- Hightlights of this version: (Click here to see full changelog)
Support for most recent UO client versions
A* Pathfinding routine now available through INI setting
NPC movement speeds (walking, running, fleeing) can now be defined either on a global basis, or on a per-NPC-basis
NPCs without any stamina will move slower, and attacks on fleeing NPCs will be faster to make it easier to hit them
Tamed NPCs will now run to keep up with their owners
Advanced item tooltips can be enabled/disabled in the INI
Support for party-system implemented, and also exposed to the JS Engine
Spawns through spawn.dfn can now be set to only spawn outside of buildings in a specified region
Players should no longer log in to a black screen if they're in a different world than world 0
Support for customization of which client features to support, through INI file
Statlocks should now be working properly
Issue fixed which could cause JS gumps to interfere with eachother
Optional system for loading/saving accounts using a SQL database (needs to be enabled on code-level), also exposed to JS Engine
Limit on items in create.dfn bumped from 999 to 4,999
Several additions, updates and fixes to JS Engine
Numerous fixes and updates to included Javascripts
Numerous fixes and updates to included DFN files
Several compiling-issues fixed, for MingW32, Visual Studio 2008 as well as compiling under *nix
2 Client crashes fixed
7 UOX3 crashes fixed
... And more!
Вверх