom] effects are increased by n%. $*PassiveMastery-mystic_passive_7-description_k=Bottom Dill, Forest: Garden, Wildness: Increases the effect of Bat Teeth. $*PassiveMastery-mystic_passive_8-description_k=When Health drops to 30% or less, damage taken is decreased and Movement Speed is increased for 4 seconds. This effect can only trigger once every 60 seconds. $*PassiveMastery-mystic_passive_9-description_k=Increases Intelligence by n% when equipped with a Wand. $*PassiveMastery-mystic_passive_10-description_k=When equipped with a Staff, increases Wisdom by n%. $*PassiveMastery-mystic_passive_11-description_k=Increases attack range of Forestry Type Skill. $*PassiveMastery-mystic_passive_12-description_k=Increases Wildness Type Skill damage. $*PassiveMastery-mystic_passive_13-description_k=Increases Healing Done of Water Type Skill. $*PassiveMastery-mystic_passive_14-description_k=Increases the duration of DoT skills. $*PassiveMastery-mystic_passive_15-description_k=Increases the duration of HoT skills. $*PassiveMastery-mystic_equipment_bonus_01-description_k=Suitable Material $*PassiveMastery-GM_H_Passive_MarkSelf-description_k=Displays the location of the GM. $*PassiveMastery-GM_U_Passive_MarkSelf-description_k=Displays the location of the GM. $*PassiveMastery-test_guardian_passiveskill_new006-description_k=: When each combo's last attack hits, there is a 25% chance of gaining 1 additional Bravery.\n// Input complete $*skillLevelInfo-guardian_keyskill_new001_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001A_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001A_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001A_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001A_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001A_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001B_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001B_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001B_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001B_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001B_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001C1_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001C1_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001C1_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001C1_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001C1_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001A3_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001A3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001A3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001A3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001A3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001B3_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001B3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001B3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001B3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001B3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001C3_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001C3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001C3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001C3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001C3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new006_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new006_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-guardian_skill_new006_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-guardian_skill_new006_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-guardian_skill_new006_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-guardian_skill_new006A_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new006A_level2-description=· Increases damage of [], [], and [] skills by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-guardian_skill_new006A_level3-description=· Increases damage of [], [], and [] skills by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-guardian_skill_new006A_level4-description=· Increases damage of [], [], and [] skills by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-guardian_skill_new006A_level5-description=· Increases damage of [], [], and [] skills by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-guardian_skill_new006B_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new006B_level2-description=· Increases damage of [], [], and [] skills by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-guardian_skill_new006B_level3-description=· Increases damage of [], [], and [] skills by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-guardian_skill_new006B_level4-description=· Increases damage of [], [], and [] skills by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-guardian_skill_new006B_level5-description=· Increases damage of [], [], and [] skills by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-guardian_skill_new006C_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new006C_level2-description=· Increases damage of [], [], and [] skills by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-guardian_skill_new006C_level3-description=· Increases damage of [], [], and [] skills by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-guardian_skill_new006C_level4-description=· Increases damage of [], [], and [] skills by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-guardian_skill_new006C_level5-description=· Increases damage of [], [], and [] skills by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-guardian_skill_new006A2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new006A2_level2-description=· Increases damage of [], [], [], and [] skills by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-guardian_skill_new006A2_level3-description=· Increases damage of [], [], [], and [] skills by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-guardian_skill_new006A2_level4-description=· Increases damage of [], [], [], and [] skills by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-guardian_skill_new006A2_level5-description=· Increases damage of [], [], [], and [] skills by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-guardian_skill_new006B2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new006B2_level2-description=· Increases damage of [], [], [], and [] skills by 5%
Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-guardian_skill_new006B2_level3-description=· Increases damage of [], [], [], and [] skills by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-guardian_skill_new006B2_level4-description=· Increases damage of [], [], [], and [] skills by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-guardian_skill_new006B2_level5-description=· Increases damage of [], [], [], and [] skills by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-guardian_skill_new006C2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new006C2_level2-description=· Increases damage of [], [], [], and [] skills by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-guardian_skill_new006C2_level3-description=· Increases damage of [], [], [], and [] skills by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-guardian_skill_new006C2_level4-description=· Increases damage of [], [], [], and [] skills by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-guardian_skill_new006C2_level5-description=· Increases damage of [], [], [], and [] skills by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-guardian_skill_new003_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new004_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new002_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new002_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-guardian_skill_new002_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-guardian_skill_new002_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-guardian_skill_new002_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-guardian_skill_3th_10_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new006_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_3th_02_level1-description=· No Effect $*skillLevelInfo-guardian_keyskill_new002_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new013_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new009_1_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new009_1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-guardian_skill_new009_1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-guardian_skill_new009_1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-guardian_skill_new009_1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-guardian_skill_new009_2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new009_2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-guardian_skill_new009_2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-guardian_skill_new009_2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-guardian_skill_new009_2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-guardian_skill_new017_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new022_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new004_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new010_level1-description=· No Effect $*skillLevelInfo-guardian_keyskill_new003_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new024_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new024_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_new024_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new024_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_new024_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_new010_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new010_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-guardian_skill_new010_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-guardian_skill_new010_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-guardian_skill_new010_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-guardian_skill_new016_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new025_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new025_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new025_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_new025_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 15% $*skillLevelInfo-guardian_skill_new025_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 20% $*skillLevelInfo-guardian_passiveskill_new005_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_3th_04_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new011_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new011_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-guardian_skill_new011_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-guardian_skill_new011_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-guardian_skill_new011_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-guardian_skill_3th_07_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new018_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new018_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new018_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_new018_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 15% $*skillLevelInfo-guardian_skill_new018_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 20%
· Increases acquired Bravery of [] skill by 1 $*skillLevelInfo-guardian_skill_new019_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new019_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_new019_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new019_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_new019_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_new026_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new007_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new011_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new001_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new020_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new020_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_new020_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new020_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_new020_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_3th_01_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new028_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new012_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new012_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_new012_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new012_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_new012_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-guardian_passiveskill_new013_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new012_level1-description=· No Effect $*skillLevelInfo-guardian_skill_3th_04_level1-description=· No Effect $*skillLevelInfo-guardian_skill_3th_04_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-guardian_skill_3th_04_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-guardian_skill_3th_04_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-guardian_skill_3th_04_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-guardian_skill_new027_level1-description=· No Effect $*skillLevelInfo-guardian_skill_3th_09_level1-description=· No Effect $*skillLevelInfo-guardian_skill_3th_09_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_3th_09_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_3th_09_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_3th_09_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_3th_02_level1-description=· No Effect $*skillLevelInfo-guardian_skill_3th_02_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-guardian_skill_3th_02_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-guardian_skill_3th_02_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-guardian_skill_3th_02_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-guardian_passiveskill_3th_01_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new003_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new007A_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new007A_level2-description=· Increases damage of [] and [] skills by 3%
· Reduces cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_new007A_level3-description=· Increases damage of [] and [] skills by 6%
· Reduces cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new007A_level4-description=· Increases damage of [] and [] skills by 10%
· Reduces cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_new007A_level5-description=· Increases damage of [] and [] skills by 15%
· Reduces cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_new007B_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new007B_level2-description=· Increases damage of [] and [] skills by 3%
· Reduces cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_new007B_level3-description=· Increases damage of [] and [] skills by 6%
· Reduces cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new007B_level4-description=· Increases damage of [] and [] skills by 10%
· Reduces cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_new007B_level5-description=· Increases damage of [] and [] skills by 15%
· Reduces cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_new007A2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new007A2_level2-description=· Increases damage of [] and [] skills by 3%
· Reduces cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_new007A2_level3-description=· Increases damage of [] and [] skills by 6%
· Reduces cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new007A2_level4-description=· Increases damage of [] and [] skills by 10%
· Reduces cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_new007A2_level5-description=· Increases damage of [] and [] skills by 15%
· Reduces cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_new007B2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new007B2_level2-description=· Increases damage of [] and [] skills by 3%
· Reduces cooldown time of [] skill by 2.5% $*skillLevelInfo-guardian_skill_new007B2_level3-description=· Increases damage of [] and [] skills by 6%
· Reduces cooldown time of [] skill by 5% $*skillLevelInfo-guardian_skill_new007B2_level4-description=· Increases damage of [] and [] skills by 10%
· Reduces cooldown time of [] skill by 7.5% $*skillLevelInfo-guardian_skill_new007B2_level5-description=· Increases damage of [] and [] skills by 15%
· Reduces cooldown time of [] skill by 10% $*skillLevelInfo-guardian_skill_3th_05_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new008_level1-description=· No Effect $*skillLevelInfo-guardian_passiveskill_new009_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001A_N_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001A_N_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001A_N_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001A_N_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001A_N_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001B_N_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001B_N_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001B_N_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001B_N_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001B_N_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001C1_N_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001C1_N_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001C1_N_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001C1_N_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001C1_N_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001A_N2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001A_N2_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001A_N2_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001A_N2_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001A_N2_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001B_N2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001B_N2_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001B_N2_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001B_N2_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001B_N2_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001C1_N2_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001C1_N2_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001C1_N2_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001C1_N2_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001C1_N2_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001A_N3_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001A_N3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001A_N3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001A_N3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001A_N3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001B_N3_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001B_N3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001B_N3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001B_N3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001B_N3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-guardian_skill_new001C1_N3_level1-description=· No Effect $*skillLevelInfo-guardian_skill_new001C1_N3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-guardian_skill_new001C1_N3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-guardian_skill_new001C1_N3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-guardian_skill_new001C1_N3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Berserker_keyskill_new001_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_A_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_A_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-NormalAtk_B_A_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-NormalAtk_B_A_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-NormalAtk_B_A_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-NormalAtk_B_B_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_B_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-NormalAtk_B_B_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-NormalAtk_B_B_level4-description=· Increases damage of [], [] and [] skills by 17% $*skillLevelInfo-NormalAtk_B_B_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-NormalAtk_B_C_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_C_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-NormalAtk_B_C_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-NormalAtk_B_C_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-NormalAtk_B_C_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Berserker_skill_new001A_charging_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new001A_charging_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new001A_charging_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new001A_charging_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new001A_charging_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new001A_firing1_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new001A_firing1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new001A_firing1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new001A_firing1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new001A_firing1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new001A_firing2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new001A_firing2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new001A_firing2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new001A_firing2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new001A_firing2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new001A_charging_2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new001A_charging_2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new001A_charging_2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new001A_charging_2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new001A_charging_2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-LeafAttack_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new028_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new028_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new028_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new028_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new028_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new020_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new002_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new016_level1-description=· No Effect $*skillLevelInfo-Berserker_keyskill_new002_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new004_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new007A_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new007A_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new007A_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new007A_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new007A_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new007B_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new007B_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new007B_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new007B_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new007B_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new007C_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new007C_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new007C_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new007C_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new007C_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new007D_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new007D_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new007D_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new007D_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new007D_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new005_charging_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new005_charging_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new005_charging_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new005_charging_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new005_charging_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new005_firing1_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new005_firing1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new005_firing1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new005_firing1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new005_firing1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new005_firing2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new005_firing2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new005_firing2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new005_firing2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new005_firing2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new005_firing3_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new005_firing3_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new005_firing3_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new005_firing3_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new005_firing3_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new005_charging_2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new005_charging_2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new005_charging_2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new005_charging_2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new005_charging_2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new010_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new005_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new017_level1-description=· No Effect $*skillLevelInfo-Berserker_keyskill_new003_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new034_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new034_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new034_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new034_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new034_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new035_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new032_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new009_level1-description=· No Effect $*skillLevelInfo-Trample_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new008_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new014_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new024_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new024_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new024_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new024_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new024_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new39_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new39_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new39_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new39_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 15% $*skillLevelInfo-Berserker_skill_new39_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 20% $*skillLevelInfo-Berserker_skill_new021_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new45_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new45_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new45_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new45_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new45_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new027_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new027_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new027_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new027_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new027_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_passiveskill_new013_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new018_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new012_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new036_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new47_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new47_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new47_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new47_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new47_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new47_2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new47_2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new47_2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new47_2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new47_2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new41_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new006_charging_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new006_charging_level2-description=· Increases damage of [] skill by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-Berserker_skill_new006_charging_level3-description=· Increases damage of [] skill by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-Berserker_skill_new006_charging_level4-description=· Increases damage of [] skill by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-Berserker_skill_new006_charging_level5-description=· Increases damage of [] skill by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-Berserker_skill_new006_firing1_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new006_firing1_level2-description=· Increases damage of [] skill by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-Berserker_skill_new006_firing1_level3-description=· Increases damage of [] skill by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-Berserker_skill_new006_firing1_level4-description=· Increases damage of [] skill by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-Berserker_skill_new006_firing1_level5-description=· Increases damage of [] skill by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-Berserker_skill_new006_firing2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new006_firing2_level2-description=· Increases damage of [] skill by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-Berserker_skill_new006_firing2_level3-description=· Increases damage of [] skill by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-Berserker_skill_new006_firing2_level4-description=· Increases damage of [] skill by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-Berserker_skill_new006_firing2_level5-description=· Increases damage of [] skill by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-Berserker_skill_new006_firing3_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new006_firing3_level2-description=· Increases damage of [] skill by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-Berserker_skill_new006_firing3_level3-description=· Increases damage of [] skill by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-Berserker_skill_new006_firing3_level4-description=· Increases damage of [] skill by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-Berserker_skill_new006_firing3_level5-description=· Increases damage of [] skill by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-Berserker_skill_new006_charging_2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new006_charging_2_level2-description=· Increases damage of [] skill by 5%
· Increases damage of [] skill's [Bleeding] by 5% $*skillLevelInfo-Berserker_skill_new006_charging_2_level3-description=· Increases damage of [] skill by 10%
· Increases damage of [] skill's [Bleeding] by 10% $*skillLevelInfo-Berserker_skill_new006_charging_2_level4-description=· Increases damage of [] skill by 17%
· Increases damage of [] skill's [Bleeding] by 17% $*skillLevelInfo-Berserker_skill_new006_charging_2_level5-description=· Increases damage of [] skill by 25%
· Increases damage of [] skill's [Bleeding] by 25% $*skillLevelInfo-Berserker_passiveskill_new020_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new010_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new38_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new029_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new029_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new029_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new029_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new029_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new031_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new013_charging_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new013_charging_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new013_charging_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new013_charging_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new013_charging_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new013_firing1_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new013_firing1_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new013_firing1_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new013_firing1_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new013_firing1_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new013_firing2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new013_firing2_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new013_firing2_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new013_firing2_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new013_firing2_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new013_firing3_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new013_firing3_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new013_firing3_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new013_firing3_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new013_firing3_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new013_firing4_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new013_firing4_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new013_firing4_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new013_firing4_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new013_firing4_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new013_charging_2_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new013_charging_2_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new013_charging_2_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new013_charging_2_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new013_charging_2_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_passiveskill_new006_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new004_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new016_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new46_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new46_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Berserker_skill_new46_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Berserker_skill_new46_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Berserker_skill_new46_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Berserker_skill_new40_level1-description=· No Effect $*skillLevelInfo-Berserker_skill_new40_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Berserker_skill_new40_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Berserker_skill_new40_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Berserker_skill_new40_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Berserker_skill_new026_level1-description=· No Effect $*skillLevelInfo-Berserker_passiveskill_new001_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_A_1_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_A_1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-NormalAtk_B_A_1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-NormalAtk_B_A_1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-NormalAtk_B_A_1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-NormalAtk_B_B_1_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_B_1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-NormalAtk_B_B_1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-NormalAtk_B_B_1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-NormalAtk_B_B_1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-NormalAtk_B_C_1_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_C_1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-NormalAtk_B_C_1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-NormalAtk_B_C_1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-NormalAtk_B_C_1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-NormalAtk_B_A_2_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_A_2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-NormalAtk_B_A_2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-NormalAtk_B_A_2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-NormalAtk_B_A_2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-NormalAtk_B_B_2_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_B_2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-NormalAtk_B_B_2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-NormalAtk_B_B_2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-NormalAtk_B_B_2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-NormalAtk_B_C_2_level1-description=· No Effect $*skillLevelInfo-NormalAtk_B_C_2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-NormalAtk_B_C_2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-NormalAtk_B_C_2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-NormalAtk_B_C_2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Assassin_Keyskill_01_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_A_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_A_level2-description=· Increases damage of [], [], [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_A_level3-description=· Increases damage of [], [], [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_A_level4-description=· Increases damage of [], [], [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_A_level5-description=· Increases damage of [], [], [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_A1_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_A1_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_A1_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_A1_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_A1_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_A2_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_A2_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_A2_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_A2_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_A2_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_A3_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_A3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_A3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_A3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_A3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_B_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_B_level2-description=· Increases damage of [], [], [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_B_level3-description=· Increases damage of [], [], [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_B_level4-description=· Increases damage of [], [], [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_B_level5-description=· Increases damage of [], [], [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_B1_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_B1_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_B1_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_B1_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_B1_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_B2_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_B2_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_B2_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_B2_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_B2_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_B3_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_B3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_B3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_B3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_B3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_C1_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_C1_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_C1_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_C1_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_C1_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_C2_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_C2_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_C2_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_C2_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_C2_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_NormalATK_C3_level1-description=· No Effect $*skillLevelInfo-Assassin_NormalATK_C3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-Assassin_NormalATK_C3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-Assassin_NormalATK_C3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-Assassin_NormalATK_C3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-Assassin_Activeskill_02_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_02_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_02_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Assassin_Activeskill_02_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Assassin_Activeskill_02_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Assassin_Activeskill_12_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_03_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_03_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_03_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Assassin_Activeskill_03_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Assassin_Activeskill_03_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Assassin_QTEskill_01_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_03_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_12_level1-description=· No Effect $*skillLevelInfo-Assassin_Keyskill_02_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_01_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_01_level2-description=· Increases damage of [] skill by 5%
· Decreases Malevolence consumption of [] skill by 1 $*skillLevelInfo-Assassin_Activeskill_01_level3-description=· Increases damage of [] skill by 10%
· Decreases Malevolence consumption of [] skill by 2 $*skillLevelInfo-Assassin_Activeskill_01_level4-description=· Increases damage of [] skill by 17%
· Decreases Malevolence consumption of [] skill by 3 $*skillLevelInfo-Assassin_Activeskill_01_level5-description=· Increases damage of [] skill by 25%
· Decreases Malevolence consumption of [] skill by 5 $*skillLevelInfo-Assassin_Activeskill_13_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_13_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Assassin_Activeskill_13_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_13_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Assassin_Activeskill_13_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Assassin_Activeskill_18_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_18_level2-description=· Increases damage of [] skill by 3%
· Decreases Malevolence consumption of [] skill by 1 $*skillLevelInfo-Assassin_Activeskill_18_level3-description=· Increases damage of [] skill by 6%
· Decreases Malevolence consumption of [] skill by 2 $*skillLevelInfo-Assassin_Activeskill_18_level4-description=· Increases damage of [] skill by 10%
· Decreases Malevolence consumption of [] skill by 3 $*skillLevelInfo-Assassin_Activeskill_18_level5-description=· Increases damage of [] skill by 15%
· Decreases Malevolence consumption of [] skill by 5 $*skillLevelInfo-Assassin_Activeskill_04_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_04_level2-description=· Increases damage of [] by 5%
· Increases damage of [Internal Injury] from [] by 5% $*skillLevelInfo-Assassin_Activeskill_04_level3-description=· Increases damage of [] skill by 10%
· Increases damage of [Internal Injury] from [] by 10% $*skillLevelInfo-Assassin_Activeskill_04_level4-description=· Increases damage of [] skill by 17%
· Increases damage of [Internal Injury] from [] by 17% $*skillLevelInfo-Assassin_Activeskill_04_level5-description=· Increases damage of [] skill by 25%
· Increases damage of [Internal Injury] from [] by 25% $*skillLevelInfo-Assassin_Passiveskill_14_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_10_level1-description=· No Effect $*skillLevelInfo-Assassin_Keyskill_03_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_06_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_06_1_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_11_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_28_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_28_level2-description=· Reduces the cooldown time of [] skill by 5%
· Decreases Malevolence consumption of [] skill by 5 $*skillLevelInfo-Assassin_Activeskill_28_level3-description=· Reduces the cooldown time of [] skill by 10%
· Decreases Malevolence consumption of [] skill by 10 $*skillLevelInfo-Assassin_Activeskill_28_level4-description=· Reduces the cooldown time of [] skill by 15%
· Decreases Malevolence consumption of [] skill by 15 $*skillLevelInfo-Assassin_Activeskill_28_level5-description=· Reduces the cooldown time of [] skill by 20%
· Decreases Malevolence consumption of [] skill by 20 $*skillLevelInfo-Assassin_Activeskill_05_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_05_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_05_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Assassin_Activeskill_05_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-Assassin_Activeskill_05_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-Assassin_QTEskill_03_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_04_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_11_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_21_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_21_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Assassin_Activeskill_21_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_21_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Assassin_Activeskill_21_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Assassin_Activeskill_23_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_16_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_26_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_26_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Assassin_Activeskill_26_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_26_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Assassin_Activeskill_26_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Assassin_Activeskill_17_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_17_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Assassin_Activeskill_17_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_17_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Assassin_Activeskill_17_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Assassin_Passiveskill_05_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_02_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_27_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_27_level2-description=· Reduces the cooldown time of [] skill by 5%
· Decreases Malevolence consumption of [] skill by 10 $*skillLevelInfo-Assassin_Activeskill_27_level3-description=· Reduces the cooldown time of [] skill by 10%
· Decreases Malevolence consumption of [] skill by 20 $*skillLevelInfo-Assassin_Activeskill_27_level4-description=· Reduces the cooldown time of [] skill by 15%
· Decreases Malevolence consumption of [] skill by 30 $*skillLevelInfo-Assassin_Activeskill_27_level5-description=· Reduces the cooldown time of [] skill by 20%
· Decreases Malevolence consumption of [] skill by 40 $*skillLevelInfo-Assassin_Activeskill_22_level1-description=· No Effect $*skillLevelInfo-Assassin_QTEskill_02_level1-description=· No Effect $*skillLevelInfo-Assassin_QTEskill_02_1_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_06_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_07_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_07_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_07_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Assassin_Activeskill_07_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_07_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Assassin_Activeskill_07_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Assassin_Activeskill_10_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_10_level2-description=· Increases damage of [] skill by 3%
· Decreases Malevolence consumption of [] skill by 2 $*skillLevelInfo-Assassin_Activeskill_10_level3-description=· Increases damage of [] skill by 6%
· Decreases Malevolence consumption of [] skill by 4 $*skillLevelInfo-Assassin_Activeskill_10_level4-description=· Increases damage of [] skill by 10%
· Decreases Malevolence consumption of [] skill by 7 $*skillLevelInfo-Assassin_Activeskill_10_level5-description=· Increases damage of [] skill by 15%
· Decrease 10 of Malevolence consumption of [] skill $*skillLevelInfo-Assassin_Activeskill_15_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_15_1_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_19_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_19_1_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_08_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_13_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_20_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_20_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Assassin_Activeskill_20_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Assassin_Activeskill_20_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Assassin_Activeskill_20_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Assassin_Activeskill_09_level1-description=· No Effect $*skillLevelInfo-Assassin_Activeskill_09_level2-description=· Increases damage of [] skill by 5%
· Decreases Malevolence consumption of [] skill by 1 $*skillLevelInfo-Assassin_Activeskill_09_level3-description=· Increases damage of [] skill by 10%
· Decreases Malevolence consumption of [] skill by 2 $*skillLevelInfo-Assassin_Activeskill_09_level4-description=· Increases damage of [] skill by 17%
· Decreases Malevolence consumption of [] skill by 3 $*skillLevelInfo-Assassin_Activeskill_09_level5-description=· Increases damage of [] skill by 25%
· Decreases Malevolence consumption of [] skill by 5 $*skillLevelInfo-Assassin_Activeskill_08_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_01_level1-description=· No Effect $*skillLevelInfo-Assassin_Passiveskill_09_level1-description=· No Effect $*skillLevelInfo-Ra_Keyskill_02_level1-description=· No Effect $*skillLevelInfo-Ra_NormalShot1_level1-description=· No Effect $*skillLevelInfo-Ra_NormalShot1_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ra_NormalShot1_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ra_NormalShot1_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ra_NormalShot1_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ra_NormalShot2_level1-description=· No Effect $*skillLevelInfo-Ra_NormalShot2_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ra_NormalShot2_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ra_NormalShot2_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ra_NormalShot2_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ra_TakeAimShooting_charging_level1-description=· No Effect $*skillLevelInfo-Ra_TakeAimShooting_charging_level2-description=· Increases damage of [] skill by 5%
· Increases Critical Hit rate of [] skill by 1% $*skillLevelInfo-Ra_TakeAimShooting_charging_level3-description=· Increases damage of [] skill by 10%
· Increases Critical Hit rate of [] skill by 2% $*skillLevelInfo-Ra_TakeAimShooting_charging_level4-description=· Increases damage of [] skill by 17%
· Increases Critical Hit rate of [] skill by 3% $*skillLevelInfo-Ra_TakeAimShooting_charging_level5-description=· Increases damage of [] skill by 25%
· Increases Critical Hit rate of [] skill by 5% $*skillLevelInfo-Ra_TakeAimShooting_firing0_level1-description=· No Effect $*skillLevelInfo-Ra_TakeAimShooting_firing0_level2-description=· Increases damage of [] skill by 5%
· Increases Critical Hit rate of [] skill by 1% $*skillLevelInfo-Ra_TakeAimShooting_firing0_level3-description=· Increases damage of [] skill by 10%
· Increases Critical Hit rate of [] skill by 2% $*skillLevelInfo-Ra_TakeAimShooting_firing0_level4-description=· Increases damage of [] skill by 17%
· Increases Critical Hit rate of [] skill by 3% $*skillLevelInfo-Ra_TakeAimShooting_firing0_level5-description=· Increases damage of [] skill by 25%
· Increases Critical Hit rate of [] skill by 5% $*skillLevelInfo-Ra_TakeAimShooting_firing1_level1-description=· No Effect $*skillLevelInfo-Ra_TakeAimShooting_firing1_level2-description=· Increases damage of [] skill by 5%
· Increases Critical Hit rate of [] skill by 1% $*skillLevelInfo-Ra_TakeAimShooting_firing1_level3-description=· Increases damage of [] skill by 10%
· Increases Critical Hit rate of [] skill by 2% $*skillLevelInfo-Ra_TakeAimShooting_firing1_level4-description=· Increases damage of [] skill by 17%
· Increases Critical Hit rate of [] skill by 3% $*skillLevelInfo-Ra_TakeAimShooting_firing1_level5-description=· Increases damage of [] skill by 25%
· Increases Critical Hit rate of [] skill by 5% $*skillLevelInfo-Ra_TakeAimShooting_charging_1_level1-description=· No Effect $*skillLevelInfo-Ra_TakeAimShooting_charging_1_level2-description=· Increases damage of [] skill by 5%
· Increases Critical Hit rate of [] skill by 1% $*skillLevelInfo-Ra_TakeAimShooting_charging_1_level3-description=· Increases damage of [] skill by 10%
· Increases Critical Hit rate of [] skill by 2% $*skillLevelInfo-Ra_TakeAimShooting_charging_1_level4-description=· Increases damage of [] skill by 17%
· Increases Critical Hit rate of [] skill by 3% $*skillLevelInfo-Ra_TakeAimShooting_charging_1_level5-description=· Increases damage of [] skill by 25%
· Increases Critical Hit rate of [] skill by 5% $*skillLevelInfo-Ra_TakeAimShooting_firing0_1_level1-description=· No Effect $*skillLevelInfo-Ra_TakeAimShooting_firing0_1_level2-description=· Increases damage of [] skill by 5%
· Increases Critical Hit rate of [] skill by 1% $*skillLevelInfo-Ra_TakeAimShooting_firing0_1_level3-description=· Increases damage of [] skill by 10%
· Increases Critical Hit rate of [] skill by 2% $*skillLevelInfo-Ra_TakeAimShooting_firing0_1_level4-description=· Increases damage of [] skill by 17%
· Increases Critical Hit rate of [] skill by 3% $*skillLevelInfo-Ra_TakeAimShooting_firing0_1_level5-description=· Increases damage of [] skill by 25%
· Increases Critical Hit rate of [] skill by 5% $*skillLevelInfo-Ra_TakeAimShooting_firing1_1_level1-description=· No Effect $*skillLevelInfo-Ra_TakeAimShooting_firing1_1_level2-description=· Increases damage of [] skill by 5%
· Increases Critical Hit rate of [] skill by 1% $*skillLevelInfo-Ra_TakeAimShooting_firing1_1_level3-description=· Increases damage of [] skill by 10%
· Increases Critical Hit rate of [] skill by 2% $*skillLevelInfo-Ra_TakeAimShooting_firing1_1_level4-description=· Increases damage of [] skill by 17%
· Increases Critical Hit rate of [] skill by 3% $*skillLevelInfo-Ra_TakeAimShooting_firing1_1_level5-description=· Increases damage of [] skill by 25%
· Increases Critical Hit rate of [] skill by 5% $*skillLevelInfo-Ra_Slow_Trap_level1-description=· No Effect $*skillLevelInfo-Ra_Restrain_Trap_level1-description=· No Effect $*skillLevelInfo-Ra_RestraintArrow_level1-description=· No Effect $*skillLevelInfo-Ra_RestraintArrow_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ra_RestraintArrow_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ra_RestraintArrow_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 15% $*skillLevelInfo-Ra_RestraintArrow_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 20% $*skillLevelInfo-Ra_CriticalOn_level1-description=· No Effect $*skillLevelInfo-Ra_ComplacencyAttack_level1-description=· No Effect $*skillLevelInfo-Ra_CriticalAmplification_level1-description=· No Effect $*skillLevelInfo-Ra_Keyskill_01_level1-description=· No Effect $*skillLevelInfo-Ra_Fusillade1_level1-description=· No Effect $*skillLevelInfo-Ra_Fusillade1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ra_Fusillade1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ra_Fusillade1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ra_Fusillade1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ra_MovingShot_level1-description=· No Effect $*skillLevelInfo-Ra_MovingShot_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ra_MovingShot_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ra_MovingShot_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ra_MovingShot_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ra_SoleOuch_level1-description=· No Effect $*skillLevelInfo-Ra_SoleOuch2_level1-description=· No Effect $*skillLevelInfo-Ra_Fusillade2_charging_level1-description=· No Effect $*skillLevelInfo-Ra_Fusillade2_charging_level2-description=· Increases damage of [] skill by 5%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Fusillade2_charging_level3-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Fusillade2_charging_level4-description=· Increases damage of [] skill by 17%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Fusillade2_charging_level5-description=· Increases damage of [] skill by 25%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Fusillade2_firing0_level1-description=· No Effect $*skillLevelInfo-Ra_Fusillade2_firing0_level2-description=· Increases damage of [] skill by 5%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Fusillade2_firing0_level3-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Fusillade2_firing0_level4-description=· Increases damage of [] skill by 17%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Fusillade2_firing0_level5-description=· Increases damage of [] skill by 25%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Fusillade2_firing1_level1-description=· No Effect $*skillLevelInfo-Ra_Fusillade2_firing1_level2-description=· Increases damage of [] skill by 5%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Fusillade2_firing1_level3-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Fusillade2_firing1_level4-description=· Increases damage of [] skill by 17%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Fusillade2_firing1_level5-description=· Increases damage of [] skill by 25%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Fusillade2_firing2_level1-description=· No Effect $*skillLevelInfo-Ra_Fusillade2_firing2_level2-description=· Increases damage of [] skill by 5%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Fusillade2_firing2_level3-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Fusillade2_firing2_level4-description=· Increases damage of [] skill by 17%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Fusillade2_firing2_level5-description=· Increases damage of [] skill by 25%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_GetSlow_level1-description=· No Effect $*skillLevelInfo-Ra_noname09_level1-description=· No Effect $*skillLevelInfo-Ra_AccuratelySight_level1-description=· No Effect $*skillLevelInfo-Ra_Keyskill03_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_charging_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_charging_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_charging_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_charging_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_charging_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_firing0_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_firing0_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_firing0_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_firing0_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_firing0_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_firing1_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_firing1_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_firing1_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_firing1_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_firing1_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_firing2_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_firing2_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_firing2_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_firing2_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_firing2_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_firing3_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_firing3_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_firing3_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_firing3_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_firing3_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_charging_1_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_charging_1_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_charging_1_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_charging_1_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_charging_1_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_firing0_1_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_firing0_1_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_firing0_1_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_firing0_1_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_firing0_1_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_firing1_1_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_firing1_1_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_firing1_1_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_firing1_1_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_firing1_1_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_firing2_1_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_firing2_1_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_firing2_1_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_firing2_1_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_firing2_1_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_Sniping_firing3_1_level1-description=· No Effect $*skillLevelInfo-Ra_Sniping_firing3_1_level2-description=· Increases damage of [] skill by 3%
· Reduces the Concentration consumption of [] skill by 1 $*skillLevelInfo-Ra_Sniping_firing3_1_level3-description=· Increases damage of [] skill by 6%
· Reduces the Concentration consumption of [] skill by 2 $*skillLevelInfo-Ra_Sniping_firing3_1_level4-description=· Increases damage of [] skill by 10%
· Reduces the Concentration consumption of [] skill by 3 $*skillLevelInfo-Ra_Sniping_firing3_1_level5-description=· Increases damage of [] skill by 15%
· Reduces the Concentration consumption of [] skill by 5 $*skillLevelInfo-Ra_noname03_level1-description=· No Effect $*skillLevelInfo-Ra_noname02_level1-description=· No Effect $*skillLevelInfo-Ra_noname02_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ra_noname02_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ra_noname02_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ra_noname02_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ra_noname02_1_level1-description=· No Effect $*skillLevelInfo-Ra_noname02_1_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ra_noname02_1_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ra_noname02_1_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ra_noname02_1_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ra_SmokeBomb_level1-description=· No Effect $*skillLevelInfo-Ra_Getout_level1-description=· No Effect $*skillLevelInfo-Ra_Getout_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ra_Getout_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ra_Getout_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 15% $*skillLevelInfo-Ra_Getout_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 20% $*skillLevelInfo-Ra_DancingTapDance_level1-description=· No Effect $*skillLevelInfo-Ra_LongCharge_level1-description=· No Effect $*skillLevelInfo-Ra_PoisonArrow_level1-description=· No Effect $*skillLevelInfo-Ra_PoisonArrow_level2-description=· Increases damage of [] skill by 5%
· Increases damage of [Deadly Poison] of all skills by 5% $*skillLevelInfo-Ra_PoisonArrow_level3-description=· Increases damage of [] skill by 10%
· Increases damage of [Venom] on all skills by 10% $*skillLevelInfo-Ra_PoisonArrow_level4-description=· Increases damage of [] skill by 17%
· Increases damage of [Venom] on all skills by 17% $*skillLevelInfo-Ra_PoisonArrow_level5-description=· Increases damage of [] skill by 25%
· Increases damage of [Venom] on all skills by 25% $*skillLevelInfo-Ra_VictoryContract_level1-description=· No Effect $*skillLevelInfo-Ra_ArrowShield_level1-description=· No Effect $*skillLevelInfo-Ra_HidingAlert_level1-description=· No Effect $*skillLevelInfo-Ra_HeavyArrow_level1-description=· No Effect $*skillLevelInfo-Ra_HeavyArrow_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ra_HeavyArrow_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ra_HeavyArrow_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ra_HeavyArrow_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ra_MagicalPoison_level1-description=· No Effect $*skillLevelInfo-Ra_PushAndExhaust_level1-description=· No Effect $*skillLevelInfo-Ra_GoBackShooting_level1-description=· No Effect $*skillLevelInfo-Ra_GoBackShooting_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ra_GoBackShooting_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ra_GoBackShooting_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ra_GoBackShooting_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ra_SilenceArrow_level1-description=· No Effect $*skillLevelInfo-Ra_Misdirection_level1-description=· No Effect $*skillLevelInfo-Ra_Marking_level1-description=· No Effect $*skillLevelInfo-Ra_Marking_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ra_Marking_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ra_Marking_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ra_Marking_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ra_noname11_level1-description=· No Effect $*skillLevelInfo-Ra_PoisonMaster_level1-description=· No Effect $*skillLevelInfo-Ra_KundaliniSyndrome_level1-description=· No Effect $*skillLevelInfo-Ra_KundaliniSyndrome_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ra_KundaliniSyndrome_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ra_KundaliniSyndrome_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ra_KundaliniSyndrome_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ra_BrokenMentalA_level1-description=· No Effect $*skillLevelInfo-Ra_BrokenMentalA_level2-description=· Increases damage of [] skill by 5%
· Increases the last damage of [] by an additional 3% $*skillLevelInfo-Ra_BrokenMentalA_level3-description=· Increases damage of [] skill by 10%
· Increases the last damage of [] by an additional 6% $*skillLevelInfo-Ra_BrokenMentalA_level4-description=· Increases damage of [] skill by 17%
· Increases the last damage of [] by an additional 10% $*skillLevelInfo-Ra_BrokenMentalA_level5-description=· Increases damage of [] skill by 25%
· Increases the last damage of [] by an additional 15% $*skillLevelInfo-Ra_BrokenMentalB_level1-description=· No Effect $*skillLevelInfo-Ra_BrokenMentalB_level2-description=· Increases damage of [] skill by 5%
· Increases the last damage of [] by an additional 3% $*skillLevelInfo-Ra_BrokenMentalB_level3-description=· Increases damage of [] skill by 10%
· Increases the last damage of [] by an additional 6% $*skillLevelInfo-Ra_BrokenMentalB_level4-description=· Increases damage of [] skill by 17%
· Increases the last damage of [] by an additional 10% $*skillLevelInfo-Ra_BrokenMentalB_level5-description=· Increases damage of [] skill by 25%
· Increases the last damage of [] by an additional 15% $*skillLevelInfo-Ra_BrokenMentalC_level1-description=· No Effect $*skillLevelInfo-Ra_BrokenMentalC_level2-description=· Increases damage of [] skill by 5%
· Increases the last damage of [] by an additional 3% $*skillLevelInfo-Ra_BrokenMentalC_level3-description=· Increases damage of [] skill by 10%
· Increases the last damage of [] by an additional 6% $*skillLevelInfo-Ra_BrokenMentalC_level4-description=· Increases damage of [] skill by 17%
· Increases the last damage of [] by an additional 10% $*skillLevelInfo-Ra_BrokenMentalC_level5-description=· Increases damage of [] skill by 25%
· Increases the last damage of [] by an additional 15% $*skillLevelInfo-Ra_BrokenMentalD_level1-description=· No Effect $*skillLevelInfo-Ra_BrokenMentalD_level2-description=· Increases damage of [] skill by 5%
· Increases the last damage of [] by an additional 3% $*skillLevelInfo-Ra_BrokenMentalD_level3-description=· Increases damage of [] skill by 10%
· Increases the last damage of [] by an additional 6% $*skillLevelInfo-Ra_BrokenMentalD_level4-description=· Increases damage of [] skill by 17%
· Increases the last damage of [] by an additional 10% $*skillLevelInfo-Ra_BrokenMentalD_level5-description=· Increases damage of [] skill by 25%
· Increases the last damage of [] by an additional 15% $*skillLevelInfo-Ra_Hideout_level1-description=· No Effect $*skillLevelInfo-Ra_Hideout_1_level1-description=· No Effect $*skillLevelInfo-Ra_Hideout_2_level1-description=· No Effect $*skillLevelInfo-Ra_Hideout_3_level1-description=· No Effect $*skillLevelInfo-Ra_Hideout_temp_level1-description=· No Effect $*skillLevelInfo-Ra_AfterResist_level1-description=· No Effect $*skillLevelInfo-Ra_AfterResist_passive_level1-description=· No Effect $*skillLevelInfo-Ra_noname12_level1-description=· No Effect $*skillLevelInfo-Ra_ShadowHiding_level1-description=· No Effect $*skillLevelInfo-Ra_Closer_level1-description=· No Effect $*skillLevelInfo-Ra_ShowerofArrow_level1-description=· No Effect $*skillLevelInfo-Ra_ShowerofArrow_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ra_ShowerofArrow_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ra_ShowerofArrow_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ra_ShowerofArrow_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ra_Meditation_level1-description=· No Effect $*skillLevelInfo-Ra_PoisonExplosion_level1-description=· No Effect $*skillLevelInfo-Ra_PoisonExplosion_level2-description=· Increases damage of [] skill by 5%
· Increases damage of [Strong Poison] of [] skill by 5% $*skillLevelInfo-Ra_PoisonExplosion_level3-description=· Increases damage of [] skill by 10%
· Increases damage of [Strong Poison] of [] skill by 10% $*skillLevelInfo-Ra_PoisonExplosion_level4-description=· Increases damage of [] skill by 17%
· Increases damage of [Strong Poison] of [] skill by 17% $*skillLevelInfo-Ra_PoisonExplosion_level5-description=· Increases damage of [] skill by 25%
· Increases damage of [Strong Poison] of [] skill by 25% $*skillLevelInfo-Ra_PoisonStrengthen_level1-description=· No Effect $*skillLevelInfo-Ra_PushShot1_level1-description=· No Effect $*skillLevelInfo-Ra_PushShot1_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ra_PushShot1_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ra_PushShot1_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ra_PushShot1_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ra_PushShot2_level1-description=· No Effect $*skillLevelInfo-Ra_PushShot2_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ra_PushShot2_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ra_PushShot2_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ra_PushShot2_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ra_PoisonShot1_level1-description=· No Effect $*skillLevelInfo-Ra_PoisonShot1_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ra_PoisonShot1_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ra_PoisonShot1_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ra_PoisonShot1_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ra_PoisonShot2_level1-description=· No Effect $*skillLevelInfo-Ra_PoisonShot2_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ra_PoisonShot2_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ra_PoisonShot2_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ra_PoisonShot2_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ra_Damage_Trap_level1-description=· No Effect $*skillLevelInfo-Ma_FirePowerUp_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack1_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack1_level2-description=· Increases damage of [], [], [], [], and [] skills by 5% $*skillLevelInfo-Ma_NormalAttack1_level3-description=· Increases damage of [], [], [], [], and [] skills by 10% $*skillLevelInfo-Ma_NormalAttack1_level4-description=· Increases damage of [], [], [], [], and [] skills by 17% $*skillLevelInfo-Ma_NormalAttack1_level5-description=· Increases damage of [], [], [], [], and [] skills by 25% $*skillLevelInfo-Ma_NormalAttack2_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack2_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ma_NormalAttack2_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ma_NormalAttack2_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ma_NormalAttack2_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ma_NormalAttack3_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack3_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ma_NormalAttack3_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ma_NormalAttack3_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ma_NormalAttack3_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ma_NormalAttack4_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack4_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ma_NormalAttack4_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ma_NormalAttack4_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ma_NormalAttack4_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ma_NormalAttack5_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack5_level2-description=· Increases damage of [], [], [], [], and [] skills by 5% $*skillLevelInfo-Ma_NormalAttack5_level3-description=· Increases damage of [], [], [], [], and [] skills by 10% $*skillLevelInfo-Ma_NormalAttack5_level4-description=· Increases damage of [], [], [], [], and [] skills by 17% $*skillLevelInfo-Ma_NormalAttack5_level5-description=· Increases damage of [], [], [], [], and [] skills by 25% $*skillLevelInfo-Ma_NormalAttack5_1_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack5_1_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ma_NormalAttack5_1_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ma_NormalAttack5_1_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ma_NormalAttack5_1_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ma_NormalAttack5_2_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack5_2_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ma_NormalAttack5_2_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ma_NormalAttack5_2_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ma_NormalAttack5_2_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ma_NormalAttack5_3_level1-description=· No Effect $*skillLevelInfo-Ma_NormalAttack5_3_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-Ma_NormalAttack5_3_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-Ma_NormalAttack5_3_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-Ma_NormalAttack5_3_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-Ma_Fireball_level1-description=· No Effect $*skillLevelInfo-Ma_Fireball_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_Fireball_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_Fireball_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_Fireball_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_Fireball_2_level1-description=· No Effect $*skillLevelInfo-Ma_Fireball_2_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_Fireball_2_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_Fireball_2_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_Fireball_2_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_FlameShock_level1-description=· No Effect $*skillLevelInfo-Ma_FlameShock_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_FlameShock_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_FlameShock_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_FlameShock_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_Meteo_level1-description=· No Effect $*skillLevelInfo-Ma_Meteo_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_Meteo_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_Meteo_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_Meteo_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_Meteo_1_level1-description=· No Effect $*skillLevelInfo-Ma_Meteo_1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_Meteo_1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_Meteo_1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_Meteo_1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_ElementUp_level1-description=· No Effect $*skillLevelInfo-Ma_ElementUp_1_level1-description=· No Effect $*skillLevelInfo-Ma_ElementUp_2_level1-description=· No Effect $*skillLevelInfo-Ma_ElementUp_3_level1-description=· No Effect $*skillLevelInfo-Ma_FireQTE_01_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_01_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_12_level1-description=· No Effect $*skillLevelInfo-Ma_IcePowerUp_level1-description=· No Effect $*skillLevelInfo-Ma_IceArow_level1-description=· No Effect $*skillLevelInfo-Ma_IceArow_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_IceArow_level3-description=· Increases damage of [] skill by 10%
· Increases Ice Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_IceArow_level4-description=· Increases damage of [] skill by 17%
· Increases Ice Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_IceArow_level5-description=· Increases damage of [] skill by 25%
· Increases Ice Elementals acquired by [] skill by 2 $*skillLevelInfo-Ma_ColdShock_level1-description=· No Effect $*skillLevelInfo-Ma_ColdShock_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_ColdShock_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_ColdShock_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_ColdShock_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_Icicle_level1-description=· No Effect $*skillLevelInfo-Ma_Icicle_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ma_Icicle_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ma_Icicle_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ma_Icicle_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ma_Icicle_1_level1-description=· No Effect $*skillLevelInfo-Ma_Icicle_1_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ma_Icicle_1_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ma_Icicle_1_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ma_Icicle_1_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ma_CoolingZone_level1-description=· No Effect $*skillLevelInfo-Ma_CoolingZone_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ma_CoolingZone_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 10%
· Increases Ice Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_CoolingZone_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 15%
· Increases Ice Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_CoolingZone_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 20%
· Increases Ice Elementals acquired by [] skill by 2 $*skillLevelInfo-Ma_ElementShield_level1-description=· No Effect $*skillLevelInfo-Ma_FlameShield_level1-description=· No Effect $*skillLevelInfo-Ma_ColdShield_level1-description=· No Effect $*skillLevelInfo-Ma_AirShield_level1-description=· No Effect $*skillLevelInfo-Ma_IceQTE_01_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_06_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_04_level1-description=· No Effect $*skillLevelInfo-Ma_AirPowerUp_level1-description=· No Effect $*skillLevelInfo-Ma_LightningArraw_level1-description=· No Effect $*skillLevelInfo-Ma_LightningArraw_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_LightningArraw_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_LightningArraw_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_LightningArraw_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_ChainLightning_level1-description=· No Effect $*skillLevelInfo-Ma_ChainLightning_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_ChainLightning_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_ChainLightning_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_ChainLightning_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_ChainLightning_1_level1-description=· No Effect $*skillLevelInfo-Ma_ChainLightning_1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_ChainLightning_1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_ChainLightning_1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_ChainLightning_1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_Windcutter_level1-description=· No Effect $*skillLevelInfo-Ma_Windcutter_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_Windcutter_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_Windcutter_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_Windcutter_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_Windcutter_1_level1-description=· No Effect $*skillLevelInfo-Ma_Windcutter_1_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_Windcutter_1_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_Windcutter_1_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_Windcutter_1_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_Gust_level1-description=· No Effect $*skillLevelInfo-Ma_Gust_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ma_Gust_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 10%
· Increases Air Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_Gust_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 15%
· Increases Air Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_Gust_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 20%
· Increases Air Elementals acquired by [] skill by 2 $*skillLevelInfo-Ma_ThunderBolt_level1-description=· No Effect $*skillLevelInfo-Ma_ThunderBolt_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_ThunderBolt_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_ThunderBolt_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_ThunderBolt_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_AirQTE_01_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_08_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_10_level1-description=· No Effect $*skillLevelInfo-Ma_FireIce_level1-description=· No Effect $*skillLevelInfo-Ma_FrostWind_level1-description=· No Effect $*skillLevelInfo-Ma_LightningFire_level1-description=· No Effect $*skillLevelInfo-Ma_LightningFire_1_level1-description=· No Effect $*skillLevelInfo-Ma_Firer_level1-description=· No Effect $*skillLevelInfo-Ma_Firer_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ma_Firer_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5%
· Increases Fire Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_Firer_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5%
· Increases Fire Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_Firer_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10%
· Increases Fire Elementals acquired by [] skill by 2 $*skillLevelInfo-Ma_SpellClear_level1-description=· No Effect $*skillLevelInfo-Ma_Sleep_level1-description=· No Effect $*skillLevelInfo-Ma_Sleep_1_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_03_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_09_level1-description=· No Effect $*skillLevelInfo-Ma_Ignite_level1-description=· No Effect $*skillLevelInfo-Ma_Ignite_level2-description=· Increases damage of [] skill by 5%
· [] Increases damage of [Burned] by 5% $*skillLevelInfo-Ma_Ignite_level3-description=· Increases damage of [] skill by 10%
· [] Increases damage of [Burned] by 10% $*skillLevelInfo-Ma_Ignite_level4-description=· Increases damage of [] skill by 17%
· [] Increases damage of [Burned] by 17% $*skillLevelInfo-Ma_Ignite_level5-description=· Increases damage of [] skill by 25%
· [] Increases damage of [Burned] by 25% $*skillLevelInfo-Ma_SlowyFrostbite_level1-description=· No Effect $*skillLevelInfo-Ma_SlowyFrostbite_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_SlowyFrostbite_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-Ma_SlowyFrostbite_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-Ma_SlowyFrostbite_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-Ma_WindRide_level1-description=· No Effect $*skillLevelInfo-Ma_WindRide_1_level1-description=· No Effect $*skillLevelInfo-Ma_ElectricExplosion_level1-description=· No Effect $*skillLevelInfo-Ma_ElectricExplosion_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-Ma_ElectricExplosion_level3-description=· Increases damage of [] skill by 10%
· Increases Air Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_ElectricExplosion_level4-description=· Increases damage of [] skill by 17%
· Increases Air Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_ElectricExplosion_level5-description=· Increases damage of [] skill by 25%
· Increases Air Elementals acquired by [] skill by 2 $*skillLevelInfo-Ma_SpellBlock_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_13_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_05_level1-description=· No Effect $*skillLevelInfo-Ma_FireChoice_level1-description=· No Effect $*skillLevelInfo-Ma_LimitSpear_level1-description=· No Effect $*skillLevelInfo-Ma_LimitSpear_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ma_LimitSpear_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ma_LimitSpear_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ma_LimitSpear_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ma_Typhoon_level1-description=· No Effect $*skillLevelInfo-Ma_Typhoon_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ma_Typhoon_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ma_Typhoon_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ma_Typhoon_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ma_Dust_level1-description=· No Effect $*skillLevelInfo-Ma_Dust_1_level1-description=· No Effect $*skillLevelInfo-Ma_AllQTE_01_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_02_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_07_level1-description=· No Effect $*skillLevelInfo-Ma_FlameExplosion_level1-description=· No Effect $*skillLevelInfo-Ma_FlameExplosion_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-Ma_FlameExplosion_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-Ma_FlameExplosion_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-Ma_FlameExplosion_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-Ma_IceWhip_level1-description=· No Effect $*skillLevelInfo-Ma_IceWhip_level2-description=· Increases damage of [] skill by 3%
· Increases Ice Elementals acquired by [] skill by 1 $*skillLevelInfo-Ma_IceWhip_level3-description=· Increases damage of [] skill by 6%
· Increases Ice Elementals acquired by [] skill by 2 $*skillLevelInfo-Ma_IceWhip_level4-description=· Increases damage of [] skill by 10%
· Increases Ice Elementals acquired by [] skill by 3 $*skillLevelInfo-Ma_IceWhip_level5-description=· Increases damage of [] skill by 15%
· Increases Ice Elementals acquired by [] skill by 4 $*skillLevelInfo-Ma_Jangpung_level1-description=· No Effect $*skillLevelInfo-Ma_Jangpung_level2-description=· Increases damage of [] skill by 3%
· Reduces Mana consumption of [] skill by 4% $*skillLevelInfo-Ma_Jangpung_level3-description=· Increases damage of [] skill by 6%
· Reduces Mana consumption of [] skill by 8% $*skillLevelInfo-Ma_Jangpung_level4-description=· Increases damage of [] skill by 10%
· Reduces Mana consumption of [] skill by 12% $*skillLevelInfo-Ma_Jangpung_level5-description=· Increases damage of [] skill by 15%
· Reduces Mana consumption of [] skill by 16% $*skillLevelInfo-Ma_ManaProtect_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_14_level1-description=· No Effect $*skillLevelInfo-Ma_PassiveSkill_11_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_keyskill_new001_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new001A_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new001A_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-CB1_paladin_skill_new001A_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-CB1_paladin_skill_new001A_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-CB1_paladin_skill_new001A_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-CB1_paladin_skill_new001B_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new001B_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-CB1_paladin_skill_new001B_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-CB1_paladin_skill_new001B_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-CB1_paladin_skill_new001B_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-CB1_paladin_skill_new001C_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new001C_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-CB1_paladin_skill_new001C_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-CB1_paladin_skill_new001C_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-CB1_paladin_skill_new001C_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-CB1_paladin_skill_new002_2_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new002_2_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new002_2_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new002_2_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new002_2_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new002_1_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new002_1_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new002_1_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new002_1_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new002_1_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new002_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new002_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new002_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new002_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new002_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new009_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new009_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new009_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new009_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new009_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new010_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new010_level2-description=· Increase the damage of [] skill by 5%
· Increase damage of [Divine Punishment] from [] by 5% $*skillLevelInfo-CB1_paladin_skill_new010_level3-description=· Increase the damage of [] skill by 10%
· Increase damage of [Divine Punishment] from [] by 10% $*skillLevelInfo-CB1_paladin_skill_new010_level4-description=· Increase the damage of [] skill by 17%
· Increase damage of [Divine Punishment] from [] by 17% $*skillLevelInfo-CB1_paladin_skill_new010_level5-description=· Increase the damage of [] skill by 25%
· Increase damage of [Divine Punishment] from [] by 25% $*skillLevelInfo-CB1_paladin_skill_new038_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new014_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new002_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new001_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_keyskill_new002_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new006_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new006_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new006_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new006_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new006_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new036_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new036_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new036_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new036_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new036_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new007_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new007_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new007_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new007_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new007_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new028_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new028_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new028_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new028_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new028_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new012_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new012_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-CB1_paladin_skill_new012_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new012_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-CB1_paladin_skill_new012_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new031_level1-description=· No Effect $*skillLevelInfo-CB3_paladin_passiveskill_new013_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new006_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_keyskill_new003_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new032_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new029_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new029_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new029_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new029_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new029_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new011_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new011_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new011_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new011_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new011_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new037_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new037_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new037_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new037_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new037_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new030_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new005_level1-description=· No Effect $*skillLevelInfo-CB3_paladin_passiveskill_new017_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new009_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new005_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new005_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new005_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new005_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new005_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new013_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new035_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new008_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new008_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-CB1_paladin_skill_new008_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new008_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-CB1_paladin_skill_new008_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB3_paladin_passiveskill_new016_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new010_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new008_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new027_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new027_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new027_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new027_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new027_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new022_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new015_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new019_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new019_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new019_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new019_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new019_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new019_1_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new019_1_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new019_1_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new019_1_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new019_1_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-CB3_paladin_passiveskill_new011_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new004_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new024_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new025_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new003_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new003_1_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new020_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new020_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new020_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new020_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new020_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new020_1_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new020_1_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new020_1_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new020_1_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new020_1_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new018_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_passiveskill_new003_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new023_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new023_level2-description=· Increases damage of [] skill by 5%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-CB1_paladin_skill_new023_level3-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new023_level4-description=· Increases damage of [] skill by 17%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-CB1_paladin_skill_new023_level5-description=· Increases damage of [] skill by 25%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new026_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new026_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-CB1_paladin_skill_new026_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-CB1_paladin_skill_new026_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-CB1_paladin_skill_new026_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-CB1_paladin_skill_new034_level1-description=· No Effect $*skillLevelInfo-CB3_paladin_passiveskill_new015_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new001A_1_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new001A_1_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-CB1_paladin_skill_new001A_1_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-CB1_paladin_skill_new001A_1_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-CB1_paladin_skill_new001A_1_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-CB1_paladin_skill_new001B_2_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new001B_2_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-CB1_paladin_skill_new001B_2_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-CB1_paladin_skill_new001B_2_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-CB1_paladin_skill_new001B_2_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-CB1_paladin_skill_new001C_3_level1-description=· No Effect $*skillLevelInfo-CB1_paladin_skill_new001C_3_level2-description=· Increases damage of [], [], and [] skills by 5% $*skillLevelInfo-CB1_paladin_skill_new001C_3_level3-description=· Increases damage of [], [], and [] skills by 10% $*skillLevelInfo-CB1_paladin_skill_new001C_3_level4-description=· Increases damage of [], [], and [] skills by 17% $*skillLevelInfo-CB1_paladin_skill_new001C_3_level5-description=· Increases damage of [], [], and [] skills by 25% $*skillLevelInfo-mystic_solo_key_skill_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_A1_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_A1_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-mystic_normal_attack_A1_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-mystic_normal_attack_A1_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-mystic_normal_attack_A1_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-mystic_normal_attack_A2_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_A2_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-mystic_normal_attack_A2_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-mystic_normal_attack_A2_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-mystic_normal_attack_A2_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-mystic_normal_attack_B_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_B_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-mystic_normal_attack_B_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-mystic_normal_attack_B_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-mystic_normal_attack_B_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-mystic_normal_attack_B_1_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_B_1_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-mystic_normal_attack_B_1_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-mystic_normal_attack_B_1_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-mystic_normal_attack_B_1_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-mystic_normal_attack_B_2_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_B_2_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-mystic_normal_attack_B_2_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-mystic_normal_attack_B_2_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-mystic_normal_attack_B_2_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-mystic_normal_attack_C_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_C_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-mystic_normal_attack_C_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-mystic_normal_attack_C_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-mystic_normal_attack_C_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-mystic_normal_attack_C_1_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_C_1_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-mystic_normal_attack_C_1_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-mystic_normal_attack_C_1_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-mystic_normal_attack_C_1_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-mystic_normal_attack_C_2_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_C_2_level2-description=· Increases damage and healing amount of [] skill by 5% $*skillLevelInfo-mystic_normal_attack_C_2_level3-description=· Increases damage and healing amount of [] skill by 10% $*skillLevelInfo-mystic_normal_attack_C_2_level4-description=· Increases damage and healing amount of [] skill by 17% $*skillLevelInfo-mystic_normal_attack_C_2_level5-description=· Increases damage and healing amount of [] skill by 25% $*skillLevelInfo-mystic_slow_DoT_level1-description=· No Effect $*skillLevelInfo-mystic_slow_DoT_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-mystic_slow_DoT_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-mystic_slow_DoT_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-mystic_slow_DoT_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-mystic_instant_DoT_level1-description=· No Effect $*skillLevelInfo-mystic_instant_DoT_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-mystic_instant_DoT_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-mystic_instant_DoT_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-mystic_instant_DoT_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-mystic_wind_hwak_level1-description=· No Effect $*skillLevelInfo-mystic_DoT_QTE_level1-description=· No Effect $*skillLevelInfo-mystic_passive_1_level1-description=· No Effect $*skillLevelInfo-mystic_passive_12_level1-description=· No Effect $*skillLevelInfo-mystic_healer_key_skill_level1-description=· No Effect $*skillLevelInfo-mystic_emergency_heal_level1-description=· No Effect $*skillLevelInfo-mystic_emergency_heal_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-mystic_emergency_heal_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-mystic_emergency_heal_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-mystic_emergency_heal_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-mystic_solo_target_HoT_level1-description=· No Effect $*skillLevelInfo-mystic_solo_target_HoT_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-mystic_solo_target_HoT_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-mystic_solo_target_HoT_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-mystic_solo_target_HoT_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-mystic_trap_heal_level1-description=· No Effect $*skillLevelInfo-mystic_trap_heal_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-mystic_trap_heal_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-mystic_trap_heal_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-mystic_trap_heal_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-mystic_energy_dealing_DoT_level1-description=· No Effect $*skillLevelInfo-mystic_energy_dealing_DoT_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-mystic_energy_dealing_DoT_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-mystic_energy_dealing_DoT_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-mystic_energy_dealing_DoT_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-mystic_critical_QTE_level1-description=· No Effect $*skillLevelInfo-mystic_passive_15_level1-description=· No Effect $*skillLevelInfo-mystic_passive_13_level1-description=· No Effect $*skillLevelInfo-mystic_suppoter_key_skill_level1-description=· No Effect $*skillLevelInfo-mystic_wild_butterfly_level1-description=· No Effect $*skillLevelInfo-mystic_wild_butterfly_trap_level1-description=· No Effect $*skillLevelInfo-mystic_move_speed_buff_level1-description=· No Effect $*skillLevelInfo-mystic_move_speed_buff_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-mystic_move_speed_buff_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-mystic_move_speed_buff_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-mystic_move_speed_buff_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-mystic_finish_deal_level1-description=· No Effect $*skillLevelInfo-mystic_finish_deal_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-mystic_finish_deal_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-mystic_finish_deal_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-mystic_finish_deal_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-mystic_trap_deal_level1-description=· No Effect $*skillLevelInfo-mystic_trap_deal_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-mystic_trap_deal_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-mystic_trap_deal_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-mystic_trap_deal_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-mystic_resist_QTE_level1-description=· No Effect $*skillLevelInfo-mystic_passive_9_level1-description=· No Effect $*skillLevelInfo-mystic_passive_10_level1-description=· No Effect $*skillLevelInfo-mystic_wild_heal_level1-description=· No Effect $*skillLevelInfo-mystic_wild_heal_level2-description=· Increases healing effects of [] skill by 3%
· Reduces Mana consumption of [] skill by 4% $*skillLevelInfo-mystic_wild_heal_level3-description=· Increases healing effects of [] skill by 6%
· Reduces Mana consumption of [] skill by 8% $*skillLevelInfo-mystic_wild_heal_level4-description=· Increases healing effects of [] skill by 10%
· Reduces Mana consumption of [] skill by 12% $*skillLevelInfo-mystic_wild_heal_level5-description=· Increases healing effects of [] skill by 15%
· Reduces Mana consumption of [] skill by 16% $*skillLevelInfo-mystic_forest_swamp_level1-description=· No Effect $*skillLevelInfo-mystic_forest_swamp_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-mystic_forest_swamp_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-mystic_forest_swamp_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-mystic_forest_swamp_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-mystic_revival_level1-description=· No Effect $*skillLevelInfo-mystic_tsunami_level1-description=· No Effect $*skillLevelInfo-mystic_tsunami_level2-description=· Increases healing effects of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-mystic_tsunami_level3-description=· Increases healing effects of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-mystic_tsunami_level4-description=· Increases healing effects of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-mystic_tsunami_level5-description=· Increases healing effects of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-mystic_mana_heal_level1-description=· No Effect $*skillLevelInfo-mystic_resource_heal_level1-description=· No Effect $*skillLevelInfo-mystic_passive_11_level1-description=· No Effect $*skillLevelInfo-mystic_passive_4_level1-description=· No Effect $*skillLevelInfo-mystic_passive_3_level1-description=· No Effect $*skillLevelInfo-mystic_water_high_tide_level1-description=· No Effect $*skillLevelInfo-mystic_water_overflow_level1-description=· No Effect $*skillLevelInfo-mystic_dispel_level1-description=· No Effect $*skillLevelInfo-mystic_channeling_deal_level1-description=· No Effect $*skillLevelInfo-mystic_channeling_deal_level2-description=· Increases damage of [] skill by 5% $*skillLevelInfo-mystic_channeling_deal_level3-description=· Increases damage of [] skill by 10% $*skillLevelInfo-mystic_channeling_deal_level4-description=· Increases damage of [] skill by 17% $*skillLevelInfo-mystic_channeling_deal_level5-description=· Increases damage of [] skill by 25% $*skillLevelInfo-mystic_passive_6_level1-description=· No Effect $*skillLevelInfo-mystic_passive_5_level1-description=· No Effect $*skillLevelInfo-mystic_chain_healing_level1-description=· No Effect $*skillLevelInfo-mystic_chain_healing_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-mystic_chain_healing_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-mystic_chain_healing_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-mystic_chain_healing_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-mystic_inc_DoT_time_level1-description=· No Effect $*skillLevelInfo-mystic_forest_bloom_level1-description=· No Effect $*skillLevelInfo-mystic_water_blossom_level1-description=· No Effect $*skillLevelInfo-mystic_spell_armor_DoT_level1-description=· No Effect $*skillLevelInfo-mystic_spell_armor_DoT_level2-description=· Increases damage of [] skill by 3%
· Reduces the cooldown time of [] skill by 2.5% $*skillLevelInfo-mystic_spell_armor_DoT_level3-description=· Increases damage of [] skill by 6%
· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-mystic_spell_armor_DoT_level4-description=· Increases damage of [] skill by 10%
· Reduces the cooldown time of [] skill by 7.5% $*skillLevelInfo-mystic_spell_armor_DoT_level5-description=· Increases damage of [] skill by 15%
· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-mystic_passive_8_level1-description=· No Effect $*skillLevelInfo-mystic_passive_2_level1-description=· No Effect $*skillLevelInfo-mystic_eye_of_deer_level1-description=· No Effect $*skillLevelInfo-mystic_eye_of_deer_level2-description=· Increases healing effects of [] skill by 5% $*skillLevelInfo-mystic_eye_of_deer_level3-description=· Increases healing effects of [] skill by 10% $*skillLevelInfo-mystic_eye_of_deer_level4-description=· Increases healing effects of [] skill by 17% $*skillLevelInfo-mystic_eye_of_deer_level5-description=· Increases healing effects of [] skill by 25% $*skillLevelInfo-mystic_mana_burn_level1-description=· No Effect $*skillLevelInfo-mystic_protect_level1-description=· No Effect $*skillLevelInfo-mystic_protect_level2-description=· Reduces the cooldown time of [] skill by 5% $*skillLevelInfo-mystic_protect_level3-description=· Reduces the cooldown time of [] skill by 10% $*skillLevelInfo-mystic_protect_level4-description=· Reduces the cooldown time of [] skill by 17% $*skillLevelInfo-mystic_protect_level5-description=· Reduces the cooldown time of [] skill by 25% $*skillLevelInfo-mystic_water_flow_level1-description=· No Effect $*skillLevelInfo-mystic_passive_14_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_C1_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_C1_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-mystic_normal_attack_C1_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-mystic_normal_attack_C1_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-mystic_normal_attack_C1_level5-description=· Increases damage of [] and [] skills by 25% $*skillLevelInfo-mystic_normal_attack_C2_level1-description=· No Effect $*skillLevelInfo-mystic_normal_attack_C2_level2-description=· Increases damage of [] and [] skills by 5% $*skillLevelInfo-mystic_normal_attack_C2_level3-description=· Increases damage of [] and [] skills by 10% $*skillLevelInfo-mystic_normal_attack_C2_level4-description=· Increases damage of [] and [] skills by 17% $*skillLevelInfo-mystic_normal_attack_C2_level5-description=· Increases damage of [] and [] skills by 25% $*statLevelInfo-guardian_block_rating-stat_local_name=Increases Block $*statLevelInfo-guardian_critical_rating-stat_local_name=Increases Critical Hit $*statLevelInfo-guardian_armor-stat_local_name=Increases Physical Defense $*statLevelInfo-guardian_spell_armor-stat_local_name=Increases Magic Defense $*statLevelInfo-guardian_strength-stat_local_name=Increases Strength $*statLevelInfo-guardian_stamina-stat_local_name=Increases Vitality. $*statLevelInfo-guardian_balance-stat_local_name=Increases Stability $*statLevelInfo-berserker_parry_rating-stat_local_name=Increases Parry rate $*statLevelInfo-berserker_critical_power-stat_local_name=Increases Critical Hit extra damage $*statLevelInfo-berserker_armor-stat_local_name=Increases Physical Defense $*statLevelInfo-berserker_spell_armor-stat_local_name=Increases Magic Defense $*statLevelInfo-berserker_strength-stat_local_name=Increases Strength $*statLevelInfo-berserker_stamina-stat_local_name=Increases Vitality. $*statLevelInfo-berserker_technique-stat_local_name=Increases Frenzy $*statLevelInfo-assassin_dodge_rating-stat_local_name=Increases Dodge $*statLevelInfo-assassin_critical_power-stat_local_name=Increases Critical Hit damage $*statLevelInfo-assassin_armor-stat_local_name=Increases Physical Defense $*statLevelInfo-assassin_spell_armor-stat_local_name=Increases Magic Defense $*statLevelInfo-assassin_agility-stat_local_name=Increases Agility $*statLevelInfo-assassin_stamina-stat_local_name=Increases Vitality. $*statLevelInfo-assassin_technique-stat_local_name=Increases Frenzy $*statLevelInfo-ranger_dodge_rating-stat_local_name=Increases Dodge $*statLevelInfo-ranger_critical_power-stat_local_name=Increases Critical Hit extra damage $*statLevelInfo-ranger_armor-stat_local_name=Increases Physical Defense $*statLevelInfo-ranger_spell_armor-stat_local_name=Increases Magic Defense $*statLevelInfo-ranger_agility-stat_local_name=Increases Agility $*statLevelInfo-ranger_stamina-stat_local_name=Increases Vitality. $*statLevelInfo-ranger_balance-stat_local_name=Increases Stability $*statLevelInfo-mage_resist_rating-stat_local_name=Increases Magic Resistance $*statLevelInfo-mage_critical_power-stat_local_name=Increases Critical Hit extra damage $*statLevelInfo-mage_armor-stat_local_name=Increases Physical Defense $*statLevelInfo-mage_spell_armor-stat_local_name=Increases Magic Defense $*statLevelInfo-mage_intelligence-stat_local_name=Increases Intelligence $*statLevelInfo-mage_stamina-stat_local_name=Increases Vitality. $*statLevelInfo-mage_technique-stat_local_name=Increases Frenzy $*statLevelInfo-paladin_block_rating-stat_local_name=Increases Block $*statLevelInfo-paladin_haste_rating-stat_local_name=Increases Acceleration. $*statLevelInfo-paladin_armor-stat_local_name=Increases Physical Defense $*statLevelInfo-paladin_spell_armor-stat_local_name=Increases Magic Defense $*statLevelInfo-paladin_strength_and_wisdom-stat_local_name=· Increases Strength, and Wisdom $*statLevelInfo-paladin_stamina-stat_local_name=Increases Vitality. $*statLevelInfo-paladin_quickness-stat_local_name=Increases Knowledge $*statLevelInfo-mystic_resist_rating-stat_local_name=Increases Magic Resistance $*statLevelInfo-mystic_haste_rating-stat_local_name=Increases Acceleration. $*statLevelInfo-mystic_armor-stat_local_name=Increases Physical Defense $*statLevelInfo-mystic_spell_armor-stat_local_name=Increases Magic Defense $*statLevelInfo-mystic_intelligence-stat_local_name=Increases Intelligence $*statLevelInfo-mystic_stamina-stat_local_name=Increases Vitality. $*statLevelInfo-mystic_quickness-stat_local_name=Increases Knowledge $*statLevelInfo-guardian_block_rating-description=· Increases Block by 50 $*statLevelInfo-guardian_block_rating-description-0=· Increases Block by 100 $*statLevelInfo-guardian_block_rating-description-1=· Increases Block by 150 $*statLevelInfo-guardian_block_rating-description-2=· Increases Block by 200 $*statLevelInfo-guardian_block_rating-description-3=· Increases Block by 250 $*statLevelInfo-guardian_critical_rating-description=· Increases Critical Hit by 20 $*statLevelInfo-guardian_critical_rating-description-0=· Increases Critical Hit by 40 $*statLevelInfo-guardian_critical_rating-description-1=· Increases Critical Hit by 60 $*statLevelInfo-guardian_critical_rating-description-2=· Increases Critical Hit by 80 $*statLevelInfo-guardian_critical_rating-description-3=· Increases Critical Hit by 100 $*statLevelInfo-guardian_armor-description=· Increases Physical Defense by 80 $*statLevelInfo-guardian_armor-description-0=· Increases Physical Defense by 160 $*statLevelInfo-guardian_armor-description-1=· Increases Physical Defense by 240 $*statLevelInfo-guardian_armor-description-2=· Increases Physical Defense by 320 $*statLevelInfo-guardian_armor-description-3=· Increases Physical Defense by 400 $*statLevelInfo-guardian_spell_armor-description=· Increases Magic Defense by 80 $*statLevelInfo-guardian_spell_armor-description-0=· Increases Magic Defense by 160 $*statLevelInfo-guardian_spell_armor-description-1=· Increases Magic Defense by 240 $*statLevelInfo-guardian_spell_armor-description-2=· Increases Magic Defense by 320 $*statLevelInfo-guardian_spell_armor-description-3=· Increases Magic Defense by 400 $*statLevelInfo-guardian_strength-description=· Increases Strength by 20 $*statLevelInfo-guardian_strength-description-0=· Increases Strength by 40 $*statLevelInfo-guardian_strength-description-1=· Increases Strength by 60 $*statLevelInfo-guardian_strength-description-2=· Increases Strength by 80 $*statLevelInfo-guardian_strength-description-3=· Increases Strength by 100 $*statLevelInfo-guardian_stamina-description=· Increases Vitality by 60 $*statLevelInfo-guardian_stamina-description-0=· Increases Vitality by 120 $*statLevelInfo-guardian_stamina-description-1=· Increases Vitality by 180 $*statLevelInfo-guardian_stamina-description-2=· Increases Vitality by 240 $*statLevelInfo-guardian_stamina-description-3=· Increases Vitality by 300 $*statLevelInfo-guardian_balance-description=· Increases Stability by 20 $*statLevelInfo-guardian_balance-description-0=· Increases Stability by 40 $*statLevelInfo-guardian_balance-description-1=· Increases Stability by 60 $*statLevelInfo-guardian_balance-description-2=· Increases Stability by 80 $*statLevelInfo-guardian_balance-description-3=· Increases Stability by 100 $*statLevelInfo-berserker_parry_rating-description=Increases Parry rate by 40 $*statLevelInfo-berserker_parry_rating-description-0=Increases Parry rate by 80 $*statLevelInfo-berserker_parry_rating-description-1=Increases Parry rate by 120 $*statLevelInfo-berserker_parry_rating-description-2=Increases Parry rate by 160 $*statLevelInfo-berserker_parry_rating-description-3=Increases Parry rate by 200 $*statLevelInfo-berserker_critical_power-description=· Increases Critical Hit extra damage by 5% $*statLevelInfo-berserker_critical_power-description-0=· Increases Critical Hit extra damage by 10% $*statLevelInfo-berserker_critical_power-description-1=· Increases Critical Hit extra damage by 15% $*statLevelInfo-berserker_critical_power-description-2=· Increases Critical Hit extra damage by 20% $*statLevelInfo-berserker_critical_power-description-3=· Increases Critical Hit extra damage by 25% $*statLevelInfo-berserker_armor-description=· Increases Physical Defense by 60 $*statLevelInfo-berserker_armor-description-0=· Increases Physical Defense by 120 $*statLevelInfo-berserker_armor-description-1=· Increases Physical Defense by 180 $*statLevelInfo-berserker_armor-description-2=· Increases Physical Defense by 240 $*statLevelInfo-berserker_armor-description-3=· Increases Physical Defense by 300 $*statLevelInfo-berserker_spell_armor-description=· Increases Magic Defense by 50 $*statLevelInfo-berserker_spell_armor-description-0=· Increases Magic Defense by 100 $*statLevelInfo-berserker_spell_armor-description-1=· Increases Magic Defense by 150 $*statLevelInfo-berserker_spell_armor-description-2=· Increases Magic Defense by 200 $*statLevelInfo-berserker_spell_armor-description-3=· Increases Magic Defense by 250 $*statLevelInfo-berserker_strength-description=· Increases Strength by 40 $*statLevelInfo-berserker_strength-description-0=· Increases Strength by 80 $*statLevelInfo-berserker_strength-description-1=· Increases Strength by 120 $*statLevelInfo-berserker_strength-description-2=· Increases Strength by 160 $*statLevelInfo-berserker_strength-description-3=· Increases Strength by 200 $*statLevelInfo-berserker_stamina-description=· Increases Vitality by 50 $*statLevelInfo-berserker_stamina-description-0=· Increases Vitality by 100 $*statLevelInfo-berserker_stamina-description-1=· Increases Vitality by 150 $*statLevelInfo-berserker_stamina-description-2=· Increases Vitality by 200 $*statLevelInfo-berserker_stamina-description-3=· Increases Vitality by 250 $*statLevelInfo-berserker_technique-description=· Increases Frenzy by 20 $*statLevelInfo-berserker_technique-description-0=· Increases Frenzy by 40 $*statLevelInfo-berserker_technique-description-1=· Increases Frenzy by 60 $*statLevelInfo-berserker_technique-description-2=· Increases Frenzy by 80 $*statLevelInfo-berserker_technique-description-3=· Increases Frenzy by 100 $*statLevelInfo-assassin_dodge_rating-description=· Increases Dodge by 40 $*statLevelInfo-assassin_dodge_rating-description-0=· Increases Dodge by 80 $*statLevelInfo-assassin_dodge_rating-description-1=· Increases Dodge by 120 $*statLevelInfo-assassin_dodge_rating-description-2=· Increases Dodge by 160 $*statLevelInfo-assassin_dodge_rating-description-3=· Increases Dodge by 200 $*statLevelInfo-assassin_critical_power-description=· Increases Critical Hit extra damage by 5% $*statLevelInfo-assassin_critical_power-description-0=· Increases Critical Hit extra damage by 10% $*statLevelInfo-assassin_critical_power-description-1=· Increases Critical Hit extra damage by 15% $*statLevelInfo-assassin_critical_power-description-2=· Increases Critical Hit damage by 20% $*statLevelInfo-assassin_critical_power-description-3=· Increases Critical Hit extra damage by 25% $*statLevelInfo-assassin_armor-description=· Increases Physical Defense by 60 $*statLevelInfo-assassin_armor-description-0=· Increases Physical Defense by 120 $*statLevelInfo-assassin_armor-description-1=· Increases Physical Defense by 180 $*statLevelInfo-assassin_armor-description-2=· Increases Physical Defense by 240 $*statLevelInfo-assassin_armor-description-3=· Increases Physical Defense by 300 $*statLevelInfo-assassin_spell_armor-description=· Increases Magic Defense by 50 $*statLevelInfo-assassin_spell_armor-description-0=· Increases Magic Defense by 100 $*statLevelInfo-assassin_spell_armor-description-1=· Increases Magic Defense by 150 $*statLevelInfo-assassin_spell_armor-description-2=· Increases Magic Defense by 200 $*statLevelInfo-assassin_spell_armor-description-3=· Increases Magic Defense by 250 $*statLevelInfo-assassin_agility-description=· Increases Agility by 40 $*statLevelInfo-assassin_agility-description-0=· Increases Agility by 80 $*statLevelInfo-assassin_agility-description-1=· Increases Agility by 120 $*statLevelInfo-assassin_agility-description-2=· Increases Agility by 160 $*statLevelInfo-assassin_agility-description-3=· Increases Agility by 200 $*statLevelInfo-assassin_stamina-description=· Increases Vitality by 50 $*statLevelInfo-assassin_stamina-description-0=· Increases Vitality by 100 $*statLevelInfo-assassin_stamina-description-1=· Increases Vitality by 150 $*statLevelInfo-assassin_stamina-description-2=· Increases Vitality by 200 $*statLevelInfo-assassin_stamina-description-3=· Increases Vitality by 250 $*statLevelInfo-assassin_technique-description=· Increases Frenzy by 20 $*statLevelInfo-assassin_technique-description-0=· Increases Frenzy by 40 $*statLevelInfo-assassin_technique-description-1=· Increases Frenzy by 60 $*statLevelInfo-assassin_technique-description-2=· Increases Frenzy by 80 $*statLevelInfo-assassin_technique-description-3=· Increases Frenzy by 100 $*statLevelInfo-ranger_dodge_rating-description=· Increases Dodge by 40 $*statLevelInfo-ranger_dodge_rating-description-0=· Increases Dodge by 80 $*statLevelInfo-ranger_dodge_rating-description-1=· Increases Dodge by 120 $*statLevelInfo-ranger_dodge_rating-description-2=· Increases Dodge by 160 $*statLevelInfo-ranger_dodge_rating-description-3=· Increases Dodge by 200 $*statLevelInfo-ranger_critical_power-description=· Increases Critical Hit extra damage by 5% $*statLevelInfo-ranger_critical_power-description-0=· Increases Critical Hit extra damage by 10% $*statLevelInfo-ranger_critical_power-description-1=· Increases Critical Hit extra damage by 15% $*statLevelInfo-ranger_critical_power-description-2=· Increases Critical Hit extra damage by 20% $*statLevelInfo-ranger_critical_power-description-3=· Increases Critical Hit extra damage by 25% $*statLevelInfo-ranger_armor-description=· Increases Physical Defense by 60 $*statLevelInfo-ranger_armor-description-0=· Increases Physical Defense by 120 $*statLevelInfo-ranger_armor-description-1=· Increases Physical Defense by 180 $*statLevelInfo-ranger_armor-description-2=· Increases Physical Defense by 240 $*statLevelInfo-ranger_armor-description-3=· Increases Physical Defense by 300 $*statLevelInfo-ranger_spell_armor-description=· Increases Magic Defense by 50 $*statLevelInfo-ranger_spell_armor-description-0=· Increases Magic Defense by 100 $*statLevelInfo-ranger_spell_armor-description-1=· Increases Magic Defense by 150 $*statLevelInfo-ranger_spell_armor-description-2=· Increases Magic Defense by 200 $*statLevelInfo-ranger_spell_armor-description-3=· Increases Magic Defense by 250 $*statLevelInfo-ranger_agility-description=· Increases Agility by 40 $*statLevelInfo-ranger_agility-description-0=· Increases Agility by 80 $*statLevelInfo-ranger_agility-description-1=· Increases Agility by 120 $*statLevelInfo-ranger_agility-description-2=· Increases Agility by 160 $*statLevelInfo-ranger_agility-description-3=· Increases Agility by 200 $*statLevelInfo-ranger_stamina-description=· Increases Vitality by 50 $*statLevelInfo-ranger_stamina-description-0=· Increases Vitality by 100 $*statLevelInfo-ranger_stamina-description-1=· Increases Vitality by 150 $*statLevelInfo-ranger_stamina-description-2=· Increases Vitality by 200 $*statLevelInfo-ranger_stamina-description-3=· Increases Vitality by 250 $*statLevelInfo-ranger_balance-description=· Increases Stability by 20 $*statLevelInfo-ranger_balance-description-0=· Increases Stability by 40 $*statLevelInfo-ranger_balance-description-1=· Increases Stability by 60 $*statLevelInfo-ranger_balance-description-2=· Increases Stability by 80 $*statLevelInfo-ranger_balance-description-3=· Increases Stability by 100 $*statLevelInfo-mage_resist_rating-description=· Increases Magic Resistance by 40 $*statLevelInfo-mage_resist_rating-description-0=· Increases Magic Resistance by 80 $*statLevelInfo-mage_resist_rating-description-1=· Increases Magic Resistance by 120 $*statLevelInfo-mage_resist_rating-description-2=· Increases Magic Resistance by 160 $*statLevelInfo-mage_resist_rating-description-3=· Increases Magic Resistance by 200 $*statLevelInfo-mage_critical_power-description=· Increases Critical Hit extra damage by 5% $*statLevelInfo-mage_critical_power-description-0=· Increases Critical Hit damage by 10% $*statLevelInfo-mage_critical_power-description-1=· Increases Critical Hit extra damage by 15% $*statLevelInfo-mage_critical_power-description-2=· Increases Critical Hit extra damage by 20% $*statLevelInfo-mage_critical_power-description-3=· Increases Critical Hit extra damage by 25% $*statLevelInfo-mage_armor-description=· Increases Physical Defense by 60 $*statLevelInfo-mage_armor-description-0=· Increases Physical Defense by 120 $*statLevelInfo-mage_armor-description-1=· Increases Physical Defense by 180 $*statLevelInfo-mage_armor-description-2=· Increases Physical Defense by 240 $*statLevelInfo-mage_armor-description-3=· Increases Physical Defense by 300 $*statLevelInfo-mage_spell_armor-description=· Increases Magic Defense by 50 $*statLevelInfo-mage_spell_armor-description-0=· Increases Magic Defense by 100 $*statLevelInfo-mage_spell_armor-description-1=· Increases Magic Defense by 150 $*statLevelInfo-mage_spell_armor-description-2=· Increases Magic Defense by 200 $*statLevelInfo-mage_spell_armor-description-3=· Increases Magic Defense by 250 $*statLevelInfo-mage_intelligence-description=· Increases Intelligence by 40 $*statLevelInfo-mage_intelligence-description-0=· Increases Intelligence by 80 $*statLevelInfo-mage_intelligence-description-1=· Increases Intelligence by 120 $*statLevelInfo-mage_intelligence-description-2=· Increases Intelligence by 160 $*statLevelInfo-mage_intelligence-description-3=· Increases Intelligence by 200 $*statLevelInfo-mage_stamina-description=· Increases Vitality by 50 $*statLevelInfo-mage_stamina-description-0=· Increases Vitality by 100 $*statLevelInfo-mage_stamina-description-1=· Increases Vitality by 150 $*statLevelInfo-mage_stamina-description-2=· Increases Vitality by 200 $*statLevelInfo-mage_stamina-description-3=· Increases Vitality by 250 $*statLevelInfo-mage_technique-description=· Increases Frenzy by 20 $*statLevelInfo-mage_technique-description-0=· Increases Frenzy by 40 $*statLevelInfo-mage_technique-description-1=· Increases Frenzy by 60 $*statLevelInfo-mage_technique-description-2=· Increases Frenzy by 80 $*statLevelInfo-mage_technique-description-3=· Increases Frenzy by 100 $*statLevelInfo-paladin_block_rating-description=· Increases Block by 40 $*statLevelInfo-paladin_block_rating-description-0=· Increases Block by 80 $*statLevelInfo-paladin_block_rating-description-1=· Increases Block by 120 $*statLevelInfo-paladin_block_rating-description-2=· Increases Block by 160 $*statLevelInfo-paladin_block_rating-description-3=· Increases Block by 200 $*statLevelInfo-paladin_haste_rating-description=· Increases Acceleration by 20 $*statLevelInfo-paladin_haste_rating-description-0=· Increases Acceleration by 40 $*statLevelInfo-paladin_haste_rating-description-1=· Increases Acceleration by 60 $*statLevelInfo-paladin_haste_rating-description-2=· Increases Acceleration by 80 $*statLevelInfo-paladin_haste_rating-description-3=· Increases Acceleration by 100 $*statLevelInfo-paladin_armor-description=· Increases Physical Defense by 60 $*statLevelInfo-paladin_armor-description-0=· Increases Physical Defense by 120 $*statLevelInfo-paladin_armor-description-1=· Increases Physical Defense by 180 $*statLevelInfo-paladin_armor-description-2=· Increases Physical Defense by 240 $*statLevelInfo-paladin_armor-description-3=· Increases Physical Defense by 300 $*statLevelInfo-paladin_spell_armor-description=· Increases Magic Defense by 60 $*statLevelInfo-paladin_spell_armor-description-0=· Increases Magic Defense by 120 $*statLevelInfo-paladin_spell_armor-description-1=· Increases Magic Defense by 180 $*statLevelInfo-paladin_spell_armor-description-2=· Increases Magic Defense by 240 $*statLevelInfo-paladin_spell_armor-description-3=· Increases Magic Defense by 300 $*statLevelInfo-paladin_strength_and_wisdom-description=· Increases Strength by 10, and Wisdom by 20 $*statLevelInfo-paladin_strength_and_wisdom-description-0=· Increases Strength by 20, and Wisdom by 40 $*statLevelInfo-paladin_strength_and_wisdom-description-1=· Increases Strength by 30, and Wisdom by 60 $*statLevelInfo-paladin_strength_and_wisdom-description-2=· Increases Strength by 40, and Wisdom by 80 $*statLevelInfo-paladin_strength_and_wisdom-description-3=· Increases Strength by 50, and Wisdom by 100 $*statLevelInfo-paladin_stamina-description=· Increases Vitality by 60 $*statLevelInfo-paladin_stamina-description-0=· Increases Vitality by 120 $*statLevelInfo-paladin_stamina-description-1=· Increases Vitality by 180 $*statLevelInfo-paladin_stamina-description-2=· Increases Vitality by 240 $*statLevelInfo-paladin_stamina-description-3=· Increases Vitality by 300 $*statLevelInfo-paladin_quickness-description=· Increases Knowledge by 20 $*statLevelInfo-paladin_quickness-description-0=· Increases Knowledge by 40 $*statLevelInfo-paladin_quickness-description-1=· Increases Knowledge by 60 $*statLevelInfo-paladin_quickness-description-2=· Increases Knowledge by 80 $*statLevelInfo-paladin_quickness-description-3=· Increases Knowledge by 100 $*statLevelInfo-mystic_resist_rating-description=· Increases Magic Resistance by 40 $*statLevelInfo-mystic_resist_rating-description-0=· Increases Magic Resistance by 80 $*statLevelInfo-mystic_resist_rating-description-1=· Increases Magic Resistance by 120 $*statLevelInfo-mystic_resist_rating-description-2=· Increases Magic Resistance by 160 $*statLevelInfo-mystic_resist_rating-description-3=· Increases Magic Resistance by 200 $*statLevelInfo-mystic_haste_rating-description=· Increases Acceleration by 20 $*statLevelInfo-mystic_haste_rating-description-0=· Increases Acceleration by 40 $*statLevelInfo-mystic_haste_rating-description-1=· Increases Acceleration by 60 $*statLevelInfo-mystic_haste_rating-description-2=· Increases Acceleration by 80 $*statLevelInfo-mystic_haste_rating-description-3=· Increases Acceleration by 100 $*statLevelInfo-mystic_armor-description=· Increases Physical Defense by 60 $*statLevelInfo-mystic_armor-description-0=· Increases Physical Defense by 120 $*statLevelInfo-mystic_armor-description-1=· Increases Physical Defense by 180 $*statLevelInfo-mystic_armor-description-2=· Increases Physical Defense by 240 $*statLevelInfo-mystic_armor-description-3=· Increases Physical Defense by 300 $*statLevelInfo-mystic_spell_armor-description=· Increases Magic Defense by 50 $*statLevelInfo-mystic_spell_armor-description-0=· Increases Magic Defense by 100 $*statLevelInfo-mystic_spell_armor-description-1=· Increases Magic Defense by 150 $*statLevelInfo-mystic_spell_armor-description-2=· Increases Magic Defense by 200 $*statLevelInfo-mystic_spell_armor-description-3=· Increases Magic Defense by 250 $*statLevelInfo-mystic_intelligence-description=· Increases Intelligence by 40 $*statLevelInfo-mystic_intelligence-description-0=· Increases Intelligence by 80 $*statLevelInfo-mystic_intelligence-description-1=· Increases Intelligence by 120 $*statLevelInfo-mystic_intelligence-description-2=· Increases Intelligence by 160 $*statLevelInfo-mystic_intelligence-description-3=· Increases Intelligence by 200 $*statLevelInfo-mystic_stamina-description=· Increases Vitality by 50 $*statLevelInfo-mystic_stamina-description-0=· Increases Vitality by 100 $*statLevelInfo-mystic_stamina-description-1=· Increases Vitality by 150 $*statLevelInfo-mystic_stamina-description-2=· Increases Vitality by 200 $*statLevelInfo-mystic_stamina-description-3=· Increases Vitality by 250 $*statLevelInfo-mystic_quickness-description=· Increases Knowledge by 20 $*statLevelInfo-mystic_quickness-description-0=· Increases Knowledge by 40 $*statLevelInfo-mystic_quickness-description-1=· Increases Knowledge by 60 $*statLevelInfo-mystic_quickness-description-2=· Increases Knowledge by 80 $*statLevelInfo-mystic_quickness-description-3=· Increases Knowledge by 100 $*parameterDisplayInfo-strength-local_name=Increases Strength $*parameterDisplayInfo-agility-local_name=Increases Agility $*parameterDisplayInfo-intelligence-local_name=Increases Intelligence $*parameterDisplayInfo-wisdom-local_name=Increases Wisdom $*parameterDisplayInfo-stamina-local_name=Increases Vitality $*parameterDisplayInfo-technique-local_name=Increases Frenzy $*parameterDisplayInfo-balance-local_name=Increases Stability $*parameterDisplayInfo-quickness-local_name=Increases Knowledge $*parameterDisplayInfo-armor-local_name=Increases Physical Defense $*parameterDisplayInfo-spell_armor-local_name=Increases Magic Defense $*parameterDisplayInfo-attack_power-local_name=Increases Fighting Power $*parameterDisplayInfo-spell_power-local_name=Increases Ability Power $*parameterDisplayInfo-main_weapon_min_damage-local_name=Increases Minimum Weapon Attack Damage $*parameterDisplayInfo-main_weapon_max_damage-local_name=Increases Maximum Weapon Attack Damage $*parameterDisplayInfo-weapon_spell_damage_min-local_name=Increases Minimum Weapon Ability Power $*parameterDisplayInfo-weapon_spell_damage_max-local_name=Increases Maximum Weapon Ability Power $*parameterDisplayInfo-hit_rating-local_name=Increases Hit $*parameterDisplayInfo-dodge_rating-local_name=Increases Dodge $*parameterDisplayInfo-parry_rating-local_name=Increases Parry $*parameterDisplayInfo-block_rating-local_name=Increases Block $*parameterDisplayInfo-block_reduce_rating-local_name=Increases Shield Damage Absorption $*parameterDisplayInfo-critical_rating-local_name=Increases Critical Hit $*parameterDisplayInfo-resist_rating-local_name=Increases Resistance $*parameterDisplayInfo-rc_resist_rating-local_name=Increases Toughness $*parameterDisplayInfo-haste_rating-local_name=Increases Acceleration $*parameterDisplayInfo-critical_power-local_name=Increases Critical Hit Damage (%) $*parameterDisplayInfo-hit_chance-local_name=Increases Hit Rate (%) $*parameterDisplayInfo-spell_hit_chance-local_name=Increases Spell Hit rate (%) $*parameterDisplayInfo-dodge chance-local_name=Increases Dodge rate (%) $*parameterDisplayInfo-parry_chance-local_name=Increases Parry rate (%) $*parameterDisplayInfo-parry_amount-local_name=Increases damage reduction of Parry $*parameterDisplayInfo-block_chance-local_name=Increases Shield Block rate (%) $*parameterDisplayInfo-block reduce-local_name=Increases Damage Reduction rate when using Shield Block (%) $*parameterDisplayInfo-spell_resist_chance-local_name=Increases Magic Resistance rate (%) $*parameterDisplayInfo-rc_resist_chance-local_name=Increases Position Control rate (%) $*parameterDisplayInfo-push_block_amount-local_name=Increases Knockback Resistance (m) $*parameterDisplayInfo-critical_chance-local_name=Increases Critical Hit rate (%) $*parameterDisplayInfo-spell_critical_chance-local_name=Increases Magic Critical Hit rate (%) $*parameterDisplayInfo-armor_reduce-local_name=Increases Defense rate $*parameterDisplayInfo-spell_armor_reduce-local_name=Increases Magic Defense rate $*parameterDisplayInfo-haste-local_name=Increases Acceleration $*parameterDisplayInfo-max_hp-local_name=Increases Maximum Health Points $*parameterDisplayInfo-hp_regen-local_name=HP Regen Out of Combat $*parameterDisplayInfo-max_skill_resource-local_name=Increases Maximum Skill Resources $*parameterDisplayInfo-skill_resource_regen-local_name=Increases Skill Resource Recovery Speed $*parameterDisplayInfo-resource_regen_period-local_name=Increases Skill Resource Recovery Cycle $*parameterDisplayInfo-critical_modifier-local_name=Increases Additional Critical Hit Damage $*parameterDisplayInfo-energy_max-local_name=Increases Maximum Energy $*parameterDisplayInfo-energy_regen-local_name=Increases Energy Recovery Rate in Peace Mode (%) $*parameterDisplayInfo-deal_amplification-local_name=Increases Damage (%) $*parameterDisplayInfo-physical_deal_amplification-local_name=Increases Physical Damage (%) $*parameterDisplayInfo-magical_deal_amplification-local_name=Increases Magic damage (%) $*parameterDisplayInfo-melee_deal_amplification-local_name=Increases Melee Range damage (%) $*parameterDisplayInfo-range_deal_amplification-local_name=Increases Long Range Damage (%) $*parameterDisplayInfo-spell_deal_amplification-local_name=Increases Magic damage (%) $*parameterDisplayInfo-pvp_deal_amplification-local_name=Increases damage dealt in combat between players (%) $*parameterDisplayInfo-receive_deal_amplification-local_name=Reduces damage taken (%) $*parameterDisplayInfo-receive_physical_deal_amplification-local_name=Reduces Physical damage taken (%) $*parameterDisplayInfo-receive_magical_deal_amplification-local_name=Reduces Magic damage taken (%) $*parameterDisplayInfo-receive_melee_deal_amplification-local_name=Reduces Melee damage taken (%) $*parameterDisplayInfo-receive_range_deal_amplification-local_name=Reduces Long Range damage taken (%) $*parameterDisplayInfo-receive_spell_deal_amplification-local_name=Reduces Magic damage taken (%) $*parameterDisplayInfo-PvP_receive_deal_amplification-local_name=Reduces damage taken in combat between players (%) $*parameterDisplayInfo-heal_amplification-local_name=Increases Healing output (%) $*parameterDisplayInfo-receive_heal_amplification-local_name=Increases healing received (%) $*parameterDisplayInfo-deal_amp_by_backattack-local_name=Increases damage of an attack from behind (%) $*parameterDisplayInfo-receive_deal_amp_by-local_name=Increases damage dealt from behind (%) $*parameterDisplayInfo-jump_ability-local_name=Increases Leap Height (m) $*parameterDisplayInfo-hill_climbing_ability-local_name=Increases Climb Angle Limit $*parameterDisplayInfo-pve_exp_coefficient-local_name=Increases EXP gain from hunting (%) $*parameterDisplayInfo-pvp_exp_coefficient-local_name=Increases EXP gained from combat between players (%) $*parameterDisplayInfo-pve_gold_drop_coefficient-local_name=Increases Gold obtained from hunting (%) $*parameterDisplayInfo-cp_coefficient-local_name=Increases Combat Point gain (%) $*parameterDisplayInfo-bp_coefficient-local_name=Increases Discovery Point gain (%) $*parameterDisplayInfo-dp_coefficient-local_name=Increases Dungeon Point gain (%) $*parameterDisplayInfo-waypoint_price-local_name=Reduces cost of Transportation between Bases (%) $*parameterDisplayInfo-guild_influence_coefficient-local_name=Increases Guild EXP gain (%) $*parameterDisplayInfo-run_forward_speed-local_name=Increases Movement Speed (%) $*parameterDisplayInfo-run_backward_speed-local_name=Increases Running Backward Movement Speed (%) $*parameterDisplayInfo-walk_forward_speed-local_name=Increases Walking Speed (%) $*parameterDisplayInfo-walk_backward_speed-local_name=Increases Walking Backward Movement Speed (%) $*parameterDisplayInfo-full_run_forward_speed-local_name=Increases Sprint Speed (%) $*parameterDisplayInfo-spirit_run_forward_speed-local_name=Increases Movement Speed in Ghost Mode (%) $*parameterDisplayInfo-spirit_run_backward_speed-local_name=Increases Backward Movement Speed in Ghost Mode (%) $*parameterDisplayInfo-gather_time_modifier-local_name=Increases Gathering Speed (%) $*parameterDisplayInfo-gather_exp_modifier-local_name=Increases Gathering Craft Points obtained through successful gathering (%) $*parameterDisplayInfo-craft_time_modifier-local_name=Increases Craft Speed (%) $*parameterDisplayInfo-craft_exp_modifier-local_name=Increases Craft Points gained from successful crafting (%) $*parameterDisplayInfo-mount_exp_coefficient-local_name=Increases Mount's EXP gain by (%) $*parameterDisplayInfo-pet_exp_coefficient-local_name=Increases EXP gain of Pet (%) $*parameterDisplayInfo-fellow_exp_coefficient-local_name=Increases Servant's EXP gain by (%) $*parameterDisplayInfo-mount_fatigue_consume-local_name=Reduces consumption of Mount Stamina (%) $*parameterDisplayInfo-pet_fatigue_consume-local_name=Reduces consumption of Pet Stamina (%) $*parameterDisplayInfo-fellow_fatigue_consume-local_name=Reduces Servant's Energy Points consumption by (%) $*parameterDisplayInfo-repair_cost_modifier-local_name=Increases repair costs (%) $*parameterDisplayInfo-mage_combatflair-local_name=Increases Max Elements $*StanceInfo-mage_stance_01-local_name=Flame Tactic $*StanceInfo-mage_stance_02-local_name=Cold Tactic $*StanceInfo-mage_stance_03-local_name=Atmospheric Tactic $*StanceInfo-mage_stance_04-local_name=Mixed Tactic A $*StanceInfo-mage_stance_05-local_name=Mixed Tactic B $*StanceInfo-mage_stance_06-local_name=Util Tactic $*StanceInfo-Guardian_Stance_01-local_name=Gladiator Tactic $*StanceInfo-Guardian_Stance_02-local_name=Charge Tactic $*StanceInfo-Guardian_Stance_04-local_name=Defense Tactic $*StanceInfo-Guardian_Stance_05-local_name=Endurance Tactic $*StanceInfo-Guardian_Stance_03-local_name=Survival tactics 1 $*StanceInfo-Guardian_Stance_06-local_name=Survival Tactics 2 $*StanceInfo-Ranger_Best_Sniper_Stance_A-local_name=Marksman Tactic $*StanceInfo-Ranger_Long_Charge_Stance_B-local_name=Sniping Tactic $*StanceInfo-Ranger_Rapid_Shot_Stance_C-local_name=Rapid Attack Tactic $*StanceInfo-Ranger_Whatchman_Stance_D-local_name=Focused Attack Tactic $*StanceInfo-Ranger_Whatchman_Stance_E-local_name=Watchman $*StanceInfo-Ranger_Whatchman_Stance_F-local_name=Watchman $*StanceInfo-paladin_stance_02-local_name=Protection Tactic $*StanceInfo-paladin_stance_01-local_name=Interruption Tactic $*StanceInfo-paladin_stance_03-local_name=Healing Tactic $*StanceInfo-paladin_stance_04-local_name=Sacrifice Tactic $*StanceInfo-paladin_stance_05-local_name=Haste Tactic $*StanceInfo-paladin_stance_06-local_name=Hybrid Tactic $*StanceInfo-berserker_stance_01-local_name=Gale Tactic $*StanceInfo-berserker_stance_02-local_name=Anger Tactic $*StanceInfo-berserker_stance_03-local_name=Slaughter Tactic $*StanceInfo-berserker_stance_04-local_name=Rampage Tactic $*StanceInfo-berserker_stance_05-local_name=Leech Tactic $*StanceInfo-berserker_stance_06-local_name=Hemorrhage Tactic $*StanceInfo-mage_stance_01-description=Combat Stance
Lasting effect
· Increases the damage of Fire skills by 5%.

Conversion Effect
· Increases skill Critical Hit rate by 20% for N seconds.
· Consumes 1000 Fire Element to inflict [Fiery Curse] when a Fire skill makes a Critical Hit. $*StanceInfo-mage_stance_02-description=Combat Stance
Lasting effect
· Increases the damage of Ice skills by 5%.

Conversion Effect
· Increases skill damage by 20% for N seconds.
· Consumes 1000 Ice Element to additionally inflict [Freeze] when an Ice skill is used. The [Freeze] duration decreases for skills with many targets. $*StanceInfo-mage_stance_03-description=Combat Stance
Lasting effect
· Increases the damage of Air skills by 5%.

Conversion Effect
· Increases skill damage by 20% for N seconds.
· Consumes 1000 Air Element to cast a skill with a casting time of less than 5 seconds. $*StanceInfo-mage_stance_04-description=Combat Stance
Lasting effect
· When hit, Element Acquisition increases by 5%.

Conversion Effect
· Increases the damage of next Combat Stance starting skill by N% once, and cooldown time is not applied.
· Recovers Mana by consuming 1000 of the corresponding Element of your next link starting skill. For skills with more than 2 attributes, the higher element is consumed. $*StanceInfo-mage_stance_05-description=Combat Stance
Lasting effect
· Skill range increases by N%.

Conversion Effect
· Increases damage of next link finish skill by N% one time only, and increases the attribute acquired by the skill.
· Adds an additional effect according to the skill used next within 10 seconds, once only. For skills with more than 2 attributes, all attribute effects are applied.
· Fire Element: Consumes 1000 Fire Element to increase Ability Power of Party Members and Raid Party Members within a 10m radius by 20% for N seconds
· Ice Element: Consumes 1000 Ice Element to reduce damage taken by 50% for N seconds
· Air Element: Consumes 1000 Air Element to increase Movement Speed of Party Members and Raid Party Members within a 10m radius by 50% for N seconds $*StanceInfo-mage_stance_06-description=Combat Stance
Lasting effect
· Reduces damage taken by 10%.
When hit, acquires 1 element among Fire, Ice, and Air attributes.

Conversion Effect
· Increases Movement Speed by 30% for N seconds and becomes immune to Position Control.
· Consumes 1000 Fire Element to add the Reflect effect, which reflects some of the damage taken.
· Consumes 1000 Ice Element to add the Crowd Control Immunity effect.
Consumes 1000 Air Element to increase the duration of Lasting effects by N seconds. $*StanceInfo-Guardian_Stance_01-description=Combat Stance
Lasting effect
· Increases Fighting Power by 0.5% for 10 seconds, but decreases Defense by 2%. Stacks up to 15 times.

Conversion Effect
· Increases Critical Hit rate by 20%.

Enhancement and Enervated
· If the Guardian changes Combat Stance with Bravery collected, the [Enhancement] effect is gained. The Guardian becomes very strong for a while when using specific skills in the Combat Stance with the effect attached.
But if specific skills are not used while the [Enhancement] effect is active, the Guardian loses strength and is affected by [Enervated]. $*StanceInfo-Guardian_Stance_02-description=Combat Stance
Lasting effect
· Decreases Defense by 20%, but increases Toughness by 40%.

Conversion Effect
· Increases skill damage by 20% for 10 seconds.

Enhancement and Enervated
· If the Guardian changes Combat Stance with Bravery collected, the [Enhancement] effect is gained. The Guardian becomes very strong for a while when using specific skills in the Combat Stance with the effect attached.
But if specific skills are not used while the [Enhancement] effect is active, the Guardian loses strength and is affected by [Enervated]. $*StanceInfo-Guardian_Stance_04-description=Combat Stance
Lasting effect
· Decreases damage dealt by 20%, but increases Physical Defense and Magical Defense by 20%.

Conversion Effect
· Deals Reflect damage for 10 seconds.

Enhancement and Enervated
· If the Guardian changes Combat Stance with Bravery collected, the [Enhancement] effect is gained. The Guardian becomes very strong for a while when using specific skills in the Combat Stance with the effect attached.
But if specific skills are not used while the [Enhancement] effect is active, the Guardian loses strength and is affected by [Enervated]. $*StanceInfo-Guardian_Stance_05-description=Combat Stance
Lasting effect
· Decreases damage dealt by 20%, but increases Vitality by 10%.

Conversion Effect
· Increases Defense by 20% for 10 seconds.

Enhancement and Enervated
· If the Guardian changes Combat Stance with Bravery collected, the [Enhancement] effect is gained. The Guardian becomes very strong for a while when using specific skills in the Combat Stance with the effect attached.
But if specific skills are not used while the [Enhancement] effect is active, the Guardian loses strength and is affected by [Enervated]. $*StanceInfo-Guardian_Stance_03-description= Combat Stance

Lasting effect
· Damage to enemies increases by 10%.

Transition effect
· Restores 1% of maximum health when using certain skills for 10 seconds.

Strengthen and Decrease
· The Guardian gains the [Strengthen] effect if you change your combat stance while you have accumulated all the courage. If you use certain skills in Combat Stance with this effect, the Guardian will become very strong for a while.
However, if you do not use a certain skill within [Duration] duration, the Guardian will lose strength It takes. $*StanceInfo-Guardian_Stance_06-description= Combat Stance

Lasting effect >
Transitional effects
· Restores 1% of maximum health when using certain skills for 10 seconds.

Strengthen and Decay
· The Guardian gains [reinforcement] effect if you change your combat stance while you have accumulated all the courage. If you use certain skills in Combat Stance with this effect, the Guardian will become very strong for a while.
However, if you do not use a certain skill within [Duration] duration, the Guardian will lose strength It takes. $*StanceInfo-Ranger_Best_Sniper_Stance_A-description=Combat Stance
Lasting effect
Increases the range of all skills by 10% and increases all skill damage in proportion to the range.

Conversion Effect
Recharges Concentration by 50 immediately.
Increases the damage of all skills by 3% for 3 seconds.

Additional Conversion Effect
Applies when [Prudence] is stacked 3 or more times.
Consumes 3 [Prudence] effects to increase the damage of all Finish skills by 20%, and inflicts the [Stun] effect for 1 second. (This effect is removed when Finish hits.) $*StanceInfo-Ranger_Long_Charge_Stance_B-description=Combat Stance
Lasting effect
Increases all charging skill damage by 10%

Conversion Effect
Instantly charges Concentration by 30/Increases Critical Hit rate by 15% for 5 seconds

Additional Conversion Effect
Inflicted with 3 or more [Prudence]
Reduces target's Physical Defense for 5 seconds when any skill hits. $*StanceInfo-Ranger_Rapid_Shot_Stance_C-description=Combat Stance
Lasting effect
Attack Power increases for each [Prudence].

Conversion Effect
Charges Concentration by 40 immediately.
Increases Movement Speed by 15%.

Additional Conversion Effect
Applies when [Prudence] is stacked 3 or more times.
Increases Acceleration by 20%. $*StanceInfo-Ranger_Whatchman_Stance_D-description=Combat Stance
Lasting effect
When any skill deals damage to enemies, Concentration is charged by 10.

Conversion Effect
Recharges Concentration immediately.
When a skill is used, inflicts the [Wedge] effect on enemies, which lasts for 5 seconds causing the [Hemorrhage] effect.

Additional Transition Effect
Applies when [Prudence] is stacked 3 or more times.
Increases Critical Hit rate of all Finish skills.
Acquire 2 [Prudence] when a Finish skill hits. $*StanceInfo-Ranger_Whatchman_Stance_E-description=Combat Stance
Lasting effect
When any skill deals damage to enemies, restores 50% of consumed Concentration.

Conversion Effect
Recharges Concentration immediately.
When a skill is used, inflicts the [Wedge] effect on enemies, which lasts for 5 seconds causing the [Hemorrhage] effect.

Additional Transition Effect
Applies when [Prudence] is stacked 3 or more times.
Increases Critical Hit rate of all Finish skills.
Acquire 2 [Prudence] when a Finish skill hits. $*StanceInfo-Ranger_Whatchman_Stance_F-description=Combat Stance
Lasting effect
When any skill deals damage to enemies, restores 50% of consumed Concentration.

Conversion Effect
Recharges Concentration immediately.
When a skill is used, inflicts the [Wedge] effect on enemies, which lasts for 5 seconds causing the [Hemorrhage] effect.

Additional Transition Effect
Applies when [Prudence] is stacked 3 or more times.
Increases Critical Hit rate of all Finish skills.
Acquire 2 [Prudence] when a Finish skill hits. $*StanceInfo-paladin_stance_02-description=Combat Stance
Lasting effect
· Increases Strength and Intelligence by 20% of Wisdom.

Conversion Effect
· Heals the Paladin every second for 10 seconds. $*StanceInfo-paladin_stance_01-description=Combat Stance
Lasting effect
· Applies [Shield] which prevents damage for 4 seconds when you receive damage amounting to 40% of your maximum health. While Shield is in effect, increases Healing, Block rate, and Magic ResiCombat Stance rate by 100%. This effect is triggered once every 90 seconds.

Conversion Effect
· Increases the Paladin's Physical and Magic Defense by 30% for 10 seconds. $*StanceInfo-paladin_stance_03-description=Combat Stance
Lasting effect
· Intelligence increases by 40% of Wisdom, and Strength is reduced by 20%.

Conversion Effect
· The Paladin's Movement Speed increases by 20% for 10 seconds. $*StanceInfo-paladin_stance_04-description=Combat Stance
Lasting effect
· Increases Healing by 15%, but decreases Strength by 20%.

Conversion Effect
· Paladin becomes immune to Crowd Control for 3 seconds. $*StanceInfo-paladin_stance_05-description=Combat Stance

Lasting effect
· Reduces the mana cost of all skills by 10%.

Conversion effect
· Increases mana regeneration by 20% for 10 seconds. $*StanceInfo-paladin_stance_06-description=Combat Stance

Lasting effect
· Damage received is reduced by 15%.

Conversion effect
· Increases damage to enemies by 15%. $*StanceInfo-berserker_stance_01-description=Combat Stance

Lasting effect
· Each time you deal with it, your weapon blocking chance increases by 10% and movement speed increases by 5% for 3 seconds. If the effect is already active, the effect's time is updated.

Conversion effect
· It consumes all anger. Increases damage reduction by 5% when blocking weapons for 5 seconds.

Additional Conversion effect
The [Vampire] effect lasts for 5 seconds. The effect is not triggered when anger is 0 when switched.

[Vampire]: Recovers 10% of the damage done to the target to health. In [Vampiric] state, all skills are reduced by 1/3 damage. $*StanceInfo-berserker_stance_02-description=Combat Stance

Lasting effect
· The chance of critical hit increases in proportion to the lost health. Increases the chance of critical hit by 0.1% per 1% of losing life.

Conversion effect
· Consumes all rage. Fatal chance increases by 5% for 5 seconds.

Additional Conversion effect
The [Hemorrhage] effect lasts for 5 seconds. The effect is not triggered when anger is 0 when switched

[Hemorrhage]: Each time you use a skill, you lose 2.5% of your health lost. The damage done by the skill increases proportionally to the health lost. The higher the amount of health lost, the higher the damage. $*StanceInfo-berserker_stance_03-description=Combat Stance

Lasting effect
· Charges 10% movement speed and 10 rage at the beginning of combat.

Conversion effect
· It consumes all anger. Restores vitality in proportion to consumed anger. Increases health by 0.1% per rage.

Additional Conversion effect
The [Vampire] effect lasts for 5 seconds. The effect is not triggered when anger is 0 when switched.

[Vampire]: Recovers 10% of the damage done to the target to health. In [Vampiric] state, all skills are reduced by 1/3 damage. $*StanceInfo-berserker_stance_04-description=Combat Stance

Lasting effect
· Damage increases when all skills are used in proportion to lost health. Increases damage lost per 1% health by 0.1%.

Conversion effect
· It consumes all rage and gains [Infuriate] effect.

[Infuriate]: All armor is reduced by 10%, but attack power is increased by 30%.

Additional Conversion effect
The [Hemorrhage] effect lasts for 5 seconds. The effect is not triggered when anger is 0 when switched

[Hemorrhage]: Each time you use a skill, you lose 2.5% of your health lost. The damage done by the skill increases proportionally to the health lost. The higher the amount of health lost, the higher the damage. $*StanceInfo-berserker_stance_05-description=Combat Stance

Lasting effect
· Each time you kill, your health will be recovered by 3%.

Conversion effect
· Increases the damage of all skills by 10% for 5 seconds.

Additional Conversion effect
The [Vampire] effect lasts for 5 seconds. The effect is not triggered when anger is 0 when switched.

[Vampire]: Recovers 10% of the damage done to the target to health. In [Vampiric] state, all skills are reduced by 1/3 damage. $*StanceInfo-berserker_stance_06-description=Combat Stance

Lasting effect
· Increases attack power by 2% for 5 seconds every time the target is killed. (Up to 10 stacks)

Conversion effect
· When anger is 100 or more, you are immune to all damage when you switch.

Additional Conversion effect
The [Hemorrhage] effect lasts for 5 seconds. The effect is not triggered when anger is 0 when switched

[Hemorrhage]: Each time you use a skill, you lose 2.5% of your health lost. The damage done by the skill increases proportionally to the health lost. The higher the amount of health lost, the higher the damage. $*nodeInfo-Stance_A_LeftNode_01-node_local_name=Remote Tactical Strengthening Level 1 $*nodeInfo-Stance_A_LeftNode_02-node_local_name=Remote Tactical Strengthening Level 2 $*nodeInfo-Stance_A_LeftNode_03-node_local_name=Remote Tactical Strengthening Level 3 $*nodeInfo-Stance_A_LeftNode_04-node_local_name=Remote Tactical Strengthening Level 4 $*nodeInfo-Stance_A_LeftNode_05-node_local_name=Remote Tactical Strengthening Level 5 $*nodeInfo-Stance_A_RightNode_01-node_local_name=Remote Tactical Strengthening Level 1 $*nodeInfo-Stance_A_RightNode_02-node_local_name=Remote Tactical Strengthening Level 2 $*nodeInfo-Stance_A_RightNode_03-node_local_name=Remote Tactical Strengthening Level 3 $*nodeInfo-Stance_A_RightNode_04-node_local_name=Remote Tactical Strengthening Level 4 $*nodeInfo-Stance_A_RightNode_05-node_local_name=Remote Tactical Strengthening Level 5 $*nodeInfo-Stance_B_LeftNode_01-node_local_name=Sniping Tactic Enhancement 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Tactics Enhancement Stage 3 $*nodeInfo-Stance_C_LeftNode_04-node_local_name=Quick Attck Tactics Enhancement Stage 4 $*nodeInfo-Stance_C_LeftNode_05-node_local_name=Quick Attck Tactics Enhancement Stage 5 $*nodeInfo-Stance_C_RightNode_01-node_local_name=Quick Attck Tactics Enhancement Stage 1 $*nodeInfo-Stance_C_RightNode_02-node_local_name=Quick Attck Tactics Enhancement Stage 2 $*nodeInfo-Stance_C_RightNode_03-node_local_name=Quick Attck Tactics Enhancement Stage 3 $*nodeInfo-Stance_C_RightNode_04-node_local_name=Quick Attck Tactics Enhancement Stage 4 $*nodeInfo-Stance_C_RightNode_05-node_local_name=Quick Attck Tactics Enhancement Stage 5 $*nodeInfo-Stance_D_LeftNode_01-node_local_name=Intensive Attack Tactical Enhancement Stage 1 $*nodeInfo-Stance_D_LeftNode_02-node_local_name=Intensive Attack Tactical Enhancement Stage 2 $*nodeInfo-Stance_D_LeftNode_03-node_local_name=Intensive Attack Tactical Enhancement Stage 3 $*nodeInfo-Stance_D_LeftNode_04-node_local_name=Intensive Attack 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Enhancement Stage 2 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_RightNode_03-node_local_name=Focused Fire Enhancement Stage 3 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_RightNode_04-node_local_name=Focused Fire Enhancement Stage 4 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_RightNode_05-node_local_name=Focused Fire Enhancement Stage 5 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_01-node_local_name=Moving Shot Enhancement Stage 1 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_02-node_local_name=Moving Shot Enhancement Stage 2 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_03-node_local_name=Moving Shot Enhancement Stage 3 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_04-node_local_name=Moving Shot Enhancement Stage 4 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_05-node_local_name=Moving Shot Enhancement Stage 5 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$*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_LeftNode_04-node_local_name=Continuous Fire Enhancement Stage 4 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_LeftNode_05-node_local_name=Continuous Fire Enhancement Stage 5 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_01-node_local_name=Continuous Fire Enhancement Stage 1 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_02-node_local_name=Continuous Fire Enhancement Stage 2 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_03-node_local_name=Continuous Fire Enhancement Stage 3 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_04-node_local_name=Continuous Fire Enhancement Stage 4 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_05-node_local_name=Continuous Fire Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_01-node_local_name=Rain of Arrows Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_02-node_local_name=Rain of Arrows Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_03-node_local_name=Rain of Arrows Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_04-node_local_name=Rain of Arrows Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_05-node_local_name=Rain of Arrows Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_01-node_local_name=Rain of Arrows Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_02-node_local_name=Rain of Arrows Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_03-node_local_name=Rain of Arrows Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_04-node_local_name=Rain of Arrows Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_05-node_local_name=Rain of Arrows Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_01-node_local_name=Vengeful Arrow Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_02-node_local_name=Vengeful Arrow Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_03-node_local_name=Vengeful Arrow Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_04-node_local_name=Vengeful Arrow Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_05-node_local_name=Vengeful Arrow Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_01-node_local_name=Vengeful Arrow Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_02-node_local_name=Vengeful Arrow Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_03-node_local_name=Vengeful Arrow Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_04-node_local_name=Vengeful Arrow Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_05-node_local_name=Vengeful Arrow Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_01-node_local_name=Launch Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_02-node_local_name=Launch Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_03-node_local_name=Launch Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_04-node_local_name=Launch Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_05-node_local_name=Launch Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_01-node_local_name=Launch Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_02-node_local_name=Launch Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_03-node_local_name=Launch Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_04-node_local_name=Launch Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_05-node_local_name=Launch Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_01-node_local_name=Moving Shot Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_02-node_local_name=Moving Shot Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_03-node_local_name=Moving Shot Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_04-node_local_name=Moving Shot Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_05-node_local_name=Moving Shot Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_01-node_local_name=Moving Shot Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_02-node_local_name=Moving Shot Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_03-node_local_name=Moving Shot Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_04-node_local_name=Moving Shot Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_05-node_local_name=Moving Shot Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_01-node_local_name=Prudent Shot Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_02-node_local_name=Prudent Shot Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_03-node_local_name=Prudent Shot Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_04-node_local_name=Prudent Shot Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_05-node_local_name=Prudent Shot Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_01-node_local_name=Prudent Shot Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_02-node_local_name=Prudent Shot Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_03-node_local_name=Prudent Shot Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_04-node_local_name=Prudent Shot Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_05-node_local_name=Prudent Shot Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_01-node_local_name=Strafe Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_02-node_local_name=Strafe Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_03-node_local_name=Strafe Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_04-node_local_name=Strafe Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_05-node_local_name=Strafe Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_01-node_local_name=Strafe Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_02-node_local_name=Strafe Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_03-node_local_name=Strafe Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_04-node_local_name=Strafe Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_05-node_local_name=Strafe Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_01-node_local_name=Rapid Fire Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_02-node_local_name=Rapid Fire Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_03-node_local_name=Rapid Fire Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_04-node_local_name=Rapid Fire Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_05-node_local_name=Rapid Fire Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_01-node_local_name=Rapid Fire Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_02-node_local_name=Rapid Fire Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_03-node_local_name=Rapid Fire Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_04-node_local_name=Rapid Fire Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_05-node_local_name=Rapid Fire Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_01-node_local_name=Sudden Attack Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_02-node_local_name=Sudden Attack Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_03-node_local_name=Sudden Attack Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_04-node_local_name=Sudden Attack Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_05-node_local_name=Sudden Attack Enhancement Stage 5 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$*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_LeftNode_05-node_local_name=Avoid Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_01-node_local_name=Avoid Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_02-node_local_name=Avoid Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_03-node_local_name=Avoid Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_04-node_local_name=Avoid Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_05-node_local_name=Avoid Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_01-node_local_name=Continuous Fire Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_02-node_local_name=Continuous Fire Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_03-node_local_name=Continuous Fire Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_04-node_local_name=Continuous Fire Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_05-node_local_name=Continuous Fire Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_01-node_local_name=Continuous Fire Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_02-node_local_name=Continuous Fire Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_03-node_local_name=Continuous Fire Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_04-node_local_name=Continuous Fire Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_05-node_local_name=Continuous Fire Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_01-node_local_name=Avoid Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_02-node_local_name=Avoid Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_03-node_local_name=Avoid Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_04-node_local_name=Avoid Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_05-node_local_name=Avoid Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_01-node_local_name=Avoid Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_02-node_local_name=Avoid Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_03-node_local_name=Avoid Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_04-node_local_name=Avoid Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_05-node_local_name=Avoid Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_01-node_local_name=Blast Trap Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_02-node_local_name=Blast Trap Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_03-node_local_name=Blast Trap Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_04-node_local_name=Blast Trap Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_05-node_local_name=Blast Trap Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_01-node_local_name=Blast Trap Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_02-node_local_name=Blast Trap Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_03-node_local_name=Blast Trap Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_04-node_local_name=Blast Trap Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_05-node_local_name=Blast Trap Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_01-node_local_name=Avoid Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_02-node_local_name=Avoid Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_03-node_local_name=Avoid Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_04-node_local_name=Avoid Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_05-node_local_name=Avoid Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_01-node_local_name=Avoid Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_02-node_local_name=Avoid Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_03-node_local_name=Avoid Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_04-node_local_name=Avoid Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_05-node_local_name=Avoid Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_01-node_local_name=Silent Arrow Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_02-node_local_name=Silent Arrow Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_03-node_local_name=Silent Arrow Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_04-node_local_name=Silent Arrow Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_05-node_local_name=Silent Arrow Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_01-node_local_name=Silent Arrow Enhancement Stage 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_02-node_local_name=Silent Arrow Enhancement Stage 2 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_03-node_local_name=Silent Arrow Enhancement Stage 3 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_04-node_local_name=Silent Arrow Enhancement Stage 4 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_05-node_local_name=Silent Arrow Enhancement Stage 5 $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_LeftNode_01-node_local_name=Vertigo Enhancement Stage 1 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$*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_02-node_local_name=Mark of the Fugitive Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_03-node_local_name=Mark of the Fugitive Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_04-node_local_name=Mark of the Fugitive Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_05-node_local_name=Mark of the Fugitive Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_01-node_local_name=Mark of the Fugitive Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_02-node_local_name=Mark of the Fugitive Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_03-node_local_name=Mark of the Fugitive Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_04-node_local_name=Mark of the Fugitive Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_05-node_local_name=Mark of the Fugitive Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_01-node_local_name=Take Aim Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_02-node_local_name=Take Aim Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_03-node_local_name=Take Aim Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_04-node_local_name=Take Aim Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_05-node_local_name=Take Aim Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_01-node_local_name=Take Aim Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_02-node_local_name=Take Aim Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_03-node_local_name=Take Aim Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_04-node_local_name=Take Aim Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_05-node_local_name=Take Aim Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_01-node_local_name=Last Arrow Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_02-node_local_name=Last Arrow Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_03-node_local_name=Last Arrow Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_04-node_local_name=Last Arrow Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_05-node_local_name=Last Arrow Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_01-node_local_name=Last Arrow Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_02-node_local_name=Last Arrow Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_03-node_local_name=Last Arrow Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_04-node_local_name=Last Arrow Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_05-node_local_name=Last Arrow Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_01-node_local_name=Precise Aim Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_02-node_local_name=Precise Aim Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_03-node_local_name=Precise Aim Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_04-node_local_name=Precise Aim Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_05-node_local_name=Precise Aim Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_01-node_local_name=Precise Aim Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_02-node_local_name=Precise Aim Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_03-node_local_name=Precise Aim Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_04-node_local_name=Precise Aim Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_05-node_local_name=Precise Aim Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_01-node_local_name=Precise Aim Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_02-node_local_name=Precise Aim Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_03-node_local_name=Precise Aim Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_04-node_local_name=Precise Aim Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_05-node_local_name=Precise Aim Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_01-node_local_name=Precise Aim Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_02-node_local_name=Precise Aim Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_03-node_local_name=Precise Aim Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_04-node_local_name=Precise Aim Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_05-node_local_name=Precise Aim Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_01-node_local_name=Launch Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_02-node_local_name=Launch Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_03-node_local_name=Launch Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_04-node_local_name=Launch Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_05-node_local_name=Launch Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_01-node_local_name=Launch Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_02-node_local_name=Launch Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_03-node_local_name=Launch Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_04-node_local_name=Launch Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_05-node_local_name=Launch Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_01-node_local_name=Strengthening Poison Arrow Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_02-node_local_name=Strengthening Poison Arrow Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_03-node_local_name=Strengthening Poison Arrow Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_04-node_local_name=Strengthening Poison Arrow Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_05-node_local_name=Strengthening Poison Arrow Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_01-node_local_name=Strengthening Poison Arrow Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_02-node_local_name=Strengthening Poison Arrow Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_03-node_local_name=Strengthening Poison Arrow Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_04-node_local_name=Strengthening Poison Arrow Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_05-node_local_name=Strengthening Poison Arrow Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_01-node_local_name=Last Arrow Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_02-node_local_name=Last Arrow Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_03-node_local_name=Last Arrow Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_04-node_local_name=Last Arrow Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_05-node_local_name=Last Arrow Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_01-node_local_name=Last Arrow Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_02-node_local_name=Last Arrow Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_03-node_local_name=Last Arrow Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_04-node_local_name=Last Arrow Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_05-node_local_name=Last Arrow Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_01-node_local_name=Vengeful Arrow Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_02-node_local_name=Vengeful Arrow Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_03-node_local_name=Vengeful Arrow Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_04-node_local_name=Vengeful Arrow Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_05-node_local_name=Vengeful Arrow Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_01-node_local_name=Vengeful Arrow Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_02-node_local_name=Vengeful Arrow Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_03-node_local_name=Vengeful Arrow Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_04-node_local_name=Vengeful Arrow Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_05-node_local_name=Vengeful Arrow Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_01-node_local_name=Prudent Shot Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_02-node_local_name=Prudent Shot Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_03-node_local_name=Prudent Shot Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_04-node_local_name=Prudent Shot Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_05-node_local_name=Prudent Shot Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_01-node_local_name=Prudent Shot Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_02-node_local_name=Prudent Shot Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_03-node_local_name=Prudent Shot Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_04-node_local_name=Prudent Shot Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_05-node_local_name=Prudent Shot Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_01-node_local_name=Penetrating Shot Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_02-node_local_name=Penetrating Shot Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_03-node_local_name=Penetrating Shot Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_04-node_local_name=Penetrating Shot Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_05-node_local_name=Penetrating Shot Enhancement Stage 5 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_01-node_local_name=Penetrating Shot Enhancement Stage 1 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_02-node_local_name=Penetrating Shot Enhancement Stage 2 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_03-node_local_name=Penetrating Shot Enhancement Stage 3 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_04-node_local_name=Penetrating Shot Enhancement Stage 4 $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_05-node_local_name=Penetrating Shot Enhancement Stage 5 $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_01-node_local_name=Escape Movement : Attack Enhancement Stage 1 $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_02-node_local_name=Escape Movement : Attack Enhancement Stage 2 $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_03-node_local_name=Escape Movement : Attack Enhancement Stage 3 $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_04-node_local_name=Escape Movement : Attack Enhancement Stage 4 $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_05-node_local_name=Escape Movement : Attack Enhancement Stage 5 $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_01-node_local_name=Evasion Shift: Fatal Enhancement Phase 1 $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_02-node_local_name=Escape Movement : Lethal Enhancement Stage 2 $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_03-node_local_name=Escape Movement : Lethal Enhancement Stage 3 $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_04-node_local_name=Escape Movement : Enhancement Stage 4 $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_05-node_local_name=Escape Movement : Lethal Enhancement Stage 5 $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_01-node_local_name=Escape Movement : Dodge Enhancement Stage 1 $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_02-node_local_name=Escape Movement : Dodge Enhancement Stage 2 $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_03-node_local_name=Escape Movement : Dodge Enhancement Stage 3 $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_04-node_local_name=Escape Movement : Dodge Enhancement Stage 4 $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_05-node_local_name=Evasive Movement: Evasion Enhancement Phase 5 $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_01-node_local_name=Attack Enhancement Stage 1 $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_02-node_local_name=Attack Enhancement Stage 2 $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_03-node_local_name=Attack Enhancement Stage 3 $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_04-node_local_name=Attack Enhancement Stage 4 $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_05-node_local_name=Attack Enhancement Stage 5 $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_01-node_local_name=Steady Focus Enhancement Stage 1 $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_02-node_local_name=Steady Focus Enhancement Stage 2 $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_03-node_local_name=Steady Focus Enhancement Stage 3 $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_04-node_local_name=Steady Focus Enhancement Stage 4 $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_05-node_local_name=Steady Focus Enhancement Stage 5 $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_01-node_local_name=Fatal Enhancement Stage 1 $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_02-node_local_name=Fatal Enhancement Stage 2 $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_03-node_local_name=Fatal Enhancement Stage 3 $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_04-node_local_name=Fatal Enhancement Stage 4 $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_05-node_local_name=Fatal Enhancement Stage 5 $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_01-node_local_name=Rapid Acceleration Enhancement Stage 1 $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_02-node_local_name=Rapid Acceleration Enhancement Stage 2 $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_03-node_local_name=Rapid Acceleration Enhancement Stage 3 $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_04-node_local_name=Rapid Acceleration Enhancement Stage 4 $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_05-node_local_name=Rapid Acceleration Enhancement Stage 5 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_01-node_local_name=Locate Search ?Enhancement Stage 1 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_02-node_local_name=Locate Search ?Enhancement Stage 2 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_03-node_local_name=Locate Search ?Enhancement Stage 3 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_04-node_local_name=Locate Search ?Enhancement Stage 4 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_05-node_local_name=Locate Search ?Enhancement Stage 5 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_01-node_local_name=Locate Search ? Enhancement Stage 1 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_02-node_local_name=Locate Search ? Enhancement Stage 2 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_03-node_local_name=Locate Search ? Enhancement Stage 3 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_04-node_local_name=Locate Search ? Enhancement Stage 4 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_05-node_local_name=Locate Search ? Enhancement Stage 5 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_01-node_local_name=Nerve Disturbance ? Enhancement Stage 1 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_02-node_local_name=Nerve Disturbance ? Enhancement Stage 2 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_03-node_local_name=Nerve Disturbance ? Enhancement Stage 3 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_04-node_local_name=Nerve Disturbance ? Enhancement Stage 4 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_05-node_local_name=Nerve Disturbance ? Enhancement Stage 5 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_01-node_local_name=Nerve Disturbance ? Enhancement Stage 1 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_02-node_local_name=Nerve Disturbance ? Enhancement Stage 2 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_03-node_local_name=Nerve Disturbance ? Enhancement Stage 3 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_04-node_local_name=Nerve Disturbance ? Enhancement Stage 4 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_05-node_local_name=Nerve Disturbance ? Enhancement Stage 5 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_01-node_local_name=Nerve Disturbance ? Enhancement Stage 1 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_02-node_local_name=Nerve Disturbance ? Enhancement Stage 2 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_03-node_local_name=Nerve Disturbance ? Enhancement Stage 3 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_04-node_local_name=Nerve Disturbance ? Enhancement Stage 4 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_05-node_local_name=Nerve Disturbance ? Enhancement Stage 5 $*nodeInfo-NonStance_E_AfterResist_Top_01-node_local_name=Magic Shield Enhancement Stage 1 $*nodeInfo-NonStance_E_AfterResist_Top_02-node_local_name=Magic Shield Enhancement Stage 2 $*nodeInfo-NonStance_E_AfterResist_Top_03-node_local_name=Magic Shield Enhancement Stage 3 $*nodeInfo-NonStance_E_AfterResist_Top_04-node_local_name=Magic Shield Enhancement Stage 4 $*nodeInfo-NonStance_E_AfterResist_Top_05-node_local_name=Magic Shield Enhancement Stage 5 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_01-node_local_name=Barrier? Enhancement Stage 1 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_02-node_local_name=Barrier? Enhancement Stage 2 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_03-node_local_name=Barrier? Enhancement Stage 3 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_04-node_local_name=Barrier? Enhancement Stage 4 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_05-node_local_name=Barrier? Enhancement Stage 5 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_01-node_local_name=Barrier? Enhancement Stage 1 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_02-node_local_name=Barrier? Enhancement Stage 2 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_03-node_local_name=Barrier? Enhancement Stage 3 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_04-node_local_name=Barrier? Enhancement Stage 4 $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_05-node_local_name=Barrier? Enhancement Stage 5 $*nodeInfo-NonStance_F_GravityTrap_Top_01-node_local_name=Gravity Control Trap Enhancement Stage 1 $*nodeInfo-NonStance_F_GravityTrap_Top_02-node_local_name=Gravity Control Trap Enhancement Stage 2 $*nodeInfo-NonStance_F_GravityTrap_Top_03-node_local_name=Gravity Control Trap Enhancement Stage 3 $*nodeInfo-NonStance_F_GravityTrap_Top_04-node_local_name=Gravity Control Trap Enhancement Stage 4 $*nodeInfo-NonStance_F_GravityTrap_Top_05-node_local_name=Gravity Control Trap Enhancement Stage 5 $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_01-node_local_name=Hunting Trap I Enhancement Stage 1 $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_02-node_local_name=Hunting Trap I Enhancement Stage 2 $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_03-node_local_name=Hunting Trap I Enhancement Stage 3 $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_04-node_local_name=Hunting Trap I Enhancement Stage 4 $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_05-node_local_name=Hunting Trap I Enhancement Stage 5 $*nodeInfo-NonStance_F_RestraintTrap_Bottom_01-node_local_name=Bondage Trap Enhancement Stage 1 $*nodeInfo-NonStance_F_RestraintTrap_Bottom_02-node_local_name=Bound Trap Enhancement Stage 2 $*nodeInfo-NonStance_F_RestraintTrap_Bottom_03-node_local_name=Bound Trap Enhancement Stage 3 $*nodeInfo-NonStance_F_RestraintTrap_Bottom_04-node_local_name=Bondage Trap Enhancement Stage 4 $*nodeInfo-NonStance_F_RestraintTrap_Bottom_05-node_local_name=Bondage Trap Enhancement Stage 5 $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_01-node_local_name=Smoke Bombs : Critical Hit Enhancement Stage 1 $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_02-node_local_name=Smoke Bombs : Critical Hit Enhancement Stage 2 $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_03-node_local_name=Smoke Bombs : Critical Hit Enhancement Stage 3 $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_04-node_local_name=Smoke Bomb : Critical Hit Enhancement Stage 4 $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_05-node_local_name=Smoke Bombs : Critical Hit Enhancement Stage 5 $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_01-node_local_name=Smoke Bomb : Evasion Enhancement Stage 2 $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_02-node_local_name=Smoke Bomb : Evasion Enhancement Stage 1 $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_03-node_local_name=Smoke Bomb : Evasion Enhancement Stage 3 $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_04-node_local_name=Smoke Bomb : Evasion Enhancement Stage 4 $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_05-node_local_name=Smoke Bomb : Evasion Enhancement Stage 5 $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_01-node_local_name=Smoke Bomb : Party Enhancement Stage 1 $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_02-node_local_name=Smoke Bomb : Party Enhancement Stage 2 $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_03-node_local_name=Smoke Bomb : Party Enhancement Stage 3 $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_04-node_local_name=Smoke Bomb : Party Enhancement Stage 4 $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_05-node_local_name=Smoke Bomb : Party Enhancement Stage 5 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_01-node_local_name=Pose of High-angle Fire? Enhancement Stage 1 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_02-node_local_name=Pose of High-angle Fire? Enhancement Stage 2 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_03-node_local_name=Pose of High-angle Fire? Enhancement Stage 3 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_04-node_local_name=Pose of High-angle Fire? Enhancement Stage 4 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_05-node_local_name=Pose of High-angle Fire? Enhancement Stage 5 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_01-node_local_name=Pose of High-angle Fire? Enhancement Stage 1 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_02-node_local_name=Pose of High-angle Fire? Enhancement Stage 2 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_03-node_local_name=Pose of High-angle Fire? Enhancement Stage 3 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_04-node_local_name=Pose of High-angle Fire? Enhancement Stage 4 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_05-node_local_name=Pose of High-angle Fire? Enhancement Stage 5 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_01-node_local_name=Enhancement Stage? Enhancement Stage 1 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_02-node_local_name=Enhancement Stage? Enhancement Stage 2 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_03-node_local_name=Enhancement Stage? Enhancement Stage 3 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_04-node_local_name=Enhancement Stage? Enhancement Stage 4 $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_05-node_local_name=Enhancement Stage? Enhancement Stage 5 $*nodeInfo-Ranger_Parameter_Page0_Node_01-node_local_name=Strengthen agility $*nodeInfo-Ranger_Parameter_Page0_Node_02-node_local_name=Strengthen physical armor $*nodeInfo-Ranger_Parameter_Page0_Node_03-node_local_name=Strengthen magic armor $*nodeInfo-Ranger_Parameter_Page0_Node_04-node_local_name=Increase in gold gain from hunting $*nodeInfo-Ranger_Parameter_Page0_Node_05-node_local_name=Increased amount of guild experience $*nodeInfo-Ranger_Parameter_Page0_Node_06-node_local_name=Increased pet experience $*nodeInfo-Ranger_Parameter_Page0_Select_Node_07-node_local_name=[Optional Growth] $*nodeInfo-Ranger_Parameter_Page0_Select_Node_07_Option_01-node_local_name=Increased experience gain from hunting $*nodeInfo-Ranger_Parameter_Page0_Select_Node_07_Option_02-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-Ranger_Parameter_Page0_Node_08-node_local_name=Anti-skid $*nodeInfo-Ranger_Parameter_Page0_Node_09-node_local_name=Strengthen acceleration $*nodeInfo-Ranger_Parameter_Page0_Node_10-node_local_name=Increased experience gain from hunting $*nodeInfo-Ranger_Parameter_Page0_Node_11-node_local_name=Increased damage from battle between players $*nodeInfo-Ranger_Parameter_Page0_Node_12-node_local_name=Enhance Pet Fatigue Consumption $*nodeInfo-Ranger_Parameter_Page0_Node_13-node_local_name=Strengthened Fighting Power $*nodeInfo-Ranger_Parameter_Page0_Node_14-node_local_name=Increased amount of guild experience $*nodeInfo-Ranger_Parameter_Page0_Select_Node_15-node_local_name=[Optional Growth] $*nodeInfo-Ranger_Parameter_Page0_Select_Node_15_Option_01-node_local_name=Enhance received damage $*nodeInfo-Ranger_Parameter_Page0_Select_Node_15_Option_02-node_local_name=Increase damage received $*nodeInfo-Ranger_Parameter_Page1_Node_01-node_local_name=Strengthen physical strength $*nodeInfo-Ranger_Parameter_Page1_Node_02-node_local_name=Strengthen Stability $*nodeInfo-Ranger_Parameter_Page1_Node_03-node_local_name=Enhancement Hit $*nodeInfo-Ranger_Parameter_Page1_Node_04-node_local_name=Strengthen production skills acquired in the production success $*nodeInfo-Ranger_Parameter_Page1_Node_05-node_local_name=Strengthen resistance $*nodeInfo-Ranger_Parameter_Page1_Node_06-node_local_name=Increased experience gained from battle between players $*nodeInfo-Ranger_Parameter_Page1_Select_Node_07-node_local_name=[Optional Growth] $*nodeInfo-Ranger_Parameter_Page1_Select_Node_07_Option_01-node_local_name=Strengthen resistance $*nodeInfo-Ranger_Parameter_Page1_Select_Node_07_Option_02-node_local_name=Evasion Enhancement $*nodeInfo-Ranger_Parameter_Page1_Node_08-node_local_name=Increased critical damage $*nodeInfo-Ranger_Parameter_Page1_Node_09-node_local_name=Increases Toughness $*nodeInfo-Ranger_Parameter_Page1_Node_10-node_local_name=Increased adventure score $*nodeInfo-Ranger_Parameter_Page1_Node_11-node_local_name=Evasion Enhancement $*nodeInfo-Ranger_Parameter_Page1_Node_12-node_local_name=Enhance repair costs $*nodeInfo-Ranger_Parameter_Page1_Node_13-node_local_name=Enhancement Toughness $*nodeInfo-Ranger_Parameter_Page1_Node_14-node_local_name=Strengthen physical armor and magic armor $*nodeInfo-Ranger_Parameter_Page1_Select_Node_15-node_local_name=[Optional Growth] $*nodeInfo-Ranger_Parameter_Page1_Select_Node_15_Option_01-node_local_name=Strengthen magic armor $*nodeInfo-Ranger_Parameter_Page1_Select_Node_15_Option_02-node_local_name=Enhanced movement speed $*nodeInfo-Ranger_Parameter_Page2_Node_01-node_local_name=Strengthen physical strength $*nodeInfo-Ranger_Parameter_Page2_Node_02-node_local_name=Strengthen Crafting Speed $*nodeInfo-Ranger_Parameter_Page2_Node_03-node_local_name=Increased critical chance $*nodeInfo-Ranger_Parameter_Page2_Node_04-node_local_name=Increased experience gain from hunting $*nodeInfo-Ranger_Parameter_Page2_Node_05-node_local_name=Increase in damage $*nodeInfo-Ranger_Parameter_Page2_Node_06-node_local_name=Enhance received damage $*nodeInfo-Ranger_Parameter_Page2_Select_Node_07-node_local_name=[Optional Growth] $*nodeInfo-Ranger_Parameter_Page2_Select_Node_07_Option_01-node_local_name=Honor points earned increased $*nodeInfo-Ranger_Parameter_Page2_Select_Node_07_Option_02-node_local_name=Increased adventure score $*nodeInfo-Ranger_Parameter_Page2_Node_08-node_local_name=Increases Acceleration $*nodeInfo-Ranger_Parameter_Page2_Node_09-node_local_name=Increases Peace HP Recovery $*nodeInfo-Ranger_Parameter_Page2_Node_10-node_local_name=Enhancement Hit $*nodeInfo-Ranger_Parameter_Page2_Node_11-node_local_name=Increase in gold gain from hunting $*nodeInfo-Ranger_Parameter_Page2_Node_12-node_local_name=Strengthen resistance $*nodeInfo-Ranger_Parameter_Page2_Node_13-node_local_name=Increased experience gained from battle between players $*nodeInfo-Ranger_Parameter_Page2_Node_14-node_local_name=Increased physical defense and magic armor $*nodeInfo-Ranger_Parameter_Page2_Select_Node_15-node_local_name=[Optional Growth] $*nodeInfo-Ranger_Parameter_Page2_Select_Node_15_Option_01-node_local_name=Strengthen agility $*nodeInfo-Ranger_Parameter_Page2_Select_Node_15_Option_02-node_local_name=Strengthen physical strength $*nodeInfo-Ranger_Parameter_Page3_Node_01-node_local_name=Strengthen agility $*nodeInfo-Ranger_Parameter_Page3_Node_02-node_local_name=Increases Peace HP Recovery $*nodeInfo-Ranger_Parameter_Page3_Node_03-node_local_name=Strengthen Stability $*nodeInfo-Ranger_Parameter_Page3_Node_04-node_local_name=Evasion Enhancement $*nodeInfo-Ranger_Parameter_Page3_Node_05-node_local_name=Increase the amount of mount experience $*nodeInfo-Ranger_Parameter_Page3_Node_06-node_local_name=Strengthened Fighting Power $*nodeInfo-Ranger_Parameter_Page3_Select_Node_07-node_local_name=[Optional Growth] $*nodeInfo-Ranger_Parameter_Page3_Select_Node_07_Option_01-node_local_name=Reduced mount fatigue consumption $*nodeInfo-Ranger_Parameter_Page3_Select_Node_07_Option_02-node_local_name=Strengthen production skills acquired in the production success $*nodeInfo-Ranger_Parameter_Page3_Node_08-node_local_name=Increased amount of guild experience $*nodeInfo-Ranger_Parameter_Page3_Node_09-node_local_name=Honor points earned increased $*nodeInfo-Ranger_Parameter_Page3_Node_10-node_local_name=Increased healing received $*nodeInfo-Ranger_Parameter_Page3_Node_11-node_local_name=Reduced mount fatigue consumption $*nodeInfo-Ranger_Parameter_Page3_Node_12-node_local_name=Increased critical chance $*nodeInfo-Ranger_Parameter_Page3_Node_13-node_local_name=Enhance repair costs $*nodeInfo-Ranger_Parameter_Page3_Node_14-node_local_name=Increased critical damage $*nodeInfo-Ranger_Parameter_Page3_Select_Node_15-node_local_name=[Optional Growth] $*nodeInfo-Ranger_Parameter_Page3_Select_Node_15_Option_01-node_local_name=Increase in damage $*nodeInfo-Ranger_Parameter_Page3_Select_Node_15_Option_02-node_local_name=Increased damage from battle between players $*nodeInfo-mage_stance01_left_node01-node_local_name=Flame Tactics Enhancement Stage 1 $*nodeInfo-mage_stance01_left_node02-node_local_name=Flame Tactics Enhancement Stage 2 $*nodeInfo-mage_stance01_left_node03-node_local_name=Flame Tactics Enhancement Stage 3 $*nodeInfo-mage_stance01_left_node04-node_local_name=Flame Tactics Enhancement Stage 4 $*nodeInfo-mage_stance01_left_node05-node_local_name=Flame Tactics Enhancement Stage 5 $*nodeInfo-mage_stance01_right_node01-node_local_name=Flame Tactics Enhancement Stage 1 $*nodeInfo-mage_stance01_right_node02-node_local_name=Flame Tactics Enhancement Stage 2 $*nodeInfo-mage_stance01_right_node03-node_local_name=Flame Tactics Enhancement Stage 3 $*nodeInfo-mage_stance01_right_node04-node_local_name=Flame Tactics Enhancement Stage 4 $*nodeInfo-mage_stance01_right_node05-node_local_name=Flame Tactics Enhancement Stage 5 $*nodeInfo-mage_stance02_left_node01-node_local_name=Cold Tactical Enhancement Stage 1 $*nodeInfo-mage_stance02_left_node02-node_local_name=Cold Tactical Enhancement Stage 2 $*nodeInfo-mage_stance02_left_node03-node_local_name=Frost Tactic Enhancement Stage 3 $*nodeInfo-mage_stance02_left_node04-node_local_name=Cold Tactical Enhancement Stage 4 $*nodeInfo-mage_stance02_left_node05-node_local_name=Cold Tactical Enhancement Stage 5 $*nodeInfo-mage_stance02_right_node01-node_local_name=Cold Tactical Enhancement Stage 1 $*nodeInfo-mage_stance02_right_node02-node_local_name=Cold Tactical Enhancement Stage 2 $*nodeInfo-mage_stance02_right_node03-node_local_name=Frost Tactic Enhancement Stage 3 $*nodeInfo-mage_stance02_right_node04-node_local_name=Cold Tactical Enhancement Stage 4 $*nodeInfo-mage_stance02_right_node05-node_local_name=Cold Tactical Enhancement Stage 5 $*nodeInfo-mage_stance03_left_node01-node_local_name=Atmospheric Tactics Enhancement Stage 1 $*nodeInfo-mage_stance03_left_node02-node_local_name=Atmospheric Tactics Enhancement Stage 2 $*nodeInfo-mage_stance03_left_node03-node_local_name=Atmospheric Tactics Enhancement Stage 3 $*nodeInfo-mage_stance03_left_node04-node_local_name=Atmospheric Tactics Enhancement Stage 4 $*nodeInfo-mage_stance03_left_node05-node_local_name=Atmospheric Tactics Enhancement Stage 5 $*nodeInfo-mage_stance03_right_node01-node_local_name=Atmospheric Tactics Enhancement Stage 1 $*nodeInfo-mage_stance03_right_node02-node_local_name=Atmospheric Tactics Enhancement Stage 2 $*nodeInfo-mage_stance03_right_node03-node_local_name=Atmospheric Tactics Enhancement Stage 3 $*nodeInfo-mage_stance03_right_node04-node_local_name=Atmospheric Tactics Enhancement Stage 4 $*nodeInfo-mage_stance03_right_node05-node_local_name=Atmospheric Tactics Enhancement Stage 5 $*nodeInfo-mage_stance04_left_node01-node_local_name=Mixed Tactic A Enhancement Stage 1 $*nodeInfo-mage_stance04_left_node02-node_local_name=Mixed Tactic A Enhancement Stage 2 $*nodeInfo-mage_stance04_left_node03-node_local_name=Mixed Tactic A Enhancement Stage 3 $*nodeInfo-mage_stance04_left_node04-node_local_name=Mixed Tactic A Enhancement Stage 4 $*nodeInfo-mage_stance04_left_node05-node_local_name=Mixed Tactic A Enhancement Stage 5 $*nodeInfo-mage_stance04_right_node01-node_local_name=Mixed Tactic A Enhancement Stage 1 $*nodeInfo-mage_stance04_right_node02-node_local_name=Mixed Tactic A Enhancement Stage 2 $*nodeInfo-mage_stance04_right_node03-node_local_name=Mixed Tactic A Enhancement Stage 3 $*nodeInfo-mage_stance04_right_node04-node_local_name=Mixed Tactic A Enhancement Stage 4 $*nodeInfo-mage_stance04_right_node05-node_local_name=Mixed Tactic A Enhancement Stage 5 $*nodeInfo-mage_stance05_left_node01-node_local_name=Mixed Tactic B Enhancement Stage 1 $*nodeInfo-mage_stance05_left_node02-node_local_name=Mixed Tactic B Enhancement Stage 2 $*nodeInfo-mage_stance05_left_node03-node_local_name=Mixed Tactic B Enhancement Stage 3 $*nodeInfo-mage_stance05_left_node04-node_local_name=Mixed Tactic B Enhancement Stage 4 $*nodeInfo-mage_stance05_left_node05-node_local_name=Mixed Tactic B Enhancement Stage 5 $*nodeInfo-mage_stance05_right_node01-node_local_name=Mixed Tactic B Enhancement Stage 1 $*nodeInfo-mage_stance05_right_node02-node_local_name=Mixed Tactic B Enhancement Stage 2 $*nodeInfo-mage_stance05_right_node03-node_local_name=Mixed Tactic B Enhancement Stage 3 $*nodeInfo-mage_stance05_right_node04-node_local_name=Mixed Tactic B Enhancement Stage 4 $*nodeInfo-mage_stance05_right_node05-node_local_name=Mixed Tactic B Enhancement Stage 5 $*nodeInfo-mage_stance06_left_node01-node_local_name=Utility Tactics Enhancement Stage 1 $*nodeInfo-mage_stance06_left_node02-node_local_name=Utility Tactics Enhancement Stage 2 $*nodeInfo-mage_stance06_left_node03-node_local_name=Utility Tactics Enhancement Stage 3 $*nodeInfo-mage_stance06_left_node04-node_local_name=Utility Tactics Enhancement Stage 4 $*nodeInfo-mage_stance06_left_node05-node_local_name=Utility Tactics Enhancement Stage 5 $*nodeInfo-mage_stance06_right_node01-node_local_name=Utility Tactics Enhancement Stage 1 $*nodeInfo-mage_stance06_right_node02-node_local_name=Utility Tactics Enhancement Stage 2 $*nodeInfo-mage_stance06_right_node03-node_local_name=Utility Tactics Enhancement Stage 3 $*nodeInfo-mage_stance06_right_node04-node_local_name=Utility Tactics Enhancement Stage 4 $*nodeInfo-mage_stance06_right_node05-node_local_name=Utility Tactics Enhancement Stage 5 $*nodeInfo-mage_stance01_startskill01_left_node01-node_local_name=Magic Shot Enhancement Stage 1 $*nodeInfo-mage_stance01_startskill01_left_node02-node_local_name=Magic Shot Enhancement Stage 2 $*nodeInfo-mage_stance01_startskill01_left_node03-node_local_name=Magic Shot Enhancement Stage 3 $*nodeInfo-mage_stance01_startskill01_left_node04-node_local_name=Magic Shot Enhancement Stage 4 $*nodeInfo-mage_stance01_startskill01_left_node05-node_local_name=Magic Shot Enhancement Stage 5 $*nodeInfo-mage_stance01_startskill01_right_node01-node_local_name=Magic Shot Enhancement Stage 1 $*nodeInfo-mage_stance01_startskill01_right_node02-node_local_name=Magic Shot Enhancement Stage 2 $*nodeInfo-mage_stance01_startskill01_right_node03-node_local_name=Magic Shot Enhancement Stage 3 $*nodeInfo-mage_stance01_startskill01_right_node04-node_local_name=Magic Shot Enhancement Stage 4 $*nodeInfo-mage_stance01_startskill01_right_node05-node_local_name=Magic Shot Enhancement Stage 5 $*nodeInfo-mage_stance01_startskill01_qte01_left_node01-node_local_name=Flame Shot Enhancement Stage 1 $*nodeInfo-mage_stance01_startskill01_qte01_left_node02-node_local_name=Flame Shot Enhancement Stage 2 $*nodeInfo-mage_stance01_startskill01_qte01_left_node03-node_local_name=Flame Shot Enhancement Stage 3 $*nodeInfo-mage_stance01_startskill01_qte01_left_node04-node_local_name=Flame Shot Enhancement Stage 4 $*nodeInfo-mage_stance01_startskill01_qte01_left_node05-node_local_name=Flame Shot Enhancement Stage 5 $*nodeInfo-mage_stance01_startskill01_qte01_right_node01-node_local_name=Flame Shot Enhancement Stage 1 $*nodeInfo-mage_stance01_startskill01_qte01_right_node02-node_local_name=Flame Shot Enhancement Stage 2 $*nodeInfo-mage_stance01_startskill01_qte01_right_node03-node_local_name=Flame Shot Enhancement Stage 3 $*nodeInfo-mage_stance01_startskill01_qte01_right_node04-node_local_name=Flame Shot Enhancement Stage 4 $*nodeInfo-mage_stance01_startskill01_qte01_right_node05-node_local_name=Flame Shot Enhancement Stage 5 $*nodeInfo-mage_stance01_startskill01_qte02_left_node01-node_local_name=Fireball Enhancement Stage 1 $*nodeInfo-mage_stance01_startskill01_qte02_left_node02-node_local_name=Fireball Enhancement Stage 2 $*nodeInfo-mage_stance01_startskill01_qte02_left_node03-node_local_name=Fireball Enhancement Stage 3 $*nodeInfo-mage_stance01_startskill01_qte02_left_node04-node_local_name=Fireball Enhancement Stage 4 $*nodeInfo-mage_stance01_startskill01_qte02_left_node05-node_local_name=Fireball Enhancement Stage 5 $*nodeInfo-mage_stance01_startskill01_qte02_right_node01-node_local_name=Fireball Enhancement Stage 1 $*nodeInfo-mage_stance01_startskill01_qte02_right_node02-node_local_name=Fireball Enhancement Stage 2 $*nodeInfo-mage_stance01_startskill01_qte02_right_node03-node_local_name=Fireball Enhancement Stage 3 $*nodeInfo-mage_stance01_startskill01_qte02_right_node04-node_local_name=Fireball Enhancement Stage 4 $*nodeInfo-mage_stance01_startskill01_qte02_right_node05-node_local_name=Fireball Enhancement Stage 5 $*nodeInfo-mage_stance01_startskill01_qte03_left_node01-node_local_name=Incineration Enhancement Stage 1 $*nodeInfo-mage_stance01_startskill01_qte03_left_node02-node_local_name=Incineration Enhancement Stage 2 $*nodeInfo-mage_stance01_startskill01_qte03_left_node03-node_local_name=Incineration Enhancement Stage 3 $*nodeInfo-mage_stance01_startskill01_qte03_left_node04-node_local_name=Incineration Enhancement Stage 4 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$*nodeInfo-mage_stance06_startskill03_finish03_left_node03-node_local_name=Windblast Enhancement Stage 3 $*nodeInfo-mage_stance06_startskill03_finish03_left_node04-node_local_name=Windblast Enhancement Stage 4 $*nodeInfo-mage_stance06_startskill03_finish03_left_node05-node_local_name=Windblast Enhancement Stage 5 $*nodeInfo-mage_stance06_startskill03_finish03_right_node01-node_local_name=Windblast Enhancement Stage 1 $*nodeInfo-mage_stance06_startskill03_finish03_right_node02-node_local_name=Windblast Enhancement Stage 2 $*nodeInfo-mage_stance06_startskill03_finish03_right_node03-node_local_name=Windblast Enhancement Stage 3 $*nodeInfo-mage_stance06_startskill03_finish03_right_node04-node_local_name=Windblast Enhancement Stage 4 $*nodeInfo-mage_stance06_startskill03_finish03_right_node05-node_local_name=Windblast Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_01_top_node01-node_local_name=Elemental Discharge Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_01_top_node02-node_local_name=Elemental Discharge Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_01_top_node03-node_local_name=Elemental Discharge Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_01_top_node04-node_local_name=Elemental Discharge Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_01_top_node05-node_local_name=Elemental Discharge Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_01_mid_node01-node_local_name=Elemental Discharge Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_01_mid_node02-node_local_name=Elemental Discharge Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_01_mid_node03-node_local_name=Elemental Discharge Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_01_mid_node04-node_local_name=Elemental Discharge Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_01_mid_node05-node_local_name=Elemental Discharge Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_01_bottom_node01-node_local_name=Elemental Discharge Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_01_bottom_node02-node_local_name=Elemental Discharge Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_01_bottom_node03-node_local_name=Elemental Discharge Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_01_bottom_node04-node_local_name=Elemental Discharge Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_01_bottom_node05-node_local_name=Elemental Discharge Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_02_top_node01-node_local_name=Magic Block Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_02_top_node02-node_local_name=Magic Block Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_02_top_node03-node_local_name=Magic Block Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_02_top_node04-node_local_name=Magic Block Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_02_top_node05-node_local_name=Magic Block Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_02_mid_node01-node_local_name=Magic Block Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_02_mid_node02-node_local_name=Magic Block Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_02_mid_node03-node_local_name=Magic Block Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_02_mid_node04-node_local_name=Magic Block Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_02_mid_node05-node_local_name=Magic Block Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_02_bottom_node01-node_local_name=Magic Block Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_02_bottom_node02-node_local_name=Magic Block Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_02_bottom_node03-node_local_name=Magic Block Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_02_bottom_node04-node_local_name=Magic Block Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_02_bottom_node05-node_local_name=Magic Block Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_03_top_node01-node_local_name=Distortion Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_03_top_node02-node_local_name=Distortion Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_03_top_node03-node_local_name=Distortion Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_03_top_node04-node_local_name=Distortion Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_03_top_node05-node_local_name=Distortion Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_03_mid_node01-node_local_name=Distortion Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_03_mid_node02-node_local_name=Distortion Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_03_mid_node03-node_local_name=Distortion Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_03_mid_node04-node_local_name=Distortion Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_03_mid_node05-node_local_name=Distortion Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_03_bottom_node01-node_local_name=Distortion Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_03_bottom_node02-node_local_name=Distortion Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_03_bottom_node03-node_local_name=Distortion Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_03_bottom_node04-node_local_name=Distortion Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_03_bottom_node05-node_local_name=Distortion Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_04_top_node01-node_local_name=Sleep Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_04_top_node02-node_local_name=Sleep Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_04_top_node03-node_local_name=Sleep Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_04_top_node04-node_local_name=Sleep Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_04_top_node05-node_local_name=Sleep Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_04_mid_node01-node_local_name=Sleep Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_04_mid_node02-node_local_name=Sleep Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_04_mid_node03-node_local_name=Sleep Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_04_mid_node04-node_local_name=Sleep Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_04_mid_node05-node_local_name=Sleep Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_04_bottom_node01-node_local_name=Sleep Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_04_bottom_node02-node_local_name=Sleep Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_04_bottom_node03-node_local_name=Sleep Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_04_bottom_node04-node_local_name=Sleep Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_04_bottom_node05-node_local_name=Sleep Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_05_top_node01-node_local_name=Mana Shield Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_05_top_node02-node_local_name=Mana Shield Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_05_top_node03-node_local_name=Mana Shield Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_05_top_node04-node_local_name=Mana Shield Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_05_top_node05-node_local_name=Mana Shield Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_05_mid_node01-node_local_name=Mana Shield Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_05_mid_node02-node_local_name=Mana Shield Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_05_mid_node03-node_local_name=Mana Shield Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_05_mid_node04-node_local_name=Mana Shield Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_05_mid_node05-node_local_name=Mana Shield Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_05_bottom_node01-node_local_name=Mana Shield Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_05_bottom_node02-node_local_name=Mana Shield Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_05_bottom_node03-node_local_name=Mana Shield Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_05_bottom_node04-node_local_name=Mana Shield Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_05_bottom_node05-node_local_name=Mana Shield Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_06_top_node01-node_local_name=Disenchant Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_06_top_node02-node_local_name=Disenchant Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_06_top_node03-node_local_name=Disenchant Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_06_top_node04-node_local_name=Disenchant Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_06_top_node05-node_local_name=Disenchant Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_06_mid_node01-node_local_name=Disenchant Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_06_mid_node02-node_local_name=Disenchant Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_06_mid_node03-node_local_name=Disenchant Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_06_mid_node04-node_local_name=Disenchant Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_06_mid_node05-node_local_name=Disenchant Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_06_bottom_node01-node_local_name=Disenchant Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_06_bottom_node02-node_local_name=Disenchant Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_06_bottom_node03-node_local_name=Disenchant Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_06_bottom_node04-node_local_name=Disenchant Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_06_bottom_node05-node_local_name=Disenchant Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_07_top_node01-node_local_name=Elemental Armor Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_07_top_node02-node_local_name=Elemental Armor Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_07_top_node03-node_local_name=Elemental Armor Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_07_top_node04-node_local_name=Elemental Armor Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_07_top_node05-node_local_name=Elemental Armor Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_07_mid_node01-node_local_name=Elemental Armor Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_07_mid_node02-node_local_name=Elemental Armor Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_07_mid_node03-node_local_name=Elemental Armor Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_07_mid_node04-node_local_name=Elemental Armor Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_07_mid_node05-node_local_name=Elemental Armor Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_07_bottom_node01-node_local_name=Elemental Armor Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_07_bottom_node02-node_local_name=Elemental Armor Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_07_bottom_node03-node_local_name=Elemental Armor Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_07_bottom_node04-node_local_name=Elemental Armor Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_07_bottom_node05-node_local_name=Elemental Armor Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_08_top_node01-node_local_name=Flicker Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_08_top_node02-node_local_name=Flicker Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_08_top_node03-node_local_name=Flicker Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_08_top_node04-node_local_name=Flicker Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_08_top_node05-node_local_name=Flicker Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_08_mid_node01-node_local_name=Flicker Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_08_mid_node02-node_local_name=Flicker Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_08_mid_node03-node_local_name=Flicker Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_08_mid_node04-node_local_name=Flicker Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_08_mid_node05-node_local_name=Flicker Enhancement Stage 5 $*nodeInfo-mage_nonstanceskill_08_bottom_node01-node_local_name=Flicker Enhancement Stage 1 $*nodeInfo-mage_nonstanceskill_08_bottom_node02-node_local_name=Flicker Enhancement Stage 2 $*nodeInfo-mage_nonstanceskill_08_bottom_node03-node_local_name=Flicker Enhancement Stage 3 $*nodeInfo-mage_nonstanceskill_08_bottom_node04-node_local_name=Flicker Enhancement Stage 4 $*nodeInfo-mage_nonstanceskill_08_bottom_node05-node_local_name=Flicker Enhancement Stage 5 $*nodeInfo-mage_parameter_page1_node01-node_local_name=Strengthen intelligence $*nodeInfo-mage_parameter_page1_node02-node_local_name=Strengthen physical armor $*nodeInfo-mage_parameter_page1_node03-node_local_name=Strengthen magic armor $*nodeInfo-mage_parameter_page1_node04-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-mage_parameter_page1_node05-node_local_name=Increased amount of guild experience $*nodeInfo-mage_parameter_page1_node06-node_local_name=Increased amount of pet experience $*nodeInfo-mage_parameter_page1_node07-node_local_name=[Optional Node] $*nodeInfo-mage_parameter_page1_node07_op1-node_local_name=Increased experience gained by hunting $*nodeInfo-mage_parameter_page1_node07_op2-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-mage_parameter_page1_node08-node_local_name=Anti-skid $*nodeInfo-mage_parameter_page1_node09-node_local_name=Strengthen acceleration $*nodeInfo-mage_parameter_page1_node10-node_local_name=Increased experience gained by hunting $*nodeInfo-mage_parameter_page1_node11-node_local_name=Strengthen damage caused by battle between players $*nodeInfo-mage_parameter_page1_node12-node_local_name=Enhancement Pet Energy Point Consumption $*nodeInfo-mage_parameter_page1_node13-node_local_name=Strengthen Ability Power $*nodeInfo-mage_parameter_page1_node14-node_local_name=Increased amount of guild experience $*nodeInfo-mage_parameter_page1_node15-node_local_name=[Optional Node] $*nodeInfo-mage_parameter_page1_node15_op1-node_local_name=Enhancement Damage Received $*nodeInfo-mage_parameter_page1_node15_op2-node_local_name=Strengthen damage from battle between players $*nodeInfo-mage_parameter_page2_node01-node_local_name=Strengthen physical strength $*nodeInfo-mage_parameter_page2_node02-node_local_name=Strengthen Frenzy $*nodeInfo-mage_parameter_page2_node03-node_local_name=Enhancement Hit $*nodeInfo-mage_parameter_page2_node04-node_local_name=Strengthen production skills acquired in the production success $*nodeInfo-mage_parameter_page2_node05-node_local_name=Strengthen resistance $*nodeInfo-mage_parameter_page2_node06-node_local_name=Strengthen the experience gained through battle between players $*nodeInfo-mage_parameter_page2_node07-node_local_name=[Optional Node] $*nodeInfo-mage_parameter_page2_node07_op1-node_local_name=Strengthen resistance $*nodeInfo-mage_parameter_page2_node07_op2-node_local_name=Evasion Enhancement $*nodeInfo-mage_parameter_page2_node08-node_local_name=Strengthen critical damage $*nodeInfo-mage_parameter_page2_node09-node_local_name=Enhancement Toughness $*nodeInfo-mage_parameter_page2_node10-node_local_name=Increase adventure score $*nodeInfo-mage_parameter_page2_node11-node_local_name=Evasion Enhancement $*nodeInfo-mage_parameter_page2_node12-node_local_name=Enhancement repair costs $*nodeInfo-mage_parameter_page2_node13-node_local_name=Enhancement Toughness $*nodeInfo-mage_parameter_page2_node14-node_local_name=Enhance physical and magical armor $*nodeInfo-mage_parameter_page2_node15-node_local_name=[Optional Node] $*nodeInfo-mage_parameter_page2_node15_op1-node_local_name=Strengthen maximum element $*nodeInfo-mage_parameter_page2_node15_op2-node_local_name=Enhanced movement speed $*nodeInfo-mage_parameter_page3_node01-node_local_name=Strengthen physical strength $*nodeInfo-mage_parameter_page3_node02-node_local_name=Strengthen Crafting Speed $*nodeInfo-mage_parameter_page3_node03-node_local_name=Enhancement Critical Hit $*nodeInfo-mage_parameter_page3_node04-node_local_name=Increased experience gained by hunting $*nodeInfo-mage_parameter_page3_node05-node_local_name=Enhancement damage $*nodeInfo-mage_parameter_page3_node06-node_local_name=Enhancement Damage Received $*nodeInfo-mage_parameter_page3_node07-node_local_name=[Optional Node] $*nodeInfo-mage_parameter_page3_node07_op1-node_local_name=Honor points $*nodeInfo-mage_parameter_page3_node07_op2-node_local_name=Increase adventure score $*nodeInfo-mage_parameter_page3_node08-node_local_name=Strengthen acceleration $*nodeInfo-mage_parameter_page3_node09-node_local_name=Strengthen physical recovery in peace state $*nodeInfo-mage_parameter_page3_node10-node_local_name=Enhancement Hit $*nodeInfo-mage_parameter_page3_node11-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-mage_parameter_page3_node12-node_local_name=Strengthen resistance $*nodeInfo-mage_parameter_page3_node13-node_local_name=Strengthen the experience gained through battle between players $*nodeInfo-mage_parameter_page3_node14-node_local_name=Enhance physical and magical armor $*nodeInfo-mage_parameter_page3_node15-node_local_name=[Optional Node] $*nodeInfo-mage_parameter_page3_node15_op1-node_local_name=Strengthen intelligence $*nodeInfo-mage_parameter_page3_node15_op2-node_local_name=Strengthen physical strength $*nodeInfo-mage_parameter_page4_node01-node_local_name=Strengthen intelligence $*nodeInfo-mage_parameter_page4_node02-node_local_name=Strengthen physical recovery in peace state $*nodeInfo-mage_parameter_page4_node03-node_local_name=Strengthen frenzy $*nodeInfo-mage_parameter_page4_node04-node_local_name=Evasion Enhancement $*nodeInfo-mage_parameter_page4_node05-node_local_name=Increase the amount of mount experience $*nodeInfo-mage_parameter_page4_node06-node_local_name=Strengthen Ability Power $*nodeInfo-mage_parameter_page4_node07-node_local_name=[Optional Node] $*nodeInfo-mage_parameter_page4_node07_op1-node_local_name=Enhancement of Mount Energy Point consumption $*nodeInfo-mage_parameter_page4_node07_op2-node_local_name=Strengthen production skills acquired in the production success $*nodeInfo-mage_parameter_page4_node08-node_local_name=Increased amount of guild experience $*nodeInfo-mage_parameter_page4_node09-node_local_name=Increase the gain of combat points $*nodeInfo-mage_parameter_page4_node10-node_local_name=enhance Healing received $*nodeInfo-mage_parameter_page4_node11-node_local_name=Enhancement of Mount Energy Point consumption $*nodeInfo-mage_parameter_page4_node12-node_local_name=Enhancement Critical Hit $*nodeInfo-mage_parameter_page4_node13-node_local_name=Enhancement repair costs $*nodeInfo-mage_parameter_page4_node14-node_local_name=Strengthen critical damage $*nodeInfo-mage_parameter_page4_node15-node_local_name=[Optional Node] $*nodeInfo-mage_parameter_page4_node15_op1-node_local_name=Enhancement the damage $*nodeInfo-mage_parameter_page4_node15_op2-node_local_name=Strengthen damage caused by battle between players $*nodeInfo-guardian_stance_01_left_01-node_local_name=Gladiator Tactics Enhancement Stage 1 $*nodeInfo-guardian_stance_01_left_02-node_local_name=Gladiator Tactics Enhancement Stage 2 $*nodeInfo-guardian_stance_01_left_03-node_local_name=Gladiator Tactics Enhancement Stage 3 $*nodeInfo-guardian_stance_01_left_04-node_local_name=Gladiator Tactics Enhancement Stage 4 $*nodeInfo-guardian_stance_01_left_05-node_local_name=Gladiator Tactics Enhancement Stage 5 $*nodeInfo-guardian_stance_01_right_01-node_local_name=Gladiator Tactics Enhancement Stage 1 $*nodeInfo-guardian_stance_01_right_02-node_local_name=Gladiator Tactics Enhancement Stage 2 $*nodeInfo-guardian_stance_01_right_03-node_local_name=Gladiator Tactics Enhancement Stage 3 $*nodeInfo-guardian_stance_01_right_04-node_local_name=Gladiator Tactics Enhancement Stage 4 $*nodeInfo-guardian_stance_01_right_05-node_local_name=Gladiator Tactics Enhancement Stage 5 $*nodeInfo-guardian_stance_02_left_01-node_local_name=Charge Tactic Enhancement Stage 1 $*nodeInfo-guardian_stance_02_left_02-node_local_name=Charge Tactic Enhancement Stage 2 $*nodeInfo-guardian_stance_02_left_03-node_local_name=Charge Tactic Enhancement Stage 3 $*nodeInfo-guardian_stance_02_left_04-node_local_name=Charge Tactic Enhancement Stage 4 $*nodeInfo-guardian_stance_02_left_05-node_local_name=Charge Tactic Enhancement Stage 5 $*nodeInfo-guardian_stance_02_right_01-node_local_name=Charge Tactic Enhancement Stage 1 $*nodeInfo-guardian_stance_02_right_02-node_local_name=Charge Tactic Enhancement Stage 2 $*nodeInfo-guardian_stance_02_right_03-node_local_name=Charge Tactic Enhancement Stage 3 $*nodeInfo-guardian_stance_02_right_04-node_local_name=Charge Tactic Enhancement Stage 4 $*nodeInfo-guardian_stance_02_right_05-node_local_name=Charge Tactic Enhancement Stage 5 $*nodeInfo-guardian_stance_04_left_01-node_local_name=Patrol tactics Enhancement Stage 1 $*nodeInfo-guardian_stance_04_left_02-node_local_name=Patrol tactics Enhancement Stage 2 $*nodeInfo-guardian_stance_04_left_03-node_local_name=Patrol tactics Enhancement Stage 3 $*nodeInfo-guardian_stance_04_left_04-node_local_name=Patrol tactics Enhancement Stage 4 $*nodeInfo-guardian_stance_04_left_05-node_local_name=Patrol tactics Enhancement Stage 5 $*nodeInfo-guardian_stance_04_right_01-node_local_name=Patrol tactics Enhancement Stage 1 $*nodeInfo-guardian_stance_04_right_02-node_local_name=Patrol tactics Enhancement Stage 2 $*nodeInfo-guardian_stance_04_right_03-node_local_name=Patrol tactics Enhancement Stage 3 $*nodeInfo-guardian_stance_04_right_04-node_local_name=Patrol tactics Enhancement Stage 4 $*nodeInfo-guardian_stance_04_right_05-node_local_name=Patrol tactics Enhancement Stage 5 $*nodeInfo-guardian_stance_05_left_01-node_local_name=Endurance Tactics Enhancement Stage 1 $*nodeInfo-guardian_stance_05_left_02-node_local_name=Endurance Tactics Enhancement Stage 2 $*nodeInfo-guardian_stance_05_left_03-node_local_name=Endurance Tactics Enhancement Stage 3 $*nodeInfo-guardian_stance_05_left_04-node_local_name=Endurance Tactics Enhancement Stage 4 $*nodeInfo-guardian_stance_05_left_05-node_local_name=Endurance Tactics Enhancement Stage 5 $*nodeInfo-guardian_stance_05_right_01-node_local_name=Endurance Tactics Enhancement Stage 1 $*nodeInfo-guardian_stance_05_right_02-node_local_name=Endurance Tactics Enhancement Stage 2 $*nodeInfo-guardian_stance_05_right_03-node_local_name=Endurance Tactics Enhancement Stage 3 $*nodeInfo-guardian_stance_05_right_04-node_local_name=Endurance Tactics Enhancement Stage 4 $*nodeInfo-guardian_stance_05_right_05-node_local_name=Endurance Tactics Enhancement Stage 5 $*nodeInfo-guardian_stance_01_start01_left_01-node_local_name=Sword Draw Enhancement Stage 1 $*nodeInfo-guardian_stance_01_start01_left_02-node_local_name=Sword Draw Enhancement Stage 2 $*nodeInfo-guardian_stance_01_start01_left_03-node_local_name=Sword Draw Enhancement Stage 3 $*nodeInfo-guardian_stance_01_start01_left_04-node_local_name=Sword Draw Enhancement Stage 4 $*nodeInfo-guardian_stance_01_start01_left_05-node_local_name=Sword Draw Enhancement Stage 5 $*nodeInfo-guardian_stance_01_start01_right_01-node_local_name=Sword Draw Enhancement Stage 1 $*nodeInfo-guardian_stance_01_start01_right_02-node_local_name=Sword Draw Enhancement Stage 2 $*nodeInfo-guardian_stance_01_start01_right_03-node_local_name=Sword Draw Enhancement Stage 3 $*nodeInfo-guardian_stance_01_start01_right_04-node_local_name=Sword Draw Enhancement Stage 4 $*nodeInfo-guardian_stance_01_start01_right_05-node_local_name=Sword Draw Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_11A_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_11A_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_11A_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_11A_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_11A_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_11A_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_11A_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_11A_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_11A_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_11A_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_11B_left_01-node_local_name=Discipline Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_11B_left_02-node_local_name=Discipline Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_11B_left_03-node_local_name=Discipline Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_11B_left_04-node_local_name=Discipline Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_11B_left_05-node_local_name=Discipline Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_11B_right_01-node_local_name=Discipline Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_11B_right_02-node_local_name=Discipline Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_11B_right_03-node_local_name=Discipline Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_11B_right_04-node_local_name=Discipline Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_11B_right_05-node_local_name=Discipline Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_11C_left_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_11C_left_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_11C_left_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_11C_left_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_11C_left_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_11C_right_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_11C_right_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_11C_right_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_11C_right_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_11C_right_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_12A_left_01-node_local_name=Dauntless Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_12A_left_02-node_local_name=Dauntless Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_12A_left_03-node_local_name=Dauntless Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_12A_left_04-node_local_name=Dauntless Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_12A_left_05-node_local_name=Dauntless Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_12A_right_01-node_local_name=Dauntless Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_12A_right_02-node_local_name=Dauntless Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_12A_right_03-node_local_name=Dauntless Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_12A_right_04-node_local_name=Dauntless Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_12A_right_05-node_local_name=Dauntless Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_12B_left_01-node_local_name=Defend the Line Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_12B_left_02-node_local_name=Defend the Line Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_12B_left_03-node_local_name=Defend the Line Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_12B_left_04-node_local_name=Defend the Line Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_12B_left_05-node_local_name=Defend the Line Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_12B_right_01-node_local_name=Defend the Line Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_12B_right_02-node_local_name=Defend the Line Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_12B_right_03-node_local_name=Defend the Line Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_12B_right_04-node_local_name=Defend the Line Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_12B_right_05-node_local_name=Defend the Line Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_12C_left_01-node_local_name=Stab Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_12C_left_02-node_local_name=Stab Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_12C_left_03-node_local_name=Stab Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_12C_left_04-node_local_name=Stab Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_12C_left_05-node_local_name=Stab Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_12C_right_01-node_local_name=Stab Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_12C_right_02-node_local_name=Stab Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_12C_right_03-node_local_name=Stab Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_12C_right_04-node_local_name=Stab Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_12C_right_05-node_local_name=Stab Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_13A_left_01-node_local_name=Dauntless Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_13A_left_02-node_local_name=Dauntless Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_13A_left_03-node_local_name=Dauntless Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_13A_left_04-node_local_name=Dauntless Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_13A_left_05-node_local_name=Dauntless Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_13A_right_01-node_local_name=Dauntless Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_13A_right_02-node_local_name=Dauntless Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_13A_right_03-node_local_name=Dauntless Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_13A_right_04-node_local_name=Dauntless Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_13A_right_05-node_local_name=Dauntless Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_01_start02_left_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_01_start02_left_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_01_start02_left_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_01_start02_left_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_01_start02_left_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_01_start02_right_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_01_start02_right_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_01_start02_right_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_01_start02_right_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_01_start02_right_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_21A_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_21A_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_21A_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_21A_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_21A_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_21A_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_21A_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_21A_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_21A_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_21A_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_21B_left_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_21B_left_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_21B_left_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_21B_left_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_21B_left_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_21B_right_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_21B_right_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_21B_right_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_21B_right_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_21B_right_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_21C_left_01-node_local_name=Crush Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_21C_left_02-node_local_name=Crush Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_21C_left_03-node_local_name=Crush Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_21C_left_04-node_local_name=Crush Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_21C_left_05-node_local_name=Crush Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_21C_right_01-node_local_name=Crush Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_21C_right_02-node_local_name=Crush Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_21C_right_03-node_local_name=Crush Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_21C_right_04-node_local_name=Crush Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_21C_right_05-node_local_name=Crush Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_22A_left_01-node_local_name=Concentrated Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_22A_left_02-node_local_name=Concentrated Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_22A_left_03-node_local_name=Concentrated Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_22A_left_04-node_local_name=Concentrated Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_22A_left_05-node_local_name=Concentrated Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_22A_right_01-node_local_name=Concentrated Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_22A_right_02-node_local_name=Concentrated Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_22A_right_03-node_local_name=Concentrated Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_22A_right_04-node_local_name=Concentrated Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_22A_right_05-node_local_name=Concentrated Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_22B_left_01-node_local_name=Shoulder Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_22B_left_02-node_local_name=Shoulder Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_22B_left_03-node_local_name=Shoulder Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_22B_left_04-node_local_name=Shoulder Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_22B_left_05-node_local_name=Shoulder Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_22B_right_01-node_local_name=Shoulder Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_22B_right_02-node_local_name=Shoulder Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_22B_right_03-node_local_name=Shoulder Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_22B_right_04-node_local_name=Shoulder Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_22B_right_05-node_local_name=Shoulder Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_22C_left_01-node_local_name=Destruction Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_22C_left_02-node_local_name=Destruction Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_22C_left_03-node_local_name=Destruction Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_22C_left_04-node_local_name=Destruction Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_22C_left_05-node_local_name=Destruction Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_22C_right_01-node_local_name=Destruction Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_22C_right_02-node_local_name=Destruction Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_22C_right_03-node_local_name=Destruction Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_22C_right_04-node_local_name=Destruction Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_22C_right_05-node_local_name=Destruction Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_23C_left_01-node_local_name=Crushing Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_23C_left_02-node_local_name=Crushing Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_23C_left_03-node_local_name=Crushing Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_23C_left_04-node_local_name=Crushing Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_23C_left_05-node_local_name=Crushing Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_23C_right_01-node_local_name=Crushing Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_23C_right_02-node_local_name=Crushing Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_23C_right_03-node_local_name=Crushing Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_23C_right_04-node_local_name=Crushing Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_23C_right_05-node_local_name=Crushing Enhancement Stage 5 $*nodeInfo-guardian_stance_01_start03_left_01-node_local_name=Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_01_start03_left_02-node_local_name=Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_01_start03_left_03-node_local_name=Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_01_start03_left_04-node_local_name=Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_01_start03_left_05-node_local_name=Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_01_start03_right_01-node_local_name=Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_01_start03_right_02-node_local_name=Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_01_start03_right_03-node_local_name=Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_01_start03_right_04-node_local_name=Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_01_start03_right_05-node_local_name=Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_31A_left_01-node_local_name=Draw Sword Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_31A_left_02-node_local_name=Draw Sword Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_31A_left_03-node_local_name=Draw Sword Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_31A_left_04-node_local_name=Draw Sword Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_31A_left_05-node_local_name=Draw Sword Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_31A_right_01-node_local_name=Draw Sword Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_31A_right_02-node_local_name=Draw Sword Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_31A_right_03-node_local_name=Draw Sword Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_31A_right_04-node_local_name=Draw Sword Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_31A_right_05-node_local_name=Draw Sword Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_31B_left_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_31B_left_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_31B_left_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_31B_left_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_31B_left_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_31B_right_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_31B_right_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_31B_right_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_31B_right_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_31B_right_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_31C_left_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_31C_left_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_31C_left_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_31C_left_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_31C_left_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_31C_right_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_31C_right_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_31C_right_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_31C_right_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_31C_right_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_32A_left_01-node_local_name=Encouraging Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_32A_left_02-node_local_name=Encouraging Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_32A_left_03-node_local_name=Encouraging Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_32A_left_04-node_local_name=Encouraging Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_32A_left_05-node_local_name=Encouraging Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_32A_right_01-node_local_name=Encouraging Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_32A_right_02-node_local_name=Encouraging Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_32A_right_03-node_local_name=Encouraging Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_32A_right_04-node_local_name=Encouraging Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_32A_right_05-node_local_name=Encouraging Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_32B_left_01-node_local_name=Overpower Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_32B_left_02-node_local_name=Overpower Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_32B_left_03-node_local_name=Overpower Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_32B_left_04-node_local_name=Overpower Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_32B_left_05-node_local_name=Overpower Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_32B_right_01-node_local_name=Overpower Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_32B_right_02-node_local_name=Overpower Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_32B_right_03-node_local_name=Overpower Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_32B_right_04-node_local_name=Overpower Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_32B_right_05-node_local_name=Overpower Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_32C_left_01-node_local_name=Challenge Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_32C_left_02-node_local_name=Challenge Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_32C_left_03-node_local_name=Challenge Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_32C_left_04-node_local_name=Challenge Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_32C_left_05-node_local_name=Challenge Enhancement Stage 5 $*nodeInfo-guardian_stance_01_QTE_32C_right_01-node_local_name=Challenge Enhancement Stage 1 $*nodeInfo-guardian_stance_01_QTE_32C_right_02-node_local_name=Challenge Enhancement Stage 2 $*nodeInfo-guardian_stance_01_QTE_32C_right_03-node_local_name=Challenge Enhancement Stage 3 $*nodeInfo-guardian_stance_01_QTE_32C_right_04-node_local_name=Challenge Enhancement Stage 4 $*nodeInfo-guardian_stance_01_QTE_32C_right_05-node_local_name=Challenge Enhancement Stage 5 $*nodeInfo-guardian_stance_02_start01_left_01-node_local_name=Charge Enhancement Stage 1 $*nodeInfo-guardian_stance_02_start01_left_02-node_local_name=Charge Enhancement Stage 2 $*nodeInfo-guardian_stance_02_start01_left_03-node_local_name=Charge Enhancement Stage 3 $*nodeInfo-guardian_stance_02_start01_left_04-node_local_name=Charge Enhancement Stage 4 $*nodeInfo-guardian_stance_02_start01_left_05-node_local_name=Charge Enhancement Stage 5 $*nodeInfo-guardian_stance_02_start01_right_01-node_local_name=Charge Enhancement Stage 1 $*nodeInfo-guardian_stance_02_start01_right_02-node_local_name=Charge Enhancement Stage 2 $*nodeInfo-guardian_stance_02_start01_right_03-node_local_name=Charge Enhancement Stage 3 $*nodeInfo-guardian_stance_02_start01_right_04-node_local_name=Charge Enhancement Stage 4 $*nodeInfo-guardian_stance_02_start01_right_05-node_local_name=Charge Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_11A_left_01-node_local_name=Shield Uppercut Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_11A_left_02-node_local_name=Shield Uppercut Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_11A_left_03-node_local_name=Shield Uppercut Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_11A_left_04-node_local_name=Shield Uppercut Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_11A_left_05-node_local_name=Shield Uppercut Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_11A_right_01-node_local_name=Shield Uppercut Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_11A_right_02-node_local_name=Shield Uppercut Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_11A_right_03-node_local_name=Shield Uppercut Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_11A_right_04-node_local_name=Shield Uppercut Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_11A_right_05-node_local_name=Shield Uppercut Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_11B_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_11B_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_11B_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_11B_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_11B_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_11B_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_11B_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_11B_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_11B_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_11B_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_11C_left_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_11C_left_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_11C_left_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_11C_left_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_11C_left_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_11C_right_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_11C_right_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_11C_right_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_11C_right_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_11C_right_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_12A_left_01-node_local_name=Punish Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_12A_left_02-node_local_name=Punish Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_12A_left_03-node_local_name=Punish Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_12A_left_04-node_local_name=Punish Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_12A_left_05-node_local_name=Punish Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_12A_right_01-node_local_name=Punish Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_12A_right_02-node_local_name=Punish Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_12A_right_03-node_local_name=Punish Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_12A_right_04-node_local_name=Punish Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_12A_right_05-node_local_name=Punish Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_12B_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_12B_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_12B_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_12B_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_12B_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_12B_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_12B_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_12B_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_12B_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_12B_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_12C_left_01-node_local_name=Incision Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_12C_left_02-node_local_name=Incision Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_12C_left_03-node_local_name=Incision Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_12C_left_04-node_local_name=Incision Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_12C_left_05-node_local_name=Incision Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_12C_right_01-node_local_name=Incision Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_12C_right_02-node_local_name=Incision Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_12C_right_03-node_local_name=Incision Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_12C_right_04-node_local_name=Incision Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_12C_right_05-node_local_name=Incision Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_13A_left_01-node_local_name=Suppress Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_13A_left_02-node_local_name=Suppress Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_13A_left_03-node_local_name=Suppress Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_13A_left_04-node_local_name=Suppress Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_13A_left_05-node_local_name=Suppress Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_13A_right_01-node_local_name=Suppress Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_13A_right_02-node_local_name=Suppress Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_13A_right_03-node_local_name=Suppress Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_13A_right_04-node_local_name=Suppress Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_13A_right_05-node_local_name=Suppress Enhancement Stage 5 $*nodeInfo-guardian_stance_02_start02_left_01-node_local_name=Draw Sword Enhancement Stage 1 $*nodeInfo-guardian_stance_02_start02_left_02-node_local_name=Draw Sword Enhancement Stage 2 $*nodeInfo-guardian_stance_02_start02_left_03-node_local_name=Draw Sword Enhancement Stage 3 $*nodeInfo-guardian_stance_02_start02_left_04-node_local_name=Draw Sword Enhancement Stage 4 $*nodeInfo-guardian_stance_02_start02_left_05-node_local_name=Draw Sword Enhancement Stage 5 $*nodeInfo-guardian_stance_02_start02_right_01-node_local_name=Draw Sword Enhancement Stage 1 $*nodeInfo-guardian_stance_02_start02_right_02-node_local_name=Draw Sword Enhancement Stage 2 $*nodeInfo-guardian_stance_02_start02_right_03-node_local_name=Draw Sword Enhancement Stage 3 $*nodeInfo-guardian_stance_02_start02_right_04-node_local_name=Draw Sword Enhancement Stage 4 $*nodeInfo-guardian_stance_02_start02_right_05-node_local_name=Draw Sword Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_21A_left_01-node_local_name=Shoulder Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_21A_left_02-node_local_name=Shoulder Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_21A_left_03-node_local_name=Shoulder Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_21A_left_04-node_local_name=Shoulder Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_21A_left_05-node_local_name=Shoulder Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_21A_right_01-node_local_name=Shoulder Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_21A_right_02-node_local_name=Shoulder Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_21A_right_03-node_local_name=Shoulder Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_21A_right_04-node_local_name=Shoulder Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_21A_right_05-node_local_name=Shoulder Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_21B_left_01-node_local_name=Suppress Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_21B_left_02-node_local_name=Suppress Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_21B_left_03-node_local_name=Suppress Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_21B_left_04-node_local_name=Suppress Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_21B_left_05-node_local_name=Suppress Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_21B_right_01-node_local_name=Suppress Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_21B_right_02-node_local_name=Suppress Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_21B_right_03-node_local_name=Suppress Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_21B_right_04-node_local_name=Suppress Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_21B_right_05-node_local_name=Suppress Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_21C_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_21C_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_21C_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_21C_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_21C_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_21C_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_21C_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_21C_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_21C_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_21C_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_22A_left_01-node_local_name=Dominate Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_22A_left_02-node_local_name=Dominate Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_22A_left_03-node_local_name=Dominate Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_22A_left_04-node_local_name=Dominate Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_22A_left_05-node_local_name=Dominate Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_22A_right_01-node_local_name=Dominate Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_22A_right_02-node_local_name=Dominate Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_22A_right_03-node_local_name=Dominate Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_22A_right_04-node_local_name=Dominate Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_22A_right_05-node_local_name=Dominate Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_22B_left_01-node_local_name=Bottom Cut Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_22B_left_02-node_local_name=Bottom Cut Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_22B_left_03-node_local_name=Bottom Cut Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_22B_left_04-node_local_name=Bottom Cut Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_22B_left_05-node_local_name=Bottom Cut Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_22B_right_01-node_local_name=Bottom Cut Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_22B_right_02-node_local_name=Bottom Cut Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_22B_right_03-node_local_name=Bottom Cut Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_22B_right_04-node_local_name=Bottom Cut Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_22B_right_05-node_local_name=Bottom Cut Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_22C_left_01-node_local_name=Mortal Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_22C_left_02-node_local_name=Mortal Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_22C_left_03-node_local_name=Mortal Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_22C_left_04-node_local_name=Mortal Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_22C_left_05-node_local_name=Mortal Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_22C_right_01-node_local_name=Mortal Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_22C_right_02-node_local_name=Mortal Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_22C_right_03-node_local_name=Mortal Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_22C_right_04-node_local_name=Mortal Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_22C_right_05-node_local_name=Mortal Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_02_start03_left_01-node_local_name=Breakthrough Enhancement Stage 1 $*nodeInfo-guardian_stance_02_start03_left_02-node_local_name=Breakthrough Enhancement Stage 2 $*nodeInfo-guardian_stance_02_start03_left_03-node_local_name=Breakthrough Enhancement Stage 3 $*nodeInfo-guardian_stance_02_start03_left_04-node_local_name=Breakthrough Enhancement Stage 4 $*nodeInfo-guardian_stance_02_start03_left_05-node_local_name=Breakthrough Enhancement Stage 5 $*nodeInfo-guardian_stance_02_start03_right_01-node_local_name=Breakthrough Enhancement Stage 1 $*nodeInfo-guardian_stance_02_start03_right_02-node_local_name=Breakthrough Enhancement Stage 2 $*nodeInfo-guardian_stance_02_start03_right_03-node_local_name=Breakthrough Enhancement Stage 3 $*nodeInfo-guardian_stance_02_start03_right_04-node_local_name=Breakthrough Enhancement Stage 4 $*nodeInfo-guardian_stance_02_start03_right_05-node_local_name=Breakthrough Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_31A_left_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_31A_left_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_31A_left_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_31A_left_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_31A_left_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_31A_right_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_31A_right_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_31A_right_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_31A_right_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_31A_right_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_31B_left_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_31B_left_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_31B_left_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_31B_left_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_31B_left_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_31B_right_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_31B_right_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_31B_right_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_31B_right_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_31B_right_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_31C_left_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_31C_left_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_31C_left_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_31C_left_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_31C_left_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_31C_right_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_31C_right_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_31C_right_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_31C_right_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_31C_right_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_32A_left_01-node_local_name=Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_32A_left_02-node_local_name=Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_32A_left_03-node_local_name=Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_32A_left_04-node_local_name=Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_32A_left_05-node_local_name=Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_32A_right_01-node_local_name=Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_32A_right_02-node_local_name=Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_32A_right_03-node_local_name=Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_32A_right_04-node_local_name=Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_32A_right_05-node_local_name=Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_32B_left_01-node_local_name=Gladiator Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_32B_left_02-node_local_name=Gladiator Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_32B_left_03-node_local_name=Gladiator Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_32B_left_04-node_local_name=Gladiator Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_32B_left_05-node_local_name=Gladiator Enhancement Stage 5 $*nodeInfo-guardian_stance_02_QTE_32B_right_01-node_local_name=Gladiator Enhancement Stage 1 $*nodeInfo-guardian_stance_02_QTE_32B_right_02-node_local_name=Gladiator Enhancement Stage 2 $*nodeInfo-guardian_stance_02_QTE_32B_right_03-node_local_name=Gladiator Enhancement Stage 3 $*nodeInfo-guardian_stance_02_QTE_32B_right_04-node_local_name=Gladiator Enhancement Stage 4 $*nodeInfo-guardian_stance_02_QTE_32B_right_05-node_local_name=Gladiator 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Enhancement Stage 2 $*nodeInfo-guardian_stance_04_start01_left_03-node_local_name=Shield Blast Enhancement Stage 3 $*nodeInfo-guardian_stance_04_start01_left_04-node_local_name=Shield Blast Enhancement Stage 4 $*nodeInfo-guardian_stance_04_start01_left_05-node_local_name=Shield Blast Enhancement Stage 5 $*nodeInfo-guardian_stance_04_start01_right_01-node_local_name=Shield Blast Enhancement Stage 1 $*nodeInfo-guardian_stance_04_start01_right_02-node_local_name=Shield Blast Enhancement Stage 2 $*nodeInfo-guardian_stance_04_start01_right_03-node_local_name=Shield Blast Enhancement Stage 3 $*nodeInfo-guardian_stance_04_start01_right_04-node_local_name=Shield Blast Enhancement Stage 4 $*nodeInfo-guardian_stance_04_start01_right_05-node_local_name=Shield Blast Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_11A_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_11A_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_11A_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_11A_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_11A_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_11A_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_11A_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_11A_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_11A_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_11A_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_11B_left_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_11B_left_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_11B_left_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_11B_left_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_11B_left_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_11B_right_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_11B_right_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_11B_right_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_11B_right_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_11B_right_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_11C_left_01-node_local_name=Shield Uppercut Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_11C_left_02-node_local_name=Shield Uppercut Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_11C_left_03-node_local_name=Shield Uppercut Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_11C_left_04-node_local_name=Shield Uppercut Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_11C_left_05-node_local_name=Shield Uppercut Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_11C_right_01-node_local_name=Shield Uppercut Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_11C_right_02-node_local_name=Shield Uppercut Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_11C_right_03-node_local_name=Shield Uppercut Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_11C_right_04-node_local_name=Shield Uppercut Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_11C_right_05-node_local_name=Shield Uppercut Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_12A_left_01-node_local_name=Incision Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_12A_left_02-node_local_name=Incision Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_12A_left_03-node_local_name=Incision Enhancement Stage 3 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Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_12B_left_05-node_local_name=Mortal Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_12B_right_01-node_local_name=Mortal Strike Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_12B_right_02-node_local_name=Mortal Strike Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_12B_right_03-node_local_name=Mortal Strike Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_12B_right_04-node_local_name=Mortal Strike Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_12B_right_05-node_local_name=Mortal Strike Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_12C_left_01-node_local_name=Punish Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_12C_left_02-node_local_name=Punish Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_12C_left_03-node_local_name=Punish Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_12C_left_04-node_local_name=Punish Enhancement Stage 4 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$*nodeInfo-guardian_stance_04_start02_right_01-node_local_name=Challenge Stage 1 $*nodeInfo-guardian_stance_04_start02_right_02-node_local_name=Challenge Stage 2 $*nodeInfo-guardian_stance_04_start02_right_03-node_local_name=Challenge Stage 3 $*nodeInfo-guardian_stance_04_start02_right_04-node_local_name=Challenge Stage 4 $*nodeInfo-guardian_stance_04_start02_right_05-node_local_name=Challenge Stage 5 $*nodeInfo-guardian_stance_04_QTE_21A_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_21A_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_21A_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_21A_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_21A_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_21A_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_21A_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_21A_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_21A_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_21A_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_21B_left_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_21B_left_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_21B_left_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_21B_left_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_21B_left_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_21B_right_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_21B_right_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_21B_right_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_21B_right_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_21B_right_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_21C_left_01-node_local_name=Shield Blast Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_21C_left_02-node_local_name=Shield Blast Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_21C_left_03-node_local_name=Shield Blast Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_21C_left_04-node_local_name=Shield Blast Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_21C_left_05-node_local_name=Shield Blast Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_21C_right_01-node_local_name=Shield Blast Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_21C_right_02-node_local_name=Shield Blast Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_21C_right_03-node_local_name=Shield Blast Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_21C_right_04-node_local_name=Shield Blast Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_21C_right_05-node_local_name=Shield Blast Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_22A_left_01-node_local_name=Defend the Line Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_22A_left_02-node_local_name=Defend the Line Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_22A_left_03-node_local_name=Defend the Line Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_22A_left_04-node_local_name=Defend the Line Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_22A_left_05-node_local_name=Defend the Line Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_22A_right_01-node_local_name=Defend the Line Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_22A_right_02-node_local_name=Defend the Line Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_22A_right_03-node_local_name=Defend the Line Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_22A_right_04-node_local_name=Defend the Line Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_22A_right_05-node_local_name=Defend the Line Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_22B_left_01-node_local_name=Bottom Cut Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_22B_left_02-node_local_name=Bottom Cut Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_22B_left_03-node_local_name=Bottom Cut Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_22B_left_04-node_local_name=Bottom Cut Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_22B_left_05-node_local_name=Bottom Cut Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_22B_right_01-node_local_name=Bottom Cut Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_22B_right_02-node_local_name=Bottom Cut Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_22B_right_03-node_local_name=Bottom Cut Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_22B_right_04-node_local_name=Bottom Cut Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_22B_right_05-node_local_name=Bottom Cut Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_22C_left_01-node_local_name=Dominate Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_22C_left_02-node_local_name=Dominate Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_22C_left_03-node_local_name=Dominate Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_22C_left_04-node_local_name=Dominate Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_22C_left_05-node_local_name=Dominate Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_22C_right_01-node_local_name=Dominate Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_22C_right_02-node_local_name=Dominate Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_22C_right_03-node_local_name=Dominate Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_22C_right_04-node_local_name=Dominate Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_22C_right_05-node_local_name=Dominate Enhancement Stage 5 $*nodeInfo-guardian_stance_04_start03_left_01-node_local_name=Overpower Enhancement Stage 1 $*nodeInfo-guardian_stance_04_start03_left_02-node_local_name=Overpower Enhancement Stage 2 $*nodeInfo-guardian_stance_04_start03_left_03-node_local_name=Overpower Enhancement Stage 3 $*nodeInfo-guardian_stance_04_start03_left_04-node_local_name=Overpower Enhancement Stage 4 $*nodeInfo-guardian_stance_04_start03_left_05-node_local_name=Overpower Enhancement Stage 5 $*nodeInfo-guardian_stance_04_start03_right_01-node_local_name=Overpower Enhancement Stage 1 $*nodeInfo-guardian_stance_04_start03_right_02-node_local_name=Overpower Enhancement Stage 2 $*nodeInfo-guardian_stance_04_start03_right_03-node_local_name=Overpower Enhancement Stage 3 $*nodeInfo-guardian_stance_04_start03_right_04-node_local_name=Overpower Enhancement Stage 4 $*nodeInfo-guardian_stance_04_start03_right_05-node_local_name=Overpower Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_31A_left_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_31A_left_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_31A_left_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_31A_left_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_31A_left_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_31A_right_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_31A_right_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_31A_right_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_31A_right_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_31A_right_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_31B_left_01-node_local_name=Defend the Line Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_31B_left_02-node_local_name=Defend the Line Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_31B_left_03-node_local_name=Defend the Line Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_31B_left_04-node_local_name=Defend the Line Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_31B_left_05-node_local_name=Defend the Line Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_31B_right_01-node_local_name=Defend the Line Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_31B_right_02-node_local_name=Defend the Line Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_31B_right_03-node_local_name=Defend the Line Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_31B_right_04-node_local_name=Defend the Line Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_31B_right_05-node_local_name=Defend the Line Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_31C_left_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_31C_left_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_31C_left_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_31C_left_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_31C_left_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_31C_right_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_31C_right_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_31C_right_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_31C_right_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_31C_right_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_32A_left_01-node_local_name=Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_32A_left_02-node_local_name=Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_32A_left_03-node_local_name=Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_32A_left_04-node_local_name=Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_32A_left_05-node_local_name=Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_32A_right_01-node_local_name=Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_32A_right_02-node_local_name=Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_32A_right_03-node_local_name=Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_32A_right_04-node_local_name=Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_32A_right_05-node_local_name=Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_32B_left_01-node_local_name=Encouraging Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_32B_left_02-node_local_name=Encouraging Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_32B_left_03-node_local_name=Encouraging Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_32B_left_04-node_local_name=Encouraging Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_32B_left_05-node_local_name=Encouraging Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_32B_right_01-node_local_name=Encouraging Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_04_QTE_32B_right_02-node_local_name=Encouraging Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_04_QTE_32B_right_03-node_local_name=Encouraging Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_04_QTE_32B_right_04-node_local_name=Encouraging Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_04_QTE_32B_right_05-node_local_name=Encouraging Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_04_QTE_32C_left_01-node_local_name=Challenge Stage 1 $*nodeInfo-guardian_stance_04_QTE_32C_left_02-node_local_name=Challenge Stage 2 $*nodeInfo-guardian_stance_04_QTE_32C_left_03-node_local_name=Challenge Stage 3 $*nodeInfo-guardian_stance_04_QTE_32C_left_04-node_local_name=Challenge Stage 4 $*nodeInfo-guardian_stance_04_QTE_32C_left_05-node_local_name=Challenge Stage 5 $*nodeInfo-guardian_stance_04_QTE_32C_right_01-node_local_name=Challenge Stage 1 $*nodeInfo-guardian_stance_04_QTE_32C_right_02-node_local_name=Challenge Stage 2 $*nodeInfo-guardian_stance_04_QTE_32C_right_03-node_local_name=Challenge Stage 3 $*nodeInfo-guardian_stance_04_QTE_32C_right_04-node_local_name=Challenge Stage 4 $*nodeInfo-guardian_stance_04_QTE_32C_right_05-node_local_name=Challenge Stage 5 $*nodeInfo-guardian_stance_05_start01_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_05_start01_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_05_start01_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_05_start01_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_05_start01_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_05_start01_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_05_start01_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_05_start01_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_05_start01_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_05_start01_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_11A_left_01-node_local_name=Quick Defense Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_11A_left_02-node_local_name=Quick Defense Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_11A_left_03-node_local_name=Quick Defense Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_11A_left_04-node_local_name=Quick Defense Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_11A_left_05-node_local_name=Quick Defense Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_11A_right_01-node_local_name=Quick Defense Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_11A_right_02-node_local_name=Quick Defense Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_11A_right_03-node_local_name=Quick Defense Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_11A_right_04-node_local_name=Quick Defense Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_11A_right_05-node_local_name=Quick Defense Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_11B_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_11B_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_11B_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_11B_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_11B_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_11B_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_11B_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_11B_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_11B_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_11B_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_11C_left_01-node_local_name=Shield Counterattack Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_11C_left_02-node_local_name=Shield Counterattack Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_11C_left_03-node_local_name=Shield Counterattack Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_11C_left_04-node_local_name=Shield Counterattack Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_11C_left_05-node_local_name=Shield Counterattack Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_11C_right_01-node_local_name=Shield Counterattack Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_11C_right_02-node_local_name=Shield Counterattack Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_11C_right_03-node_local_name=Shield Counterattack Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_11C_right_04-node_local_name=Shield Counterattack Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_11C_right_05-node_local_name=Shield Counterattack Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_12A_left_01-node_local_name=Defend the Line Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_12A_left_02-node_local_name=Defend the Line Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_12A_left_03-node_local_name=Defend the Line Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_12A_left_04-node_local_name=Defend the Line Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_12A_left_05-node_local_name=Defend the Line Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_12A_right_01-node_local_name=Defend the Line Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_12A_right_02-node_local_name=Defend the Line Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_12A_right_03-node_local_name=Defend the Line Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_12A_right_04-node_local_name=Defend the Line Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_12A_right_05-node_local_name=Defend the Line Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_12B_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_12B_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_12B_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_12B_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_12B_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_12B_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_12B_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_12B_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_12B_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_12B_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_12C_left_01-node_local_name=Quick Defense Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_12C_left_02-node_local_name=Quick Defense Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_12C_left_03-node_local_name=Quick Defense Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_12C_left_04-node_local_name=Quick Defense Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_12C_left_05-node_local_name=Quick Defense Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_12C_right_01-node_local_name=Quick Defense Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_12C_right_02-node_local_name=Quick Defense Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_12C_right_03-node_local_name=Quick Defense Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_12C_right_04-node_local_name=Quick Defense Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_12C_right_05-node_local_name=Quick Defense Enhancement Stage 5 $*nodeInfo-guardian_stance_05_start02_left_01-node_local_name=Draw Sword Enhancement Stage 1 $*nodeInfo-guardian_stance_05_start02_left_02-node_local_name=Draw Sword Enhancement Stage 2 $*nodeInfo-guardian_stance_05_start02_left_03-node_local_name=Draw Sword Enhancement Stage 3 $*nodeInfo-guardian_stance_05_start02_left_04-node_local_name=Draw Sword Enhancement Stage 4 $*nodeInfo-guardian_stance_05_start02_left_05-node_local_name=Draw Sword Enhancement Stage 5 $*nodeInfo-guardian_stance_05_start02_right_01-node_local_name=Draw Sword Enhancement Stage 1 $*nodeInfo-guardian_stance_05_start02_right_02-node_local_name=Draw Sword Enhancement Stage 2 $*nodeInfo-guardian_stance_05_start02_right_03-node_local_name=Draw Sword Enhancement Stage 3 $*nodeInfo-guardian_stance_05_start02_right_04-node_local_name=Draw Sword Enhancement Stage 4 $*nodeInfo-guardian_stance_05_start02_right_05-node_local_name=Draw Sword Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_21A_left_01-node_local_name=Quick Defense Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_21A_left_02-node_local_name=Quick Defense Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_21A_left_03-node_local_name=Quick Defense Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_21A_left_04-node_local_name=Quick Defense Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_21A_left_05-node_local_name=Quick Defense Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_21A_right_01-node_local_name=Quick Defense Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_21A_right_02-node_local_name=Quick Defense Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_21A_right_03-node_local_name=Quick Defense Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_21A_right_04-node_local_name=Quick Defense Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_21A_right_05-node_local_name=Quick Defense Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_21B_left_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_21B_left_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_21B_left_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_21B_left_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_21B_left_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_21B_right_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_21B_right_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_21B_right_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_21B_right_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_21B_right_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_21C_left_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_21C_left_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_21C_left_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_21C_left_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_21C_left_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_21C_right_01-node_local_name=Shield Attack Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_21C_right_02-node_local_name=Shield Attack Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_21C_right_03-node_local_name=Shield Attack Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_21C_right_04-node_local_name=Shield Attack Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_21C_right_05-node_local_name=Shield Attack Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_22A_left_01-node_local_name=Shield Counterattack Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_22A_left_02-node_local_name=Shield Counterattack Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_22A_left_03-node_local_name=Shield Counterattack Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_22A_left_04-node_local_name=Shield Counterattack Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_22A_left_05-node_local_name=Shield Counterattack Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_22A_right_01-node_local_name=Shield Counterattack Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_22A_right_02-node_local_name=Shield Counterattack Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_22A_right_03-node_local_name=Shield Counterattack Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_22A_right_04-node_local_name=Shield Counterattack Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_22A_right_05-node_local_name=Shield Counterattack Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_22B_left_01-node_local_name=Stab Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_22B_left_02-node_local_name=Stab Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_22B_left_03-node_local_name=Stab Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_22B_left_04-node_local_name=Stab Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_22B_left_05-node_local_name=Stab Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_22B_right_01-node_local_name=Stab Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_22B_right_02-node_local_name=Stab Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_22B_right_03-node_local_name=Stab Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_22B_right_04-node_local_name=Stab Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_22B_right_05-node_local_name=Stab Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_22C_left_01-node_local_name=Shield Counterattack Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_22C_left_02-node_local_name=Shield Counterattack Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_22C_left_03-node_local_name=Shield Counterattack Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_22C_left_04-node_local_name=Shield Counterattack Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_22C_left_05-node_local_name=Shield Counterattack Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_22C_right_01-node_local_name=Shield Counterattack Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_22C_right_02-node_local_name=Shield Counterattack Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_22C_right_03-node_local_name=Shield Counterattack Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_22C_right_04-node_local_name=Shield Counterattack Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_22C_right_05-node_local_name=Shield Counterattack Enhancement Stage 5 $*nodeInfo-guardian_stance_05_start03_left_01-node_local_name=Encouraging Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_05_start03_left_02-node_local_name=Encouraging Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_05_start03_left_03-node_local_name=Encouraging Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_05_start03_left_04-node_local_name=Encouraging Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_05_start03_left_05-node_local_name=Encouraging Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_05_start03_right_01-node_local_name=Encouraging Shout Enhancement Stage 1 $*nodeInfo-guardian_stance_05_start03_right_02-node_local_name=Encouraging Shout Enhancement Stage 2 $*nodeInfo-guardian_stance_05_start03_right_03-node_local_name=Encouraging Shout Enhancement Stage 3 $*nodeInfo-guardian_stance_05_start03_right_04-node_local_name=Encouraging Shout Enhancement Stage 4 $*nodeInfo-guardian_stance_05_start03_right_05-node_local_name=Encouraging Shout Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_31A_left_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_31A_left_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_31A_left_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_31A_left_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_31A_left_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_31A_right_01-node_local_name=Destroy Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_31A_right_02-node_local_name=Destroy Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_31A_right_03-node_local_name=Destroy Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_31A_right_04-node_local_name=Destroy Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_31A_right_05-node_local_name=Destroy Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_31B_left_01-node_local_name=Quick Defense Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_31B_left_02-node_local_name=Quick Defense Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_31B_left_03-node_local_name=Quick Defense Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_31B_left_04-node_local_name=Quick Defense Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_31B_left_05-node_local_name=Quick Defense Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_31B_right_01-node_local_name=Quick Defense Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_31B_right_02-node_local_name=Quick Defense Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_31B_right_03-node_local_name=Quick Defense Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_31B_right_04-node_local_name=Quick Defense Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_31B_right_05-node_local_name=Quick Defense Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_31C_left_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_31C_left_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_31C_left_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_31C_left_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_31C_left_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_31C_right_01-node_local_name=Continuous Slash Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_31C_right_02-node_local_name=Continuous Slash Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_31C_right_03-node_local_name=Continuous Slash Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_31C_right_04-node_local_name=Continuous Slash Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_31C_right_05-node_local_name=Continuous Slash Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_32A_left_01-node_local_name=Challenge Stage 1 $*nodeInfo-guardian_stance_05_QTE_32A_left_02-node_local_name=Challenge Stage 2 $*nodeInfo-guardian_stance_05_QTE_32A_left_03-node_local_name=Challenge Stage 3 $*nodeInfo-guardian_stance_05_QTE_32A_left_04-node_local_name=Challenge Stage 4 $*nodeInfo-guardian_stance_05_QTE_32A_left_05-node_local_name=Challenge Stage 5 $*nodeInfo-guardian_stance_05_QTE_32A_right_01-node_local_name=Challenge Stage 1 $*nodeInfo-guardian_stance_05_QTE_32A_right_02-node_local_name=Challenge Stage 2 $*nodeInfo-guardian_stance_05_QTE_32A_right_03-node_local_name=Challenge Stage 3 $*nodeInfo-guardian_stance_05_QTE_32A_right_04-node_local_name=Challenge Stage 4 $*nodeInfo-guardian_stance_05_QTE_32A_right_05-node_local_name=Challenge Stage 5 $*nodeInfo-guardian_stance_05_QTE_32B_left_01-node_local_name=Protector Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_32B_left_02-node_local_name=Protector Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_32B_left_03-node_local_name=Protector Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_32B_left_04-node_local_name=Protector Enhancement Stage 4 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Enhancement Stage 5 $*nodeInfo-guardian_stance_05_QTE_32C_right_01-node_local_name=Overpower Enhancement Stage 1 $*nodeInfo-guardian_stance_05_QTE_32C_right_02-node_local_name=Overpower Enhancement Stage 2 $*nodeInfo-guardian_stance_05_QTE_32C_right_03-node_local_name=Overpower Enhancement Stage 3 $*nodeInfo-guardian_stance_05_QTE_32C_right_04-node_local_name=Overpower Enhancement Stage 4 $*nodeInfo-guardian_stance_05_QTE_32C_right_05-node_local_name=Overpower Enhancement Stage 5 $*nodeInfo-Guardian_NonStance_Skill_01_first_01-node_local_name=Guardian's Will Enhancement Stage 1 $*nodeInfo-Guardian_NonStance_Skill_01_first_02-node_local_name=Guardian's Will Enhancement Stage 2 $*nodeInfo-Guardian_NonStance_Skill_01_first_03-node_local_name=Guardian's Will Enhancement Stage 3 $*nodeInfo-Guardian_NonStance_Skill_01_first_04-node_local_name=Guardian's Will Enhancement Stage 4 $*nodeInfo-Guardian_NonStance_Skill_01_first_05-node_local_name=Guardian's Will Enhancement Stage 5 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Stage 5 $*nodeInfo-Guardian_NonStance_Skill_02_first_01-node_local_name=Leap Enhancement Stage 1 $*nodeInfo-Guardian_NonStance_Skill_02_first_02-node_local_name=Leap Enhancement Stage 2 $*nodeInfo-Guardian_NonStance_Skill_02_first_03-node_local_name=Leap Enhancement Stage 3 $*nodeInfo-Guardian_NonStance_Skill_02_first_04-node_local_name=Leap Enhancement Stage 4 $*nodeInfo-Guardian_NonStance_Skill_02_first_05-node_local_name=Leap Enhancement Stage 5 $*nodeInfo-Guardian_NonStance_Skill_02_second_01-node_local_name=Leap Enhancement Stage 1 $*nodeInfo-Guardian_NonStance_Skill_02_second_02-node_local_name=Leap Enhancement Stage 2 $*nodeInfo-Guardian_NonStance_Skill_02_second_03-node_local_name=Leap Enhancement Stage 3 $*nodeInfo-Guardian_NonStance_Skill_02_second_04-node_local_name=Leap Enhancement Stage 4 $*nodeInfo-Guardian_NonStance_Skill_02_second_05-node_local_name=Leap Enhancement Stage 5 $*nodeInfo-Guardian_NonStance_Skill_02_third_01-node_local_name=Leap Enhancement Stage 1 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Stage 1 $*nodeInfo-Guardian_NonStance_Skill_04_third_02-node_local_name=Firm Commitment Enhancement Stage 2 $*nodeInfo-Guardian_NonStance_Skill_04_third_03-node_local_name=Firm Commitment Enhancement Stage 3 $*nodeInfo-Guardian_NonStance_Skill_04_third_04-node_local_name=Firm Commitment Enhancement Stage 4 $*nodeInfo-Guardian_NonStance_Skill_04_third_05-node_local_name=Firm Commitment Enhancement Stage 5 $*nodeInfo-Guardian_NonStance_Skill_05_first_01-node_local_name=Countermeasures Enhancement Stage 1 $*nodeInfo-Guardian_NonStance_Skill_05_first_02-node_local_name=Countermeasures Enhancement Stage 2 $*nodeInfo-Guardian_NonStance_Skill_05_first_03-node_local_name=Countermeasures Enhancement Stage 3 $*nodeInfo-Guardian_NonStance_Skill_05_first_04-node_local_name=Countermeasures Enhancement Stage 4 $*nodeInfo-Guardian_NonStance_Skill_05_first_05-node_local_name=Countermeasures Enhancement Stage 5 $*nodeInfo-Guardian_NonStance_Skill_05_second_01-node_local_name=Countermeasures Enhancement Stage 1 $*nodeInfo-Guardian_NonStance_Skill_05_second_02-node_local_name=Countermeasures Enhancement Stage 2 $*nodeInfo-Guardian_NonStance_Skill_05_second_03-node_local_name=Countermeasures Enhancement Stage 3 $*nodeInfo-Guardian_NonStance_Skill_05_second_04-node_local_name=Countermeasures Enhancement Stage 4 $*nodeInfo-Guardian_NonStance_Skill_05_second_05-node_local_name=Countermeasures Enhancement Stage 5 $*nodeInfo-Guardian_NonStance_Skill_05_third_01-node_local_name=Countermeasures Enhancement Stage 1 $*nodeInfo-Guardian_NonStance_Skill_05_third_02-node_local_name=Countermeasures Enhancement Stage 2 $*nodeInfo-Guardian_NonStance_Skill_05_third_03-node_local_name=Countermeasures Enhancement Stage 3 $*nodeInfo-Guardian_NonStance_Skill_05_third_04-node_local_name=Countermeasures Enhancement Stage 4 $*nodeInfo-Guardian_NonStance_Skill_05_third_05-node_local_name=Countermeasures Enhancement Stage 5 $*nodeInfo-Guardian_NonStance_Skill_06_first_01-node_local_name=Solid Will Enhancement 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$*nodeInfo-Guardian_NonStance_Skill_08_first_02-node_local_name=Potential Enhancement Level 2 $*nodeInfo-Guardian_NonStance_Skill_08_first_03-node_local_name=Potential Enhancement Level 3 $*nodeInfo-Guardian_NonStance_Skill_08_first_04-node_local_name=Potential Enhancement Level 4 $*nodeInfo-Guardian_NonStance_Skill_08_first_05-node_local_name=Potential Enhancement Level 5 $*nodeInfo-Guardian_NonStance_Skill_08_second_01-node_local_name=Potential Enhancement Level 1 $*nodeInfo-Guardian_NonStance_Skill_08_second_02-node_local_name=Potential Enhancement Level 2 $*nodeInfo-Guardian_NonStance_Skill_08_second_03-node_local_name=Potential Enhancement Level 3 $*nodeInfo-Guardian_NonStance_Skill_08_second_04-node_local_name=Potential Enhancement Level 4 $*nodeInfo-Guardian_NonStance_Skill_08_second_05-node_local_name=Potential Enhancement Level 5 $*nodeInfo-Guardian_NonStance_Skill_08_third_01-node_local_name=Potential Enhancement Level 1 $*nodeInfo-Guardian_NonStance_Skill_08_third_02-node_local_name=Potential Enhancement Level 2 $*nodeInfo-Guardian_NonStance_Skill_08_third_03-node_local_name=Potential Enhancement Level 3 $*nodeInfo-Guardian_NonStance_Skill_08_third_04-node_local_name=Potential Enhancement Level 4 $*nodeInfo-Guardian_NonStance_Skill_08_third_05-node_local_name=Potential Enhancement Level 5 $*nodeInfo-guardian_parameter_01_01-node_local_name=Strengthen power $*nodeInfo-guardian_parameter_01_02-node_local_name=Strengthen physical armor $*nodeInfo-guardian_parameter_01_03-node_local_name=Strengthen magic armor $*nodeInfo-guardian_parameter_01_04-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-guardian_parameter_01_05-node_local_name=Increased amount of guild experience $*nodeInfo-guardian_parameter_01_06-node_local_name=Increased amount of pet experience $*nodeInfo-guardian_parameter_01_07-node_local_name=[Optional Growth] $*nodeInfo-guardian_parameter_01_07_op1-node_local_name=Increased experience gained by hunting $*nodeInfo-guardian_parameter_01_07_op2-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-guardian_parameter_01_08-node_local_name=Enhancement Toughness $*nodeInfo-guardian_parameter_01_09-node_local_name=Strengthen acceleration $*nodeInfo-guardian_parameter_01_10-node_local_name=Increased experience gained by hunting $*nodeInfo-guardian_parameter_01_11-node_local_name=Strengthen damage caused by battle between players $*nodeInfo-guardian_parameter_01_12-node_local_name=Enhancement Pet Energy Point Consumption $*nodeInfo-guardian_parameter_01_13-node_local_name=Strengthened Fighting Power $*nodeInfo-guardian_parameter_01_14-node_local_name=Increased amount of guild experience $*nodeInfo-guardian_parameter_01_15-node_local_name=[Optional Growth] $*nodeInfo-guardian_parameter_01_15_op1-node_local_name=Enhancement Damage Received $*nodeInfo-guardian_parameter_01_15_op2-node_local_name=Strengthen damage from battle between players $*nodeInfo-guardian_parameter_02_01-node_local_name=Strengthen physical strength $*nodeInfo-guardian_parameter_02_02-node_local_name=Strengthen Stability $*nodeInfo-guardian_parameter_02_03-node_local_name=Enhancement Hit $*nodeInfo-guardian_parameter_02_04-node_local_name=Strengthen production skills acquired in the production success $*nodeInfo-guardian_parameter_02_05-node_local_name=Evasion Enhancement $*nodeInfo-guardian_parameter_02_06-node_local_name=Strengthen the experience gained through battle between players $*nodeInfo-guardian_parameter_02_07-node_local_name=[Optional Growth] $*nodeInfo-guardian_parameter_02_07_op1-node_local_name=Strengthen Shield Defense $*nodeInfo-guardian_parameter_02_07_op2-node_local_name=Evasion Enhancement $*nodeInfo-guardian_parameter_02_08-node_local_name=Strengthen critical damage $*nodeInfo-guardian_parameter_02_09-node_local_name=Enhancement Toughness $*nodeInfo-guardian_parameter_02_10-node_local_name=Increase adventure score $*nodeInfo-guardian_parameter_02_11-node_local_name=Evasion Enhancement $*nodeInfo-guardian_parameter_02_12-node_local_name=Enhancement repair costs $*nodeInfo-guardian_parameter_02_13-node_local_name=Enhancement Toughness $*nodeInfo-guardian_parameter_02_14-node_local_name=Enhance physical and magical armor $*nodeInfo-guardian_parameter_02_15-node_local_name=[Optional Growth] $*nodeInfo-guardian_parameter_02_15_op1-node_local_name=Strengthen Shield Defense $*nodeInfo-guardian_parameter_02_15_op2-node_local_name=Enhanced movement speed $*nodeInfo-guardian_parameter_03_01-node_local_name=Strengthen physical strength $*nodeInfo-guardian_parameter_03_02-node_local_name=Strengthen Crafting Speed $*nodeInfo-guardian_parameter_03_03-node_local_name=Enhancement Critical Hit $*nodeInfo-guardian_parameter_03_04-node_local_name=Increased experience gained by hunting $*nodeInfo-guardian_parameter_03_05-node_local_name=Enhancement damage $*nodeInfo-guardian_parameter_03_06-node_local_name=Enhancement Damage Received $*nodeInfo-guardian_parameter_03_07-node_local_name=[Optional Growth] $*nodeInfo-guardian_parameter_03_07_op1-node_local_name=Honor points $*nodeInfo-guardian_parameter_03_07_op2-node_local_name=Increase adventure score $*nodeInfo-guardian_parameter_03_08-node_local_name=Strengthen acceleration $*nodeInfo-guardian_parameter_03_09-node_local_name=Strengthen physical recovery in peace state $*nodeInfo-guardian_parameter_03_10-node_local_name=Enhancement Hit $*nodeInfo-guardian_parameter_03_11-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-guardian_parameter_03_12-node_local_name=Evasion Enhancement $*nodeInfo-guardian_parameter_03_13-node_local_name=Strengthen the experience gained through battle between players $*nodeInfo-guardian_parameter_03_14-node_local_name=Enhance physical and magical armor $*nodeInfo-guardian_parameter_03_15-node_local_name=[Optional Growth] $*nodeInfo-guardian_parameter_03_15_op1-node_local_name=Strengthen power $*nodeInfo-guardian_parameter_03_15_op2-node_local_name=Strengthen physical strength $*nodeInfo-guardian_parameter_04_01-node_local_name=Strengthen power $*nodeInfo-guardian_parameter_04_02-node_local_name=Strengthen physical recovery in peace state $*nodeInfo-guardian_parameter_04_03-node_local_name=Strengthen Stability $*nodeInfo-guardian_parameter_04_04-node_local_name=Evasion Enhancement $*nodeInfo-guardian_parameter_04_05-node_local_name=Increase the amount of mount experience $*nodeInfo-guardian_parameter_04_06-node_local_name=Strengthened Fighting Power $*nodeInfo-guardian_parameter_04_07-node_local_name=[Optional Growth] $*nodeInfo-guardian_parameter_04_07_op1-node_local_name=Enhancement Mount Energy Point Consumption $*nodeInfo-guardian_parameter_04_07_op2-node_local_name=Strengthen production skills acquired in the production success $*nodeInfo-guardian_parameter_04_08-node_local_name=Increased amount of guild experience $*nodeInfo-guardian_parameter_04_09-node_local_name=Honor points $*nodeInfo-guardian_parameter_04_10-node_local_name=Healing received $*nodeInfo-guardian_parameter_04_11-node_local_name=Enhancement Mount Energy Point Consumption $*nodeInfo-guardian_parameter_04_12-node_local_name=Enhancement Critical Hit $*nodeInfo-guardian_parameter_04_13-node_local_name=Enhancement repair costs $*nodeInfo-guardian_parameter_04_14-node_local_name=Strengthen critical damage $*nodeInfo-guardian_parameter_04_15-node_local_name=[Optional Growth] $*nodeInfo-guardian_parameter_04_15_op1-node_local_name=Enhancement the damage $*nodeInfo-guardian_parameter_04_15_op2-node_local_name=Strengthen damage caused by battle between players $*nodeInfo-paladin_stance_01_left_node01-node_local_name=Interruption Tactic Enhancement Stage 1 $*nodeInfo-paladin_stance_01_left_node02-node_local_name=Interruption Tactic Enhancement Stage 2 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$*nodeInfo-paladin_stance_04_startskill03_qte02_right_04-node_local_name=Crusader's Will Enhancement Stage 4 $*nodeInfo-paladin_stance_04_startskill03_qte02_right_05-node_local_name=Crusader's Will Enhancement Stage 5 $*nodeInfo-paladin_stance_04_startskill03_qte03_left_01-node_local_name=Benevolence Enhancement Stage 1 $*nodeInfo-paladin_stance_04_startskill03_qte03_left_02-node_local_name=Benevolence Enhancement Stage 2 $*nodeInfo-paladin_stance_04_startskill03_qte03_left_03-node_local_name=Benevolence Enhancement Stage 3 $*nodeInfo-paladin_stance_04_startskill03_qte03_left_04-node_local_name=Benevolence Enhancement Stage 4 $*nodeInfo-paladin_stance_04_startskill03_qte03_left_05-node_local_name=Benevolence Enhancement Stage 5 $*nodeInfo-paladin_stance_04_startskill03_qte03_right_01-node_local_name=Benevolence Enhancement Stage 1 $*nodeInfo-paladin_stance_04_startskill03_qte03_right_02-node_local_name=Benevolence Enhancement Stage 2 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$*nodeInfo-paladin_nonstanceskill_02_top_node_03-node_local_name=Purification Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_02_top_node_04-node_local_name=Purification Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_02_top_node_05-node_local_name=Purification Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_02_mid_node_01-node_local_name=Purification Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_02_mid_node_02-node_local_name=Purification Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_02_mid_node_03-node_local_name=Purification Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_02_mid_node_04-node_local_name=Purification Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_02_mid_node_05-node_local_name=Purification Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_02_bottom_node_01-node_local_name=Purification Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_02_bottom_node_02-node_local_name=Purification Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_02_bottom_node_03-node_local_name=Purification Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_02_bottom_node_04-node_local_name=Purification Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_02_bottom_node_05-node_local_name=Purification Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_03_top_node_01-node_local_name=Concentration Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_03_top_node_02-node_local_name=Concentration Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_03_top_node_03-node_local_name=Concentration Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_03_top_node_04-node_local_name=Concentration Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_03_top_node_05-node_local_name=Concentration Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_03_mid_node_01-node_local_name=Concentration Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_03_mid_node_02-node_local_name=Concentration Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_03_mid_node_03-node_local_name=Concentration Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_03_mid_node_04-node_local_name=Concentration Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_03_mid_node_05-node_local_name=Concentration Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_03_bottom_node_01-node_local_name=Concentration Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_03_bottom_node_02-node_local_name=Concentration Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_03_bottom_node_03-node_local_name=Concentration Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_03_bottom_node_04-node_local_name=Concentration Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_03_bottom_node_05-node_local_name=Concentration Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_04_top_node_01-node_local_name=Resurrection Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_04_top_node_02-node_local_name=Resurrection Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_04_top_node_03-node_local_name=Resurrection Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_04_top_node_04-node_local_name=Resurrection Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_04_top_node_05-node_local_name=Resurrection Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_04_mid_node_01-node_local_name=Resurrection Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_04_mid_node_02-node_local_name=Resurrection Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_04_mid_node_03-node_local_name=Resurrection Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_04_mid_node_04-node_local_name=Resurrection Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_04_mid_node_05-node_local_name=Resurrection Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_04_bottom_node_01-node_local_name=Resurrection Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_04_bottom_node_02-node_local_name=Resurrection Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_04_bottom_node_03-node_local_name=Resurrection Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_04_bottom_node_04-node_local_name=Resurrection Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_04_bottom_node_05-node_local_name=Resurrection Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_05_top_node_01-node_local_name=Transcendental Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_05_top_node_02-node_local_name=Transcendental Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_05_top_node_03-node_local_name=Trascendental Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_05_top_node_04-node_local_name=Transcendental Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_05_top_node_05-node_local_name=Transcendental Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_05_mid_node_01-node_local_name=Transcendental Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_05_mid_node_02-node_local_name=Transcendental Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_05_mid_node_03-node_local_name=Trascendental Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_05_mid_node_04-node_local_name=Transcendental Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_05_mid_node_05-node_local_name=Transcendental Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_05_bottom_node_01-node_local_name=Transcendental Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_05_bottom_node_02-node_local_name=Transcendental Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_05_bottom_node_03-node_local_name=Trascendental Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_05_bottom_node_04-node_local_name=Transcendental Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_05_bottom_node_05-node_local_name=Transcendental Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_06_top_node_01-node_local_name=Holy Explosion Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_06_top_node_02-node_local_name=Holy Explosion Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_06_top_node_03-node_local_name=Holy Explosion Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_06_top_node_04-node_local_name=Holy Explosion Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_06_top_node_05-node_local_name=Holy Explosion Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_06_mid_node_01-node_local_name=Holy Explosion Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_06_mid_node_02-node_local_name=Holy Explosion Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_06_mid_node_03-node_local_name=Holy Explosion Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_06_mid_node_04-node_local_name=Holy Explosion Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_06_mid_node_05-node_local_name=Holy Explosion Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_06_bottom_node_01-node_local_name=Holy Explosion Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_06_bottom_node_02-node_local_name=Holy Explosion Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_06_bottom_node_03-node_local_name=Holy Explosion Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_06_bottom_node_04-node_local_name=Holy Explosion Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_06_bottom_node_05-node_local_name=Holy Explosion Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_07_top_node_01-node_local_name=Sacred Ground Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_07_top_node_02-node_local_name=Divine Land Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_07_top_node_03-node_local_name=Divine Land Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_07_top_node_04-node_local_name=Divine Land Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_07_top_node_05-node_local_name=Divine Land Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_07_mid_node_01-node_local_name=Sacred Ground Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_07_mid_node_02-node_local_name=Divine Land Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_07_mid_node_03-node_local_name=Divine Land Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_07_mid_node_04-node_local_name=Divine Land Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_07_mid_node_05-node_local_name=Divine Land Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_07_bottom_node_01-node_local_name=Sacred Ground Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_07_bottom_node_02-node_local_name=Divine Land Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_07_bottom_node_03-node_local_name=Divine Land Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_07_bottom_node_04-node_local_name=Divine Land Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_07_bottom_node_05-node_local_name=Divine Land Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_08_top_node_01-node_local_name=God's Wrath Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_08_top_node_02-node_local_name=Wrath of God Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_08_top_node_03-node_local_name=God's Wrath Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_08_top_node_04-node_local_name=Wrath of God Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_08_top_node_05-node_local_name=Wrath of God Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_08_mid_node_01-node_local_name=God's Wrath Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_08_mid_node_02-node_local_name=Wrath of God Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_08_mid_node_03-node_local_name=God's Wrath Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_08_mid_node_04-node_local_name=Wrath of God Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_08_mid_node_05-node_local_name=Wrath of God Enhancement Stage 5 $*nodeInfo-paladin_nonstanceskill_08_bottom_node_01-node_local_name=God's Wrath Enhancement Stage 1 $*nodeInfo-paladin_nonstanceskill_08_bottom_node_02-node_local_name=Wrath of God Enhancement Stage 2 $*nodeInfo-paladin_nonstanceskill_08_bottom_node_03-node_local_name=God's Wrath Enhancement Stage 3 $*nodeInfo-paladin_nonstanceskill_08_bottom_node_04-node_local_name=Wrath of God Enhancement Stage 4 $*nodeInfo-paladin_nonstanceskill_08_bottom_node_05-node_local_name=Wrath of God Enhancement Stage 5 $*nodeInfo-paladin_parameter_page1_node01-node_local_name=Enhance Strength and Wisdom $*nodeInfo-paladin_parameter_page1_node02-node_local_name=Enhance Physical Defense $*nodeInfo-paladin_parameter_page1_node03-node_local_name=Enhance Magic Defense $*nodeInfo-paladin_parameter_page1_node04-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-paladin_parameter_page1_node05-node_local_name=Increased amount of guild EXP $*nodeInfo-paladin_parameter_page1_node06-node_local_name=Increased amount of pet's EXP $*nodeInfo-paladin_parameter_page1_node07-node_local_name=[Optional Growth] $*nodeInfo-paladin_parameter_page1_node07_op1-node_local_name=Increased EXP gained by hunting $*nodeInfo-paladin_parameter_page1_node07_op2-node_local_name=Increase the amount of gold earned by hunting $*nodeInfo-paladin_parameter_page1_node08-node_local_name=Enhance Toughness $*nodeInfo-paladin_parameter_page1_node09-node_local_name=Enhance Acceleration $*nodeInfo-paladin_parameter_page1_node10-node_local_name=Enhance amount of experience gained by hunting $*nodeInfo-paladin_parameter_page1_node11-node_local_name=Enhance damage caused by battling other players $*nodeInfo-paladin_parameter_page1_node12-node_local_name=Enhance pet's Energy Point consumption $*nodeInfo-paladin_parameter_page1_node13-node_local_name=Enhance Ability Power $*nodeInfo-paladin_parameter_page1_node14-node_local_name=Enhance amount of obtained guild EXP $*nodeInfo-paladin_parameter_page1_node15-node_local_name=[Optional Growth] $*nodeInfo-paladin_parameter_page1_node15_op1-node_local_name=Enhance Received Damage $*nodeInfo-paladin_parameter_page1_node15_op2-node_local_name=Enhance damage received from battling other players $*nodeInfo-paladin_parameter_page2_node01-node_local_name=Enhance physical strength $*nodeInfo-paladin_parameter_page2_node02-node_local_name=Enhance knowledge $*nodeInfo-paladin_parameter_page2_node03-node_local_name=Enhance Hit $*nodeInfo-paladin_parameter_page2_node04-node_local_name=Enhance crafting skill acquired when crafting is succesful $*nodeInfo-paladin_parameter_page2_node05-node_local_name=Enhance resistance $*nodeInfo-paladin_parameter_page2_node06-node_local_name=Enhance EXP received by battling other players $*nodeInfo-paladin_parameter_page2_node07-node_local_name=[Optional Growth] $*nodeInfo-paladin_parameter_page2_node07_op1-node_local_name=Enhance Resistance $*nodeInfo-paladin_parameter_page2_node07_op2-node_local_name=Enhance Block $*nodeInfo-paladin_parameter_page2_node08-node_local_name=Enhance Critical Damage $*nodeInfo-paladin_parameter_page2_node09-node_local_name=Enhancement Toughness $*nodeInfo-paladin_parameter_page2_node10-node_local_name=Enhance Dungeon Points $*nodeInfo-paladin_parameter_page2_node11-node_local_name=Enhance Block $*nodeInfo-paladin_parameter_page2_node12-node_local_name=Enhance Repair Cost $*nodeInfo-paladin_parameter_page2_node13-node_local_name=Enhance Toughness $*nodeInfo-paladin_parameter_page2_node14-node_local_name=Enhance physical and magic defense $*nodeInfo-paladin_parameter_page2_node15-node_local_name=[Optional Growth] $*nodeInfo-paladin_parameter_page2_node15_op1-node_local_name=Strengthen shield damage absorption $*nodeInfo-paladin_parameter_page2_node15_op2-node_local_name=Enhance movement speed $*nodeInfo-paladin_parameter_page3_node01-node_local_name=Enhance physical strength $*nodeInfo-paladin_parameter_page3_node02-node_local_name=Enhance craft speed $*nodeInfo-paladin_parameter_page3_node03-node_local_name=Enhance Critical Hit $*nodeInfo-paladin_parameter_page3_node04-node_local_name=Enhance EXP amount gained by hunting $*nodeInfo-paladin_parameter_page3_node05-node_local_name=Enhance Applied Damage $*nodeInfo-paladin_parameter_page3_node06-node_local_name=Enhance Received Damage $*nodeInfo-paladin_parameter_page3_node07-node_local_name=[Optional Growth] $*nodeInfo-paladin_parameter_page3_node07_op1-node_local_name=Enhance obtained Combat Points $*nodeInfo-paladin_parameter_page3_node07_op2-node_local_name=Enhance obtained Dungeon Points $*nodeInfo-paladin_parameter_page3_node08-node_local_name=Enhance acceleration $*nodeInfo-paladin_parameter_page3_node09-node_local_name=Enhance Vitality Recovery Speed $*nodeInfo-paladin_parameter_page3_node10-node_local_name=Enhance Hit $*nodeInfo-paladin_parameter_page3_node11-node_local_name=Enhance amount of gold earned by hunting $*nodeInfo-paladin_parameter_page3_node12-node_local_name=Enhance resistance $*nodeInfo-paladin_parameter_page3_node13-node_local_name=Enhance EXP gained by battling other playes $*nodeInfo-paladin_parameter_page3_node14-node_local_name=Enhance physical and magic defense $*nodeInfo-paladin_parameter_page3_node15-node_local_name=[Optional Growth] $*nodeInfo-paladin_parameter_page3_node15_op1-node_local_name=Enhance Strength and Wisdom $*nodeInfo-paladin_parameter_page3_node15_op2-node_local_name=Enhance Vitality $*nodeInfo-paladin_parameter_page4_node01-node_local_name=Enhance Strength and Wisdom $*nodeInfo-paladin_parameter_page4_node02-node_local_name=Enhance Vitality Recovery Speed $*nodeInfo-paladin_parameter_page4_node03-node_local_name=Enhance Knowledge $*nodeInfo-paladin_parameter_page4_node04-node_local_name=Enhance Block $*nodeInfo-paladin_parameter_page4_node05-node_local_name=Enhance the amount of mount EXP $*nodeInfo-paladin_parameter_page4_node06-node_local_name=Enhance Fighting Power $*nodeInfo-paladin_parameter_page4_node07-node_local_name=[Optional Growth] $*nodeInfo-paladin_parameter_page4_node07_op1-node_local_name=Enhance mount's Enery Point consumption $*nodeInfo-paladin_parameter_page4_node07_op2-node_local_name=Enhance crafting skill acquired when crafting is succesful $*nodeInfo-paladin_parameter_page4_node08-node_local_name=Enhance obtained guild EXP $*nodeInfo-paladin_parameter_page4_node09-node_local_name=Enhance obtained Combat Points $*nodeInfo-paladin_parameter_page4_node10-node_local_name=Enhance Healing received $*nodeInfo-paladin_parameter_page4_node11-node_local_name=Enhance mount's Energy Point consumption $*nodeInfo-paladin_parameter_page4_node12-node_local_name=Enhance Critical Hit $*nodeInfo-paladin_parameter_page4_node13-node_local_name=Enhance Repair Cost $*nodeInfo-paladin_parameter_page4_node14-node_local_name=Ehnace Critical Hit Damage $*nodeInfo-paladin_parameter_page4_node15-node_local_name=[Optional Growth] $*nodeInfo-paladin_parameter_page4_node15_op1-node_local_name=Enhance Dealt Damage $*nodeInfo-paladin_parameter_page4_node15_op2-node_local_name=Enhance damage caused by battling other players 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Enhancement Stage 4 $*nodeInfo-berserker_stance_02_startskill03_qte02_right_05_change-node_local_name=Rapid Slash Enhancement Stage 5 $*nodeInfo-berserker_stance_02_startskill03_finish02_left_01_change-node_local_name=Finishing Blow Enhancement Stage 1 $*nodeInfo-berserker_stance_02_startskill03_finish02_left_02_change-node_local_name=Finishing Blow Enhancement Stage 2 $*nodeInfo-berserker_stance_02_startskill03_finish02_left_03_change-node_local_name=Finishing Blow Enhancement Stage 3 $*nodeInfo-berserker_stance_02_startskill03_finish02_left_04_change-node_local_name=Finishing Blow Enhancement Stage 4 $*nodeInfo-berserker_stance_02_startskill03_finish02_left_05_change-node_local_name=Finishing Blow Enhancement Stage 5 $*nodeInfo-berserker_stance_02_startskill03_finish02_right_01_change-node_local_name=Finishing Blow Enhancement Stage 1 $*nodeInfo-berserker_stance_02_startskill03_finish02_right_02_change-node_local_name=Finishing Blow Enhancement Stage 2 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$*nodeInfo-berserker_stance_03_startskill02_finish01_left_02_change-node_local_name=Finishing Blow Enhancement Stage 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_left_03_change-node_local_name=Finishing Blow Enhancement Stage 3 $*nodeInfo-berserker_stance_03_startskill02_finish01_left_04_change-node_local_name=Finishing Blow Enhancement Stage 4 $*nodeInfo-berserker_stance_03_startskill02_finish01_left_05_change-node_local_name=Finishing Blow Enhancement Stage 5 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_01_change-node_local_name=Finishing Blow Enhancement Stage 1 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_02_change-node_local_name=Finishing Blow Enhancement Stage 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_03_change-node_local_name=Finishing Blow Enhancement Stage 3 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_04_change-node_local_name=Finishing Blow Enhancement Stage 4 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_05_change-node_local_name=Finishing Blow Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill02_qte01_left_01_change-node_local_name=Weapon Destruction Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill02_qte01_left_02_change-node_local_name=Weapon Destruction Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill02_qte01_left_03_change-node_local_name=Weapon Destruction Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill02_qte01_left_04_change-node_local_name=Weapon Destruction Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill02_qte01_left_05_change-node_local_name=Weapon Destruction Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_01_change-node_local_name=Weapon Destruction Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_02_change-node_local_name=Weapon Destruction Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_03_change-node_local_name=Weapon Destruction Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_04_change-node_local_name=Weapon Destruction Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_05_change-node_local_name=Weapon Destruction Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill03_qte02_left_01_change-node_local_name=Swift Demise Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill03_qte02_left_02_change-node_local_name=Swift Demise Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill03_qte02_left_03_change-node_local_name=Swift Demise Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill03_qte02_left_04_change-node_local_name=Swift Demise Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill03_qte02_left_05_change-node_local_name=Swift Demise Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_01_change-node_local_name=Swift Demise Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_02_change-node_local_name=Swift Demise Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_03_change-node_local_name=Swift Demise Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_04_change-node_local_name=Swift Demise Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_05_change-node_local_name=Swift Demise Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill03_finish02_left_01_change-node_local_name=Rhapsody Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill03_finish02_left_02_change-node_local_name=Rhapsody Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_left_03_change-node_local_name=Rhapsody Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill03_finish02_left_04_change-node_local_name=Rhapsody Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill03_finish02_left_05_change-node_local_name=Rhapsody Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_01_change-node_local_name=Rhapsody Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_02_change-node_local_name=Rhapsody Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_03_change-node_local_name=Rhapsody Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_04_change-node_local_name=Rhapsody Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_05_change-node_local_name=Rhapsody Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill03_qte03_left_01_change-node_local_name=Charge Stance Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill03_qte03_left_02_change-node_local_name=Charge Stance Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill03_qte03_left_03_change-node_local_name=Charge Stance Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill03_qte03_left_04_change-node_local_name=Charge Stance Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill03_qte03_left_05_change-node_local_name=Charge Stance Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_01_change-node_local_name=Charge Stance Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_02_change-node_local_name=Charge Stance Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_03_change-node_local_name=Charge Stance Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_04_change-node_local_name=Charge Stance Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_05_change-node_local_name=Charge Stance Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill03_finish03_left_01_change-node_local_name=Spinning Attack Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill03_finish03_left_02_change-node_local_name=Spinning Attack Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill03_finish03_left_03_change-node_local_name=Spinning Attack Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill03_finish03_left_04_change-node_local_name=Spinning Attack Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill03_finish03_left_05_change-node_local_name=Spinning Attack Enhancement Stage 5 $*nodeInfo-berserker_stance_04_startskill03_finish03_right_01_change-node_local_name=Spinning Attack Enhancement Stage 1 $*nodeInfo-berserker_stance_04_startskill03_finish03_right_02_change-node_local_name=Spinning Attack Enhancement Stage 2 $*nodeInfo-berserker_stance_04_startskill03_finish03_right_03_change-node_local_name=Spinning Attack Enhancement Stage 3 $*nodeInfo-berserker_stance_04_startskill03_finish03_right_04_change-node_local_name=Spinning Attack Enhancement Stage 4 $*nodeInfo-berserker_stance_04_startskill03_finish03_right_05_change-node_local_name=Spinning Attack Enhancement Stage 5 $*nodeInfo-berserker_stance_02_startskill03_qte03_left_01_change-node_local_name=Earthshaker Enhancement Stage 1 $*nodeInfo-berserker_stance_02_startskill03_qte03_left_02_change-node_local_name=Earthshaker Enhancement Stage 2 $*nodeInfo-berserker_stance_02_startskill03_qte03_left_03_change-node_local_name=Earthshaker Enhancement Stage 3 $*nodeInfo-berserker_stance_02_startskill03_qte03_left_04_change-node_local_name=Earthshaker Enhancement Stage 4 $*nodeInfo-berserker_stance_02_startskill03_qte03_left_05_change-node_local_name=Earthshaker Enhancement Stage 5 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_01_change-node_local_name=Earthshaker Enhancement Stage 1 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_02_change-node_local_name=Earthshaker Enhancement Stage 2 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_03_change-node_local_name=Earthshaker Enhancement Stage 3 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_04_change-node_local_name=Earthshaker Enhancement Stage 4 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_05_change-node_local_name=Earthshaker Enhancement Stage 5 $*nodeInfo-Stance_A_LeftNode_01-node_description=Combat Stance Transition effect Increased damage by 5% $*nodeInfo-Stance_A_LeftNode_02-node_description=Combat Stance Transition effect Increases skill damage by 6% $*nodeInfo-Stance_A_LeftNode_03-node_description=Increases duration of combat poisoning effect by 1 second $*nodeInfo-Stance_A_LeftNode_04-node_description=Increases duration of combat poisoning effect by 1 second $*nodeInfo-Stance_A_LeftNode_05-node_description=Battlestick Transition Effect 10% increase in skill damage $*nodeInfo-Stance_A_RightNode_01-node_description=· Sustained effect: Increases range to 12% $*nodeInfo-Stance_A_RightNode_02-node_description=· Sustained effect: Increased range to 15% $*nodeInfo-Stance_A_RightNode_03-node_description=· Sustained effect: Increased range to 17% $*nodeInfo-Stance_A_RightNode_04-node_description=· Sustained effect: Increased range to 20% $*nodeInfo-Stance_A_RightNode_05-node_description=· Sustained effect: Increased range to 25% $*nodeInfo-Stance_B_LeftNode_01-node_description=Increased intensive charge 5 $*nodeInfo-Stance_B_LeftNode_02-node_description=Increased intensive charge 5 $*nodeInfo-Stance_B_LeftNode_03-node_description=Increased intensive charge 5 $*nodeInfo-Stance_B_LeftNode_04-node_description=Increased intensive charge 5 $*nodeInfo-Stance_B_LeftNode_05-node_description=Increased intensive charge 5 $*nodeInfo-Stance_B_RightNode_01-node_description=Additional conversion effect: [Exposes Weakness] Increases physical defense reduction by 0.5% $*nodeInfo-Stance_B_RightNode_02-node_description=Additional conversion effect: [Exposes Weakness] Increases physical defense reduction by 0.5% $*nodeInfo-Stance_B_RightNode_03-node_description=Additional conversion effect: [Exposes Weakness] Increases physical defense reduction by 0.5% $*nodeInfo-Stance_B_RightNode_04-node_description=Additional conversion effect: [Exposes Weakness] Increases physical defense reduction by 0.5% $*nodeInfo-Stance_B_RightNode_05-node_description=Additional conversion effect: [Exposes Weakness] Increases physical defense reduction by 1% $*nodeInfo-Stance_C_LeftNode_01-node_description=[CAREFULLY] Increased attack power by 0.5% per stack $*nodeInfo-Stance_C_LeftNode_02-node_description=[CAREFULLY] 1% increase in attack power per nesting $*nodeInfo-Stance_C_LeftNode_03-node_description=[CAREFULLY] Increased attack power by 0.5% per stack $*nodeInfo-Stance_C_LeftNode_04-node_description=[CAREFULLY] 1% increase in attack power per nesting $*nodeInfo-Stance_C_LeftNode_05-node_description=[CAREFULLY] 1% increase in attack power per nesting $*nodeInfo-Stance_C_RightNode_01-node_description=[Fast state] [Concentration] Duration 0.5 second increase $*nodeInfo-Stance_C_RightNode_02-node_description=[Fast state] [Concentration] Duration 0.5 second increase $*nodeInfo-Stance_C_RightNode_03-node_description=[Fast state] [Concentration] Duration 0.5 second increase $*nodeInfo-Stance_C_RightNode_04-node_description=[Fast state] [Concentration] Duration 0.5 second increase $*nodeInfo-Stance_C_RightNode_05-node_description=[Fast state] [Concentration] Duration 1 second increase $*nodeInfo-Stance_D_LeftNode_01-node_description=Increased intensive charge 5 $*nodeInfo-Stance_D_LeftNode_02-node_description=Increased intensive charge 5 $*nodeInfo-Stance_D_LeftNode_03-node_description=Increased intensive charge 5 $*nodeInfo-Stance_D_LeftNode_04-node_description=Increased intensive charge 5 $*nodeInfo-Stance_D_LeftNode_05-node_description=Increased intensive charge 5 $*nodeInfo-Stance_D_RightNode_01-node_description=5% chance of losing all of your last skill skills $*nodeInfo-Stance_D_RightNode_02-node_description=5% chance of losing all of your last skill skills $*nodeInfo-Stance_D_RightNode_03-node_description=5% chance of losing all of your last skill skills $*nodeInfo-Stance_D_RightNode_04-node_description=5% chance of losing all of your last skill skills $*nodeInfo-Stance_D_RightNode_05-node_description=5% chance of losing all of your last skill skills $*nodeInfo-Stance_E_LeftNode_01-node_description=go $*nodeInfo-Stance_E_LeftNode_02-node_description=go $*nodeInfo-Stance_E_LeftNode_03-node_description=go $*nodeInfo-Stance_E_LeftNode_04-node_description=go $*nodeInfo-Stance_E_LeftNode_05-node_description=go $*nodeInfo-Stance_E_RightNode_01-node_description=go $*nodeInfo-Stance_E_RightNode_02-node_description=go $*nodeInfo-Stance_E_RightNode_03-node_description=go $*nodeInfo-Stance_E_RightNode_04-node_description=go $*nodeInfo-Stance_E_RightNode_05-node_description=go $*nodeInfo-Stance_F_LeftNode_01-node_description=go $*nodeInfo-Stance_F_LeftNode_02-node_description=go $*nodeInfo-Stance_F_LeftNode_03-node_description=go $*nodeInfo-Stance_F_LeftNode_04-node_description=go $*nodeInfo-Stance_F_LeftNode_05-node_description=go $*nodeInfo-Stance_F_RightNode_01-node_description=go $*nodeInfo-Stance_F_RightNode_02-node_description=go $*nodeInfo-Stance_F_RightNode_03-node_description=go $*nodeInfo-Stance_F_RightNode_04-node_description=go $*nodeInfo-Stance_F_RightNode_05-node_description=go $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_NormalShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_01_MultiShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_02_NormalShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_03_Mark_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_01-node_description=Increase your attack power by 1% for 3 seconds when maximizing the accumulated power $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_02-node_description=Increased attack power by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_03-node_description=Increased attack power by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_04-node_description=Increased attack power by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_05-node_description=Increased attack power by 1% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_01-node_description=Increase your moving speed by 5% for 3 seconds when maximizing the accumulated power $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_02-node_description=5% increase in movement speed increase $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_03-node_description=5% increase in movement speed increase $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_04-node_description=5% increase in movement speed increase $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_05-node_description=5% increase in movement speed increase $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_RightNode_01-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_RightNode_02-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_RightNode_03-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_RightNode_04-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_05_VictoryShot_RightNode_05-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_RightNode_01-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_RightNode_02-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_RightNode_03-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_RightNode_04-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_01_QTESkill_06_Fusillade_RightNode_05-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_LeftNode_01-node_description=Maximizes power and increases attack damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_LeftNode_02-node_description=Maximizes power and increases attack damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_LeftNode_03-node_description=Maximizes power and increases attack damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_LeftNode_04-node_description=Maximizes power and increases attack damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_LeftNode_05-node_description=Maximizes power and increases attack damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_RightNode_01-node_description=Acceleration 5% increase for 2 seconds when firing maximum $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_RightNode_02-node_description=Acceleration increased by 10% for 2 seconds when firing maximum force $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_RightNode_03-node_description=Acceleration 20% for 2 seconds when firing at maximum power $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_RightNode_04-node_description=Acceleration is increased by 30% for 2 seconds when the force is maximized. $*nodeInfo-Stance_A_StanceSkill_02_TakeAimShooting_charging_RightNode_05-node_description=Acceleration is increased by 50% for 2 seconds when the force is maximized. $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_01_Closer_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_02_MovingShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_03_NormalShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_RightNode_01-node_description=Reduces movement speed by 15% for 3 seconds when hit. $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_RightNode_02-node_description=Increased movement speed by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_RightNode_03-node_description=Increased movement speed by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_RightNode_04-node_description=Increased movement speed by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_04_PierceShot_RightNode_05-node_description=Increased movement speed by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_01-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_02-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_03-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_04-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_05-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_01-node_description=Decreased concentration consumption 2 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_02-node_description=Decreased concentration consumption 2 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_03-node_description=Decreased concentration consumption 2 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_04-node_description=Decreased concentration consumption 2 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_05-node_description=Decreased concentration consumption 2 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_RightNode_01-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_RightNode_02-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_RightNode_03-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_RightNode_04-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_02_QTESkill_06_FortuneCookie_RightNode_05-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_LeftNode_01-node_description=· Cooldown reduced by 1 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_LeftNode_02-node_description=· Cooldown reduced by 1 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_LeftNode_03-node_description=· Cooldown reduced by 1 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_LeftNode_04-node_description=· Cooldown reduced by 1 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_LeftNode_05-node_description=· Cooldown reduced by 1 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_RightNode_01-node_description=Bondage increased by 0.5 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_RightNode_02-node_description=Bondage increased by 0.5 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_RightNode_03-node_description=Bondage increased by 0.5 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_RightNode_04-node_description=Bondage increased by 0.5 seconds $*nodeInfo-Stance_A_StanceSkill_03_RestraintArrow_RightNode_05-node_description=Bondage 1 second increase $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_01_MovingShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_02_NormalShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_03_VictoryShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_RightNode_01-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_RightNode_02-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_RightNode_03-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_RightNode_04-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_04_BrokenMentalA_RightNode_05-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_RightNode_01-node_description=Fatal hit recovers 5% health $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_RightNode_02-node_description=2% increase in health recovery $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_RightNode_03-node_description=2% increase in health recovery $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_RightNode_04-node_description=2% increase in health recovery $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_05_Closer_RightNode_05-node_description=2% increase in health recovery $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_LeftNode_01-node_description=1% increase in skill damage increase $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_LeftNode_02-node_description=1% increase in skill damage increase $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_LeftNode_03-node_description=1% increase in skill damage increase $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_LeftNode_04-node_description=1% increase in skill damage increase $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_LeftNode_05-node_description=1% increase in skill damage increase $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_RightNode_01-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_RightNode_02-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_RightNode_03-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_RightNode_04-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_A_StanceSkill_03_QTESkill_06_UpLift_RightNode_05-node_description=Increases the effect retention time by 2 seconds and removes the effect when using the skill three times $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_LeftNode_01-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_LeftNode_02-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_LeftNode_03-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_LeftNode_04-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_LeftNode_05-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_RightNode_01-node_description=Cooldown reduced by 1 second $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_RightNode_02-node_description=Cooldown reduced by 1 second $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_RightNode_03-node_description=Cooldown reduced by 1 second $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_RightNode_04-node_description=Cooldown reduced by 1 second $*nodeInfo-Stance_B_StanceSkill_01_Sniping_charging_RightNode_05-node_description=Cooldown reduced by 1 second $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_01_HeavyArrow_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_02_Mark_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_RightNode_01-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_RightNode_02-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_RightNode_03-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_RightNode_04-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_03_MultiShot_RightNode_05-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_01-node_description=Increases movement speed by 5% for 2 seconds when collecting power $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_02-node_description=1% increase in movement speed increase $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_03-node_description=1% increase in movement speed increase $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_04-node_description=1% increase in movement speed increase $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_05-node_description=Movement speed increase 2% increase $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_01-node_description=Increases armor by 4% for 3 seconds when collecting power $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_02-node_description=1% increase in all armor lifts $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_03-node_description=1% increase in all armor lifts $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_04-node_description=1% increase in all armor lifts $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_05-node_description=3% increase in all armor lifts $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_LeftNode_01-node_description=Concentration is reduced by 1. $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_LeftNode_02-node_description=Concentration is reduced by 1. $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_LeftNode_03-node_description=Concentration is reduced by 1. $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_LeftNode_04-node_description=Concentration is reduced by 1. $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_LeftNode_05-node_description=Concentration is reduced by 1. $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_RightNode_01-node_description=3% chance to escape for 2 seconds after using skill $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_RightNode_02-node_description=1% increase in evasion probability $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_RightNode_03-node_description=1% increase in evasion probability $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_RightNode_04-node_description=1% increase in evasion probability $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_05_Getout_RightNode_05-node_description=1% increase in evasion probability $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_LeftNode_01-node_description=Increased damage by 0.5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_LeftNode_02-node_description=Increased damage by 0.5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_LeftNode_03-node_description=Increased damage by 0.5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_LeftNode_04-node_description=Increased damage by 0.5% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_LeftNode_05-node_description=Increased damage by 2% $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_RightNode_01-node_description=· [Notice] Reduces fighting power and ability power by 5% when changing effect $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_RightNode_02-node_description=· Increased attack power and spell power by 2.5%. $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_RightNode_03-node_description=· Increased attack power and spell power by 2.5%. $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_RightNode_04-node_description=· Increased attack power and spell power by 2.5%. $*nodeInfo-Stance_B_StanceSkill_01_QTESkill_06_Mark_RightNode_05-node_description=· Increased attack power and spell power by 2.5%. $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_LeftNode_01-node_description=Maximizes power and increases fatal chance by 5% for 3 seconds when firing $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_LeftNode_02-node_description=Increased chance of fatal chance by 2.5% $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_LeftNode_03-node_description=Increased chance of fatal chance by 2.5% $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_LeftNode_04-node_description=Increased chance of fatal chance by 2.5% $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_LeftNode_05-node_description=Increased chance of fatal chance by 2.5% $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_RightNode_01-node_description=Increases attack power by 2% for 3 seconds when firing maximum $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_RightNode_02-node_description=2% increase in attack power $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_RightNode_03-node_description=2% increase in attack power $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_RightNode_04-node_description=2% increase in attack power $*nodeInfo-Stance_B_StanceSkill_02_TakeAimShooting_charging_RightNode_05-node_description=2% increase in attack power $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_RightNode_01-node_description=Critical chance increased by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_RightNode_02-node_description=Critical chance increased by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_RightNode_03-node_description=Critical chance increased by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_RightNode_04-node_description=Critical chance increased by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_01_RestraintArrow_RightNode_05-node_description=Critical chance increased by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_RightNode_01-node_description=Cool time reduced by 2 seconds $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_RightNode_02-node_description=Cool time reduced by 2 seconds $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_RightNode_03-node_description=Cool time reduced by 2 seconds $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_RightNode_04-node_description=Cool time reduced by 2 seconds $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_02_Mark_RightNode_05-node_description=Cool time reduced by 2 seconds $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_03_VictoryShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_LeftNode_01-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_LeftNode_02-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_LeftNode_03-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_LeftNode_04-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_LeftNode_05-node_description=Maximize your power and increase your skill damage by 5%. $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_RightNode_01-node_description=Maximizes power and increases the chance of skill lethality by 2% when firing $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_RightNode_02-node_description=Maximizes power and increases the chance of skill lethality by 2% when firing $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_RightNode_03-node_description=Maximizes power and increases the chance of skill lethality by 2% when firing $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_RightNode_04-node_description=Maximizes power and increases the chance of skill lethality by 2% when firing $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_04_TakeAimShooting_charging_RightNode_05-node_description=Maximizes power and increases the chance of skill lethality by 2% when firing $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_01-node_description=Maximizes power and increases 5% chance of dodge for 3 seconds when firing $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_02-node_description=Increased chance of escape by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_03-node_description=Increased chance of escape by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_04-node_description=Increased chance of escape by 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_LeftNode_05-node_description=2% increase in chance of escape $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_01-node_description=Maximize power and fire damage for 5 seconds for 2 sec. $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_02-node_description=1% increase in damage received $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_03-node_description=1% increase in damage received $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_04-node_description=1% increase in damage received $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_05_Sniping_charging_RightNode_05-node_description=2% increase in damage received $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_RightNode_01-node_description=Acceleration rate increased by 4% for 2 seconds after using skill $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_RightNode_02-node_description=Acceleration rate increase 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_RightNode_03-node_description=Acceleration rate increase 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_RightNode_04-node_description=Acceleration rate increase 1% $*nodeInfo-Stance_B_StanceSkill_02_QTESkill_06_HeavyArrow_RightNode_05-node_description=Acceleration rate increase 1% $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_LeftNode_01-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_LeftNode_02-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_LeftNode_03-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_LeftNode_04-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_LeftNode_05-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_RightNode_01-node_description=10% chance of [Poison] 2 times overlay $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_RightNode_02-node_description=[Venom] Increases 2 stacking probabilities by 10% $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_RightNode_03-node_description=[Venom] Increases 2 stacking probabilities by 10% $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_RightNode_04-node_description=[Venom] Increases 2 stacking probabilities by 10% $*nodeInfo-Stance_B_StanceSkill_03_PoisonArrow_RightNode_05-node_description=[Venom] Increases 2 stacking probabilities by 10% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_01_NormalShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_02_MultiShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_LeftNode_05-node_description=Increased movement speed by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_RightNode_01-node_description=Elimination of movement speed reduction contents - Overlapping [Max poisoning] per pair with 10% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_RightNode_02-node_description=[Venom] Increases stacking probability by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_RightNode_03-node_description=[Venom] Increases stacking probability by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_RightNode_04-node_description=[Venom] Increases stacking probability by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_04_Fusillade2_charging_RightNode_05-node_description=[Venom] Increases stacking probability by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_01-node_description=Concentration Increased damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_02-node_description=Concentration Increased damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_03-node_description=Concentration Increased damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_04-node_description=Concentration Increased damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_LeftNode_05-node_description=Concentration Increased damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_RightNode_01-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_RightNode_02-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_RightNode_03-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_RightNode_04-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_05_MovingShot_RightNode_05-node_description=[Stun] for 1 second when consuming 1 [prudence]. [Stun] does not apply when there is no [prudence]. $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_01-node_description=Increase of concentrated charge 1 when fatal hit $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_02-node_description=Increase of concentrated charge 1 when fatal hit $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_03-node_description=Increase of concentrated charge 1 when fatal hit $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_04-node_description=Increase of concentrated charge 1 when fatal hit $*nodeInfo-Stance_B_StanceSkill_03_QTESkill_06_MultiShot_RightNode_05-node_description=Increase of concentrated charge 1 when fatal hit $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_01-node_description=Reduced cooldown time by 2 seconds $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_02-node_description=Reduced cooldown time by 2 seconds $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_03-node_description=Reduced cooldown time by 2 seconds $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_04-node_description=Reduced cooldown time by 2 seconds $*nodeInfo-Stance_C_StanceSkill_01_ShowerofArrow_RightNode_05-node_description=Reduced cooldown time by 2 seconds $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_01-node_description=Chance to hit enemies with a 5% chance of 20% acceleration for 3 seconds $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_02-node_description=Acceleration rate increased by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_03-node_description=Acceleration rate increased by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_04-node_description=Acceleration rate increased by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_01_VictoryShot_RightNode_05-node_description=Acceleration rate increased by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_02_NormalShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_03_MovingShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_01-node_description=[Prudent] Increases the damage done by consuming 1 damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_02-node_description=[Prudent] Increases the damage done by consuming 1 damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_03-node_description=[Prudent] Increases the damage done by consuming 1 damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_04-node_description=[Prudent] Increases the damage done by consuming 1 damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_LeftNode_05-node_description=[Prudent] Increases the damage done by consuming 1 damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_01-node_description=Maximize power, reduce the cooldown time of by evasion type skills by 5 seconds $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_02-node_description=Increases the cooldown of your evasion movement skill by 1 second $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_03-node_description=Increases the cooldown of your evasion movement skill by 1 second $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_04-node_description=Increases the cooldown of your evasion movement skill by 1 second $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_04_TakeAimShooting_charging_RightNode_05-node_description=Increased the cooldown of the evasion moving skill by 2 seconds $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_01-node_description=20% chance hit target 1 second [fainting] $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_02-node_description=[Stunned] Increased probability by 10% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_03-node_description=[Stunned] Increased probability by 10% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_04-node_description=[Stunned] Increased probability by 10% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_LeftNode_05-node_description=[Stun] Increase probability 50% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_01-node_description=Acceleration rate increased by 5% for 3 seconds when hit by skill critical $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_02-node_description=Increased acceleration rate by 1% when hitting skill fate $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_03-node_description=Increased acceleration rate by 1% when hitting skill fate $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_04-node_description=Increased acceleration rate by 1% when hitting skill fate $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_05_Getout_RightNode_05-node_description=Increased acceleration rate by 2% when hit by skill critical $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_01-node_description=Reduces the cooldown of trap skills by 0.2 seconds every time you damage enemies $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_02-node_description=Reduced cooldown time by 0.2 seconds $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_03-node_description=Reduced cooldown time by 0.2 seconds $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_04-node_description=Reduced cooldown time by 0.2 seconds $*nodeInfo-Stance_C_StanceSkill_01_QTESkill_06_Fusillade_RightNode_05-node_description=Reduced cooldown time by 0.2 seconds $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_Raid_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_Raid_RightNode_01-node_description=Dodge Movement Type Non-Chain Skill Reduction of cooldown 5 seconds $*nodeInfo-Stance_C_StanceSkill_02_Raid_RightNode_02-node_description=Reduced cooldown 1 second $*nodeInfo-Stance_C_StanceSkill_02_Raid_RightNode_03-node_description=Reduced cooldown 1 second $*nodeInfo-Stance_C_StanceSkill_02_Raid_RightNode_04-node_description=Reduced cooldown 1 second $*nodeInfo-Stance_C_StanceSkill_02_Raid_RightNode_05-node_description=Increased cooldown of cooldown by 2 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_01_RaidEscape_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_01-node_description=Overlap [poison] with a 5% chance $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_02-node_description=[Venom] Increases stacking probability by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_03-node_description=[Venom] Increases stacking probability by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_04-node_description=[Venom] Increases stacking probability by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_02_MultiShot_RightNode_05-node_description=[Venom] Increases stacking probability by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_03_RaidEscape_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_01-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_02-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_03-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_04-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_LeftNode_05-node_description=Decreased concentration consumption 1 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_01-node_description=Increase 20% movement speed for 2 seconds after using the skill $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_02-node_description=Increases stun time by 0.25 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_03-node_description=Increases stun time by 0.25 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_04-node_description=Increases stun time by 0.25 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_04_Explosion_Trap_RightNode_05-node_description=Increases stun time by 0.25 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_01-node_description=Decreased concentration consumption 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_02-node_description=Decreased concentration consumption 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_03-node_description=Decreased concentration consumption 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_04-node_description=Decreased concentration consumption 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_LeftNode_05-node_description=Decreased concentration consumption 5 $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_01-node_description=Adds [Stun] state for 0.5 second when hitting target $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_02-node_description=[STUNNING] Time increased 0.25 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_03-node_description=[STUNNING] Time increased 0.25 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_04-node_description=[STUNNING] Time increased 0.25 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_05_RaidEscape_RightNode_05-node_description=[STUNNING] Time increased 0.25 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_01-node_description=Silence time increased by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_02-node_description=Silence time increased by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_03-node_description=Silence time increased by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_04-node_description=Silence time increased by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_LeftNode_05-node_description=Silence time increased by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_01-node_description=Increases the amount of mana consumed by a target that is struck for 5 seconds by 10%. $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_02-node_description=Increased mana consumption by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_03-node_description=Increased mana consumption by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_04-node_description=Increased mana consumption by 5% $*nodeInfo-Stance_C_StanceSkill_02_QTESkill_06_SilenceArrow_RightNode_05-node_description=Increased mana consumption by 5% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_LeftNode_01-node_description=Increases attack power by 1% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_LeftNode_02-node_description=Increases attack power by 1% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_LeftNode_03-node_description=Increases attack power by 1% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_LeftNode_04-node_description=Increases attack power by 1% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_LeftNode_05-node_description=Increases attack power by 1% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_RightNode_01-node_description=[Careful] 5% chance of lethal death $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_RightNode_02-node_description=[Prudent] Increases the chance of lethal death by 1% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_RightNode_03-node_description=[Prudent] Increases the chance of lethal death by 1% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_RightNode_04-node_description=[Prudent] Increases the chance of lethal death by 1% $*nodeInfo-Stance_C_StanceSkill_03_PushAndExhaust_RightNode_05-node_description=[Discreetly] Increased chance of lethal death by 2% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_01_MovingShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_02_FortuneCookie_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_03_HeavyArrow_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_LeftNode_01-node_description=[Enfeeble] Increases duration by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_LeftNode_02-node_description=[Enfeeble] Increases duration by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_LeftNode_03-node_description=[Enfeeble] Increases duration by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_LeftNode_04-node_description=[Enfeeble] Increases duration by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_LeftNode_05-node_description=[Enfeeble] Increases duration by 0.5 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_RightNode_01-node_description=[Enfeeble] Increases received damage by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_RightNode_02-node_description=[Enfeeble] Increases received damage by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_RightNode_03-node_description=[Enfeeble] Increases received damage by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_RightNode_04-node_description=[Enfeeble] Increases received damage by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_04_DefeatScar_RightNode_05-node_description=[Enfeeble] Increases received damage by 1% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_RightNode_01-node_description=Increases damage by 2% when attacking enemies below 5m $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_RightNode_02-node_description=Increases damage by 2% when attacking enemies below 5m $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_RightNode_03-node_description=Increases damage by 2% when attacking enemies below 5m $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_RightNode_04-node_description=Increases damage by 2% when attacking enemies below 5m $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_05_HeavyArrow_RightNode_05-node_description=Increases damage by 2% when attacking enemies below 5m $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_RightNode_01-node_description=[Bondage] Effect duration increased by 0.2 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_RightNode_02-node_description=[Bondage] Effect duration increased by 0.2 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_RightNode_03-node_description=[Bondage] Effect duration increased by 0.2 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_RightNode_04-node_description=[Bondage] Effect duration increased by 0.2 seconds $*nodeInfo-Stance_C_StanceSkill_03_QTESkill_06_RestraintArrow_RightNode_05-node_description=[Bondage] Effect duration increased by 0.2 seconds $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_LeftNode_01-node_description=Reduces enemy movement speed by 5% for 2 seconds $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_LeftNode_02-node_description=Increase movement speed reduction of an enemy by 2% $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_LeftNode_03-node_description=Increase movement speed reduction of an enemy by 2% $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_LeftNode_04-node_description=Increase movement speed reduction of an enemy by 2% $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_LeftNode_05-node_description=Increase movement speed reduction of an enemy by 2% $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_RightNode_01-node_description=Increases your movement speed by 5% for 2 seconds after using skill $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_RightNode_02-node_description=1% increase in movement speed increase $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_RightNode_03-node_description=1% increase in movement speed increase $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_RightNode_04-node_description=1% increase in movement speed increase $*nodeInfo-Stance_D_StanceSkill_01_GoBackShooting_RightNode_05-node_description=Movement speed increase 2% increase $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_01_MovingShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_02_PoisonArrow_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_03_HeavyArrow_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_LeftNode_01-node_description=Reduces attack power by 2% for 3 seconds (max 3 can be stacked) $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_LeftNode_02-node_description=Increase attack power reduction of the target by 0.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_LeftNode_03-node_description=Increase attack power reduction of the target by 0.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_LeftNode_04-node_description=Increase attack power reduction of the target by 0.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_LeftNode_05-node_description=Increase attack power reduction of the target by 0.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_RightNode_01-node_description=Decreases the spell power of the target for 3 seconds by 2% (maximum of 3 can be stacked) $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_RightNode_02-node_description=Increased spell power reduction by 0.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_RightNode_03-node_description=Increased spell power reduction by 0.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_RightNode_04-node_description=Increased spell power reduction by 0.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_04_Fusillade2_charging_RightNode_05-node_description=Increased spell power reduction by 0.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_LeftNode_01-node_description=All armor reduced by 1% for 3 seconds after being down $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_LeftNode_02-node_description=1% increase in all armor reduction $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_LeftNode_03-node_description=1% increase in all armor reduction $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_LeftNode_04-node_description=1% increase in all armor reduction $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_LeftNode_05-node_description=1% increase in all armor reduction $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_RightNode_01-node_description=Reduces movement speed by 10% for 3 seconds after falling $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_RightNode_02-node_description=Increased movement speed by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_RightNode_03-node_description=Increased movement speed by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_RightNode_04-node_description=Increased movement speed by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_05_HeavyArrow_RightNode_05-node_description=Increased movement speed by 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_LeftNode_01-node_description=Healing Effect 5 seconds after using the skill,
Your attack power increased 5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_LeftNode_02-node_description=Increased attack power by 2.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_LeftNode_03-node_description=Increased attack power by 2.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_LeftNode_04-node_description=Increased attack power by 2.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_LeftNode_05-node_description=Increased attack power by 2.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_RightNode_01-node_description=Increased healing effect by 2.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_RightNode_02-node_description=Increased healing effect by 2.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_RightNode_03-node_description=Increased healing effect by 2.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_RightNode_04-node_description=Increased healing effect by 2.5% $*nodeInfo-Stance_D_StanceSkill_01_QTESkill_06_FortuneCookie_RightNode_05-node_description=Increased healing effect by 2.5% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_LeftNode_01-node_description=Maximizes power and increases critical damage damage by 10% for 3 sec. $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_LeftNode_02-node_description=Increased skill damage by 2% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_LeftNode_03-node_description=Increased skill damage by 2% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_LeftNode_04-node_description=Increased skill damage by 2% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_LeftNode_05-node_description=Increased skill damage by 2% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_RightNode_01-node_description=Instantly increases all armor by 2% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_RightNode_02-node_description=Instantly increases all armor by 2.5% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_RightNode_03-node_description=Instantly increases all armor by 3% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_RightNode_04-node_description=Instantly increases all armor by 3.5% $*nodeInfo-Stance_D_StanceSkill_02_Sniping_charging_RightNode_05-node_description=Instantly increases all armor by 4% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_01_MultiShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_02_MovingShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_03_Mark_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_01-node_description=Damage increase by 5% for less than 10% health $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_02-node_description=Damage increase by 5% for less than 10% health $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_03-node_description=Damage increase by 5% for less than 10% health $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_04-node_description=Damage increase by 5% for less than 10% health $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_LeftNode_05-node_description=Damage increase by 5% for less than 10% health $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_01-node_description=Enemy health condition increased by 2% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_02-node_description=Enemy health condition increased by 2% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_03-node_description=Enemy health condition increased by 2% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_04-node_description=Enemy health condition increased by 2% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_04_AccuratelySight_RightNode_05-node_description=Enemy health condition increased by 2% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_01-node_description=Concentration 10 Charges on skill hits $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_02-node_description=Increase of concentrated charge 5 by skill hit $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_03-node_description=Increase of concentrated charge 5 by skill hit $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_04-node_description=Increase of concentrated charge 5 by skill hit $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_LeftNode_05-node_description=Increase of concentrated charge 5 by skill hit $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_05_Closer_RightNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_01-node_description=Skill damage value increases by 2.5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_02-node_description=Skill damage value increases by 2.5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_03-node_description=Skill damage value increases by 2.5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_04-node_description=Skill damage value increases by 2.5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_LeftNode_05-node_description=Skill damage value increases by 2.5% $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_01-node_description=Increase hold time by 1 second $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_02-node_description=Increase hold time by 1 second $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_03-node_description=Increase hold time by 1 second $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_04-node_description=Increases the retention time by 1 second.
Increase available skill count by 1 $*nodeInfo-Stance_D_StanceSkill_02_QTESkill_06_VictoryContract_RightNode_05-node_description=Increase retention time by 1 second
Increase the number of skill usage by 1 $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_01-node_description=Fatal chance increased by 1% $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_02-node_description=Fatal chance increased by 1% $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_03-node_description=Fatal chance increased by 1% $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_04-node_description=Fatal chance increased by 1% $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_LeftNode_05-node_description=Fatal chance increased by 1% $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_01-node_description=Increase hold time by 1 second $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_02-node_description=Increase hold time by 1 second $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_03-node_description=Increase hold time by 1 second $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_04-node_description=Increase hold time by 1 second $*nodeInfo-Stance_D_StanceSkill_03_VictoryContract_RightNode_05-node_description=Increase hold time by 1 second $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_01_NormalShot_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_01-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_02-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_03-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_04-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_02_PoisonArrow_RightNode_05-node_description=Increased skill fatal chance by 1% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_01-node_description=5% chance to increase skill damage by 30% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_02-node_description=Increased chance of increasing damage rate by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_03-node_description=Increased chance of increasing damage rate by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_04-node_description=Increased chance of increasing damage rate by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_03_Closer_RightNode_05-node_description=Increased chance of increasing damage rate by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_01-node_description=[CAREFULLY] Increases damage by 5% when condition is met $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_02-node_description=[CAREFULLY] Increases damage by 5% when condition is met $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_03-node_description=[CAREFULLY] Increases damage by 5% when condition is met $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_04-node_description=[CAREFULLY] Increases damage by 5% when condition is met $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_LeftNode_05-node_description=[CAREFULLY] Increases damage by 5% when condition is met $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_01-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_02-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_03-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_04-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_04_VictoryShot_RightNode_05-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_01-node_description=5% of total health recovered when fatal damage $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_02-node_description=1% increase in health recovery $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_03-node_description=1% increase in health recovery $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_04-node_description=1% increase in health recovery $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_LeftNode_05-node_description=2% increase in health recovery $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_01-node_description=Acceleration rate increased by 20% for 2 seconds when fatal damage $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_02-node_description=5% increase in acceleration rate $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_03-node_description=5% increase in acceleration rate $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_04-node_description=5% increase in acceleration rate $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_05_TakeAimShooting_charging_RightNode_05-node_description=5% increase in acceleration rate $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_01-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_02-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_03-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_04-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_LeftNode_05-node_description=Increased skill damage by 5% $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_01-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_02-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_03-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_04-node_description=2% increase in skill fatal chance $*nodeInfo-Stance_D_StanceSkill_03_QTESkill_06_PierceShot_RightNode_05-node_description=2% increase in skill fatal chance $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_01-node_description=· Additional effect: Increases attack power by 50% for 1.5 seconds.
· Increases cooldown time by 50 seconds.
· Increases concentration consumption by 45 $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_02-node_description=Increases attack power by 5%. $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_03-node_description=[Attack Strengthen] Increases the hold time by 1 sec. $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_04-node_description=[Attack Strengthen] Increases the hold time by 1 sec. $*nodeInfo-NonStance_A_DodgeMove_AttackPower_Top_05-node_description=Increases attack power by 5%. $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_01-node_description=· Additional effects: Increases chance of critical hit by 80% for 1 second.
· Cooldown time increases by 90 seconds.
· All overlapping [Prudence] effects will be used
· If no [Prudence] effects are active, chances of Critical Hit will not increase. $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_02-node_description=Fatal chance increases by 5%. $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_03-node_description=[Fatal Enhancement] Increase the retention time by 0.5 sec. $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_04-node_description=[Fatal Enhancement] Increase the retention time by 0.5 sec. $*nodeInfo-NonStance_A_DodgeMove_CriticalPower_Middle_05-node_description=Fatal chance increases by 5%. $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_01-node_description=· Additional Effect: Increases dodging rate by 60% for 1 second.
· Increases cooldown time by 70 seconds
· Consumes all concentration $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_02-node_description=Increase the chance of dodge by 5%. $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_03-node_description=[Dodge] Increase hold time by 0.5 sec. $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_04-node_description=Increases the chance of dodge by 10%. $*nodeInfo-NonStance_A_DodgeMove_Dodge_Bottom_05-node_description=Increases the chance of dodge by 10%. $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_01-node_description=· Unable to use when the [prudence] effect has not been applied.

Obtain all the nested [prudence] effects, and increase your attack power by 50% for 2 seconds.
Used all [Prudence] effect
Concentration effect removed $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_02-node_description=Increases attack power by 5%. $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_03-node_description=[Attack Strength] The hold time increases by 0.5 sec. $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_04-node_description=Increases attack power by 10%. $*nodeInfo-NonStance_B_Charging_Focus_AttackPower_Top_05-node_description=Increases attack power by 10%. $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_01-node_description=· Additional effects : Increased Concentration 35
40 seconds of cooldown increased $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_02-node_description=Intensive charge increases by 5. $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_03-node_description=Cooldown reduced by 20 seconds. $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_04-node_description=Intensive charge increases by 15. $*nodeInfo-NonStance_B_Charging_Focus_Reinforce_Middle_05-node_description=Intensive charge increases by 20. $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_01-node_description=· Unique to use the [prudence] effect has not been applied.

Obtain all the nested [prudence] effects, and your critical strike chance increases by 60% for 2 seconds.
Concentration effect removed
60 seconds of cooldown increased $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_02-node_description=Fatal chance increases by 10%. $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_03-node_description=· Retention time increased by 0.5 seconds $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_04-node_description=Fatal chance increases by 10%. $*nodeInfo-NonStance_B_Charging_Focus_CriticalPower_Bottom_05-node_description=Fatal chance increases by 20%. $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_01-node_description=· Increase nearby party's movement speed by 30% for 3 seconds.
Remove [Detection] effect
45 seconds of cooldown increased $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_02-node_description=Movement speed increases by 5%. $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_03-node_description=Hold time increases by 1 second. $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_04-node_description=Hold time increases by 1 second. $*nodeInfo-NonStance_C_HidingAlert_PartySpeed_Top_05-node_description=Movement speed increases by 5%. $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_01-node_description=· Unlock [stray] state of enemies hiding nearby · Increase cooldown time by 25 seconds
· Increase concentration consumption by 10 $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_02-node_description=· Increases the amount of [Damage] received by [Damage] by 2.5% $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_03-node_description=· Increases the amount of [Damage] received by [Damage] by 2.5% $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_04-node_description=· Increases the amount of [Damage] received by [Damage] by 2.5% $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Middle_05-node_description=· Increases the amount of [Damage] received by [Damage] by 2.5% $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_01-node_description=· Apply [Weakness] to nearby enemies.
· Increase cooldown time by 45 seconds.
· Increase concentration consumption by 30. $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_02-node_description=· [Attenuation] Increases the hit rate by 10%. $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_03-node_description=· 5-second cooldown reduced $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_04-node_description=· [Attenuation] Increases the hit rate by 10%. $*nodeInfo-NonStance_C_HidingAlert_Reinforce_Bottom_05-node_description=· [Attenuation] Increases the hit rate by 10%. $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_01-node_description=· Additional effect: 15% increase in damage and 3 seconds [Stun] effect when hitting enemies in posture control state.
· Increase cooldown time by 35 seconds.
· Increase concentration consumption by 15%. $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_02-node_description=· Attitude control: 5% increase in damage increase $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_03-node_description=· The default [stun] retention time increased by 0.5 seconds $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_04-node_description=· When striking in the attitude control state [stun], the holding time is increased by 1 second $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Top_05-node_description=· When striking in the attitude control state [stun], the holding time is increased by 1 second $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_01-node_description=· Additional effects: Increased Damage
20 seconds of cooldown increased
10% of concentrated consumption $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_02-node_description=· Increased skill damage by 5% $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_03-node_description=· Increased skill damage by 5% $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_04-node_description=· [Stun] Increase retention time by 0.5 seconds $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Middle_05-node_description=· [Stun] Increase hold time by 1 second $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_01-node_description=· Additional effect: Increases damage by 10% and [Stun] time to 3 seconds when hitting enemies in [Silent Arrow]. · · Time of silence effect is renewed. · Increase cooldown time by 35 seconds.
· Increase of concentrated consumption 15 $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_02-node_description=· [Silent Arrow] Increases damage damage by 5% when hit. $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_03-node_description=· [Silent Arrow] Increases damage damage by 5% when hit. $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_04-node_description=· [Silent Arrow] When the enemy hits [Stun] Hold time increased by 0.5 seconds $*nodeInfo-NonStance_D_KundaliniSyndrome_Reinforce_Bottom_05-node_description=· Cooldown reduced by 10 seconds $*nodeInfo-NonStance_E_AfterResist_Top_01-node_description=· Additional effects : Absorbs 1 magical damage you receive for 4
Bleach: Immune to projectile
65 seconds of cooltime increased. $*nodeInfo-NonStance_E_AfterResist_Top_02-node_description=Absorb magic damage twice $*nodeInfo-NonStance_E_AfterResist_Top_03-node_description=Increase hold time by 1 second $*nodeInfo-NonStance_E_AfterResist_Top_04-node_description=Increase hold time by 1 second $*nodeInfo-NonStance_E_AfterResist_Top_05-node_description=Absorb magic damage 3 times $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_01-node_description=· Additional effects: Increase the attack time of the projectile by 0.5 seconds.
· Increase the cooldown time by 5 seconds. $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_02-node_description=· Retention time increased by 0.5 seconds $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_03-node_description=· 1 second increase in retention time $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_04-node_description=· Additional effects: 20% movement speed $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Middle_05-node_description=· 1 second increase in retention time $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_01-node_description=· Added effect: Immune to all attacks for 1 second. [Unable to use if the [prudent] effect has not been applied. · Consumes all the [prudent] effects that are nested.
· Removal effect: · Cooldown increased by 95 seconds $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_02-node_description=· Reduced cooldown time by 30 seconds $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_03-node_description=· Retention time increased by 0.5 seconds $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_04-node_description=· Retention time increased by 0.5 seconds $*nodeInfo-NonStance_E_ArrowShield_Reinforce_Bottom_05-node_description=· 1 second increase in retention time $*nodeInfo-NonStance_F_GravityTrap_Top_01-node_description=· Additional effects : Damage to incoming enemies within 4m of the trap and push for 2 seconds
Increased damage by 10% for 3 seconds from gravity control
Bleach: Decreased movement speed
No trap overlap
30 seconds of cooldown increase
10 concentration consumption increased $*nodeInfo-NonStance_F_GravityTrap_Top_02-node_description=Increases the damage value of a Charging attack by 5% for a target in [Gravity Control Trap]. $*nodeInfo-NonStance_F_GravityTrap_Top_03-node_description=Increases the damage value of a Charging attack by 5% for a target in [Gravity Control Trap]. $*nodeInfo-NonStance_F_GravityTrap_Top_04-node_description=Increase Damage Increase value in Charged Attack by 10% for [Gravity Control Trap]. $*nodeInfo-NonStance_F_GravityTrap_Top_05-node_description=Cooldown reduced by 10 seconds. $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_01-node_description=· Additional effects: Increased movement speed reduction by 10%.
Increased cooldown time by 5 seconds. $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_02-node_description=· Movement speed decrease hold time 0.5 seconds increase $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_03-node_description=· Movement speed decrease hold time 0.5 seconds increase $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_04-node_description=· 10% increase in movement speed decrease $*nodeInfo-NonStance_F_HunterTrap_Reinforce_Middle_05-node_description=· 5-second cooldown reduced $*nodeInfo-NonStance_F_RestraintTrap_Bottom_01-node_description=· Additional effects : Install traps on selected areas. Applies the [Bondage] effect that inflicts damage to the CT_Damage on the trapped enemy, and makes it immobile for 2 seconds. $*nodeInfo-NonStance_F_RestraintTrap_Bottom_02-node_description=[Bondage] Retention time increases by 0.5 sec. $*nodeInfo-NonStance_F_RestraintTrap_Bottom_03-node_description=[Bondage] The retention time increases by 1 sec. $*nodeInfo-NonStance_F_RestraintTrap_Bottom_04-node_description=[Bondage] The retention time increases by 1 sec. $*nodeInfo-NonStance_F_RestraintTrap_Bottom_05-node_description=Cooldown reduced by 5 seconds. $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_01-node_description=· Additional effects : The caster's critical damage increases by 15% in smoke bombs.
Bleach: Movement speed decreased

60 seconds of cooldown increased
20 Concentration consumption increased $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_02-node_description=Increase the chance of fatal chance by 5%. $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_03-node_description=Cooldown reduced by 20 seconds. $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_04-node_description=Increase the chance of fatal chance by 5%. $*nodeInfo-NonStance_G_SmokeBomb_CriticalPower_Top_05-node_description=Increase the chance of fatal chance by 5%. $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_01-node_description=· Additional effects : Caster's dodge rate increased by 15% in smoke bombs.
· 30 seconds of cooldown increased
· Increased concentration consumption 30 $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_02-node_description=· 5% increase in evasion rate $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_03-node_description=Movement slowdown increases by 15%. $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_04-node_description=Movement slowdown increases by 15%. $*nodeInfo-NonStance_G_SmokeBomb_DodgePower_Middle_05-node_description=· 10% increase in evasion rate $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_01-node_description=· Additional effects : increaseed all attack and spell power in the smoke by 10% $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_02-node_description=Increases party party skill damage by 5%. $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_03-node_description=Decreases the concentration consumption by 10. $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_04-node_description=Decreases the concentration consumption by 10. $*nodeInfo-NonStance_G_SmokeBomb_PartyAttackPower_Bottom_05-node_description=Increases party party skill damage by 5%. $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_01-node_description=· Additional effects: Increases the magic resistance chance by 20%.
Reduces the skill damage by 3%. $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_02-node_description=· 5% increase in magic resistance probability increase $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_03-node_description=· Reduced movement speed by 5% $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_04-node_description=· Reduced movement speed by 5% $*nodeInfo-NonStance_H_High_Angle_Reinforce_Top_05-node_description=· 5% increase in magic resistance probability increase $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_01-node_description=· Additional effects: 25% increase in damage to enemies with a distance of 15 meters or more.
· 20% reduction in all armor. $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_02-node_description=· 5% increase in damage increase $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_03-node_description=· 10% increase in movement speed decrease
· 5% increase in damage increase $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_04-node_description=· 10% increase in all armor reduction.
· 5% increase in damage increase. $*nodeInfo-NonStance_H_High_Angle_Reinforce_Middle_05-node_description=· 10% increase in damage increase $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_01-node_description=· Additional effects: 20% reduction in all rangers' armor.
· Increased skill damage by 7% for all enemies within 15m radius of all party members within a radius of 5m. $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_02-node_description=· 10% increase in damage increase $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_03-node_description=· 5% increase in damage increase $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_04-node_description=· 5m reduction in distance condition $*nodeInfo-NonStance_H_High_Angle_Reinforce_Bottom_05-node_description=· 5% increase in damage increase $*nodeInfo-Ranger_Parameter_Page0_Node_01-node_description=· Increases Agility by 40 $*nodeInfo-Ranger_Parameter_Page0_Node_02-node_description=· Increases Physical Defense by 60 $*nodeInfo-Ranger_Parameter_Page0_Node_03-node_description=· Increases Magic Defense by 50 $*nodeInfo-Ranger_Parameter_Page0_Node_04-node_description=· Increase in gold obtained from hunting by 5% $*nodeInfo-Ranger_Parameter_Page0_Node_05-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-Ranger_Parameter_Page0_Node_06-node_description=· Increases obtained pet EXP by 10% $*nodeInfo-Ranger_Parameter_Page0_Select_Node_07-node_description=· Amount of experience gained by hunting or amount of gold obtained by hunting $*nodeInfo-Ranger_Parameter_Page0_Select_Node_07_Option_01-node_description=· 10% increase in experience gained from hunting $*nodeInfo-Ranger_Parameter_Page0_Select_Node_07_Option_02-node_description=· 15% increase in gold gain from hunting $*nodeInfo-Ranger_Parameter_Page0_Node_08-node_description=· Increases knockback resistance by 1m $*nodeInfo-Ranger_Parameter_Page0_Node_09-node_description=· Increases Acceleration by 40 $*nodeInfo-Ranger_Parameter_Page0_Node_10-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-Ranger_Parameter_Page0_Node_11-node_description=· Increased damage by 5% in battle between players $*nodeInfo-Ranger_Parameter_Page0_Node_12-node_description=· Pet fatigue consumption is reduced by 15% $*nodeInfo-Ranger_Parameter_Page0_Node_13-node_description=Increased attack power by 100 $*nodeInfo-Ranger_Parameter_Page0_Node_14-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-Ranger_Parameter_Page0_Select_Node_15-node_description=· Reduces the amount of damage you receive or the amount of damage you receive in battle between players. $*nodeInfo-Ranger_Parameter_Page0_Select_Node_15_Option_01-node_description=· Damage reduced by 10% $*nodeInfo-Ranger_Parameter_Page0_Select_Node_15_Option_02-node_description=· Damage reduced by 13% in battle between players $*nodeInfo-Ranger_Parameter_Page1_Node_01-node_description=· Increases Vitality by 50 $*nodeInfo-Ranger_Parameter_Page1_Node_02-node_description=· Increases Stability by 20 $*nodeInfo-Ranger_Parameter_Page1_Node_03-node_description=· Hits increase by 10 $*nodeInfo-Ranger_Parameter_Page1_Node_04-node_description=· Increases crafting skill by 5% in case of successful crafting $*nodeInfo-Ranger_Parameter_Page1_Node_05-node_description=Increased resistance 20 $*nodeInfo-Ranger_Parameter_Page1_Node_06-node_description=· Increases EXP obtained from battling other players by 10% $*nodeInfo-Ranger_Parameter_Page1_Select_Node_07-node_description=· Strengthen resistance or avoidance $*nodeInfo-Ranger_Parameter_Page1_Select_Node_07_Option_01-node_description=Increased resistance 80 $*nodeInfo-Ranger_Parameter_Page1_Select_Node_07_Option_02-node_description=· Increases Dodge by 160 $*nodeInfo-Ranger_Parameter_Page1_Node_08-node_description=· 10% increase in critical damage $*nodeInfo-Ranger_Parameter_Page1_Node_09-node_description=· Strength increased by 40 $*nodeInfo-Ranger_Parameter_Page1_Node_10-node_description=· Increases obtained Dungeon Points by 5% $*nodeInfo-Ranger_Parameter_Page1_Node_11-node_description=· Increases Dodge by 80 $*nodeInfo-Ranger_Parameter_Page1_Node_12-node_description=· 15% reduction in repair costs $*nodeInfo-Ranger_Parameter_Page1_Node_13-node_description=· Strength increased by 40 $*nodeInfo-Ranger_Parameter_Page1_Node_14-node_description=Increased physical armor by 120,
increased magic armor by 100 $*nodeInfo-Ranger_Parameter_Page1_Select_Node_15-node_description=· Increased magic armor or movement speed $*nodeInfo-Ranger_Parameter_Page1_Select_Node_15_Option_01-node_description=· Increases Magic Defense by 200 $*nodeInfo-Ranger_Parameter_Page1_Select_Node_15_Option_02-node_description=· Movement speed increased by 15% $*nodeInfo-Ranger_Parameter_Page2_Node_01-node_description=· Increases Vitality by 50 $*nodeInfo-Ranger_Parameter_Page2_Node_02-node_description=· Increases crafting skill by 4% $*nodeInfo-Ranger_Parameter_Page2_Node_03-node_description=· Increased Critical Hit 20 $*nodeInfo-Ranger_Parameter_Page2_Node_04-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-Ranger_Parameter_Page2_Node_05-node_description=· Giving damage increased by 3% $*nodeInfo-Ranger_Parameter_Page2_Node_06-node_description=· Damage reduced by 3% $*nodeInfo-Ranger_Parameter_Page2_Select_Node_07-node_description=· Honor points earned or adventure points earned increased $*nodeInfo-Ranger_Parameter_Page2_Select_Node_07_Option_01-node_description=· Increases obtained Combat Points by 10% $*nodeInfo-Ranger_Parameter_Page2_Select_Node_07_Option_02-node_description=· Increases obtained Dungeon Points by 10% $*nodeInfo-Ranger_Parameter_Page2_Node_08-node_description=· Increases Acceleration by 40 $*nodeInfo-Ranger_Parameter_Page2_Node_09-node_description=· Increases health point recovery speed by 10% during peace mode $*nodeInfo-Ranger_Parameter_Page2_Node_10-node_description=· Hits increase by 20 $*nodeInfo-Ranger_Parameter_Page2_Node_11-node_description=· Increase in gold obtained from hunting by 5% $*nodeInfo-Ranger_Parameter_Page2_Node_12-node_description=Increased resistance 40 $*nodeInfo-Ranger_Parameter_Page2_Node_13-node_description=· 15% more experience gained from battle between players $*nodeInfo-Ranger_Parameter_Page2_Node_14-node_description=Increased physical armor by 120,
increased magic armor by 100 $*nodeInfo-Ranger_Parameter_Page2_Select_Node_15-node_description=Agility or increased physical strength $*nodeInfo-Ranger_Parameter_Page2_Select_Node_15_Option_01-node_description=· Increases Agility by 160 $*nodeInfo-Ranger_Parameter_Page2_Select_Node_15_Option_02-node_description=· Increases Vitality by 200 $*nodeInfo-Ranger_Parameter_Page3_Node_01-node_description=· Increases Agility by 40 $*nodeInfo-Ranger_Parameter_Page3_Node_02-node_description=· Increases health point recovery speed by 5% during peace mode $*nodeInfo-Ranger_Parameter_Page3_Node_03-node_description=· Increases Stability by 20 $*nodeInfo-Ranger_Parameter_Page3_Node_04-node_description=· Increases Dodge by 40 $*nodeInfo-Ranger_Parameter_Page3_Node_05-node_description=· Increases obtained mount EXP by 5% $*nodeInfo-Ranger_Parameter_Page3_Node_06-node_description=Increased attack power by 50 $*nodeInfo-Ranger_Parameter_Page3_Select_Node_07-node_description=· Increase production skill to acquire vehicle fatigue consumption or success $*nodeInfo-Ranger_Parameter_Page3_Select_Node_07_Option_01-node_description=· 15% reduction in vehicle fatigue consumption $*nodeInfo-Ranger_Parameter_Page3_Select_Node_07_Option_02-node_description=· Increases obtained crafting skill in case of succesful crafting by 10% $*nodeInfo-Ranger_Parameter_Page3_Node_08-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-Ranger_Parameter_Page3_Node_09-node_description=· Increases obtained Combat Points by 5% $*nodeInfo-Ranger_Parameter_Page3_Node_10-node_description=· Receive healing increased by 10% $*nodeInfo-Ranger_Parameter_Page3_Node_11-node_description=· Reduced vehicle fatigue consumption by 10% $*nodeInfo-Ranger_Parameter_Page3_Node_12-node_description=· Increased Critical Hit 40 $*nodeInfo-Ranger_Parameter_Page3_Node_13-node_description=· 15% reduction in repair costs $*nodeInfo-Ranger_Parameter_Page3_Node_14-node_description=· 20% increase in critical damage $*nodeInfo-Ranger_Parameter_Page3_Select_Node_15-node_description=· Increase the amount of damage you give to damage or player battle. $*nodeInfo-Ranger_Parameter_Page3_Select_Node_15_Option_01-node_description=· Giving damage increased by 13% $*nodeInfo-Ranger_Parameter_Page3_Select_Node_15_Option_02-node_description=· Increased damage by 16% in battle between players $*nodeInfo-mage_stance01_left_node01-node_description=Sustainable effect: 1% increase in fire skill damage $*nodeInfo-mage_stance01_left_node02-node_description=Sustainable effect: 1% increase in fire skill damage $*nodeInfo-mage_stance01_left_node03-node_description=Sustainable effect: 1% increase in fire skill damage $*nodeInfo-mage_stance01_left_node04-node_description=Sustainable effect: 1% increase in fire skill damage $*nodeInfo-mage_stance01_left_node05-node_description=Sustainable effect: 1% increase in fire skill damage $*nodeInfo-mage_stance01_right_node01-node_description=Conversion effect: 4% increase in magic critical chance $*nodeInfo-mage_stance01_right_node02-node_description=Conversion effect: 4% increase in magic critical chance $*nodeInfo-mage_stance01_right_node03-node_description=Conversion effect: 4% increase in magic critical chance $*nodeInfo-mage_stance01_right_node04-node_description=Conversion effect: 4% increase in magic critical chance $*nodeInfo-mage_stance01_right_node05-node_description=Conversion effect: 4% increase in magic critical chance $*nodeInfo-mage_stance02_left_node01-node_description=· Sustained effect: Ice property skill damage increased by 1% $*nodeInfo-mage_stance02_left_node02-node_description=· Sustained effect: Ice property skill damage increased by 1% $*nodeInfo-mage_stance02_left_node03-node_description=· Sustained effect: Ice property skill damage increased by 1% $*nodeInfo-mage_stance02_left_node04-node_description=· Sustained effect: Ice property skill damage increased by 1% $*nodeInfo-mage_stance02_left_node05-node_description=· Sustained effect: Ice property skill damage increased by 1% $*nodeInfo-mage_stance02_right_node01-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance02_right_node02-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance02_right_node03-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance02_right_node04-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance02_right_node05-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance03_left_node01-node_description=Sustainable effect: Increases Air Attribution skill damage by 1%. $*nodeInfo-mage_stance03_left_node02-node_description=Sustainable effect: Increases Air Attribution skill damage by 1%. $*nodeInfo-mage_stance03_left_node03-node_description=Sustainable effect: Increases Air Attribution skill damage by 1%. $*nodeInfo-mage_stance03_left_node04-node_description=Sustainable effect: Increases Air Attribution skill damage by 1%. $*nodeInfo-mage_stance03_left_node05-node_description=Sustainable effect: Increases Air Attribution skill damage by 1%. $*nodeInfo-mage_stance03_right_node01-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance03_right_node02-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance03_right_node03-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance03_right_node04-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance03_right_node05-node_description=Conversion effect: 4% increase in skill damage $*nodeInfo-mage_stance04_left_node01-node_description=· Sustained effect: 1% increase in elemental gain $*nodeInfo-mage_stance04_left_node02-node_description=· Sustained effect: 1% increase in elemental gain $*nodeInfo-mage_stance04_left_node03-node_description=· Sustained effect: 1% increase in elemental gain $*nodeInfo-mage_stance04_left_node04-node_description=· Sustained effect: 1% increase in elemental gain $*nodeInfo-mage_stance04_left_node05-node_description=· Sustained effect: 1% increase in elemental gain $*nodeInfo-mage_stance04_right_node01-node_description=· Transition effect: 20% increase in damage from combat poisoning skills $*nodeInfo-mage_stance04_right_node02-node_description=· Transition effect: 20% increase in damage from combat poisoning skills $*nodeInfo-mage_stance04_right_node03-node_description=· Transition effect: 20% increase in damage from combat poisoning skills $*nodeInfo-mage_stance04_right_node04-node_description=· Transition effect: 20% increase in damage from combat poisoning skills $*nodeInfo-mage_stance04_right_node05-node_description=· Transition effect: 20% increase in damage from combat poisoning skills $*nodeInfo-mage_stance05_left_node01-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-mage_stance05_left_node02-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-mage_stance05_left_node03-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-mage_stance05_left_node04-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-mage_stance05_left_node05-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-mage_stance05_right_node01-node_description=· Conversion effect: 10% increase in damage of combat position's last skill $*nodeInfo-mage_stance05_right_node02-node_description=· Conversion effect: Fire - Increases spell power by 4% / Ice - Damages by 4% / Air - Increases movement speed by 5% $*nodeInfo-mage_stance05_right_node03-node_description=· Conversion effect: 10% increase in damage of combat position's last skill $*nodeInfo-mage_stance05_right_node04-node_description=· Conversion effect: Fire - Increases spell power by 4% / Ice - Damages by 4% / Air - Increases movement speed by 5% $*nodeInfo-mage_stance05_right_node05-node_description=· Conversion effect: 10% increase in damage of combat position's last skill $*nodeInfo-mage_stance06_left_node01-node_description=Conversion effect: 3% additional physical damage reduction effect $*nodeInfo-mage_stance06_left_node02-node_description=Conversion effect: 3% additional physical damage reduction effect $*nodeInfo-mage_stance06_left_node03-node_description=Conversion effect: 3% additional physical damage reduction effect $*nodeInfo-mage_stance06_left_node04-node_description=Conversion effect: 3% additional physical damage reduction effect $*nodeInfo-mage_stance06_left_node05-node_description=Conversion effect: 3% additional physical damage reduction effect $*nodeInfo-mage_stance06_right_node01-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-mage_stance06_right_node02-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-mage_stance06_right_node03-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-mage_stance06_right_node04-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-mage_stance06_right_node05-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-mage_stance01_startskill01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_right_node01-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_right_node02-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_right_node03-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_right_node04-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_right_node05-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte02_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_qte02_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_qte02_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_qte02_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_qte02_right_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_qte03_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte03_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte03_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte03_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_qte03_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish01_right_node01-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_finish01_right_node02-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_finish01_right_node03-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_finish01_right_node04-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_finish01_right_node05-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance01_startskill01_finish02_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_finish02_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_finish02_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_finish02_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_finish02_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill01_finish02_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish02_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish02_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish02_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish02_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill01_finish03_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish03_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish03_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish03_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill01_finish03_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte01_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_qte01_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_qte01_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_qte01_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_qte01_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_qte01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte02_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill02_qte02_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill02_qte02_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill02_qte02_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill02_qte02_right_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill02_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_qte03_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte03_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte03_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte03_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_qte03_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish02_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_finish02_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_finish02_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_finish02_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_finish02_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill02_finish02_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish02_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish02_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish02_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish02_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill02_finish03_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish03_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish03_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish03_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill02_finish03_right_node05-node_description=· 1 second increase in stun time $*nodeInfo-mage_stance01_startskill03_left_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_left_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_left_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_left_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_left_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte01_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_qte01_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_qte01_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_qte01_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_qte01_right_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_qte02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte02_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_qte02_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_qte02_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_qte02_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_qte02_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_qte03_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_qte03_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_qte03_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_qte03_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_qte03_right_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance01_startskill03_finish01_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish01_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish01_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish01_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish01_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_finish02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_finish02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_finish02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_finish02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance01_startskill03_finish02_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish02_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish02_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish02_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish02_right_node05-node_description=· 1 second increase in stun time $*nodeInfo-mage_stance01_startskill03_finish03_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish03_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish03_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish03_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish03_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance01_startskill03_finish03_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish03_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish03_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish03_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance01_startskill03_finish03_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance02_startskill01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_right_node01-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance02_startskill01_right_node02-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance02_startskill01_right_node03-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance02_startskill01_right_node04-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance02_startskill01_right_node05-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance02_startskill01_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte01_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte01_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte01_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte01_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte01_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte02_left_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte02_left_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte02_left_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte02_left_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte02_left_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte02_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill01_qte02_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill01_qte02_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill01_qte02_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill01_qte02_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance02_startskill01_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_qte03_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte03_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte03_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte03_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_qte03_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish01_right_node01-node_description=· Acquires 1% of max mana $*nodeInfo-mage_stance02_startskill01_finish01_right_node02-node_description=· Acquires 1% of max mana $*nodeInfo-mage_stance02_startskill01_finish01_right_node03-node_description=· Acquires 1% of max mana $*nodeInfo-mage_stance02_startskill01_finish01_right_node04-node_description=· Acquires 1% of max mana $*nodeInfo-mage_stance02_startskill01_finish01_right_node05-node_description=· Acquires 1% of max mana $*nodeInfo-mage_stance02_startskill01_finish02_left_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish02_left_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish02_left_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish02_left_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish02_left_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish02_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill01_finish02_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill01_finish02_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill01_finish02_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill01_finish02_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance02_startskill01_finish03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill01_finish03_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish03_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish03_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish03_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill01_finish03_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance02_startskill02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte01_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte01_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte01_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte01_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte01_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_qte02_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill02_qte02_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill02_qte02_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill02_qte02_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill02_qte02_right_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill02_qte03_left_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte03_left_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte03_left_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte03_left_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte03_left_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_qte03_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill02_qte03_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill02_qte03_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill02_qte03_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill02_qte03_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance02_startskill02_finish01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish01_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill02_finish01_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill02_finish01_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill02_finish01_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance02_startskill02_finish01_right_node05-node_description=· Reduces movement speed for 3 seconds by 40% when hit $*nodeInfo-mage_stance02_startskill02_finish02_left_node01-node_description=Added stun effects for 1.5 seconds, removing permanent damage, inflicting immediate damage. $*nodeInfo-mage_stance02_startskill02_finish02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish02_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish02_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish02_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish02_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish02_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill02_finish03_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish03_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish03_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish03_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill02_finish03_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_right_node05-node_description=· Restriction time increased by 1 second $*nodeInfo-mage_stance02_startskill03_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte01_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_qte01_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_qte01_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_qte01_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_qte01_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance02_startskill03_qte02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte02_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_qte02_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_qte02_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_qte02_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_qte02_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_qte03_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_qte03_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_qte03_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_qte03_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_qte03_right_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance02_startskill03_finish01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish01_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish01_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish01_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish01_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish01_right_node05-node_description=· The chance of critical damage increases in proportion to the lost health of the target, and resistance does not occur. $*nodeInfo-mage_stance02_startskill03_finish02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish02_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish02_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish02_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish02_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish02_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance02_startskill03_finish03_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish03_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish03_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish03_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance02_startskill03_finish03_right_node05-node_description=· Decreaseas movement speed by 60% for 1 second when hit $*nodeInfo-mage_stance03_startskill01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_right_node01-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_right_node02-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_right_node03-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_right_node04-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_right_node05-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte01_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte01_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte01_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte01_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte01_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte02_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_qte02_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_qte02_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_qte02_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_qte02_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_qte02_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte02_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte02_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte02_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte02_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_qte03_right_node01-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_qte03_right_node02-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_qte03_right_node03-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_qte03_right_node04-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_qte03_right_node05-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_finish01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_finish01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_finish01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_finish01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_finish01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill01_finish01_right_node01-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_finish01_right_node02-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_finish01_right_node03-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_finish01_right_node04-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_finish01_right_node05-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance03_startskill01_finish02_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish02_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish02_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish02_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish02_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish02_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish02_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish02_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish02_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish02_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish03_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish03_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish03_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish03_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish03_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill01_finish03_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish03_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish03_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish03_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill01_finish03_right_node05-node_description=· We include oneself in chain target. $*nodeInfo-mage_stance03_startskill02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_qte01_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte01_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte01_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte01_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte01_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte02_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte02_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte02_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte02_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte02_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte02_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte02_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte02_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte02_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte02_right_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte03_left_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte03_left_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte03_left_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte03_left_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte03_left_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill02_qte03_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte03_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte03_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte03_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte03_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish01_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_finish01_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_finish01_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_finish01_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_finish01_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_finish01_right_node01-node_description=· 5% increase in range $*nodeInfo-mage_stance03_startskill02_finish01_right_node02-node_description=· 5% increase in range $*nodeInfo-mage_stance03_startskill02_finish01_right_node03-node_description=· 5% increase in range $*nodeInfo-mage_stance03_startskill02_finish01_right_node04-node_description=· 5% increase in range $*nodeInfo-mage_stance03_startskill02_finish01_right_node05-node_description=· Damage increases depending on range $*nodeInfo-mage_stance03_startskill02_finish02_left_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish02_left_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish02_left_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish02_left_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish02_left_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish02_right_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_finish02_right_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_finish02_right_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_finish02_right_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill02_finish02_right_node05-node_description=· Higher damage is applied to the central area of ??the range. $*nodeInfo-mage_stance03_startskill02_qte04_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte04_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte04_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte04_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte04_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill02_qte04_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte04_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte04_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte04_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_qte04_right_node05-node_description=· We include oneself in chain target. $*nodeInfo-mage_stance03_startskill02_finish03_left_node01-node_description=· Obtains 10% of maximum mana when used $*nodeInfo-mage_stance03_startskill02_finish03_left_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish03_left_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish03_left_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish03_left_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish03_right_node01-node_description=· Increases movement speed by 30% for 5 seconds when using $*nodeInfo-mage_stance03_startskill02_finish03_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish03_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish03_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill02_finish03_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte01_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill03_qte01_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill03_qte01_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill03_qte01_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill03_qte01_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance03_startskill03_qte01_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte01_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte01_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte01_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte01_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte02_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte02_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte02_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte02_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte02_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_qte03_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill03_qte03_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill03_qte03_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill03_qte03_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance03_startskill03_qte03_right_node05-node_description=· Draws targets in range at the beginning, middle, and end of skill $*nodeInfo-mage_stance03_startskill03_finish01_left_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish01_left_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish01_left_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish01_left_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish01_left_node05-node_description=· Hit target movement speed reduced by 30% $*nodeInfo-mage_stance03_startskill03_finish01_right_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish01_right_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish01_right_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish01_right_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish01_right_node05-node_description=· Increased damage as skill persists $*nodeInfo-mage_stance03_startskill03_finish02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish02_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish02_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish02_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish02_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish02_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance03_startskill03_finish03_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish03_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish03_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish03_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance03_startskill03_finish03_right_node05-node_description=· Increase pushing distance by 1m $*nodeInfo-mage_stance04_startskill01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_left_node05-node_description=· Increases damage dealt to targets with [Burn] effect $*nodeInfo-mage_stance04_startskill01_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_right_node05-node_description=· Increases damage dealt to targets with [Frozen] effect $*nodeInfo-mage_stance04_startskill01_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_qte01_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte01_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte01_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte01_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte01_right_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte02_left_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_qte02_left_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_qte02_left_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_qte02_left_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_qte02_left_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_qte02_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte02_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte02_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte02_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte02_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance04_startskill01_qte03_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte03_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte03_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte03_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte03_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_qte03_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill01_qte03_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill01_qte03_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill01_qte03_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill01_qte03_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill01_finish01_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish01_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish01_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish01_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish01_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill01_finish01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill01_finish01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill01_finish01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill01_finish01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill01_finish02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_finish02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_finish02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_finish02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_finish02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill01_finish02_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_finish02_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_finish02_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_finish02_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill01_finish02_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance04_startskill01_finish03_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish03_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish03_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish03_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish03_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill01_finish03_right_node01-node_description=· 5% increase in range $*nodeInfo-mage_stance04_startskill01_finish03_right_node02-node_description=· 5% increase in range $*nodeInfo-mage_stance04_startskill01_finish03_right_node03-node_description=· 5% increase in range $*nodeInfo-mage_stance04_startskill01_finish03_right_node04-node_description=· 5% increase in range $*nodeInfo-mage_stance04_startskill01_finish03_right_node05-node_description=· Damage increases depending on range $*nodeInfo-mage_stance04_startskill02_left_node01-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_left_node02-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_left_node03-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_left_node04-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_left_node05-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_right_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_qte01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_qte01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_qte01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_qte01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_qte01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_qte02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte02_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_qte02_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_qte02_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_qte02_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_qte02_right_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill02_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_qte03_right_node01-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_qte03_right_node02-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_qte03_right_node03-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_qte03_right_node04-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_qte03_right_node05-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance04_startskill02_finish01_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish01_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish01_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish01_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish01_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_finish01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_finish01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_finish01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_finish01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill02_finish02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish02_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill02_finish02_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill02_finish02_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill02_finish02_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill02_finish02_right_node05-node_description=· The chance of critical damage increases in proportion to the lost health of the target, and resistance does not occur. $*nodeInfo-mage_stance04_startskill02_finish03_left_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill02_finish03_left_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill02_finish03_left_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill02_finish03_left_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill02_finish03_left_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill02_finish03_right_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish03_right_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish03_right_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish03_right_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill02_finish03_right_node05-node_description=· Higher damage is applied to the central area of ??the range. $*nodeInfo-mage_stance04_startskill03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill03_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill03_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill03_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance04_startskill03_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance04_startskill03_qte01_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_qte01_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_qte01_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_qte01_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_qte01_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_qte01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_qte01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_qte01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_qte01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_qte01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_qte02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte02_right_node01-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill03_qte02_right_node02-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill03_qte02_right_node03-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill03_qte02_right_node04-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill03_qte02_right_node05-node_description=· Increases obtained Ice element by 5% $*nodeInfo-mage_stance04_startskill03_qte03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_qte03_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_qte03_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_qte03_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_qte03_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_qte03_right_node05-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_finish01_left_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish01_left_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish01_left_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish01_left_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish01_left_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish01_right_node01-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_finish01_right_node02-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_finish01_right_node03-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_finish01_right_node04-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_finish01_right_node05-node_description=· Increases obtained Fire element by 5% $*nodeInfo-mage_stance04_startskill03_finish02_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish02_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish02_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish02_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish02_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish02_right_node01-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish02_right_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish02_right_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish02_right_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_stance04_startskill03_finish02_right_node05-node_description=· Reduces movement speed for 3 seconds by 40% when hit $*nodeInfo-mage_stance04_startskill03_finish03_left_node01-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance04_startskill03_finish03_right_node01-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_finish03_right_node02-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_finish03_right_node03-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_finish03_right_node04-node_description=· Increases obtained Air element by 5% $*nodeInfo-mage_stance04_startskill03_finish03_right_node05-node_description=· Increase pushing distance by 1m $*nodeInfo-mage_stance05_startskill01_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_right_node05-node_description=Central Area Higher Damage $*nodeInfo-mage_stance05_startskill01_qte01_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte01_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte02_right_node05-node_description=Add movement speed effect $*nodeInfo-mage_stance05_startskill01_qte03_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_qte03_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish01_right_node05-node_description=Movement speed reduced by 60% $*nodeInfo-mage_stance05_startskill01_finish02_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish02_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill01_finish03_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte01_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte02_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_qte03_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish01_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish02_right_node05-node_description=Increases stun time by 1 second $*nodeInfo-mage_stance05_startskill02_finish03_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill02_finish03_right_node05-node_description=Higher damage in the middle area $*nodeInfo-mage_stance05_startskill03_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte01_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte02_right_node05-node_description=Increased damage depending on range $*nodeInfo-mage_stance05_startskill03_qte03_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_qte03_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish01_left_node01-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance05_startskill03_finish01_left_node02-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance05_startskill03_finish01_left_node03-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance05_startskill03_finish01_left_node04-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance05_startskill03_finish01_left_node05-node_description=· Hit target movement speed reduced by 30% $*nodeInfo-mage_stance05_startskill03_finish01_right_node01-node_description=· 1% increase in damage $*nodeInfo-mage_stance05_startskill03_finish01_right_node02-node_description=· 1% increase in damage $*nodeInfo-mage_stance05_startskill03_finish01_right_node03-node_description=· 1% increase in damage $*nodeInfo-mage_stance05_startskill03_finish01_right_node04-node_description=· 1% increase in damage $*nodeInfo-mage_stance05_startskill03_finish01_right_node05-node_description=· Increased damage as skill persists $*nodeInfo-mage_stance05_startskill03_finish02_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish02_right_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_left_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_left_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_left_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_left_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_left_node05-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_right_node01-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_right_node02-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_right_node03-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_right_node04-node_description=Empty $*nodeInfo-mage_stance05_startskill03_finish03_right_node05-node_description=Bondage time increased by 1 second $*nodeInfo-mage_stance06_startskill01_left_node01-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill01_left_node02-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill01_left_node03-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill01_left_node04-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill01_left_node05-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill01_right_node01-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance06_startskill01_right_node02-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance06_startskill01_right_node03-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance06_startskill01_right_node04-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance06_startskill01_right_node05-node_description=· Obtain 1% of max mana $*nodeInfo-mage_stance06_startskill01_qte01_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte01_right_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte02_left_node01-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance06_startskill01_qte02_left_node02-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance06_startskill01_qte02_left_node03-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance06_startskill01_qte02_left_node04-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance06_startskill01_qte02_left_node05-node_description=· Fire and Air Element Acquisition 5% Increase $*nodeInfo-mage_stance06_startskill01_qte02_right_node01-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance06_startskill01_qte02_right_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance06_startskill01_qte02_right_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance06_startskill01_qte02_right_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance06_startskill01_qte02_right_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_stance06_startskill01_qte03_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill01_qte03_right_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill01_finish01_right_node05-node_description=Movement speed reduced by 60% $*nodeInfo-mage_stance06_startskill01_finish02_left_node01-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish02_left_node02-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish02_left_node03-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish02_left_node04-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish02_left_node05-node_description=· Deals more damage to targets with [Burn] effect $*nodeInfo-mage_stance06_startskill01_finish02_right_node01-node_description=· Increases obtained Ice element by 1% $*nodeInfo-mage_stance06_startskill01_finish02_right_node02-node_description=· Increases obtained Ice element by 1% $*nodeInfo-mage_stance06_startskill01_finish02_right_node03-node_description=· Increases obtained Ice element by 1% $*nodeInfo-mage_stance06_startskill01_finish02_right_node04-node_description=· Increases obtained Ice element by 1% $*nodeInfo-mage_stance06_startskill01_finish02_right_node05-node_description=· Deals more damage to targets with [Frozen] effect $*nodeInfo-mage_stance06_startskill01_finish03_left_node01-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_left_node02-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_left_node03-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_left_node04-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_left_node05-node_description=· Increases obtained Fire element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_right_node01-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_right_node02-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_right_node03-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_right_node04-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill01_finish03_right_node05-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill02_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill02_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill02_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill02_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill02_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill02_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill02_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill02_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill02_right_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte01_right_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte02_right_node05-node_description=This includes the target of the chain target. $*nodeInfo-mage_stance06_startskill02_qte03_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill02_qte03_right_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill02_finish01_left_node01-node_description=· Obtains 10% of maximum mana when used $*nodeInfo-mage_stance06_startskill02_finish01_left_node02-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish01_left_node03-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish01_left_node04-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish01_left_node05-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish01_right_node01-node_description=· Increases movement speed by 30% for 5 seconds when using $*nodeInfo-mage_stance06_startskill02_finish01_right_node02-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish01_right_node03-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish01_right_node04-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish01_right_node05-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish02_left_node01-node_description=· Obtains 10% of maximum mana when used $*nodeInfo-mage_stance06_startskill02_finish02_left_node02-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish02_left_node03-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish02_left_node04-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish02_left_node05-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish02_right_node01-node_description=· Increases movement speed by 30% for 5 seconds when using $*nodeInfo-mage_stance06_startskill02_finish02_right_node02-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish02_right_node03-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish02_right_node04-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish02_right_node05-node_description=· Increases obtained Air element by 1% $*nodeInfo-mage_stance06_startskill02_finish03_left_node01-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill02_finish03_left_node02-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill02_finish03_left_node03-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill02_finish03_left_node04-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill02_finish03_left_node05-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill02_finish03_right_node01-node_description=· 1% reduction in cooldown time $*nodeInfo-mage_stance06_startskill02_finish03_right_node02-node_description=· 1% reduction in cooldown time $*nodeInfo-mage_stance06_startskill02_finish03_right_node03-node_description=· 1% reduction in cooldown time $*nodeInfo-mage_stance06_startskill02_finish03_right_node04-node_description=· 1% reduction in cooldown time $*nodeInfo-mage_stance06_startskill02_finish03_right_node05-node_description=· Draws targets in range at the beginning, middle, and end of skill $*nodeInfo-mage_stance06_startskill03_left_node01-node_description=· When waking up, propels the enemies backwards. $*nodeInfo-mage_stance06_startskill03_left_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance06_startskill03_left_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance06_startskill03_left_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance06_startskill03_left_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance06_startskill03_right_node01-node_description=· After waking, movement speed increases by 30% for 3 seconds and becomes immune to CC $*nodeInfo-mage_stance06_startskill03_right_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_stance06_startskill03_right_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_stance06_startskill03_right_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_stance06_startskill03_right_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_stance06_startskill03_qte01_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte01_right_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte02_right_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_qte03_right_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish01_left_node01-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill03_finish01_left_node02-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill03_finish01_left_node03-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill03_finish01_left_node04-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill03_finish01_left_node05-node_description=· 1% increase in damage $*nodeInfo-mage_stance06_startskill03_finish01_right_node01-node_description=· 1% reduction in cooldown time $*nodeInfo-mage_stance06_startskill03_finish01_right_node02-node_description=· 1% reduction in cooldown time $*nodeInfo-mage_stance06_startskill03_finish01_right_node03-node_description=· 1% reduction in cooldown time $*nodeInfo-mage_stance06_startskill03_finish01_right_node04-node_description=· 1% reduction in cooldown time $*nodeInfo-mage_stance06_startskill03_finish01_right_node05-node_description=· Movement speed and magic armor reduced by 30% for 2.5 sec. $*nodeInfo-mage_stance06_startskill03_finish02_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish02_right_node05-node_description=Bondage time increased by 1 second $*nodeInfo-mage_stance06_startskill03_finish03_left_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_left_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_left_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_left_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_left_node05-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_right_node01-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_right_node02-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_right_node03-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_right_node04-node_description=Empty $*nodeInfo-mage_stance06_startskill03_finish03_right_node05-node_description=Empty $*nodeInfo-mage_nonstanceskill_01_top_node01-node_description=· Increase the amount of elemental gain 400
· Decrease the amount of ice element 200
· Decrease the amount of air element 200 $*nodeInfo-mage_nonstanceskill_01_top_node02-node_description=· Increased the amount of fire element obtained by 100 $*nodeInfo-mage_nonstanceskill_01_top_node03-node_description=· Increased the amount of fire element obtained by 100 $*nodeInfo-mage_nonstanceskill_01_top_node04-node_description=· Increased the amount of fire element obtained by 100 $*nodeInfo-mage_nonstanceskill_01_top_node05-node_description=· Increased the amount of fire element obtained by 100 $*nodeInfo-mage_nonstanceskill_01_mid_node01-node_description=· Increase the amount of ice element to 400
· Decrease the amount of element to 200
· Decrease the amount of air element to 200 $*nodeInfo-mage_nonstanceskill_01_mid_node02-node_description=· Increased Ice Element Acquisition by 100 $*nodeInfo-mage_nonstanceskill_01_mid_node03-node_description=· Increased Ice Element Acquisition by 100 $*nodeInfo-mage_nonstanceskill_01_mid_node04-node_description=· Increased Ice Element Acquisition by 100 $*nodeInfo-mage_nonstanceskill_01_mid_node05-node_description=· Increased Ice Element Acquisition by 100 $*nodeInfo-mage_nonstanceskill_01_bottom_node01-node_description=· Increase of air element acquisition rate 400
· Decrease of fire element acquisition amount 200
· Decrease of ice element acquisition amount 200 $*nodeInfo-mage_nonstanceskill_01_bottom_node02-node_description=· Increase of air element acquisition amount 100 $*nodeInfo-mage_nonstanceskill_01_bottom_node03-node_description=· Increase of air element acquisition amount 100 $*nodeInfo-mage_nonstanceskill_01_bottom_node04-node_description=· Increase of air element acquisition amount 100 $*nodeInfo-mage_nonstanceskill_01_bottom_node05-node_description=· Increase of air element acquisition amount 100 $*nodeInfo-mage_nonstanceskill_02_top_node01-node_description=· Burns 25% of the maximum mana of the target.
· Removes the silence effect. $*nodeInfo-mage_nonstanceskill_02_top_node02-node_description=· Mana burn effect increased by 2.5% $*nodeInfo-mage_nonstanceskill_02_top_node03-node_description=· Mana burn effect increased by 2.5% $*nodeInfo-mage_nonstanceskill_02_top_node04-node_description=· Mana burn effect increased by 2.5% $*nodeInfo-mage_nonstanceskill_02_top_node05-node_description=· Mana burn effect increased by 2.5% $*nodeInfo-mage_nonstanceskill_02_mid_node01-node_description=· The cooldown increases by 6 seconds,
and the silent time increases by 2 seconds. $*nodeInfo-mage_nonstanceskill_02_mid_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_02_mid_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_02_mid_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_02_mid_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_02_bottom_node01-node_description=· Silence time is reduced by 2 seconds,
causing damage to target. $*nodeInfo-mage_nonstanceskill_02_bottom_node02-node_description=· Damage increased by 5% $*nodeInfo-mage_nonstanceskill_02_bottom_node03-node_description=· Damage increased by 5% $*nodeInfo-mage_nonstanceskill_02_bottom_node04-node_description=· Damage increased by 5% $*nodeInfo-mage_nonstanceskill_02_bottom_node05-node_description=· Damage increased by 5% $*nodeInfo-mage_nonstanceskill_03_top_node01-node_description=· Becomes immune to physical damage and can not attack. $*nodeInfo-mage_nonstanceskill_03_top_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_top_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_top_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_top_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_mid_node01-node_description=· Becomes immune to magic damage, and can not attack. $*nodeInfo-mage_nonstanceskill_03_mid_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_mid_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_mid_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_mid_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_bottom_node01-node_description=· It becomes immune to all damage, and can not attack and can not move. $*nodeInfo-mage_nonstanceskill_03_bottom_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_bottom_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_bottom_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_03_bottom_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_04_top_node01-node_description=· Decreases casting time by 0.5 sec.,
Reduces duration by 10 sec. (Player is reduced by 2 sec.) $*nodeInfo-mage_nonstanceskill_04_top_node02-node_description=· Reduces cast time by 5% $*nodeInfo-mage_nonstanceskill_04_top_node03-node_description=· Reduces cast time by 5% $*nodeInfo-mage_nonstanceskill_04_top_node04-node_description=· Reduces cast time by 5% $*nodeInfo-mage_nonstanceskill_04_top_node05-node_description=· Reduces cast time by 5% $*nodeInfo-mage_nonstanceskill_04_mid_node01-node_description=· Casting time increases by 0.5 sec.,
Duration increases by 15 sec. (Player increased by 2 sec.) $*nodeInfo-mage_nonstanceskill_04_mid_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_04_mid_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_04_mid_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_04_mid_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_04_bottom_node01-node_description=· Charges up to 3 times. $*nodeInfo-mage_nonstanceskill_04_bottom_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_04_bottom_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_04_bottom_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_04_bottom_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_top_node01-node_description=· Mana cost increases by 20%,
cooldown increases by 2 seconds. $*nodeInfo-mage_nonstanceskill_05_top_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_top_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_top_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_top_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_mid_node01-node_description=· Cooldown reduced by 5 seconds. $*nodeInfo-mage_nonstanceskill_05_mid_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_mid_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_mid_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_mid_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_bottom_node01-node_description=· Reduces damage taken for 5 seconds by 75% without consuming mana.
· Increases cooldown time by 35 seconds. $*nodeInfo-mage_nonstanceskill_05_bottom_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_bottom_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_bottom_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_05_bottom_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_top_node01-node_description=· Removes all [Burn], [Curse], and [Wound] lasting effects when in friendly use. $*nodeInfo-mage_nonstanceskill_06_top_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_top_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_top_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_top_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_mid_node01-node_description=· Eliminates all friendly effects, eliminates all [Quick], [Heal], and [Protection] lasting effects when used by enemy units. $*nodeInfo-mage_nonstanceskill_06_mid_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_mid_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_mid_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_mid_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_bottom_node01-node_description=· Becomes only available to you and increases your spell power by 30% for 15 seconds.
· The cooldown time increases by 20 seconds. $*nodeInfo-mage_nonstanceskill_06_bottom_node02-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_bottom_node03-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_bottom_node04-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_06_bottom_node05-node_description=· Reduces cooldown by 5% $*nodeInfo-mage_nonstanceskill_07_top_node01-node_description=· Obtain Fire element if attacked while active,
and if a a melee attack is received,
applies [Burn] to the target for 12 seconds at a fixed probability $*nodeInfo-mage_nonstanceskill_07_top_node02-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_top_node03-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_top_node04-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_top_node05-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_mid_node01-node_description=· Acquires an element of Ice when activated and reduces the movement speed by 15% for 5 seconds on hit targets when receiving a melee attack with a fixed probability $*nodeInfo-mage_nonstanceskill_07_mid_node02-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_mid_node03-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_mid_node04-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_mid_node05-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_bottom_node01-node_description=· Acquires air element when attacked while active,
and stuns target for 3 seconds when receiving melee attack with a fixed probability $*nodeInfo-mage_nonstanceskill_07_bottom_node02-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_bottom_node03-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_bottom_node04-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_07_bottom_node05-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_top_node01-node_description=· Cooldown increased by 10 seconds,
eliminating crowd control effects when in use. (Can also be used for crowd control.) $*nodeInfo-mage_nonstanceskill_08_top_node02-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_top_node03-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_top_node04-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_top_node05-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_mid_node01-node_description=· Increases charge amount by 1. $*nodeInfo-mage_nonstanceskill_08_mid_node02-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_mid_node03-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_mid_node04-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_mid_node05-node_description=· Mana consumption reduced by 10% $*nodeInfo-mage_nonstanceskill_08_bottom_node01-node_description=· Mana depletion is removed,
and you get 10% of max mana. $*nodeInfo-mage_nonstanceskill_08_bottom_node02-node_description=· Earn 2.5% of max mana $*nodeInfo-mage_nonstanceskill_08_bottom_node03-node_description=· Earn 2.5% of max mana $*nodeInfo-mage_nonstanceskill_08_bottom_node04-node_description=· Earn 2.5% of max mana $*nodeInfo-mage_nonstanceskill_08_bottom_node05-node_description=· Earn 2.5% of max mana $*nodeInfo-mage_parameter_page1_node01-node_description=· Increases Intelligence by 40 $*nodeInfo-mage_parameter_page1_node02-node_description=· Increases Physical Defense by 60 $*nodeInfo-mage_parameter_page1_node03-node_description=· Increases Magic Defense by 50 $*nodeInfo-mage_parameter_page1_node04-node_description=· Increase in gold obtained from hunting by 5% $*nodeInfo-mage_parameter_page1_node05-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-mage_parameter_page1_node06-node_description=· Pet experience increased by 2% $*nodeInfo-mage_parameter_page1_node07-node_description=· Amount of experience gained by hunting or amount of gold obtained by hunting $*nodeInfo-mage_parameter_page1_node07_op1-node_description=· 10% increase in experience gained from hunting $*nodeInfo-mage_parameter_page1_node07_op2-node_description=· 15% increase in gold gain from hunting $*nodeInfo-mage_parameter_page1_node08-node_description=· Increases knockback resistance by 1m $*nodeInfo-mage_parameter_page1_node09-node_description=· Increases Acceleration by 40 $*nodeInfo-mage_parameter_page1_node10-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-mage_parameter_page1_node11-node_description=· Increased damage by 5% in battle between players $*nodeInfo-mage_parameter_page1_node12-node_description=· Reduced pet fatigue consumption by 4% $*nodeInfo-mage_parameter_page1_node13-node_description=· Increases ability power by 100 $*nodeInfo-mage_parameter_page1_node14-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-mage_parameter_page1_node15-node_description=· Reduces the amount of damage you receive or the amount of damage you receive in battle between players. $*nodeInfo-mage_parameter_page1_node15_op1-node_description=· Damage reduced by 10% $*nodeInfo-mage_parameter_page1_node15_op2-node_description=· Damage reduced by 13% in battle between players $*nodeInfo-mage_parameter_page2_node01-node_description=· Increases Vitality by 50 $*nodeInfo-mage_parameter_page2_node02-node_description=· Increases Frenzy by 20 $*nodeInfo-mage_parameter_page2_node03-node_description=· Hits increase by 10 $*nodeInfo-mage_parameter_page2_node04-node_description=· Increases crafting skill by 5% in case of successful crafting $*nodeInfo-mage_parameter_page2_node05-node_description=· Increased resistance 40 $*nodeInfo-mage_parameter_page2_node06-node_description=· Increases EXP obtained from battling other players by 10% $*nodeInfo-mage_parameter_page2_node07-node_description=· Strengthen resistance or avoidance $*nodeInfo-mage_parameter_page2_node07_op1-node_description=· Increased resistance 160 $*nodeInfo-mage_parameter_page2_node07_op2-node_description=· Increases Dodge by 160 $*nodeInfo-mage_parameter_page2_node08-node_description=· 10% increase in critical damage $*nodeInfo-mage_parameter_page2_node09-node_description=· Strength increased by 40 $*nodeInfo-mage_parameter_page2_node10-node_description=· Increases obtained Dungeon Points by 5% $*nodeInfo-mage_parameter_page2_node11-node_description=· Increases Dodge by 80 $*nodeInfo-mage_parameter_page2_node12-node_description=· 15% reduction in repair costs $*nodeInfo-mage_parameter_page2_node13-node_description=· Strength increased by 40 $*nodeInfo-mage_parameter_page2_node14-node_description=· Physical and magic armor increased by 120 $*nodeInfo-mage_parameter_page2_node15-node_description=· Increase element maximum value or move speed $*nodeInfo-mage_parameter_page2_node15_op1-node_description=· Increased maximum value of element 200 $*nodeInfo-mage_parameter_page2_node15_op2-node_description=· Movement speed increased by 5% $*nodeInfo-mage_parameter_page3_node01-node_description=· Increases Vitality by 50 $*nodeInfo-mage_parameter_page3_node02-node_description=· Increases crafting speed by 4% $*nodeInfo-mage_parameter_page3_node03-node_description=· Increases Critical Hit by 20 $*nodeInfo-mage_parameter_page3_node04-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-mage_parameter_page3_node05-node_description=· Giving damage increased by 3% $*nodeInfo-mage_parameter_page3_node06-node_description=· Damage reduced by 3% $*nodeInfo-mage_parameter_page3_node07-node_description=· Honor points earned or adventure points earned increased $*nodeInfo-mage_parameter_page3_node07_op1-node_description=· Increases obtained Combat Points by 10% $*nodeInfo-mage_parameter_page3_node07_op2-node_description=· Increases obtained Dungeon Points enhancement by 10% $*nodeInfo-mage_parameter_page3_node08-node_description=· Increases Acceleration by 40 $*nodeInfo-mage_parameter_page3_node09-node_description=· Increases health point recovery speed by 10% during peace mode $*nodeInfo-mage_parameter_page3_node10-node_description=· Hits increase by 20 $*nodeInfo-mage_parameter_page3_node11-node_description=· Increase in gold obtained from hunting by 5% $*nodeInfo-mage_parameter_page3_node12-node_description=· Increased resistance 80 $*nodeInfo-mage_parameter_page3_node13-node_description=· 15% more experience gained from battle between players $*nodeInfo-mage_parameter_page3_node14-node_description=· Physical and magic armor increased by 120 $*nodeInfo-mage_parameter_page3_node15-node_description=· Increased intelligence or vitality $*nodeInfo-mage_parameter_page3_node15_op1-node_description=· Increases Intelligence by 160 $*nodeInfo-mage_parameter_page3_node15_op2-node_description=· Increases Vitality by 200 $*nodeInfo-mage_parameter_page4_node01-node_description=· Increases Intelligence by 40 $*nodeInfo-mage_parameter_page4_node02-node_description=· Increases health point recovery speed by 5% during peace mode $*nodeInfo-mage_parameter_page4_node03-node_description=· Increases Frenzy by 20 $*nodeInfo-mage_parameter_page4_node04-node_description=· Increases Dodge by 40 $*nodeInfo-mage_parameter_page4_node05-node_description=· Increases obtained mount EXP by 2% $*nodeInfo-mage_parameter_page4_node06-node_description=· Increases ability power by 50 $*nodeInfo-mage_parameter_page4_node07-node_description=· Increase production skill to acquire vehicle fatigue consumption or success $*nodeInfo-mage_parameter_page4_node07_op1-node_description=· 6% reduction in vehicle fatigue consumption $*nodeInfo-mage_parameter_page4_node07_op2-node_description=· Increases obtained crafting skill in case of succesful crafting by 10% $*nodeInfo-mage_parameter_page4_node08-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-mage_parameter_page4_node09-node_description=· Increases obtained Combat Points by 5% $*nodeInfo-mage_parameter_page4_node10-node_description=· Increases received healing by 2% $*nodeInfo-mage_parameter_page4_node11-node_description=· Reduced vehicle fatigue consumption by 4% $*nodeInfo-mage_parameter_page4_node12-node_description=· Increases Critical Hit by 40 $*nodeInfo-mage_parameter_page4_node13-node_description=· 15% reduction in repair costs $*nodeInfo-mage_parameter_page4_node14-node_description=· 10% increase in critical damage $*nodeInfo-mage_parameter_page4_node15-node_description=· Increase the amount of damage given to you by damage or player battle. $*nodeInfo-mage_parameter_page4_node15_op1-node_description=· Gives 10% more damage $*nodeInfo-mage_parameter_page4_node15_op2-node_description=· Increased damage by 13% in battle between players $*nodeInfo-guardian_stance_01_left_01-node_description=· Continuous effect: Attack power increased by 0.4% $*nodeInfo-guardian_stance_01_left_02-node_description=· Continuous effect: Attack power increased by 0.4% $*nodeInfo-guardian_stance_01_left_03-node_description=· Continuous effect: Attack power increased by 0.5% $*nodeInfo-guardian_stance_01_left_04-node_description=· Continuous effect: Attack power increased by 0.4% $*nodeInfo-guardian_stance_01_left_05-node_description=· Continuous effect: Attack power increased by 0.4% $*nodeInfo-guardian_stance_01_right_01-node_description=· Conversion effect: Increase in critical hit rate by 2% $*nodeInfo-guardian_stance_01_right_02-node_description=· Conversion effect: Increase in critical hit rate by 2% $*nodeInfo-guardian_stance_01_right_03-node_description=· Conversion effect: Increase in critical hit rate by 2% $*nodeInfo-guardian_stance_01_right_04-node_description=· Conversion effect: Increase in critical hit rate by 2% $*nodeInfo-guardian_stance_01_right_05-node_description=· Conversion effect: Increase in critical hit rate by 2% $*nodeInfo-guardian_stance_02_left_01-node_description=· Continuous effect: Increases Toughness by 1% $*nodeInfo-guardian_stance_02_left_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_left_03-node_description=· Continuous effect: Increases Toughness by 1% $*nodeInfo-guardian_stance_02_left_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_left_05-node_description=· Continuous effect: Increases Toughness by 1% $*nodeInfo-guardian_stance_02_right_01-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_02_right_02-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_02_right_03-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_02_right_04-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_02_right_05-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_04_left_01-node_description=· Physical armor, magic armor increased 1% $*nodeInfo-guardian_stance_04_left_02-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_04_left_03-node_description=· Physical armor, magic armor increased 1% $*nodeInfo-guardian_stance_04_left_04-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_04_left_05-node_description=· Physical armor, magic armor increased 1% $*nodeInfo-guardian_stance_04_right_01-node_description=· Conversion effect: Damage caused by damage reflection increased by 1% $*nodeInfo-guardian_stance_04_right_02-node_description=· Conversion effect: Damage caused by damage reflection increased by 1% $*nodeInfo-guardian_stance_04_right_03-node_description=· Conversion effect: Damage caused by damage reflection increased by 1% $*nodeInfo-guardian_stance_04_right_04-node_description=· Conversion effect: Damage caused by damage reflection increased by 1% $*nodeInfo-guardian_stance_04_right_05-node_description=· Conversion effect: Damage caused by damage reflection increased by 1% $*nodeInfo-guardian_stance_05_left_01-node_description=· Continuous effect: Increases Vitality by 1% $*nodeInfo-guardian_stance_05_left_02-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_05_left_03-node_description=· Continuous effect: Increases Vitality by 1% $*nodeInfo-guardian_stance_05_left_04-node_description=· Conversion effect: Gives a 1% increase in damage $*nodeInfo-guardian_stance_05_left_05-node_description=· Continuous effect: Increases Vitality by 1% $*nodeInfo-guardian_stance_05_right_01-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-guardian_stance_05_right_02-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-guardian_stance_05_right_03-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-guardian_stance_05_right_04-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-guardian_stance_05_right_05-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-guardian_stance_01_start01_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start01_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start01_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start01_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start01_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_11A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11A_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_11A_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_11A_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_11A_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_11A_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_11B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11B_right_01-node_description=· Silence duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_11B_right_02-node_description=· Silence duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_11B_right_03-node_description=· Silence duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_11B_right_04-node_description=· Silence duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_11B_right_05-node_description=· Silence duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_11C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_11C_right_01-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_11C_right_02-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_11C_right_03-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_11C_right_04-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_11C_right_05-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_12A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12A_right_01-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_12A_right_02-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_12A_right_03-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_12A_right_04-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_12A_right_05-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_12B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12B_right_01-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_01_QTE_12B_right_02-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_01_QTE_12B_right_03-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_01_QTE_12B_right_04-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_01_QTE_12B_right_05-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_01_QTE_12C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_12C_right_01-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_01_QTE_12C_right_02-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_01_QTE_12C_right_03-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_01_QTE_12C_right_04-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_01_QTE_12C_right_05-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_01_QTE_13A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_13A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_13A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_13A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_13A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_13A_right_01-node_description=· Increased damage by 2%, depending on lost health $*nodeInfo-guardian_stance_01_QTE_13A_right_02-node_description=· Increased damage by 2%, depending on lost health $*nodeInfo-guardian_stance_01_QTE_13A_right_03-node_description=· Increased damage by 2%, depending on lost health $*nodeInfo-guardian_stance_01_QTE_13A_right_04-node_description=· Increased damage by 2%, depending on lost health $*nodeInfo-guardian_stance_01_QTE_13A_right_05-node_description=· Increased damage by 2%, depending on lost health $*nodeInfo-guardian_stance_01_start02_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start02_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start02_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start02_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start02_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_start02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_21A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21A_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_21A_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_21A_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_21A_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_21A_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_01_QTE_21B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21B_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_21B_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_21B_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_21B_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_21B_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_21C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_21C_right_01-node_description=· Reduced enemy movement speed by 5% $*nodeInfo-guardian_stance_01_QTE_21C_right_02-node_description=· Reduced enemy movement speed by 5% $*nodeInfo-guardian_stance_01_QTE_21C_right_03-node_description=· Reduced enemy movement speed by 5% $*nodeInfo-guardian_stance_01_QTE_21C_right_04-node_description=· Reduced enemy movement speed by 5% $*nodeInfo-guardian_stance_01_QTE_21C_right_05-node_description=· Reduced enemy movement speed by 5% $*nodeInfo-guardian_stance_01_QTE_22A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22A_right_01-node_description=· Creates an added root effect after push out. Root effect lasts for 1 sec $*nodeInfo-guardian_stance_01_QTE_22A_right_02-node_description=Bondage duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_22A_right_03-node_description=Bondage duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_22A_right_04-node_description=Bondage duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_22A_right_05-node_description=Bondage duration increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_22B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22B_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_22B_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_22B_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_22B_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_22B_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_22C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_22C_right_01-node_description=· Stunned with a slight chance when hitting a skill $*nodeInfo-guardian_stance_01_QTE_22C_right_02-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_22C_right_03-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_22C_right_04-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_22C_right_05-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_23C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_23C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_23C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_23C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_23C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_23C_right_01-node_description=· 10% increase in bleeding damage $*nodeInfo-guardian_stance_01_QTE_23C_right_02-node_description=· 10% increase in bleeding damage $*nodeInfo-guardian_stance_01_QTE_23C_right_03-node_description=· 10% increase in bleeding damage $*nodeInfo-guardian_stance_01_QTE_23C_right_04-node_description=· 10% increase in bleeding damage $*nodeInfo-guardian_stance_01_QTE_23C_right_05-node_description=· 10% increase in bleeding damage $*nodeInfo-guardian_stance_01_start03_left_01-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_left_02-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_left_03-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_left_04-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_left_05-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_start03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_31A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31A_right_01-node_description=· Physical and magic armor increased by 11% $*nodeInfo-guardian_stance_01_QTE_31A_right_02-node_description=Increased physical and magic armor by 1%. $*nodeInfo-guardian_stance_01_QTE_31A_right_03-node_description=Increased physical and magic armor by 1%. $*nodeInfo-guardian_stance_01_QTE_31A_right_04-node_description=Increased physical and magic armor by 1%. $*nodeInfo-guardian_stance_01_QTE_31A_right_05-node_description=Increased physical and magic armor by 1%. $*nodeInfo-guardian_stance_01_QTE_31B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31B_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_31B_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_31B_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_31B_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_31B_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_01_QTE_31C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_31C_right_01-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_31C_right_02-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_31C_right_03-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_31C_right_04-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_31C_right_05-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_01_QTE_32A_left_01-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32A_left_02-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32A_left_03-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32A_left_04-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32A_left_05-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32A_right_01-node_description=· 2% increase in health $*nodeInfo-guardian_stance_01_QTE_32A_right_02-node_description=· 2% increase in health $*nodeInfo-guardian_stance_01_QTE_32A_right_03-node_description=· 2% increase in health $*nodeInfo-guardian_stance_01_QTE_32A_right_04-node_description=· 2% increase in health $*nodeInfo-guardian_stance_01_QTE_32A_right_05-node_description=· 2% increase in health $*nodeInfo-guardian_stance_01_QTE_32B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_32B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_32B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_32B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_32B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_01_QTE_32B_right_01-node_description=· Reduces enemy combat power, spell power by 2% $*nodeInfo-guardian_stance_01_QTE_32B_right_02-node_description=· Reduces enemy combat power, spell power by 2% $*nodeInfo-guardian_stance_01_QTE_32B_right_03-node_description=· Reduces enemy combat power, spell power by 2% $*nodeInfo-guardian_stance_01_QTE_32B_right_04-node_description=· Reduces enemy combat power, spell power by 2% $*nodeInfo-guardian_stance_01_QTE_32B_right_05-node_description=· Reduces enemy combat power, spell power by 2% $*nodeInfo-guardian_stance_01_QTE_32C_left_01-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32C_left_02-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32C_left_03-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32C_left_04-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32C_left_05-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_01_QTE_32C_right_01-node_description=Increased range of 1m $*nodeInfo-guardian_stance_01_QTE_32C_right_02-node_description=Increased range of 1m $*nodeInfo-guardian_stance_01_QTE_32C_right_03-node_description=Increased range of 1m $*nodeInfo-guardian_stance_01_QTE_32C_right_04-node_description=Increased range of 1m $*nodeInfo-guardian_stance_01_QTE_32C_right_05-node_description=Increased range of 1m $*nodeInfo-guardian_stance_02_start01_left_01-node_description=Creation of enemy bondage effect. Bondage Duration 0.3 seconds $*nodeInfo-guardian_stance_02_start01_left_02-node_description=· Restriction lasts for 0.3 seconds $*nodeInfo-guardian_stance_02_start01_left_03-node_description=· Restriction lasts for 0.4 seconds $*nodeInfo-guardian_stance_02_start01_left_04-node_description=· Restriction lasts for 0.5 seconds $*nodeInfo-guardian_stance_02_start01_left_05-node_description=· Restriction lasts for 0.5 seconds $*nodeInfo-guardian_stance_02_start01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_start01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_start01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_start01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_start01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_11A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11A_right_01-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_11A_right_02-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_11A_right_03-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_11A_right_04-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_11A_right_05-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_11B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11B_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_11B_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_11B_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_11B_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_11B_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_11C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_11C_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_11C_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_11C_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_11C_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_11C_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_12A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12A_right_01-node_description=· Adds Silence effect when used while Bravery is under 1. Silence time lasts for 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_12A_right_02-node_description=· Silent time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_12A_right_03-node_description=· Silent time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_12A_right_04-node_description=· Silent time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_12A_right_05-node_description=· Silent time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_12B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12B_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_12B_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_12B_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_12B_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_12B_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_12C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_12C_right_01-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_02_QTE_12C_right_02-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_02_QTE_12C_right_03-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_02_QTE_12C_right_04-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_02_QTE_12C_right_05-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_02_QTE_13A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_13A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_13A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_13A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_13A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_13A_right_01-node_description=· Damage increased by 5% when used against enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_13A_right_02-node_description=· Damage increased by 5% when used against enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_13A_right_03-node_description=· Damage increased by 5% when used against enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_13A_right_04-node_description=· Damage increased by 5% when used against enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_13A_right_05-node_description=· Damage increased by 5% when used against enemies with bleeding $*nodeInfo-guardian_stance_02_start02_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_start02_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_start02_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_start02_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_start02_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_start02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_start02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_start02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_start02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_start02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_21A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21A_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_21A_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_21A_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_21A_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_21A_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_21B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21B_right_01-node_description=Increased damage on enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_21B_right_02-node_description=Increased damage on enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_21B_right_03-node_description=Increased damage on enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_21B_right_04-node_description=Increased damage on enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_21B_right_05-node_description=Increased damage on enemies with bleeding $*nodeInfo-guardian_stance_02_QTE_21C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_21C_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_21C_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_21C_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_21C_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_21C_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_02_QTE_22A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22A_right_01-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_02_QTE_22A_right_02-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_02_QTE_22A_right_03-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_02_QTE_22A_right_04-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_02_QTE_22A_right_05-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_02_QTE_22B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22B_right_01-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_02_QTE_22B_right_02-node_description=· Damage reduced by 10% $*nodeInfo-guardian_stance_02_QTE_22B_right_03-node_description=· Damage reduced by 15% $*nodeInfo-guardian_stance_02_QTE_22B_right_04-node_description=· Reduced damage by 20% $*nodeInfo-guardian_stance_02_QTE_22B_right_05-node_description=· Damage reduced by 25% $*nodeInfo-guardian_stance_02_QTE_22C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_22C_right_01-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_22C_right_02-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_22C_right_03-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_22C_right_04-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_22C_right_05-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_02_start03_left_01-node_description=· Movement speed increased by 1% $*nodeInfo-guardian_stance_02_start03_left_02-node_description=· Movement speed increased by 1% $*nodeInfo-guardian_stance_02_start03_left_03-node_description=· Movement speed increased by 1% $*nodeInfo-guardian_stance_02_start03_left_04-node_description=· Movement speed increased by 1% $*nodeInfo-guardian_stance_02_start03_left_05-node_description=· Movement speed increased by 1% $*nodeInfo-guardian_stance_02_start03_right_01-node_description=· Increased damage reduction by 2% for ranged attacks $*nodeInfo-guardian_stance_02_start03_right_02-node_description=· Increased damage reduction by 2% for ranged attacks $*nodeInfo-guardian_stance_02_start03_right_03-node_description=· Increased damage reduction by 2% for ranged attacks $*nodeInfo-guardian_stance_02_start03_right_04-node_description=· Increased damage reduction by 2% for ranged attacks $*nodeInfo-guardian_stance_02_start03_right_05-node_description=· Increased damage reduction by 2% for ranged attacks $*nodeInfo-guardian_stance_02_QTE_31A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31A_right_01-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31A_right_02-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31A_right_03-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31A_right_04-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31A_right_05-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31B_right_01-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31B_right_02-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31B_right_03-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31B_right_04-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31B_right_05-node_description=· Increases critical hit probability by 5% $*nodeInfo-guardian_stance_02_QTE_31C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_02_QTE_31C_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_31C_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_31C_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_31C_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_31C_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_02_QTE_32A_left_01-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32A_left_02-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32A_left_03-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32A_left_04-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32A_left_05-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32A_right_01-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_02_QTE_32A_right_02-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_02_QTE_32A_right_03-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_02_QTE_32A_right_04-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_02_QTE_32A_right_05-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_02_QTE_32B_left_01-node_description=· Reduces obtained threat by 10% $*nodeInfo-guardian_stance_02_QTE_32B_left_02-node_description=· Reduces obtained threat by 10% $*nodeInfo-guardian_stance_02_QTE_32B_left_03-node_description=· Reduces obtained threat by 10% $*nodeInfo-guardian_stance_02_QTE_32B_left_04-node_description=· Reduces obtained threat by 10% $*nodeInfo-guardian_stance_02_QTE_32B_left_05-node_description=· Reduces obtained threat by 10% $*nodeInfo-guardian_stance_02_QTE_32B_right_01-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_02_QTE_32B_right_02-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_02_QTE_32B_right_03-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_02_QTE_32B_right_04-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_02_QTE_32B_right_05-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_02_QTE_32C_left_01-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32C_left_02-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32C_left_03-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32C_left_04-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32C_left_05-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_02_QTE_32C_right_01-node_description=Increased range of 1m $*nodeInfo-guardian_stance_02_QTE_32C_right_02-node_description=Increased range of 1m $*nodeInfo-guardian_stance_02_QTE_32C_right_03-node_description=Increased range of 1m $*nodeInfo-guardian_stance_02_QTE_32C_right_04-node_description=Increased range of 1m $*nodeInfo-guardian_stance_02_QTE_32C_right_05-node_description=Increased range of 1m $*nodeInfo-guardian_stance_04_start01_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start01_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start01_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start01_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start01_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_11A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11A_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_11A_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_11A_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_11A_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_11A_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_11B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_right_01-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_right_02-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_right_03-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_right_04-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11B_right_05-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_right_01-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_right_02-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_right_03-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_right_04-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_11C_right_05-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_12A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12A_right_01-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_04_QTE_12A_right_02-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_04_QTE_12A_right_03-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_04_QTE_12A_right_04-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_04_QTE_12A_right_05-node_description=· 1% increase in healing effect reduction $*nodeInfo-guardian_stance_04_QTE_12B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12B_right_01-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12B_right_02-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12B_right_03-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12B_right_04-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12B_right_05-node_description=· Stunning time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_12C_right_01-node_description=· Adds Silence effect when used while Bravery is under 1. Silence time lasts for 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12C_right_02-node_description=· Silent time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12C_right_03-node_description=· Silent time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12C_right_04-node_description=· Silent time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_12C_right_05-node_description=· Silent time increased by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_left_01-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_left_02-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_left_03-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_left_04-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_left_05-node_description=Increase the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_21A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21A_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_21A_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_21A_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_21A_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_21A_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_04_QTE_21B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_21B_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_21B_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_21B_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_21B_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_21B_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_21C_left_01-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_21C_left_02-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_21C_left_03-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_21C_left_04-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_21C_left_05-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_21C_right_01-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_04_QTE_21C_right_02-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_04_QTE_21C_right_03-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_04_QTE_21C_right_04-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_04_QTE_21C_right_05-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_04_QTE_22A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22A_right_01-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_04_QTE_22A_right_02-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_04_QTE_22A_right_03-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_04_QTE_22A_right_04-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_04_QTE_22A_right_05-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_04_QTE_22B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22B_right_01-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_04_QTE_22B_right_02-node_description=· Damage reduced by 10% $*nodeInfo-guardian_stance_04_QTE_22B_right_03-node_description=· Damage reduced by 15% $*nodeInfo-guardian_stance_04_QTE_22B_right_04-node_description=· Reduced damage by 20% $*nodeInfo-guardian_stance_04_QTE_22B_right_05-node_description=· Damage reduced by 25% $*nodeInfo-guardian_stance_04_QTE_22C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_22C_right_01-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_04_QTE_22C_right_02-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_04_QTE_22C_right_03-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_04_QTE_22C_right_04-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_04_QTE_22C_right_05-node_description=· Stunning time increased by 0.3 seconds $*nodeInfo-guardian_stance_04_start03_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start03_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start03_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start03_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start03_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_start03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_start03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_31A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_right_01-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_right_02-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_right_03-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_right_04-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_31A_right_05-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_04_QTE_31B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31B_right_01-node_description=· Increased movement speed reduction by 1% $*nodeInfo-guardian_stance_04_QTE_31B_right_02-node_description=· Increased movement speed reduction by 1% $*nodeInfo-guardian_stance_04_QTE_31B_right_03-node_description=· Increased movement speed reduction by 1% $*nodeInfo-guardian_stance_04_QTE_31B_right_04-node_description=· Increased movement speed reduction by 1% $*nodeInfo-guardian_stance_04_QTE_31B_right_05-node_description=· Increased movement speed reduction by 1% $*nodeInfo-guardian_stance_04_QTE_31C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_04_QTE_31C_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_31C_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_31C_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_31C_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_31C_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_04_QTE_32A_left_01-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32A_left_02-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32A_left_03-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32A_left_04-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32A_left_05-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32A_right_01-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_04_QTE_32A_right_02-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_04_QTE_32A_right_03-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_04_QTE_32A_right_04-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_04_QTE_32A_right_05-node_description=Increased attack power by 1% $*nodeInfo-guardian_stance_04_QTE_32B_left_01-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32B_left_02-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32B_left_03-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32B_left_04-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32B_left_05-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32B_right_01-node_description=· 2% increase in health $*nodeInfo-guardian_stance_04_QTE_32B_right_02-node_description=· 2% increase in health $*nodeInfo-guardian_stance_04_QTE_32B_right_03-node_description=· 2% increase in health $*nodeInfo-guardian_stance_04_QTE_32B_right_04-node_description=· 2% increase in health $*nodeInfo-guardian_stance_04_QTE_32B_right_05-node_description=· 2% increase in health $*nodeInfo-guardian_stance_04_QTE_32C_left_01-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32C_left_02-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32C_left_03-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32C_left_04-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32C_left_05-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_04_QTE_32C_right_01-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_32C_right_02-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_32C_right_03-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_32C_right_04-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_04_QTE_32C_right_05-node_description=· Increased range of 1m $*nodeInfo-guardian_stance_05_start01_left_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_start01_left_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_start01_left_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_start01_left_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_start01_left_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_start01_right_01-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start01_right_02-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start01_right_03-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start01_right_04-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start01_right_05-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_QTE_11A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11A_right_01-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_11A_right_02-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_11A_right_03-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_11A_right_04-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_11A_right_05-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_11B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11B_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_11B_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_11B_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_11B_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_11B_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_11C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_11C_right_01-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_11C_right_02-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_11C_right_03-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_11C_right_04-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_11C_right_05-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_12A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12A_right_01-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_05_QTE_12A_right_02-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_05_QTE_12A_right_03-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_05_QTE_12A_right_04-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_05_QTE_12A_right_05-node_description=· Movement speed reduced by 1% $*nodeInfo-guardian_stance_05_QTE_12B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12B_right_01-node_description=· [Armor Breakage] effect increased by 1% $*nodeInfo-guardian_stance_05_QTE_12B_right_02-node_description=· [Armor Breakage] effect increased by 1% $*nodeInfo-guardian_stance_05_QTE_12B_right_03-node_description=· [Armor Breakage] effect increased by 1% $*nodeInfo-guardian_stance_05_QTE_12B_right_04-node_description=· [Armor Breakage] effect increased by 1% $*nodeInfo-guardian_stance_05_QTE_12B_right_05-node_description=· [Armor Breakage] effect increased by 1% $*nodeInfo-guardian_stance_05_QTE_12C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_12C_right_01-node_description=· Shield% chance to increase $*nodeInfo-guardian_stance_05_QTE_12C_right_02-node_description=· Shield% chance to increase $*nodeInfo-guardian_stance_05_QTE_12C_right_03-node_description=· Shield% chance to increase $*nodeInfo-guardian_stance_05_QTE_12C_right_04-node_description=· Shield% chance to increase $*nodeInfo-guardian_stance_05_QTE_12C_right_05-node_description=· Shield% chance to increase $*nodeInfo-guardian_stance_05_start02_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_start02_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_start02_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_start02_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_start02_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_start02_right_01-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start02_right_02-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start02_right_03-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start02_right_04-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start02_right_05-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_QTE_21A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21A_right_01-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_21A_right_02-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_21A_right_03-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_21A_right_04-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_21A_right_05-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_21B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_right_01-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_right_02-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_right_03-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_right_04-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_21B_right_05-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_21C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_21C_right_01-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_05_QTE_21C_right_02-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_05_QTE_21C_right_03-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_05_QTE_21C_right_04-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_05_QTE_21C_right_05-node_description=· Physical Armor, Magic Armor increased by 1% $*nodeInfo-guardian_stance_05_QTE_22A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22A_right_01-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22A_right_02-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22A_right_03-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22A_right_04-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22A_right_05-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22B_right_01-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_05_QTE_22B_right_02-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_05_QTE_22B_right_03-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_05_QTE_22B_right_04-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_05_QTE_22B_right_05-node_description=· Damage reduced by 5% $*nodeInfo-guardian_stance_05_QTE_22C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_22C_right_01-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22C_right_02-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22C_right_03-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22C_right_04-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_QTE_22C_right_05-node_description=· 0.2% increase in physical strength $*nodeInfo-guardian_stance_05_start03_left_01-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_left_02-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_left_03-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_left_04-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_left_05-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_right_01-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_right_02-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_right_03-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_right_04-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_start03_right_05-node_description=· Decrease cooldown time by 0.2 seconds $*nodeInfo-guardian_stance_05_QTE_31A_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31A_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31A_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31A_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31A_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31A_right_01-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_31A_right_02-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_31A_right_03-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_31A_right_04-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_31A_right_05-node_description=· Increases [Armor Breakage] effect by 1% $*nodeInfo-guardian_stance_05_QTE_31B_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31B_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31B_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31B_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31B_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31B_right_01-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_31B_right_02-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_31B_right_03-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_31B_right_04-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_31B_right_05-node_description=· Shield defense probability increased by 1% $*nodeInfo-guardian_stance_05_QTE_31C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_right_01-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_right_02-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_right_03-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_right_04-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_31C_right_05-node_description=· Shield defense chance increased by 5% $*nodeInfo-guardian_stance_05_QTE_32A_left_01-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_05_QTE_32A_left_02-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_05_QTE_32A_left_03-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_05_QTE_32A_left_04-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_05_QTE_32A_left_05-node_description=· Increases the duration of the provocation applied to players by 0.2 seconds $*nodeInfo-guardian_stance_05_QTE_32A_right_01-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_05_QTE_32A_right_02-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_05_QTE_32A_right_03-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_05_QTE_32A_right_04-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_05_QTE_32A_right_05-node_description=· Increases obtained threat by 5% $*nodeInfo-guardian_stance_05_QTE_32B_left_01-node_description=· Increased damage reduction by 2% $*nodeInfo-guardian_stance_05_QTE_32B_left_02-node_description=· Increased damage reduction by 2% $*nodeInfo-guardian_stance_05_QTE_32B_left_03-node_description=· Increased damage reduction by 2% $*nodeInfo-guardian_stance_05_QTE_32B_left_04-node_description=· Increased damage reduction by 2% $*nodeInfo-guardian_stance_05_QTE_32B_left_05-node_description=· Increased damage reduction by 2% $*nodeInfo-guardian_stance_05_QTE_32B_right_01-node_description=· Shield defense chance increased by 2% $*nodeInfo-guardian_stance_05_QTE_32B_right_02-node_description=· Shield defense chance increased by 2% $*nodeInfo-guardian_stance_05_QTE_32B_right_03-node_description=· Shield defense chance increased by 2% $*nodeInfo-guardian_stance_05_QTE_32B_right_04-node_description=· Shield defense chance increased by 2% $*nodeInfo-guardian_stance_05_QTE_32B_right_05-node_description=· Shield defense chance increased by 2% $*nodeInfo-guardian_stance_05_QTE_32C_left_01-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_32C_left_02-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_32C_left_03-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_32C_left_04-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_32C_left_05-node_description=· Damage increased by 5% $*nodeInfo-guardian_stance_05_QTE_32C_right_01-node_description=· Reduces enemy armor, spell power by 3%. $*nodeInfo-guardian_stance_05_QTE_32C_right_02-node_description=· Reduces enemy armor, spell power by 3%. $*nodeInfo-guardian_stance_05_QTE_32C_right_03-node_description=· Reduces enemy armor, spell power by 3%. $*nodeInfo-guardian_stance_05_QTE_32C_right_04-node_description=· Reduces enemy armor, spell power by 3%. $*nodeInfo-guardian_stance_05_QTE_32C_right_05-node_description=· Reduces enemy armor, spell power by 3%. $*nodeInfo-Guardian_NonStance_Skill_01_first_01-node_description=· Reduces the damage reduction effects of party members.
· Increases physical armor for a while for the Guardian. $*nodeInfo-Guardian_NonStance_Skill_01_first_02-node_description=· Increases physical defense by 2% $*nodeInfo-Guardian_NonStance_Skill_01_first_03-node_description=· Increases physical defense by 2% $*nodeInfo-Guardian_NonStance_Skill_01_first_04-node_description=· Increases physical defense by 2% $*nodeInfo-Guardian_NonStance_Skill_01_first_05-node_description=· Increases physical defense by 2% $*nodeInfo-Guardian_NonStance_Skill_01_second_01-node_description=· Increase the damage reduction effect of party members to 80%
· Increase cooldown time by 5 seconds $*nodeInfo-Guardian_NonStance_Skill_01_second_02-node_description=· 2% increase in party member's damage reduction effect $*nodeInfo-Guardian_NonStance_Skill_01_second_03-node_description=· 2% increase in party member's damage reduction effect $*nodeInfo-Guardian_NonStance_Skill_01_second_04-node_description=· 2% increase in party member's damage reduction effect $*nodeInfo-Guardian_NonStance_Skill_01_second_05-node_description=· 2% increase in party member's damage reduction effect $*nodeInfo-Guardian_NonStance_Skill_01_third_01-node_description=· The damage reduction effect of party members is changed to 50%
Reduced cooldown time by 5 seconds. $*nodeInfo-Guardian_NonStance_Skill_01_third_02-node_description=· Reduced cooldown time by 1 seconds $*nodeInfo-Guardian_NonStance_Skill_01_third_03-node_description=· Reduced cooldown time by 1 seconds $*nodeInfo-Guardian_NonStance_Skill_01_third_04-node_description=· Reduced cooldown time by 1 seconds $*nodeInfo-Guardian_NonStance_Skill_01_third_05-node_description=· Reduced cooldown time by 1 seconds $*nodeInfo-Guardian_NonStance_Skill_02_first_01-node_description=· Eliminate stun effect
· 1m increase in leap distance $*nodeInfo-Guardian_NonStance_Skill_02_first_02-node_description=· Jump distance increases by 1m $*nodeInfo-Guardian_NonStance_Skill_02_first_03-node_description=· Jump distance increases by 1m $*nodeInfo-Guardian_NonStance_Skill_02_first_04-node_description=· Jump distance increases by 1m $*nodeInfo-Guardian_NonStance_Skill_02_first_05-node_description=· Jump distance increases by 1m $*nodeInfo-Guardian_NonStance_Skill_02_second_01-node_description=Decreases the range,
but increases the stun duration. $*nodeInfo-Guardian_NonStance_Skill_02_second_02-node_description=Increases enemy fainting time. $*nodeInfo-Guardian_NonStance_Skill_02_second_03-node_description=Increases enemy fainting time. $*nodeInfo-Guardian_NonStance_Skill_02_second_04-node_description=Increases enemy fainting time. $*nodeInfo-Guardian_NonStance_Skill_02_second_05-node_description=Increases enemy fainting time. $*nodeInfo-Guardian_NonStance_Skill_02_third_01-node_description=· Added a 20% reduction in cooldown time when hitting with a critical strike $*nodeInfo-Guardian_NonStance_Skill_02_third_02-node_description=Cooldown decreases. $*nodeInfo-Guardian_NonStance_Skill_02_third_03-node_description=Cooldown decreases. $*nodeInfo-Guardian_NonStance_Skill_02_third_04-node_description=Cooldown decreases. $*nodeInfo-Guardian_NonStance_Skill_02_third_05-node_description=Cooldown decreases. $*nodeInfo-Guardian_NonStance_Skill_03_first_01-node_description=· Changed Obtain Bravery amount to 3
· 2-second increase in cooldown time $*nodeInfo-Guardian_NonStance_Skill_03_first_02-node_description=· Reduced cooldown time by 1 second $*nodeInfo-Guardian_NonStance_Skill_03_first_03-node_description=Courage is increased to 4. $*nodeInfo-Guardian_NonStance_Skill_03_first_04-node_description=· Reduced cooldown time by 1 second $*nodeInfo-Guardian_NonStance_Skill_03_first_05-node_description=Container acquisition amount is increased to 5. $*nodeInfo-Guardian_NonStance_Skill_03_second_01-node_description=· Changed the amount of the Obtain Bravery to 1
· Using this skill, when the Obtain Bravery becomes 10, the attack power increases by 20% $*nodeInfo-Guardian_NonStance_Skill_03_second_02-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_03_second_03-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_03_second_04-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_03_second_05-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_03_third_01-node_description=· Changed the amount of the Obtain Bravery to 1
· When using this skill, if the Bravery becomes 10, the physical armor and magic armor increase by 20% $*nodeInfo-Guardian_NonStance_Skill_03_third_02-node_description=Increases physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_03_third_03-node_description=Increases physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_03_third_04-node_description=Increases physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_03_third_05-node_description=Increases physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_04_first_01-node_description=· Eliminates the effects of increasing maximum health and the current health points
· Increases health recovery speed by 100% for 10 seconds. $*nodeInfo-Guardian_NonStance_Skill_04_first_02-node_description=· Health recovery rate increased by 25% $*nodeInfo-Guardian_NonStance_Skill_04_first_03-node_description=· Health recovery rate increased by 25% $*nodeInfo-Guardian_NonStance_Skill_04_first_04-node_description=· Health recovery rate increased by 25% $*nodeInfo-Guardian_NonStance_Skill_04_first_05-node_description=· Health recovery rate increased by 25% $*nodeInfo-Guardian_NonStance_Skill_04_second_01-node_description=Increases the Guardian's maximum health and health by 40%,
but the duration is reduced. $*nodeInfo-Guardian_NonStance_Skill_04_second_02-node_description=· 1% increase in the maximum health and current health $*nodeInfo-Guardian_NonStance_Skill_04_second_03-node_description=· 1% increase in the maximum and the current health $*nodeInfo-Guardian_NonStance_Skill_04_second_04-node_description=· 1% increase in the maximum health and current health $*nodeInfo-Guardian_NonStance_Skill_04_second_05-node_description=· 1% increase in the maximum and the current health $*nodeInfo-Guardian_NonStance_Skill_04_third_01-node_description=Increases the Guardian's maximum health and health by 10%. Increases the attack power by 15%. $*nodeInfo-Guardian_NonStance_Skill_04_third_02-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_04_third_03-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_04_third_04-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_04_third_05-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_05_first_01-node_description=· Increased physical armor by 7% when the skill hits
· Decreased damage by 10%. $*nodeInfo-Guardian_NonStance_Skill_05_first_02-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_05_first_03-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_05_first_04-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_05_first_05-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_05_second_01-node_description=Instead of acquiring Armor,
Destroy enemy armor to 20%. $*nodeInfo-Guardian_NonStance_Skill_05_second_02-node_description=Enemy armor damage is increased by an additional 20%. $*nodeInfo-Guardian_NonStance_Skill_05_second_03-node_description=Enemy armor damage is increased by an additional 20%. $*nodeInfo-Guardian_NonStance_Skill_05_second_04-node_description=Enemy armor damage is increased by an additional 20%. $*nodeInfo-Guardian_NonStance_Skill_05_second_05-node_description=Enemy armor damage is increased by an additional 20%. $*nodeInfo-Guardian_NonStance_Skill_05_third_01-node_description=· Eliminate the conditions that can only be used after shield defense
· Increase physical defense, magic armor by 5%
· Increase Bravery reduction by 1% $*nodeInfo-Guardian_NonStance_Skill_05_third_02-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_05_third_03-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_05_third_04-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_05_third_05-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_06_first_01-node_description=Attitude control is reduced to 70%,
but the amount of damage absorbed increases. $*nodeInfo-Guardian_NonStance_Skill_06_first_02-node_description=An additional 10% increase in damage taken. $*nodeInfo-Guardian_NonStance_Skill_06_first_03-node_description=An additional 10% increase in damage taken. $*nodeInfo-Guardian_NonStance_Skill_06_first_04-node_description=An additional 10% increase in damage taken. $*nodeInfo-Guardian_NonStance_Skill_06_first_05-node_description=An additional 10% increase in damage taken. $*nodeInfo-Guardian_NonStance_Skill_06_second_01-node_description=· Eliminate the damage absorbing effect
· Duration 2 seconds increase $*nodeInfo-Guardian_NonStance_Skill_06_second_02-node_description=Attitude Control Immune duration is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_06_second_03-node_description=Attitude Control Immune duration is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_06_second_04-node_description=Attitude Control Immune duration is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_06_second_05-node_description=Attitude Control Immune duration is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_06_third_01-node_description=· Increase damage absorption 20%
· Increase Bravery reduction 1 $*nodeInfo-Guardian_NonStance_Skill_06_third_02-node_description=An additional 10% increase in damage taken. $*nodeInfo-Guardian_NonStance_Skill_06_third_03-node_description=An additional 10% increase in damage taken. $*nodeInfo-Guardian_NonStance_Skill_06_third_04-node_description=An additional 10% increase in damage taken. $*nodeInfo-Guardian_NonStance_Skill_06_third_05-node_description=An additional 10% increase in damage taken. $*nodeInfo-Guardian_NonStance_Skill_07_first_01-node_description=· Eliminate the cooldown time reduction effect of a starting skill
· Decrease cooldown cooldown time by 5 seconds
· [Vanguard] Decrease cooldown time by 5 seconds $*nodeInfo-Guardian_NonStance_Skill_07_first_02-node_description=Non Combat Stance skill cooldown reduced by an additional 1 second. $*nodeInfo-Guardian_NonStance_Skill_07_first_03-node_description=Non Combat Stance skill cooldown reduced by an additional 1 second. $*nodeInfo-Guardian_NonStance_Skill_07_first_04-node_description=Non Combat Stance skill cooldown reduced by an additional 1 second. $*nodeInfo-Guardian_NonStance_Skill_07_first_05-node_description=Non Combat Stance skill cooldown reduced by an additional 1 second. $*nodeInfo-Guardian_NonStance_Skill_07_second_01-node_description=Increases the cooldown cooldown,
but further reduces cooldown cooldown. $*nodeInfo-Guardian_NonStance_Skill_07_second_02-node_description=· Starting skill cooldown reduced by 0.2 seconds $*nodeInfo-Guardian_NonStance_Skill_07_second_03-node_description=· Starting skill cooldown reduced by 0.2 seconds $*nodeInfo-Guardian_NonStance_Skill_07_second_04-node_description=· Starting skill cooldown reduced by 0.2 seconds $*nodeInfo-Guardian_NonStance_Skill_07_second_05-node_description=· Starting skill cooldown reduced by 0.2 seconds $*nodeInfo-Guardian_NonStance_Skill_07_third_01-node_description=· Reset Starting chain skill cooldown time
· Increase the Cooldown of [Vanguard] by 5 seconds $*nodeInfo-Guardian_NonStance_Skill_07_third_02-node_description=Decreases the cooldown conversion cooldown by an additional 1 second. $*nodeInfo-Guardian_NonStance_Skill_07_third_03-node_description=Decreases the cooldown conversion cooldown by an additional 1 second. $*nodeInfo-Guardian_NonStance_Skill_07_third_04-node_description=Decreases the cooldown conversion cooldown by an additional 1 second. $*nodeInfo-Guardian_NonStance_Skill_07_third_05-node_description=Decreases the cooldown conversion cooldown by an additional 1 second. $*nodeInfo-Guardian_NonStance_Skill_08_first_01-node_description=Movement speed is reduced by 10%,
but attack power increases by 10%. $*nodeInfo-Guardian_NonStance_Skill_08_first_02-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_08_first_03-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_08_first_04-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_08_first_05-node_description=Attack power is increased by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_08_second_01-node_description=Increases attack power,
but increases physical armor and magic armor by 10%. $*nodeInfo-Guardian_NonStance_Skill_08_second_02-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_08_second_03-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_08_second_04-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_08_second_05-node_description=Increases the physical armor and magic armor by an additional 10%. $*nodeInfo-Guardian_NonStance_Skill_08_third_01-node_description=· Skill change condition: less than 18% of health points $*nodeInfo-Guardian_NonStance_Skill_08_third_02-node_description=· Change of skill activation condition: 3% increase in health $*nodeInfo-Guardian_NonStance_Skill_08_third_03-node_description=· Change of skill activation condition: 3% increase in health $*nodeInfo-Guardian_NonStance_Skill_08_third_04-node_description=· Change of skill activation condition: 3% increase in health $*nodeInfo-Guardian_NonStance_Skill_08_third_05-node_description=· Change of skill activation condition: 3% increase in health $*nodeInfo-guardian_parameter_01_01-node_description=· Increases Strength by 20 $*nodeInfo-guardian_parameter_01_02-node_description=· Increases Physical Defense by 80 $*nodeInfo-guardian_parameter_01_03-node_description=· Increases Magic Defense by 80 $*nodeInfo-guardian_parameter_01_04-node_description=· 15% increase in gold gain from hunting $*nodeInfo-guardian_parameter_01_05-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-guardian_parameter_01_06-node_description=· Increases obtained pet EXP by 10% $*nodeInfo-guardian_parameter_01_07-node_description=· Selected node $*nodeInfo-guardian_parameter_01_07_op1-node_description=· 10% increase in experience gained from hunting $*nodeInfo-guardian_parameter_01_07_op2-node_description=· 15% increase in gold gain from hunting $*nodeInfo-guardian_parameter_01_08-node_description=· Strength increased by 40 $*nodeInfo-guardian_parameter_01_09-node_description=· Increases Acceleration by 40 $*nodeInfo-guardian_parameter_01_10-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-guardian_parameter_01_11-node_description=· Increased damage by 5% in battle between players $*nodeInfo-guardian_parameter_01_12-node_description=· Reduced pet fatigue consumption by 3% $*nodeInfo-guardian_parameter_01_13-node_description=· Increased attack power by 100 $*nodeInfo-guardian_parameter_01_14-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-guardian_parameter_01_15-node_description=· Selected node $*nodeInfo-guardian_parameter_01_15_op1-node_description=· Reduced damage by 12% $*nodeInfo-guardian_parameter_01_15_op2-node_description=· 15% reduction in damage from battle between players $*nodeInfo-guardian_parameter_02_01-node_description=· Increases Vitality by 60 $*nodeInfo-guardian_parameter_02_02-node_description=· Increases Stability by 20 $*nodeInfo-guardian_parameter_02_03-node_description=· Hits increase by 10 $*nodeInfo-guardian_parameter_02_04-node_description=· Increases crafting skill by 5% in case of successful crafting $*nodeInfo-guardian_parameter_02_05-node_description=· Increased Dodge 40 $*nodeInfo-guardian_parameter_02_06-node_description=· Increases EXP obtained from battling other players by 10% $*nodeInfo-guardian_parameter_02_07-node_description=· Selected node $*nodeInfo-guardian_parameter_02_07_op1-node_description=· Increased Block 160 $*nodeInfo-guardian_parameter_02_07_op2-node_description=· Increases Dodge by 160 $*nodeInfo-guardian_parameter_02_08-node_description=· 10% increase in critical damage $*nodeInfo-guardian_parameter_02_09-node_description=· Strength increased by 40 $*nodeInfo-guardian_parameter_02_10-node_description=· Increases obtained Dungeon Points by 5% $*nodeInfo-guardian_parameter_02_11-node_description=· Increases Dodge by 80 $*nodeInfo-guardian_parameter_02_12-node_description=· 15% reduction in repair costs $*nodeInfo-guardian_parameter_02_13-node_description=· Strength increased by 40 $*nodeInfo-guardian_parameter_02_14-node_description=· Increased Physical and Magical Defense by 160 $*nodeInfo-guardian_parameter_02_15-node_description=· Selected node $*nodeInfo-guardian_parameter_02_15_op1-node_description=· Increases Block by 160 $*nodeInfo-guardian_parameter_02_15_op2-node_description=· Movement speed increased by 5% $*nodeInfo-guardian_parameter_03_01-node_description=· Increases Vitality by 60 $*nodeInfo-guardian_parameter_03_02-node_description=· Increases crafting speed by 4% $*nodeInfo-guardian_parameter_03_03-node_description=· Increases Critical Hit by 20 $*nodeInfo-guardian_parameter_03_04-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-guardian_parameter_03_05-node_description=· Giving damage increased by 3% $*nodeInfo-guardian_parameter_03_06-node_description=· Damage reduced by 10% $*nodeInfo-guardian_parameter_03_07-node_description=· Selected node $*nodeInfo-guardian_parameter_03_07_op1-node_description=· Increases obtained Combat Points by 10% $*nodeInfo-guardian_parameter_03_07_op2-node_description=· Increases obtained Dungeon Points by 10% $*nodeInfo-guardian_parameter_03_08-node_description=· Increases Acceleration by 40 $*nodeInfo-guardian_parameter_03_09-node_description=· Health recovery rate 10 increased $*nodeInfo-guardian_parameter_03_10-node_description=· Hits increase by 20 $*nodeInfo-guardian_parameter_03_11-node_description=· Increase in gold obtained from hunting by 5% $*nodeInfo-guardian_parameter_03_12-node_description=· Increased Dodge 80 $*nodeInfo-guardian_parameter_03_13-node_description=· 15% more experience gained from battle between players $*nodeInfo-guardian_parameter_03_14-node_description=· Increased Physical and Magical Defense by 160 $*nodeInfo-guardian_parameter_03_15-node_description=· Selected node $*nodeInfo-guardian_parameter_03_15_op1-node_description=· Increases Strength by 80 $*nodeInfo-guardian_parameter_03_15_op2-node_description=· Increases Vitality by 240 $*nodeInfo-guardian_parameter_04_01-node_description=· Increases Strength by 20 $*nodeInfo-guardian_parameter_04_02-node_description=· Increased health recovery rate by 5% during peace mode $*nodeInfo-guardian_parameter_04_03-node_description=· Increases Stability by 20 $*nodeInfo-guardian_parameter_04_04-node_description=· Increases Dodge by 40 $*nodeInfo-guardian_parameter_04_05-node_description=· Increases obtained mount EXP by 2% $*nodeInfo-guardian_parameter_04_06-node_description=· Increased attack power by 50 $*nodeInfo-guardian_parameter_04_07-node_description=· Selected node $*nodeInfo-guardian_parameter_04_07_op1-node_description=· Reduced vehicle fatigue consumption by 4% $*nodeInfo-guardian_parameter_04_07_op2-node_description=· Increases obtained crafting skill in case of succesful crafting by 10% $*nodeInfo-guardian_parameter_04_08-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-guardian_parameter_04_09-node_description=· Increased Honor Points by 5% $*nodeInfo-guardian_parameter_04_10-node_description=· Receive healing 3% increase $*nodeInfo-guardian_parameter_04_11-node_description=· Reduced vehicle fatigue consumption by 3% $*nodeInfo-guardian_parameter_04_12-node_description=· Increases Critical Hit by 40 $*nodeInfo-guardian_parameter_04_13-node_description=· 15% reduction in repair costs $*nodeInfo-guardian_parameter_04_14-node_description=· 10% increase in critical damage $*nodeInfo-guardian_parameter_04_15-node_description=· Selected node $*nodeInfo-guardian_parameter_04_15_op1-node_description=· Gives a 10% increase in damage $*nodeInfo-guardian_parameter_04_15_op2-node_description=· Increased damage by 13% in battle between players $*nodeInfo-paladin_stance_01_left_node01-node_description=· Continuous effect: Increases strength and intelligence by 1% of wisdom $*nodeInfo-paladin_stance_01_left_node02-node_description=· Continuous effect: Increases strength and intelligence by 1% of wisdom $*nodeInfo-paladin_stance_01_left_node03-node_description=· Continuous effect: Increases strength and intelligence by 1% of wisdom $*nodeInfo-paladin_stance_01_left_node04-node_description=· Continuous effect: Increases strength and intelligence by 1% of wisdom $*nodeInfo-paladin_stance_01_left_node05-node_description=· Continuous effect: Increases strength and intelligence by 1% of wisdom $*nodeInfo-paladin_stance_01_right_node01-node_description=· Conversion effect: Increases lasting time by 1 second $*nodeInfo-paladin_stance_01_right_node02-node_description=· Conversion effect: Increases lasting time by 1 second $*nodeInfo-paladin_stance_01_right_node03-node_description=· Conversion effect: Increases lasting time by 1 second $*nodeInfo-paladin_stance_01_right_node04-node_description=· Conversion effect: Increases lasting time by 1 second $*nodeInfo-paladin_stance_01_right_node05-node_description=· Conversion effect: Increases lasting time by 1 second $*nodeInfo-paladin_stance_02_left_node01-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_02_left_node02-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_02_left_node03-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_02_left_node04-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_02_left_node05-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_02_right_node01-node_description=· Physics and magic armor rise 1% increase $*nodeInfo-paladin_stance_02_right_node02-node_description=· Physics and magic armor rise 1% increase $*nodeInfo-paladin_stance_02_right_node03-node_description=· Physics and magic armor rise 1% increase $*nodeInfo-paladin_stance_02_right_node04-node_description=· Physics and magic armor rise 1% increase $*nodeInfo-paladin_stance_02_right_node05-node_description=· Physics and magic armor rise 1% increase $*nodeInfo-paladin_stance_03_left_node01-node_description=· Continuous effect: Increased Intelligence by 1% of increased Wisdom $*nodeInfo-paladin_stance_03_left_node02-node_description=· Continuous effect: Increased Intelligence by 1% of increased Wisdom $*nodeInfo-paladin_stance_03_left_node03-node_description=· Continuous effect: Increased Intelligence by 1% of increased Wisdom $*nodeInfo-paladin_stance_03_left_node04-node_description=· Continuous effect: Increased Intelligence by 1% of increased Wisdom $*nodeInfo-paladin_stance_03_left_node05-node_description=· Continuous effect: Increased Intelligence by 1% of increased Wisdom $*nodeInfo-paladin_stance_03_right_node01-node_description=· Conversion effect: Increases rise in movement speed by 1% $*nodeInfo-paladin_stance_03_right_node02-node_description=· Conversion effect: Increases rise in movement speed by 1% $*nodeInfo-paladin_stance_03_right_node03-node_description=· Conversion effect: Increases rise in movement speed by 1% $*nodeInfo-paladin_stance_03_right_node04-node_description=· Conversion effect: Increases rise in movement speed by 1% $*nodeInfo-paladin_stance_03_right_node05-node_description=· Conversion effect: Increases rise in movement speed by 1% $*nodeInfo-paladin_stance_04_left_node01-node_description=· Continuous effect: Increases healing by 1% $*nodeInfo-paladin_stance_04_left_node02-node_description=· Continuous effect: Increases healing by 1% $*nodeInfo-paladin_stance_04_left_node03-node_description=· Continuous effect: Increases healing by 1% $*nodeInfo-paladin_stance_04_left_node04-node_description=· Continuous effect: Increases healing by 1% $*nodeInfo-paladin_stance_04_left_node05-node_description=· Continuous effect: Increases healing by 1% $*nodeInfo-paladin_stance_04_right_node01-node_description=· Conversion effect: Acquires immunity to crowd control effect for 0.2 seconds $*nodeInfo-paladin_stance_04_right_node02-node_description=· Conversion effect: Acquires immunity to crowd control effect for 0.3 seconds $*nodeInfo-paladin_stance_04_right_node03-node_description=· Conversion effect: Acquires immunity to crowd control effect for 0.5 seconds $*nodeInfo-paladin_stance_04_right_node04-node_description=· Conversion effect: Acquires immunity to crowd control effect for 0.5 seconds $*nodeInfo-paladin_stance_04_right_node05-node_description=· Conversion effect: Acquires immunity to crowd control effect for 0.5 seconds $*nodeInfo-paladin_stance_05_left_node01-node_description=· Increased Skill Range 2% $*nodeInfo-paladin_stance_05_left_node02-node_description=· Increased Skill Range 4% $*nodeInfo-paladin_stance_05_left_node03-node_description=· Skill range increased by 6% $*nodeInfo-paladin_stance_05_left_node04-node_description=· Increased Skill Range by 8% $*nodeInfo-paladin_stance_05_left_node05-node_description=· Increased Skill Range by 10% $*nodeInfo-paladin_stance_05_right_node01-node_description=· 10% increase in combat poisoning damage $*nodeInfo-paladin_stance_05_right_node02-node_description=· Fire - Increases spell power by 4% / Ice - Received damage decreased by 4% / Air - Increases movement speed by 5% $*nodeInfo-paladin_stance_05_right_node03-node_description=· 10% increase in combat poisoning damage $*nodeInfo-paladin_stance_05_right_node04-node_description=· Fire - Increases spell power by 4% / Ice - Received damage decreased by 4% / Air - Increases movement speed by 5% $*nodeInfo-paladin_stance_05_right_node05-node_description=· 10% increase in combat poisoning damage $*nodeInfo-paladin_stance_06_left_node01-node_description=· Adds 3% to received physical damage reduction effect $*nodeInfo-paladin_stance_06_left_node02-node_description=· Adds 3% to received physical damage reduction effect $*nodeInfo-paladin_stance_06_left_node03-node_description=· Adds 3% to received physical damage reduction effect $*nodeInfo-paladin_stance_06_left_node04-node_description=· Adds 3% to received physical damage reduction effect $*nodeInfo-paladin_stance_06_left_node05-node_description=· Adds 3% to received physical damage reduction effect $*nodeInfo-paladin_stance_06_right_node01-node_description=· Adds 3% to received magic damage reduction effect $*nodeInfo-paladin_stance_06_right_node02-node_description=· Adds 3% to received magic damage reduction effect $*nodeInfo-paladin_stance_06_right_node03-node_description=· Adds 3% to received magic damage reduction effect $*nodeInfo-paladin_stance_06_right_node04-node_description=· Adds 3% to received magic damage reduction effect $*nodeInfo-paladin_stance_06_right_node05-node_description=· Adds 3% to received magic damage reduction effect $*nodeInfo-paladin_stance_01_startskill01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_qte01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_qte01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_qte02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_qte02_right_01-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_01_startskill01_qte02_right_02-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_01_startskill01_qte02_right_03-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_01_startskill01_qte02_right_04-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_01_startskill01_qte02_right_05-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_01_startskill01_finish01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_finish01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_finish01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_finish01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_finish01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill01_finish02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill01_finish02_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_left_01-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_left_02-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_left_03-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_left_04-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_left_05-node_description=Increases lasting time by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill02_qte01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_qte01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_qte02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_qte02_right_01-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_01_startskill02_qte02_right_02-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_01_startskill02_qte02_right_03-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_01_startskill02_qte02_right_04-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_01_startskill02_qte02_right_05-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_01_startskill02_finish01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_finish01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_right_01-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_right_02-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_right_03-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_right_04-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_01_startskill02_finish02_right_05-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_01_startskill03_left_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill03_left_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill03_left_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill03_left_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill03_left_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_01_startskill03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte01_left_01-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-paladin_stance_01_startskill03_qte01_left_02-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-paladin_stance_01_startskill03_qte01_left_03-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-paladin_stance_01_startskill03_qte01_left_04-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-paladin_stance_01_startskill03_qte01_left_05-node_description=· Conversion effect: Increases physical defense by 1% $*nodeInfo-paladin_stance_01_startskill03_qte01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte02_left_01-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_01_startskill03_qte02_left_02-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_01_startskill03_qte02_left_03-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_01_startskill03_qte02_left_04-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_01_startskill03_qte02_left_05-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_01_startskill03_qte02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte03_left_01-node_description=· Increases critical hit rate by 1% $*nodeInfo-paladin_stance_01_startskill03_qte03_left_02-node_description=· Increases critical hit rate by 1% $*nodeInfo-paladin_stance_01_startskill03_qte03_left_03-node_description=· Increases critical hit rate by 1% $*nodeInfo-paladin_stance_01_startskill03_qte03_left_04-node_description=· Increases critical hit rate by 1% $*nodeInfo-paladin_stance_01_startskill03_qte03_left_05-node_description=· Increases critical hit rate by 1% $*nodeInfo-paladin_stance_01_startskill03_qte03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_01_startskill03_qte03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill01_qte01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_right_01-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_right_02-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_right_03-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_right_04-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_02_startskill01_qte01_right_05-node_description=· Increases critical hit probability by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_qte02_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_finish01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill01_finish02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill01_finish02_right_01-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_02_startskill01_finish02_right_02-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_02_startskill01_finish02_right_03-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_02_startskill01_finish02_right_04-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_02_startskill01_finish02_right_05-node_description=· Increased movement speed reduction by 1% $*nodeInfo-paladin_stance_02_startskill02_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_02_startskill02_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_02_startskill02_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_02_startskill02_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_02_startskill02_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_02_startskill02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_qte01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_qte02_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_finish01_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish01_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish01_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish01_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish01_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_finish01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_finish01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_finish01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_finish01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill02_finish02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill02_finish02_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill03_left_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill03_left_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill03_left_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill03_left_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill03_left_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_02_startskill03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte01_left_01-node_description=· Magic damage reduced by 1% $*nodeInfo-paladin_stance_02_startskill03_qte01_left_02-node_description=· Magic damage reduced by 1% $*nodeInfo-paladin_stance_02_startskill03_qte01_left_03-node_description=· Magic damage reduced by 1% $*nodeInfo-paladin_stance_02_startskill03_qte01_left_04-node_description=· Magic damage reduced by 1% $*nodeInfo-paladin_stance_02_startskill03_qte01_left_05-node_description=· Magic damage reduced by 1% $*nodeInfo-paladin_stance_02_startskill03_qte01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte02_left_01-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_02_startskill03_qte02_left_02-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_02_startskill03_qte02_left_03-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_02_startskill03_qte02_left_04-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_02_startskill03_qte02_left_05-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_02_startskill03_qte02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte03_left_01-node_description=· Increased attack power by 1% $*nodeInfo-paladin_stance_02_startskill03_qte03_left_02-node_description=· Increased attack power by 1% $*nodeInfo-paladin_stance_02_startskill03_qte03_left_03-node_description=· Increased attack power by 1% $*nodeInfo-paladin_stance_02_startskill03_qte03_left_04-node_description=· Increased attack power by 1% $*nodeInfo-paladin_stance_02_startskill03_qte03_left_05-node_description=· Increased attack power by 1% $*nodeInfo-paladin_stance_02_startskill03_qte03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_02_startskill03_qte03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill01_qte01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_qte01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_qte01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_qte01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_qte01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_qte01_right_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte01_right_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte01_right_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte01_right_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte01_right_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte02_left_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte02_left_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte02_left_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte02_left_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte02_left_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_qte02_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_qte02_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_qte02_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_qte02_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_qte02_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_finish01_left_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish01_left_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish01_left_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish01_left_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish01_left_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_finish01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_finish01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_finish01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_finish01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill01_finish02_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_finish02_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_finish02_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_finish02_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_finish02_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill01_finish02_right_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish02_right_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish02_right_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish02_right_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill01_finish02_right_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_left_01-node_description=· 10% increase in healing $*nodeInfo-paladin_stance_03_startskill02_left_02-node_description=· 10% increase in healing $*nodeInfo-paladin_stance_03_startskill02_left_03-node_description=· 10% increase in healing $*nodeInfo-paladin_stance_03_startskill02_left_04-node_description=· 10% increase in healing $*nodeInfo-paladin_stance_03_startskill02_left_05-node_description=· 10% increase in healing $*nodeInfo-paladin_stance_03_startskill02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill02_qte01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte01_right_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte01_right_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte01_right_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte01_right_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte01_right_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte02_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte02_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte02_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte02_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte02_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_qte02_right_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte02_right_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte02_right_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte02_right_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte02_right_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_03_startskill02_qte03_left_01-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_qte03_left_02-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_qte03_left_03-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_qte03_left_04-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_qte03_left_05-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_qte03_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_qte03_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_qte03_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_qte03_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_qte03_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish02_left_01-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_finish02_left_02-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_finish02_left_03-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_finish02_left_04-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_finish02_left_05-node_description=· 2% chance to be activated $*nodeInfo-paladin_stance_03_startskill02_finish02_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish02_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish02_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish02_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill02_finish02_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_03_startskill03_left_01-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_03_startskill03_left_02-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_03_startskill03_left_03-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_03_startskill03_left_04-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_03_startskill03_left_05-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_03_startskill03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte01_left_01-node_description=· Damage reduced by 1% $*nodeInfo-paladin_stance_03_startskill03_qte01_left_02-node_description=· Damage reduced by 1% $*nodeInfo-paladin_stance_03_startskill03_qte01_left_03-node_description=· Damage reduced by 1% $*nodeInfo-paladin_stance_03_startskill03_qte01_left_04-node_description=· Damage reduced by 1% $*nodeInfo-paladin_stance_03_startskill03_qte01_left_05-node_description=· Damage reduced by 1% $*nodeInfo-paladin_stance_03_startskill03_qte01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte02_left_01-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_03_startskill03_qte02_left_02-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_03_startskill03_qte02_left_03-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_03_startskill03_qte02_left_04-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_03_startskill03_qte02_left_05-node_description=Mana instant recovery 2% increase $*nodeInfo-paladin_stance_03_startskill03_qte02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte03_left_01-node_description=· Magical Critical Probability increased by 1% $*nodeInfo-paladin_stance_03_startskill03_qte03_left_02-node_description=· Magical Critical Probability increased by 1% $*nodeInfo-paladin_stance_03_startskill03_qte03_left_03-node_description=· Magical Critical Probability increased by 1% $*nodeInfo-paladin_stance_03_startskill03_qte03_left_04-node_description=· Magical Critical Probability increased by 1% $*nodeInfo-paladin_stance_03_startskill03_qte03_left_05-node_description=· Magical Critical Probability increased by 1% $*nodeInfo-paladin_stance_03_startskill03_qte03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_03_startskill03_qte03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_right_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_right_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_right_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_right_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_right_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_qte01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_qte02_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill01_finish01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish01_right_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish01_right_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish01_right_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish01_right_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish01_right_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish02_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish02_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish02_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish02_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish02_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill01_finish02_right_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish02_right_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish02_right_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish02_right_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill01_finish02_right_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill02_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill02_qte01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_qte01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_qte01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_qte01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_qte01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_qte01_right_01-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill02_qte01_right_02-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill02_qte01_right_03-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill02_qte01_right_04-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill02_qte01_right_05-node_description=· Increased range of 1m $*nodeInfo-paladin_stance_04_startskill02_qte02_left_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_qte02_left_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_qte02_left_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_qte02_left_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_qte02_left_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_qte02_right_01-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_04_startskill02_qte02_right_02-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_04_startskill02_qte02_right_03-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_04_startskill02_qte02_right_04-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_04_startskill02_qte02_right_05-node_description=Mana regeneration increased by 1% $*nodeInfo-paladin_stance_04_startskill02_finish01_left_01-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_left_02-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_left_03-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_left_04-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_left_05-node_description=· Increases healing by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish01_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_left_01-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_left_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_left_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_left_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_left_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_right_01-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_right_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_right_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_right_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill02_finish02_right_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_stance_04_startskill03_left_01-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_04_startskill03_left_02-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_04_startskill03_left_03-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_04_startskill03_left_04-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_04_startskill03_left_05-node_description=· Increased healing of blessed targets by 1% $*nodeInfo-paladin_stance_04_startskill03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte01_left_01-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_04_startskill03_qte01_left_02-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_04_startskill03_qte01_left_03-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_04_startskill03_qte01_left_04-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_04_startskill03_qte01_left_05-node_description=· Shield damage damage increased by 1% $*nodeInfo-paladin_stance_04_startskill03_qte01_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte01_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte01_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte01_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte01_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte02_left_01-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_04_startskill03_qte02_left_02-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_04_startskill03_qte02_left_03-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_04_startskill03_qte02_left_04-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_04_startskill03_qte02_left_05-node_description=· Mana regeneration increased by 5% $*nodeInfo-paladin_stance_04_startskill03_qte02_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte02_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte02_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte02_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte02_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte03_left_01-node_description=· Increases Ability Power by 1% $*nodeInfo-paladin_stance_04_startskill03_qte03_left_02-node_description=· Increases Ability Power by 1% $*nodeInfo-paladin_stance_04_startskill03_qte03_left_03-node_description=· Increases Ability Power by 1% $*nodeInfo-paladin_stance_04_startskill03_qte03_left_04-node_description=· Increases Ability Power by 1% $*nodeInfo-paladin_stance_04_startskill03_qte03_left_05-node_description=· Increases Ability Power by 1% $*nodeInfo-paladin_stance_04_startskill03_qte03_right_01-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte03_right_02-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte03_right_03-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte03_right_04-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_stance_04_startskill03_qte03_right_05-node_description=· Cooldown reduced by 0.2 seconds $*nodeInfo-paladin_nonstanceskill_01_top_node_01-node_description=· Adds 80% reduction effect to received damage.
· Decreases cooldown time by 5 seconds.
· Mana consumption reduced by 50%. $*nodeInfo-paladin_nonstanceskill_01_top_node_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_01_top_node_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_01_top_node_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_01_top_node_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_01_mid_node_01-node_description=· Increase the amount of continuous healing
10 seconds of cooldown increased $*nodeInfo-paladin_nonstanceskill_01_mid_node_02-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_01_mid_node_03-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_01_mid_node_04-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_01_mid_node_05-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_01_bottom_node_01-node_description=· Mana consumption reduced by 100%
· Cooldown increased by 5 seconds $*nodeInfo-paladin_nonstanceskill_01_bottom_node_02-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_01_bottom_node_03-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_01_bottom_node_04-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_01_bottom_node_05-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_02_top_node_01-node_description=· Increase skill distance by 1m
· Increase cooldown by 2sec $*nodeInfo-paladin_nonstanceskill_02_top_node_02-node_description=· Skill range increased by 1m $*nodeInfo-paladin_nonstanceskill_02_top_node_03-node_description=· Skill range increased by 1m $*nodeInfo-paladin_nonstanceskill_02_top_node_04-node_description=· Skill range increased by 1m $*nodeInfo-paladin_nonstanceskill_02_top_node_05-node_description=· Skill range increased by 1m $*nodeInfo-paladin_nonstanceskill_02_mid_node_01-node_description=· One charge of skill charge increase
· Cyclic release effect acquisition $*nodeInfo-paladin_nonstanceskill_02_mid_node_02-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_02_mid_node_03-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_02_mid_node_04-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_02_mid_node_05-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_02_bottom_node_01-node_description=· Increase skill charge by 1 time.
· Increase mana consumption by 20%. · Increase cooldown time by 3 seconds. $*nodeInfo-paladin_nonstanceskill_02_bottom_node_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_02_bottom_node_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_02_bottom_node_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_02_bottom_node_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_03_top_node_01-node_description=· Reduces the cooldown reduction effect of [Temple's will],
[fanatic],
[origin],
[investigator's zeal],
[affection] · Added 30% reduction in cooldown time $*nodeInfo-paladin_nonstanceskill_03_top_node_02-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_top_node_03-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_top_node_04-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_top_node_05-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_mid_node_01-node_description=· Changed the effect of reducing the cooldown time of [temple's will],
[fanaticism],
[origin],
[inquirer's zeal],
[charity] to 50% $*nodeInfo-paladin_nonstanceskill_03_mid_node_02-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_mid_node_03-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_mid_node_04-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_mid_node_05-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_bottom_node_01-node_description=· Changed the effect of reducing the cooldown of [temple's will],
[fanatic],
[origin],
[inquirer's zeal],
[charity] to 100% $*nodeInfo-paladin_nonstanceskill_03_bottom_node_02-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_bottom_node_03-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_bottom_node_04-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_03_bottom_node_05-node_description=· [Concentration] Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_04_top_node_01-node_description=· 20% increase in target's health and mana when resurrected
· 20 seconds of cooldown increased $*nodeInfo-paladin_nonstanceskill_04_top_node_02-node_description=· Increases the target's health and mana by 5% when resurrected. $*nodeInfo-paladin_nonstanceskill_04_top_node_03-node_description=· Increases the target's health and mana by 5% when resurrected. $*nodeInfo-paladin_nonstanceskill_04_top_node_04-node_description=· Increases the target's health and mana by 5% when resurrected. $*nodeInfo-paladin_nonstanceskill_04_top_node_05-node_description=· Increases the target's health and mana by 5% when resurrected. $*nodeInfo-paladin_nonstanceskill_04_mid_node_01-node_description=· Skill range increased by 1m
Mana consumption increased by 10% $*nodeInfo-paladin_nonstanceskill_04_mid_node_02-node_description=· Skill range increased by 1m $*nodeInfo-paladin_nonstanceskill_04_mid_node_03-node_description=· Skill range increased by 1m $*nodeInfo-paladin_nonstanceskill_04_mid_node_04-node_description=· Skill range increased by 1m $*nodeInfo-paladin_nonstanceskill_04_mid_node_05-node_description=· Skill range increased by 1m $*nodeInfo-paladin_nonstanceskill_04_bottom_node_01-node_description=· Reduction of 40% of skill casting time.
· Reduction of skill range of 3m.
· Reduced target health and mana by 10%
· Resurrection wait time increased by 8 seconds $*nodeInfo-paladin_nonstanceskill_04_bottom_node_02-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_04_bottom_node_03-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_04_bottom_node_04-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_04_bottom_node_05-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_05_top_node_01-node_description=· Movement speed increased by 20%
· Duration increased by 1 sec
· Crowd control and attitude control acquired immune effect $*nodeInfo-paladin_nonstanceskill_05_top_node_02-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_05_top_node_03-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_05_top_node_04-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_05_top_node_05-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_05_mid_node_01-node_description=· Increases duration by 1 sec.
· Effect disappears when moving $*nodeInfo-paladin_nonstanceskill_05_mid_node_02-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_05_mid_node_03-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_05_mid_node_04-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_05_mid_node_05-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_05_bottom_node_01-node_description=· Reduced mana cost by 50% · Reduced cooldown time by 50%
· Decreased duration by 3 seconds $*nodeInfo-paladin_nonstanceskill_05_bottom_node_02-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_05_bottom_node_03-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_05_bottom_node_04-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_05_bottom_node_05-node_description=· Reduced cooldown time by 1 second $*nodeInfo-paladin_nonstanceskill_06_top_node_01-node_description=· Increase the distance to pierce by 2m
Reduce damage by 100% $*nodeInfo-paladin_nonstanceskill_06_top_node_02-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_06_top_node_03-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_06_top_node_04-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_06_top_node_05-node_description=· Mana consumption reduced by 5% $*nodeInfo-paladin_nonstanceskill_06_mid_node_01-node_description=· Increase damage by 100%
· Reduce cooldown by 10 sec
· Mana consumption increased by 30% $*nodeInfo-paladin_nonstanceskill_06_mid_node_02-node_description=· Damage increased by 5% $*nodeInfo-paladin_nonstanceskill_06_mid_node_03-node_description=· Damage increased by 5% $*nodeInfo-paladin_nonstanceskill_06_mid_node_04-node_description=· Damage increased by 5% $*nodeInfo-paladin_nonstanceskill_06_mid_node_05-node_description=· Damage increased by 5% $*nodeInfo-paladin_nonstanceskill_06_bottom_node_01-node_description=· Decreases the cooldown time by 5 seconds. · Mana consumption is reduced by 100%.
· Damage is reduced by 100%. $*nodeInfo-paladin_nonstanceskill_06_bottom_node_02-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_06_bottom_node_03-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_06_bottom_node_04-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_06_bottom_node_05-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_top_node_01-node_description=· 10% reduction in friendly damage reduction rate
· 10% reduction in enemy movement speed reduction effect $*nodeInfo-paladin_nonstanceskill_07_top_node_02-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_top_node_03-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_top_node_04-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_top_node_05-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_mid_node_01-node_description=· Decrease friendly damage reduction rate by 10%
· Increase enemy movement reduction effect by 20% $*nodeInfo-paladin_nonstanceskill_07_mid_node_02-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_mid_node_03-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_mid_node_04-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_mid_node_05-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_bottom_node_01-node_description=· Increase duration 20%
· Decrease mana cost 20%
· Decrease friendly damage reduction rate 10%
· Decrease enemy movement speed reduction effect 10% $*nodeInfo-paladin_nonstanceskill_07_bottom_node_02-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_bottom_node_03-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_bottom_node_04-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_07_bottom_node_05-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_08_top_node_01-node_description=· Attack power,
spell power increased by 5% · Cooldown increased by 15 seconds $*nodeInfo-paladin_nonstanceskill_08_top_node_02-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_08_top_node_03-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_08_top_node_04-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_08_top_node_05-node_description=· Reduced cooldown time by 2 seconds $*nodeInfo-paladin_nonstanceskill_08_mid_node_01-node_description=· Increases attack power,
spell power by 30% · Decreases duration by 20 seconds · · · Mana consumption increases by 100% · · · Cooldown increased by 20 seconds $*nodeInfo-paladin_nonstanceskill_08_mid_node_02-node_description=· Attack power, spell power increased by 1% $*nodeInfo-paladin_nonstanceskill_08_mid_node_03-node_description=· Attack power, spell power increased by 1% $*nodeInfo-paladin_nonstanceskill_08_mid_node_04-node_description=· Attack power, spell power increased by 1% $*nodeInfo-paladin_nonstanceskill_08_mid_node_05-node_description=· Attack power, spell power increased by 1% $*nodeInfo-paladin_nonstanceskill_08_bottom_node_01-node_description=· Attack power,
spell power reduced by 10% · · · Duration increased by 5 seconds · · Cooldown reduced by 20 seconds $*nodeInfo-paladin_nonstanceskill_08_bottom_node_02-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_08_bottom_node_03-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_08_bottom_node_04-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_nonstanceskill_08_bottom_node_05-node_description=Increases lasting time by 1 second $*nodeInfo-paladin_parameter_page1_node01-node_description=· Increased strength 10
Increased wisdom 20 $*nodeInfo-paladin_parameter_page1_node02-node_description=· Increases Physical Defense by 80 $*nodeInfo-paladin_parameter_page1_node03-node_description=· Increases Magic Defense by 80 $*nodeInfo-paladin_parameter_page1_node04-node_description=· 15% increase in gold gain from hunting $*nodeInfo-paladin_parameter_page1_node05-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-paladin_parameter_page1_node06-node_description=· Increases obtained pet EXP by 10% $*nodeInfo-paladin_parameter_page1_node07-node_description=· Selected node $*nodeInfo-paladin_parameter_page1_node07_op1-node_description=· 10% increase in experience gained from hunting $*nodeInfo-paladin_parameter_page1_node07_op2-node_description=· 15% increase in gold gain from hunting $*nodeInfo-paladin_parameter_page1_node08-node_description=· Strength increased by 40 $*nodeInfo-paladin_parameter_page1_node09-node_description=· Increases Acceleration by 40 $*nodeInfo-paladin_parameter_page1_node10-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-paladin_parameter_page1_node11-node_description=· Increased damage by 5% in battle between players $*nodeInfo-paladin_parameter_page1_node12-node_description=· Reduced pet fatigue consumption by 3% $*nodeInfo-paladin_parameter_page1_node13-node_description=· Increases ability power by 100 $*nodeInfo-paladin_parameter_page1_node14-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-paladin_parameter_page1_node15-node_description=· Selected node $*nodeInfo-paladin_parameter_page1_node15_op1-node_description=· Reduced damage by 12% $*nodeInfo-paladin_parameter_page1_node15_op2-node_description=· 15% reduction in damage from battle between players $*nodeInfo-paladin_parameter_page2_node01-node_description=· Increases Vitality by 60 $*nodeInfo-paladin_parameter_page2_node02-node_description=· Increases Knowledge by 20 $*nodeInfo-paladin_parameter_page2_node03-node_description=· Hits increase by 10 $*nodeInfo-paladin_parameter_page2_node04-node_description=· Increases crafting skill by 5% in case of successful crafting $*nodeInfo-paladin_parameter_page2_node05-node_description=· Increased resistance 20 $*nodeInfo-paladin_parameter_page2_node06-node_description=· Increases EXP obtained from battling other players by 10% $*nodeInfo-paladin_parameter_page2_node07-node_description=· Selected node $*nodeInfo-paladin_parameter_page2_node07_op1-node_description=· Increased resistance 80 $*nodeInfo-paladin_parameter_page2_node07_op2-node_description=· Increases Block by 160 $*nodeInfo-paladin_parameter_page2_node08-node_description=· 10% increase in critical damage $*nodeInfo-paladin_parameter_page2_node09-node_description=· Strength increased by 40 $*nodeInfo-paladin_parameter_page2_node10-node_description=· Increases obtained Dungeon Points by 5% $*nodeInfo-paladin_parameter_page2_node11-node_description=· Increases Block by 80 $*nodeInfo-paladin_parameter_page2_node12-node_description=· 15% reduction in repair costs $*nodeInfo-paladin_parameter_page2_node13-node_description=· Strength increased by 40 $*nodeInfo-paladin_parameter_page2_node14-node_description=· Increased Physical and Magical Defense by 160 $*nodeInfo-paladin_parameter_page2_node15-node_description=· Selected node $*nodeInfo-paladin_parameter_page2_node15_op1-node_description=· Shield damage absorption 500 increased $*nodeInfo-paladin_parameter_page2_node15_op2-node_description=· Movement speed increased by 5% $*nodeInfo-paladin_parameter_page3_node01-node_description=· Increases Vitality by 60 $*nodeInfo-paladin_parameter_page3_node02-node_description=· Increases crafting speed by 4% $*nodeInfo-paladin_parameter_page3_node03-node_description=· Increases Critical Hit by 20 $*nodeInfo-paladin_parameter_page3_node04-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-paladin_parameter_page3_node05-node_description=· Giving damage increased by 3% $*nodeInfo-paladin_parameter_page3_node06-node_description=· Damage reduced by 10% $*nodeInfo-paladin_parameter_page3_node07-node_description=· Selected node $*nodeInfo-paladin_parameter_page3_node07_op1-node_description=· Increases obtained Combat Points by 10% $*nodeInfo-paladin_parameter_page3_node07_op2-node_description=· Increases obtained Dungeon Points by 10% $*nodeInfo-paladin_parameter_page3_node08-node_description=· Increases Acceleration by 40 $*nodeInfo-paladin_parameter_page3_node09-node_description=· Health recovery rate 10 increased $*nodeInfo-paladin_parameter_page3_node10-node_description=· Hits increase by 20 $*nodeInfo-paladin_parameter_page3_node11-node_description=· Increase in gold obtained from hunting by 5% $*nodeInfo-paladin_parameter_page3_node12-node_description=· Increased resistance 10 $*nodeInfo-paladin_parameter_page3_node13-node_description=· 15% more experience gained from battle between players $*nodeInfo-paladin_parameter_page3_node14-node_description=· Increased Physical and Magical Defense by 160 $*nodeInfo-paladin_parameter_page3_node15-node_description=· Selected node $*nodeInfo-paladin_parameter_page3_node15_op1-node_description=· Power 40 increase
· Wisdom 80 increase $*nodeInfo-paladin_parameter_page3_node15_op2-node_description=· Increases Vitality by 240 $*nodeInfo-paladin_parameter_page4_node01-node_description=· Increased strength 10
Increased wisdom 20 $*nodeInfo-paladin_parameter_page4_node02-node_description=· Increased health recovery rate by 5% during peace mode $*nodeInfo-paladin_parameter_page4_node03-node_description=· Increases Knowledge by 40 $*nodeInfo-paladin_parameter_page4_node04-node_description=· Increases Block by 40 $*nodeInfo-paladin_parameter_page4_node05-node_description=· Increases obtained mount EXP by 2% $*nodeInfo-paladin_parameter_page4_node06-node_description=· Increased attack power by 50 $*nodeInfo-paladin_parameter_page4_node07-node_description=· Selected node $*nodeInfo-paladin_parameter_page4_node07_op1-node_description=· Reduced vehicle fatigue consumption by 4% $*nodeInfo-paladin_parameter_page4_node07_op2-node_description=· Increases obtained crafting skill in case of succesful crafting by 10% $*nodeInfo-paladin_parameter_page4_node08-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-paladin_parameter_page4_node09-node_description=· Increased Honor Points by 5% $*nodeInfo-paladin_parameter_page4_node10-node_description=· Receive healing 3% increase $*nodeInfo-paladin_parameter_page4_node11-node_description=· Reduced vehicle fatigue consumption by 3% $*nodeInfo-paladin_parameter_page4_node12-node_description=· Increases Critical Hit by 40 $*nodeInfo-paladin_parameter_page4_node13-node_description=· 15% reduction in repair costs $*nodeInfo-paladin_parameter_page4_node14-node_description=· 10% increase in critical damage $*nodeInfo-paladin_parameter_page4_node15-node_description=· Selected node $*nodeInfo-paladin_parameter_page4_node15_op1-node_description=· Gives a 10% increase in damage $*nodeInfo-paladin_parameter_page4_node15_op2-node_description=· Increased damage by 13% in battle between players $*nodeInfo-berserker_stance_01_left_node01-node_description=· Continuous effect: Increases the chance of weapon block by 5% each time enemy is defeated $*nodeInfo-berserker_stance_01_left_node02-node_description=· Continuous effect: Increases the chance of weapon block by 5% each time enemy is defeated $*nodeInfo-berserker_stance_01_left_node03-node_description=· Continuous effect: Increases the chance of weapon block by 5% each time enemy is defeated $*nodeInfo-berserker_stance_01_left_node04-node_description=· Continuous effect: Increases the chance of weapon block by 5% each time enemy is defeated $*nodeInfo-berserker_stance_01_left_node05-node_description=· Continuous effect: Increases the chance of weapon block by 10% each time enemy is defeated $*nodeInfo-berserker_stance_01_right_node01-node_description=· Conversion effect: Increase in damage reduction by 5% during weapon block $*nodeInfo-berserker_stance_01_right_node02-node_description=· Conversion effect: Increase in damage reduction by 5% during weapon block $*nodeInfo-berserker_stance_01_right_node03-node_description=· Conversion effect: Increase in damage reduction by 5% during weapon block $*nodeInfo-berserker_stance_01_right_node04-node_description=· Conversion effect: Increase in damage reduction by 5% during weapon block $*nodeInfo-berserker_stance_01_right_node05-node_description=· Conversion effect: Increase in damage reduction by 5% during weapon block $*nodeInfo-berserker_stance_02_left_node01-node_description=· Continuous effect: Increases chance of fatal hits when losing physical strength by 0.025% $*nodeInfo-berserker_stance_02_left_node02-node_description=· Continuous effect: Increases chance of fatal hits when losing physical strength by 0.025% $*nodeInfo-berserker_stance_02_left_node03-node_description=· Continuous effect: Increases chance of fatal hits when losing physical strength by 0.025% $*nodeInfo-berserker_stance_02_left_node04-node_description=· Continuous effect: Increases chance of fatal hits when losing physical strength by 0.025% $*nodeInfo-berserker_stance_02_left_node05-node_description=· Continuous effect: Increased chance of critical hit by 0.05% when losing vitality $*nodeInfo-berserker_stance_02_right_node01-node_description=· Conversion effect: Increases critical hit rate by 1% $*nodeInfo-berserker_stance_02_right_node02-node_description=· Conversion effect: Increases critical hit rate by 1% $*nodeInfo-berserker_stance_02_right_node03-node_description=· Conversion effect: Increases critical hit rate by 1% $*nodeInfo-berserker_stance_02_right_node04-node_description=· Conversion effect: Increases critical hit rate by 1% $*nodeInfo-berserker_stance_02_right_node05-node_description=· Conversion effect: Increases critical hit rate by 1% $*nodeInfo-berserker_stance_03_left_node01-node_description=Increased rage charge 5 at the start of battle $*nodeInfo-berserker_stance_03_left_node02-node_description=Increased rage charge 5 at the start of battle $*nodeInfo-berserker_stance_03_left_node03-node_description=Increased rage charge 5 at the start of battle $*nodeInfo-berserker_stance_03_left_node04-node_description=Increased rage charge 5 at the start of battle $*nodeInfo-berserker_stance_03_left_node05-node_description=· Continuous effect: Increased Anger recharge amount by 10 when battle begins $*nodeInfo-berserker_stance_03_right_node01-node_description=· Conversion effect: Increases health recovery by 0.02% per 1 rage $*nodeInfo-berserker_stance_03_right_node02-node_description=· Conversion effect: Increases health recovery by 0.02% per 1 rage $*nodeInfo-berserker_stance_03_right_node03-node_description=· Conversion effect: Increases health recovery by 0.02% per 1 rage $*nodeInfo-berserker_stance_03_right_node04-node_description=· Conversion effect: Increases health recovery by 0.02% per 1 rage $*nodeInfo-berserker_stance_03_right_node05-node_description=· Conversion effect: Increases health recovery by 0.02% per 1 rage $*nodeInfo-berserker_stance_04_left_node01-node_description=· Continuous effect : skill damage increased by 0.05% per 1% loss of physical strength $*nodeInfo-berserker_stance_04_left_node02-node_description=· Continuous effect : skill damage increased by 0.05% per 1% loss of physical strength $*nodeInfo-berserker_stance_04_left_node03-node_description=· Continuous effect : skill damage increased by 0.05% per 1% loss of physical strength $*nodeInfo-berserker_stance_04_left_node04-node_description=· Increased 0.025% of the damage done per 1% of lost health $*nodeInfo-berserker_stance_04_left_node05-node_description=· Continuous effect : skill damage increased by 0.05% per 1% loss of physical strength $*nodeInfo-berserker_stance_04_right_node01-node_description=· Conversion effect: Increase in fighting power by 5% and increase in all physical defense reductions by 5% $*nodeInfo-berserker_stance_04_right_node02-node_description=· Conversion effect: Increase in fighting power by 5% and increase in all physical defense reductions by 5% $*nodeInfo-berserker_stance_04_right_node03-node_description=· Conversion effect: Increase in fighting power by 5% and increase in all physical defense reductions by 5% $*nodeInfo-berserker_stance_04_right_node04-node_description=· Conversion effect: Increase in fighting power by 5% and increase in all physical defense reductions by 5% $*nodeInfo-berserker_stance_04_right_node05-node_description=· 10% increase in attack power when converted $*nodeInfo-berserker_stance_05_left_node01-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-berserker_stance_05_left_node02-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-berserker_stance_05_left_node03-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-berserker_stance_05_left_node04-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-berserker_stance_05_left_node05-node_description=· Sustainable effect: Skill range 2% increase $*nodeInfo-berserker_stance_05_right_node01-node_description=· Conversion effect: 10% increase in damage from combat poison last skill $*nodeInfo-berserker_stance_05_right_node02-node_description=· Conversion effect: Fire - Increases spell power by 4% / Ice - Damages by 4% / Air - Increases movement speed by 5% $*nodeInfo-berserker_stance_05_right_node03-node_description=· Conversion effect: 10% increase in damage from combat poison last skill $*nodeInfo-berserker_stance_05_right_node04-node_description=· Conversion effect: Fire - Increases spell power by 4% / Ice - Damages by 4% / Air - Increases movement speed by 5% $*nodeInfo-berserker_stance_05_right_node05-node_description=· Conversion effect: 10% increase in damage from combat poison last skill $*nodeInfo-berserker_stance_06_left_node01-node_description=· Conversion effect: Adds 3% more to received physical damage reduction effect $*nodeInfo-berserker_stance_06_left_node02-node_description=· Conversion effect: Adds 3% more to received physical damage reduction effect $*nodeInfo-berserker_stance_06_left_node03-node_description=· Conversion effect: Adds 3% more to received physical damage reduction effect $*nodeInfo-berserker_stance_06_left_node04-node_description=· Conversion effect: Adds 3% more to received physical damage reduction effect $*nodeInfo-berserker_stance_06_left_node05-node_description=· Conversion effect: Adds 3% more to received physical damage reduction effect $*nodeInfo-berserker_stance_06_right_node01-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-berserker_stance_06_right_node02-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-berserker_stance_06_right_node03-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-berserker_stance_06_right_node04-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-berserker_stance_06_right_node05-node_description=· Conversion effect: Adds 3% more to received magic damage reduction effect $*nodeInfo-berserker_stance_01_startskill01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill01_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_right_01-node_description=· Increased skill fatal chance by 2% $*nodeInfo-berserker_stance_01_startskill01_qte03_right_02-node_description=· Increased skill fatal chance by 0.5% $*nodeInfo-berserker_stance_01_startskill01_qte03_right_03-node_description=· Increased skill fatal chance by 0.5% $*nodeInfo-berserker_stance_01_startskill01_qte03_right_04-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill01_qte03_right_05-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill01_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill01_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_finish03_right_01-node_description=· Damage increased by 2.5% due to enemy vitality $*nodeInfo-berserker_stance_01_startskill01_finish03_right_02-node_description=· Damage increased by 2.5% due to enemy vitality $*nodeInfo-berserker_stance_01_startskill01_finish03_right_03-node_description=· Damage increased by 2.5% due to enemy vitality $*nodeInfo-berserker_stance_01_startskill01_finish03_right_04-node_description=· Damage increased by 2.5% due to enemy vitality $*nodeInfo-berserker_stance_01_startskill01_finish03_right_05-node_description=· Increases damage due to enemy's health points by 5% $*nodeInfo-berserker_stance_01_startskill02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_finish01_left_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_finish01_left_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_finish01_left_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_finish01_left_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_finish01_left_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill02_finish01_right_01-node_description=· Increases [Fighting Spirit] cooldown time reduction by 2 seconds $*nodeInfo-berserker_stance_01_startskill02_finish01_right_02-node_description=· Increases [Fighting Spirit] cooldown time reduction by 2 seconds $*nodeInfo-berserker_stance_01_startskill02_finish01_right_03-node_description=· Increases [Fighting Spirit] cooldown time reduction by 2 seconds $*nodeInfo-berserker_stance_01_startskill02_finish01_right_04-node_description=· Increases [Fighting Spirit] cooldown time reduction by 2 seconds $*nodeInfo-berserker_stance_01_startskill02_finish01_right_05-node_description=· Increases [Fighting Spirit] cooldown time reduction by 5 seconds $*nodeInfo-berserker_stance_01_startskill02_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill02_finish03_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish03_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish03_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish03_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill02_finish03_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte02_right_01-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_qte02_right_02-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_qte02_right_03-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_qte02_right_04-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_qte02_right_05-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_01_startskill03_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish01_right_01-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_finish01_right_02-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_finish01_right_03-node_description=· Increased skill fatal chance by 2% $*nodeInfo-berserker_stance_01_startskill03_finish01_right_04-node_description=· Increased skill fatal chance by 2% $*nodeInfo-berserker_stance_01_startskill03_finish01_right_05-node_description=· Increases skill's critical hit rate by 4% $*nodeInfo-berserker_stance_01_startskill03_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish02_right_01-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_finish02_right_02-node_description=· Increases skill critical hit rate by 1% $*nodeInfo-berserker_stance_01_startskill03_finish02_right_03-node_description=· Increased skill fatal chance by 2% $*nodeInfo-berserker_stance_01_startskill03_finish02_right_04-node_description=· Increased skill fatal chance by 2% $*nodeInfo-berserker_stance_01_startskill03_finish02_right_05-node_description=· Increases skill's critical hit rate by 4% $*nodeInfo-berserker_stance_01_startskill03_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill03_finish03_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill03_finish03_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill03_finish03_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill03_finish03_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_01_startskill03_finish03_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill01_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_right_01-node_description=· Increases probability of inflicting [Bleeding] by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_right_02-node_description=· Increases probability of inflicting [Bleeding] by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_right_03-node_description=· Increases probability of inflicting [Bleeding] by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_right_04-node_description=· Increases probability of inflicting [Bleeding] by 5% $*nodeInfo-berserker_stance_02_startskill01_finish02_right_05-node_description=· Increases probability of inflicting [Bleeding] by 50% $*nodeInfo-berserker_stance_02_startskill01_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill01_finish03_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish03_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish03_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish03_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill01_finish03_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_left_01-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill02_left_02-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill02_left_03-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill02_left_04-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill02_left_05-node_description=· Cooldown time reduced by 2 seconds $*nodeInfo-berserker_stance_02_startskill02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill02_finish01_left_01-node_description=· Increases flying time by 0.25 seconds $*nodeInfo-berserker_stance_02_startskill02_finish01_left_02-node_description=· Increase in airborne time by 1.5 seconds $*nodeInfo-berserker_stance_02_startskill02_finish01_left_03-node_description=· Increased flying time by 0.25 seconds $*nodeInfo-berserker_stance_02_startskill02_finish01_left_04-node_description=· Increase in airborne time by 2 seconds $*nodeInfo-berserker_stance_02_startskill02_finish01_left_05-node_description=· Increase in airborne time by 2.5 seconds $*nodeInfo-berserker_stance_02_startskill02_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish02_left_01-node_description=· Reduces Energy Point consumption by 6% $*nodeInfo-berserker_stance_02_startskill02_finish02_left_02-node_description=· Increased physical defense reduction by 2% $*nodeInfo-berserker_stance_02_startskill02_finish02_left_03-node_description=· Increased physical defense reduction by 10% $*nodeInfo-berserker_stance_02_startskill02_finish02_left_04-node_description=· Increased physical defense reduction by 2.5% $*nodeInfo-berserker_stance_02_startskill02_finish02_left_05-node_description=· Increase in physical defense by 15% $*nodeInfo-berserker_stance_02_startskill02_finish02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill02_finish03_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish03_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish03_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish03_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill02_finish03_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill03_left_01-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill03_left_02-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill03_left_03-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill03_left_04-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill03_left_05-node_description=· Reduced 1 second cooldown $*nodeInfo-berserker_stance_02_startskill03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte01_left_01-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_02_startskill03_qte01_left_02-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_02_startskill03_qte01_left_03-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_02_startskill03_qte01_left_04-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_02_startskill03_qte01_left_05-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_02_startskill03_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte02_left_01-node_description=· Increases rise in movement speed by 1% $*nodeInfo-berserker_stance_02_startskill03_qte02_left_02-node_description=· Increases rise in movement speed by 1% $*nodeInfo-berserker_stance_02_startskill03_qte02_left_03-node_description=· Increases rise in movement speed by 1% $*nodeInfo-berserker_stance_02_startskill03_qte02_left_04-node_description=· Increases rise in movement speed by 1% $*nodeInfo-berserker_stance_02_startskill03_qte02_left_05-node_description=· Increases rise in movement speed by 1% $*nodeInfo-berserker_stance_02_startskill03_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_02_startskill03_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill03_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill03_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill03_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill03_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_02_startskill03_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_right_01-node_description=· Stunning probability increased by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_right_02-node_description=· Stunning probability increased by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_right_03-node_description=· Stunning probability increased by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_right_04-node_description=· Stunning probability increased by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_right_05-node_description=· 15% stun chance increased $*nodeInfo-berserker_stance_02_startskill03_finish03_left_01-node_description=· Increase by 2% increase in attack power $*nodeInfo-berserker_stance_02_startskill03_finish03_left_02-node_description=· Increased attack power by 3% $*nodeInfo-berserker_stance_02_startskill03_finish03_left_03-node_description=· Increased attack power by 3% $*nodeInfo-berserker_stance_02_startskill03_finish03_left_04-node_description=· Increased attack power by 3% $*nodeInfo-berserker_stance_02_startskill03_finish03_left_05-node_description=· Increased attack power by 5% $*nodeInfo-berserker_stance_02_startskill03_finish03_right_01-node_description=· Increased anger charge 5 $*nodeInfo-berserker_stance_02_startskill03_finish03_right_02-node_description=· Increased anger charge 5 $*nodeInfo-berserker_stance_02_startskill03_finish03_right_03-node_description=· Increased anger charge 5 $*nodeInfo-berserker_stance_02_startskill03_finish03_right_04-node_description=· Increased anger charge 5 $*nodeInfo-berserker_stance_02_startskill03_finish03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill01_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish01_right_01-node_description=· Reduced attack power by 2.5% $*nodeInfo-berserker_stance_03_startskill01_finish01_right_02-node_description=· Reduced attack power by 2.5% $*nodeInfo-berserker_stance_03_startskill01_finish01_right_03-node_description=· Reduced attack power by 2.5% $*nodeInfo-berserker_stance_03_startskill01_finish01_right_04-node_description=· Reduced attack power by 2.5% $*nodeInfo-berserker_stance_03_startskill01_finish01_right_05-node_description=· Increased attack power by 5%. $*nodeInfo-berserker_stance_03_startskill01_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish02_right_01-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_03_startskill01_finish02_right_02-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_03_startskill01_finish02_right_03-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_03_startskill01_finish02_right_04-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_03_startskill01_finish02_right_05-node_description=· Stunning time increased by 0.5 seconds $*nodeInfo-berserker_stance_03_startskill01_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill01_finish03_right_01-node_description=· Increased armor reduction by 1.5% $*nodeInfo-berserker_stance_03_startskill01_finish03_right_02-node_description=· Increased armor reduction by 1.5% $*nodeInfo-berserker_stance_03_startskill01_finish03_right_03-node_description=· Increased armor reduction by 1.5% $*nodeInfo-berserker_stance_03_startskill01_finish03_right_04-node_description=· 2% increase in armor reduction $*nodeInfo-berserker_stance_03_startskill01_finish03_right_05-node_description=· Increases physical defense reduction by 4% $*nodeInfo-berserker_stance_03_startskill02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill02_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish03_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish03_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish03_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish03_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish03_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_right_01-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_03_startskill03_right_02-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_03_startskill03_right_03-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_03_startskill03_right_04-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_03_startskill03_right_05-node_description=· Stunning time increased by 0.5 seconds $*nodeInfo-berserker_stance_03_startskill03_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_03_startskill03_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill03_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill03_finish03_right_01-node_description=· 2% increase in health recovery based on damage $*nodeInfo-berserker_stance_03_startskill03_finish03_right_02-node_description=· 2% increase in health recovery based on damage $*nodeInfo-berserker_stance_03_startskill03_finish03_right_03-node_description=· 2% increase in health recovery based on damage $*nodeInfo-berserker_stance_03_startskill03_finish03_right_04-node_description=· 2% increase in health recovery based on damage $*nodeInfo-berserker_stance_03_startskill03_finish03_right_05-node_description=· 2% increase in health recovery based on damage $*nodeInfo-berserker_stance_04_startskill01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill01_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill01_finish03_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish03_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish03_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish03_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill01_finish03_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte02_left_01-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_04_startskill02_qte02_left_02-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_04_startskill02_qte02_left_03-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_04_startskill02_qte02_left_04-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_04_startskill02_qte02_left_05-node_description=· Increased attack power by 1% $*nodeInfo-berserker_stance_04_startskill02_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill02_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_finish03_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish03_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish03_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish03_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_finish03_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_qte01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte01_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte01_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte01_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte01_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte01_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte02_left_01-node_description=· Increased skill damage by 2% $*nodeInfo-berserker_stance_04_startskill03_qte02_left_02-node_description=· Increased skill damage by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte02_left_03-node_description=· Increased skill damage by 3% $*nodeInfo-berserker_stance_04_startskill03_qte02_left_04-node_description=· Increased skill damage by 4% $*nodeInfo-berserker_stance_04_startskill03_qte02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte02_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte02_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte03_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte03_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte03_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte03_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte03_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte03_right_01-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_02-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_03-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_04-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_qte03_right_05-node_description=· Increases Anger charging amount by 1 $*nodeInfo-berserker_stance_04_startskill03_finish01_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish01_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish01_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish01_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish01_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish01_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish01_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish01_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish01_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish01_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_left_01-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_left_02-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_left_03-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_left_04-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_left_05-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_right_01-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_02-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_03-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_04-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_05-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish03_left_01-node_description=· Increased attack power by 2.5% $*nodeInfo-berserker_stance_04_startskill03_finish03_left_02-node_description=· Increased attack power by 2.5% $*nodeInfo-berserker_stance_04_startskill03_finish03_left_03-node_description=· Increased attack power by 2.5% $*nodeInfo-berserker_stance_04_startskill03_finish03_left_04-node_description=· Increased attack power by 2.5% $*nodeInfo-berserker_stance_04_startskill03_finish03_left_05-node_description=· Increased attack power by 5% $*nodeInfo-berserker_stance_04_startskill03_finish03_right_01-node_description=· Increased chance of lethality by 2.5% $*nodeInfo-berserker_stance_04_startskill03_finish03_right_02-node_description=· Increased chance of lethality by 2.5% $*nodeInfo-berserker_stance_04_startskill03_finish03_right_03-node_description=· Increased chance of lethality by 2.5% $*nodeInfo-berserker_stance_04_startskill03_finish03_right_04-node_description=· Increased chance of lethality by 2.5% $*nodeInfo-berserker_stance_04_startskill03_finish03_right_05-node_description=· Increases Critical Hit rate by 5% $*nodeInfo-berserker_nonstanceskill_01_top_node_01-node_description=· Additional effect: Increases fighting power by 30%
· Increases cooldown time by 30 seconds $*nodeInfo-berserker_nonstanceskill_01_top_node_02-node_description=35% increase in attack power $*nodeInfo-berserker_nonstanceskill_01_top_node_03-node_description=Increased attack power by 40% $*nodeInfo-berserker_nonstanceskill_01_top_node_04-node_description=Decreased cooldown 10 seconds $*nodeInfo-berserker_nonstanceskill_01_top_node_05-node_description=Increases attack power by 50% $*nodeInfo-berserker_nonstanceskill_01_mid_node_01-node_description=· Additional effect: 10% of maximum health recovered
·Increases cooldown time by 60 seconds $*nodeInfo-berserker_nonstanceskill_01_mid_node_02-node_description=· 5% increase in health recovery $*nodeInfo-berserker_nonstanceskill_01_mid_node_03-node_description=· Cooldown reduced by 15 seconds $*nodeInfo-berserker_nonstanceskill_01_mid_node_04-node_description=· Cooldown reduced by 15 seconds $*nodeInfo-berserker_nonstanceskill_01_mid_node_05-node_description=20% recovery of maximum health $*nodeInfo-berserker_nonstanceskill_01_bottom_node_01-node_description=· Additional effect: Increases chances of Parry by 20% for 3 seconds and reduces damage received by parrying by 10%
· Increases cooldown time by 30 seconds $*nodeInfo-berserker_nonstanceskill_01_bottom_node_02-node_description=· Decreased Weapon Damage by 10% $*nodeInfo-berserker_nonstanceskill_01_bottom_node_03-node_description=Increased chance of weapon blocking by 30% $*nodeInfo-berserker_nonstanceskill_01_bottom_node_04-node_description=Increase hold time by 1 second $*nodeInfo-berserker_nonstanceskill_01_bottom_node_05-node_description=Decreased Weapon Damage by 30% $*nodeInfo-berserker_nonstanceskill_02_top_node_01-node_description=· Additional effects : Increases your combat power in proportion to the number of enemies in combat Increases attack power by 3% per enemy (up to 30%)
20 seconds of cooldown increased
Anger Consumption 20 increased $*nodeInfo-berserker_nonstanceskill_02_top_node_02-node_description=Increases attack power by 4% per enemy (up to 30%) $*nodeInfo-berserker_nonstanceskill_02_top_node_03-node_description=Increases attack power by 5% per enemy (up to 30%) $*nodeInfo-berserker_nonstanceskill_02_top_node_04-node_description=· Retention time increased by 0.5 seconds $*nodeInfo-berserker_nonstanceskill_02_top_node_05-node_description=Increases attack power by 6% per enemy (up to 30%) $*nodeInfo-berserker_nonstanceskill_02_mid_node_01-node_description=· Additional effects : Increases the chance of blocking weapons in proportion to the number of enemies by 2% in combat. (up to 30%)
10 seconds of cooldown increased
Anger Consumption 20 increased $*nodeInfo-berserker_nonstanceskill_02_mid_node_02-node_description=Increases the probability of weapon blocking per enemy by 3% (up to 30%) $*nodeInfo-berserker_nonstanceskill_02_mid_node_03-node_description=Increases the probability of weapon blocking per enemy by 4% (up to 30%) $*nodeInfo-berserker_nonstanceskill_02_mid_node_04-node_description=· Retention time increased by 0.5 seconds $*nodeInfo-berserker_nonstanceskill_02_mid_node_05-node_description=Increases the chance of weapon blocking per enemy by 5% (up to 30%) $*nodeInfo-berserker_nonstanceskill_02_bottom_node_01-node_description=· Additional effects : Increases the chance of critical hit in proportion to the number of enemies by 2% in combat. (up to 30%)
50 seconds of cooldown increased
Anger Consumption 20 increased $*nodeInfo-berserker_nonstanceskill_02_bottom_node_02-node_description=Fatal chance per 1 enemy 3% increase (up to 30%) $*nodeInfo-berserker_nonstanceskill_02_bottom_node_03-node_description=Fatal chance per 1 enemy 4% increase (up to 30%) $*nodeInfo-berserker_nonstanceskill_02_bottom_node_04-node_description=· Retention time increased by 0.5 seconds $*nodeInfo-berserker_nonstanceskill_02_bottom_node_05-node_description=Increases the chance of fatal damage per enemy by 5% (up to 30%) $*nodeInfo-berserker_nonstanceskill_03_top_node_01-node_description=· Additional effects : When the Berserker's health is less than 5%, you are immune to damage from all skills.
if your health is more than 10% health you will recover 10%. $*nodeInfo-berserker_nonstanceskill_03_top_node_02-node_description=Immune to all attacks for 1 second when health is less than 5%. $*nodeInfo-berserker_nonstanceskill_03_top_node_03-node_description=· Increased damage immunity retention time by 0.5 seconds $*nodeInfo-berserker_nonstanceskill_03_top_node_04-node_description=Immune to all attacks for 5 seconds when health is less than 5% Recovery of 20% when using 5% or more $*nodeInfo-berserker_nonstanceskill_03_top_node_05-node_description=Immune to all attacks for less than 5% health for 2.5 sec. $*nodeInfo-berserker_nonstanceskill_03_mid_node_01-node_description=· Additional effects : When the Berserker's health is less than 10%, it increases its attack power by 50% for 3 seconds.
if your health is more than 10% Increases Increases attack power by 6%
10 seconds of cooldown increased
Anger consumption increased $*nodeInfo-berserker_nonstanceskill_03_mid_node_02-node_description=Increases attack power by 60% when health is less than 10%,
increases by 7% when health is above $*nodeInfo-berserker_nonstanceskill_03_mid_node_03-node_description=Increases attack power by 65% ??when health is below 10%,
8% when it is above health $*nodeInfo-berserker_nonstanceskill_03_mid_node_04-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_03_mid_node_05-node_description=Increases attack power by 80% when health is below 10%,
10% when it is above health $*nodeInfo-berserker_nonstanceskill_03_bottom_node_01-node_description=· Additional effects : When the Berserker's health is less than 10%, you increase your weapon blocking chance by 70%
if your health is more than 10% Increases the chance of weapon blocking by 10%
10 seconds of cooldown increased
Anger consumption increased $*nodeInfo-berserker_nonstanceskill_03_bottom_node_02-node_description=Less than 10% health chance, 15% increase in weapon blocking probability 75% increase or less $*nodeInfo-berserker_nonstanceskill_03_bottom_node_03-node_description=· 5% increase in the probability of weapon blocking when the health is 10% or more / less $*nodeInfo-berserker_nonstanceskill_03_bottom_node_04-node_description=25% increase when the health is less than 10% and the probability of weapon blocking is 85% or less $*nodeInfo-berserker_nonstanceskill_03_bottom_node_05-node_description=· Increases the chance of 10% increase in weapon blocking probability when the vitality is 10% or more.
Increases the increase rate of the weapon blocking probability 5% when the vitality is less than 10%. $*nodeInfo-berserker_nonstanceskill_04_top_node_01-node_description=· Additional effects : Resists Stance skills.

Increases attack power by 15%.
Bleach: Weapon blocking effect 10% increased
50 seconds of cooldown increased $*nodeInfo-berserker_nonstanceskill_04_top_node_02-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_top_node_03-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_top_node_04-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_top_node_05-node_description=· Increased attack power by 10% $*nodeInfo-berserker_nonstanceskill_04_mid_node_01-node_description=· Additional effects : Resists to Crowd Control skills

Bleach: Weapon blocking effect 10% increased
50 seconds of cooldown increased $*nodeInfo-berserker_nonstanceskill_04_mid_node_02-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_mid_node_03-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_mid_node_04-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_mid_node_05-node_description=Increases the chance of weapon blocking by 50%. $*nodeInfo-berserker_nonstanceskill_04_bottom_node_01-node_description=· Additional effects : Restores 2% health per second.
20 seconds of cooldown increased $*nodeInfo-berserker_nonstanceskill_04_bottom_node_02-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_bottom_node_03-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_bottom_node_04-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_04_bottom_node_05-node_description=· 1% increase in health recovery per second $*nodeInfo-berserker_nonstanceskill_05_top_node_01-node_description=· Additional effects : Increases attack power by 10% for 3 seconds.
Anger 10 increased
40 seconds of cooldown increased $*nodeInfo-berserker_nonstanceskill_05_top_node_02-node_description=Increases attack power by 15%. $*nodeInfo-berserker_nonstanceskill_05_top_node_03-node_description=Increases attack power by 20%. $*nodeInfo-berserker_nonstanceskill_05_top_node_04-node_description=Increases attack power by 25%. $*nodeInfo-berserker_nonstanceskill_05_top_node_05-node_description=Increases attack power by 30%. $*nodeInfo-berserker_nonstanceskill_05_mid_node_01-node_description=· Additional effects : Increased Anger 10.
10 seconds of cooldown increased $*nodeInfo-berserker_nonstanceskill_05_mid_node_02-node_description=Charges anger 60. $*nodeInfo-berserker_nonstanceskill_05_mid_node_03-node_description=Charges anger 70. $*nodeInfo-berserker_nonstanceskill_05_mid_node_04-node_description=Charges anger 80. $*nodeInfo-berserker_nonstanceskill_05_mid_node_05-node_description=Charges anger 100. $*nodeInfo-berserker_nonstanceskill_05_bottom_node_01-node_description=· Additional effects : Consumes all rage andr estores life in proportion to consumed anger. % recovery (1 Anger recover 0.45% vitality)
80 cooldown increased $*nodeInfo-berserker_nonstanceskill_05_bottom_node_02-node_description=· Cooldown reduced by 15 seconds $*nodeInfo-berserker_nonstanceskill_05_bottom_node_03-node_description=· Cooldown reduced by 15 seconds $*nodeInfo-berserker_nonstanceskill_05_bottom_node_04-node_description=· Cooldown reduced by 15 seconds $*nodeInfo-berserker_nonstanceskill_05_bottom_node_05-node_description=· Cooldown reduced by 15 seconds $*nodeInfo-berserker_nonstanceskill_06_top_node_01-node_description=· Additional effects : Bleeding for 5 seconds

Bleach: Atack power increase and Armor decrease

10 seconds of cooldown increased
20 Anger consumption increased $*nodeInfo-berserker_nonstanceskill_06_top_node_02-node_description=· Cooldown reduced by 5 seconds $*nodeInfo-berserker_nonstanceskill_06_top_node_03-node_description=· Cooldown reduced by 5 seconds $*nodeInfo-berserker_nonstanceskill_06_top_node_04-node_description=· Cooldown reduced by 5 seconds $*nodeInfo-berserker_nonstanceskill_06_top_node_05-node_description=· Cooldown reduced by 5 seconds $*nodeInfo-berserker_nonstanceskill_06_mid_node_01-node_description=· Additional effects : Increases attack power by 10%

All armor decreases by 5%.
20 seconds of cooldown increased
Anger Consumption 20 increased $*nodeInfo-berserker_nonstanceskill_06_mid_node_02-node_description=· Increase attack power by 10%
· Increase all armor reduction by 5% $*nodeInfo-berserker_nonstanceskill_06_mid_node_03-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_06_mid_node_04-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_06_mid_node_05-node_description=Decreased cooldown 20 seconds $*nodeInfo-berserker_nonstanceskill_06_bottom_node_01-node_description=
[Void] . (You can not regenerate more than 10% of maximum health.) In a Vamping state, all skills are reduced to 1/3 damage. $*nodeInfo-berserker_nonstanceskill_06_bottom_node_02-node_description=· Cooldown reduced by 5 seconds $*nodeInfo-berserker_nonstanceskill_06_bottom_node_03-node_description=· Cooldown reduced by 5 seconds $*nodeInfo-berserker_nonstanceskill_06_bottom_node_04-node_description=· Cooldown reduced by 5 seconds $*nodeInfo-berserker_nonstanceskill_06_bottom_node_05-node_description=· Cooldown reduced by 5 seconds $*nodeInfo-berserker_nonstanceskill_07_top_node_01-node_description=· Additional effects : Apply a [Slow Down] effect that reduces your physical armor by 30% for enemies located within a 5m radius.
Increase the physical defense reduction by 10%
20 seconds of cooldown increase
10 anger consumption increased $*nodeInfo-berserker_nonstanceskill_07_top_node_02-node_description=35% less armor $*nodeInfo-berserker_nonstanceskill_07_top_node_03-node_description=40% less armor $*nodeInfo-berserker_nonstanceskill_07_top_node_04-node_description=Movement speed reduced by 50% $*nodeInfo-berserker_nonstanceskill_07_top_node_05-node_description=50% reduction in armor $*nodeInfo-berserker_nonstanceskill_07_mid_node_01-node_description=· Additional effects : Deals CT_damage damage to enemies within a 5m radius.

Continuous damage to enemies within 5m radius.
Bleach: Armor decreased

20 seconds of cooldown increased
10 Anger consumption increased $*nodeInfo-berserker_nonstanceskill_07_mid_node_02-node_description=Increase Sustained Damage $*nodeInfo-berserker_nonstanceskill_07_mid_node_03-node_description=Increase Sustained Damage $*nodeInfo-berserker_nonstanceskill_07_mid_node_04-node_description=Increase Sustained Damage $*nodeInfo-berserker_nonstanceskill_07_mid_node_05-node_description=Instantly stuns enemies within 5m radius for 1 second $*nodeInfo-berserker_nonstanceskill_07_bottom_node_01-node_description=· Additional effects : Berserker's armor is reduced by 30% while skill continues.

All party members within 5m increase attack power by 10%.
Bleach: Nearby enemies Armor decrease
30 seconds of cooldown increased
10 Anger consumption increased $*nodeInfo-berserker_nonstanceskill_07_bottom_node_02-node_description=35% less armor,
15% more attack power $*nodeInfo-berserker_nonstanceskill_07_bottom_node_03-node_description=20% increase in attack power $*nodeInfo-berserker_nonstanceskill_07_bottom_node_04-node_description=40% less armor,
25% more attack power $*nodeInfo-berserker_nonstanceskill_07_bottom_node_05-node_description=50% less armor,
30% more attack power $*nodeInfo-berserker_nonstanceskill_08_top_node_01-node_description=· Additional effects : Down effect for 2.5 sec
Reduces the target's skill
Bleach: Bondage effect
10 seconds of cooldown increase
10 Anger consumption increased $*nodeInfo-berserker_nonstanceskill_08_top_node_02-node_description=· Downtime increased by 0.5 seconds $*nodeInfo-berserker_nonstanceskill_08_top_node_03-node_description=· Downtime increased by 0.5 seconds $*nodeInfo-berserker_nonstanceskill_08_top_node_04-node_description=Decreased cooldown 10 seconds $*nodeInfo-berserker_nonstanceskill_08_top_node_05-node_description=Decreased cooldown 10 seconds $*nodeInfo-berserker_nonstanceskill_08_mid_node_01-node_description=· Additional effects : Bondage retention time increased by 0.5 seconds
Clash with nearby enemies

10 seconds of cooldown increased
10 Anger consumption increased $*nodeInfo-berserker_nonstanceskill_08_mid_node_02-node_description=Bondage 2 seconds $*nodeInfo-berserker_nonstanceskill_08_mid_node_03-node_description=Bondage 2.5 seconds $*nodeInfo-berserker_nonstanceskill_08_mid_node_04-node_description=Decreased cooldown 10 seconds $*nodeInfo-berserker_nonstanceskill_08_mid_node_05-node_description=Decreased cooldown 10 seconds $*nodeInfo-berserker_nonstanceskill_08_bottom_node_01-node_description=· Additional effects : Push the target 5m
15% of weapon block chance for 3 seconds
Deals nearby targets
Bleach: Bondage effect
10 seconds of cooldown increase
10 Anger consumption increased $*nodeInfo-berserker_nonstanceskill_08_bottom_node_02-node_description=20% increase in weapon blocking probability $*nodeInfo-berserker_nonstanceskill_08_bottom_node_03-node_description=Increased chance of weapon blocking by 25% $*nodeInfo-berserker_nonstanceskill_08_bottom_node_04-node_description=Decreased cooldown 10 seconds $*nodeInfo-berserker_nonstanceskill_08_bottom_node_05-node_description=Decreased cooldown 10 seconds $*nodeInfo-berserker_parameter_page1_node01-node_description=· Increases Strength by 40 $*nodeInfo-berserker_parameter_page1_node02-node_description=· Increases Physical Defense by 60 $*nodeInfo-berserker_parameter_page1_node03-node_description=· Increases Magic Defense by 50 $*nodeInfo-berserker_parameter_page1_node04-node_description=· Increase in gold obtained from hunting by 5% $*nodeInfo-berserker_parameter_page1_node05-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-berserker_parameter_page1_node06-node_description=· Pet experience gain 2% increase $*nodeInfo-berserker_parameter_page1_node07-node_description=· Amount of experience gained by hunting or amount of gold obtained by hunting $*nodeInfo-berserker_parameter_page1_node07_op1-node_description=· 10% increase in experience gained from hunting $*nodeInfo-berserker_parameter_page1_node07_op2-node_description=· 15% increase in gold gain from hunting $*nodeInfo-berserker_parameter_page1_node08-node_description=· Strength increased by 40 $*nodeInfo-berserker_parameter_page1_node09-node_description=· Increases Acceleration by 40 $*nodeInfo-berserker_parameter_page1_node10-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-berserker_parameter_page1_node11-node_description=· Increased damage by 5% in battle between players $*nodeInfo-berserker_parameter_page1_node12-node_description=· Reduced pet fatigue consumption by 4% $*nodeInfo-berserker_parameter_page1_node13-node_description=· Increased attack power by 100 $*nodeInfo-berserker_parameter_page1_node14-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-berserker_parameter_page1_node15-node_description=· Reduces the amount of damage you receive or the amount of damage you receive in battle between players. $*nodeInfo-berserker_parameter_page1_node15_op1-node_description=· Damage reduced by 10% $*nodeInfo-berserker_parameter_page1_node15_op2-node_description=· Damage reduced by 13% in battle between players $*nodeInfo-berserker_parameter_page2_node01-node_description=· Increases Vitality by 50 $*nodeInfo-berserker_parameter_page2_node02-node_description=· Increases Frenzy by 20 $*nodeInfo-berserker_parameter_page2_node03-node_description=· Hits increase by 10 $*nodeInfo-berserker_parameter_page2_node04-node_description=· Increases crafting skill by 5% in case of successful crafting $*nodeInfo-berserker_parameter_page2_node05-node_description=· Increases Dodge by 40 $*nodeInfo-berserker_parameter_page2_node06-node_description=· Increases EXP obtained from battling other players by 10% $*nodeInfo-berserker_parameter_page2_node07-node_description=· Weapon blocking or Enhancement $*nodeInfo-berserker_parameter_page2_node07_op1-node_description=· Increased Weapon Block 160 $*nodeInfo-berserker_parameter_page2_node07_op2-node_description=· Increases Dodge by 160 $*nodeInfo-berserker_parameter_page2_node08-node_description=· 10% increase in critical damage $*nodeInfo-berserker_parameter_page2_node09-node_description=· Strength increased by 40 $*nodeInfo-berserker_parameter_page2_node10-node_description=· Increases obtained Dungeon Points by 5% $*nodeInfo-berserker_parameter_page2_node11-node_description=Increases Parry rate by 80 $*nodeInfo-berserker_parameter_page2_node12-node_description=· 15% reduction in repair costs $*nodeInfo-berserker_parameter_page2_node13-node_description=· Strength increased by 40 $*nodeInfo-berserker_parameter_page2_node14-node_description=· Increased physical armor by 120,
increased magic armor by 120 $*nodeInfo-berserker_parameter_page2_node15-node_description=· Increased damage reduction or increased movement speed $*nodeInfo-berserker_parameter_page2_node15_op1-node_description=Increased the damage reduction by 300 $*nodeInfo-berserker_parameter_page2_node15_op2-node_description=· Movement speed increased by 5% $*nodeInfo-berserker_parameter_page3_node01-node_description=· Increases Vitality by 50 $*nodeInfo-berserker_parameter_page3_node02-node_description=· Increases crafting speed by 4% $*nodeInfo-berserker_parameter_page3_node03-node_description=· Increases Critical Hit by 20 $*nodeInfo-berserker_parameter_page3_node04-node_description=· Increase in EXP obtained from hunting by 5% $*nodeInfo-berserker_parameter_page3_node05-node_description=· Giving damage increased by 3% $*nodeInfo-berserker_parameter_page3_node06-node_description=· Damage reduced by 3% $*nodeInfo-berserker_parameter_page3_node07-node_description=· Honor points earned or adventure points earned increased $*nodeInfo-berserker_parameter_page3_node07_op1-node_description=· Increases obtained Combat Points by 10% $*nodeInfo-berserker_parameter_page3_node07_op2-node_description=· Increases obtained Dungeon Points by 10% $*nodeInfo-berserker_parameter_page3_node08-node_description=· Increases Acceleration by 40 $*nodeInfo-berserker_parameter_page3_node09-node_description=· Increases health point recovery speed by 10% during peace mode $*nodeInfo-berserker_parameter_page3_node10-node_description=· Hits increase by 20 $*nodeInfo-berserker_parameter_page3_node11-node_description=· Increase in gold obtained from hunting by 5% $*nodeInfo-berserker_parameter_page3_node12-node_description=· Increases Dodge by 80 $*nodeInfo-berserker_parameter_page3_node13-node_description=· 15% more experience gained from battle between players $*nodeInfo-berserker_parameter_page3_node14-node_description=· Increased physical armor by 120,
increased magic armor by 120 $*nodeInfo-berserker_parameter_page3_node15-node_description=· Increased strength or stamina $*nodeInfo-berserker_parameter_page3_node15_op1-node_description=· Increases Strength by 160 $*nodeInfo-berserker_parameter_page3_node15_op2-node_description=· Increases Vitality by 200 $*nodeInfo-berserker_parameter_page4_node01-node_description=· Increases Strength by 40 $*nodeInfo-berserker_parameter_page4_node02-node_description=· Increases health point recovery speed by 5% during peace mode $*nodeInfo-berserker_parameter_page4_node03-node_description=· Increases Frenzy by 20 $*nodeInfo-berserker_parameter_page4_node04-node_description=Increases Parry rate by 40 $*nodeInfo-berserker_parameter_page4_node05-node_description=· Increases obtained mount EXP by 2% $*nodeInfo-berserker_parameter_page4_node06-node_description=· Increased attack power by 50 $*nodeInfo-berserker_parameter_page4_node07-node_description=· Increase production skill to acquire vehicle fatigue consumption or success $*nodeInfo-berserker_parameter_page4_node07_op1-node_description=· Reduces Energy Point consumption by 6% $*nodeInfo-berserker_parameter_page4_node07_op2-node_description=· Increases obtained crafting skill in case of succesful crafting by 10% $*nodeInfo-berserker_parameter_page4_node08-node_description=· Increased obtained guild EXP points by 5% $*nodeInfo-berserker_parameter_page4_node09-node_description=· Increases obtained Combat Points by 5% $*nodeInfo-berserker_parameter_page4_node10-node_description=· Receive healing increased by 10% $*nodeInfo-berserker_parameter_page4_node11-node_description=· Reduced vehicle fatigue consumption by 4% $*nodeInfo-berserker_parameter_page4_node12-node_description=· Increased Critical Hit 10 $*nodeInfo-berserker_parameter_page4_node13-node_description=· 15% reduction in repair costs $*nodeInfo-berserker_parameter_page4_node14-node_description=· 10% increase in critical damage $*nodeInfo-berserker_parameter_page4_node15-node_description=· Increase the amount of damage given to you by damage or player battle. $*nodeInfo-berserker_parameter_page4_node15_op1-node_description=· Giving damage increased by 13% $*nodeInfo-berserker_parameter_page4_node15_op2-node_description=· Increased damage by 16% in battle between players $*nodeInfo-berserker_stance_01_startskill01_qte03_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_01_startskill01_qte03_right_01_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_01_startskill01_qte03_right_02_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_01_startskill01_qte03_right_03_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_01_startskill01_qte03_right_04_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_01_startskill01_qte03_right_05_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_02_startskill03_left_01_change-node_description=· Reduced cooldown time by 1 second $*nodeInfo-berserker_stance_02_startskill03_left_02_change-node_description=· Reduced cooldown time by 1 second $*nodeInfo-berserker_stance_02_startskill03_left_03_change-node_description=· Reduced cooldown time by 1 second $*nodeInfo-berserker_stance_02_startskill03_left_04_change-node_description=· Reduced cooldown time by 1 second $*nodeInfo-berserker_stance_02_startskill03_left_05_change-node_description=· Reduced cooldown time by 1 second $*nodeInfo-berserker_stance_02_startskill03_right_01_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_right_02_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_right_03_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_right_04_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_right_05_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte01_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte01_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte01_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte01_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte01_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte01_right_01_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte01_right_02_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte01_right_03_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte01_right_04_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte01_right_05_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte02_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte02_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte02_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte02_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte02_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte02_right_01_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte02_right_02_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte02_right_03_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte02_right_04_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte02_right_05_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_finish02_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_finish02_right_01_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_02_startskill03_finish02_right_02_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_02_startskill03_finish02_right_03_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_02_startskill03_finish02_right_04_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_02_startskill03_finish02_right_05_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_02_startskill03_finish03_left_01_change-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_02_startskill03_finish03_left_02_change-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_02_startskill03_finish03_left_03_change-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_02_startskill03_finish03_left_04_change-node_description=· Stunning time increased 0.25 seconds $*nodeInfo-berserker_stance_02_startskill03_finish03_left_05_change-node_description=· Stunning time increased by 0.5 seconds $*nodeInfo-berserker_stance_02_startskill03_finish03_right_01_change-node_description=· Increased anger charge 5 $*nodeInfo-berserker_stance_02_startskill03_finish03_right_02_change-node_description=· Increased anger charge 5 $*nodeInfo-berserker_stance_02_startskill03_finish03_right_03_change-node_description=· Increased anger charge 5 $*nodeInfo-berserker_stance_02_startskill03_finish03_right_04_change-node_description=· Increased anger charge 5 $*nodeInfo-berserker_stance_02_startskill03_finish03_right_05_change-node_description=· Anger charge 10 increased $*nodeInfo-berserker_stance_03_startskill02_qte01_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_qte01_right_01_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_03_startskill02_qte01_right_02_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_03_startskill02_qte01_right_03_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_03_startskill02_qte01_right_04_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_03_startskill02_qte01_right_05_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_03_startskill02_finish01_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_03_startskill02_finish01_right_01_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_02_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_03_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_04_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_03_startskill02_finish01_right_05_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill02_qte01_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill02_qte01_right_01_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill02_qte01_right_02_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill02_qte01_right_03_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill02_qte01_right_04_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill02_qte01_right_05_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill03_qte02_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte02_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte02_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte02_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte02_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_qte02_right_01_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill03_qte02_right_02_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill03_qte02_right_03_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill03_qte02_right_04_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill03_qte02_right_05_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_04_startskill03_finish02_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish02_right_01_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_02_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_03_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_04_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_finish02_right_05_change-node_description=· Increased anger charge 2 $*nodeInfo-berserker_stance_04_startskill03_qte03_left_01_change-node_description=· Increased attack power by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte03_left_02_change-node_description=· Increased attack power by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte03_left_03_change-node_description=· Increased attack power by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte03_left_04_change-node_description=· Increased attack power by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte03_left_05_change-node_description=· Increased attack power by 5% $*nodeInfo-berserker_stance_04_startskill03_qte03_right_01_change-node_description=· Increased chance of lethality by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte03_right_02_change-node_description=· Increased chance of lethality by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte03_right_03_change-node_description=· Increased chance of lethality by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte03_right_04_change-node_description=· Increased chance of lethality by 2.5% $*nodeInfo-berserker_stance_04_startskill03_qte03_right_05_change-node_description=· 5% increase in fatal chance increase $*nodeInfo-berserker_stance_04_startskill03_finish03_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish03_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish03_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish03_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish03_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_04_startskill03_finish03_right_01_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_04_startskill03_finish03_right_02_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_04_startskill03_finish03_right_03_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_04_startskill03_finish03_right_04_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_04_startskill03_finish03_right_05_change-node_description=· 1% chance of losing the skill $*nodeInfo-berserker_stance_02_startskill03_qte03_left_01_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_left_02_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_left_03_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_left_04_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_left_05_change-node_description=· Increased skill damage by 5% $*nodeInfo-berserker_stance_02_startskill03_qte03_right_01_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte03_right_02_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte03_right_03_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte03_right_04_change-node_description=· Anger charge 1 increased $*nodeInfo-berserker_stance_02_startskill03_qte03_right_05_change-node_description=· Anger charge 1 increased