Hightlights of this version: (Click here to see full changelog) Support for most recent UO client versions A* Pathfinding routine now available through INI setting NPC movement speeds (walking, running, fleeing) can now be defined either on a global basis, or on a per-NPC-basis NPCs without any stamina will move slower, and attacks on fleeing NPCs will be faster to make it easier to hit them Tamed NPCs will now run to keep up with their owners Advanced item tooltips can be enabled/disabled in the INI Support for party-system implemented, and also exposed to the JS Engine Spawns through spawn.dfn can now be set to only spawn outside of buildings in a specified region Players should no longer log in to a black screen if they're in a different world than world 0 Support for customization of which client features to support, through INI file Statlocks should now be working properly Issue fixed which could cause JS gumps to interfere with eachother Optional system for loading/saving accounts using a SQL database (needs to be enabled on code-level), also exposed to JS Engine Limit on items in create.dfn bumped from 999 to 4,999 Several additions, updates and fixes to JS Engine Numerous fixes and updates to included Javascripts Numerous fixes and updates to included DFN files Several compiling-issues fixed, for MingW32, Visual Studio 2008 as well as compiling under *nix 2 Client crashes fixed 7 UOX3 crashes fixed ... And more!