У меня такая проблемка... Написал фулл армор который при полном комплекте дает + силу. И каждая вещь регенирирует 4 hp в секунду. Проблема в том что не каждая вещь регенирирует hp... Не могу понять почему... Может нужно как то иначе писать полный комплект армора? Подскажите пожалуйста как правильно надо написать чтоб регенила каждая вещь... А не каждая 2-ая или даже 3-ья... Желательно небольшим примером хоть на 2 вещи. Вот мой скрипт.
Код
[ITEMDEF i_devil_platemail_chest]
DEFNAME=i_devil_platmemail_chest
NAME=Devil Platemail Chest
ID=i_platemail_chest
ARMOR=95
REQSTR=150
VALUE=20000
WEIGHT=10
CATEGORY=Provisions - Armor - Colored
SUBSECTION=Agapite
DESCRIPTION=Platemail Chest
RESOURCES=25 i_ingot_devil
SKILLMAKE=BLACKSMITHING 240.0
ON=@Create
COLOR=0618
HITPOINTS=50
ON=@Equip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>+300)
Timer = 1
RETURN 0
ON=@UnEquip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>-300))
Timer=-1
RETURN 0
ON=@Timer
IF (<CONT.HITS> >= <CONT.STR>)
CONT.HITS = <CONT.STR>
ELSE
CONT.HITS = <CONT.HITS> + 4
ENDIF
TIMER=1
RETURN 1
[ITEMDEF i_devil_platemail_arms]
DEFNAME=i_devil_platemail_arms
NAME=Devil Platemail Arms
ID=i_platemail_arms
ARMOR=95
REQSTR=135
VALUE=20000
WEIGHT=5
CATEGORY=Provisions - Armor - Colored
SUBSECTION=Agapite
DESCRIPTION=Platemail Arms
RESOURCES=18 i_ingot_devil
SKILLMAKE=BLACKSMITHING 240.0
ON=@Create
COLOR=0618
HITPOINTS=50
ON=@Equip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>+300)
Timer = 1
RETURN 0
ON=@UnEquip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>-300))
Timer=-1
RETURN 0
ON=@Timer
IF (<CONT.HITS> >= <CONT.STR>)
CONT.HITS = <CONT.STR>
ELSE
CONT.HITS = <CONT.HITS> + 4
ENDIF
TIMER=1
RETURN 1
[ITEMDEF i_devil_platemail_leggings]
DEFNAME=i_devil_platemail_leggings
NAME=Devil Platemail Leggings
ID=i_platemail_leggings
ARMOR=95
REQSTR=135
VALUE=20000
WEIGHT=15
CATEGORY=Provisions - Armor - Colored
SUBSECTION=Agapite
DESCRIPTION=Platemail Legs
RESOURCES=20 i_ingot_devil
SKILLMAKE=BLACKSMITHING 240.0
ON=@Create
COLOR=0618
HITPOINTS=50
ON=@Equip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>+300)
Timer = 1
RETURN 0
ON=@UnEquip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>-300))
Timer=-1
RETURN 0
ON=@Timer
IF (<CONT.HITS> >= <CONT.STR>)
CONT.HITS = <CONT.STR>
ELSE
CONT.HITS = <CONT.HITS> + 4
ENDIF
TIMER=1
RETURN 1
[ITEMDEF i_devil_platemail_helm]
DEFNAME=i_devil_platemail_helm
NAME=Devil Platemail Helm
ID=i_platemail_helm
ARMOR=80
REQSTR=135
VALUE=20000
WEIGHT=5
CATEGORY=Provisions - Armor - Colored
SUBSECTION=Agapite
DESCRIPTION=Plate Helm
RESOURCES=15 i_ingot_devil
SKILLMAKE=BLACKSMITHING 240.0
ON=@Create
COLOR=0618
HITPOINTS=50
ON=@Equip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>+300)
Timer = 1
RETURN 0
ON=@UnEquip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>-300))
Timer=-1
RETURN 0
ON=@Timer
IF (<CONT.HITS> >= <CONT.STR>)
CONT.HITS = <CONT.STR>
ELSE
CONT.HITS = <CONT.HITS> + 4
ENDIF
TIMER=1
RETURN 1
[ITEMDEF i_devil_platemail_gorget]
DEFNAME=i_devil_platemail_gorget
NAME=Devil Platemail Gorget
ID=i_platemail_gorget
ARMOR=95
REQSTR=135
VALUE=20000
WEIGHT=2
CATEGORY=Provisions - Armor - Colored
SUBSECTION=Agapite
DESCRIPTION=Platemail Gorget
RESOURCES=10 i_ingot_devil
SKILLMAKE=BLACKSMITHING 240.0
ON=@Create
COLOR=0618
HITPOINTS=50
ON=@Equip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>+300)
Timer = 1
RETURN 0
ON=@UnEquip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>-300))
Timer=-1
RETURN 0
ON=@Timer
IF (<CONT.HITS> >= <CONT.STR>)
CONT.HITS = <CONT.STR>
ELSE
CONT.HITS = <CONT.HITS> + 4
ENDIF
TIMER=1
RETURN 1
[ITEMDEF i_devil_platemail_gloves]
DEFNAME=i_devil_platemail_gloves
NAME=Devil Platemail Gloves
ID=i_platemail_gloves
ARMOR=98
REQSTR=135
VALUE=20000
WEIGHT=2
CATEGORY=Provisions - Armor - Colored
SUBSECTION=Agapite
DESCRIPTION=Platemail Gloves
RESOURCES=12 i_ingot_devil
SKILLMAKE=BLACKSMITHING 240.0
ON=@Create
COLOR=0618
HITPOINTS=50
ON=@Equip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>+300)
Timer = 1
RETURN 0
ON=@UnEquip
IF (<SRC.FINDLAYER(13).BASEID>==i_devil_platemail_chest)
IF (<SRC.FINDLAYER(19).BASEID>==i_devil_platemail_arms)
IF (<SRC.FINDLAYER(24).BASEID>==i_devil_platemail_leggings)
IF (<SRC.FINDLAYER(6).BASEID>==i_devil_platemail_helm)
IF (<SRC.FINDLAYER(10).BASEID>==i_devil_platemail_gorget)
IF (<SRC.FINDLAYER(7).BASEID>==i_devil_platemail_gloves)
SRC.STR = (<SRC.STR>-300))
Timer=-1
RETURN 0
ON=@Timer
IF (<CONT.HITS> >= <CONT.STR>)
CONT.HITS = <CONT.STR>
ELSE
CONT.HITS = <CONT.HITS> + 4
ENDIF
TIMER=1
RETURN 1