Блин, создаеш в игре
An Ultimate PvP Supply Deed и тыкаеш на него 2 раза, тебе откроеца меню, в котором перечисленно все что ты можеш взять, выбераеш че тебе надо, тыкаеш на кнопочку и тебе в бакпак падает то че ты выбрал,
Исходный код
case 1: // Axe Of The Heavens
{
Item item = new AxeOfTheHeavens();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( UltimateGump ) );
break;
}
case 2: // Blade Of Insanity
{
Item item = new BladeOfInsanity();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof( UltimateGump ));
break;
}
case 3: //Blade Of The Righteous
{
Item item = new BladeOfTheRighteous();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof( UltimateGump ));
break;
}
case 4: //Bone Crusher
{
Item item = new BoneCrusher();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof( UltimateGump ));
break;
}
case 5: //Breath Of The Dead
{
Item item = new BreathOfTheDead();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( UltimateGump ) );
break;
}
case 6: //FrostBringer
{
Item item = new Frostbringer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof( UltimateGump ));
break;
}
case 7: //Legacy Of The Dread Lord
{
Item item = new LegacyOfTheDreadLord();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof( UltimateGump ));
break;
}
case 8: //Serpent's Fang
{
Item item = new SerpentsFang();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 9: //Staff Of The Magi
{
Item item = new StaffOfTheMagi();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 10: //The Beserker's Maul
{
Item item = new TheBeserkersMaul();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 11: //The Dragon Slayer
{
Item item = new TheDragonSlayer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 12: //The Dryad Bow
{
Item item = new TheDryadBow();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 13: //The Taskmaster
{
Item item = new TheTaskmaster();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 14: //Titan's Hammer
{
Item item = new TitansHammer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 15: //Zyronic Claw
{
Item item = new ZyronicClaw();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 16: //Armor Of Fortune
{
Item item = new ArmorOfFortune();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 17: //Gauntlets Of Nobility
{
Item item = new GauntletsOfNobility();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 18: //Helm Of Insight
{
Item item = new HelmOfInsight();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 19: //Holy Knight's Breastplate
{
Item item = new HolyKnightsBreastplate();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 20: //Inquisitor's Resolution
{
Item item = new InquisitorsResolution();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 21: //Jackal's Collar
{
Item item = new JackalsCollar();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 22: //Legging's Of Bane
{
Item item = new LeggingsOfBane();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 23: //Midnight Bracers
{
Item item = new MidnightBracers();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 24: //Ornate Crown Of The Harrower
{
Item item = new OrnateCrownOfTheHarrower();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 25: //Shadow Dancer Leggings
{
Item item = new ShadowDancerLeggings();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 26: //Tunic Of Fire
{
Item item = new TunicOfFire();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 27: //Voice Of The Fallen King
{
Item item = new VoiceOfTheFallenKing();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 28: //Bracelet Of Health
{
Item item = new BraceletOfHealth();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 29: //Ornament Of The Magician
{
Item item = new OrnamentOfTheMagician();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 30: //Ring Of The Elements
{
Item item = new RingOfTheElements();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 31: //Ring Of The Vile
{
Item item = new RingOfTheVile();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 32: //Aegis
{
Item item = new Aegis();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 33: //Arcane Shield
{
Item item = new ArcaneShield();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 34: //Divine Countenance
{
Item item = new DivineCountenance();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 35: //Hat Of The Magi
{
Item item = new HatOfTheMagi();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 36: //Spirit Of The Totem
{
Item item = new SpiritOfTheTotem();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 37: // Artic Death Dealer
{
Item item = new ArcticDeathDealer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 38: // Blaze of Death
{
Item item = new BlazeOfDeath();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 39: //Bow Of The Juka King
{
Item item = new BowOfTheJukaKing();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 40: //Captain Quackle bushs Cutlass
{
Item item = new CaptainQuacklebushsCutlass();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 41: //Cavorting Club
{
Item item = new CavortingClub();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 42: //Cold Blood
{
Item item = new ColdBlood();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 43: //Enchanted Titan Leg Bone
{
Item item = new EnchantedTitanLegBone();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 44: //Luna Lance
{
Item item = new LunaLance();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 45: //Nights Kiss
{
Item item = new NightsKiss();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 46: //Nox Rangers Heavy Crossbow
{
Item item = new NoxRangersHeavyCrossbow();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 47: //Pixie Swatter
{
Item item = new PixieSwatter();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 48: //Wrath Of The Dryad
{
Item item = new WrathOfTheDryad();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 49: //Staff Of Power
{
Item item = new StaffOfPower();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 50: //Burglars Bandana
{
Item item = new BurglarsBandana();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 51: //Dread Pirate Hat
{
Item item = new DreadPirateHat();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 53: //Heart Of The Lion
{
Item item = new HeartOfTheLion();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 54: //Orcish Visage
{
Item item = new OrcishVisage();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 55: //Polar Bear Mask
{
Item item = new PolarBearMask();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 56: //Violet Courage
{
Item item = new VioletCourage();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 57: //Alchemists Bauble
{
Item item = new AlchemistsBauble();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 58: //Iolos Lute
{
Item item = new IolosLute();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 59: //Gwennos Harp
{
Item item = new GwennosHarp();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 60: //Shield Of Invulnerability
{
Item item = new ShieldOfInvulnerability();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 52: //GlovesOfThePugilist
{
Item item = new GlovesOfThePugilist();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( MinorArtifactGump ) );
break;
}
case 61: // Swords Of Prosperity
{
Item item = new SwordsOfProsperity();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 62: // Sword Of The Stampede
{
Item item = new SwordOfTheStampede();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 63: // Winds Edge
{
Item item = new WindsEdge();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 64: // Darkened Sky
{
Item item = new DarkenedSky();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 65: //The Horse Lord
{
Item item = new TheHorselord();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 66: //Demon Forks
{
Item item = new DemonForks();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 67: //Dragon Nunchaku
{
Item item = new DragonNunchaku();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 68: //Exiler
{
Item item = new Exiler();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 69: //Hanzo's Bow
{
Item item = new HanzosBow();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 70: //Dancer Fans
{
Item item = new PilferedDancerFans();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 71: //The Destroyer
{
Item item = new TheDestroyer();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 72: //RBC
{
Item item = new RuneBeetleCarapace();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 73: //StormGrips
{
Item item = new Stormgrip();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 74: //Tome OF Lost Knowledge
{
Item item = new TomeOfLostKnowledge();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 75: // Samurai Do
{
Item item = new AncientSamuraiDo();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 76: //Arms Of Tactical Excellence
{
Item item = new ArmsOfTacticalExcellence();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 77: // Sun GLoves
{
Item item = new GlovesOfTheSun();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 78: //Legs Of Stability
{
Item item = new LegsOfStability();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump( typeof( TokunoGump ) );
break;
}
case 79: //Tome Of Enlightenment
{
Item item = new TomeOfEnlightenment();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 80: //
{
Item item = new PigmentsOfTokuno(PigmentType.ShadowDancerBlack);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 81: //
{
Item item = new PigmentsOfTokuno(PigmentType.LunaWhite);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 82: //
{
Item item = new PigmentsOfTokuno(PigmentType.NoxGreen);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 83: //
{
Item item = new PigmentsOfTokuno(PigmentType.DryadGreen);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 84: //
{
Item item = new PigmentsOfTokuno(PigmentType.InvulnerabilityBlue);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 85: //
{
Item item = new PigmentsOfTokuno(PigmentType.RumRed);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 86: //
{
Item item = new PigmentsOfTokuno(PigmentType.BerserkerRed);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 87: //
{
Item item = new PigmentsOfTokuno(PigmentType.FireOrange);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 88: //
{
Item item = new PigmentsOfTokuno(PigmentType.VioletCouragePurple);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 89: //
{
Item item = new PigmentsOfTokuno(PigmentType.ParagonGold);
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 90: //Kasa Of The Ra Jin
{
Item item = new KasaOfTheRajin();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 91: //Farmer Kasa
{
Item item = new AncientFarmersKasa();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 92: //Black Lotus Hood
{
Item item = new BlackLotusHood();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 93: // Daimyos Helm
{
Item item = new DaimyosHelm();
item.LootType = LootType.Blessed;
from.AddToBackpack( item );
from.CloseGump(typeof(UltimateGump));
break;
}
case 94: //Bandage
{
Item item = new Bandage(250);
item.LootType = LootType.Regular;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 95: //Arrow
{
Item item = new Arrow(250);
item.LootType = LootType.Regular;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 96: //Cure Pot
{
for (int i = 5; i > 0; --i)
{
Item ns = new GreaterCurePotion();
from.AddToBackpack(ns);
}
from.CloseGump(typeof(UltimateGump));
break;
}
case 97: //Heal Pot
{
for (int i = 5; i > 0; --i)
{
Item ns = new GreaterHealPotion();
from.AddToBackpack(ns);
}
from.CloseGump(typeof(UltimateGump));
break;
}
case 98: //Deadly Poison Pot
{
for (int i = 5; i > 0; --i)
{
Item ns = new DeadlyPoisonPotion();
from.AddToBackpack(ns);
}
from.CloseGump(typeof(UltimateGump));
break;
}
case 99: //Refresh Pot
{
for (int i = 5; i > 0; --i)
{
Item ns = new TotalRefreshPotion();
from.AddToBackpack(ns);
}
from.CloseGump(typeof(UltimateGump));
break;
}
case 100: //Agility Pot
{
for ( int i = 5; i > 0; --i )
{
Item ns = new GreaterAgilityPotion();
from.AddToBackpack( ns );
}
from.CloseGump(typeof(UltimateGump));
break;
}
case 101: //Str Pot
{
for ( int i = 5; i > 0; --i )
{
Item ns = new GreaterStrengthPotion();
from.AddToBackpack( ns );
}
from.CloseGump(typeof(UltimateGump));
break;
}
case 102://Explosion Pot
{
for (int i = 5; i > 0; --i)
{
Item ns = new GreaterExplosionPotion();
from.AddToBackpack(ns);
}
from.CloseGump(typeof(UltimateGump));
break;
}
case 103: //Night Sight Pot
{
for (int i = 5; i > 0; --i)
{
Item ns = new NightSightPotion();
from.AddToBackpack(ns);
}
from.CloseGump(typeof(UltimateGump));
break;
}
case 104: //Bolt
{
Item item = new Bolt(250);
item.LootType = LootType.Regular;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 105: // SC Deed
{
Item item = new SpellChannelingDeed();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 106: // Sex Change Deed
{
Item item = new SexChangeDeed();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 107: // Name Change Deed
{
Item item = new NameChangeDeed();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 108: //Pet Bond Deed
{
Item item = new PetBondingDeed();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 109: //CBD
{
Item item = new ClothingBlessDeed();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 110: //IBD
{
Item item = new ItemBlessDeed();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 111: //Ethereal Deed
{
Item item = new EtherealScroll();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 112: //ItemID Change Deed
{
Item item = new ItemIDDeed();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}
case 113: //SpellBook Deed
{
Item item = new SpellbookDeed();
item.LootType = LootType.Blessed;
from.AddToBackpack(item);
from.CloseGump(typeof(UltimateGump));
break;
}