я не злопамятный, просто злой
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Люди добрые. Возникла потребность поработать с тайпами арморов и оружия. И к ней прилинкована проблема невозможности найти их в дефолтных скриптах (Nightly)
Файлы со словом types в названии не содержат в себе того, что я ищу.
[typedefs] t_normal 0 t_container 1 // any unlocked container or corpse. ccontainer based t_container_locked 2 t_door 3 // 3 = door can be opened t_door_locked 4 // a locked door. t_key 5 t_light_lit 6 // local light giving object t_light_out 7 // can be lit. t_food 8 // edible food. (poisoned food ?) t_food_raw 9 // must cook raw food unless your an animal. t_armor 10 // some type of armor. (no real action) t_weapon_mace_smith 11 // can be used for smithing t_weapon_mace_sharp 12 // war axe can be used to cut/chop trees. t_weapon_sword 13 // t_weapon_fence 14 // can't be used to chop trees. (make kindling) t_weapon_bow 15 // bow or xbow t_wand 16 // a magic storage item t_telepad 17 // walk on teleport t_switch 18 // this is a switch which effects some other object in the world. t_book 19 // read this book. (static or dynamic text) t_rune 20 // can be marked and renamed as a recall rune. t_booze 21 // booze (drunk effect) t_potion 22 // some magic effect. t_fire 23 // it will burn you. t_clock 24 // or a wristwatch t_trap 25 // walk on trap. t_trap_active 26 // = some animation t_musical 27 // = a musical instrument. t_spell 28 // = magic spell effect. t_gem 29 // = no use yet t_water 30 // = this is water (fishable) (not a glass of water) t_clothing 31 // = all cloth based wearable stuff t_scroll 32 // = magic scroll t_carpentry 33 // = tool of some sort. t_spawn_char 34 // = spawn object. should be invis also. t_game_piece 35 // = can't be removed from game. t_portculis 36 // = z delta moving gate. (open) t_figurine 37 // = magic figure that turns into a creature when activated. t_shrine 38 // = can res you t_moongate 39 // = linked to other moon gates (hard coded locations) t_chair 40 // = any sort of a chair item. we can sit on. t_forge 41 // = used to smelt ore blacksmithy etc. t_ore 42 // = smelt to ingots. t_log 43 // = make into furniture etc. lumberlogs t_tree 44 // = can be chopped. t_rock 45 // = can be mined for ore. t_carpentry_chop 46 // = tool of some sort. t_multi 47 // = multi part object like house or ship. t_reagent 48 // = alchemy when clicked ? t_ship 49 // = this is a ship multi t_ship_plank 50 // t_ship_side 51 // = should extend to make a plank t_ship_side_locked 52 // t_ship_tiller 53 // = tiller man on the ship. t_eq_trade_window 54 // = container for the trade window. t_fish 55 // = fish can be cut up. t_sign_gump 56 // = things like grave stones and sign plaques t_stone_guild 57 // = guild stones t_anim_active 58 // = active anium that will recycle when done. t_advance_gate 59 // = advance gate. m_advancegatetype = creid_type t_cloth 60 // = bolt or folded cloth t_hair 61 // t_beard 62 // = just for grouping purposes. t_ingot 63 // = ingot. t_coin 64 // = coin of some sort. gold or otherwise. t_crops 65 // = a plant that will regrow. picked type. t_drink 66 // = some sort of drink (non booze) t_anvil 67 // = for repair. t_port_locked 68 // = this portcullis must be triggered. t_spawn_item 69 // = spawn other items. t_telescope 70 // = big telescope pic. t_bed 71 // = bed. t_gold 72 // = gold coin t_map 73 // = map object with pins. t_eq_memory_obj 74 // = a char has a memory link to some object. (i am fighting with someone. this records the fight.) t_weapon_mace_staff 75 // = staff type of mace. or just other type of mace. t_eq_horse 76 // = equipped horse object represents a riding horse to the client. t_comm_crystal 77 // = communication crystal. t_game_board 78 // = this is a container of pieces. t_trash_can 79 // = delete any object dropped on it. t_cannon_muzzle 80 // = cannon muzzle. not the other cannon parts. t_cannon 81 // = the rest of the cannon. t_cannon_ball 82 // t_armor_leather 83 // = non metallic armor (t_clothing) t_seed 84 // = fruit to seed t_junk 85 // = never used t_crystal_ball 86 // //t_unused_87 87 t_message 88 // = user written message item. (for bboard ussually) t_reagent_raw 89 // = freshly grown reagents...not processed yet. t_eq_client_linger 90 // = change player to npc for a while. t_unused_91 91 t_it_stone 92 // = double click for items t_unused_93 93 t_explosion 94 // = async explosion. t_eq_npc_script 95 // = script npc actions in the form of a book. (get rid of this in favor of waiting on m_events) t_web 96 // = walk on this and transform into some other object. t_grass 97 // = can be eaten by grazing animals t_arock 98 // = a rock or boulder. can be thrown by giants. t_tracker 99 // = points to a linked object. t_sound 100 // = this is a sound source. t_stone_town 101 // = town stones. everyone free to join. t_weapon_mace_crook 102 // t_weapon_mace_pick 103 // t_leather 104 // = leather or skins of some sort.(not wearable) t_ship_other 105 // = some other part of a ship. t_bboard 106 // = a container and bboard object. t_spellbook 107 // = spellbook (with spells) t_corpse 108 // = special type of item. t_track_item 109 // - track a id or type of item. t_track_char 110 // = track a char or range of char id's t_weapon_arrow 111 // t_weapon_bolt 112 // t_eq_vendor_box 113 // = an equipped vendor . t_eq_bank_box 114 // = an equipped bank box t_deed 115 // t_loom 116 // t_bee_hive 117 // t_archery_butte 118 // t_eq_murder_count 119 // = my murder count flag. t_eq_stuck 120 // we are stuck in a web t_trap_inactive 121 // = a safe trap. //t_unused_122 122 t_bandage 123 // = can be used for healing. t_campfire 124 // = this is a fire but a small one. t_map_blank 125 t_spy_glass 126 t_sextant 127 t_scroll_blank 128 t_fruit 129 t_water_wash 130 // water that will not contain fish. (for washing or drinking) t_weapon_axe 131 // not the same as a sword. but uses swordsmanship skill t_weapon_xbow 132 t_spellicon 133 t_door_open 134 t_meat_raw 135 // just a meaty part of a corpse. (uncooked meat) t_garbage 136 t_keyring 137 t_table 138 // doesn't really do anything. t_floor 139 t_roof 140 t_feather 141 // a birds feather t_wool 142 // wool cut frm a sheep. t_fur 143 t_blood 144 // blood of some creature t_foliage 145 // does not go invis when reaped. but will if eaten t_grain 146 t_scissors 147 t_thread 148 t_yarn 149 t_spinwheel 150 t_bandage_blood 151 // = can't be used for healing. t_fish_pole 152 t_shaft 153 // bolt or arrow. t_lockpick 154 t_kindling 155 t_train_dummy 156 t_train_pickpocket 157 t_bedroll 158 t_bellows 159 t_hide 160 // made into leather. t_cloth_bolt 161 t_board 162 // = logs are plained into decent lumber t_pitcher 163 t_pitcher_empty 164 t_dye_vat 165 t_dye 166 t_potion_empty 167 // empty bottle. t_mortar 168 t_hair_dye 169 t_sewing_kit 170 t_tinker_tools 171 t_wall 172 // wall of a structure. t_window 173 // window for a structure. t_cotton 174 // cotton from the plant t_bone 175 t_eq_script 176 // pure scriptable item equipped. t_ship_hold 177 // ships hold. t_ship_hold_lock 178 t_lava 179 t_shield 180 // equippable armor. t_jewelry 181 t_dirt 182 // a patch of dirt where i can plant something t_script 183 T_SPELLBOOK_NECRO 184 // AOS Necromancy spellbook (should have MOREZ=100 by default) T_SPELLBOOK_PALA 185 // AOS Paladin spellbook (should have MOREZ=200 by default) T_SPELLBOOK_EXTRA 186 // some spellbook for script purposes (MOREZ=basic offset)
Запусти лучше сервер Линейки, или ещё чего нибудь. Не стоит так с ультимой поступать.) Если я правильно понял, речь идет о попсовости, рассчитанной на "пипл хавает". Истинные ценители и фанаты ультимы врдя ли поддержат такое отношение к нашему фетишу.)