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> Скрипты под PvP Сервер !!!
-=St0rm=-
сообщение 27.2.2005, 8:22
Сообщение #1


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Код
[ITEMDEF i_animal_STONE]

ID=01173

NAME=Animal Stone

TYPE=t_normal





ON=@CREATE

ATTR=00010

COLOR=3135



On=@dclick

DIALOG d_animals

return 1







[dialog d_animals]



50,50

page 0

resizepic 25 0 2600 240 200



Button 195 57 4024 4025 1 0 1 // horse 2118 2117

Button 195 87 4024 4025 1 0 2 // lama

Button 195 117 4024 4025 1 0 4 // zustr



text 113 20 167 0

text 70 60 198 1

text 70 90 198 2

text 70 120 198 3

text 75 167 173 4



[dialog d_animals text]

Animals

Horse

Llama

Zostrich

Crafted by Storm



[dialog d_animals Button]



onbutton=1

IF (<SRC.FINDLAYER(25)>==0)

src.newitem=i_mt_horse_tan

SRC.ACT.EQUIP

SRC.ACT.more=c_horse_new

SRC.ACT.name=Horse

src.act.color=0

return 1

ELSE

SRC.SYSMESSAGE You allready have an animal!

RETURN 1

ENDIF



onbutton=2

IF (<SRC.FINDLAYER(25)>==0)

src.newitem=i_mt_llama

SRC.ACT.EQUIP

SRC.ACT.more=c_llama_new

SRC.ACT.name=Llama

src.act.color=0

return 1

ELSE

SRC.SYSMESSAGE You allready have an animal!

RETURN 1

ENDIF



onbutton=4

IF (<SRC.FINDLAYER(25)>==0)

src.newitem=i_mt_ostard_zostrich

SRC.ACT.EQUIP

SRC.ACT.more=c_zostrich_new

SRC.ACT.name=Zostrich

src.act.color=0

return 1

ELSE

SRC.SYSMESSAGE You allready have an animal!

RETURN 1

ENDIF



[CHARDEF c_horse_new]

DEFNAME=c_horse_new

NAME=Horse

ID=0C8

SOUND=snd_ANIMALS_HORSE1

ICON=i_pet_horse_tan

ANIM=01fff

CAN=MT_WALK|MT_RUN

RESOURCES=15 i_ribs_raw, 10 i_hide

FOODTYPE=55 t_crops,55 t_fruit,55 t_grain, 64 t_grass

DAM=4,5

ARMOR=4

DESIRES=c_man,c_woman

SHELTER=r_stables,e_Human_Greet

AVERSIONS=e_carnivores3

CATEGORY=Add Animals

SUBSECTION=Horses

DESCRIPTION=new



ON=@Create

NAME=Horse

NPC=brain_animal

FAME=25

KARMA=0

hits=0

STR=0





[CHARDEF c_llama_new]

DEFNAME=c_llama_new

NAME=Llama

ID=0dc

SOUND=snd_ANIMALS_LLAMA3

ICON=i_pet_LLAMA

CAN=MT_WALK|MT_RUN

ANIM=01fff

DAM=2,6

ARMOR=8

RESOURCES=7 i_ribs_raw,2 i_hide

FOODTYPE=5 t_crops, 5 t_fruit, 5 t_grain, 5 i_hay, 64 t_grass

SHELTER=r_stables,spk_human_prime

DESIRES=c_llama,c_llama_pack,spk_human_prime





ON=@Create

NAME=Llama

FAME=15

NPC=brain_animal

KARMA=0

hits=0

STR=0





[CHARDEF c_zostrich_new]

DEFNAME=c_zostrich_new

NAME=Zostrich

ID=0da

SOUND=snd_ANIMAL_OSTARD_FRENZIED1

ICON=i_pet_OSTARD_ZOSTRICH

CAN=MT_WALK|MT_RUN

DAM=8,23

ARMOR=15

RESOURCES=15 i_ribs_raw

FOODTYPE=55 t_crops, 55 t_fruit, 64 t_grass

SHELTER=r_stables

ANIM=01fff





ON=@Create

NAME=Zostrich

NPC=brain_animal

FAME=5

KARMA=0

hits=0

STR=0



[CHARDEF 03c]

DEFNAME=c_dragon_small_black

NAME=#NAMES_DRAGON the Drake

SOUND=snd_MONSTER_DRAGON1

ICON=i_pet_DRAGON

ANIM=03f9c7f

CAN=MT_WALK|MT_FLY|MT_FIRE_IMMUNE

DAM=4,24

ARMOR=23

FOODTYPE=25 t_meat_raw,t_gem

DESIRES=i_gold

SHELTER=r_caves,r_dungeon

AVERSIONS=r_water,r_civilization

CATEGORY=Monsters

SUBSECTION=Dragons and Drakes

DESCRIPTION=Drake (Gray)

TSPEECH=drakeride



ON=@Create

NPC=brain_dragon

FAME={2000 6000}

KARMA={-5000 -6999}

//ALIGNMENT=EVIL

//SPELLCIRCLES=4



STR={200 230}

DEX={133 152}

INT={100 140}



PARRYING={65.0 80.0}

MAGICRESISTANCE={65.0 80.0}

TACTICS={65.0 90.0}

WRESTLING={65.0 80.0}

TAMING=100.0





[SPEECH drakeride]

ON=*MOUNT*

IF (<SRC.FLAGS>&000000400)

SRC.MESSAGE You can't mount this beast while polymorphed!

RETURN 1

ELSEIF (<SRC.FINDLAYER.25.UID> )

SRC.MESSAGE You are already mounted!

RETURN 1

ELSEIF (<ISMYPET> ) && (<BODY>==c_dragon_small_black)

REMOVE

SRC.NEWITEM=i_drag_mount

SRC.ACT.MORE1=c_dragon_small_black

SRC.ACT.MORE2=<src.uid>

SRC.ACT.NAME=<NAME>

SRC.ACT.COLOR=<COLOR>

SRC.ACT.EQUIP

SRC.UPDATE

RETURN 1

ENDIF



[ITEMDEF i_drag_mount]

NAME=Dragon Mount

ID=03eaa

TYPE=T_EQ_HORSE

LAYER=25

TDATA3=c_dragon_small_black



ON=@EQUIP

LINK=<SRC.UID>



[EOF]


Как на пвп... но можно переделать... в другой стоун...


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-=St0rm=-
сообщение 27.2.2005, 8:23
Сообщение #2


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Код
//////////////////////////////Holy Armor



[ITEMDEF i_holy_platemail]

DEFNAME=i_holy_plate

NAME=Holy Platemail

ID=i_platemail_chest



ARMOR=370

REQSTR=60

WEIGHT=10



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Holy

DESCRIPTION=Platemail



ON=@Create

COLOR=042e

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_holy_platemail_arms]

DEFNAME=i_holy_plate_arms

NAME=Holy Platemail Arms

ID=i_platemail_arms



ARMOR=370

REQSTR=40

WEIGHT=5



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Holy

DESCRIPTION=Platemail Arms





ON=@Create

COLOR=042e

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_holy_platemail_leggings]

DEFNAME=i_holy_plate_legs

NAME=Holy Platemail Legs

ID=i_platemail_leggings



ARMOR=370

REQSTR=60

WEIGHT=15



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Holy

DESCRIPTION=Platemail Legs





ON=@Create

COLOR=042e

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_holy_plate_helm]

DEFNAME=i_holy_helm

NAME=Holy Plate Helm

ID=i_platemail_helm



ARMOR=37

REQSTR=40

WEIGHT=5



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Holy

DESCRIPTION=Plate Helm





ON=@Create

COLOR=042e

HITPOINTS=46



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_holy_platemail_gorget]

DEFNAME=i_holy_plate_gorget

NAME=Holy Platemail Gorget

ID=i_platemail_gorget



ARMOR=37

REQSTR=30

WEIGHT=2



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Holy

DESCRIPTION=Platemail Gorget





ON=@Create

COLOR=042e

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_holy_PLATEMAIL_GAUNTLETS]

DEFNAME=i_holy_gauntlets

NAME=Holy Platemail Gauntlets

ID=i_platemail_gloves



ARMOR=37

REQSTR=30

WEIGHT=2



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Holy

DESCRIPTION=Platemail Gauntlets



ON=@Create

COLOR=042e

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else





[ITEMDEF i_holy_heater]

DEFNAME=i_holy_heater_shield

ID=i_shield_heater

Name=Holy Heater Shield

TYPE=t_shield

FLIP=1

WEIGHT=14

ARMOR=30

REQSTR=30

CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Shields

DESCRIPTION=Holy Heater Shield



ON=@Create

COLOR=042e

HITPOINTS={31 37}



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1





ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1



//////////////////////////////Dread Armor



[ITEMDEF i_dread_platemail]

DEFNAME=i_dread_plate

NAME=Dread Platemail

ID=i_platemail_chest



ARMOR=370

REQSTR=60

WEIGHT=10



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Dread

DESCRIPTION=Platemail



ON=@Create

COLOR=0a29

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_Dread_platemail_arms]

DEFNAME=i_Dread_plate_arms

NAME=Dread Platemail Arms

ID=i_platemail_arms



ARMOR=370

REQSTR=40

WEIGHT=5



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Dread

DESCRIPTION=Platemail Arms



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@Create

COLOR=0a29

HITPOINTS=51



[ITEMDEF i_Dread_platemail_leggings]

DEFNAME=i_Dread_plate_legs

NAME=Dread Platemail Legs

ID=i_platemail_leggings



ARMOR=370

REQSTR=60

WEIGHT=15



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Dread

DESCRIPTION=Platemail Legs





ON=@Create

COLOR=0a29

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_Dread_plate_helm]

DEFNAME=i_Dread_helm

NAME=Dread Plate Helm

ID=i_platemail_helm



ARMOR=37

REQSTR=40

WEIGHT=5



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Dread

DESCRIPTION=Plate Helm





ON=@Create

COLOR=0a29

HITPOINTS=46



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_Dread_platemail_gorget]

DEFNAME=i_Dread_plate_gorget

NAME=Dread Platemail Gorget

ID=i_platemail_gorget



ARMOR=37

REQSTR=30

WEIGHT=2



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Dread

DESCRIPTION=Platemail Gorget





ON=@Create

COLOR=0a29

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



[ITEMDEF i_Dread_PLATEMAIL_GAUNTLETS]

DEFNAME=i_Dread_gauntlets

NAME=Dread Platemail Gauntlets

ID=i_platemail_gloves



ARMOR=37

REQSTR=30

WEIGHT=2



CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Dread

DESCRIPTION=Platemail Gauntlets



ON=@Create

COLOR=0a29

HITPOINTS=51



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1

Else







[ITEMDEF i_Dread_heater_shield]

DEFNAME=i_Dread_heater

ID=i_shield_heater

Name=Dread Heater Shield

TYPE=t_shield

FLIP=1

WEIGHT=14

ARMOR=30

REQSTR=30

CATEGORY=Provisions - Armor - Alfa

SUBSECTION=Shields

DESCRIPTION=Dread Heater Shield



ON=@Create

COLOR=0a29

HITPOINTS={31 37}



ON=@DCLICK

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1





ON=@EQUIP

if <src.tag.points><90

   src.sysmessage You need more points.

       unequip

   return 1



/////////////////////////Dread Weapons



[ITEMDEF i_dread_katana]

DEFNAME=i_katana_dread

ID=i_katana

NAME=Dread Katana

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=20,30

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=047e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect=3,i_fire_column,6,15,1

       src.sfx snd_SPELL_FLAMESTRIKE

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       emote You fell power in Darkness !!!

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_dread_halberd]

DEFNAME=i_halberd_dread

ID=i_halberd

NAME=Dread Halberd

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=50,69

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=047e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect=3,i_fire_column,6,15,1

       src.sfx snd_SPELL_FLAMESTRIKE

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       emote You fell power in Darkness !!!

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_dread_war_fork]

DEFNAME=i_war_fork_dread

ID=i_war_fork

NAME=Dread War Fork

WEIGHT=8

TYPE=T_WEAPON_FENCE

FLIP=1

DAM=30,40

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=047e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect=3,i_fire_column,6,15,1

       src.sfx snd_SPELL_FLAMESTRIKE

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       emote You fell power in Darkness !!!

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_dread_short_spear]

DEFNAME=i_spear_short_dread

ID=i_spear_short

NAME=Dread Short Spear

WEIGHT=8

TYPE=T_WEAPON_FENCE

FLIP=1

DAM=30,40

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=047e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect=3,i_fire_column,6,15,1

       src.sfx snd_SPELL_FLAMESTRIKE

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       emote You fell power in Darkness !!!

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_dread_blade]

DEFNAME=i_bladet_dread

ID=i_sword_viking

NAME=Dread Blade

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=30,40

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=047e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect=3,i_fire_column,6,15,1

       src.sfx snd_SPELL_FLAMESTRIKE

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       emote You fell power in Darkness !!!

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



/////////////////////////Holy Weapons



[ITEMDEF i_Holy_katana]

DEFNAME=i_katana_Holy

ID=i_katana

NAME=Holy Katana

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=20,30

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=042e

HITPOINTS={31 90}



On=@Damage



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect 1,036d4,4,16,6 750

               src.effect 1,036d4,4,16,6 1000

       src.sfx snd_spell_lightning

               emote You this may sinner!

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_Holy_halberd]

DEFNAME=i_halberd_Holy

ID=i_halberd

NAME=Holy Halberd

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=60,65

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=042e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect 1,036d4,4,16,6 750

               src.effect 1,036d4,4,16,6 1000

       src.sfx snd_spell_lightning

               emote You this may sinner!

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_Holy_War_fork]

DEFNAME=i_fork_Holy

ID=i_war_fork

NAME=Holy War Fork

WEIGHT=8

TYPE=T_WEAPON_FENCE

FLIP=1

DAM=40,50

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=042e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect 1,036d4,4,16,6 750

               src.effect 1,036d4,4,16,6 1000

       src.sfx snd_spell_lightning

               emote You this may sinner!

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_Holy_Blade]

DEFNAME=i_Blade_Holy

ID=i_sword_viking

NAME=Holy Blade

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=40,50

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=042e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect 1,036d4,4,16,6 750

               src.effect 1,036d4,4,16,6 1000

       src.sfx snd_spell_lightning

               emote You this may sinner!

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_Holy_spear_short]

DEFNAME=i_short_spear_Holy

ID=i_spear_short

NAME=Holy Short Spear

WEIGHT=8

TYPE=T_WEAPON_FENCE

FLIP=1

DAM=40,50

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=042e

HITPOINTS={31 90}



ON=@DCLICK

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



ON=@EQUIP

if <src.tag.points><150

   src.sysmessage You need more points.

       unequip

   return 1

Else



On=@Damage



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect 1,036d4,4,16,6 750

               src.effect 1,036d4,4,16,6 1000

       src.sfx snd_spell_lightning

               emote  this may sinner!

       more2 = (3 * <more2> ) / 2

               src.damage={60 70}

       

             

   endif

   src.damage <more2>

   more2 = 0

   return 1



/////////////////////Fencing



[ITEMDEF i_shadow_spear_short]

DEFNAME=i_shadow_spear_short

ID=i_spear_short

NAME=Shadow Short Spear

WEIGHT=8

TYPE=T_WEAPON_FENCE

FLIP=1

DAM=10,20

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_shadow

HITPOINTS={31 90}



[ITEMDEF i_shadow_fork]

DEFNAME=i_shadow_fork

ID=i_war_fork

NAME=Shadow Fork

WEIGHT=8

TYPE=T_WEAPON_FENCE

FLIP=1

DAM=10,20

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_shadow

HITPOINTS={31 90}



[ITEMDEF i_mytheril_spear_short]

DEFNAME=i_mytheril_spear_short

ID=i_spear_short

NAME=Mytheril Short Spear

WEIGHT=8

TYPE=T_WEAPON_FENCE

FLIP=1

DAM=20,30

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_mytheril

HITPOINTS={31 90}



[ITEMDEF i_mytheril_fork]

DEFNAME=i_mytheril_fork

ID=i_war_fork

NAME=Mytheril Fork

WEIGHT=8

TYPE=T_WEAPON_FENCE

FLIP=1

DAM=20,30

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_mytheril

HITPOINTS={31 90}



/////////////////////////Sword's



[ITEMDEF i_shadow_blade]

DEFNAME=i_shadow_blade

ID=i_sword_viking

NAME=Shadow Blade

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=10,20

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_shadow

HITPOINTS={31 90}



[ITEMDEF i_shadow_halberd]

DEFNAME=i_shadow_halberd

ID=i_halberd

NAME=Shadow Halberd

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=15,25

SPEED=1

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_shadow

HITPOINTS={31 90}





[ITEMDEF i_shadow_katana]

DEFNAME=i_shadow_katana

ID=i_katana

NAME=Shadow Katana

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=5,15

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_shadow

HITPOINTS={31 90}



[ITEMDEF i_mytheril_halberd

DEFNAME=i_mytheril_halberd

ID=i_halberd

NAME=Mytheril Halberd

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=25,35

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_mytheril

HITPOINTS={31 90}



[ITEMDEF i_mytheril_blade]

DEFNAME=i_mytheril_blade

ID=i_sword_viking

NAME=Mytheril Blade

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=20,30

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_mytheril

HITPOINTS={31 90}



[ITEMDEF i_mytheril_katana]

DEFNAME=i_mytheril_katana

ID=i_katana

NAME=Mytheril Katana

WEIGHT=8

TYPE=T_WEAPON_SWORD

FLIP=1

DAM=15,20

//SPEED=40

SKILL=Swordsmanship

REQSTR=10

TWOHANDS=N



ON=@Create

COLOR=color_o_mytheril

HITPOINTS={31 90}



/////////////////////ARCHERY



[ITEMDEF i_shadow_bow]

DEFNAME=i_Bow_shadow

NAME=Shadow Bow

ID=i_bow

DAM=11,28

//SPEED=20

SKILL=Archery

REQSTR=30

TWOHANDS=Y

WEIGHT=3



TDATA3=i_arrow

TDATA4=i_arrow_x



ON=@CREATE

HITPOINTS={31 60}

COLOR=color_o_shadow





[ITEMDEF i_crystal_bow]

DEFNAME=i_Bow_Crystal

NAME=Crystal Bow

ID=i_bow

DAM=20,25

SPEED=10

SKILL=Archery

REQSTR=30

TWOHANDS=Y

WEIGHT=3



TDATA3=i_arrow

TDATA4=i_arrow_x



ON=@CREATE

COLOR=0487

HITPOINTS={31 60}



ON=@DAMAGE



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect 20 850

       src.sfx snd_spell_poison

       more2 = (3 * <more2> ) / 2

               src.damage {50 70}

   endif

   src.damage <more2>

   more2 = 0

   return 1



[ITEMDEF i_diamond_bow]

DEFNAME=i_Bow_diamond

NAME=Diamond Bow

ID=i_bow

DAM=30,40

//SPEED=20

SKILL=Archery

REQSTR=30

TWOHANDS=Y

WEIGHT=3



TDATA3=i_arrow

TDATA4=i_arrow_x



ON=@CREATE



HITPOINTS={31 60}

COLOR=0790





ON=@DAMAGE



if !<cont>

       return 1

   elseif !<cont.ischar>

       return 1

   elseif <cont.serial>==<src.serial>

       return 1

   endif

   more2 = {17 47}

   if rand(7)==1

       src.effect 1,036d4,4,16,6

       src.sfx snd_spell_lightning

       more2 = (3 * <more2> ) / 2

               src.damage {60 75}

   endif

   src.damage <more2>

   more2 = 0

   return 1





[ITEMDEF i_mythich_bow]

DEFNAME=i_Bow_mythich

NAME=Mythich Bow

ID=i_bow

DAM=30,35

SKILL=Archery

REQSTR=30

TWOHANDS=Y





SPEED=5

WEIGHT=3



TDATA3=i_arrow

TDATA4=i_arrow_x



ON=@CREATE

HITPOINTS={31 60}

COLOR=0800

ATTR=00021


[code]///////////////Stones



[ITEMDEF i_stone_helper]

// HELPER Stone

ID=0ed4

NAME=Helper Stone



TYPE = t_eq_script



ON=@CREATE



COLOR=07ef

ATTR=0010



ON=@DCLICK



IF (<SRC.TARG.DISTANCE>>0) //чтоб не выскакивала фигня типа не знает как использовать итем.



DIALOG d_stone_helper



return 1





[DIALOG d_stone_helper]

0,0

resizepic 0 0 4800 489 490 //Zadnik

page 0

button 50 243 2117 2118 1 0 1

text 63 240 68 7

button 50 220 2117 2118 1 0 2

text 63 215 68 8

button 50 190 2117 2118 1 0 3

text 63 190 68 9





[DIALOG d_stone_helper TEXT]

Britain

Minoc

Yew

Ocllo

Bucaneer's Den

Admin E-Mail Pitbull@local.zelan.ru

PvP Alfa

Full Spellbook

Stat Sum 350

All skills 100



[DIALOG d_stone_helper BUTTON]

ONBUTTON=0

ONBUTTON=1

src.newitem=i_spellbook_full

src.act.bounce

src.act.amount=1

ONBUTTON=2

src.str 150

src.dex 100

src.int 100

src.mana 100

src.hits 150

src.stam 100

ONBUTTON=3

src.allskills 1000





[ITEMDEF i_stone_mount]

// Travel Stone

ID=0ed4

NAME=Special Stone



TYPE = t_eq_script



ON=@CREATE



COLOR=07ef

ATTR=0010



ON=@DCLICK



IF (<SRC.TARG.DISTANCE>>0) //чтоб не выскакивала фигня типа не знает как использовать итем.



DIALOG d_stone_mounted



return 1





[DIALOG d_stone_mounted]

0,0

resizepic 0 0 5100 489 490 //Zadnik

page 0

button 10 280 2117 2118 1 0 1

text 26 280 68 0

button 10 250 2117 2118 1 0 2

text 25 250 68 1

//button 10 70 2117 2118 1 0 3

//text 25 70 68 2

button 10 100 2117 2118 1 0 4

text 25 100 68 3

button 10 130 2117 2118 1 0 5

text 25 130 0 4

text 140 15 0 5

text 40 450 0 6

button 10 160 2117 2118 1 0 6

text 25 160 50 7

button 10 220 2117 2118 1 0 8

text 25 215 68 8

button 10 190 2117 2118 1 0 9

text 25 190 68 9





[DIALOG d_stone_mounted TEXT]

Bandage

Bolts 100

Llama

Zostrich

Blood [Vampires Only]

Admin E-Mail Pitbull@local.zelan.ru

PvP Alfa [Rulez]

Restoration [Berserkers Only]

Bag of Potions

Bag of Reagents



[DIALOG d_stone_mounted BUTTON]

ONBUTTON=0

ONBUTTON=1

src.newitem=i_bandage

src.act.bounce

src.act.amount=100

ONBUTTON=2

src.newitem=i_xbolt

src.act.bounce

src.act.amount=100

ONBUTTON=3

src.newitem=i_et_el

src.act.equip

src.act.dclick

ONBUTTON=4

src.newitem=i_et_eo

src.act.equip

src.act.dclick

ONBUTTON=5



       src.newitem=i_bottle_blood

               src.act.bounce

               src.act.amount=1



ONBUTTON=6

       src.newitem=i_restoration

               src.act.bounce

               src.act.amount=1

   

ONBUTTON=8

src.newitem=101541

src.act.bounce

src.act.amount=1

ONBUTTON=9

src.newitem=101540

src.act.bounce

src.act.amount=1





[ITEMDEF i_stone_armor]

// Travel Stone

ID=0ed4

NAME=Armor Stone



TYPE = t_eq_script



ON=@CREATE



COLOR=07ef

ATTR=0010



ON=@DCLICK



IF (<SRC.TARG.DISTANCE>>0) //чтоб не выскакивала фигня типа не знает как использовать итем.



DIALOG d_stone_Armor



return 1





[DIALOG d_stone_Armor]

0,0

resizepic 0 0 5100 489 490 //Zadnik

page 0

//button 10 280 2117 2118 1 0 1

//text 26 280 6 0

//button 10 250 2117 2118 1 0 2

//text 25 250 6 1

button 10 70 2117 2118 1 0 3

text 25 70 50 2

button 10 100 2117 2118 1 0 4

text 25 100 50 3

button 10 130 2117 2118 1 0 5

text 25 130 50 4

text 140 15 0 5

text 180 300 0 6

button 10 160 2117 2118 1 0 6

text 25 160 50 7

button 10 220 2117 2118 1 0 8

text 25 215 50 8

button 10 190 2117 2118 1 0 9

text 25 190 50 9





[DIALOG d_stone_Armor TEXT]

Berserker Armor [Berserker Only 5 level]

Vampire Armor [Vampire Only 5 level]

Verite Full Set [0 Points]

Valorite Full Set [2 Points]

Mytheril Full Set [10 Points]

Admin E-Mail Pitbull@local.zelan.ru

You have <eval <src.tag.points>> Points

Black Rock Full Set [20 Points]

Holy Full Set [90 Points]

Dread Full Set [90 Points]



[DIALOG d_stone_armor BUTTON]

ONBUTTON=0

ONBUTTON=1

src.sysmessage You have not race level 5

ONBUTTON=2

src.sysmessage You have not race level 5

ONBUTTON=3

src.newitem=i_verite_platemail

src.act.equip

src.act.amount=1

src.newitem=i_verite_platemail_leggings

src.act.equip

src.act.amount=1

src.newitem=i_verite_platemail_gauntlets

src.act.equip

src.act.amount=1

src.newitem=i_verite_platemail_Arms

src.act.equip

src.act.amount=1

src.newitem=i_verite_platemail_gorget

src.act.equip

src.act.amount=1

src.newitem=i_verite_plate_helm

src.act.equip

src.act.amount=1

src.newitem=i_verite_heater_shield

src.act.bounce

src.act.amount=1

ONBUTTON=4

if (<src.tag.points><2)

   src.sysmessage You Need more Points!

   return 1

endif

src.newitem=i_valorite_platemail

src.act.equip

src.act.amount=1

src.newitem=i_valorite_platemail_leggings

src.act.equip

src.act.amount=1

src.newitem=i_valorite_platemail_gauntlets

src.act.equip

src.act.amount=1

src.newitem=i_valorite_platemail_Arms

src.act.equip

src.act.amount=1

src.newitem=i_valorite_platemail_gorget

src.act.equip

src.act.amount=1

src.newitem=i_valorite_plate_helm

src.act.equip

src.act.amount=1

src.newitem=i_valorite_heater_shield

src.act.bounce

src.act.amount=1

ONBUTTON=5

if (<src.tag.points><10)

   src.sysmessage You Need more Points!

   return 1

endif

src.newitem=i_mytheril_platemail

src.act.equip

src.act.amount=1

src.newitem=i_mytheril_platemail_leggings

src.act.equip

src.act.amount=1

src.newitem=i_mytheril_platemail_gauntlets

src.act.equip

src.act.amount=1

src.newitem=i_mytheril_platemail_Arms

src.act.equip

src.act.amount=1

src.newitem=i_mytheril_platemail_gorget

src.act.equip

src.act.amount=1

src.newitem=i_mytheril_plate_helm

src.act.equip

src.act.amount=1

src.newitem=i_mytheril_heater_shield

src.act.bounce

src.act.amount=1



ONBUTTON=6

if (<src.tag.points><20)

   src.sysmessage You Need more Points!

   return 1

endif

src.newitem=i_blackrock_platemail

src.act.equip

src.act.amount=1

src.newitem=i_blackrock_platemail_leggings

src.act.equip

src.act.amount=1

src.newitem=i_blackrock_platemail_gauntlets

src.act.equip

src.act.amount=1

src.newitem=i_blackrock_platemail_Arms

src.act.equip

src.act.amount=1

src.newitem=i_blackrock_platemail_gorget

src.act.equip

src.act.amount=1

src.newitem=i_blackrock_plate_helm

src.act.equip

src.act.amount=1

src.newitem=i_blackrock_heater_shield

src.act.bounce

src.act.amount=1

ONBUTTON=8

if (<src.tag.points><90)

   src.sysmessage You Need more Points!

   return 1

endif

src.newitem=i_holy_platemail

src.act.equip

src.act.amount=1

src.newitem=i_holy_platemail_leggings

src.act.equip

src.act.amount=1

src.newitem=i_holy_platemail_gauntlets

src.act.equip

src.act.amount=1

src.newitem=i_holy_platemail_Arms

src.act.equip

src.act.amount=1

src.newitem=i_holy_platemail_gorget

src.act.equip

src.act.amount=1

src.newitem=i_holy_plate_helm

src.act.equip

src.act.amount=1

src.newitem=i_holy_heater_shield

src.act.bounce

src.act.amount=1

ONBUTTON=9

if (<src.tag.points><90)

   src.sysmessage You Need more Points!

   return 1

endif

src.newitem=i_Dread_platemail

src.act.equip

src.act.amount=1

src.newitem=i_Dread_platemail_leggings

src.act.equip

src.act.amount=1

src.newitem=i_Dread_platemail_gauntlets

src.act.equip

src.act.amount=1

src.newitem=i_Dread_platemail_Arms

src.act.equip

src.act.amount=1

src.newitem=i_Dread_platemail_gorget

src.act.equip

src.act.amount=1

src.newitem=i_Dread_plate_helm

src.act.equip

src.act.amount=1

src.newitem=i_Dread_heater_shield

src.act.bounce

src.act.amount=1



[ITEMDEF i_quest_coin]

ID=i_gem_ruby

TYPE=0

NAME=Quest Coin%s

WEIGHT=0

VALUE=0

ON=@CREATE

COLOR=1156

ATTR=attr_newbie



[ITEMDEF i_gs_stone]

ID=4483

TYPE = t_eq_script

Name=Guild Stone



ON=@Create

color=04ad

ATTR=8010



ON=@DCLICK

DIALOG d_gs_stone





///////////////////////////////////////

// BEGIN GUMP FOR QUEST SYSTEM

///////////////////////////////////////



[DIALOG d_gs_stone]

0, 0

resizepic 110 1 2620 370 400

gumppic 178 138 1418

gumppic 115 1 5536

gumppic 205 20 2091

gumppic 205 60 2091



//Buttons

button 143 155 2117 2118 1 0 1

//button 143 205 2117 2118 1 0 2

//button 143 255 2117 2118 1 0 3

//button 143 305 2117 2118 1 0 4

button 430 10 5513 5514 1 0 5

button 115 372 2031 2032 1 0 6



//Text Fields

text 206 35 1171 0

text 165 150 1155 1

text 135 173 1153 2

//text 165 200 1155 3

//text 135 223 1153 4

//text 165 250 1155 5

//text 135 273 1153 6

//text 165 300 1155 7

//text 135 323 1153 8



[DIALOG d_gs_stone TEXT]

Guild Stone

Deed Guild

1000 Credits

Vampire Classe

3000 Credits

Silver Ball :

Winner's Ball

GK = Guild Credits

GK = Guild Credits



[DIALOG d_gs_stone BUTTON]

ONBUTTON=0 //Right Click On Gump

SRC.SYSMESSAGE Guild Menu Closed

SRC.SOUND 552

ONBUTTON=1

if (<src.tag.credits> >= 100- )

SRC.NEWITEM=i_deed_guildstone

SRC.ACT.BOUNCE

SRC.ACT.AMOUNT=1

src.tag.credits = (<src.tag.credits> ) + (-100-)



ELSE



SRC.SYSMESSAGE You need more Credits.



ONBUTTON=2

IF <SRC.RESTEST 5000 i_quest_coin>

SRC.CONSUME=5000 i_quest_coin

SRC.NEWITEM=i_quest_robe

SRC.ACT.BOUNCE

MESSAGE You have recieved your item. Thank thee!

SOUND 0F7

RETURN 1

ELSE

MESSAGE You haven't enough coins to get this item!

ENDIF

RETURN 1

ONBUTTON=3

IF <SRC.RESTEST 10000 i_quest_coin>

SRC.CONSUME=10000 i_quest_coin

SRC.NEWITEM=i_quest_bow_elec

SRC.ACT.BOUNCE

MESSAGE You have recieved your item. Thank thee!

SOUND 0F7

RETURN 1

ELSE

MESSAGE You haven't enough coins to get this item!

ENDIF

RETURN 1

ONBUTTON=4

IF <SRC.RESTEST 25000 i_quest_coin>

SRC.CONSUME=25000 i_quest_coin

SRC.NEWITEM=i_quest_lionheart

SRC.ACT.BOUNCE

MESSAGE You have recieved your item. Thank thee!

SOUND 0F7

RETURN 1

ELSE

MESSAGE You haven't enough coins to get this item!

ENDIF

RETURN 1

ONBUTTON=5 // Quit

ONBUTTON=6

SRC.SYSMESSAGE Guild Menu Closed

SRC.SOUND 552



[ITEMDEF i_Weapon_stone]

ID=4483

TYPE = t_eq_script

Name=Weapon Stone



ON=@Create

color=04da

ATTR=8010



ON=@DCLICK

DIALOG d_Weapon_stone





///////////////////////////////////////

// BEGIN GUMP FOR QUEST SYSTEM

///////////////////////////////////////



[DIALOG d_Weapon_stone]

0, 0

resizepic 110 1 2620 370 400

gumppic 178 138 1418

gumppic 115 1 5536

gumppic 205 20 2091

gumppic 205 60 2091



//Buttons

button 143 155 2117 2118 1 0 1

button 143 205 2117 2118 1 0 2

button 143 255 2117 2118 1 0 3

//button 143 305 2117 2118 1 0 4

button 430 10 5513 5514 1 0 5

button 115 372 2031 2032 1 0 6



//Text Fields

text 206 35 1171 0

text 165 150 1155 1

//text 135 173 1153 2

text 165 200 1155 3

//text 135 223 1153 4

text 165 250 1155 5

//text 135 273 1153 6

//text 165 300 1155 7

//text 135 323 1153 8



[DIALOG d_Weapon_stone TEXT]

Weapon's Stone

Fencing

1000 Credits

Swordsmanship

3000 Credits

Archery

Winner's Ball

Classes Stone

You have <eval <src.tag.points>> Points



[DIALOG d_Weapon_stone BUTTON]

ONBUTTON=0 //Right Click On Gump

SRC.SYSMESSAGE Weapon's Stone Closed

SRC.SOUND 552

ONBUTTON=1

src.DIALOG d_Weapon_fencing

ONBUTTON=2

src.DIALOG d_weapon_sword

ONBUTTON=3

src.DIALOG d_weapon_archery

ONBUTTON=4



ONBUTTON=5 // Quit

ONBUTTON=6

SRC.SYSMESSAGE Weapon's Stone Closed

SRC.SOUND 552



[DIALOG d_weapon_fencing]

0, 0

resizepic 110 1 2620 370 400

gumppic 178 138 1418

gumppic 115 1 5536

gumppic 205 20 2091

gumppic 205 60 2091



//Buttons

button 290 170 2117 2118 1 0 1

button 230 170 2117 2118 1 0 2

button 290 220 2117 2118 1 0 3

button 230 220 2117 2118 1 0 4

button 430 10 5513 5514 1 0 5

button 115 372 2031 2032 1 0 6

button 290 270 2117 2118 1 0 7

button 230 270 2117 2118 1 0 8

button 230 320 2117 2118 1 0 9

button 290 320 2117 2118 1 0 10





//Text Fields

text 206 35 50 0

text 230 100 50 1

text 290 100 50 2

text 140 170 1153 3

text 140 220 1153 4

text 140 270 1155 5

text 140 320 1153 6

text 290 350 1155 7

text 290 375 1153 8



[DIALOG d_Weapon_fencing TEXT]

Fencing Weapon's

F

S

Shadow 0

Mytheril 15

Dread 150

Holy  150

F= Fork S=Short Spear

You have <eval <src.tag.points>> Points



[DIALOG d_Weapon_fencing BUTTON]

ONBUTTON=0

ONBUTTON=1

SRC.NEWITEM=i_shadow_spear_short

SRC.ACT.AMOUNT=1

SRC.ACT.EQUIP



ONBUTTON=2



SRC.NEWITEM=i_shadow_fork

SRC.ACT.AMOUNT=1

SRC.ACT.EQUIP



ONBUTTON=3

if (<src.tag.points><15)

   src.sysmessage You Need more Points!

   return 1

endif

SRC.NEWITEM=i_mytheril_spear_short

SRC.ACT.EQUIP

SRC.ACT.AMOUNT=1



ONBUTTON=4

if (<src.tag.points><15)

   src.sysmessage You Need more Points!

   return 1

endif

SRC.NEWITEM=i_mytheril_fork

SRC.ACT.EQUIP

SRC.ACT.AMOUNT=1



ONBUTTON=7

if (<src.tag.points><150)

   src.sysmessage You Need more Points!

   return 1

endif

SRC.NEWITEM=i_dread_short_spear

SRC.ACT.EQUIP

SRC.ACT.AMOUNT=1



ONBUTTON=8

if (<src.tag.points><150)

   src.sysmessage You Need more Points!

   return 1

endif

SRC.NEWITEM=i_dread_war_fork

SRC.ACT.EQUIP

SRC.ACT.AMOUNT=1

ONBUTTON=9

if (<src.tag.points><150)

   src.sysmessage You Need more Points!

   return 1

endif

SRC.NEWITEM=i_holy_war_fork

SRC.ACT.EQUIP

SRC.ACT.AMOUNT=1



ONBUTTON=10

if (<src.tag.points><150)

   src.sysmessage You Need more Points!

   return 1

endif



SRC.NEWITEM=i_holy_spear_short

SRC.ACT.EQUIP

SRC.ACT.AMOUNT=1



[DIALOG d_weapon_sword]

0, 0

resizepic 110 1 2620 370 400

gumppic 178 138 1418

gumppic 115 1 5536

gumppic 205 20 2091

gumppic 205 60 2091



//Buttons

button 290 170 2117 2118 1 0 1

button 230 170 2117 2118 1 0 2

button 290 220 2117 2118 1 0 3

button 230 220 2117 2118 1 0 4

button 430 10 5513 5514 1 0 5

button 115 372 2031 2032 1 0 6

button 290 270 2117 2118 1 0 7

button 230 270 2117 2118 1 0 8

button 230 320 2117 2118 1 0 9

button 290 320 2117 2118 1 0 10

button 350 170 2117 2118 1 0 11

button 350 220 2117 2118 1 0 12

button 350 270 2117 2118 1 0 13

button 350 320 2117 2118 1 0 14



//Text Fields

text 206 35 50 0

text 230 100 50 1

text 290 100 50 2

text 350 100 50 3

text 140 167 1153 9

text 140 220 1153 4

text 140 270 1155 5

text 140 320 1153 6

text 250 350 1155 7

text 290 375 1153 8



[DIALOG d_Weapon_sword TEXT]

Sword Weapon's

B

H

K

Mytheril 15

Dread 150

Holy  150

B=Blade H=Halberd K=Katana

You have <eval <src.tag.points>> Points

Shadow 0



[DIALOG d_Weapon_sword BUTTON]



ONBUTTON=1



SRC.NEWITEM=i_shadow_halberd

SRC.ACT.AMOUNT=1

SRC.ACT.EQUIP



ONBUTTON=2



SRC.NEWITEM=i_shadow_BLADE


--------------------
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