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World Save., Каждую секунду |
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Jakut |
29.10.2018, 23:04
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Novice
Сообщений: 86
Регистрация: 9.12.2005 Группа: Пользователи Наличность: 0
Пользователь №: 4.567
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Код /////////////////////////////////////////////////////////////// //////// World Save Information /////////////////////////////////////////////////////////////// // How often for Sphere to save your world (minutes) SavePeriod=9999*9999*9999
// How many backup levels to keep. Each level means 7 backups done for it. // So, 10*7 = 70 backup saves will be storied. BackupLevels=100
// On would save in the background quietly over a longer period of time, and not interrupt the game // Off would notify "World save has been initiated" and save faster, but pause the game momentarily SaveBackground=0
/////////////////////////////////////////////////////////////// //////// Account Management /////////////////////////////////////////////////////////////// //Code for servers account application process // 0=Closed, // Closed. Not accepting more. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 6=Unspecified, // Not specified. // To enable auto account you must set this to 2 AccApp=2
// Store password hashed with MD5 Md5Passwords=0
// local ip is assumed to be the admin LocalIPAdmin=0
// Default number of chars allowed per account (maximum value is 7) MaxCharsPerAccount=1
// Min time for a char to exist before delete allowed (in seconds) MinCharDeleteTime=0
// Max number of Guest accounts allowed GuestsMax=0
// Max login tries for account before a temporary ban (0 is disabled) MaxAccountLoginTries=0
/////////////////////////////////////////////////////////////// //////// Client Management /////////////////////////////////////////////////////////////// // What client protocol version used // Comment out the ClientVersion line to allow any client that is supported. //ClientVersion=2.0.3
// Set this to 0 to allow login to encrypted clients UseCrypt=1
// Set this to 1 to allow login to unencrypted clients UseNoCrypt=1
// Maximum total open connections to server ClientMax=256
// Maximum open connections to server per IP ClientMaxIP=5
// Maximum total (not-in-game) connections to server ConnectingMax=32
// Maximum total simultaneous (not-in-game) connections to server per IP ConnectingMaxIp=8
// How long logged out clients linger in seconds ClientLinger=120
// Walk limiting code: buffer size (in tenths of second) WalkBuffer=75
// Walk limiting code: regen speed (%) WalkRegen=25
// Only commands issued by this plevel and higher will be logged CommandLog=0
// Prefix for ingame commands CommandPrefix=.
// Function to call if client is executing a command to override the default. CommandTrigger=f_oncommand
// Use the built in http server // 0 - disable http server and webpage generation // 1 - disable http server and enable webpage generation // 2 - enable http server and webpage generation (default) UseHttp=2
// Use the OSI AuthID to avoid possible hijack to game server. UseAuthID=0
// Default setting for all accounts specifying default resdisp. AutoResDisp=5
// Default setting for new accounts specifying default priv level //AutoPrivFlags=010
// Max tooltip (if enabled) to send on each tick (to avoid client flooding) MaxTooltipForTick=7
// How often send my hits updates to visible clients (in seconds) HitsUpdateRate=1
/////////////////////////////////////////////////////////////// //////// Game Mechanics ///////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////// //////// Game Mechanics ///////////////////////////////////////////////////////////////
// Maximum distance to hear char whispering DistanceWhisper=18
// Maximum distance to hear char talking DistanceTalk=18
// Maximum distance to hear char yelling DistanceYell=18
// Do not allow entering under roof being on horse? MountHeight=0
// Archery does not work if too close (0 = not checked) ArcheryMinDist=0
// Maximum Distance for Archery ArcheryMaxDist=10
// Speed scale factor for weapons SpeedScaleFactor=15000
// This is the percent of max weight at which stamina is lost half the time // (200 = no effect) StaminaLossAtWeight=170
// Weight penalty for running +N% of max carry weight (0 = no effect) RunningPenalty=35
// Show people joining/leaving the server. 0 disables, 2 enables staff only. ArriveDepartMsg=0
// Are house and boat keys newbied automatically AutoNewbieKeys=1
// Maximum number of items allowed in bank BankMaxItems=10000
// Maximum weight in stones allowed in bank BankMaxWeight=100000
// If 1 vendors will take gold only from backpack PayFromPackOnly=0
// Disable weather effects? NoWeather=1
// Default light level in dungeons DungeonLight=0
// Day light level 0-30 LightDay=0
// Night light level 0-30 LightNight=0
// Allow manual sector light override? AllowLightOverride=1
// Wool Regen Time (in minutes) WoolGrowthTime=30
// Suppress player speech with 75% of capital letters SuppressCapitals=0
// Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_USE_RESISTANCE 00008 // use character props RES* against oldfashioned damage types // COMBAT_SPECIALDAMAGE 00010 // use character tags TAG.*DAMAGE to apply additional damage // COMBAT_DCLICKSELF_UNMOUNTS 00020 // unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_OSIDAMAGEMOD 00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account) // COMBAT_ARCHERYCANMOVE 00100 // firing bow while moving // COMBAT_STAYINRANGE 00200 // abort attack swing when out of range instead of waiting to come back in range // // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count // COMBAT_TARGETTEDHIT 02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE CombatFlags=01|010|020
// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible) // MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targeting // MAGICF_PRECAST = 0x0000002 // Precasting (cast spell before target prompt) // MAGICF_IGNOREAR = 0x0000004 // Magic damage ignore ar // MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self // MAGICF_STACKSTATS = 0x0000010 // Different stat spells don't cancel each other out // MAGICF_FREEZEONCAST = 0x0000020 // No movement whilst casting // MAGICF_SUMMONWALKCHECK = 0x0000040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water) // MAGICF_NOFIELDSOVERWALLS = 0x0000080 // Field spells cannot cross over blocking objects MagicFlags=01|040|080
// Length of time (in seconds) for a player to choose a target when casting (0 = no timeout) SpellTimeout=0
// Zero point for sextant coordinates counting //ZeroPoint=1323,1624,0
// How far from land i can be to take off a ship //MaxShipPlankTeleport=18
/////////////////////////////////////////////////////////////// //////// NPC/Item/Player Management /////////////////////////////////////////////////////////////// // Distance in tiles before an NPC that's wandered too far from it's home will teleport back LostNPCTeleport=15
// Whether PCs get a resurrection robe when they get resurrected. NoResRobe=1
// Time for a NPC corpse to decay mins CorpseNPCDecay=5
// Time for a player corpse to decay mins CorpsePlayerDecay=15
// Base decay time in minutes for items DecayTimer=2
// Put [NPC] tags over chars CharTags=0
// Flip dropped items FlipDroppedItems=1
// Set to 1 to allow players to take equipment from their pets' paperdoll //CanUndressPets=1
// Monsters run when scared of death MonsterFear=0
// Monsters may fight each other MonsterFight=0
// Percent setting of the all NPC move rate, default 100 MoveRate=100
// Do players receive sounds GenericSounds=1
// Max number of items to sell to one person at once VendorMaxSell=255
// Max level npc trainers can go NPCTrainMax=300
// Percent of own ability npcs can train to NPCTrainPercent=30
// NPC will not be addressed as "Lord" or such if this is set // NPCNoFameTitle=0
// Max level of skill trainable on dummies, archery butte ecc.. SkillPracticeMax=0
// Max skill player's will start with on skills they haven't chosen during // character creation MaxBaseSkill=0
// If set to 0, the MaxBaseSkill will only apply to skills that the client // can see in their menu (based on Feature* settings, ResDisp and Client // Version). If this is set to 1 then players to start with all the skills // that have been defined. InitHiddenSkills=1
// Time in seconds for hitpoint regeneration Regen0=15
// Time in seconds for mana regeneration Regen1=20
// Time in seconds for stamina regeneration Regen2=10
// Time in minutes for food regeneration // 1*60*24 = 1 day of real life time Regen3=3*60*24
// Speech block associated to players SpeechSelf=spk_player
// Speech block associated to pets SpeechPet=spk_pet
//Events related to all NPCs EventsPet=E_BONUS_NPC
//Events related to all players //EventsPlayer=e_bonus_player
//Events related to all regions //EventsRegion=your_event
//packet34=pac34 //packet8=pac8 //packet5=pac5 //packet6=pac6 //packet7=pac7 //packet18=pac18 //packet108=pac108 //packet52=pac52 //packet173=pac173 //packet3=pac3
// When player skills/stats goes this times more than skillclass allowed, drop // them to skillclass level. Setting this to 0 disables the action. OverSkillMultiply=0
// NPC AI settings // NPC_AI_PATH 0001 NPC pathfinding // NPC_AI_FOOD 0002 NPC food search (objects + grass) // NPC_AI_EXTRA 0004 NPC magics, etc // NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding // NPC_AI_INTFOOD 0010 NPC food search (more intelligent and trusworthy) // NPC_AI_COMBAT 0040 Look for friends in combat // NPC_AI_VEND_TIME 0080 vendors closing their shops at nighttime // NPC_AI_LOOTING 0100 loot corpses an the way // NPC_AI_MOVEOBSTACLES 0200 if moveable items block my way, try to move them NPCAI=0002|0008|0010|0200
/////////////////////////////////////////////////////////////// //////// Crime/Murder/Karma/Fame/Guard Settings /////////////////////////////////////////////////////////////// // Karma when player goes from good to neutral (from -10000 to 10000) PlayerNeutral=-3000
// Karma when player goes from neutral to evil (from -10000 to 10000) //PlayerEvil=-8000
// How many minutes are criminals flagged for CriminalTimer=3
// Times a player can snoop before becoming a criminal SnoopCriminal=20
// Seconds time to decay a murder count (default 8*60*60 is 8 hours) MurderDecayTime=28800
// Amount of murders before we get title MurderMinCount=5
// Looting or carving a blue player is a crime LootingIsaCrime=0
// Flag players criminal for helping criminals? HelpingCriminalsIsaCrime=0
// How long do guards linger about in minutes GuardLinger=3
// Will guards kill instantly or follow normal combat rules GuardsInstantKill=0
// Limits the MAXHITS/MAXMANA/MAXSTAM changes // STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default) // STAT_FLAG_DENYMAX 0x01 // MAX* denied // STAT_FLAG_DENYMAXP 0x02 // .. for players // STAT_FLAG_DENYMAXN 0x04 // .. for npcs StatsFlags=0
// Uses the new LoS algorithm // ADVANCEDLOS_DISABLED 0x00 // Disabled, use the old method // ADVANCEDLOS_PLAYER 0x01 // Enabled only for players // ADVANCEDLOS_NPC 0x02 // Enabled only for NPCs AdvancedLos=0x01
// Default color settings for characters (name, speech) //ColorNotoGood=063 // blue //ColorNotoGuildSame=044 // green (ally) //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoEvil=026 // red //ColorNotoGuildWar=02b // orange (enemy guild) //ColorNotoDefault=03b2 // grey (if not any other)
// Which notoriety flags do pets inherit from their masters? (default 0) // Set flags to indicate which notoriety statuses a pet can inherit from its owner. // NotoGood = 0x01 // blue // NotoGuildSame = 0x02 // green (ally) // NotoNeutral = 0x04 // grey (can be attacked) // NotoCriminal = 0x08 // grey (criminal) // NotoGuildWar = 0x10 // orange (enemy guild) // NotoEvil = 0x20 // red // e.g. "03a" will show pets as criminal/warring/evil/allied when their master has // one of these statuses, regardless of the pet's true notoriety. //PetsInheritNotoriety=0
/////////////////////////////////////////////////////////////// //////// Server Mechanics /////////////////////////////////////////////////////////////// // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_DiagonalWalkCheck = 00000001 // EF_UNICODE = 00000002 // No on Linux // EF_New_Triggers = 00000008 // EF_Intrinsic_Locals = 00000020 // EF_Item_Strict_Comparison = 00000040 // EF_NewPositionChecks = 00000080 // Do not set while server is running !!! // EF_WalkCheck = 00000100 // EF_AllowTelnetPacketFilter = 00000200 // Enables packet filtering for telnet connections as well // EF_Script_Profiler = 00000400 // EF_Size_Optimise = 00000800 // EF_Minimize_Triggers = 00001000 // Minimize trigger calls (use only 0.51 triggers) // EF_DamageTools = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking // EF_PetSlots = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed! // EF_UsePingServer = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000) // EF_NPCAct_Triggers = 00010000 // Enable @NPCSpecialAction and @NPCAction triggers (mutual exclusive with EF_Minimize_Triggers) // EF_UseNetworkMultiVersion = 00400000 // Modify EF_UseNetworkMulti so clients prior to 4.0.0 are unaffected (try this if you find EF_UseNetworkMulti negatively affects older clients). - Do not set while server is running !!! // EF_UseNetworkMulti = 00800000 // Enable optimized network routines (better) - Do not set while server is running !!! // EF_Specific = 01000000 // Specific behaviour, not completly tested Experimental=01|0100|08|02000
// Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_Command_Sysmsgs = 00000008 //Shows status of hearall, allshow, allmove... commands after toggling them // OF_OSIMultiSight = 00000020 // OF_Items_AutoName = 00000040 // OF_FileCommands = 00000080 // OF_NoItemNaming = 00000100 // OF_NoHouseMuteSpeech = 00000200 // OF_Flood_Protection = 00001000 // OF_Buffs = 00002000 // OF_NoPrefix = 00004000 // Add prefix "A" and "An" to itemnames or not // OF_DyeType = 00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub // OF_DrinkIsFood = 00010000 // type T_DRINK will increase FOOD lvl like T_FOOD // OF_Specific = 01000000 // Specific behaviour, not completly tested OptionFlags=0008|0200|0080|040|02000
// FeatureT2A, used to control T2A expansion features ( default 03 ) // FEATURE_T2A_UPDATE 01 // Monster and Lost lands // FEATURE_T2A_CHAT 02 // In game chat FeatureT2A = 03
// FeatureLBR, used to control LBR expansion features ( default 0 ) // FEATURE_LBR_UPDATE 01 // Lbr Monsters // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI FeatureLBR = 03
// FeatureAOS, used to control AOS expansion features ( default 0 ) // FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map // FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support // FEATURE_AOS_POPUP 04 // PopUp Menus // FEATURE_AOS_DAMAGE 08 FeatureAOS = 01
// FeatureSE, used to control SE expansion features ( default 0 ) // FEATURE_SE_UPDATE 01 // Basic SE features // FEATURE_SE_NINJASAM 02 // Ninja and Samurai FeatureSE = 01
// FeatureML, used to control ML expansion features ( default 0 ) // FEATURE_ML_UPDATE 01 // Basic ML features // FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items FeatureML = 03
// FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable) // FEATURE_KR_UPDATE_A 01 // Basic KR features // FEATURE_KR_UPDATE_B 02 // Basic KR features FeatureKR = 0
// FeatureSA, used to control SA expansion features ( default 0 ) // FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items // FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good) FeatureSA = 0
// In game effects to turn on and off // Messages echoed to the server console while in debug mode // DEBUGF_NPC_EMOTE = 00001 // DEBUGF_ADVANCE_STATS = 00002 // DEBUGF_WALKCODES = 00080 // try the new walk code checking stuff // DEBUGF_EXP = 00200 // experience gain/loss // DEBUGF_LEVEL = 00400 // experience level changes // DEBUGF_SCRIPTS = 00800 // debug flag for scripts // DEBUGF_LOS = 01000 // debug flag for AdvancedLOS // DEBUGF_WALK = 02000 // debug flag for new walking check stuff //DebugFlags=00
// Allow rapid Buy/Sell through Buy/Sell agent AllowBuySellAgent=0
// Console Hears all that is said on the server HearAll=1
// Secure mode attempts to ignore errors, protect from accidently shutdowns Secure=1
// Value from 1 to 32, set sectors inactive when unused to conserve resources SectorSleep=10
// Disconnect inactive socket in x min DeadSocketTime=5
// Always force a full garbage collection on save ForceGarbageCollect=1
// Time before restarting when server appears hung (in seconds) FreezeRestartTime=60
// Length of the game world minute in real world in seconds GameMinuteLength=60
// Bit Mask of the subjects you want to log when logging is on // LOGM_ACCOUNTS 0x00080 // LOGM_SAVE 0x00200 // world save status. // LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out. // LOGM_GM_PAGE 0x00800 // player gm pages. // LOGM_PLAYER_SPEAK 0x01000 // All that the players say. // LOGM_GM_CMDS 0x02000 // Log all GM commands. // LOGM_CHEAT 0x04000 // Probably an exploit ! // LOGM_KILLS 0x08000 // Log player combat results. // LOGM_HTTP 0x10000 // 0x1ffff // log everything LogMask=0x00080|0x00400|0x02000|0x10000
// Amount of time to keep map data cached in sec MapCacheTime=120
// Max NPC chars for a sector to prevent lag MaxComplexity=128
// Amount of items in one tile so start showing "too many items here" MaxItemComplexity=25
// Amount of items in one sector to start showing "x items too complex" MaxSectorComplexity=2048
// Limit the number of cycles the while/for loop can proceed. Setting this to // zero disables the limitation MaxLoopTimes=0
// Amount of minutes to call f_onserver_timer (0 disables this, default) TimerCall=1
// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such? // Can be viewed by right clicking the mouse on sphere screen. Profile=0
/////////////////////////////////////////////////////////////// //////// Magic/Effects Settings ///////////////////////////////////////////////////////////////
// Allow casting while equipped EquippedCast=1
// Words of power for player using magic WOPPlayer=1
// Words of power for staff using magic WOPStaff=1
// Words of power font //WOPFont=3
// Words of power color WOPColor=07a1
// Reagents lost if magic fails ReagentLossFail=1
// Magic requires reagents ReagentsRequired=1
// What % of hitpoints players will resurrect with. Note, that if you set this // too low, people with little STR will have problems resurrecting. HitPointPercentOnRez=33
// How many % of hits will the character loose when starving. 0 disables //HitsHungerLoss=0
// Amount of skill of lock picking needed to unlock a magically locked door MagicUnlockDoor=900
// Teleport effect for GMs and players. Setting 0 disables the effect TeleportEffectNPC=0372a TeleportEffectPlayers=0372a TeleportEffectStaff=03709 TeleportSoundNPC=01fe TeleportSoundPlayers=01fe TeleportSoundStaff=01f3 /////////////////////////////////////////////////////////////// //////// Experience and Level system ///////////////////////////////////////////////////////////////
// Enable experience system //ExperienceSystem=0
// Experience system settings: // 0001 gain experience in combat // 0002 gain experience in crafts // 0004 allow experience to go down // 0008 limit experience decrease by a range witheen a current level // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create // 0020 allow trigger @ExpChange // 0040 allow trigger @ExpLevelChange //ExperienceMode=0
// If combat experience gain is allowed, use these percents for gaining exp in // Player versus Monster and Player versus Player combats. Value 0 disables gain. //ExperienceKoefPVM=100 //ExperienceKoefPVP=100
// Enable levels system (as a part of experience system) //LevelSystem=0
// Level system settings: // linear = 0 (each NextLevelAt exp will give a level up) // double = 1 (you need (NextLevelAt * (level+1)) to get a level up) //LevelMode=1
// Amount of experience to raise to the next level //LevelNextAt=0
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Atheist |
30.10.2018, 0:31
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Master
Сообщений: 1.272
Регистрация: 1.3.2006 Группа: Пользователи Наличность: 0
Пользователь №: 5.330
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Код // How often for Sphere to save your world (minutes) SavePeriod=9999*9999*9999
// How many backup levels to keep. Each level means 7 backups done for it. // So, 10*7 = 70 backup saves will be storied. BackupLevels=100 это еще что за приколы? (IMG: style_emoticons/default/smile.gif) поставь например 60 и 3
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