Помощь - Поиск - Пользователи - Календарь
Полная версия: Нужен Скрипт На Рассы И Класс Sphere55r
UoKit.com Форумы > Ultima Online : Dev > Sphere Server > Архив готовых скриптов
Panika
у кого есть дайте на рассы и классы плз жедательно со скиллами

Дерево
Код
// ***************************************************************************
//          COLOR LOGS by Panika Sphere 55R
// ***************************************************************************



[DEFNAME COLOR_LOGS]
color_o_tree 0047c
color_o_redtree 00279
color_o_darktree 096b
color_o_silvertree 0482
color_o_dragontree 085
color_o_deadtree 00b82
color_o_elven 00487
color_o_cherry 00846
color_o_Maple 004eb
color_o_silverelven 00554
//***************************************************************************
//Logs
// ***************************************************************************

[ITEMDEF i_log_tree]
ID=i_log
NAME=Tree log%s
SKILLMAKE=LUMBERJACKING 30.0
TDATA1=i_log_tree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Tree log

ON=@Create
COLOR=color_o_tree

[ITEMDEF i_log_redtree]
ID=i_log
NAME=Red Tree log%s
SKILLMAKE=LUMBERJACKING 55.0
TDATA1=i_log_redtree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Red Tree log

ON=@Create
COLOR=color_o_redtree

[ITEMDEF i_log_darktree]
ID=i_log
NAME=Dark Tree log%s
SKILLMAKE=LUMBERJACKING 60.0
TDATA1=i_log_darktree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Dark Tree log

ON=@Create
COLOR=color_o_darktree


[ITEMDEF i_log_silvertree]
ID=i_log
NAME=Silver Tree log%s
SKILLMAKE=LUMBERJACKING 95.0
TDATA1=i_log_silvertree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Silver Tree log

ON=@Create
COLOR=color_o_silvertree


[ITEMDEF i_log_dragontree]
ID=i_log
NAME=Dragon Tree log%s
SKILLMAKE=LUMBERJACKING 100.0
TDATA1=i_log_dragontree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Dragon Tree log

ON=@Create
COLOR=color_o_dragontree


[ITEMDEF i_log_deadtree]
ID=i_log
NAME=Dead Tree log%s
SKILLMAKE=LUMBERJACKING 75.0
TDATA1=i_log_deadtree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Dead Tree log

ON=@Create
COLOR=color_o_deadtree


[ITEMDEF i_log_elven]
ID=i_log
NAME=Elven Mother Tree log%s
SKILLMAKE=LUMBERJACKING 115.0
TDATA1=i_log_elven
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Elven log

ON=@Create
COLOR=color_o_elven


[ITEMDEF i_log_cherry]
ID=i_log
NAME=Cherry Tree log%s
SKILLMAKE=LUMBERJACKING 105.0
TDATA1=i_log_cherry
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Cherry log

ON=@Create
COLOR=color_o_cherry


[ITEMDEF i_log_maple]
ID=i_log
NAME=Maple Tree log%s
SKILLMAKE=LUMBERJACKING 110.0
TDATA1=i_log_maple
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Maple log

ON=@Create
COLOR=color_o_Maple

[ITEMDEF i_log_silverelven]
ID=i_log
NAME=Silver Elven Tree log%s
SKILLMAKE=LUMBERJACKING 120.0
TDATA1=i_log_silverelven
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Maple log

ON=@Create
COLOR=color_o_silverelven

// ***************************************************************************
//Regionresource
// ***************************************************************************

[REGIONRESOURCE mr_tree]
SKILL=30.0,120.0
AMOUNT=6,12
REAP=i_log_tree
REGEN=60*60*10

[REGIONRESOURCE mr_redtree]
SKILL=55.0,120.0
AMOUNT=6,12
REAP=i_log_redtree
REGEN=60*60*10

[REGIONRESOURCE mr_darktree]
SKILL=60.0,120.0
AMOUNT=6,12
REAP=i_log_darktree
REGEN=60*60*10


[REGIONRESOURCE mr_silvertree]
SKILL=95.0,120.0
AMOUNT=6,7
REAP=i_log_silvertree
REGEN=60*60*10

[REGIONRESOURCE mr_dragontree]
SKILL=100.0,120.0
AMOUNT=3,10
REAP=i_log_dragontree
REGEN=60*60*10


[REGIONRESOURCE mr_deadtree]
SKILL=75.0,120.0
AMOUNT=6,12
REAP=i_log_deadtree
REGEN=60*60*10


[REGIONRESOURCE mr_silverelven]
SKILL=95.0,120.0
AMOUNT=4,8
REAP=i_log_silvertree
REGEN=60*60*10

[REGIONRESOURCE mr_elven]
SKILL=115.0,120.0
AMOUNT=4,6
REAP=i_log_elven
REGEN=60*60*10

[REGIONRESOURCE mr_cherry]
SKILL=105.0,120.0
AMOUNT=4,10
REAP=i_log_cherry
REGEN=60*60*10

[REGIONRESOURCE mr_maple]
SKILL=110.0,120.0
AMOUNT=4,8
REAP=i_log_maple
REGEN=60*60*10


// ***************************************************************************


[EOF]


это вставить в sphere_region.scp
Код

[REGIONTYPE r_default_tree t_tree]
// All tress produce wood by default.
RESOURCES=100.0 mr_tree /// значение 100.0 это шанс вырубки.
RESOURCES=100.0 mr_log_redtree
RESOURCES=100.0 mr_log_darktree
RESOURCES=100.0 mr_log_maple
RESOURCES=100.0 mr_log_cherry
RESOURCES=100.0 mr_log_elven
RESOURCES=100.0 mr_log_silverelven
RESOURCES=100.0 mr_log_deadtree
RESOURCES=100.0 mr_log_dragontree
RESOURCES=100.0 mr_log_silvertree
d`ArcZeal
Такие скрипты уже выкладывают... Там в мире все тупеют чтоли, надо бы на улицу выйти ,Поглазеть.
Panika
а там в регионах ошибочка нада стереть log после mr а то ошибки писать будет mr_maple вот так должно быть))
Lord Finger Board
Уааааа вапще что за глууууууууум
Vosmerik
Цитата(Panika @ 15.10.2006, 10:04) *

у кого есть дайте на рассы и классы плз жедательно со скиллами

Дерево
Код
// ***************************************************************************
//          COLOR LOGS by Panika Sphere 55R
// ***************************************************************************
[DEFNAME COLOR_LOGS]
color_o_tree 0047c
color_o_redtree 00279
color_o_darktree 096b
color_o_silvertree 0482
color_o_dragontree 085
color_o_deadtree 00b82
color_o_elven 00487
color_o_cherry 00846
color_o_Maple 004eb
color_o_silverelven 00554
//***************************************************************************
//Logs
// ***************************************************************************

[ITEMDEF i_log_tree]
ID=i_log
NAME=Tree log%s
SKILLMAKE=LUMBERJACKING 30.0
TDATA1=i_log_tree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Tree log

ON=@Create
COLOR=color_o_tree

[ITEMDEF i_log_redtree]
ID=i_log
NAME=Red Tree log%s
SKILLMAKE=LUMBERJACKING 55.0
TDATA1=i_log_redtree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Red Tree log

ON=@Create
COLOR=color_o_redtree

[ITEMDEF i_log_darktree]
ID=i_log
NAME=Dark Tree log%s
SKILLMAKE=LUMBERJACKING 60.0
TDATA1=i_log_darktree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Dark Tree log

ON=@Create
COLOR=color_o_darktree
[ITEMDEF i_log_silvertree]
ID=i_log
NAME=Silver Tree log%s
SKILLMAKE=LUMBERJACKING 95.0
TDATA1=i_log_silvertree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Silver Tree log

ON=@Create
COLOR=color_o_silvertree
[ITEMDEF i_log_dragontree]
ID=i_log
NAME=Dragon Tree log%s
SKILLMAKE=LUMBERJACKING 100.0
TDATA1=i_log_dragontree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Dragon Tree log

ON=@Create
COLOR=color_o_dragontree
[ITEMDEF i_log_deadtree]
ID=i_log
NAME=Dead Tree log%s
SKILLMAKE=LUMBERJACKING 75.0
TDATA1=i_log_deadtree
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Dead Tree log

ON=@Create
COLOR=color_o_deadtree
[ITEMDEF i_log_elven]
ID=i_log
NAME=Elven Mother Tree log%s
SKILLMAKE=LUMBERJACKING 115.0
TDATA1=i_log_elven
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Elven log

ON=@Create
COLOR=color_o_elven
[ITEMDEF i_log_cherry]
ID=i_log
NAME=Cherry Tree log%s
SKILLMAKE=LUMBERJACKING 105.0
TDATA1=i_log_cherry
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Cherry log

ON=@Create
COLOR=color_o_cherry
[ITEMDEF i_log_maple]
ID=i_log
NAME=Maple Tree log%s
SKILLMAKE=LUMBERJACKING 110.0
TDATA1=i_log_maple
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Maple log

ON=@Create
COLOR=color_o_Maple

[ITEMDEF i_log_silverelven]
ID=i_log
NAME=Silver Elven Tree log%s
SKILLMAKE=LUMBERJACKING 120.0
TDATA1=i_log_silverelven
CATEGORY=Color logs
SUBSECTION=Logs
DESCRIPTION=Maple log

ON=@Create
COLOR=color_o_silverelven

// ***************************************************************************
//Regionresource
// ***************************************************************************

[REGIONRESOURCE mr_tree]
SKILL=30.0,120.0
AMOUNT=6,12
REAP=i_log_tree
REGEN=60*60*10

[REGIONRESOURCE mr_redtree]
SKILL=55.0,120.0
AMOUNT=6,12
REAP=i_log_redtree
REGEN=60*60*10

[REGIONRESOURCE mr_darktree]
SKILL=60.0,120.0
AMOUNT=6,12
REAP=i_log_darktree
REGEN=60*60*10
[REGIONRESOURCE mr_silvertree]
SKILL=95.0,120.0
AMOUNT=6,7
REAP=i_log_silvertree
REGEN=60*60*10

[REGIONRESOURCE mr_dragontree]
SKILL=100.0,120.0
AMOUNT=3,10
REAP=i_log_dragontree
REGEN=60*60*10
[REGIONRESOURCE mr_deadtree]
SKILL=75.0,120.0
AMOUNT=6,12
REAP=i_log_deadtree
REGEN=60*60*10
[REGIONRESOURCE mr_silverelven]
SKILL=95.0,120.0
AMOUNT=4,8
REAP=i_log_silvertree
REGEN=60*60*10

[REGIONRESOURCE mr_elven]
SKILL=115.0,120.0
AMOUNT=4,6
REAP=i_log_elven
REGEN=60*60*10

[REGIONRESOURCE mr_cherry]
SKILL=105.0,120.0
AMOUNT=4,10
REAP=i_log_cherry
REGEN=60*60*10

[REGIONRESOURCE mr_maple]
SKILL=110.0,120.0
AMOUNT=4,8
REAP=i_log_maple
REGEN=60*60*10
// ***************************************************************************
[EOF]


это вставить в sphere_region.scp
Код

[REGIONTYPE r_default_tree t_tree]
// All tress produce wood by default.
RESOURCES=100.0 mr_tree /// значение 100.0 это шанс вырубки.
RESOURCES=100.0 mr_log_redtree
RESOURCES=100.0 mr_log_darktree
RESOURCES=100.0 mr_log_maple
RESOURCES=100.0 mr_log_cherry
RESOURCES=100.0 mr_log_elven
RESOURCES=100.0 mr_log_silverelven
RESOURCES=100.0 mr_log_deadtree
RESOURCES=100.0 mr_log_dragontree
RESOURCES=100.0 mr_log_silvertree



Прикольно но у меня добавилось только один вид дерева !!!???
Это текстовая версия — только основной контент. Для просмотра полной версии этой страницы, пожалуйста, нажмите сюда.
Русская версия Invision Power Board © 2001-2024 Invision Power Services, Inc.