Код
//////////////////////////////Holy Armor
[ITEMDEF i_holy_platemail]
DEFNAME=i_holy_plate
NAME=Holy Platemail
ID=i_platemail_chest
ARMOR=370
REQSTR=60
WEIGHT=10
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Holy
DESCRIPTION=Platemail
ON=@Create
COLOR=042e
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_holy_platemail_arms]
DEFNAME=i_holy_plate_arms
NAME=Holy Platemail Arms
ID=i_platemail_arms
ARMOR=370
REQSTR=40
WEIGHT=5
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Holy
DESCRIPTION=Platemail Arms
ON=@Create
COLOR=042e
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_holy_platemail_leggings]
DEFNAME=i_holy_plate_legs
NAME=Holy Platemail Legs
ID=i_platemail_leggings
ARMOR=370
REQSTR=60
WEIGHT=15
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Holy
DESCRIPTION=Platemail Legs
ON=@Create
COLOR=042e
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_holy_plate_helm]
DEFNAME=i_holy_helm
NAME=Holy Plate Helm
ID=i_platemail_helm
ARMOR=37
REQSTR=40
WEIGHT=5
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Holy
DESCRIPTION=Plate Helm
ON=@Create
COLOR=042e
HITPOINTS=46
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_holy_platemail_gorget]
DEFNAME=i_holy_plate_gorget
NAME=Holy Platemail Gorget
ID=i_platemail_gorget
ARMOR=37
REQSTR=30
WEIGHT=2
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Holy
DESCRIPTION=Platemail Gorget
ON=@Create
COLOR=042e
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_holy_PLATEMAIL_GAUNTLETS]
DEFNAME=i_holy_gauntlets
NAME=Holy Platemail Gauntlets
ID=i_platemail_gloves
ARMOR=37
REQSTR=30
WEIGHT=2
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Holy
DESCRIPTION=Platemail Gauntlets
ON=@Create
COLOR=042e
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_holy_heater]
DEFNAME=i_holy_heater_shield
ID=i_shield_heater
Name=Holy Heater Shield
TYPE=t_shield
FLIP=1
WEIGHT=14
ARMOR=30
REQSTR=30
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Shields
DESCRIPTION=Holy Heater Shield
ON=@Create
COLOR=042e
HITPOINTS={31 37}
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
//////////////////////////////Dread Armor
[ITEMDEF i_dread_platemail]
DEFNAME=i_dread_plate
NAME=Dread Platemail
ID=i_platemail_chest
ARMOR=370
REQSTR=60
WEIGHT=10
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Dread
DESCRIPTION=Platemail
ON=@Create
COLOR=0a29
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_Dread_platemail_arms]
DEFNAME=i_Dread_plate_arms
NAME=Dread Platemail Arms
ID=i_platemail_arms
ARMOR=370
REQSTR=40
WEIGHT=5
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Dread
DESCRIPTION=Platemail Arms
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@Create
COLOR=0a29
HITPOINTS=51
[ITEMDEF i_Dread_platemail_leggings]
DEFNAME=i_Dread_plate_legs
NAME=Dread Platemail Legs
ID=i_platemail_leggings
ARMOR=370
REQSTR=60
WEIGHT=15
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Dread
DESCRIPTION=Platemail Legs
ON=@Create
COLOR=0a29
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_Dread_plate_helm]
DEFNAME=i_Dread_helm
NAME=Dread Plate Helm
ID=i_platemail_helm
ARMOR=37
REQSTR=40
WEIGHT=5
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Dread
DESCRIPTION=Plate Helm
ON=@Create
COLOR=0a29
HITPOINTS=46
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_Dread_platemail_gorget]
DEFNAME=i_Dread_plate_gorget
NAME=Dread Platemail Gorget
ID=i_platemail_gorget
ARMOR=37
REQSTR=30
WEIGHT=2
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Dread
DESCRIPTION=Platemail Gorget
ON=@Create
COLOR=0a29
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_Dread_PLATEMAIL_GAUNTLETS]
DEFNAME=i_Dread_gauntlets
NAME=Dread Platemail Gauntlets
ID=i_platemail_gloves
ARMOR=37
REQSTR=30
WEIGHT=2
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Dread
DESCRIPTION=Platemail Gauntlets
ON=@Create
COLOR=0a29
HITPOINTS=51
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
Else
[ITEMDEF i_Dread_heater_shield]
DEFNAME=i_Dread_heater
ID=i_shield_heater
Name=Dread Heater Shield
TYPE=t_shield
FLIP=1
WEIGHT=14
ARMOR=30
REQSTR=30
CATEGORY=Provisions - Armor - Alfa
SUBSECTION=Shields
DESCRIPTION=Dread Heater Shield
ON=@Create
COLOR=0a29
HITPOINTS={31 37}
ON=@DCLICK
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
ON=@EQUIP
if <src.tag.points><90
src.sysmessage You need more points.
unequip
return 1
/////////////////////////Dread Weapons
[ITEMDEF i_dread_katana]
DEFNAME=i_katana_dread
ID=i_katana
NAME=Dread Katana
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=20,30
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=047e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect=3,i_fire_column,6,15,1
src.sfx snd_SPELL_FLAMESTRIKE
more2 = (3 * <more2> ) / 2
src.damage={60 70}
emote You fell power in Darkness !!!
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_dread_halberd]
DEFNAME=i_halberd_dread
ID=i_halberd
NAME=Dread Halberd
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=50,69
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=047e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect=3,i_fire_column,6,15,1
src.sfx snd_SPELL_FLAMESTRIKE
more2 = (3 * <more2> ) / 2
src.damage={60 70}
emote You fell power in Darkness !!!
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_dread_war_fork]
DEFNAME=i_war_fork_dread
ID=i_war_fork
NAME=Dread War Fork
WEIGHT=8
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=30,40
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=047e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect=3,i_fire_column,6,15,1
src.sfx snd_SPELL_FLAMESTRIKE
more2 = (3 * <more2> ) / 2
src.damage={60 70}
emote You fell power in Darkness !!!
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_dread_short_spear]
DEFNAME=i_spear_short_dread
ID=i_spear_short
NAME=Dread Short Spear
WEIGHT=8
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=30,40
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=047e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect=3,i_fire_column,6,15,1
src.sfx snd_SPELL_FLAMESTRIKE
more2 = (3 * <more2> ) / 2
src.damage={60 70}
emote You fell power in Darkness !!!
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_dread_blade]
DEFNAME=i_bladet_dread
ID=i_sword_viking
NAME=Dread Blade
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=30,40
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=047e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect=3,i_fire_column,6,15,1
src.sfx snd_SPELL_FLAMESTRIKE
more2 = (3 * <more2> ) / 2
src.damage={60 70}
emote You fell power in Darkness !!!
endif
src.damage <more2>
more2 = 0
return 1
/////////////////////////Holy Weapons
[ITEMDEF i_Holy_katana]
DEFNAME=i_katana_Holy
ID=i_katana
NAME=Holy Katana
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=20,30
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=042e
HITPOINTS={31 90}
On=@Damage
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect 1,036d4,4,16,6 750
src.effect 1,036d4,4,16,6 1000
src.sfx snd_spell_lightning
emote You this may sinner!
more2 = (3 * <more2> ) / 2
src.damage={60 70}
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_Holy_halberd]
DEFNAME=i_halberd_Holy
ID=i_halberd
NAME=Holy Halberd
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=60,65
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=042e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect 1,036d4,4,16,6 750
src.effect 1,036d4,4,16,6 1000
src.sfx snd_spell_lightning
emote You this may sinner!
more2 = (3 * <more2> ) / 2
src.damage={60 70}
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_Holy_War_fork]
DEFNAME=i_fork_Holy
ID=i_war_fork
NAME=Holy War Fork
WEIGHT=8
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=40,50
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=042e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect 1,036d4,4,16,6 750
src.effect 1,036d4,4,16,6 1000
src.sfx snd_spell_lightning
emote You this may sinner!
more2 = (3 * <more2> ) / 2
src.damage={60 70}
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_Holy_Blade]
DEFNAME=i_Blade_Holy
ID=i_sword_viking
NAME=Holy Blade
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=40,50
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=042e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect 1,036d4,4,16,6 750
src.effect 1,036d4,4,16,6 1000
src.sfx snd_spell_lightning
emote You this may sinner!
more2 = (3 * <more2> ) / 2
src.damage={60 70}
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_Holy_spear_short]
DEFNAME=i_short_spear_Holy
ID=i_spear_short
NAME=Holy Short Spear
WEIGHT=8
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=40,50
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=042e
HITPOINTS={31 90}
ON=@DCLICK
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
ON=@EQUIP
if <src.tag.points><150
src.sysmessage You need more points.
unequip
return 1
Else
On=@Damage
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect 1,036d4,4,16,6 750
src.effect 1,036d4,4,16,6 1000
src.sfx snd_spell_lightning
emote this may sinner!
more2 = (3 * <more2> ) / 2
src.damage={60 70}
endif
src.damage <more2>
more2 = 0
return 1
/////////////////////Fencing
[ITEMDEF i_shadow_spear_short]
DEFNAME=i_shadow_spear_short
ID=i_spear_short
NAME=Shadow Short Spear
WEIGHT=8
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=10,20
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_shadow
HITPOINTS={31 90}
[ITEMDEF i_shadow_fork]
DEFNAME=i_shadow_fork
ID=i_war_fork
NAME=Shadow Fork
WEIGHT=8
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=10,20
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_shadow
HITPOINTS={31 90}
[ITEMDEF i_mytheril_spear_short]
DEFNAME=i_mytheril_spear_short
ID=i_spear_short
NAME=Mytheril Short Spear
WEIGHT=8
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=20,30
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_mytheril
HITPOINTS={31 90}
[ITEMDEF i_mytheril_fork]
DEFNAME=i_mytheril_fork
ID=i_war_fork
NAME=Mytheril Fork
WEIGHT=8
TYPE=T_WEAPON_FENCE
FLIP=1
DAM=20,30
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_mytheril
HITPOINTS={31 90}
/////////////////////////Sword's
[ITEMDEF i_shadow_blade]
DEFNAME=i_shadow_blade
ID=i_sword_viking
NAME=Shadow Blade
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=10,20
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_shadow
HITPOINTS={31 90}
[ITEMDEF i_shadow_halberd]
DEFNAME=i_shadow_halberd
ID=i_halberd
NAME=Shadow Halberd
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=15,25
SPEED=1
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_shadow
HITPOINTS={31 90}
[ITEMDEF i_shadow_katana]
DEFNAME=i_shadow_katana
ID=i_katana
NAME=Shadow Katana
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=5,15
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_shadow
HITPOINTS={31 90}
[ITEMDEF i_mytheril_halberd
DEFNAME=i_mytheril_halberd
ID=i_halberd
NAME=Mytheril Halberd
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=25,35
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_mytheril
HITPOINTS={31 90}
[ITEMDEF i_mytheril_blade]
DEFNAME=i_mytheril_blade
ID=i_sword_viking
NAME=Mytheril Blade
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=20,30
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_mytheril
HITPOINTS={31 90}
[ITEMDEF i_mytheril_katana]
DEFNAME=i_mytheril_katana
ID=i_katana
NAME=Mytheril Katana
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM=15,20
//SPEED=40
SKILL=Swordsmanship
REQSTR=10
TWOHANDS=N
ON=@Create
COLOR=color_o_mytheril
HITPOINTS={31 90}
/////////////////////ARCHERY
[ITEMDEF i_shadow_bow]
DEFNAME=i_Bow_shadow
NAME=Shadow Bow
ID=i_bow
DAM=11,28
//SPEED=20
SKILL=Archery
REQSTR=30
TWOHANDS=Y
WEIGHT=3
TDATA3=i_arrow
TDATA4=i_arrow_x
ON=@CREATE
HITPOINTS={31 60}
COLOR=color_o_shadow
[ITEMDEF i_crystal_bow]
DEFNAME=i_Bow_Crystal
NAME=Crystal Bow
ID=i_bow
DAM=20,25
SPEED=10
SKILL=Archery
REQSTR=30
TWOHANDS=Y
WEIGHT=3
TDATA3=i_arrow
TDATA4=i_arrow_x
ON=@CREATE
COLOR=0487
HITPOINTS={31 60}
ON=@DAMAGE
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect 20 850
src.sfx snd_spell_poison
more2 = (3 * <more2> ) / 2
src.damage {50 70}
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_diamond_bow]
DEFNAME=i_Bow_diamond
NAME=Diamond Bow
ID=i_bow
DAM=30,40
//SPEED=20
SKILL=Archery
REQSTR=30
TWOHANDS=Y
WEIGHT=3
TDATA3=i_arrow
TDATA4=i_arrow_x
ON=@CREATE
HITPOINTS={31 60}
COLOR=0790
ON=@DAMAGE
if !<cont>
return 1
elseif !<cont.ischar>
return 1
elseif <cont.serial>==<src.serial>
return 1
endif
more2 = {17 47}
if rand(7)==1
src.effect 1,036d4,4,16,6
src.sfx snd_spell_lightning
more2 = (3 * <more2> ) / 2
src.damage {60 75}
endif
src.damage <more2>
more2 = 0
return 1
[ITEMDEF i_mythich_bow]
DEFNAME=i_Bow_mythich
NAME=Mythich Bow
ID=i_bow
DAM=30,35
SKILL=Archery
REQSTR=30
TWOHANDS=Y
SPEED=5
WEIGHT=3
TDATA3=i_arrow
TDATA4=i_arrow_x
ON=@CREATE
HITPOINTS={31 60}
COLOR=0800
ATTR=00021
[code]///////////////Stones
[ITEMDEF i_stone_helper]
// HELPER Stone
ID=0ed4
NAME=Helper Stone
TYPE = t_eq_script
ON=@CREATE
COLOR=07ef
ATTR=0010
ON=@DCLICK
IF (<SRC.TARG.DISTANCE>>0) //чтоб не выскакивала фигня типа не знает как использовать итем.
DIALOG d_stone_helper
return 1
[DIALOG d_stone_helper]
0,0
resizepic 0 0 4800 489 490 //Zadnik
page 0
button 50 243 2117 2118 1 0 1
text 63 240 68 7
button 50 220 2117 2118 1 0 2
text 63 215 68 8
button 50 190 2117 2118 1 0 3
text 63 190 68 9
[DIALOG d_stone_helper TEXT]
Britain
Minoc
Yew
Ocllo
Bucaneer's Den
Admin E-Mail Pitbull@local.zelan.ru
PvP Alfa
Full Spellbook
Stat Sum 350
All skills 100
[DIALOG d_stone_helper BUTTON]
ONBUTTON=0
ONBUTTON=1
src.newitem=i_spellbook_full
src.act.bounce
src.act.amount=1
ONBUTTON=2
src.str 150
src.dex 100
src.int 100
src.mana 100
src.hits 150
src.stam 100
ONBUTTON=3
src.allskills 1000
[ITEMDEF i_stone_mount]
// Travel Stone
ID=0ed4
NAME=Special Stone
TYPE = t_eq_script
ON=@CREATE
COLOR=07ef
ATTR=0010
ON=@DCLICK
IF (<SRC.TARG.DISTANCE>>0) //чтоб не выскакивала фигня типа не знает как использовать итем.
DIALOG d_stone_mounted
return 1
[DIALOG d_stone_mounted]
0,0
resizepic 0 0 5100 489 490 //Zadnik
page 0
button 10 280 2117 2118 1 0 1
text 26 280 68 0
button 10 250 2117 2118 1 0 2
text 25 250 68 1
//button 10 70 2117 2118 1 0 3
//text 25 70 68 2
button 10 100 2117 2118 1 0 4
text 25 100 68 3
button 10 130 2117 2118 1 0 5
text 25 130 0 4
text 140 15 0 5
text 40 450 0 6
button 10 160 2117 2118 1 0 6
text 25 160 50 7
button 10 220 2117 2118 1 0 8
text 25 215 68 8
button 10 190 2117 2118 1 0 9
text 25 190 68 9
[DIALOG d_stone_mounted TEXT]
Bandage
Bolts 100
Llama
Zostrich
Blood [Vampires Only]
Admin E-Mail Pitbull@local.zelan.ru
PvP Alfa [Rulez]
Restoration [Berserkers Only]
Bag of Potions
Bag of Reagents
[DIALOG d_stone_mounted BUTTON]
ONBUTTON=0
ONBUTTON=1
src.newitem=i_bandage
src.act.bounce
src.act.amount=100
ONBUTTON=2
src.newitem=i_xbolt
src.act.bounce
src.act.amount=100
ONBUTTON=3
src.newitem=i_et_el
src.act.equip
src.act.dclick
ONBUTTON=4
src.newitem=i_et_eo
src.act.equip
src.act.dclick
ONBUTTON=5
src.newitem=i_bottle_blood
src.act.bounce
src.act.amount=1
ONBUTTON=6
src.newitem=i_restoration
src.act.bounce
src.act.amount=1
ONBUTTON=8
src.newitem=101541
src.act.bounce
src.act.amount=1
ONBUTTON=9
src.newitem=101540
src.act.bounce
src.act.amount=1
[ITEMDEF i_stone_armor]
// Travel Stone
ID=0ed4
NAME=Armor Stone
TYPE = t_eq_script
ON=@CREATE
COLOR=07ef
ATTR=0010
ON=@DCLICK
IF (<SRC.TARG.DISTANCE>>0) //чтоб не выскакивала фигня типа не знает как использовать итем.
DIALOG d_stone_Armor
return 1
[DIALOG d_stone_Armor]
0,0
resizepic 0 0 5100 489 490 //Zadnik
page 0
//button 10 280 2117 2118 1 0 1
//text 26 280 6 0
//button 10 250 2117 2118 1 0 2
//text 25 250 6 1
button 10 70 2117 2118 1 0 3
text 25 70 50 2
button 10 100 2117 2118 1 0 4
text 25 100 50 3
button 10 130 2117 2118 1 0 5
text 25 130 50 4
text 140 15 0 5
text 180 300 0 6
button 10 160 2117 2118 1 0 6
text 25 160 50 7
button 10 220 2117 2118 1 0 8
text 25 215 50 8
button 10 190 2117 2118 1 0 9
text 25 190 50 9
[DIALOG d_stone_Armor TEXT]
Berserker Armor [Berserker Only 5 level]
Vampire Armor [Vampire Only 5 level]
Verite Full Set [0 Points]
Valorite Full Set [2 Points]
Mytheril Full Set [10 Points]
Admin E-Mail Pitbull@local.zelan.ru
You have <eval <src.tag.points>> Points
Black Rock Full Set [20 Points]
Holy Full Set [90 Points]
Dread Full Set [90 Points]
[DIALOG d_stone_armor BUTTON]
ONBUTTON=0
ONBUTTON=1
src.sysmessage You have not race level 5
ONBUTTON=2
src.sysmessage You have not race level 5
ONBUTTON=3
src.newitem=i_verite_platemail
src.act.equip
src.act.amount=1
src.newitem=i_verite_platemail_leggings
src.act.equip
src.act.amount=1
src.newitem=i_verite_platemail_gauntlets
src.act.equip
src.act.amount=1
src.newitem=i_verite_platemail_Arms
src.act.equip
src.act.amount=1
src.newitem=i_verite_platemail_gorget
src.act.equip
src.act.amount=1
src.newitem=i_verite_plate_helm
src.act.equip
src.act.amount=1
src.newitem=i_verite_heater_shield
src.act.bounce
src.act.amount=1
ONBUTTON=4
if (<src.tag.points><2)
src.sysmessage You Need more Points!
return 1
endif
src.newitem=i_valorite_platemail
src.act.equip
src.act.amount=1
src.newitem=i_valorite_platemail_leggings
src.act.equip
src.act.amount=1
src.newitem=i_valorite_platemail_gauntlets
src.act.equip
src.act.amount=1
src.newitem=i_valorite_platemail_Arms
src.act.equip
src.act.amount=1
src.newitem=i_valorite_platemail_gorget
src.act.equip
src.act.amount=1
src.newitem=i_valorite_plate_helm
src.act.equip
src.act.amount=1
src.newitem=i_valorite_heater_shield
src.act.bounce
src.act.amount=1
ONBUTTON=5
if (<src.tag.points><10)
src.sysmessage You Need more Points!
return 1
endif
src.newitem=i_mytheril_platemail
src.act.equip
src.act.amount=1
src.newitem=i_mytheril_platemail_leggings
src.act.equip
src.act.amount=1
src.newitem=i_mytheril_platemail_gauntlets
src.act.equip
src.act.amount=1
src.newitem=i_mytheril_platemail_Arms
src.act.equip
src.act.amount=1
src.newitem=i_mytheril_platemail_gorget
src.act.equip
src.act.amount=1
src.newitem=i_mytheril_plate_helm
src.act.equip
src.act.amount=1
src.newitem=i_mytheril_heater_shield
src.act.bounce
src.act.amount=1
ONBUTTON=6
if (<src.tag.points><20)
src.sysmessage You Need more Points!
return 1
endif
src.newitem=i_blackrock_platemail
src.act.equip
src.act.amount=1
src.newitem=i_blackrock_platemail_leggings
src.act.equip
src.act.amount=1
src.newitem=i_blackrock_platemail_gauntlets
src.act.equip
src.act.amount=1
src.newitem=i_blackrock_platemail_Arms
src.act.equip
src.act.amount=1
src.newitem=i_blackrock_platemail_gorget
src.act.equip
src.act.amount=1
src.newitem=i_blackrock_plate_helm
src.act.equip
src.act.amount=1
src.newitem=i_blackrock_heater_shield
src.act.bounce
src.act.amount=1
ONBUTTON=8
if (<src.tag.points><90)
src.sysmessage You Need more Points!
return 1
endif
src.newitem=i_holy_platemail
src.act.equip
src.act.amount=1
src.newitem=i_holy_platemail_leggings
src.act.equip
src.act.amount=1
src.newitem=i_holy_platemail_gauntlets
src.act.equip
src.act.amount=1
src.newitem=i_holy_platemail_Arms
src.act.equip
src.act.amount=1
src.newitem=i_holy_platemail_gorget
src.act.equip
src.act.amount=1
src.newitem=i_holy_plate_helm
src.act.equip
src.act.amount=1
src.newitem=i_holy_heater_shield
src.act.bounce
src.act.amount=1
ONBUTTON=9
if (<src.tag.points><90)
src.sysmessage You Need more Points!
return 1
endif
src.newitem=i_Dread_platemail
src.act.equip
src.act.amount=1
src.newitem=i_Dread_platemail_leggings
src.act.equip
src.act.amount=1
src.newitem=i_Dread_platemail_gauntlets
src.act.equip
src.act.amount=1
src.newitem=i_Dread_platemail_Arms
src.act.equip
src.act.amount=1
src.newitem=i_Dread_platemail_gorget
src.act.equip
src.act.amount=1
src.newitem=i_Dread_plate_helm
src.act.equip
src.act.amount=1
src.newitem=i_Dread_heater_shield
src.act.bounce
src.act.amount=1
[ITEMDEF i_quest_coin]
ID=i_gem_ruby
TYPE=0
NAME=Quest Coin%s
WEIGHT=0
VALUE=0
ON=@CREATE
COLOR=1156
ATTR=attr_newbie
[ITEMDEF i_gs_stone]
ID=4483
TYPE = t_eq_script
Name=Guild Stone
ON=@Create
color=04ad
ATTR=8010
ON=@DCLICK
DIALOG d_gs_stone
///////////////////////////////////////
// BEGIN GUMP FOR QUEST SYSTEM
///////////////////////////////////////
[DIALOG d_gs_stone]
0, 0
resizepic 110 1 2620 370 400
gumppic 178 138 1418
gumppic 115 1 5536
gumppic 205 20 2091
gumppic 205 60 2091
//Buttons
button 143 155 2117 2118 1 0 1
//button 143 205 2117 2118 1 0 2
//button 143 255 2117 2118 1 0 3
//button 143 305 2117 2118 1 0 4
button 430 10 5513 5514 1 0 5
button 115 372 2031 2032 1 0 6
//Text Fields
text 206 35 1171 0
text 165 150 1155 1
text 135 173 1153 2
//text 165 200 1155 3
//text 135 223 1153 4
//text 165 250 1155 5
//text 135 273 1153 6
//text 165 300 1155 7
//text 135 323 1153 8
[DIALOG d_gs_stone TEXT]
Guild Stone
Deed Guild
1000 Credits
Vampire Classe
3000 Credits
Silver Ball :
Winner's Ball
GK = Guild Credits
GK = Guild Credits
[DIALOG d_gs_stone BUTTON]
ONBUTTON=0 //Right Click On Gump
SRC.SYSMESSAGE Guild Menu Closed
SRC.SOUND 552
ONBUTTON=1
if (<src.tag.credits> >= 100- )
SRC.NEWITEM=i_deed_guildstone
SRC.ACT.BOUNCE
SRC.ACT.AMOUNT=1
src.tag.credits = (<src.tag.credits> ) + (-100-)
ELSE
SRC.SYSMESSAGE You need more Credits.
ONBUTTON=2
IF <SRC.RESTEST 5000 i_quest_coin>
SRC.CONSUME=5000 i_quest_coin
SRC.NEWITEM=i_quest_robe
SRC.ACT.BOUNCE
MESSAGE You have recieved your item. Thank thee!
SOUND 0F7
RETURN 1
ELSE
MESSAGE You haven't enough coins to get this item!
ENDIF
RETURN 1
ONBUTTON=3
IF <SRC.RESTEST 10000 i_quest_coin>
SRC.CONSUME=10000 i_quest_coin
SRC.NEWITEM=i_quest_bow_elec
SRC.ACT.BOUNCE
MESSAGE You have recieved your item. Thank thee!
SOUND 0F7
RETURN 1
ELSE
MESSAGE You haven't enough coins to get this item!
ENDIF
RETURN 1
ONBUTTON=4
IF <SRC.RESTEST 25000 i_quest_coin>
SRC.CONSUME=25000 i_quest_coin
SRC.NEWITEM=i_quest_lionheart
SRC.ACT.BOUNCE
MESSAGE You have recieved your item. Thank thee!
SOUND 0F7
RETURN 1
ELSE
MESSAGE You haven't enough coins to get this item!
ENDIF
RETURN 1
ONBUTTON=5 // Quit
ONBUTTON=6
SRC.SYSMESSAGE Guild Menu Closed
SRC.SOUND 552
[ITEMDEF i_Weapon_stone]
ID=4483
TYPE = t_eq_script
Name=Weapon Stone
ON=@Create
color=04da
ATTR=8010
ON=@DCLICK
DIALOG d_Weapon_stone
///////////////////////////////////////
// BEGIN GUMP FOR QUEST SYSTEM
///////////////////////////////////////
[DIALOG d_Weapon_stone]
0, 0
resizepic 110 1 2620 370 400
gumppic 178 138 1418
gumppic 115 1 5536
gumppic 205 20 2091
gumppic 205 60 2091
//Buttons
button 143 155 2117 2118 1 0 1
button 143 205 2117 2118 1 0 2
button 143 255 2117 2118 1 0 3
//button 143 305 2117 2118 1 0 4
button 430 10 5513 5514 1 0 5
button 115 372 2031 2032 1 0 6
//Text Fields
text 206 35 1171 0
text 165 150 1155 1
//text 135 173 1153 2
text 165 200 1155 3
//text 135 223 1153 4
text 165 250 1155 5
//text 135 273 1153 6
//text 165 300 1155 7
//text 135 323 1153 8
[DIALOG d_Weapon_stone TEXT]
Weapon's Stone
Fencing
1000 Credits
Swordsmanship
3000 Credits
Archery
Winner's Ball
Classes Stone
You have <eval <src.tag.points>> Points
[DIALOG d_Weapon_stone BUTTON]
ONBUTTON=0 //Right Click On Gump
SRC.SYSMESSAGE Weapon's Stone Closed
SRC.SOUND 552
ONBUTTON=1
src.DIALOG d_Weapon_fencing
ONBUTTON=2
src.DIALOG d_weapon_sword
ONBUTTON=3
src.DIALOG d_weapon_archery
ONBUTTON=4
ONBUTTON=5 // Quit
ONBUTTON=6
SRC.SYSMESSAGE Weapon's Stone Closed
SRC.SOUND 552
[DIALOG d_weapon_fencing]
0, 0
resizepic 110 1 2620 370 400
gumppic 178 138 1418
gumppic 115 1 5536
gumppic 205 20 2091
gumppic 205 60 2091
//Buttons
button 290 170 2117 2118 1 0 1
button 230 170 2117 2118 1 0 2
button 290 220 2117 2118 1 0 3
button 230 220 2117 2118 1 0 4
button 430 10 5513 5514 1 0 5
button 115 372 2031 2032 1 0 6
button 290 270 2117 2118 1 0 7
button 230 270 2117 2118 1 0 8
button 230 320 2117 2118 1 0 9
button 290 320 2117 2118 1 0 10
//Text Fields
text 206 35 50 0
text 230 100 50 1
text 290 100 50 2
text 140 170 1153 3
text 140 220 1153 4
text 140 270 1155 5
text 140 320 1153 6
text 290 350 1155 7
text 290 375 1153 8
[DIALOG d_Weapon_fencing TEXT]
Fencing Weapon's
F
S
Shadow 0
Mytheril 15
Dread 150
Holy 150
F= Fork S=Short Spear
You have <eval <src.tag.points>> Points
[DIALOG d_Weapon_fencing BUTTON]
ONBUTTON=0
ONBUTTON=1
SRC.NEWITEM=i_shadow_spear_short
SRC.ACT.AMOUNT=1
SRC.ACT.EQUIP
ONBUTTON=2
SRC.NEWITEM=i_shadow_fork
SRC.ACT.AMOUNT=1
SRC.ACT.EQUIP
ONBUTTON=3
if (<src.tag.points><15)
src.sysmessage You Need more Points!
return 1
endif
SRC.NEWITEM=i_mytheril_spear_short
SRC.ACT.EQUIP
SRC.ACT.AMOUNT=1
ONBUTTON=4
if (<src.tag.points><15)
src.sysmessage You Need more Points!
return 1
endif
SRC.NEWITEM=i_mytheril_fork
SRC.ACT.EQUIP
SRC.ACT.AMOUNT=1
ONBUTTON=7
if (<src.tag.points><150)
src.sysmessage You Need more Points!
return 1
endif
SRC.NEWITEM=i_dread_short_spear
SRC.ACT.EQUIP
SRC.ACT.AMOUNT=1
ONBUTTON=8
if (<src.tag.points><150)
src.sysmessage You Need more Points!
return 1
endif
SRC.NEWITEM=i_dread_war_fork
SRC.ACT.EQUIP
SRC.ACT.AMOUNT=1
ONBUTTON=9
if (<src.tag.points><150)
src.sysmessage You Need more Points!
return 1
endif
SRC.NEWITEM=i_holy_war_fork
SRC.ACT.EQUIP
SRC.ACT.AMOUNT=1
ONBUTTON=10
if (<src.tag.points><150)
src.sysmessage You Need more Points!
return 1
endif
SRC.NEWITEM=i_holy_spear_short
SRC.ACT.EQUIP
SRC.ACT.AMOUNT=1
[DIALOG d_weapon_sword]
0, 0
resizepic 110 1 2620 370 400
gumppic 178 138 1418
gumppic 115 1 5536
gumppic 205 20 2091
gumppic 205 60 2091
//Buttons
button 290 170 2117 2118 1 0 1
button 230 170 2117 2118 1 0 2
button 290 220 2117 2118 1 0 3
button 230 220 2117 2118 1 0 4
button 430 10 5513 5514 1 0 5
button 115 372 2031 2032 1 0 6
button 290 270 2117 2118 1 0 7
button 230 270 2117 2118 1 0 8
button 230 320 2117 2118 1 0 9
button 290 320 2117 2118 1 0 10
button 350 170 2117 2118 1 0 11
button 350 220 2117 2118 1 0 12
button 350 270 2117 2118 1 0 13
button 350 320 2117 2118 1 0 14
//Text Fields
text 206 35 50 0
text 230 100 50 1
text 290 100 50 2
text 350 100 50 3
text 140 167 1153 9
text 140 220 1153 4
text 140 270 1155 5
text 140 320 1153 6
text 250 350 1155 7
text 290 375 1153 8
[DIALOG d_Weapon_sword TEXT]
Sword Weapon's
B
H
K
Mytheril 15
Dread 150
Holy 150
B=Blade H=Halberd K=Katana
You have <eval <src.tag.points>> Points
Shadow 0
[DIALOG d_Weapon_sword BUTTON]
ONBUTTON=1
SRC.NEWITEM=i_shadow_halberd
SRC.ACT.AMOUNT=1
SRC.ACT.EQUIP
ONBUTTON=2
SRC.NEWITEM=i_shadow_BLADE
--------------------
Трудно быть богом...