|
Оры,Инги,Логи,Регион :))) |
|
|
Mercenary [TM] |
12.12.2004, 17:56
|

  
Novice
Сообщений: 50
Регистрация: 18.9.2004 Группа: Пользователи Наличность: 0
Пользователь №: 2.290

|
NFix: это в sphere_defs.scp вместо дефолтных дефов на цвета.
Код //########################################
//#Sphere Script by: Mercenary ©2004#
//########################################
//Colors For Ores & Ings
//Last Update: 01.12.04
VERSION=0.55i
[DEFNAME COLOR_ORE]
color_o_Iron 0000
color_o_Rusty 0750
color_o_OldCopper 0590
color_o_DullCopper 060A
color_o_Copper 0088
color_o_Bronze 0488
color_o_Silver 0482
color_o_Gold 0032
color_o_Shadow 096B
color_o_Rose 0014
color_o_Agapite 0193
color_o_BloodRock 04C2
color_o_Verite 07D5
color_o_Valorite 00CE
color_o_Mytheril 052D
color_o_BlackRock 0455
color_o_Obsidian 0028
color_o_Plutonium 08AF
// Высшая руда:
color_o_Elvin 09E6
color_o_Gorgan 09F0
color_o_Crystaline 09A4
color_o_Steel 09D3
color_o_BloodCrest 09EC
color_o_Aqua 0060
color_o_Eldar 0BA7
color_o_Dragon 0085
color_o_Krynite 010F
color_o_Vulcan 09DA
color_o_SandRock 008F
color_o_Acid 09B9
NFix: это в sphere_item_provisions_ore.scp.
Код
//########################################
//#Sphere Script by: Mercenary ©2004#
//########################################
//Ores... and Mr...
//Last Update: 01.12.04
VERSION=0.55i
[ITEMDEF 019b7]
DEFNAME=i_ore_iron
NAME=Iron Ore
TYPE=t_ore
SKILLMAKE=MINING 20.0
TDATA1=i_ingot_iron
WEIGHT=1
VALUE=4
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Ore
[ITEMDEF i_ore_rusty]
Id=i_ore_iron
NAME=Rusty Ore
TYPE=t_ore
SKILLMAKE=MINING 40.0
TDATA1=i_ingot_rusty
WEIGHT=1
VALUE=8
ON=@Create
COLOR=color_o_Rusty
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_old_copper]
Id=i_ore_iron
NAME=Old Copper Ore
TYPE=t_ore
SKILLMAKE=MINING 45.0
TDATA1=i_ingot_old_copper
WEIGHT=1
VALUE=12
ON=@Create
COLOR=color_o_OldCopper
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_dull_copper]
Id=i_ore_iron
NAME=Dull Copper Ore
TYPE=t_ore
SKILLMAKE=MINING 50.0
TDATA1=i_ingot_dull_copper
WEIGHT=1
VALUE=16
ON=@Create
COLOR=color_o_DullCopper
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_copper]
Id=i_ore_iron
NAME=Copper Ore
TYPE=t_ore
SKILLMAKE=MINING 55.0
TDATA1=i_ingot_copper
WEIGHT=1
VALUE=20
ON=@Create
COLOR=color_o_Copper
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_bronze]
Id=i_ore_iron
NAME=Bronze Ore
TYPE=t_ore
SKILLMAKE=MINING 60.0
TDATA1=i_ingot_bronze
WEIGHT=1
VALUE=24
ON=@Create
COLOR=color_o_Bronze
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_silver]
Id=i_ore_iron
NAME=Silver Ore
TYPE=t_ore
SKILLMAKE=MINING 65.0
TDATA1=i_ingot_silver
WEIGHT=1
VALUE=28
ON=@Create
COLOR=color_o_Silver
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_gold]
Id=i_ore_iron
NAME=Gold Ore
TYPE=t_ore
SKILLMAKE=MINING 70.0
TDATA1=i_ingot_gold
WEIGHT=1
VALUE=33
ON=@Create
COLOR=color_o_Gold
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_shadow]
Id=i_ore_iron
NAME=Shadow Ore
TYPE=t_ore
SKILLMAKE=MINING 75.0
TDATA1=i_ingot_shadow
WEIGHT=1
VALUE=40
ON=@Create
COLOR=color_o_Shadow
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_rose]
Id=i_ore_iron
NAME=Rose Ore
TYPE=t_ore
SKILLMAKE=MINING 80.0
TDATA1=i_ingot_rose
WEIGHT=1
VALUE=45
ON=@Create
COLOR=color_o_Rose
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_agapite]
Id=i_ore_iron
NAME=Agapite Ore
TYPE=t_ore
SKILLMAKE=MINING 85.0
TDATA1=i_ingot_agapite
WEIGHT=1
VALUE=50
ON=@Create
COLOR=color_o_Agapite
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_bloodrock]
Id=i_ore_iron
NAME=Blood Rock Ore
TYPE=t_ore
SKILLMAKE=MINING 90.0
TDATA1=i_ingot_bloodrock
WEIGHT=1
VALUE=60
ON=@Create
COLOR=color_o_BloodRock
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_verite]
Id=i_ore_iron
NAME=Verite Ore
TYPE=t_ore
SKILLMAKE=MINING 93.0
TDATA1=i_ingot_verite
WEIGHT=1
VALUE=80
ON=@Create
COLOR=color_o_Verite
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_valorite]
Id=i_ore_iron
NAME=Valorite Ore
TYPE=t_ore
SKILLMAKE=MINING 95.0
TDATA1=i_ingot_valorite
WEIGHT=1
VALUE=100
ON=@Create
COLOR=color_o_Valorite
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_mytheril]
Id=i_ore_iron
NAME=Mytheril Ore
TYPE=t_ore
SKILLMAKE=MINING 96.0
TDATA1=i_ingot_mytheril
WEIGHT=1
VALUE=135
ON=@Create
COLOR=color_o_Mytheril
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_blackrock]
Id=i_ore_iron
NAME=Black Rock Ore
TYPE=t_ore
SKILLMAKE=MINING 97.0
TDATA1=i_ingot_blackrock
WEIGHT=1
VALUE=150
ON=@Create
COLOR=color_o_BlackRock
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_obsidian]
Id=i_ore_iron
NAME=Obsidian Ore
TYPE=t_ore
SKILLMAKE=MINING 98.0
TDATA1=i_ingot_obsidian
WEIGHT=1
VALUE=180
ON=@Create
COLOR=color_o_Obsidian
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_plutonium]
Id=i_ore_iron
NAME=Plutonium Ore
TYPE=t_ore
SKILLMAKE=MINING 99.0
TDATA1=i_ingot_plutonium
WEIGHT=1
VALUE=230
ON=@Create
COLOR=color_o_Plutonium
ON=@Dclick
SRC.action = -1
//############################Высшая руда.
[ITEMDEF i_ore_elvin]
Id=i_ore_iron
NAME=Elvin Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_elvin
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Elvin
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_gorgan]
Id=i_ore_iron
NAME=Gorgan Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_gorgan
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Gorgan
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_crystaline]
Id=i_ore_iron
NAME=Crystaline Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_crystaline
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Crystaline
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_steel]
Id=i_ore_iron
NAME=Steel Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_steel
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Steel
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_bloodcrest]
Id=i_ore_iron
NAME=Blood Crest Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_bloodcrest
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_BloodCrest
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_aqua]
Id=i_ore_iron
NAME=Aqua Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_aqua
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Aqua
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_eldar]
Id=i_ore_iron
NAME=Eldar Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_eldar
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Eldar
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_dragon]
Id=i_ore_iron
NAME=Dragon Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_dragon
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Dragon
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_krynite]
Id=i_ore_iron
NAME=Krynite Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_krynite
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Krynite
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_vulcan]
Id=i_ore_iron
NAME=Vulcan Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_vulcan
WEIGHT=1
VALUE=2000
ON=@Create
COLOR=color_o_Vulcan
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_sandrock]
Id=i_ore_iron
NAME=Sand Rock Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_sandrock
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_SandRock
ON=@Dclick
SRC.action = -1
[ITEMDEF i_ore_acid]
Id=i_ore_iron
NAME=Acid Ore
TYPE=t_ore
SKILLMAKE=MINING 100.0
TDATA1=i_ingot_acid
WEIGHT=1
VALUE=1500
ON=@Create
COLOR=color_o_Acid
ON=@Dclick
SRC.action = -1
//#########################################
[REGIONRESOURCE mr_iron]
SKILL_LO=1.0
SKILL_HI=30.0
AMOUNT_LO=8
AMOUNT_HI=10
REAP=i_ore_iron
REGEN=60*60*10
[REGIONRESOURCE mr_rusty]
SKILL_LO=40.0
SKILL_HI=100.0
AMOUNT_LO=7
AMOUNT_HI=9
REAP=i_ore_rusty
REGEN=60*60*10
[REGIONRESOURCE mr_old_copper]
SKILL_LO=45.0
SKILL_HI=100.0
AMOUNT_LO=6
AMOUNT_HI=8
REAP=i_ore_old_copper
REGEN=60*60*10
[REGIONRESOURCE mr_dull_copper]
SKILL_LO=50.0
SKILL_HI=100.0
AMOUNT_LO=6
AMOUNT_HI=8
REAP=i_ore_dull_copper
REGEN=60*60*10
[REGIONRESOURCE mr_copper]
SKILL_LO=55.0
SKILL_HI=100.0
AMOUNT_LO=5
AMOUNT_HI=7
REAP=i_ore_copper
REGEN=60*60*10
[REGIONRESOURCE mr_bronze]
SKILL_LO=60.0
SKILL_HI=100.0
AMOUNT_LO=4
AMOUNT_HI=6
REAP=i_ore_bronze
REGEN=60*60*10
[REGIONRESOURCE mr_silver]
SKILL_LO=65.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=5
REAP=i_ore_silver
REGEN=60*60*10
[REGIONRESOURCE mr_gold]
SKILL_LO=70.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=4
REAP=i_ore_gold
REGEN=60*60*10
[REGIONRESOURCE mr_shadow]
SKILL_LO=75.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=4
REAP=i_ore_shadow
REGEN=60*60*10
[REGIONRESOURCE mr_rose]
SKILL_LO=80.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=4
REAP=i_ore_rose
REGEN=60*60*10
[REGIONRESOURCE mr_agapite]
SKILL_LO=85.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=3
REAP=i_ore_agapite
REGEN=60*60*10
[REGIONRESOURCE mr_bloodrock]
SKILL_LO=90.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=3
REAP=i_ore_bloodrock
REGEN=60*60*10
[REGIONRESOURCE mr_verite]
SKILL_LO=93.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=2
REAP=i_ore_verite
REGEN=60*60*10
[REGIONRESOURCE mr_valorite]
SKILL_LO=95.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_valorite
REGEN=60*60*10
[REGIONRESOURCE mr_mytheril]
SKILL_LO=96.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_mytheril
REGEN=60*60*10
[REGIONRESOURCE mr_blackrock]
SKILL_LO=97.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_blackrock
REGEN=60*60*10
[REGIONRESOURCE mr_obsidian]
SKILL_LO=98.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_obsidian
REGEN=60*60*10
[REGIONRESOURCE mr_plutonium]
SKILL_LO=99.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_plutonium
REGEN=60*60*10
[REGIONRESOURCE mr_elvin]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_elvin
REGEN=60*60*10
[REGIONRESOURCE mr_gorgan]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_gorgan
REGEN=60*60*10
[REGIONRESOURCE mr_crystaline]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_crystaline
REGEN=60*60*10
[REGIONRESOURCE mr_steel]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_steel
REGEN=60*60*10
[REGIONRESOURCE mr_bloodcrest]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_bloodcrest
REGEN=60*60*10
[REGIONRESOURCE mr_aqua]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_aqua
REGEN=60*60*10
[REGIONRESOURCE mr_eldar]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_eldar
REGEN=60*60*10
[REGIONRESOURCE mr_dragon]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_dragon
REGEN=60*60*10
[REGIONRESOURCE mr_krynite]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_krynite
REGEN=60*60*10
[REGIONRESOURCE mr_vulcan]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_vulcan
REGEN=60*60*10
[REGIONRESOURCE mr_sandrock]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_sandrock
REGEN=60*60*10
[REGIONRESOURCE mr_acid]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_ore_acid
REGEN=60*60*10
[REGIONRESOURCE mr_diamond]
SKILL_LO=60.0
SKILL_HI=110.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_gem_diamond
REGEN=60*60*10
[REGIONRESOURCE mr_ruby]
SKILL_LO=60.0
SKILL_HI=110.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_gem_ruby
REGEN=60*60*10
[REGIONRESOURCE mr_citrine]
SKILL_LO=60.0
SKILL_HI=110.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_gem_citrine
REGEN=60*60*10
[REGIONRESOURCE mr_Emerald]
SKILL_LO=60.0
SKILL_HI=110.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_gem_Emerald
REGEN=60*60*10
[REGIONRESOURCE mr_Star_Sapphire]
SKILL_LO=60.0
SKILL_HI=110.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_gem_Star_Sapphire
REGEN=60*60*10
[REGIONRESOURCE mr_Sapphire]
SKILL_LO=60.0
SKILL_HI=110.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_gem_Sapphire
REGEN=60*60*10
[REGIONRESOURCE mr_Amethyst]
SKILL_LO=60.0
SKILL_HI=110.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_gem_Amethyst
REGEN=60*60*10
[REGIONRESOURCE mr_Tourmaline]
SKILL_LO=60.0
SKILL_HI=110.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_gem_Tourmaline
REGEN=60*60*10
[EOF]
Код
//#######################################
//#Sphere Script by: Mercenary ©2004#
//#######################################
//Ingots...
//Last Update: 01.12.04
VERSION=0.55i
[ITEMDEF 01bef]
DEFNAME=i_ingot_iron
NAME=Iron Ingot
RESOURCES=i_ore_iron
SKILLMAKE=MINING 30.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Iron Ingot
ON=@Create
COLOR=color_o_Iron
[ITEMDEF i_ingot_rusty]
ID=i_ingot_iron
NAME=Rusty Ingot
RESOURCES=i_ore_rusty
SKILLMAKE=MINING 40.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Rusty Ingot
ON=@Create
COLOR=color_o_Rusty
[ITEMDEF i_ingot_old_copper]
ID=i_ingot_iron
NAME=Old Copper Ingot
RESOURCES=i_ore_old_copper
SKILLMAKE=MINING 45.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Old Copper Ingot
ON=@Create
COLOR=color_o_OldCopper
[ITEMDEF i_ingot_dull_copper]
ID=i_ingot_iron
NAME=Dull Copper Ingot
RESOURCES=i_ore_dull_copper
SKILLMAKE=MINING 50.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Dull Copper Ingot
ON=@Create
COLOR=color_o_DullCopper
[ITEMDEF 01be3]
DEFNAME=i_ingot_copper
NAME=Copper Ingot
RESOURCES=i_ore_copper
SKILLMAKE=MINING 55.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Copper Ingot
[ITEMDEF i_ingot_bronze]
ID=i_ingot_iron
NAME=Bronze Ingot
RESOURCES=i_ore_bronze
SKILLMAKE=MINING 60.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Bronze Ingot
ON=@Create
COLOR=color_o_Bronze
[ITEMDEF 01bf5]
DEFNAME=i_ingot_silver
NAME=Silver Ingot
RESOURCES=i_ore_silver
SKILLMAKE=MINING 65.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Silver Ingot
[ITEMDEF 01be9]
DEFNAME=i_ingot_gold
NAME=Gold Ingot
RESOURCES=i_ore_gold
SKILLMAKE=MINING 70.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Gold Ingot
[ITEMDEF i_ingot_shadow]
ID=i_ingot_iron
NAME=Shadow Ingot
RESOURCES=i_ore_shadow
SKILLMAKE=MINING 75.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Shadow Ingot
ON=@Create
COLOR=color_o_Shadow
[ITEMDEF i_ingot_rose]
ID=i_ingot_iron
NAME=Rose Ingot
RESOURCES=i_ore_rose
SKILLMAKE=MINING 80.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Rose Ingot
ON=@Create
COLOR=color_o_Rose
[ITEMDEF i_ingot_agapite]
ID=i_ingot_iron
NAME=Agapite Ingot
RESOURCES=i_ore_agapite
SKILLMAKE=MINING 85.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Agapite Ingot
ON=@Create
COLOR=color_o_Agapite
[ITEMDEF i_ingot_bloodrock]
ID=i_ingot_iron
NAME=Blood Rock Ingot
RESOURCES=i_ore_bloodrock
SKILLMAKE=MINING 90.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Blood Rock Ingot
ON=@Create
COLOR=color_o_BloodRock
[ITEMDEF i_ingot_verite]
ID=i_ingot_iron
NAME=Verite Ingot
RESOURCES=i_ore_verite
SKILLMAKE=MINING 93.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Verite Ingot
ON=@Create
COLOR=color_o_Verite
[ITEMDEF i_ingot_valorite]
ID=i_ingot_iron
NAME=Valorite Ingot
RESOURCES=i_ore_valorite
SKILLMAKE=MINING 95.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Valorite Ingot
ON=@Create
COLOR=color_o_Valorite
[ITEMDEF i_ingot_mytheril]
ID=i_ingot_iron
NAME=Mytheril Ingot
RESOURCES=i_ore_mytheril
SKILLMAKE=MINING 96.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Mytheril Ingot
ON=@Create
COLOR=color_o_Mytheril
[ITEMDEF i_ingot_blackrock]
ID=i_ingot_iron
NAME=Black Rock Ingot
RESOURCES=i_ore_blackrock
SKILLMAKE=MINING 97.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Black Rock Ingot
ON=@Create
COLOR=color_o_BlackRock
[ITEMDEF i_ingot_obsidian]
ID=i_ingot_iron
NAME=Obsidian Ingot
RESOURCES=i_ore_obsidian
SKILLMAKE=MINING 98.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Obsidian Ingot
ON=@Create
COLOR=color_o_Obsidian
[ITEMDEF i_ingot_plutonium]
ID=i_ingot_iron
NAME=Plutonium Ingot
RESOURCES=i_ore_plutonium
SKILLMAKE=MINING 99.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Plutonium Ingot
ON=@Create
COLOR=color_o_Plutonium
//Высшая руда.
[ITEMDEF i_ingot_elvin]
ID=i_ingot_iron
NAME=Elvin Ingot
RESOURCES=i_ore_elvin
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Elvin Ingot
ON=@Create
COLOR=color_o_Elvin
[ITEMDEF i_ingot_gorgan]
ID=i_ingot_iron
NAME=Gorgan Ingot
RESOURCES=i_ore_gorgan
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Gorgan Ingot
ON=@Create
COLOR=color_o_Gorgan
[ITEMDEF i_ingot_crystaline]
ID=i_ingot_iron
NAME=Crystaline Ingot
RESOURCES=i_ore_crystaline
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Crystaline Ingot
ON=@Create
COLOR=color_o_Crystaline
[ITEMDEF i_ingot_steel]
ID=i_ingot_iron
NAME=Steel Ingot
RESOURCES=i_ore_steel
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Steel Ingot
ON=@Create
COLOR=color_o_Steel
[ITEMDEF i_ingot_bloodcrest]
ID=i_ingot_iron
NAME=Blood Crest Ingot
RESOURCES=i_ore_bloodcrest
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Blood Crest Ingot
ON=@Create
COLOR=color_o_BloodCrest
[ITEMDEF i_ingot_aqua]
ID=i_ingot_iron
NAME=Aqua Ingot
RESOURCES=i_ore_aqua
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Aqua Ingot
ON=@Create
COLOR=color_o_Aqua
[ITEMDEF i_ingot_eldar]
ID=i_ingot_iron
NAME=Eldar Ingot
RESOURCES=i_ore_eldar
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Eldar Ingot
ON=@Create
COLOR=color_o_Eldar
[ITEMDEF i_ingot_dragon]
ID=i_ingot_iron
NAME=Dragon Ingot
RESOURCES=i_ore_dragon
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Dragon Ingot
ON=@Create
COLOR=color_o_Dragon
[ITEMDEF i_ingot_krynite]
ID=i_ingot_iron
NAME=Krynite Ingot
RESOURCES=i_ore_krynite
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Krynite Ingot
ON=@Create
COLOR=color_o_Krynite
[ITEMDEF i_ingot_vulcan]
ID=i_ingot_iron
NAME=Vulcan Ingot
RESOURCES=i_ore_vulcan
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Vulcan Ingot
ON=@Create
COLOR=color_o_Vulcan
[ITEMDEF i_ingot_sandrock]
ID=i_ingot_iron
NAME=Sand Rock Ingot
RESOURCES=i_ore_sandrock
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Sand Rock Ingot
ON=@Create
COLOR=color_o_SandRock
[ITEMDEF i_ingot_acid]
ID=i_ingot_iron
NAME=Acid Ingot
RESOURCES=i_ore_acid
SKILLMAKE=MINING 100.0
TDATA1=100.0
TDATA2=100.0
TYPE=t_ingot
WEIGHT=0.5
CATEGORY=Items by Professions
SUBSECTION=Blacksmiths
DESCRIPTION=Acid Ingot
ON=@Create
COLOR=color_o_Acid
[EOF]
Код
//#######################################
//#Sphere Script by: Mercenary ©2004#
//#######################################
//Colors For Logs
//Last Update: 01.12.04
VERSION=0.55i
[DEFNAME COLOR_LOGS]
color_l_Oak 047C
color_l_RedTree 0279
color_l_DarkTree 096B
color_l_Swamp 0237
color_l_SilverLeaf 0482
color_l_Keranit 010F
color_l_Perit 0014
color_l_Petrified 03C1
color_l_DragonTree 0085
color_l_VampireTree 04C2
color_l_Eridan 0033
color_l_Hellios 002B
color_l_IllusionsTree 0071
color_l_Crystal 09A4
color_l_DeadTree 0B82
color_l_Paradise 00BE
color_l_TitanTree 0035
color_l_Avalon 0BB6
color_l_Elven 0487
color_l_Asterxylon 0C6B
[EOF]
Код
//#######################################
//#Sphere Script by: Mercenary ©2004#
//#######################################
//Logs... and Mr...
//Last Update: 01.12.04
VERSION=0.55i
[ITEMDEF i_log]
DEFNAME=i_log
NAME=Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 20.0
WEIGHT=0.5
VALUE=4
CATEGORY=Items by Professions
SUBSECTION=Carpentry
DESCRIPTION=Log
[ITEMDEF i_log_oak]
Id=i_log
NAME=Oak Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 40.0
WEIGHT=0.5
VALUE=8
ON=@Create
COLOR=color_l_Oak
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_redtree]
Id=i_log
NAME=Red Tree Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 45.0
WEIGHT=0.5
VALUE=12
ON=@Create
COLOR=color_l_RedTree
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_darktree]
Id=i_log
NAME=Dark Tree Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 50.0
WEIGHT=0.5
VALUE=16
ON=@Create
COLOR=color_l_DarkTree
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_swamp]
Id=i_log
NAME=Swamp Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 55.0
WEIGHT=0.5
VALUE=20
ON=@Create
COLOR=color_l_Swamp
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_silverleaf]
Id=i_log
NAME=Silver Leaf Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 60.0
WEIGHT=0.5
VALUE=24
ON=@Create
COLOR=color_l_SilverLeaf
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_keranit]
Id=i_log
NAME=Keranit Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 65.0
WEIGHT=0.5
VALUE=30
ON=@Create
COLOR=color_l_Keranit
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_Perit]
Id=i_log
NAME=Perit Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 70.0
WEIGHT=0.5
VALUE=37
ON=@Create
COLOR=color_l_Perit
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_petrified]
Id=i_log
NAME=Petrified Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 75.0
WEIGHT=0.5
VALUE=50
ON=@Create
COLOR=color_l_Petrified
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_dragontree]
Id=i_log
NAME=Dragon Tree Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 80.0
WEIGHT=0.5
VALUE=70
ON=@Create
COLOR=color_l_DragonTree
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_vampiretree]
Id=i_log
NAME=Vampire Tree Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 85.0
WEIGHT=0.5
VALUE=90
ON=@Create
COLOR=color_l_VampireTree
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_eridan]
Id=i_log
NAME=Eridan Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 90.0
WEIGHT=0.5
VALUE=120
ON=@Create
COLOR=color_l_Eridan
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_hellios]
Id=i_log
NAME=Hellios Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 93.0
WEIGHT=0.5
VALUE=150
ON=@Create
COLOR=color_l_Hellios
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_illusionstree]
Id=i_log
NAME=Illusions Tree Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 94.0
WEIGHT=0.5
VALUE=209
ON=@Create
COLOR=color_l_IllusionsTree
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_crystal]
Id=i_log
NAME=Crystal Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 95.0
WEIGHT=0.5
VALUE=267
ON=@Create
COLOR=color_l_Crystal
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_deadtree]
Id=i_log
NAME=Dead Tree Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 96.0
WEIGHT=0.5
VALUE=300
ON=@Create
COLOR=color_l_DeadTree
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_paradise]
Id=i_log
NAME=Paradise Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 97.0
WEIGHT=0.5
VALUE=363
ON=@Create
COLOR=color_l_Paradise
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_titantree]
Id=i_log
NAME=Titan Tree Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 98.0
WEIGHT=0.5
VALUE=427
ON=@Create
COLOR=color_l_TitanTree
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_avalon]
Id=i_log
NAME=Avalon Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 99.0
WEIGHT=0.5
VALUE=500
ON=@Create
COLOR=color_l_Avalon
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_elven]
Id=i_log
NAME=Elven Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 100.0
WEIGHT=0.5
VALUE=646
ON=@Create
COLOR=color_l_Elven
ON=@Dclick
SRC.action = -1
[ITEMDEF i_log_asterxylon]
Id=i_log
NAME=Asterxylon Log
TYPE=t_log
SKILLMAKE=LUMBERJACKING 100.0
WEIGHT=0.5
VALUE=879
ON=@Create
COLOR=color_l_Asterxylon
ON=@Dclick
SRC.action = -1
//##########################################
[REGIONRESOURCE mr_tree]
SKILL_LO=20.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=10
REAP=i_log
REGEN=60*60*10
[REGIONRESOURCE mr_oak]
SKILL_LO=40.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=10
REAP=i_log_oak
REGEN=60*60*10
[REGIONRESOURCE mr_redtree]
SKILL_LO=45.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=10
REAP=i_log_redtree
REGEN=60*60*10
[REGIONRESOURCE mr_darktree]
SKILL_LO=50.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=10
REAP=i_log_darktree
REGEN=60*60*10
[REGIONRESOURCE mr_swamp]
SKILL_LO=55.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=9
REAP=i_log_swamp
REGEN=60*60*10
[REGIONRESOURCE mr_silverleaf]
SKILL_LO=60.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=8
REAP=i_log_silverleaf
REGEN=60*60*10
[REGIONRESOURCE mr_keranit]
SKILL_LO=65.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=7
REAP=i_log_keranit
REGEN=60*60*10
[REGIONRESOURCE mr_perit]
SKILL_LO=70.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=6
REAP=i_log_perit
REGEN=60*60*10
[REGIONRESOURCE mr_petrified]
SKILL_LO=75.0
SKILL_HI=100.0
AMOUNT_LO=2
AMOUNT_HI=5
REAP=i_log_petrified
REGEN=60*60*10
[REGIONRESOURCE mr_dragontree]
SKILL_LO=80.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=4
REAP=i_log_dragontree
REGEN=60*60*10
[REGIONRESOURCE mr_vampiretree]
SKILL_LO=85.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=3
REAP=i_log_vampiretree
REGEN=60*60*10
[REGIONRESOURCE mr_eridan]
SKILL_LO=90.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=3
REAP=i_log_eridan
REGEN=60*60*10
[REGIONRESOURCE mr_hellios]
SKILL_LO=93.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=3
REAP=i_log_hellios
REGEN=60*60*10
[REGIONRESOURCE mr_illusionstree]
SKILL_LO=94.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=2
REAP=i_log_illusionstree
REGEN=60*60*10
[REGIONRESOURCE mr_crystal]
SKILL_LO=95.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=2
REAP=i_log_crystal
REGEN=60*60*10
[REGIONRESOURCE mr_deadtree]
SKILL_LO=96.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_log_deadtree
[REGIONRESOURCE mr_paradise]
SKILL_LO=97.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_log_paradise
[REGIONRESOURCE mr_titantree]
SKILL_LO=98.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_log_titantree
[REGIONRESOURCE mr_avalon]
SKILL_LO=98.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_log_avalon
[REGIONRESOURCE mr_elven]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_log_elven
[REGIONRESOURCE mr_asterxylon]
SKILL_LO=100.0
SKILL_HI=100.0
AMOUNT_LO=1
AMOUNT_HI=1
REAP=i_log_asterxylon
[EOF]
NFix: это в sphere_region.scp, тока сначало удалите там все.
Код
//######################################
//#Sphere Script by: Mercenary ©2004#
//######################################
//SphereRegion
//Last Update: 01.12.04
VERSION=0.55i
[REGIONRESOURCE mr_nothing]
REAP=i_unused
REGEN=60*60*10
[REGIONRESOURCE mr_grass]
AMOUNT_LO=9
AMOUNT_HI=30
REGEN=60*60*10
REAP=i_hay_sheaf
[REGIONRESOURCE mr_fish1]
SKILL_LO=1.0
SKILL_HI=100.0
AMOUNT_LO=9
AMOUNT_HI=30
REAP=i_fish_big_1
REGEN=60*60*10
[REGIONRESOURCE mr_fish2]
SKILL_LO=1.0
SKILL_HI=100.0
REAP=i_fish_big_2
AMOUNT_LO=9
AMOUNT_HI=30
REGEN=60*60*10
[REGIONRESOURCE mr_fish3]
SKILL_LO=1.0
SKILL_HI=100.0
AMOUNT_LO=9
AMOUNT_HI=30
REAP=i_fish_big_3
REGEN=60*60*10
[REGIONRESOURCE mr_fish4]
SKILL_LO=1.0
SKILL_HI=100.0
AMOUNT_LO=9
AMOUNT_HI=30
REAP=i_fish_big_4
REGEN=60*60*10
[REGIONTYPE r_default]
ON=@ENTER
SRC. MIDILIST=midi_britain1,midi_ForestA,midi_JungleA,midi_MountainA,midi_Plains,midi _Victory
ON=@CLIPERIODIC
SRC. MIDILIST=midi_britain1,midi_ForestA,midi_JungleA,midi_MountainA,midi_Plains,midi _Victory
[REGIONTYPE r_default_rock t_rock]
RESOURCES=90.0 mr_iron
RESOURCES=80.0 mr_rusty
RESOURCES=75.0 mr_old_copper
RESOURCES=70.0 mr_dull_copper
RESOURCES=65.0 mr_copper
RESOURCES=60.0 mr_bronze
RESOURCES=55.0 mr_silver
RESOURCES=50.0 mr_gold
RESOURCES=45.0 mr_shadow
RESOURCES=40.0 mr_rose
RESOURCES=35.0 mr_agapite
RESOURCES=30.0 mr_bloodrock
RESOURCES=25.0 mr_verite
RESOURCES=20.0 mr_Valorite
RESOURCES=15.0 mr_mytheril
RESOURCES=10.0 mr_blackrock
RESOURCES=5.0 mr_obsidian
RESOURCES=3.0 mr_plutonium
RESOURCES=1.0 mr_elvin
RESOURCES=1.0 mr_gorgan
RESOURCES=1.0 mr_crystaline
RESOURCES=1.0 mr_steel
RESOURCES=1.0 mr_bloodcrest
RESOURCES=1.0 mr_aqua
RESOURCES=1.0 mr_eldar
RESOURCES=1.0 mr_dragon
RESOURCES=1.0 mr_krynite
RESOURCES=1.0 mr_vulcan
RESOURCES=1.0 mr_sandrock
RESOURCES=1.0 mr_acid
RESOURCES=0.1 mr_diamond
RESOURCES=0.1 mr_ruby
RESOURCES=0.1 mr_citrine
RESOURCES=0.1 mr_emerald
RESOURCES=0.1 mr_star_sapphire
RESOURCES=0.1 mr_sapphire
RESOURCES=0.1 mr_amethyst
RESOURCES=0.1 mr_tourmaline
[REGIONTYPE r_default_water t_water]
RESOURCES=10.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=10.0 mr_fish3
RESOURCES=10.0 mr_fish4
[REGIONTYPE r_default_tree t_tree]
RESOURCES=90.0 mr_tree
RESOURCES=85.0 mr_oak
RESOURCES=80.0 mr_redtree
RESOURCES=75.0 mr_darktree
RESOURCES=70.0 mr_swamp
RESOURCES=65.0 mr_silverleaf
RESOURCES=60.0 mr_keranit
RESOURCES=55.0 mr_perit
RESOURCES=50.0 mr_petrified
RESOURCES=45.0 mr_dragontree
RESOURCES=40.0 mr_vampiretree
RESOURCES=35.0 mr_eridan
RESOURCES=30.0 mr_hellios
RESOURCES=25.0 mr_illusionstree
RESOURCES=20.0 mr_crystal
RESOURCES=15.0 mr_deadtree
RESOURCES=10.0 mr_paradise
RESOURCES=5.0 mr_titantree
RESOURCES=3.0 mr_avalon
RESOURCES=2.0 mr_elven
RESOURCES=1.0 mr_asterxylon
[REGIONTYPE r_water t_water]
RESOURCES=10.0 mr_fish1
RESOURCES=10.0 mr_fish2
RESOURCES=10.0 mr_fish3
RESOURCES=10.0 mr_fish4
ON=@REGPERIODIC
src.SFX={025,1,026,1,027,1,010,1,011,1,012,1,013,1}
[REGIONTYPE r_default_grass t_grass]
RESOURCES=1.0 mr_grass
[REGIONTYPE r_brit t_rock]
// Britain Rocks
RESOURCES=80.0 mr_iron
ON=@ENTER
SRC.MESSAGE Welcome to Britain <SRC.NAME>!
SRC.MESSAGE Lord British Guards are here to protect you!
SRC.MIDILIST=midi_britain1,midi_britain2
ON=@CLIPERIODIC
SRC.MIDILIST=midi_britain1,midi_britain2
[REGIONTYPE r_brit_castle]
ON=@ENTER
SRC.MIDILIST=midi_LBCastle
ON=@CLIPERIODIC
SRC.MIDILIST=midi_LBCastle
[REGIONTYPE r_guard_tower]
ON=@ENTER
SRC.MIDILIST=midi_ForestA
ON=@CLIPERIODIC
SRC.MIDILIST=midi_ForestA
[REGIONTYPE r_black_castle]
ON=@ENTER
SRC.MIDILIST=midi_BtCastle
ON=@CLIPERIODIC
SRC.MIDILIST=midi_BtCastle
[REGIONTYPE r_bucs_den]
// Buccaneer's Den
ON=@ENTER
IF <SRC.KILLS> > 5
SRC.MESSAGE Welcome to Bucs Den <SRC.NAME> You are a murderer and you feel at home here
SRC.MIDILIST=midi_BucsDen
RETURN 1
ELSE
SRC.MIDILIST=midi_BucsDen
ENDIF
ON=@CLIPERIODIC
SRC.MIDILIST=midi_BucsDen
[REGIONTYPE r_spooky t_rock]
ON=@ENTER
SRC.MIDILIST=midi_Approach
ON=@CLIPERIODIC
SRC.MIDILIST=midi_Approach
[REGIONTYPE r_dungeon t_rock]
ON=@REGPERIODIC
src.SFX={021f,1,0243,1,0244,1,0245,1}
[REGIONTYPE r_plains]
ON=@REGPERIODIC
src.SFX={0a,1,0b,1}
[REGIONTYPE r_forests]
ON=@REGPERIODIC
IF <src.sector.ISNIGHTTIME>
src.SFX={00,2,01,2,02,2,07d,1}
ELSE
src.SFX={08,10,09,10,0219,1,07d,1}
ENDIF
[REGIONTYPE r_jungle]
ON=@REGPERIODIC
IF <src.sector.ISNIGHTTIME>
src.SFX={0c,2,0d,2,0b3,1}
ELSE
src.SFX={03,2,04,2,05,2,0b3,1}
ENDIF
[REGIONTYPE r_swamp t_rock]
ON=@REGPERIODIC
src.SFX={0e,10,0f,10,022,1,023,1,024,1,0267,1}
[EOF]
Воть все писал сам (IMG: style_emoticons/default/smile.gif) Пользуйтесь...
Сделано под шард ДРВ (IMG: style_emoticons/default/smile.gif)
--------------------
Ыыы... :)
|
|
|
|
Сообщений в этой теме
Mercenary [TM] Оры,Инги,Логи,Регион :))) 12.12.2004, 17:56 Mercenary [TM] Млин :))) Удалите верхнее... %) 12.12.2004, 18:00 GM Warlock у меня выдает такое :(
ERROR:(spherer... 13.12.2004, 1:41 Bamnup Ты все прописал и заменил? 13.12.2004, 4:15 Bamnup Ты наверное mr_** в отдельные файлы позапихил пост... 13.12.2004, 4:16 Wax а куда логи кидать???а как подних арморы делать?:)... 13.12.2004, 8:23 GM Warlock Wax
Возьми скрипт готовый из руды и скапируй так ... 13.12.2004, 11:46 Bamnup Броню сам пиши я до етова еще не дошел :Р 13.12.2004, 13:53 Wax а вот логи тудаже кидать куда и оре?...а ещо..цвет... 13.12.2004, 15:25 GM Warlock
пиши куда хочеш только сахроняй в scripts патом ... 13.12.2004, 18:37 Afton Да лутше скачать прогу для создания рубы, армора,... 14.12.2004, 19:43 -=DeX=- а ты не подскажеш где её скачат =)
ато я чет не в... 14.12.2004, 21:08 GM Warlock первый раз слышу такую прогу! не пожкинеш сайт? 15.12.2004, 2:35 Dimik я сам писал.... прогу... так проще. потому что вру... 15.12.2004, 10:25 Wax я щас работаю над амрорами над всем над скилом...к... 15.12.2004, 12:18 GM Warlock можно за один день написать, но это если не перест... 15.12.2004, 14:58 Wax бл...чот несооброжаю как скилл там писать...ну доп... 15.12.2004, 15:03 Wax вот обсидиан оружия и арморы!если вы скажите что с... 15.12.2004, 15:29 Dimik скрипты не гавно.
только обоснуй как ты рассчитыв... 15.12.2004, 16:11 GM Warlock ARMOR=95
на всех кусках ты переборшил!
вот щ... 15.12.2004, 19:13 Wax ну сорри...блин я только учюсь:))))))блин неругай.... 15.12.2004, 19:56 Mjaso Da, na progu bi posmotrel ;) A Tak predpochitaju k... 16.12.2004, 2:03 Dimik
увидел только счас. как приду домой -выложу и да... 16.12.2004, 12:05 Remus у армора оденаково! а у щита свой дефенс 16.12.2004, 12:12 Mjaso Progu Progu Progu ;) 16.12.2004, 14:20 Wax а вот со скилом как дела?..куда надо там вписывать... 16.12.2004, 16:14 Dimik ftp://217.171.5.154/upload/armor_for_uo
выложил ... 17.12.2004, 19:26 Rotting Corpse хммм неплохая прграмма респект тебе человек... ТОл... 18.12.2004, 0:19 Dimik я пожалуй повторюсь. проги не мои.
(у меня разреш... 18.12.2004, 21:21 Dimik эээ подскажите как багу исправить. мож у кого было... 20.12.2004, 21:36 Rotting Corpse найди в скриптах описание i_log и пропиши ему цену... 20.12.2004, 23:33 Dimik это первое что я посмотрел. там стоит 2 21.12.2004, 14:21 Wax бл люди буду очень благодарен если вы скините мне ... 21.12.2004, 18:22 Dimik луки и арбалеты я написал. счас в процессе написан... 22.12.2004, 10:31 Wax да да да...димик если ты всё сделаешь блин респект... 22.12.2004, 11:06 Dimik
[ITEMDEF i_oak_bow]
DEFNAME=i_oak_bow
... 23.12.2004, 15:55 Wax Спс тебе Дмим...РЕСПЕКТ тебе если ещо сделаешь арм... 24.12.2004, 13:22 bostaf а что тут куда пихать? 24.12.2004, 14:52 Wax :)луки куда хочешь можно в shpereitem1-7...скилл в... 24.12.2004, 20:11 † MozG † Да народ...у мя трабла с Вещами для Ингов...
Если... 27.12.2004, 0:34 Wax если неумеешь разбираться в скриптах нах тебе вооб... 27.12.2004, 10:38 † MozG † Я вообщето их делаю...
А не просто разбираюсь...т... 28.12.2004, 22:24 Wax Тогда кидай куда хочешь но можешь в sphere_ore.scp 29.12.2004, 10:34 Wax люди!!ктонибуть арморы и оружия сделал под металы,... 29.12.2004, 19:43 † MozG † Хмммм...
1- sphereitem_ore.scp
2- Это для ингов
... 31.12.2004, 2:22 Wax бл я закидывал в оре и нечего сфера же неполетела!... 31.12.2004, 12:27 Wax люди ктонибуть собираеться делать амроры и оружия ... 21.1.2005, 22:37 GM Brutos а ты че думал что будут писать? :P [/u] 21.1.2005, 23:10 Wax
ну на луки же написали...хЫЫ 22.1.2005, 20:48 bostaf а куда луки ставить чтобы их могли делать из дерев... 24.1.2005, 17:52 bostaf ну напишет ктонибудь под него арморы??? 25.1.2005, 14:57 Dimik ну пропустил я свамп. сами подправите, не маленьки... 27.1.2005, 14:26 bostaf люди помогите очень нужныэти арморы!! 28.1.2005, 18:25 GM Brutos bostaf я уж не скриптер крутой но фуллы магу напис... 29.1.2005, 1:36 bostaf напиши пожалуйста!! 29.1.2005, 11:59 GM Brutos влом на столько руды писать замучаешся) если хочеш... 29.1.2005, 14:58 bostaf а она подойдёт к этой руде?и там естьт у тебя sphe... 30.1.2005, 11:17 GM Brutos 1. руда не нужна она не крафтиться это чисто суват... 1.2.2005, 20:08 GM Brutos
//****************************************
//* ... 1.2.2005, 20:10 Panika засунул я ЛОГИ в sphereitem_ore.scp добавил рег... 22.2.2005, 12:05 Panika лана логи в мире есть тока не рубятся.....добаляю ... 22.2.2005, 12:30 NFx вопрос не сюда, а в скрипты 55i.
Тему пока закр... 22.2.2005, 22:33 -=St0rm=- Скрипты пертые... могу таких есле надо есче дать..... 27.2.2005, 10:46 Narciruss ХЫХЫ=) Очень надо=) Я за свою жизнь ниразу пёртого... 27.2.2005, 11:36 Fallen Angel Хммм.... где ты скрипт увидел? Это пример того, к... 27.2.2005, 14:35 Bamnup Скрипты к твоему сведенью не пертые я их сам писал... 26.3.2005, 0:34 GM Brutos Я его брат, и он сам писал эти скрипты. 26.3.2005, 0:37 ~Fest~ Далана - че вы оправдываетесь. Один от зависти гав... 26.3.2005, 0:38 GM Brutos
Ты тут не флуди, лучше иди в мой топ отвечай. :l... 26.3.2005, 0:48 Bamnup Кстате если кому прога артисана (для создания веап... 26.3.2005, 0:48
1 чел. читают эту тему (гостей: 1, скрытых пользователей: 0)
Пользователей: 0
|
|