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вот скрипт: // ADV_RATE=800.0,200.0,10.0 = 800.0 successes at 100% to gain .1 skill, 200.0 successes at 50% to gain .1, 10.0 successes at 0% to gain .1
[SKILL 0] DEFNAME=Skill_Alchemy KEY=Alchemy TITLE=Alchemist
DELAY=4.0,1.0 EFFECT=0.0,100.0 ADV_RATE=5.0,150.0,650.0 VALUES=1,20,100
BONUS_STATS=50 BONUS_STR=5 BONUS_DEX=20 BONUS_INT=50
STAT_STR=5 STAT_INT=50 STAT_DEX=40
On=@Fail src.sysmessage You toss the failed mixture from the mortar, unable to create a potion from it. return 1
ON=@Abort sysmessage You fail to complete the potion return 1
[SKILL 1] DEFNAME=Skill_Anatomy KEY=Anatomy TITLE=Scholar PROMPT_MSG=Whom shall I examine? DELAY=3.0,1.0 STAT_STR=15 STAT_INT=50 STAT_DEX=15 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=2.0,60.0,250.0
On=@Fail src.sysmessage You can't think of anything about this creature return 1
ON=@Abort sysmessage You fail to examine the creature fully return 1
[SKILL 2] DEFNAME=Skill_Animal_lore KEY=AnimalLore TITLE=Scholar PROMPT_MSG=What animal should I look at? DELAY=3.0,1.0 STAT_STR=0 STAT_INT=50 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,70.0,200.0
On=@Fail src.sysmessage You can't think of anything off hand return 1
ON=@Abort sysmessage You stop trying to understand the creature return 1
[SKILL 3] DEFNAME=Skill_Appraise KEY=ItemID TITLE=Merchant PROMPT_MSG=What do you wish to appraise and identify? DELAY=1.0 STAT_STR=0 STAT_INT=50 STAT_DEX=0 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,70.0,250.0
On=@Fail src.sysmessage You can't think of anything off hand return 1
ON=@Abort sysmessage You stop trying to appraise the item return 1
[SKILL 4] DEFNAME=Skill_Armslore KEY=ArmsLore TITLE=Arms%s PROMPT_MSG=What would you like to evaluate? DELAY=1.0 STAT_STR=10 STAT_INT=50 STAT_DEX=15 BONUS_STR=33 BONUS_DEX=33 BONUS_INT=34 BONUS_STATS=50 ADV_RATE=4.0,70.0,300.0
On=@Fail src.sysmessage You are uncertain about this item return 1
ON=@Abort sysmessage You stop trying to evaluate the item return 1
[SKILL 5] DEFNAME=SKILL_Parrying KEY=Parrying TITLE=Defender EFFECT=0.0,90.0
STAT_STR=50 STAT_INT=15 STAT_DEX=25 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=5.0,250.0,650.0
[SKILL 6] DEFNAME=SKILL_Begging KEY=Begging TITLE=Beggar PROMPT_MSG=To whom do you wish to grovel? DELAY=2.0 STAT_STR=5 STAT_INT=55 STAT_DEX=25 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=2.0,30.0,150.0
ON=@Abort sysmessage You fail utterly in your attempt to grovel return 1
[SKILL 7] DEFNAME=SKILL_Blacksmith KEY=Blacksmithing TITLE=Blacksmith PROMPT_MSG= DELAY=1.0 STAT_STR=50 STAT_INT=15 STAT_DEX=25 BONUS_STR=50 BONUS_DEX=20 BONUS_INT=5 BONUS_STATS=50 ADV_RATE=2.0,100.0,470.0 VALUES=1,30,200
On=@Fail src.sysmessage You have failed to make anything return 1
ON=@Abort sysmessage You fail to complete the item return 1
[SKILL 8] DEFNAME=Skill_Bowcraft KEY=Bowcraft TITLE=Bowyer PROMPT_MSG= DELAY=2.0 STAT_STR=40 STAT_INT=45 STAT_DEX=50 BONUS_STR=15 BONUS_DEX=50 BONUS_INT=15 BONUS_STATS=50 ADV_RATE=2.0,100.0,450.0 VALUES=1,30,200
On=@Fail src.sysmessage You fail to create the item return 1
ON=@Abort sysmessage You fail to complete the item return 1
[SKILL 9] DEFNAME=Skill_Peacemaking KEY=Peacemaking TITLE=Bard PROMPT_MSG= DELAY=2.0 STAT_STR=0 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=2.0,30.0,120.0
On=@Fail src.sysmessage You attempt to calm everyone, but fail return 1
ON=@Abort sysmessage You fail to complete the song return 1
[SKILL 10] DEFNAME=Skill_Camping KEY=Camping TITLE=Camper DELAY=6.0 PROMPT_MSG= STAT_STR=30 STAT_INT=30 STAT_DEX=30 BONUS_STR=33 BONUS_DEX=33 BONUS_INT=34 BONUS_STATS=50 ADV_RATE=2.0,30.0,120.0
On=@Fail src.sysmessage You fail to ignite the campfire return 1
ON=@Abort sysmessage You give up trying to light the campfire return 1
[SKILL 11] DEFNAME=Skill_Carpentry KEY=Carpentry TITLE=Carpenter PROMPT_MSG= DELAY=2.0 STAT_STR=50 STAT_INT=40 STAT_DEX=30 BONUS_STR=50 BONUS_DEX=30 BONUS_INT=20 BONUS_STATS=50 ADV_RATE=3.0,100.0,460.0 VALUES=1,20,100
On=@Fail src.sysmessage You fail to create the item return 1
ON=@Abort sysmessage You fail to complete the item return 1
[SKILL 12] DEFNAME=Skill_Cartography KEY=Cartography TITLE=Cartographer PROMPT_MSG= DELAY=2.0 STAT_STR=15 STAT_INT=50 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,200.0,600.0 VALUES=1,20,80
On=@Fail src.sysmessage Thy trembling hand results in an unusable map return 1
ON=@Abort sysmessage You fail to complete the map return 1
[SKILL 13] DEFNAME=Skill_Cooking KEY=Cooking TITLE=Chef PROMPT_MSG=What would you like to cook? DELAY=2.0 STAT_STR=25 STAT_INT=45 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=40 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,100.0,500.0 VALUES=1,20,80
On=@Fail src.sysmessage You burn the food to a crisp! It's ruined return 1
ON=@Abort sysmessage You stop cooking the food return 1
[SKILL 14] DEFNAME=Skill_DetectHidden KEY=DetectingHidden TITLE=Detective PROMPT_MSG= DELAY=3.0,2.0 STAT_STR=15 STAT_INT=50 STAT_DEX=20 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,70.0,200.0
On=@Fail if <src.detectinghidden> == 1.6 src.detectinghidden = 1.7 endif src.sysmessage You can see nothing hidden there return 1
ON=@Abort sysmessage You stop looking for anything hidden return 1
[SKILL 15] DEFNAME=Skill_Enticement KEY=Enticement TITLE=Bard PROMPT_MSG=Never use this skill in guarded zone! Whom do you wish to entice? DELAY=2.0 STAT_STR=15 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,30.0,150.0
On=@Fail if ((<src.region.flags> | <src.targ.region.flags>) & 04000) src.criminal endif src.sysmessage Your music fails to attract them. return 1
ON=@Abort sysmessage You fail to complete the song return 1
[SKILL 16] DEFNAME=Skill_EvalInt KEY=EvaluatingIntel TITLE=Scholar PROMPT_MSG=Select char to inspect. DELAY=1.0 STAT_STR=5 STAT_INT=50 STAT_DEX=10 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=2.0,60.0,250.0
On=@Fail src.sysmessage You cannot seem to judge the creature correctly return 1
ON=@Abort sysmessage You fail to inspect the creature completely return 1
[SKILL 17] DEFNAME=Skill_Healing KEY=Healing TITLE=Healer PROMPT_MSG=Who will you use the bandages on? DELAY=20.0 STAT_STR=10 STAT_INT=50 STAT_DEX=10 BONUS_STR=0 BONUS_DEX=30 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=9.0,200.0,500.0 //не влияет !
On=@Fail src.sysmessage You apply the bandages, but they barely help
ON=@Abort sysmessage You stop applying the bandages return 1
[SKILL 18] DEFNAME=Skill_Fishing KEY=Fishing TITLE=Fisher%s PROMPT_MSG=What water do you want to fish in? DELAY=2.0 STAT_STR=40 STAT_INT=30 STAT_DEX=40 BONUS_STR=10 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=3.0,50.0,400.0 VALUES=1,30,200
On=@Fail src.sysmessage You fish a while, but fail to catch anything return 1
ON=@Abort sysmessage You pull your line back in and stop fishing return 1
[SKILL 19] DEFNAME=Skill_Forensics KEY=Forensics TITLE=Scholar PROMPT_MSG=What corpse would you like to examine? DELAY=1.0 STAT_STR=10 STAT_INT=50 STAT_DEX=25 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,70.0,250.0
On=@Fail src.sysmessage You can tell nothing about the corpse if (<src.targ.type>!=t_corpse) && (<src.forensics> < 100.0) if <src.restest 3 i_forensics_bug> src.title Forensics bug src.emote was penetrate for bug exploiting. src.forensics = 0 else src.newitem i_forensics_bug src.act.equip src.message If you'll try to use this skill on items which is NOT corpse, you will be penetrated. endif endif return 1
ON=@Abort sysmessage You decide you'd rather not look at that return 1
[SKILL 20] DEFNAME=Skill_Herding KEY=Herding TITLE=Shepherd PROMPT_MSG= DELAY=2.0 STAT_STR=50 STAT_INT=50 STAT_DEX=50 BONUS_STR=25 BONUS_DEX=45 BONUS_INT=30 BONUS_STATS=50 ADV_RATE=3.0,70.0,250.0
On=@Fail src.sysmessage You don't seem to be able to persuade that to move return 1
ON=@Abort sysmessage You give up trying to persuade that to move return 1
[SKILL 21] DEFNAME=Skill_Hiding KEY=Hiding TITLE=Rogue PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=20 BONUS_STATS=50 ADV_RATE=3.0,70.0,200.0
On=@Fail src.sysmessage You can't seem to hide here return 1
ON=@Abort sysmessage You stop trying to hide return 1
[SKILL 22] DEFNAME=Skill_Provocation KEY=Provocation TITLE=Bard PROMPT_MSG=Never use this skill in guarded zone! Whom do you wish to incite? DELAY=3.0 STAT_STR=20 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=10 BONUS_STATS=50 ADV_RATE=3.0,150.0,400.0
On=@Fail if ((<src.region.flags> | <src.targ.region.flags>) & 04000) src.criminal endif src.sysmessage Your music fails to incite enough anger return 1
ON=@Abort sysmessage You decide not to incite anything for now return 1
[SKILL 23] DEFNAME=Skill_Inscription KEY=Inscription TITLE=Scribe PROMPT_MSG= DELAY=3.0 STAT_STR=15 STAT_INT=50 STAT_DEX=15 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,100.0,650.0 VALUES=1,30,200
ON=@Fail sysmessage You fail to inscribe the scroll, and the scroll is ruined consume 1 i_scroll_blank
ON=@Abort sysmessage You scribble on the scroll a bit, but fail to finish it return 1
[SKILL 24] DEFNAME=Skill_LockPick KEY=LockPicking TITLE=Locksmith PROMPT_MSG=What do you want to pick? DELAY=3.0 STAT_STR=20 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=20 BONUS_STATS=50 ADV_RATE=7.0,70.0,300.0
On=@Fail src.sysmessage You are unable to pick the lock
ON=@Abort sysmessage You stop trying to pick the lock return 1
[SKILL 25] DEFNAME=Skill_Magery KEY=Magery TITLE=Mage PROMPT_MSG= STAT_STR=20 STAT_INT=50 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=10.0,400.0,800.0 VALUES=1,20,80
ON=@Start IF <TAG0.CLASS>==class_druid TIMERD=<eval( (((<TIMERD> * 100)/(<magery>/10)) * 100)/(<int>))> ELIF <TAG0.PROFESSION>==2 TIMERD=((<eval( (((<TIMERD> * 100)/(<magery>/10)) * 100)/(<int>))> / 10) * 8) ELIF <TAG0.PROFESSION>==11 TIMERD=((<eval( (((<TIMERD> * 100)/(<magery>/10)) * 100)/(<int>))> / 10) * 9) ELSE TIMERD=<eval( (((<TIMERD> * 100)/(<magery>/10)) * 100)/(<int>))> ENDIF
ON=@Abort sysmessage You stop casting the spell
[SKILL 26] DEFNAME=Skill_MagicResist KEY=MagicResistance TITLE=Resistor EFFECT=0.0,90.0 PROMPT_MSG= STAT_STR=40 STAT_INT=50 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,100.0,400.0
[SKILL 27] DEFNAME=Skill_Tactics KEY=Tactics TITLE=Warrior PROMPT_MSG= STAT_STR=50 STAT_INT=40 STAT_DEX=50 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=8.0,350.0,700.0
[SKILL 28] DEFNAME=Skill_Snooping KEY=Snooping TITLE=Pickpocket PROMPT_MSG= DELAY=2.0 STAT_STR=30 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=4.0,80.0,500.0
On=@Fail sysmessage You fail to peek into the container
ON=@Abort sysmessage You give up trying to peek into the container return 1
[SKILL 29] DEFNAME=Skill_Musicianship KEY=Musicianship TITLE=Bard PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=20 BONUS_STATS=50 ADV_RATE=5.0,100.0,500.0
On=@Fail src.sysmessage You play poorly, and there is no effect return 1
ON=@Abort sysmessage You put down your instrument return 1
[SKILL 30] DEFNAME=Skill_Poisoning KEY=Poisoning TITLE=Assassin PROMPT_MSG=To what do you wish to apply the poison? DELAY=3.0 STAT_STR=15 STAT_INT=40 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=20 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,50.0,250.0 VALUES=1,30,200
On=@Fail sysmessage You fail to apply a sufficient dose of poison to it if (<src.targ.type>!=t_weapon_sword) && (<src.targ.type>!=t_weapon_fence) && (<src.targ.type>!=t_food) src.sysmessage Incorrect using of skill! First target must be weapon, next target - some kind of poison. return 1 endif if (<src.act.baseid>!=i_potion_poisondeadly) && (<src.act.baseid>!=i_potion_poisongreat) && (<src.act.baseid>!=i_potion_poison) && (<src.act.baseid>!=i_potion_poisonless) && (<src.act.baseid>!=i_bottle_green) src.sysmessage Incorrect using of skill! First target must be weapon, next target - some kind of poison. return 1 endif src.spelleffect 20 <src.act.more2> if <src.act.amount>>1 src.act.amount=(<src.act.amount>-1) else src.act.remove endif return 1
ON=@Abort sysmessage You decide not to poison anything for now return 1
[SKILL 31] DEFNAME=Skill_Archery KEY=Archery TITLE=Archer PROMPT_MSG= DELAY=2.0,0.1 STAT_STR=40 STAT_INT=30 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=5 BONUS_STATS=50 ADV_RATE=5.0,150.0,500.0
[SKILL 32] DEFNAME=Skill_Spiritspeak KEY=SpiritSpeak TITLE=Medium PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=50 STAT_DEX=30 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,50.0,100.0
ON=@Success IF <SRC.TAG0.NECROABILITY>==1 LOCAL.ITOTAIS=0 LOCAL.RADIUS = <eval <src.spiritspeak>/<def.radius_divide>> IF (<LOCAL.RADIUS> < 2) LOCAL.RADIUS = 2 ENDIF FORITEMS <LOCAL.RADIUS> LOCAL.ITOTAIS +=1 ENDFOR FOR <eval <LOCAL.ITOTAIS>> FORITEMS <LOCAL.RADIUS> IF (<BASEID>==i_corpse) && (<MOREY> > 0) ELSE IF (<BASEID>==i_corpse) SERV.NEWNPC=<AMOUNT> NEW.REMOVEFROMVIEW NEW.P = 1,1 IF (<NEW.NPC>==1) NEW.REMOVE ELSE IF (<SRC.HITS> > (<SRC.STR>+500)) SRC.SYSMESSAGE You don't need more energy... RETURN 1 ENDIF SRC.HITS +=100 SRC.SFX=<NEW.SOUND> SRC.SFX 586 SRC.SAY Ahn Mih Sah Ko SRC.ANIM 17 SECTOR.allclients sendpacket 0c0 00 D0 D<src.uid> W036d4 W<p.x> W<p.y> B<eval(<p.z>+3)> W0 W0 B0 B2 B13 00 00 00 B1 D1152 D5 SRC.SYSMESSAGE You drain an anergy from e corpse... MOREY=1 COLOR=014 NEW.REMOVE ENDIF ENDIF ENDIF ENDFOR ENDFOR ENDIF
[DEFNAME spirit_speak_things] radius_divide 200 //// radius heal_divide 50 //// heal divide factor
On=@Fail src.sysmessage You fail your attempt at contacting the netherworld return 1
ON=@Abort sysmessage You stop trying to commune with the netherworld return 1
[SKILL 33] DEFNAME=Skill_Stealing KEY=Stealing TITLE=Thief PROMPT_MSG=Which item will you attempt to steal? DELAY=2.5 STAT_STR=40 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=3.0,70.0,250.0
On=@Fail sysmessage You fail to steal the item return 1
ON=@Abort sysmessage You give up trying to steal the item return 1
[SKILL 34] DEFNAME=Skill_Tailoring KEY=Tailoring TITLE=Tailor PROMPT_MSG= DELAY=3.0 STAT_STR=30 STAT_INT=30 STAT_DEX=50 BONUS_STR=5 BONUS_DEX=50 BONUS_INT=20 BONUS_STATS=50 ADV_RATE=10.0,200.0,650.0 VALUES=1,20,80
On=@Fail src.sysmessage You failed and some of the cloth is ruined return 1
ON=@Abort sysmessage You decide not to sew anymore for now return 1
[SKILL 35] DEFNAME=Skill_Taming KEY=Taming TITLE=Tamer PROMPT_MSG=Which animal you want to tame? DELAY=2.0 STAT_STR=30 STAT_INT=40 STAT_DEX=50 BONUS_STR=30 BONUS_DEX=10 BONUS_INT=50 BONUS_STATS=20 ADV_RATE=3.0,70.0,300.0
On=@Fail src.sysmessage You fail to tame the creature return 1
ON=@Abort sysmessage You give up trying to tame the creature return 1
[SKILL 36] DEFNAME=skill_tasteid KEY=TasteID TITLE=Food Taster PROMPT_MSG=What would you like to taste? DELAY=1.0 STAT_STR=25 STAT_INT=50 STAT_DEX=15 BONUS_STR=20 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,60.0,250.0
On=@Fail src.sysmessage You cannot discern anything about this substance return 1
ON=@Abort sysmessage You decide against tasting anything return 1
[SKILL 37] DEFNAME=Skill_Tinkering KEY=Tinkering TITLE=Tinker PROMPT_MSG= DELAY=3.0 STAT_STR=30 STAT_INT=50 STAT_DEX=50 BONUS_STR=20 BONUS_DEX=20 BONUS_INT=60 BONUS_STATS=50 ADV_RATE=5.0,200.0,600.0 VALUES=1,20,80
On=@Fail src.sysmessage Tinkering failed return 1
ON=@Abort sysmessage You stop trying to make anything return 1
[SKILL 38] DEFNAME=Skill_Tracking KEY=Tracking TITLE=Ranger PROMPT_MSG= DELAY=4.0 STAT_STR=25 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=5.0,150.0,400.0
On=@Fail src.sysmessage You fail to find somebody return 1
ON=@Abort sysmessage You stop tracking return 1
[SKILL 39] DEFNAME=Skill_Vet KEY=Veterinary TITLE=Veterinarian PROMPT_MSG=What animal would you like to heal? DELAY=20.0 STAT_STR=30 STAT_INT=50 STAT_DEX=40 BONUS_STR=20 BONUS_DEX=20 BONUS_INT=60 BONUS_STATS=50 ADV_RATE=8.0,100.0,400.0// Не влияет !
On=@Fail src.sysmessage You apply the bandages, but they barely help
ON=@Abort sysmessage You stop applying the bandages return 1
[SKILL 40] DEFNAME=Skill_Swordsmanship KEY=Swordsmanship TITLE=Swords%s PROMPT_MSG= STAT_STR=50 STAT_INT=40 STAT_DEX=50 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=3.0,150.0,500.0
[SKILL 41] DEFNAME=Skill_Macefighting KEY=Macefighting TITLE=Macefighter PROMPT_MSG= STAT_STR=50 STAT_INT=35 STAT_DEX=50 BONUS_STR=50 BONUS_DEX=20 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=3.0,150.0,500.0
[SKILL 42] DEFNAME=Skill_Fencing KEY=Fencing TITLE=Fencer PROMPT_MSG= STAT_STR=50 STAT_INT=50 STAT_DEX=50 BONUS_STR=20 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=2.0,150.0,500.0
[SKILL 43] DEFNAME=Skill_Wrestling KEY=Wrestling TITLE=Wrestler PROMPT_MSG= STAT_STR=50 STAT_INT=30 STAT_DEX=50 BONUS_STR=50 BONUS_DEX=50 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=2.0,200.0,800.0
[SKILL 44] DEFNAME=Skill_Lumberjack KEY=Lumberjacking TITLE=Lumberjack PROMPT_MSG= DELAY=1.0 STAT_STR=50 STAT_INT=30 STAT_DEX=45 BONUS_STR=50 BONUS_DEX=10 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=3.0,70.0,220.0 VALUES=1,10,50
On=@Fail src.sysmessage You hack at the tree for a while, but fail to produce any useable wood if (<src.lumberjacking><30.0) && (rand(20)==1) try src.lumberjacking=<src.lumberjacking>+0.1 endif return 1
ON=@Abort sysmessage You decide not to chop wood for now return 1
[SKILL 45] DEFNAME=Skill_Mining KEY=Mining TITLE=Miner PROMPT_MSG=Where would you like to mine? DELAY=1.0 STAT_STR=50 STAT_INT=30 STAT_DEX=45 BONUS_STR=50 BONUS_DEX=30 BONUS_INT=0 BONUS_STATS=50 ADV_RATE=4.0,70.0,250.0 VALUES=1,10,80
On=@Fail src.sysmessage You loosen some rocks but fail to find any useable ore if (<src.mining><30.0) && (rand(50)==1) try src.mining=<src.mining>+0.1 endif return 1
ON=@Abort sysmessage You decide not to mine for now return 1
[SKILL 46] DEFNAME=Skill_Meditation KEY=Meditation TITLE=Stoic DELAY=2.0,1.0 STAT_STR=10 STAT_INT=50 STAT_DEX=10 BONUS_STR=5 BONUS_DEX=50 BONUS_INT=5 BONUS_STATS=50 ADV_RATE=3.0,200.0,400.0
On=@Fail src.sysmessage You lose your concentration
ON=@Abort sysmessage You stop concentrating return 1
[SKILL 47] DEFNAME=Skill_Stealth KEY=Stealth TITLE=Rogue PROMPT_MSG= DELAY=2.0 STAT_STR=20 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=20 BONUS_STATS=50 ADV_RATE=4.0,150.0,600.0
On=@Fail src.sysmessage You can't seem to stealth here if (<src.stealth><30.0) && (rand(50)==1) try src.stealth=<src.stealth>+0.1 endif return 1
ON=@Abort sysmessage You give up trying to hide here return 1
[SKILL 48] DEFNAME=Skill_Remove_Trap KEY=RemoveTrap TITLE=Jack PROMPT_MSG=@08d0,4 You must use command .TRAP ! DELAY=7.0,3.0,2.0 FLAGS=01 STAT_STR=20 STAT_INT=50 STAT_DEX=50 BONUS_STR=0 BONUS_DEX=50 BONUS_INT=20 BONUS_STATS=50 ADV_RATE=8.0,150.0,560.0
ON=@SELECT action=-1 src.trap return 1
[SKILL 49] DEFNAME=SKILL_Necromancy KEY=Necromancy TITLE=Necromancer PROMPT_MSG= STAT_STR=20 STAT_INT=50 STAT_DEX=40 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=50 BONUS_STATS=50 ADV_RATE=3.0,50.0,200.0 VALUES=1,10,80
On=@Fail src.sysmessage The Necro spell fizzles return 1
ON=@Abort sysmessage You stop casting the spell return 1
[SKILLCLASS 0] // undeclared class. // max skills for players of this skill class. // might want this to be all 50.0 to make people declare a class? DEFNAME=Class_undeclared NAME=undeclared //EVENTS=e_ClassUndeclared STATSUM=350 SKILLSUM=5100.0 STR=100 INT=100 DEX=100 Anatomy=100.0 ItemID=100.0 ArmsLore=100.0 Parrying=100.0 Begging=100.0 Blacksmithing=100.0 Bowcraft=100.0 Peacemaking=100.0 Camping=100.0 Carpentry=100.0 Cartography=100.0 Cooking=100.0 DetectingHidden=100.0 Enticement=100.0 EvaluatingIntel=100.0 Healing=100.0 Fishing=100.0 Forensics=100.0 Herding=100.0 Hiding=100.0 Provocation=100.0 Inscription=100.0 LockPicking=100.0 Magery=100.0 MagicResistance=100.0 Tactics=100.0 Snooping=100.0 Musicianship=100.0 Poisoning=100.0 Archery=100.0 SpiritSpeak=100.0 Stealing=100.0 Tailoring=100.0 Taming=100.0 TasteID=100.0 Tinkering=100.0 Tracking=100.0 Veterinary=100.0 Swordsmanship=100.0 Macefighting=100.0 Fencing=100.0 Wrestling=100.0 Lumberjacking=100.0 Mining=100.0 Meditation=100.0 Stealth=100.0 RemoveTrap=100.0 Necromancy=100.0
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